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Tag | Description |
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n Ammo | It counts as ammunition for appropriate ranged weapons. The number indicated does not represent individual arrows or sling stones, but represents what you have left on hand. |
Forceful | It can knock someone back a pace, maybe even off their feet. |
+n Damage | It is particularly harmful to your enemies. When you deal damage, you add n to it. |
Ignores Armor | Don’t subtract armor from the damage taken. |
Messy | It does damage in a particularly destructive way, ripping people and things apart. |
n Piercing | It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack. |
Precise | It rewards careful strikes. You use DEX to hack and slash with this weapon, not STR. |
Reload | After you attack with it, it takes more than a moment to reset for another attack. |
Stun | When you attack with it, it does stun damage instead of normal damage. |
Thrown | Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it. |
Hand | It’s useful for attacking something within your reach, no further. |
Close | It’s useful for attacking something at arm’s reach plus a foot or two. |
Reach | It’s useful for attacking something that’s several feet away— maybe as far as ten. |
Near | It’s useful for attacking if you can see the whites of their eyes. |
Far | It’s useful for attacking something in shouting distance. |