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earth01:missions:mission01

Mission 01.2025.03.08

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Speaker A: Both don't pass on that one.

Speaker B: Daredevil man. Yeah.

Speaker A: But the other ones, I'll be surprised.

Speaker B: Maybe one of my guys will survive.

Speaker C: But I. It's really, I think going to be how it's going to come down to how you guys approach submission. And then what I roll for encounter stuff and then how you guys react to this is going to be a super dice game. It's going to be really interesting.

Speaker A: Now my four characters about game. If I lose all four, I'm out.

Speaker C: No, I have the traits. I have. I printed all the traits so you can. And then right there on here to there. Yeah. Other character creations and the writable scribble sheet in case you run out of your characters.

Speaker B: My first guy is gonna die. His stats are negative.

Speaker A: I got one. He gets one hit point. Everything else is distributed amongst the groups.

Speaker B: So don't get shot.

Speaker A: You got the riot shield too. So there's a little bit of armor.

Speaker D: Yeah.

Speaker C: Nice.

Speaker D: Better hide behind it.

Speaker C: Yeah.

Speaker A: Mascot fire.

Speaker D: Do we pick one to start with and then just go from there?

Speaker C: Yeah, I'll. Yeah. Getting this computer Surface. I rebooted it and it decided Windows decided that needed to install an update even though it didn't ask Windows. I only rebooted because it didn't want to connect. But maybe I'll look at that soon. Get a new laptop. Even a brand new like Chromebook's probably more powerful than that.

Speaker B: Oh, 100% so old.

Speaker A: You say more things to update.

Speaker B: No, I got service three.

Speaker A: Yeah, sounds about right.

Speaker C: I don't even know. I think this is a book too.

Speaker B: That's a book too. I don't. I like to do a book once. Which is closing than 10 years old.

Speaker C: Our dad did work on Microsoft for a while. So he got some. We got some used. Yep.

Speaker B: You didn't know what test they came out of? Used tech.

Speaker D: Yeah. They did something with subjects.

Speaker C: Yeah. We have a couple, I think. Yeah. Yeah. This one has the keyboard on. It is not like English, but it's not American layout.

Speaker B: Yeah. That's like the one.

Speaker C: Yeah.

Speaker B: The one I showed.

Speaker C: Yeah.

Speaker B: That's what's wrong with the other one. I forgot.

Speaker C: So you know, like. It is like a Z.

Speaker A: I was so grateful. That was a touch screen.

Speaker C: Yeah. So it's like if you don't know keyboard layout, you're kind of just screwed.

Speaker A: I hit the window key. Why isn't it doodling?

Speaker C: No, I do not want to back up my PC to your stupid.

Speaker B: I'm not putting it in your computer. No, but a lot of those devices, like you would do one test on them and they may just be like, ah, scrapbook. And then do like brand new.

Speaker A: Oh, wow.

Speaker B: That's why sometimes like you just definitely, if you're a full time employee, you just check them out. They're just getting scrapped.

Speaker A: So Christmas. You just never know. You might not get a Surface.

Speaker B: And then if you were actual Microsoft employee when new stuff came out, you could just be like, I want one. You can just get one for your.

Speaker A: Office or for personal.

Speaker B: Personal.

Speaker D: Wow.

Speaker B: Yeah, it's like crazy.

Speaker C: Sounds nice, Joby, to mark yourself full time employee in a contract.

Speaker B: No, that's what I was.

Speaker A: I did enjoy the Windows Phone.

Speaker B: He had a coworker that used it. He liked it. He was there when they're like, we're not doing that anymore. And he was like, what the heck?

Speaker A: I'm surprised they pulled out of the market so quickly on that one.

Speaker B: Yep, that's how they work worse than I thought because we had one product, I was on the Surface team and it was three weeks from being announced, it was like done. And they did an all hands meeting for the Surface team and they're like, this product's canceled. Delete all your data. Don't talk about it.

Speaker C: Wow.

Speaker D: Yeah, that's kind of extreme.

Speaker B: It was three weeks away from being announced and it was just like, okay.

Speaker D: Delete all their data.

Speaker B: Well, the message could still go on like two years later. You could still go on the network and find videos of it. Because we do videos of like drop tests. You drop it and do like slow mo high speed cameras and like you could go on there and see like menu of the device and what it was. Come on guys.

Speaker A: And they said delete it. They didn't say, you know what, we're gonna back burner that and you might bring it later.

Speaker D: Exactly. Another like this was a mistake.

Speaker B: Pretty much. Like apparently the data said no. And the wild. Seeing that I'm just like, okay, I guess that's how you work.

Speaker D: Yeah, right. If that's what you want me to.

Speaker A: Do, I'll do it before then. Can I take three of these home?

Speaker D: Right.

Speaker B: Off of the manpower and money spent on testing it and building it. Because we had final products of it like working on them.

Speaker C: And the ones that would have came from the factory too. Factory from China. So they like ship them from China, do tests on them and then be like, yeah, those versus no, that's like the entire program.

Speaker B: That's how it works. Sometimes like they would get customer things of like, hey, we're having. We're seeing issues in this on customers. And they would just take them straight off the production line and send them to us. And so we'd get like 50 units, 100 units at a time. It's when the production line did testing. But it's just like. It's crazy thing that I come from China. Redmond. Then they'd all go on a shelf in storage, sit there till someone decided we need to scrape brand new units.

Speaker D: He tested it. He solved the issue.

Speaker B: Yeah.

Speaker A: There's a technology all over the place, but it's like, oh, they changed their mind. Well, it's still good. We'll put it on the shelf just in case somebody needs it. And it just sits there.

Speaker B: Yeah, it's crazy.

Speaker D: Eventually becomes obsolete or somebody moves in. They're like, we need this shelf space.

Speaker C: Yeah.

Speaker B: Oh, fun job.

Speaker C: Yeah.

Speaker B: No, I basically left there because they changed. They went from like, I had a job and then they went. They switched to this 18 month thing where you could work there for 18 months and then you had to take six months off.

Speaker A: By the time you came back, you would have forgotten anything and anything.

Speaker D: Well.

Speaker B: And that was like, they most likely wouldn't hire you back because, oh, it's.

Speaker A: Just a forced layoff.

Speaker C: Yeah.

Speaker B: That's like, I got paid off because it was like, oh, you didn't make the team. And I was like, okay. People know.

Speaker C: Well, that. And they also, like, the managers are like so out of touch with their workers. They would constantly fire the good workers and keep the trash once. Yep.

Speaker B: And it was the people that all the people that were vocal about like, this is what I'm doing. I'm doing a good job where I just did my job. I'm a person like, hey, look how good I'm doing. It's like, just give me my job. I'm gonna do it.

Speaker A: Just let me know what I'm doing. Get out of my way so I can do it.

Speaker B: Yep, that's me that went over there.

Speaker A: That needs pet on his back. Go look over there. Sure.

Speaker B: Yep.

Speaker C: Yeah.

Speaker B: Crazy place. Oh, boy. It's not Golf of America. Okay.

Speaker A: It's an old man.

Speaker B: It's the eighties. Never mind.

Speaker C: Y.

Speaker A: You just need to zoom in and zoom out.

Speaker B: All the things that make things happen.

Speaker A: Next week we might find out.

Speaker C: And.

Speaker B: Go live in Jamaica. He's disappeared.

Speaker D: Where'd we go?

Speaker A: We had a mission. I don't know. I just heard this.

Speaker B: The boat took off. He stayed behind and took the boat.

Speaker A: Called inflatable. Started with a Z or an X. They're like really fast inflatable rafts.

Speaker B: The motor ones.

Speaker C: Yeah, call.

Speaker A: They always came up in all those movies where the seals or.

Speaker C: Oh, yeah, coming in.

Speaker D: Zodiac.

Speaker C: Yeah, yeah, yeah, that's the word.

Speaker A: As we land, all of a sudden we hear the Zodiac rev up.

Speaker B: There you go.

Speaker C: Okay. Technology.

Speaker B: The future.

Speaker C: Yep. Living in the future. All right. Yeah. So this is January 6th, 1978. You guys are all FIST operatives, which is like freelance infantry strike team. You're handed a dossier that's the coalition of revenants from the past is trying to birth the race is super soldiers, which will spread a horrible illness. But there is no concrete proof that any of this is true. So your mission is to recon and determine if the dossier is true. And if true, sink the offshore platform with no survivors.

Speaker B: Nice news from the Daily Inquirer or whatever that one magazine.

Speaker A: No word that's not been in black.

Speaker C: Yep, the. The platform is located out in the Gulf of Mexico. And you guys have your insertion approaches. You guys will pick the time of day, and you can either go by air using a chopper or a Halo or HALO jump from a C3 Hercules.

Speaker B: Halo jump?

Speaker D: Yeah, we don't want them to know we're coming.

Speaker C: Or you can come by sea using boat jet ski or. Or submersible. Yep. You can zoom in on jet skis.

Speaker D: I mean, the style is there, you.

Speaker A: Know, submersible and just kind of popping up in the middle.

Speaker C: Yep, submersible. And you will deploy underwater with scuba gear.

Speaker D: That'd probably be better, actually, because if Halo. If we missed the rig, we're just going to be floundering.

Speaker A: I don't know. I might want to hit the water. If I hit the rig, there might not be anything.

Speaker D: You gotta deploy your shoe. Don't forget that roll for deploy pair.

Speaker C: What the little bit. What they know about the rig. It's rough. It's about five. It's got five levels on it. Offshore platforms are anywhere from the three to 600ft tall, apparently two to 400ft wide. They're huge.

Speaker D: So we're gonna have to scale it.

Speaker C: So yeah, if we do submersible, we'll.

Speaker D: Have to climb up to the first floor.

Speaker C: So they know there's a. There's the chopper deck on the top, and then there is a boat deck on the bottom for like where they can offload or load.

Speaker D: Yeah. So we could start.

Speaker C: And then in between is a different layer the other floors.

Speaker B: So I'm fine with jet ski.

Speaker C: So you want. So I guess how do you guys Want to go in and there. I guess you do know there is also the chopper deck is guarded by four mounted weapons. And same with the boat deck. There's four mounted weap.

Speaker D: Yeah, I think stealth is our best option here. It's either Halo or submersible.

Speaker C: And I'll say for the Halo jump, you guys will.

Speaker B: Don't have to roll for landing.

Speaker C: Depends, I guess, the time of the day.

Speaker A: Oh, yeah, we go right into a.

Speaker B: They just have AA in there. Like, hey, a parachute.

Speaker D: Yeah, that's why it's low opening, you.

Speaker A: Know, an emergency insertion right off the bat.

Speaker B: Yeah.

Speaker D: First team didn't make it, boys.

Speaker B: This is just World War II. You just throw bodies.

Speaker C: Yeah. And I guess you guys could also, you know, I guess you could do multi approach, too, if you want to.

Speaker B: Structure is that high? I don't. I don't know. We want to split up.

Speaker D: Oh, yeah, we do. Opposite ends.

Speaker B: Oh, yeah.

Speaker C: If you. Yeah, I was gonna say if you do split, like, you guys will be like separated. So that's up to you. However you guys want it. Wow. We're starting by splitting the party in search. And if you guys want to. That's up to you guys. But you can each do your own approaches too, if you want.

Speaker B: That's fast enough.

Speaker D: Well, let's. So are we going to go at night? That we agree on. Night, that's your time to go.

Speaker C: All Right, night time.

Speaker A: Two or two in the morning.

Speaker C: One in the morning.

Speaker D: Yeah.

Speaker C: A witching hour. Right. Three in the morning. All right, night. 3:00am all right, so I guess next, you going as a team or individually only a team.

Speaker D: I wasn't sure.

Speaker B: I don't care. Whatever you guys are, you want to go individual as a team.

Speaker D: I'm getting used to this.

Speaker C: I was gonna say you guys. You guys do have, like, radiant. Like, you do have, like, some radiant radios. Well, you have. The seals had like, the. The ones you could like, press on your throat in the ear and you press on your throat to talk or whatever. Yeah, you guys have those kind of calls. All right, so you're going to team. So how are you going? Error. C. Random. Yeah.

Speaker B: I got four. So we'll go air for me. That's the vote for me.

Speaker D: It. I'll drop in.

Speaker B: Nobody.

Speaker C: All right, so you guys and Halo.

Speaker B: Joe.

Speaker A: I'm not splitting the party.

Speaker C: Yeah. Yeah.

Speaker B: Alexa.

Speaker C: Yeah. If you guys want to do that. If everyone like wipes. Yeah. The emergency insertions will be one of the other. Can be any of those methods is how we'll emergency insert I want to.

Speaker D: Get fired out of a can. Just throw in the. Put a helmet on.

Speaker A: How about a little space inside a torpedo?

Speaker D: There you go.

Speaker A: If you're unsuccessful with the insertion method, the tip will explode.

Speaker B: That's not good.

Speaker C: All right.

Speaker D: Let'S get ready.

Speaker C: All right. Yep. So, yep, you guys are in the C3. High altitude.

Speaker D: We got a mask on.

Speaker B: Yep.

Speaker C: Yep. You're all on your gear.

Speaker B: Going over my minigun.

Speaker A: You got a minigun?

Speaker D: I have a pistol, yeah.

Speaker C: All right. Yeah. So you guys, as you guys are flying in. Yeah. Let's see.

Speaker B: Open my. Shoot. Good enough to carry me in my minigun.

Speaker D: Pick my most fragile one to start.

Speaker B: I got negative stats.

Speaker C: All right. Yes. I did just do just a generic. This is just generic, but for your party. Yeah. So who wants to go first with introducing. What. What are the other. Nice. Was going go with Nick. What do we got? All right.

Speaker B: My guy's name is Wrecking Ball, and his trade is berserk. Basically, you just run into battle without a plan. You get double damage when it's a minigun. And then you see him. He's wearing this, like, experimental suit that has, like, a serum plugged into it.

Speaker D: All right.

Speaker B: That's right.

Speaker C: All right. You got Wrecking Ball.

Speaker B: And that's all he's got, is that suit and a minigun.

Speaker C: Yeah.

Speaker B: And an mre, I guess. But did you get an mre?

Speaker D: I want one.

Speaker B: You got ration?

Speaker D: I'm gonna have to kill you.

Speaker B: We'll find MREs, hopefully.

Speaker D: All right, Codename Radiant Penguin. He's probably very slender built, also very lightly equipped. He's got a pistol. He looks like he's got a demolition charge. And then he's got, like, a weird sci fi belt that has, like, this weird translucent liquid glowing in it. His tray is Henshin. So he's got this device that he can take an alternate form. And when he takes an alternate form, he's got a different talent. So we'll see how that plays out. I already rolled the other talent, so I know what I'm doing, but it's weird.

Speaker B: That's gonna be fun.

Speaker C: All right. Wrecking Ball, Radiant Pain, and Hestus.

Speaker A: He's a short, blocky, greed, hairy arms. He's got a. A tool belt on, and a revolver is just kind of tucked in there with it.

Speaker B: What was your guy's name?

Speaker A: Hestus.

Speaker C: Hestus, like Festus with the geek.

Speaker A: He's a. He was trained as a cv, so he builds, but he doesn't really trust. So he. He's also a sharpshooter. Want to tear down my wall?

Speaker D: Yeah.

Speaker C: All righty. Yep. So you see the green light and you all dive out the back.

Speaker B: Oh, yeah. Fire my minigun in here.

Speaker C: Yep. So yeah, for landing, I'd be fine. Actually, any of those stats will be valid for interval to land, I guess. Actually, just. We'll just roll. Let's see if AA even notices. This will be the. How well you got. Just go. Yeah, I'm fine with any stat.

Speaker B: Flat roll for me.

Speaker C: Let me describe it. Describe what you're doing as you call and if you want to like to take shots because the. The AA is kind of the. The heavy gun emplacements are kind of. You can like see them. They're lit. Like, the place is lit up. You got search lights so you can see.

Speaker D: Let's go.

Speaker B: 410.

Speaker D: I got 11.

Speaker A: So is there anything soft that I can land on? You know, like a guard walking by?

Speaker D: Just crater. At least you got one.

Speaker C: I'll say. Where do you guys want to land? Straight on the chopper pad or you go land for a gun or land on the roof of one of these other structures? They're like walkways. Yeah, yeah, they're. They're big enough. And this is also kind of abstract. Like, it's still like one solid platform. I guess I could have drew that underneath. But this is kind of like the walkways. Yeah.

Speaker A: Essentially, I'm gonna try to land where.

Speaker D: I don't think anybody's gonna be. And there might still be cover, which would probably get like one of these outside ones. And I' my tactical knowledge, skill and intellect to like, decide how to. How to land properly on that spot.

Speaker C: All right.

Speaker B: Is there a chopper on the pad.

Speaker A: Turning?

Speaker D: Yeah. You stand on. Start firing.

Speaker C: Just going. There is a chopper on the pad.

Speaker B: That's where I'm going.

Speaker C: You just going to land on it?

Speaker B: Land next to it.

Speaker C: Next to it. All right.

Speaker A: I don't know for I didn't successfully.

Speaker B: I'm going over that.

Speaker C: I see.

Speaker A: If I create her, I want to do as much damage as possible. So either take out a gun.

Speaker C: You. You land over here on or lower on this.

Speaker D: Well, good thing we didn't split up.

Speaker C: Yeah. You guys are coming in? Yeah. Yeah. I'll say you fasted you had trouble controlling the chute. So you got land over there on an AA on a gun emplacement.

Speaker D: Here we go, boys.

Speaker C: And with that roll there, you do you hear shouting, you guys I guess too radiant and wrecking ball. You guys would hear well, Wrecking Ball, you're probably immediately.

Speaker D: Yeah, you got like a beacon on you.

Speaker C: All right. Yeah. So at the chopper pad, you see a group of soldiers fighting. Yes. They're actually at the. He's the chopper. You see.

Speaker B: I would have definitely went for them if I saw him fight.

Speaker C: Yeah, yeah. Okay. Yeah.

Speaker B: Yeah. Everyone.

Speaker D: Ain'T a skillful.

Speaker C: Many guns. Okay. Yeah. Okay. Yeah. So you see. Yeah. You as you're coming down, Wrecking Ball. Yeah. Radiant. You're just on the roof of this structure. Fine. Nobody saw you. Perfect. And then you fest this. You have. There's four soldiers manning this gun in placement. And then Wrecking Ball, you land, and you see seven soldiers and a intense gunfight with three. Basically, like these almost like humanoid shadows.

Speaker B: Are there bullets doing anything you see?

Speaker C: Like bullets like, passing through them and they're like. Oh, dispersing, but also like. Like reforming. So you're coming in and seeing this. So I'll give you the option to decide how you. If you're gonna just start blasting as you're coming down or if you're just gonna try and land the minigun.

Speaker B: I try and land, but I try and land, like, behind them all and just then go, ha. It's kind of all down and just be like, over the clock. I found some ghosts with some guys would be like, really loud. And then you would definitely hear this minigun lined up.

Speaker C: All right, so you're going to land behind them. Roll up while you're hearing me, and then five. All right, you catch three.

Speaker B: That's my to hit. Or do I just roll damage that's.

Speaker C: Here to hit, which is, like, complete. So, yeah, you land down there, just go. So you catch one. So you can roll your damage, but you're.

Speaker B: Double damage. Because I assume this isn't planning. This is just rushing into combat.

Speaker C: That's what you did.

Speaker D: Yeah, it sounds right.

Speaker B: So it's six damage.

Speaker C: All right. All right. One of the soldiers miss, and then you get shot by return fire for three.

Speaker B: I got armor. All right.

Speaker A: So that's three guys shot him for one each.

Speaker C: Or that's just like. Like.

Speaker D: Like a mob.

Speaker C: It's just. They're just. They're. You see these guys fighting around the chopper.

Speaker B: These at least where it's plus one for everyone that's around.

Speaker A: Well, I was thinking if there was three individual shooters and you had one armor that blocks one from everybody.

Speaker C: No, it's just one guy. The buddy that saw his dude get misted turns and returns fire. Yeah, he's.

Speaker B: Yeah.

Speaker C: So Festus what do you want to do? You landed. They're all turning to like and yelling at you, like, surrender.

Speaker A: What do I have around me for cover? Like, if I am on top of the gun emplacement, so there's a barrel on one side, and they're all, like, standing on top of a shed looking down at them.

Speaker C: Or I say, you like, the emplacement. Like, is. There's one guy, like, in the. Manning the actual gun, and then there's, like, support guys around him, and those dudes are, like, all pointing at you and shooting or not shooting at you, but they're telling you to surrender. If you say any kind of, like, die for cover or anything is going to be a reflex full.

Speaker A: Yeah, I would probably die for cover and then get ready to return fire.

Speaker C: You can. You can return fire as you die, but that's fine with me. You start blasting and die for cover.

Speaker A: Not with these dice.

Speaker D: Oh, boy.

Speaker C: I got five.

Speaker B: Hey.

Speaker A: Before, I only had four.

Speaker D: We go.

Speaker C: All right. Yep. They. Those guys are shooting back at you. Duck, too. And one guy clips you for three. All right, Radiant, what are you doing?

Speaker D: You see, I'm by myself over here, very peaceful.

Speaker B: Y.

Speaker C: You're on the r. I say you. You can see, like, the gun fighting. You see the big fight in the. On the chopper pad. And then you. You heard gunfire and all, and you heard probably Festus.

Speaker A: You hear Greek.

Speaker D: Greek curse words over the comms.

Speaker C: Yeah.

Speaker D: All right. Something about Hades seems like the bigger fights on the chapter pad. So slip out of my chute and then activate my belt. So I go ghost mode. Like, I become ethereal as the fluid, like, takes over me.

Speaker A: So I.

Speaker D: My HP is now five. It's a different pool of hp. And if I get knocked out, then I just get knocked out. I'm not killed right away, but I do have minus one armor. And then I draw my pistol. All I have racket and start creeping forward. I want to just take some cheap shots and hit. Hit one of the. I'll probably try to hit one of the ghosts.

Speaker C: All right, you can roll that up with a plus one. Yep. Yeah. Reflex position seven.

Speaker D: That's pretty good, right?

Speaker C: Yes. That's the success. But, like, with.

Speaker A: With a complication.

Speaker B: Yeah.

Speaker C: Yeah. So, yeah, roll up your damage.

Speaker D: Just two damage.

Speaker C: Okay.

Speaker D: Do you have a laser set on that?

Speaker A: From nowhere to find you.

Speaker D: Yeah, yeah, I know.

Speaker C: Yeah. I was gonna say. Yeah. You. You hit. You hit. You hit a soldier, and then some of them take notice of you and begin to shoot it. Yep. So we'll come back around to Hephaestus. You're being shot at and pursued. What do you do?

Speaker A: I just unload. I got six shots. If I'm going down, it's gonna be empty.

Speaker D: Each other.

Speaker C: Yeah.

Speaker A: No, I'm riddled. I'm a riddled corpse. That's a full one.

Speaker C: Ouch. Yep. Five damage comes.

Speaker A: Oh, yeah. And into the water.

Speaker B: It's all we hear on the call.

Speaker D: Sounds like they got infested.

Speaker C: All right.

Speaker B: First KIA Wrecking by.

Speaker A: Like, it sounded like he was possessed.

Speaker D: Anyways. What he was speaking.

Speaker B: He hasn't over.

Speaker C: All right.

Speaker B: The ghost gone.

Speaker D: Landed on ghost.

Speaker C: All right, Wrecking Ball. What do you. What are you doing?

Speaker B: What a guy with a minigun does and start sweeping the deck.

Speaker C: All right.

Speaker B: An eight.

Speaker C: All right.

Speaker B: Be six damage.

Speaker C: Then what? You roll on that dice.

Speaker B: A four.

Speaker C: Okay, so three soldiers drop, but one of the shadows looks over at you and just. You see him. Like, almost like you see, like, his hand come out and a bolt of, like, dark shadow comes flying at you. What do you do?

Speaker D: Yeah.

Speaker B: Try and step out of the way.

Speaker C: All right.

Speaker B: Minus 1 6.

Speaker D: All right.

Speaker A: Hit your minigun instead.

Speaker C: Yeah, yeah. That hits you right in the chest. For seven damage.

Speaker B: Yep. He just dies. Armor does nothing.

Speaker C: You not have armor.

Speaker B: I had two armor, but for seven, I had five HP.

Speaker C: Oh, yeah. Okay.

Speaker D: Yeah. That's a lot of damage.

Speaker A: Only start with six.

Speaker B: Yeah, well, there's a minigun on the ground. True. That was 1d6 plus 2. And then MRE.

Speaker D: Oh, that's all you had to say.

Speaker C: Yeah. And then you see. All right. Yeah. Radiant Europe. You see, you just saw Wrecking Ball get, like, right.

Speaker D: Radiance down. Oh, everybody's down. This is no good. Send reinforcements.

Speaker C: Yeah, so, yeah, you have, like, one soldier is, like, actually, now that. I'll say. Wrecking Ball mowed that guy down. So these. This group, they're. You're still. Are you invisible or.

Speaker D: I'm not invisible. I can shoot through walls, though.

Speaker C: Oh, you're like, gaseous or something.

Speaker D: Yeah, yeah, exactly. I'm like a ghost form, sort of like the shadows, I guess.

Speaker C: Yeah. So they don't. So they didn't. They're not paying attention. They change their focus on to the soldiers. I think one of the shadows get shot to pieces and dissipate.

Speaker B: You can kill him.

Speaker D: Hey, he believes he can kill it.

Speaker C: But then, yeah, there's. They're fighting. So what. Are you.

Speaker D: All right? If. If nobody's, like, pinning me down, firing at me right now, I think I will Try to scoot you over there and grab the minigun and get set up to attack the shadows.

Speaker C: All right. Easily done. All right, Steven, Nick, how are you guys roll for your insertion.

Speaker D: Roll?

Speaker B: Huh?

Speaker D: You guys jumping out again?

Speaker C: Are you haloing, or are you coming in differently?

Speaker D: Like, you're literally on the same bird?

Speaker C: Yeah, Race tracked it once.

Speaker B: I got a flight suit, so I'm coming in hot.

Speaker C: All right.

Speaker B: My guy can fly?

Speaker D: Oh, hell yeah. You want to insert?

Speaker C: Yeah.

Speaker B: Oh, seven normally.

Speaker C: All right. And what is this one Would have.

Speaker A: Been right with you when you jumped out this time. I got an 11. So this guy's obviously got more luck than the Greek.

Speaker B: Deploy with an extra standing.

Speaker C: Yeah, so you can either item. You can roll a D6, or you can. Or you can pick one that should be on that character creation sheet there.

Speaker B: Yeah. Then the black on the side. MREs are pretty good.

Speaker C: All right, Are you guys landing on the chopper pad since you deployed normally? Where do you want to land?

Speaker B: I'm land next to him. See the fire p. Just come flying in.

Speaker C: Okay.

Speaker A: I'm gonna grab the riot shield.

Speaker C: All right.

Speaker A: They come down, I'll try and slam into something.

Speaker C: All right. On that level, plus. Yeah, you can. I was gonna say you can either hit a shadow or one of the three remaining soldiers.

Speaker A: I want to see if I can knock a shadow off.

Speaker C: All right. Roll up that. Actually, no. Let's see. Deploy with extra standard issue right here, actually. Yeah. Give me a reflex rule as you impact this guy.

Speaker D: Reflex it.

Speaker A: Pull that in.

Speaker C: Yep. You guys, actually, you. You describe how you.

Speaker A: So I'm. I'm coming down, and it's like I pull the sheet, and I've still got the riot shield in front, and I'm using that to kind of protect myself in case I hit too hard and the wind catches and swings me out like a wrecking ball.

Speaker B: He's dust, whatever.

Speaker A: And I just nail the guys straight on. He sails off.

Speaker C: Yeah. So as you impact that shadow, you don't. You actually connect with something, like, solid near the core of it, and it gets. And you. And it's enough mass into it that it stops you from going off, but it gets sent to the over the edge and is gone. And then you see the soldiers shooting at the other one, and you can see it getting hit, but it's screaming at them, and it shoots back and clips one of the soldiers. All right, so what are your guys'describe your dude? They have descriptions or just names?

Speaker B: Yep. So you can see my guy actually has, like, a wing suit. And then on his back, he has a shield. And his name's Raptor. And he's kind of.

Speaker D: Got one of.

Speaker A: Those ski masks on, so you can't really see his face. Then he's got this riot shield in front of him and a supply radio kind of strapped to his side. And he's called Kraken.

Speaker C: All right, Nice. All right, got Radiant, Raptor and Kraken. All right, Radiant. You see the two new guys? Your backup has arrived.

Speaker D: What do you do? Perfect. All right. I'm gonna find the biggest, like, container or whatever object I can get. Cover, Total cover. Behind. After I line up where I think those guys are, and then I'm gonna try to use my wall bang ability and just shoot straight through it.

Speaker C: All right.

Speaker D: Look at them.

Speaker C: Yeah, I'll say you're. You're on the. You go. You go to the opposite side of the chopper because there's a chopper on the side. You just shoot.

Speaker D: I'm just going straight through the chopper.

Speaker C: All right, that reflex. Unless it's just a ability that just auto hits, does it?

Speaker D: No, I have to still hit them.

Speaker C: Okay.

Speaker D: And then, in fact, there's a 3 in 1v6 chance that the shot ricochets and harms someone else, possibly you. That's what it says. All right, so let me roll that first. Let's see if it ricochets. So ones and twos, and I'm. It's gonna ricochet it. That's a two with ricochets.

Speaker C: All right, well, we'll roll up and. We'll roll up and see what ricochets. All right, because he has duty.

Speaker D: I'll still make an attack.

Speaker C: Yep, he's still in 1 7. All right. And were you shooting at soldiers or Shadow?

Speaker D: Probably the Shadow still.

Speaker C: All right.

Speaker D: Those seem very lethal.

Speaker C: All right, and then. Yeah, roll up your damage. You guys can also just roll your damage.

Speaker D: Sorry. How much was the minigun?

Speaker B: 1D6 plus 2.

Speaker A: 4 damage.

Speaker C: All right. I was gonna say. Yeah. You. You hit the shadow.

Speaker B: Four damage.

Speaker C: Oops. And then it ricochets and hits one of the soldiers. Nice. Doesn't hit us and actually drops.

Speaker D: It's working.

Speaker C: All right. Yeah. So the other two guys, what do you do now that you've landed and oriented yourself to the. You see two soldiers fighting the Shadow.

Speaker A: So they're still focused on the Shadow. They're not really paying attention to us.

Speaker C: No, I'm gonna say you came and, like, smashed one off, so. And they're too busy like that. Things like launching, like, Shadow bolts and moving around trying not to get shot. So what do you do?

Speaker B: I just fly in and smash this one with my shield.

Speaker D: Shield smash, bro.

Speaker C: Yeah.

Speaker B: All I got.

Speaker C: Roll up that four skull.

Speaker D: I'll give you a pistol.

Speaker C: Four?

Speaker B: Oh, that was left one.

Speaker A: So you ricochet off me, and I kind of push you in that general direction. Or do I go down?

Speaker B: No, I shield. My guy had the shield.

Speaker A: You threw it. I thought you.

Speaker B: No, I flew into the guy to hit him.

Speaker C: Okay.

Speaker B: This guy?

Speaker C: Yeah, I was gonna say the. The shadow moves out of the way and, like, actually, like, shoves you as you go by. So he actually shoves you off, and then you go down. You're off this deck, falling down to the. Or gliding down to the next deck.

Speaker B: All right.

Speaker C: All right, bye.

Speaker A: That's where we want to go.

Speaker B: See you guys.

Speaker D: She's ahead of us.

Speaker A: Let's see.

Speaker D: Oh, my God. You guys see these ghosts?

Speaker B: Yeah, I just flew through one inhale, mostly.

Speaker A: You're smoking.

Speaker C: So, Kraken, what do you do?

Speaker A: I want to grab the shadow, and you. You just see a knife come out, you're not quite sure where it's from, and stab into him.

Speaker C: All right, so to get up, like. Because you'll be. You'll be running through gunfire, so we'll need to. Yeah, this would be reflex. So you're running through as they're shooting at him, and he's fighting.

Speaker A: Okay. So nine.

Speaker C: All right. And what's your damage?

Speaker B: Fight.

Speaker C: Nice.

Speaker A: These green dice are good. I'm not sure about the other one.

Speaker B: Good dice, right?

Speaker C: Yep. You stabbing around Adam, and you finally find, like, something, like, solid through the shadowy stuff on. But as the other. The soldiers are still shooting at him. I will need you to roll again. Another reflex or get shot.

Speaker D: And a six.

Speaker C: All right. Just clip for one Damage.

Speaker A: And right in the riot shield.

Speaker C: I was gonna say on a six. On the six minus. And you were knifing. Knifing at the guy to say that passes through. You weren't able to block that one here.

Speaker A: Oh, so still take the damage.

Speaker C: Yeah. You won't be able to block that with the riot shield. All righty. A radiant.

Speaker D: Just going to keep unloading. Straight through the helicopter. Hopefully it doesn't ricochet. Does not ricochet this time.

Speaker B: Yes.

Speaker D: Let's see. Another gull.

Speaker C: Eight. Nice.

Speaker D: And then damage would be three.

Speaker C: All right.

Speaker D: Against the shadow.

Speaker C: Okay. Yeah. Between the soldiers. And then you shooting into them, too. The shadow evaporates.

Speaker B: Nice.

Speaker C: We got him. And now Kraken has two soldiers pointing at Helen. I'm telling you to surrender the shields in front.

Speaker A: Once again, you're not sure where the knives come from, but they're flown from either side, one towards each guard.

Speaker C: All right, Roll up the reflux.

Speaker A: Let's see. That'd be a four.

Speaker C: All right. The guards dodge and return fire for five damage.

Speaker D: Let's see.

Speaker A: The right shield does work that time.

Speaker C: Yeah. Yeah. I do hear.

Speaker D: What.

Speaker C: All right. Raptor's another floor.

Speaker B: I fly back up.

Speaker D: Oh.

Speaker B: And come back and hit this guy in my shield.

Speaker D: Do you have a one liner.

Speaker B: Eight.

Speaker C: All right. Rolling.

Speaker B: Pretty damage one. Dude. Sir.

Speaker D: Just Boom. Are you smashing it with your riot shield?

Speaker B: It's just a combat shield.

Speaker A: This combat.

Speaker B: It's probably just like a round shield. He's kind of like the Falcon. Captain America.

Speaker D: You were absolutely Falcon.

Speaker B: So I saw Flight and Shield and like, screw it.

Speaker C: All right. The guy you hit turns and tries to shoot you.

Speaker B: Dragon dodge.

Speaker C: And then I'm assuming Radiant here also. Are you shooting or moving? You can roll. You keep rolling and do your roll.

Speaker D: Yeah, I'm gonna just.

Speaker B: Hey, this is working.

Speaker D: So I'm just gonna keep shooting through the hell.

Speaker C: All right. Yep. You gunfire or deflect it with your shield. All right. Radiant. Then you're blue dice.

Speaker D: Is the ricochet. Dice. I'm just going to roll it all at once. So no ricochet. That's a seven again.

Speaker C: All right. And then your damage.

Speaker A: Pick four again.

Speaker D: That plus two is doing a lot of work.

Speaker B: Plus two?

Speaker C: Yeah.

Speaker B: Nice.

Speaker C: That is all right. Four kills the last guy. And then the soldier tries and shoots Raptor in the side.

Speaker B: How does flying grab his gun?

Speaker C: Yeah, you can make that part of your action fly.

Speaker B: Take his gun, kick him off. Reflex or forceful?

Speaker C: I guess either.

Speaker B: I'd use forceful using my strength. So it'd be 10. Taking his gun and be like, enough of this.

Speaker A: I can shoot and toss it over the wood.

Speaker C: Yeah, that's true.

Speaker B: We could take their gun to their rifles.

Speaker C: Yeah. They're just.

Speaker B: They do like one D6.

Speaker C: Yeah.

Speaker D: I got a pistol. One D6. If you want to have your shield. Either of you. You got the knives?

Speaker C: I guess so. Yeah.

Speaker A: You probably pull off a.

Speaker C: You block the. The shot and then rip the gun away from. Then you do anything to the guy.

Speaker B: Or ask him what's going on here.

Speaker D: Nice. And then I bomb down.

Speaker B: If you want put my shield back up.

Speaker D: Sorry, I didn't know you had it.

Speaker C: Roll it up. Is that what it is?

Speaker B: Reflex? The dodge? Oh, I don't know.

Speaker A: You're the only survivor of two groups.

Speaker C: I know all right, this time it'd.

Speaker D: Be my fault though.

Speaker B: No, if he doesn't talk, I'll just grab him and take him over. Fly over the edge, hold him over the water.

Speaker D: Hell yeah. That's intimidation.

Speaker C: He just go like when you. When you ask him what's going on.

Speaker B: Or does he speak differently?

Speaker C: No, he. He just. He just says doing my job. Protecting this place. What are you doing?

Speaker B: What were those ghosts, you know, they.

Speaker C: Don'T know what the heck those things were.

Speaker D: Showed up in this chopper.

Speaker A: They landed in the chopper.

Speaker C: It's like. Yup, they hit clearance apparently because they didn't get shot down. It's like a black like unmarked helicopter.

Speaker A: First aid kit.

Speaker D: MREs wrecking ball had an MRE.

Speaker C: Goal. You give me a roll your highest. That as you look through the chocolate or something. He.

Speaker B: I just asked who do I want to do. This guy, he just does.

Speaker C: He like puts his hand up. Is like don't kill. Don't kill.

Speaker B: Very true. Yep.

Speaker C: In the chopper you like rush through it. You just find a 10 foot chain and then like somebody's hand died.

Speaker A: Another MRE or first at 4 a health pot.

Speaker C: I'll take it.

Speaker A: So let's still get for one, right?

Speaker C: Yeah, yeah.

Speaker D: That Rick and all have.

Speaker A: Probably go look for that next.

Speaker C: Say you just find on the ground like his courses. Looks like a shadow punch through his chest. Or that guy if you find this.

Speaker A: Yeah, I'm gonna get that other mre.

Speaker B: Well.

Speaker A: He'S good for one.

Speaker C: Nice.

Speaker D: We got the three.

Speaker A: Kraken doesn't want to use his supply radio for, but he might have everything done.

Speaker B: Which way is a good way to go?

Speaker D: Hey, is there a lab here? I guess I came home.

Speaker C: Yeah, you guys, I just. He's like, yeah, it's on the lab zone 4. 4. Is that up or down? Now you're at the top of it already.

Speaker A: That's why we're being.

Speaker C: Second from the bottom. I think so. Yep.

Speaker A: They only had five. So we only have to go down one floor.

Speaker D: Well this. That says landing pad.

Speaker A: Floor one.

Speaker B: We're one.

Speaker D: One is top, I think.

Speaker B: Yeah.

Speaker A: Okay, so we're not counting up, we're counting down.

Speaker C: Yeah. And then like down on the next one below you guys would see down there, that's like lots of like storage buildings, big crane for offloading stuff.

Speaker A: So the next time we come in via sub and we only have to.

Speaker D: Go up one floor.

Speaker A: So do we have an elevator?

Speaker D: Yeah. Where's the stairs?

Speaker C: He just points off to the. The side of the chopper pad. You can see like ramps going down further and it's like no elevator.

Speaker D: All right, let's use that temperate chain to tie if we want to.

Speaker A: The blade.

Speaker D: Yeah, Turn it on just in case. We'll be back if we need anything.

Speaker B: Okay.

Speaker A: Are we knocking them out or are we just leaving them there?

Speaker C: That's like. You guys hear him or whatever? That's a P.S.

Speaker A: He goes over and he hits the alarm button. After we go down this.

Speaker D: That's what I'm saying.

Speaker B: We'll just tie him to the chopper.

Speaker A: In the back cargo area. Yeah.

Speaker B: Put him in one of the seats.

Speaker A: Don't want to near the radio.

Speaker D: Yeah, exactly like lay them on the floor of the chop. Bind his feet. Bind him, bind him to the ch.

Speaker B: And we.

Speaker A: If you're very quiet when you come back, we take you with us when we leave.

Speaker C: I'm going say you can also, if you can give me someone, you give me a flat roll to see if you find any usable armor. If any of the armor that soldiers are wearing works. 5. Nope, it's all damaged.

Speaker D: Yeah, I'll do it or you do it.

Speaker B: Just like I said.

Speaker C: I'll just use the flat ball.

Speaker D: Good try.

Speaker B: Yeah. Someone shot all these guys.

Speaker D: Yeah. Go see the ghosts.

Speaker B: Go down. Find the stairs down.

Speaker D: All right.

Speaker A: The other weapons are good. You just see me kind of go over and pick them up and they disappear behind my deck.

Speaker B: Good thing I picked up a pistol.

Speaker D: All right, let's move.

Speaker C: All right. Yeah. So as you guys are coming down the. Make your way down, you're kind of in the. The central area and this big area is just like a giant crane and then all like storage. Yeah.

Speaker A: Where's wrecking Ball when you need him? I know could put him on there.

Speaker D: I can see everything.

Speaker A: So we had a firefight around the helicopter and none of the anti aircraft guys open firearms.

Speaker B: They saw the ghost.

Speaker C: They're manning it.

Speaker D: They want mess with that. I was told to guard the aircraft.

Speaker A: It's been a very eventful night. We had a Greek yelling at us.

Speaker D: Yeah, they're still dealing with that.

Speaker B: This is like a storage area.

Speaker C: Yeah.

Speaker B: All right.

Speaker C: Yeah. As you guys make your way down there, you see another like gunfight.

Speaker A: Leave them and just keep going.

Speaker C: You see, you see a. And Gargan wasn't dressed in like a duster and like a wide brimmed hat, but his eyes are like glowing red and he's got like a big old six shooter.

Speaker D: Oh my God.

Speaker B: Is he smoking cigarette? It's Jock. I'm leaving.

Speaker C: Oh, I know, but he's with six soldiers and they're, like, hunkered. They're like. Well, he's actually just standing out in the open like he doesn't give a crap. But the soldiers are behind cover shooting out of this other group of, like, people. They look like in civilian cult. Like, they're in, like, just like dark, like, almost like wetsuits, jumpsuits. And they're shooting at the. At the people.

Speaker D: They just work here.

Speaker C: And they're like, in a gunfight with each other.

Speaker D: The cowboy on one side and the wetsuit guys on the other.

Speaker C: Yes, the cowboy was with one other soldier. You see a couple other soldiers dead on the ground around him, but they have. No one's noticed you yet. Keep going.

Speaker D: Yeah, can we just keep going down?

Speaker C: You guys can do whatever you want. I'm gonna say.

Speaker D: Yeah, let them. Let them hatch that up.

Speaker B: Watch with the six shooter guy. That's.

Speaker C: You just see him? He's, like, standing there and you see, like, bullets. Like, you see him get hit by a bullet or two, but he doesn't. Doesn't seem to care. And then he's just like, shoot, aiming, shooting.

Speaker B: Keep going.

Speaker D: Yeah, I got a shield. I only have bullets to solve my problems, so.

Speaker C: All right, so you guys head down to the.

Speaker A: So if I use a supply radio, can I call in a nuke?

Speaker D: Yeah, they'll deliver a nuke. Then you gotta set it up.

Speaker A: I figured that might happen on the way down.

Speaker C: Yep. So you guys make your way off the backside. Nobody noticed. It's you. And you get down to an area that's more down inside the infrastructure. And you don't encounter anybody in this, like, room.

Speaker D: Might have MREs.

Speaker A: That's what I was just thinking.

Speaker C: Into the mess hall.

Speaker B: You could find MREs.

Speaker C: Maybe into this next. All right.

Speaker A: Yeah, it's a buffet and all you can eat. Doesn't matter what I roll. I'm not stopping.

Speaker C: Yeah, you get in there whilst, like, there's, like, a nice kitchen area. There's a. You can see that there's actually, like, meals left on table that are still, like, steamy.

Speaker D: They were probably interrupted by the gun fighting.

Speaker A: If they weren't, I'd be sending about. Don't you realize we're under attack?

Speaker D: Yeah.

Speaker C: So I'm gonna say if you. If you want to take like 15 minutes or whatever and eat really fast, you can. You guys can all heal up.

Speaker D: Yeah. Nice.

Speaker A: Can I take a nm? Are you with me?

Speaker D: A doggy bago box? Yeah.

Speaker C: You can give me. Give me a roll of your highest Stat. And we'll see if you finally pour something portable.

Speaker A: I don't.

Speaker B: Get them out. All right. All right.

Speaker C: Where do you guys want to go now?

Speaker A: Have a wool basket. Just take a plate.

Speaker B: All right.

Speaker D: Drop it on the way up. Dang it. I was gonna eat that.

Speaker C: Yeah. So as you're go heading back into the. The sterile area, you see four, like, workers. They're like, like, kind of like dock workers, engineer types rushing up the stairwell. And then they, like, they, like, suddenly stop and, like, are kind of, like, freaked out. Like, who are you?

Speaker A: They're fighting upstairs. What's going on down there?

Speaker D: Where the reinforcements.

Speaker C: You guys can both give me, like, tactical or creative, since you're either you. Since you guys are trying to convince.

Speaker A: Nine, ten.

Speaker D: What more?

Speaker C: Oh, those are probably all the battle map dice. That's probably. They don't. That's probably why they're all cursed.

Speaker B: They're all cursed dice.

Speaker A: I want to know they can at least roll 5 or higher.

Speaker C: I don't know. You probably want some of the ones, some different ones out of the actual box.

Speaker B: Whatever dice Caleb used, he always didn't roll high.

Speaker C: Yeah, so they. So Kraken speaks up first. And so they. You see that they, like, get, like, suspicious. They're, like, not sure what to do, so they kind of, like, get. Look like they're starting to, like, turn and, like, run away the other direction. And then when Radiant News speak up, they believe. They believe you that. That you guys aren't. You're, I guess, supposed to be there.

Speaker A: Hall. You should be safe there.

Speaker D: Yeah, somebody spilled. I don't know who that is.

Speaker B: Messy eaters in there.

Speaker C: But. Yeah, and they also. They. You can. They also kind of look like they're freaked out. And when you mentioned, like, your reinforcements, they're, like, good.

Speaker D: There's some freaking shadows down below. All right, let's get him. Let's go get them. Gotta get by you. Oh, sorry. My meeting is pretty big.

Speaker B: Sorry.

Speaker D: Your arms are still out.

Speaker B: Tight space, guys.

Speaker D: Sorry, sorry. We gotta go sideways.

Speaker B: Like, then do the awkward going the same shuffle.

Speaker C: Yeah. So you guys make your way down to the. The next floor.

Speaker D: Hell yeah. All right, here we go, boys.

Speaker C: And then you come down to, like, an entryway. As you're approaching this entryway, try and.

Speaker B: Hide the blood stain from my shoes.

Speaker C: You see. You see some scientists come running down one of the hallways and just takes a shadow bolt, like, in the back of them. See him drop.

Speaker B: I'll leave a mark.

Speaker C: And then you hear, like, from that hallway, you see, like, the you just hear another, like, gravelly void shout. Where is it?

Speaker D: Where is the artifact?

Speaker C: Where is it?

Speaker D: Oh, that's kind of Shadow King.

Speaker B: I don't mean that.

Speaker D: It's just bad.

Speaker A: Turn around, take the trap right out.

Speaker C: Yeah, I was gonna say. So you guys can decide which if you want to go towards that voice or if you want to go down on the other hall.

Speaker D: Let's get to it.

Speaker B: We gotta go towards. Yeah, we gotta see the voice.

Speaker D: We get stealth in and then peek.

Speaker A: And then you can stealth in. My rules, I don't know if I could stealth anywhere.

Speaker B: All right, we'll roll the dice, see what happens. We gotta see if it is Batman.

Speaker A: Be a good crossover of the century.

Speaker D: I had a war die. I could improvise a small throwable explosive.

Speaker A: One of my guns for the war die.

Speaker C: Yeah.

Speaker D: I have one guy to the war die as well.

Speaker C: Yeah. I'm saying. You heard the growling voice. Came from over this. Down that short hall. The hallway is like 10ft. Yeah, yeah.

Speaker D: I want to go creep over and just look inside.

Speaker C: All right. I guess tactical or reflex in your statement.

Speaker D: The luck holds. I've. That's a nine.

Speaker C: All right. Yeah. You. As you're like creeping up there, you peek around the corner and you see like the shadowy creature has like an arm, not like, it's like more humanoid looking now. But he's holding up one of the scientists, like against the wall. And he's asked him like, where's this? Where's the artifact?

Speaker D: He's a big shadow guy.

Speaker C: Yeah, he's probably. This guy is probably like 8ft tall or so. Pretty big. He's pulling him up. Yeah. So you hear him ask where. Where the artifact is. And this. The. The scientist goes, it's in. It's in the. Whoops. Oh, that's still attached. Was it Insecure storage. And then you see the guy just like crush him. And you got. You two. As you're like standing back in the hallway, you hear heavy footsteps running up and you see like a seven foot human soldier guy come. It's like rushing down the hallway. He's like, jack, there's the super soldiers. Yeah.

Speaker A: Where are the stairs? Down.

Speaker C: You're in like, you're in like this, like, you kind of like these ones like wind up so you can like, you could like run. You could try and make a run for. So, yeah, you hear the big soldier come. Rush is rushing down the hallway from like behind you.

Speaker A: Should we introduce this Neanderthal of a man to the. The shadow at the end of the.

Speaker B: Hall sounds good to me.

Speaker A: So that's what you do. I. I get his attention, and then I run down the hall towards the shadow.

Speaker C: Yeah. So it. Oh, yeah. See you. You step out, he's rushing down the hall, and you. And you yell at him and, like, go to run in front of him, and he just, like, slammed you. Like, shoves you against the wall and just yells at you, get out of the way, maggot. I already know that. He just rushes down the hall. Oh.

Speaker D: All right.

Speaker C: Yeah, that word better than I thought it was. And then the west light, or not west, I guess radiant is. You turn around and see them.

Speaker D: Oh.

Speaker C: Yeah. You hear. That's true. Right in the way are. Yeah. Are you still ethereal?

Speaker D: Yeah, until I lose these 5 HP. I think I am.

Speaker C: Okay.

Speaker D: At least that's how I read it. There's not a lot of detail.

Speaker C: Yeah, no, that's. No, that's fine. I'd assume until you, like, decide to, like, swap back. Yeah, you can still be g. Yeah, he just, like, runs, like, right through you, then if you're, like, made out of. If you're in gaseous form, because he wouldn't really even see you.

Speaker D: Yeah, he passes right through or whatever.

Speaker B: The floating mini. Gonna.

Speaker C: Actually. Yeah, he runs by and he sees that. He actually goes and, like, he tries to grab it from you. So, yeah, give me a forceful roll to see if I might just let him have it. Oh, yeah, you can do that too. Yeah, I'll let it have it.

Speaker D: And I'll take my pistol back.

Speaker C: He just runs into that room. You see him roll?

Speaker B: Wrecking ball, too.

Speaker D: Wannabe wrecking ball.

Speaker C: Yeah, he rolls in the roll, lands upright, and just unloads onto the. The shadow.

Speaker D: This.

Speaker C: It's damaged. Guess we'll put this guy.

Speaker A: Should we figure out where secure storage is?

Speaker C: So what do you guys want to do?

Speaker A: Are there, like, signs on the wall, like, this way to the vest? This way? There is.

Speaker D: It's.

Speaker C: It's more just like up and down. You guys ran through the storage area. That's where the shooting was, where the cowboy. The other guys in black jumpsuits are.

Speaker A: Well, there's another flight floor below.

Speaker C: Yes, there is.

Speaker A: I wasn't sure which would be considered secure storage.

Speaker C: Yeah, that's the. The drill. Dock area is the bottom floor. Okay.

Speaker D: We could still just snoop and see what they're working on here, because that is the mission, at least initially.

Speaker B: Go ahead and say 10 bucks on the big guy and sit there and watch.

Speaker D: They're both pretty big.

Speaker B: The one with the minigun.

Speaker D: I'll take you on it. I'm Shadow.

Speaker C: All right, so you guys sit and watch.

Speaker B: Yep.

Speaker A: And then I go and check out some of the other rooms.

Speaker C: All right, so you're leaving to another area.

Speaker A: Gotta look for supplies. Maybe an oxygen tank. You know that a welding tank where we can break out the end and turn it into a torpedo.

Speaker B: There you go.

Speaker D: There you go.

Speaker B: That'd be sick.

Speaker A: Something like, in the guy.

Speaker C: Okay, so the shadow gets one shot, one hit onto the soldier before being gunned down. So the super soldier.

Speaker B: You're buying drinks when we're done.

Speaker C: If I said so, yeah, yeah. You guys, can you talk to him?

Speaker D: Super Soldier?

Speaker C: Yeah.

Speaker B: Like, how'd you get so jacked.

Speaker A: Sir?

Speaker C: Maybe he just looks at, like, he comes back. He comes back the room. He comes into this narrow, this small space with you guys and just goes, who are you? Maggots?

Speaker B: Well, I'm a maggot, obviously.

Speaker C: I haven't seen you before here before the reinforcing maggots.

Speaker B: First day we're under attack.

Speaker C: That's correct. Now you boys need to get upstairs and let's go.

Speaker D: We got. We got to get to the secure storage. That's where they're trying to get to.

Speaker C: He goes, yup, let's go. And he. He's still. He's like standing there. He's standing there, like, with the gun, like, kind of point, like.

Speaker D: Like.

Speaker C: Yeah, yeah. He's being menacing, and he's waiting for you guys to take, like, the Go.

Speaker B: That's right, Go.

Speaker D: All right.

Speaker B: I just be like, secure storage. That's what we're going.

Speaker C: All right, so you guys over the call. You guys go off with the super soldier.

Speaker B: We got a new friend.

Speaker D: I'm sure this will be fine.

Speaker C: Y.

Speaker D: He just took my minigun. Yeah, Big deal with my game. Bully on the playground.

Speaker A: Here, take my pencil. Just.

Speaker C: Anyway, so Kraken, which area did you go into? This one was. This is the one where the. Where everyone just. So while the fight was going on, you went off to. You went up.

Speaker A: I probably checked the door here.

Speaker C: So these are. These are just like corridors. And also, like, this is like. Since it's like abstract map. So you're like leaving the entry. So basically going to a new. New area.

Speaker A: A door to get in. Because we're on the ocean, they probably compartmentalized it a lot. So I'm first looking through the window in the door before entering the area.

Speaker C: Yeah. As you.

Speaker A: Because I don't want to walk into a room full of zombies. Might Be bold, shadow zombies.

Speaker C: Oh, you see, actually I said as you're going, as you get in that zone, you guys, you see a few shadows and other, another. Another group of people in the black like jumpsuits fighting each other.

Speaker A: Okay, what does it look like? Does it look like a lab area?

Speaker C: Yeah, it's a, it's a lab of some kind. But it's mostly like been shot up and destroyed at this point.

Speaker A: Okay. I go back to the entry and then come down this corridor.

Speaker D: Computers. Why they wouldn't have computers which weren't.

Speaker B: Where you might have. Really old.

Speaker D: Yeah.

Speaker A: My goal is to find the self destruct floppy system 32 and hopefully it hasn't been stuck to the fridge with magnet.

Speaker C: Yeah, you get up to that one and the door into it is locked and you can see like scientists like hiding behind stuff inside.

Speaker A: I, I kind of knocked on the door and said get your research together. We got to get out of here.

Speaker C: They don't hear you. That's pretty thick.

Speaker A: So the, these guys are shooting at each other that's fairly loud. So I bang a little bit more, get somebody's attention and come get your research together. You gotta get out of here.

Speaker C: I say the, the first time you yell, you can tell just like the thickness of these things. They're fairly like the door. Like you're not with all the shooting.

Speaker A: Can I jimmy it with a knife?

Speaker C: You can try. There's not really anything to like.

Speaker A: I didn't say as far as with the door jam.

Speaker C: There's, there's nothing to like jimmy and like this is explosives or the people on the inside need to unlock it.

Speaker A: So if I take a rifle that you took from the soldier up top and shoot out the door.

Speaker C: There's. It's. So think of like on like ships and stuff that have like the heavy like metal doors. Yeah, yeah, these are. Yeah, that's, that's like a bulkhead door with like a little portfol it.

Speaker A: I leave them in the dark and move to the, the next zone.

Speaker C: All right, so super soldier team. As you guys run up the the stairwell, you run into the.

Speaker D: You run.

Speaker C: Into some like engineers and the, the soldier just yells at him and tells him to get out of the way. See him like just like kick one dude out of the way because they weren't moving fast enough.

Speaker B: Yeah.

Speaker C: I was like, yeah, get out of the way.

Speaker D: That's right.

Speaker B: Kick the guy that got kicked by. Get out of the way. Basically, super soldiers are s. Super soldiers coming.

Speaker D: True. Super soldiers coming.

Speaker C: You guys would look different Like I don't even know if they noticed that radiance.

Speaker B: Even though just someone else saying coming true. They don't know where it comes from.

Speaker C: Yeah. You get up to this room and it's the, like the same thing you see. Like it's, it's been secured and locked down.

Speaker A: Okay, move to the next zone.

Speaker C: Keep trying. You get in here and there is nobody around. And it looks like it's. And there's I guess like human sized like test tubes in it. And you can see that several of them are been like freshly opened. Like so there's still like some like liquid dribbles from the, on the ground.

Speaker A: And cloning. Make sure you have a bat big enough to handle the size of your subject. I'll leave that one for now and then check the next zone. After I check the other zones, I'll go back to this one and I'll open the door and I'll explore it further. But at this point.

Speaker C: Oh, they're, they're. The door's not open or anything. Like you walked in and can like. Oh, the, the, the lights are not. You can tell like the tubes, like several of the tubes have been opened and there's like footprints running out.

Speaker A: Oh, out this way.

Speaker C: Yeah.

Speaker A: Oh, wow.

Speaker C: Yeah, there's. And there's nobody in. There's nothing in here.

Speaker A: Is there a computer terminal?

Speaker B: Sure.

Speaker A: Is it a hard like a tower system or is it.

Speaker C: It's so. It's like 78. So it's like built into like the room here.

Speaker D: It's like the whole room.

Speaker C: Yeah. You're not taking it or like, or like. Yeah, or like Wonder Woman or whatever. Like it's, it's, it's a chunk of the room. It's not. You're not moving it. Yeah. Batman back computer. Yeah. You're not running off with it.

Speaker A: True.

Speaker C: So you'll have to spend time if you want to like dig through. Try and dig through anything.

Speaker B: Yeah. Get the tape reels.

Speaker C: Yeah.

Speaker A: If there's no easy tapes to grab, then I'd probably take a few minutes.

Speaker C: To one of the punch cards. All right.

Speaker B: I want those computers.

Speaker A: Don't get those in the wrong order. I heard stories. I've talked with instructors that were doing their coursework during the punch cards. These guys are coming. They have boxes full of punch cards in the proper order and somebody had tripped or one card would get out of order. They just ruins the.

Speaker C: Yeah. So you guys are running up there. You get into the.

Speaker B: Every time we, we pass on like super soldiers coming true. Get out of the way.

Speaker D: We're really enjoying it.

Speaker C: Yeah. You get up there and now you see like two of these guys that are dressed. Yeah. You see one, you see that cowboy guy. The glowing red eyes is still there. Now there's three soldiers plus you just got up there and the super soldier fighting the cowboy. And then you see them fighting two of the shadow guys.

Speaker D: Like we're on the right side at this point.

Speaker C: Let's. I'm going to try this battlefield. I see that. Try using this one. No, that'd be. I just need four that are. No, this is like something from fifth. No, toss the two orange ones. Anything that's not in this room, just toss it in there. No, it's like. Yeah, it's kind of like a random battlefield. So like these are like different zones. So like the terrain it's like different or it'd be like stuff that you can. It's like cover, elevation and stuff like that. So all sorts.

Speaker B: Stag it.

Speaker C: Rainbow.

Speaker A: Can't find the arc.

Speaker D: Oh, they don't really. Waste of space.

Speaker C: Yeah. So you see the two shadow guys are like on this side. Revenant died soldiers. Guess we could do some n since I can't actually see them any just burn. We got three soldiers to watch the videos. See what side you guys come in on this room. So you guys come up down here.

Speaker B: The green ones can be soldiers. And this is a super soldier.

Speaker C: Yeah, the two racers. There we go.

Speaker A: And you need one for each YouTube going to say we'd have to make an animal for a different color.

Speaker B: Works good.

Speaker C: All right. Yeah. So you. Yeah. So the super soldier, he like takes off like running straight. Avoiding running like straight up towards the. The Wraith goddess.

Speaker B: What are you guys doing there you go there.

Speaker C: That's the stupid. Oh, what do you guys. What are the two of you do?

Speaker D: Where's the Cowboy?

Speaker C: He's the big orc looking guys.

Speaker B: Oh, back there?

Speaker C: Yeah. Yeah, they're over there. Yep. He's just got like a big like 44 the revolver.

Speaker D: Might as well.

Speaker B: Yeah, we gotta blend in.

Speaker D: Yeah. Turn on them right this second.

Speaker A: Shoot the super soldier in the back.

Speaker C: Yeah.

Speaker D: Oh, my bad.

Speaker B: New guy.

Speaker C: All right, so yeah, you guys.

Speaker D: Yeah, I'll probably move to cover and then start taking pot shots at the shadow. I'm not trying that hard and I'm mostly just trying to stay safe behind cover. Let him do it.

Speaker C: Okay.

Speaker D: Yeah, exactly.

Speaker B: Nobody fly in and try and hit him with my shield. Who, the Cowboy? Yep, yep. Aren't they fighting the Cowboy?

Speaker C: Yeah, they're all fight. No, the, like, these guys are fighting. Yeah.

Speaker B: Okay, then I'll go for the shadow.

Speaker C: These guys are all on a team, so.

Speaker B: Cowboys.

Speaker C: Cowboys. One of the super soldier guys and the Super Soldiers. These guys are all on a team. They're all fighting. They're all shooting at the. At those guys. And then, like. Yeah. So, like, as you fly over. Over here, you see, like, the, like, four bodies of, like, guys. The black suited guys.

Speaker D: Right?

Speaker C: You're flying.

Speaker B: Yep. Seven.

Speaker C: All right, you fly over the field. Who do you slam into over there?

Speaker B: Okay.

Speaker A: Five damage.

Speaker C: Fly across the map over there. Four damage. Five damage.

Speaker D: Nice.

Speaker A: Caught him off guard.

Speaker D: You know what I'm gonna do? I'm gonna try to ricochet my bullets.

Speaker C: Like, accidentally hit the other guy.

Speaker D: Yeah. Yeah.

Speaker C: All right, so I'll be trying.

Speaker D: I'll be, like, shooting through something, but I'm hoping I ricochet. Although it could still hit me.

Speaker C: All right. Yeah, you slam into it. He's like. And he looks at you. All right. Yeah. So radiant.

Speaker D: Come on. No ricochet. Bad roll, too. To hit. It's only a four.

Speaker C: All right. Yeah. Here, actually, I'll say. Yeah. Because you're trying to. And then what's your roll? Your damn dish.

Speaker D: E6. But I rolled six on it.

Speaker A: Wherever it went, it hurt.

Speaker D: Yeah.

Speaker C: So, yeah, you're trying to shoot at the. The shadows down there, and you end up shooting the. The soldier and the super soldier in the back as he's running up.

Speaker D: All right, that's pretty good.

Speaker B: Yeah. Now we're got a minigun, though.

Speaker C: And then. Yeah, he did six damage.

Speaker A: The bullet did anything?

Speaker D: Yeah, it's his back.

Speaker A: It just kind of falls on.

Speaker C: Oh, yeah. You see the. The bullet impact, and then you see it. And then you see the. The wound start to rapidly heal. Then he turns around and just sprays in your direction. All right, so what do you do?

Speaker B: Here it goes.

Speaker D: I'll die for cover.

Speaker A: Here it goes. Shouldn't I pass through everything?

Speaker D: Yeah, no, you can still hit me.

Speaker B: He takes damage.

Speaker D: Yeah, exactly.

Speaker C: Say the belts are just bullets. Just like the wind shear from the bullets would be like shredding your. Your gaseous form.

Speaker D: Yeah. So what is this?

Speaker C: Yeah. If you're diving out of the way, probably, say, I guess, probably reflex.

Speaker D: Nine, ten.

Speaker C: All right, nice. Dude.

Speaker B: Get behind.

Speaker D: Still alive. I thought that was it.

Speaker C: Yeah, you get behind cover.

Speaker D: Oh, I'm gonna do it again.

Speaker C: Yep. So these guys are still trading fire, ducking in and out of COVID Oh, my bad.

Speaker D: I sl.

Speaker C: All right, so, Raptor, what do you Do. This guy's got his full attention on you.

Speaker B: Come by for another hit with the shield.

Speaker C: I'm going to. Yeah. So you try to, like, fly up, or you just trying to hit him?

Speaker B: I would have flown past as I hit him with my shield and then come around to hit him again.

Speaker C: Okay, yeah. Make sure you describe that, because otherwise, picturing yours, you just hit him and. Right on the ground.

Speaker B: 11.

Speaker C: All right.

Speaker B: 5. Damage again.

Speaker A: Takes him off his feet and flies him into the other guy.

Speaker B: And then I'm flying back around over here.

Speaker A: Considering you got three soldiers and a remnant. They're all shooting in that general direction.

Speaker C: All right. Yeah, Radiant.

Speaker D: Well, I'm gonna try to ricochet and get it.

Speaker B: Yeah, I flew over here from behind cover.

Speaker D: Yeah, that's a nurkochet.

Speaker B: That's a one.

Speaker D: The attack roll is only. Oh, it is a seven, because I do have the plus one. Reflexive and so.

Speaker A: And.

Speaker D: But it does ricochet. So you're gonna tell me who it is.

Speaker C: Who are you shooting at? Initially, I guess. No, the super soldier is still there, like, spraying at you.

Speaker D: Oh, is that me? Well, I'm shooting, like, through the.

Speaker C: Right. Well, I mean, like, because he's got a minigun. Like, it's kind of like he's trying to, like, suppress you or, like.

Speaker D: Exactly. But I don't even have to poke out to shoot at him, because I can shoot straight through this conex box or whatever.

Speaker A: Something in the box caused a ricochet.

Speaker D: Yeah. So I'm probably shooting the super Soldier, then, honestly.

Speaker C: All right.

Speaker A: An ancient artifact. That's it.

Speaker C: All right. Yeah.

Speaker D: So four on the damage.

Speaker C: Okay. And then with a ricochet. Okay. All right. More damage. You see the super soldier draw well, and then I'll say your. Your ricochet hits the revenue.

Speaker B: Dang.

Speaker D: Which one's the revenant?

Speaker C: This guy? Yeah, the guy, the cowboy, the red eyes.

Speaker D: Sorry, it's my first day.

Speaker A: Oh, they're shooting at each other. Don't draw attention. He won't know where the bullet came from.

Speaker C: Yeah, they say. Yeah, he doesn't.

Speaker D: Exactly.

Speaker C: He doesn't. He doesn't know.

Speaker D: Does it look like it even affected the revenue? I know. They were just going.

Speaker C: No, he saw it, like, impacted, like, chest. See the soldiers? Let's do some damage to one of the watchers. All right.

Speaker D: Falcon Raptor.

Speaker B: I grabbed the minigun and bring it back. Dropping it.

Speaker D: Oh, thank you, Radiance.

Speaker C: All right, give me a. Yeah, probably a reflex or tactical. Probably avoid getting hit as you're flying through gunfire.

Speaker B: Nine.

Speaker C: Nice.

Speaker B: And then Pick it up and drop it at its feet and say, here you go.

Speaker D: Nice.

Speaker B: He's not moving right?

Speaker C: Yeah.

Speaker B: Okay.

Speaker C: Yeah, dude, he's dead.

Speaker B: I'm not sure if they can heal or not. Super soldiers.

Speaker C: All right.

Speaker B: You just hear this over the.

Speaker D: Yeah. Meanwhile, you're like, trying to work this damn computer.

Speaker C: Yeah, that's why doing a battle.

Speaker B: Cuz it's going quick.

Speaker C: All right, the screen's still dark.

Speaker A: Where's the power supply? Get the breaker box on the right side of the room.

Speaker D: Maybe the files are in the computer.

Speaker B: And you have to take the files.

Speaker D: Out of the computer.

Speaker C: All right, you guys get. Yeah. All right, Radiant, what do you do?

Speaker D: Oh, I'll just open fire. Then I'm, you know, trying to ricochet again, basically.

Speaker B: Been working many times.

Speaker D: No. Yeah, but now I got the minigun. Ever hits me, I'm dead.

Speaker C: Oh, yeah, Go ahead. Yeah. Who are you shooting at? The shadows or the. The soldiers and the cowboy Shadows.

Speaker B: For now, I think we can go for them. I don't care.

Speaker D: It's true. We could.

Speaker B: I hit. I hit that one for like 10 damage and I don't know if it did anything.

Speaker C: Yeah, you can't tell. Like, it's really hard to tell if you've damaged them core.

Speaker D: You cannot hit the cord.

Speaker C: Yep. Because it is like an amorphous shadow humanoid sometimes. Or just the shadowy blob.

Speaker D: No, I'm still gonna try the shadow for a little bit.

Speaker C: All right.

Speaker D: See if I can do anything.

Speaker B: Good.

Speaker A: You might get both ricochet and the shape.

Speaker D: Exactly. On a ricochet. That's a 11.

Speaker B: Nice. Are the shadows shooting at these guys? Yeah, they're all.

Speaker C: They're fighting each other.

Speaker D: Eight damage. Red raspberry. Yeah.

Speaker C: Yeah, but you're blasting at the. At the shadow creature over there. You see him like, starting to like, dissipate as your bullets are passing through. Okay. They're still fighting. Nobody lands any good shots. All right, Raptor.

Speaker D: Whatever you want to do, I got you.

Speaker B: Fly over and pick one of these guys up and take them over there. Take them uncovered, Right forceful.

Speaker D: Over here. Nice.

Speaker B: You know, 11 plus my one.

Speaker D: Forceful.

Speaker B: Take this guy up. Like, drop him where there's no cover, all right? I'd be like, kill these guys. I'm a super soldier. That's an order.

Speaker D: That's right.

Speaker A: That's an old crap moment.

Speaker B: All right. Yes, sir.

Speaker A: Yes, sir. Don't want to die, sir.

Speaker C: It's taking too long when you do that. Like, as you do that and drop. Yeah, you can do. That's fine. That's 100. What happened? Yeah, I said, you see that the Revenant start to track you with this gun.

Speaker D: I'll turn on the Revenant.

Speaker C: All right. Yep, Radiant.

Speaker D: All right. I'm turning on the revenue then. He's not. He's not shooting my buddy. I'm probably still shooting through a bunch of COVID it looks like, to hit him.

Speaker C: Yeah.

Speaker D: So I'll still work nine to hit nine and then not Rick for another eight damage.

Speaker B: That's crazy.

Speaker A: I'm getting shot.

Speaker C: Where's that coming?

Speaker D: I love this thing.

Speaker B: Crazy how it works out.

Speaker D: Yeah.

Speaker C: Yeah. I gotta say, you did eight damage.

Speaker D: Yes. @ least I tried.

Speaker C: Oh, no, I was gonna say, you do see your shots land. You also do. Gunned down one of the soldiers since he was kind of in the way. And then the cowboy starts, like, running towards you guys, actually. Yeah, he's coming. Yeah, he's coming. Hauling down towards where he saw Raptor fly at. All right, soldiers land some damage. All right, Raptor, can you see the cowboys coming down?

Speaker B: You fly up. At least use my pistol. Nope, that's a five.

Speaker C: Ouch. Yep. So. Yep. So you take off and he just goes and hits you for five damage.

Speaker B: And then I have to roll reflex, since I'm flying to see if I fall and collide with something or seven.

Speaker C: All right, you can crash into him or you can just.

Speaker B: Yeah, that sounds right.

Speaker D: Yeah. Yeah.

Speaker C: All right.

Speaker A: With the minigun. Careful. You hit targets who got really close.

Speaker C: Yeah, that's it. You both. You crash into him, and you guys are tangled up, and you each take a point of damage.

Speaker D: Oh, dang. You didn't have armor.

Speaker B: 1Hp from that after jetpack blows up.

Speaker D: There you go.

Speaker A: How much damage does that do?

Speaker B: It's up for the GM if it wants to blow up. That's what happens.

Speaker C: Well, on a mix of stuff, I'll just say you crashed into him and you hit the dirt and died.

Speaker D: He hit him pretty good. Flying is dangerous.

Speaker B: Yeah.

Speaker C: Yeah. All right.

Speaker D: All right. I don't think. I don't think we're shooting through cover anymore, Eddie. I mean, we're just. We can see each other now.

Speaker C: Yeah, if you want. Devin, you can. You can try, like, you can rotate. I'll say that zone you're in, it could provide cover for you.

Speaker D: Yeah, if I could still do it, I will.

Speaker C: Yeah, you can move around, stay in some cover. Yeah.

Speaker D: Get to there. Not a ricochet, but double ones on the attack roll. So I definitely. Yeah.

Speaker A: That should, like, destroy.

Speaker C: You see another super soldier come running in the hall from where you guys came up before.

Speaker D: Starting to get spicy up here. Hope you solved the mystery by now.

Speaker C: You do see the one guy that got shot down before. Stirs and stints, I deem dos.

Speaker B: Yeah.

Speaker D: Yeah. All right, these super soldiers getting back up. Raptors down.

Speaker A: Get to the choppa.

Speaker C: Oh. Okay, we have confirmed they're working on.

Speaker D: A super soldier program.

Speaker B: And then we have to kill everyone else.

Speaker D: Now we have to destroy the building, right?

Speaker B: Yeah, we have to kill everyone.

Speaker D: I might try to just get out of here and start playing bombs.

Speaker C: You see, as that soldier. That's one super soldier stands up, the shadows go and shoot him. And you see, like, this whole, like. Oh, just like, burned through and he collapses again. And then also the soldier in front of. Actually, I guess this guy gets clipped and is almost dead. You see like, one of his arms, like, get burnt off. All right. Radiant, actually. I guess. I guess Nick Royer.

Speaker B: Nine dessert. Good boy. Normally.

Speaker C: All right, so you come. So you land.

Speaker B: I have the teleportability kind of show up.

Speaker C: Yeah. So I was gonna say, like, as you're like, as you're like haloing. And you would see. You would. Because, like, the. The aa. And the chopper pad is kind of off to the side of the. The big craner. And you would see. As you get closer, you would see, like, this gun fighting. Talk to. You could come in contact with your guys. And then. How does the teleport work?

Speaker B: You can teleport yourself in any items you're wearing or holding a safe location.

Speaker C: When you're by the side of the.

Speaker B: You want to teleport under fire or someone can't see the whole time.

Speaker C: Okay, so that. So then that's up to you. If you just stand. If you just appear next to Radiant, or if you try and teleport to Kraken.

Speaker B: Yeah, I guess parachuting in, I'd be like, where are you guys at?

Speaker D: Working on secure storage.

Speaker B: This is Inferno, second story. Roger that. Show up next. Be like, Inferno here has a flamethrower. It's, like, ready to burn. Let's go.

Speaker D: Nice.

Speaker C: So, yeah, you guys that are in the. The fight up here, you don't have to stay here. You just. You can. Yeah, leave.

Speaker D: I'm gonna try too.

Speaker C: Okay.

Speaker A: Well, anything he's carrying, if he carries you just long enough.

Speaker D: Yeah, yeah. Hold me. Give me a minute. Oh, let's. Let's get back together down the lab.

Speaker B: Anything flammable in here?

Speaker D: Absolutely. Hopefully the.

Speaker A: The three dead bodies right here should get left off the smoke.

Speaker C: Like, what are you. Like, by flammable. What are you looking for?

Speaker B: No, I have paromatic. If. Is there anything flammable nearby, you can always ignite it. This fire will uncontrollably spread somewhere inconvenient. The referee will tell you where.

Speaker C: All right. Yeah, you can plan. There'd be. There would be, like, pallets. Like, this is a crane area. Yeah, yeah, there'd be flammable stuff. So you just start a fire.

Speaker B: Yeah, I'd be like, do we need to fall back? Yeah, I'd be like, all right, let's go out that way.

Speaker C: All right, so you guys exit out.

Speaker B: There, and then I would just be like. As we're falling back.

Speaker C: All right, why don't you guys give me rolls with your highest stats and we'll see if you get chased.

Speaker D: What am I doing? That sucks. Seven.

Speaker B: Yep.

Speaker C: All right, so that the new super soldier that arrived. He's. He's running after you while the cowboy and the other guys are continuing this fight. So we're gonna. This. So you're getting chased, you guys. Which I guess storage area, or do you want to. Oh, the map didn't. So I say. So there's like, I guess you could run down.

Speaker D: Yeah, we're running down.

Speaker B: We're back.

Speaker D: Going back to lab.

Speaker C: Okay. Yeah, so we can. You can actually just erase all that. I don't know if I like that kind of beard. Yeah. So you guys are being persistent bad. But no, it needs some, like, more stuff to it. But I think I'd rather just have some pre. Made, like, generic maps I can copy out. Okay. Yeah. So you guys are being pers.

Speaker B: Where are we going?

Speaker A: He was in the lab.

Speaker D: Where are you at?

Speaker C: Yeah, I was gonna say as you guys get down to the mess hall. This stairwell was the best hall I see. That would be over here on the. This.

Speaker B: Yeah, we're in forward for right now.

Speaker A: It.

Speaker C: Yeah. And you're running down towards the vest hall. You run into foresight just running up or I guess also running. No. Yeah, they're running towards the mess. Like, they're, like, coming down the. Coming up from downstairs. You do you interact with this or do you just run by?

Speaker D: I think I could just run by. We're gonna just blow the place up. I don't care what they're doing.

Speaker B: I'd burn them if they ran after they ran past us.

Speaker C: All right, you gotta burn them from behind.

Speaker B: I'm not burning them front.

Speaker C: Okay.

Speaker D: They don't realize.

Speaker C: All right, roll for your damage.

Speaker B: This damage?

Speaker C: Yeah, they're they're running by.

Speaker B: Yeah.

Speaker C: You're not.

Speaker B: Five damage.

Speaker C: Yeah, they all catch them. They just start screaming, fall down dead. And then you see the super soldier come leaping over the bodies.

Speaker B: Hold it down.

Speaker D: I didn't know he was behind us.

Speaker C: You need to roll for that. Yeah, roll for that one. That's force. Yeah. For clunky or powerful weapon.

Speaker B: Thanks.

Speaker C: All right. Yeah, so he just lands right in front of he. He. Like I said, he runs, but he, like, kicks off the wall and, like, kind of, like, side dodges your flamethrower and he just punches you, like, right in the face for four damage. Wow.

Speaker D: I want to open fire on him.

Speaker C: Yep. Go ahead. Roll it up.

Speaker D: Snake eyes again. Yeah, yeah, exactly.

Speaker C: He probably just grabs the. Like, he grabs the gun, and then.

Speaker D: My high rolls had run out.

Speaker C: Like. Like, palms are in the chest, and you feel something, like, stab into your chest, and venom gets injected into your body. You just get racked with pain, and you have five turns of life.

Speaker D: Have five times in life. Like, I'll die in five, yo.

Speaker B: It's this point.

Speaker D: You need me to suck it out. Where's the.

Speaker C: All right.

Speaker D: Probably could have just killed me, though, honestly. Would have been quicker for him, but.

Speaker A: Not as much fun.

Speaker D: That's true.

Speaker C: All right. Yeah, yeah. So he, like, punched you with an open palm, and he injected with venom. And then he goes to spin to, like, whack. They're, like, backhand you and burn out. What do you do?

Speaker B: I'm ducking.

Speaker C: But you can, like, you can, like. If you. You can do more than duck dude.

Speaker B: On a duck and shoot him with my flare gun.

Speaker C: Yeah, yeah. I just remember you could, like, kind of just describe your sequence.

Speaker B: 10:12 D. I want to shoot with my flare gun in the face.

Speaker A: Did you run with an open. No.

Speaker B: Damn.

Speaker A: Spits it out.

Speaker D: Yeah.

Speaker B: Chews it up and eats it. What the heck?

Speaker C: All right. Yeah, I was gonna say, like, scraped the side of his face, but, yeah, you duck under his thing. All right. Radiant.

Speaker D: I got five turns to live. I dropped the minigun. It's just weighing me down. And I'm gonna spend the next five turns running around trying to plant my bomb kit because I am a bomber and I have a bomb. I mean, destroy this place. I've accepted my death.

Speaker C: All right, so do you just run, like, you run downstairs for, like, the. Are you just gonna.

Speaker D: Yeah, just away from him because he's gonna mess me up. And then wherever I happen to be, if that's up or down, I'm starting to Plant explosives.

Speaker C: Okay. I say you, you like if you know, like if you planted it like.

Speaker A: This, I would probably have gas burners.

Speaker C: Oh, in the lab or even down like near the base of the. The thing that took out a pillar. You would definitely like collapse.

Speaker D: Yeah, I probably want to be as low as possible. So yeah, I go down.

Speaker C: All right, so yep. So Inferno Radiant just runs off down the stairs.

Speaker D: I dropped the minigun.

Speaker C: So what do you do?

Speaker B: I want to use my flamethrower. Start backing up. We'll have to burn the super soldier. That's 10. 12 or 10.

Speaker C: All right.

Speaker B: Six damage.

Speaker C: Nice.

Speaker B: Just burning.

Speaker C: That's yep. You. He burst into flames and collapses to the ground.

Speaker B: Yeah. I'm gonna sit there going oh, he.

Speaker C: Hit a little bit when he's on.

Speaker B: He's laughing. That's crazy laughing.

Speaker C: He starts to actually burn like more than like a normal human.

Speaker D: Vulnerable to fire.

Speaker B: And then I run off and go where are you going Radiant?

Speaker D: You got flat bombs. I'm about to die.

Speaker B: Like haha glorious. And cone.

Speaker C: All right, all right. Back over to oh shoot my flare.

Speaker B: Gun at burnable stuff as I'm running the meat up.

Speaker C: There's not too much in this in the stairwell right now, but when you get around, obviously you hit that. You'll hit to the lab floor, but we'll get cracking. So you're on the computer. All right. What you looking for?

Speaker A: Whatever the experiment was, the proof that we were supposed to find before we torched the place.

Speaker C: All right, give me a poly tactical here as you work on your computer.

Speaker A: Did you teleport?

Speaker B: Oh, that's true. I could have.

Speaker C: What do you. I forgot, I have nothing. You don't find anything.

Speaker D: Yeah, you're enjoying the fire too.

Speaker B: Yeah, burn it all.

Speaker C: All right, so you guys hit the entryway, I guess in this stairwell, the intersection of these different rooms. You keep going deeper.

Speaker D: I do.

Speaker B: I'm just following.

Speaker D: I don't have a lot of time, but I want to get as the best spot I possibly can.

Speaker B: Burning whatever I can in every room.

Speaker C: Yeah. Radiant. Give me a tactical role as so Inferno. Do you go into any of the these branch off to any of the other zones or do you.

Speaker B: Oh, I probably would.

Speaker C: Or do you keep chasing gradient, keep following?

Speaker B: No, I'd burn other stuff. I'd cause chaos.

Speaker C: All right, so you break off into one.

Speaker B: That'd be a distraction.

Speaker C: All right. You go into one of these other lab rooms.

Speaker B: Yeah.

Speaker C: All right.

Speaker D: Only six from that tactical level.

Speaker C: Okay.

Speaker D: My luck has run out.

Speaker C: Rushing down. We'll say that the poison? I guess on each of your turns losing hp. So three turns, I think.

Speaker D: Okay. I have, I have a minus one armor, so I feel like every time I take damage it should be two.

Speaker C: Or something. But this is inside so the armor wouldn't protect you anyways. So yeah, you just take down it HP each time you go. Okay, so Inferno.

Speaker B: Are we at the mess hall?

Speaker C: No, you're down in the lab. Oh, I'm sorry, you guys are in.

Speaker B: We went past the master hall.

Speaker C: Yeah, you guys ran. If you're fighting the soldier at the mess, the kitchen level, which you wouldn't have known then. Yeah, I mean you'd see the like direction to mess hall so they still.

Speaker A: Clean up something.

Speaker B: Slip on, spread the med kit anywhere around.

Speaker C: You pick the lab and try and search one. These ones were locked. So where are you going?

Speaker B: One other labs, I guess ferment.

Speaker C: I didn't see where you find this one down here.

Speaker B: Yeah.

Speaker C: All right, as you get in there, you see two scientists rampantly like working.

Speaker B: We like gone med kit in here. The flame throw.

Speaker D: I'm bleeding.

Speaker A: At least you asked before you cooked them.

Speaker B: Their answer will determine if they get cooked or not.

Speaker C: Yeah, because.

Speaker B: What do you need it for?

Speaker C: You don't look hurt.

Speaker B: I got a hurt person out here on your med kit.

Speaker C: You get hit by one of the super soldiers.

Speaker B: No spirit.

Speaker C: He could have. What spirit? Like what spirit?

Speaker B: Cowboy looking guy.

Speaker C: I see, he says like, why is he shooting you?

Speaker B: You shouldn't be here. Oh, that's too bad for you. Burst into flames and die, then just start lighting the room on fire.

Speaker D: All right. Maybe you'll destroy it anyway.

Speaker B: All right.

Speaker D: The whole ring's on fire.

Speaker C: All right.

Speaker A: We've gotten anything off that computer yet?

Speaker C: Yeah, go ahead and do another role.

Speaker A: I am out. I'm checking another room.

Speaker B: No files are in the computer.

Speaker D: There you go.

Speaker C: You finally locate. So finally locate the information that does confirm that.

Speaker B: Oh, you have to double click.

Speaker C: They are developing super soldiers that have like a death touch, like a deadly virus in their touch or deadly voice.

Speaker A: Is there a dot matrix printer connected here?

Speaker C: Yeah, this be a printer. Oh, and it does mention that there is like if you get, if you get infected, you can use this antidote.

Speaker A: Okay. While it's printing off, if there is the antidote in that room, I find it.

Speaker C: Yeah, there's like a locker fairly clearly like labeled for antidote.

Speaker A: I'm gonna call out those that have been touched. I found a cure.

Speaker C: There's five doses left. Yeah, so I'll say you Just, like, got hit, dropped near the bottom. You're, like, halfway down the stairs when you hear cracking over the radio. Call it for antidote.

Speaker D: All right. I guess I'm a rational person. Probably turn back and try to run to him. I got two rounds.

Speaker C: All right. Yeah. I was gonna say, as you're running back up, you're, like, feeling, like, more and more lethargic.

Speaker D: Yeah. Like bouncing off the.

Speaker C: Yeah. Sweaty.

Speaker D: Yeah.

Speaker A: And it. And I don't know that you've really been touched.

Speaker D: Right. Yeah, I haven't said I. I thought I was just gonna go to the bottom.

Speaker A: Have you ended over any?

Speaker C: All right, so you start running towards him while that thing prints out or.

Speaker A: Yeah.

Speaker C: All right. Yeah, I was gonna say you guys meet, like, halfway.

Speaker A: Probably an ankle of some kind. Jam it in your neck. Yeah.

Speaker C: That sting is extremely bad. And, like, your whole body feels like it's on fire. But you go under, are in danger. All right, so in front of.

Speaker A: I thought you were the rifle.

Speaker D: Thank you.

Speaker A: And anything else you might need.

Speaker B: Go down to the bottom one here and see if there's a med kit in the room.

Speaker C: You find nobody in here, you can, like, look around.

Speaker B: Oh, yeah.

Speaker C: Med kit, tactical data.

Speaker D: We still need to destroy this place. Right? So I do still need to go fight the bomb.

Speaker A: Yeah. But now you can do it at your leisure.

Speaker D: Yes. In the right place.

Speaker C: Yes. You don't find a medication here, start burning my place.

Speaker B: All right, that's fine.

Speaker C: All right. The printers.

Speaker D: Live your life. Live your best life, buddy.

Speaker B: Just here. Laughing. All right.

Speaker A: I put the antidote and the other files in my pack.

Speaker D: I'll wait till it's done printing and then we'll take off and rest it.

Speaker C: Yeah. It's done printing. So you get.

Speaker D: All right.

Speaker A: We get out of here before we get cooked.

Speaker D: Yeah.

Speaker A: The smoke's getting pretty bad.

Speaker C: Yeah. I was gonna say, you probably hear the fire alarm would be going off.

Speaker D: Collaxes.

Speaker C: Yeah.

Speaker A: Which means the scientists that were locked in here in the bucket, they're probably trying to get out too.

Speaker C: Yeah, I say they probably. You would see them probably rushing by, rushing up the stairs. Are you re meeting with them after you burn the.

Speaker B: Yeah, I would show up.

Speaker D: All right, where do I think the best demolition site is? As low as possible.

Speaker C: Down low. Yeah.

Speaker D: We gotta get down to the bottom floor.

Speaker C: Yep. You guys see probably like this puppy up. You see seven scientists running into this area.

Speaker B: And start ratio families got med kit.

Speaker A: So once we get down to that bottom level. Is there a submersible that we can.

Speaker C: I Don't know. Find out what we get down to as you guys. Yeah. So you're. So Inferno yells at the Hey, I got mad kid.

Speaker B: I got wounded people here.

Speaker C: Yeah, one of them.

Speaker B: Yeah, I'm a doctor. What do you do patch me up? I only have two gp. I got punched or whatever.

Speaker D: Super soldier.

Speaker B: Super soldier.

Speaker C: Yep. He starts patching you up so you.

Speaker A: Want to escape with me. Can always use it.

Speaker C: He starts running down too. All the scientists are like, well, you guys, the doc and the Inferno are stopped by stationary for a few minutes. To the rest of you, you guys keep moving down.

Speaker D: Yeah.

Speaker A: See, depending on what we find, I would be making a supply call for either submersible to get us out and bring some explosives, maybe a couple of torpedoes.

Speaker C: Yeah. So you guys get down here. Oh, that was kind of bad.

Speaker B: I know.

Speaker C: Yeah. On each side of the corridor down you see five soldiers on each side. As you get down here, they're like yelling at the scientists, get over here. But they, y'all, you guys, they're like, halton, what are you doing down here? I say all three of you are down there.

Speaker B: All right.

Speaker D: I just look at him for.

Speaker B: What'S going on here? Did I get healed up all the way.

Speaker C: D6. Roll.

Speaker B: All six.

Speaker A: Nice overheal.

Speaker C: No. They yell, they're vacuuming the scientists and they say you guys should be up top defending, stopping the invaders.

Speaker B: I'm sure I brought your name again.

Speaker D: Icon slowing me down. The invite.

Speaker A: The invaders have already torched the lab.

Speaker B: Don't set fire to the lab.

Speaker C: He goes, oh, don't know who. Actually give me a. A creative troll to see if they buy it.

Speaker B: Oh, guy standing flame throwing a flare gun on his head.

Speaker D: Oh, fire.

Speaker A: Nice, nice.

Speaker C: They go, sit tight. We're gonna call the boss.

Speaker A: Where is. Do they have like a walkie talkie? How are they going to make that call?

Speaker C: Yeah, the guy just like pulls out like a walkie talkie and starts to the bosses.

Speaker A: I work it myself into an advantageous position so I don't get turned into ash.

Speaker C: Yeah.

Speaker D: I move out of it as well.

Speaker C: Yeah. Since you guys are kind of like in a stairwell with the soldiers are like there's two groups of like five on each side.

Speaker B: All right, I'll take one. So.

Speaker A: And while they're making their call, I make mine for a submersible and anti personnel of a.

Speaker C: So what does the. What's the actual text on supply call?

Speaker A: I can use it three times.

Speaker D: Nice.

Speaker B: You sure you want flamethrower in smrt.

Speaker A: Black can ricochet around us. I think as far as delivering items, you can decide on where it is. I just put the vase. It's under supply.

Speaker C: On the actual for the trade. I'm just curious. Probably the same thing that you can do for the supplied today.

Speaker A: Now that I think about it.

Speaker C: Yeah. Yeah. So you know secret frequencies and you can use your radio to get any item delivered. In a pinch, however, there will be a catch, like an inconvenient pickup spot or a fault with the item. The referee decide those actual items, like your like, gear items list down. So it's not like vehicle, toilet, that kind of stuff.

Speaker D: Another minigun.

Speaker C: You guys are like in the center as they're evacuating people out. Besides that too soon for soldier? No, this is five. It's 10 regular soldiers.

Speaker D: Are we on the right now? I don't think we are.

Speaker C: Oh, no.

Speaker D: Room. There we go. Oh, boy.

Speaker A: Still in the right shield.

Speaker D: Might get behind you. I got a mom kid. If I die, then you guys can set the bombs yourselves.

Speaker C: You can dump two dice on there to see where some potential, like, cover it is now.

Speaker D: I roll on the weather.

Speaker C: Yeah. All right. Oh, yeah. So this is. Yeah, so this area is fairly open since you got stairs. You go up and that's about it. So what are you gonna do? So you're calling in. Are you calling in any items?

Speaker D: I mean, he got on the radio to talk to the boss.

Speaker A: Yeah, they're. They're calling their boss. What do we want?

Speaker D: How's that conversation going?

Speaker A: So we'll get some MREs.

Speaker D: Yeah, and.

Speaker A: And some miniguns.

Speaker C: Explosives.

Speaker B: The fubar blaster.

Speaker D: Yeah, whatever it's called.

Speaker B: Like 3D6.

Speaker C: All right, so what. Yeah, so you're calling. You're calling all three items. Yeah. So what do you want, an MRE and two miniguns or multiple MREs?

Speaker A: Multiple MREs. Miniguns.

Speaker C: So it's. So it's. It's just. It's three items.

Speaker A: Just three individual items.

Speaker C: Yeah, that's what it says. It's an item delivered.

Speaker A: So we can't go for a case of this and a crate of that.

Speaker D: All right.

Speaker B: Whatever you guys want.

Speaker D: That's right.

Speaker A: A minigun, a flamethrower.

Speaker B: You might get my flamethrower here.

Speaker A: And a bazooka.

Speaker C: Look on the gear, see how much damage it does. 1v6 plus 2 dash. That's the same thing as the minigun. Yeah, that's interesting. There's. I mean, all the damages. Yeah. From 3 to 3D6, which is technically.

Speaker A: Could you use a Minigun to cut your way through a pillar.

Speaker C: If the pillar was soft enough.

Speaker A: Well, it's just the same amount of damage for that in a rocket launcher.

Speaker C: Right, but this is powered by the apocalypse. That's fiction matters.

Speaker A: Well, that's why I was trying to figure out just how strong that minigun.

Speaker C: Plus a rocket launcher would have aoe. Yeah.

Speaker A: Splash damage.

Speaker C: All right. Yep. Like, the items aren't delivered upstairs somewhere. So I see there you're.

Speaker A: Yeah. Floating into the dock.

Speaker C: Yeah. I was going to say they would be in third. Or I'm going to say they got delivered to, like, the drill section, which is not the room you're in.

Speaker B: All right.

Speaker C: Yeah.

Speaker B: So they get.

Speaker C: So you're talking on the radio, and then they come back and it says they just all point their guns at you.

Speaker D: Pull out my pistol.

Speaker B: There I go.

Speaker D: And start blasting.

Speaker B: I got that time. I just let up.

Speaker A: You haven't seen this yet. You wondered where the knives have been coming from. Start come out of my back. Oh, each one has a knife. There's a couple of rifles easy to grab. I figured I can't pull a trigger with the.

Speaker B: I'm just spraying.

Speaker C: Not accurate. I. I just. I'll say you can, but you'll have minus one.

Speaker A: I can hand that off. But, yeah, it's kind of like when you see a scene come in. All of a sudden, all the guns.

Speaker B: Kind of pop out on double sixes.

Speaker C: Oh, ultra success.

Speaker B: Ultra success.

Speaker C: All that damage.

Speaker B: So it busted.

Speaker D: Oh, you are gonna light up your whole side.

Speaker B: Yeah, yeah. Roll the damage 14.

Speaker C: Yeah, it's an ultra success.

Speaker B: Oh, six damage.

Speaker D: Okay. Yeah.

Speaker C: Say. Yeah. So they. They all. They level their guns at you in front of the whole side that he just tied is. They all burn up.

Speaker B: Then I'll just teleport behind cover.

Speaker C: All right. You can put your mini on, let's say. And then you're just.

Speaker B: Or I'll teleport to get an angle over here.

Speaker C: But yeah. And then. Yeah. So they start. They all start shooting at you. So what do you guys do?

Speaker D: I shoot back and probably die for cover, I guess.

Speaker C: Okay.

Speaker A: I just unload everything in that general direction and I hope the right sheep.

Speaker D: Yeah.

Speaker C: All right. Yeah. Yeah.

Speaker D: 10.

Speaker C: Nice.

Speaker A: 30.

Speaker C: 12.

Speaker B: All right.

Speaker C: Yes.

Speaker B: When we needed it.

Speaker C: Yeah. I'm gonna say that your riot shield deflects enough for the bullets, and then you shoot him or you just. Were you just defending yourself or are you actually attacking?

Speaker A: I've got the shield in front and everything else. All the tentacles are throwing. If I had a kitchen Sink. They would throw the kitchen sink. So they're flinging knives. They're.

Speaker C: All right. So, yeah, you roll up your damage. Then what?

Speaker D: Did four damage.

Speaker C: Nice. Then you had ten plus. Yep. So you rolled out of the four damage damage.

Speaker A: One for each knife.

Speaker C: It's just single. This is single attack. Okay. Basically.

Speaker A: So even though I'm throwing all that at him, it's just.

Speaker C: Yes, because you're being shot at and you're 10 plus as you. Yeah, you. You guys both drop guys. All right.

Speaker B: Inferno, step around the corner and just again. 6.

Speaker C: All right, we'll say one of the guys turns to intercept you and shoots you for one damage. The planes are distracting him. All right.

Speaker B: Into a frame.

Speaker C: Radiant.

Speaker D: I'm gonna try to shoot again.

Speaker C: All right.

Speaker D: Six. That's a fail.

Speaker C: All right. Guy shoots you for two.

Speaker D: All right, that drops me.

Speaker C: Oh, so I did this.

Speaker D: I'm no longer in ghost form.

Speaker C: Okay.

Speaker D: But I.

Speaker B: And.

Speaker D: And what it says is if you reach 0 HP while transformed, you are knocked out for a few minutes and revert.

Speaker A: Can't transform again.

Speaker C: So I think I'm just knocked out. Yep, you're just knocked out. Yeah. So you see the gas cloud like clay, and then a person appearing, collapsed.

Speaker D: Yeah.

Speaker C: All right.

Speaker D: Shot me right in the belt.

Speaker C: All right. Cracking.

Speaker D: Wicking that fluid everywhere.

Speaker A: I attack him again and move over to the side and get behind cover. I got that shield. Oh, double ones. I epically fail.

Speaker D: You started off so strong.

Speaker A: And such high hopes there for a moment.

Speaker C: Yeah, so I'll take. So as you're moving and flinging stuff at them, you just get. You get hit for 2 damage. See more soldiers start. You hear more soldiers coming down the stairs.

Speaker D: Oh, buddy.

Speaker C: And three more show up. All right. Inferno.

Speaker B: So shooting these guys, trying to catch.

Speaker A: Them all on fire.

Speaker B: Eight for four damage.

Speaker C: I'll say you can take some damage and kill the whole group if you want. Yes, please. Oh, six.

Speaker B: I die.

Speaker C: As he dies, he burns up the last three.

Speaker B: I mean, you will.

Speaker C: All right. Yeah. Three guys coming down like you hear guys, I guess three more coming down the stairs. What do you do?

Speaker A: I want to grab the first one, have advantage on that and use them as a shield.

Speaker C: All right.

Speaker A: Six, eight, nine.

Speaker C: All right, so you've grabbed one.

Speaker A: So the tentacles are wrapped around him, and I'm keeping him in front of me for when they start firing.

Speaker D: So they'll.

Speaker C: All right, they start too. They start like flanking around you. So what do you do?

Speaker A: I don't know how strong these tentacles are. Could I snap a Neck and then grab another.

Speaker C: That'll all come down to a roll.

Speaker B: Yeah.

Speaker C: Force them all.

Speaker A: So seven for the snap. And then I guess I'd roll again for the next grab, right?

Speaker C: Oh, yeah, we'll say that. That all.

Speaker A: Or it's all the same, which I say.

Speaker C: Let's say. I'll say this. You can snap the guy and keep him or. But either way, you kill one and you can keep them for your shield, or you can grab another guy but get shot by the other dude.

Speaker A: Keep them as a shield.

Speaker C: Yeah. So they.

Speaker A: So I'm kind of backing up.

Speaker C: I'm guessing that's the door to the drill. No, sorry. Those are meant to be walls. Either the way out the eastern or west.

Speaker A: Which one is towards the drill? Word.

Speaker C: You. Either way, you can go the loop around, I think. Yeah, either way you would. You could go.

Speaker A: I make my way towards the door.

Speaker C: All right, so you're moving that direction.

Speaker D: Yeah.

Speaker A: And keeping aiming in front for a shield.

Speaker C: All right. Yeah. So they're still gonna try and flank you. Radian, give me a roll, I guess.

Speaker D: Captured because I'm passed out. That's only a three.

Speaker C: Okay, you're still passed out. If you. If you want, you could. You're fine to do an insertion too, if you invite. While your guy is knocked out. So. Yeah. So yeah, if you got a guy that you're ready to go, you can insert. Ready?

Speaker A: Yeah.

Speaker D: I don't know.

Speaker A: You're knocked out. I just like go down, right?

Speaker C: Yeah. So yeah, these guys try and shoot at you. So I just kind of block them with the body or. What you doing?

Speaker A: I'm blocking with the body and continuing.

Speaker D: Back up to the door.

Speaker A: That's probably reflexive, so that'd be a 10.

Speaker C: All right. Yep. Body eating bullet also, you get to. Yeah, you can get to the. Where you can leave the zone and they'll be. They'll be chasing you, of course, but. All right. Yep. So, Wes, you can roll that. Insert it. All right. Yeah, so I'll say you can come in by C or air, since it's.

Speaker D: Been probably since we're on the bottom.

Speaker C: All right, how are you coming in? Submersible jet ski or both?

Speaker D: Jet ski.

Speaker C: All right, punch it. All right, so yeah, give me, I guess any stat but creative.

Speaker D: Eight.

Speaker C: Eight. All right. Yeah. You see the. The. As you're jet skiing up, you do see like a. You see like the drilling rig and like a boat dock area. But then you also see two gun and heavy guns rotate towards you and start blasting as you get in as you, like, are almost to the top. All right, let me zoom back out to this. Yeah. So you're like. You would be down in this part down here. These guns are shooting at ufo, so. Yeah. So what do you do?

Speaker D: I wanna. I wanna swerve on the jet ski, create a wave, and then go behind the wave and use it as this direction. And then go straight towards one of the guns. Basically ram into it, jump off and fight him. That's the plan.

Speaker A: You gotta have the superhero landing.

Speaker C: Let's go. It's probably reflector. Actually. Anything but goal is fine for me.

Speaker A: Nine.

Speaker C: Nice. Okay, which. Which gun would you like to get? The east or the west one? Okay. All right, you land there, and then the soldier manning the gun gets off it and draws his gun and starts shooting at you.

Speaker D: I draw my laser katana and then put my arms back in anime run at him and then bring my blade up to try to cut him in half.

Speaker C: Yeah, give me that reflect. I guess I felt it, but.

Speaker D: That was a bad roll. Four.

Speaker C: Ouch. All right, what's your damage?

Speaker D: My damage?

Speaker C: Yeah, Roll up. Roll your. Actually, I'm laser katana.

Speaker D: That might just one D6 plus two plus another one. So that's three. 26 plus three.

Speaker C: Okay. Yeah. Roll up your. Your damage.

Speaker D: Six plus three. Nine.

Speaker C: Nice. Yeah. So as you're rushing up at this guy, he does shoot you for three, then you cut him down.

Speaker D: Baka. I smile and there's like, blood coming down.

Speaker C: All right, Nick, are you ready?

Speaker B: Yeah.

Speaker C: All right, roll your insertion eight. Coming in by sea or air.

Speaker B: Oh, yeah. All right. My seat.

Speaker C: I'm gonna say, you could come in jet on a jet ski right behind.

Speaker B: I would just be swimming because I have aquatic.

Speaker C: Yeah.

Speaker B: Mine breathe underwater. I just swim and pop up.

Speaker C: All right.

Speaker B: And be like, Mr. Clean checking in. What's the sit route? All right, And I have a mop and a harpoon go. Because I got janitor and aquatic.

Speaker D: My two hobbies. Cleaning and swimming.

Speaker C: So what. What's your guys's.

Speaker D: This is Cerulean Beetle. We can just call him Beetle.

Speaker C: Okay. All right, so, yeah, so Beetle is. As you chop down this guy, Mr.

Speaker B: Clean, pops up out of the water, climbs up, see like gills on his neck open.

Speaker C: All right, Kraken, what is the sit rep?

Speaker A: We've got the documentation we need to blow the rig, extra weaponry in the drill, and I am backing out. Now I'm headed to the the drill myself. Hostiles inbound.

Speaker B: Roger that.

Speaker C: All right. Yeah. As you guys are on the dock, you See, like scientists and there's a couple, like, soldiers here, but they're actually no, I guess, no. They're all. These are all just, like, civilians. The other gun doesn't, like, rotate over to the docks, you know, you won't be having reinforcements Will be coming down from Mr. Cle.

Speaker A: If I backed out and get to his will, I want to use the rocket launcher to blow the door. The stairs coming down.

Speaker C: Yeah, I guess there is a connection to the south. So, yeah, he would have went out the south door to get to the drill.

Speaker B: Okay.

Speaker C: Yep.

Speaker B: All right.

Speaker C: Yeah. Say you get back, those two guys are still pursuing you, but you do find the crates with your rocket launcher and minigun. Right. And then what was the last flamethrower? Flamethrower. Okay. All right. Yeah. So you find the. You got that stuff? Do you pick up a rocket launcher and just shoot it down the hall there to blow up the dudes that are coming at you up here?

Speaker A: I'd probably. For the immediate, I would probably use either the flamethrower or the minigun. The rocket launcher had involved going in back in here.

Speaker C: Yeah. So.

Speaker A: And there's only one set of stairs going up.

Speaker C: Yes. That you see, that you know of. Yeah.

Speaker A: I'd be looking to blow up that set of stairs.

Speaker C: All right, you got two soldiers to deal with. So how are you dealing with them?

Speaker A: Let's use the minigun. Because if. If they're on fire, I might not be able to walk around them without getting myself hooked.

Speaker C: So.

Speaker A: Seven.

Speaker C: All right. Yeah. That hit.

Speaker A: And that was in D6 plus two. Eight.

Speaker C: All right. Yep. You mow those guys down, you take two damage from return fire. What do be and Misclean want to do?

Speaker D: Try to try it on their view.

Speaker B: I think.

Speaker D: He'S got the intel we got. That's what we got to get out.

Speaker C: Yeah. Yep. So as you're. As you go back into the room to blow up the stairs, see super soldier, finished climbing, like, just got to the base of the stairs.

Speaker D: Drop the.

Speaker A: Minigun, bring out the flamethrower.

Speaker C: All right, roll it up. And then you guys, which way do you want to try and run into?

Speaker A: 10?

Speaker D: This is equidistant, so I guess.

Speaker B: Yeah.

Speaker C: 10. All right, he's following Beetle.

Speaker A: How much damage is it? Just a D6 for the flamethrower plus 2.

Speaker C: Same as the minigun. All right. I think that's actually sound exactly what you needed. So. Yep. He burst into flames and collapses.

Speaker A: I'm breathing heavy.

Speaker C: I'm surprised you're still alive.

Speaker A: So am I.

Speaker C: Yeah. As you guys run into this big room. Oh. You see several. Like, a bunch of scientists and engineers running through the room. This is like a big, like, warehouse room. There's running through towards the dock. You do anything or keep hauling.

Speaker D: Keep hauling.

Speaker B: Yep.

Speaker C: All right. All right.

Speaker B: The floor is wet, Mr. Clean, like, careful. It's slippery when wet, but no running, cracking.

Speaker C: What do you. What do you do now?

Speaker A: Rocket launcher at the. The stairs to.

Speaker C: All right.

Speaker A: Prevent reinforcements.

Speaker C: The stairs are mangled. It won't completely stop reinforcements, but it will be difficult for them. You guys rush into this other room, and you see the. There's one soldier on the gun.

Speaker D: Throw back my arms and anime run.

Speaker B: All right, Time to take out the trash. Run at him with my mom. All right.

Speaker D: Yeah. Oh, that's a dirty 12.

Speaker C: Nice. Nice. Yeah. Vito gets up there.

Speaker D: More damage.

Speaker C: Yep. He's chopped down his cut in half.

Speaker D: Blood on the floor.

Speaker A: It's gonna stain.

Speaker B: That's a move. I clean his face, and then if someone interrupts me, I get plus two damage. If someone interrupts me. Like me, you make an area spotless.

Speaker C: All right, so you guys rejoin up.

Speaker B: Mr. Clean, when mentioned something about whatever he'd use to clean up blood, he'd be like, oh, that's the best product for cleaning up blood.

Speaker A: So your katana is pretty deadly. I. I share the weapons I've got. So when he gets minigun, I don't know. Do we have extra rockets for the rocket launcher? Is that a one and done?

Speaker C: As far as I'm concerned, you just have, like, infinite ammo.

Speaker A: Okay.

Speaker B: Yeah, only if you roll a fail, then you could be like, oh, you.

Speaker C: Ran out of him. Yeah. Yeah.

Speaker A: So one of you gets a minigun. One of you gets a flamethrower or rocket launcher. So we're all pretty well armed. And now we get the hell out of here and find a boat.

Speaker D: My jet skis. This way.

Speaker C: How are you guys. You guys gonna try and sync the platform?

Speaker B: Dang. We have to. Yeah, the job.

Speaker D: We only have the rocket launcher.

Speaker A: Previous character had the. The bomb kit, right? Yeah, but he was knocked out cold, you know? Yeah, as far as we know. No, in here.

Speaker D: This is the.

Speaker C: Oh, yeah, he's there. No, he said, yeah, he's got the.

Speaker B: Bomb kit so that your guy would know he's about the bomb kit.

Speaker A: So I would go back, get the bomb kit, have them help drag out Radiant Penguin.

Speaker C: Okay.

Speaker A: He might be a little dazed either.

Speaker D: Live, but.

Speaker A: He'S been dassy.

Speaker D: Yeah, he's.

Speaker C: Yeah, he's out cold. So you can actually. Yeah, you can give me a roll. 7. No, still not out there.

Speaker A: And then plant.

Speaker C: There's like. You have easy access to the pillars. Yeah, let's just plant it.

Speaker A: Yeah, we plant. I killed the guy over here, so.

Speaker C: Yeah.

Speaker A: Yeah. These two gunners are.

Speaker C: Yeah, they're dead already.

Speaker D: We can plant one here, then go over to the jet ski, plant another one, hop on the jet ski, detonate.

Speaker A: Works for me.

Speaker C: Yep. And you can always use the rocket launcher, too, to keep shooting the parts as you're driving off.

Speaker D: Yeah, Yeah.

Speaker B: I take the rocket launcher.

Speaker C: Okay.

Speaker A: It's yours.

Speaker D: We do. We do that.

Speaker C: Yep. I was gonna say that's what happens. Because there's nobody down here to stop you. Yep. And as you're like, well, I guess you got two. Well, how do you. How do you guys get out? I guess because he can swim around, I guess. Actually, you could. You could steal a boat.

Speaker A: There's a boat down there.

Speaker C: Yeah. Yeah, that's right. Yeah. So the racist win.

Speaker A: And as we're going away, I rip open an mre because there's bound to be one on the boat somewhere. And I'm munching on that, trying to get my health back for the next.

Speaker D: Yeah. They come over the raid and got another John Boyer.

Speaker A: End up with a character.

Speaker C: I last a day.

Speaker D: I mean, I thought.

Speaker C: Yeah.

Speaker D: But Ghost Gun is effective also. I think I was just rolling ridiculously well.

Speaker C: Yeah.

Speaker B: Yeah.

Speaker A: That makes a huge difference.

Speaker D: It really does.

Speaker C: Oh, we have end of session questions. But I. This is more like just feedback.

Speaker D: Yeah, this is the one that's sick.

Speaker A: If I pulled one of the other two, one of them was a drunk. He was the lush with mercy. And the other one was a mascot fighter.

Speaker D: That's cool.

Speaker A: And he would have been down there cheering you all on. You'd have one hit point, and you'd each have two extra hit points. And everybody'd be shooting at him.

Speaker D: My other guy had a worm like parasite.

Speaker B: I almost did that.

Speaker D: Yeah, it's gonna be.

Speaker C: That would be interesting.

Speaker D: Yeah, it's just chaining bodies.

Speaker C: Yeah. I. On. Yeah, that's in my one note. That's where my other guys are. But I built a guy that had like. So he had like +3 on his 4 str or whatever the status. The Centipede, so I could, like, do like. That was my whole goal was to have like a stupid center because you.

Speaker D: Get their HP added to you. And this guy, I already had the 12 HP just immediate sucking a Super Soldier 24.

Speaker C: Yeah, yeah. I get all your character sheets and stuff. I can keep them? Yeah, please.

Speaker D: I mean none of mine are technically dead, so I'd play any of them again.

Speaker C: Yeah.

Speaker D: And Inferno was probably my favorite.

Speaker B: Wrecking Ball would have been cool we hadn't died immediately.

Speaker D: I appreciate it. Getting good.

Speaker C: Yeah.

Speaker B: Yeah.

Speaker A: Moonshine and Private Riot.

Speaker C: Nope. I'll add the Kias to the. So we do one.

Speaker B: We'll probably.

Speaker C: Whenever we do one shot. This will probably just be.

Speaker A: Here, let me write Junior on this.

Speaker C: Yeah, that was fun.

Speaker B: I enjoyed myself.

Speaker C: Oh yeah.

Speaker A: These are always kind of wild because you pass up on reality and it's like just craziness. It's just fun. As long as you can play enough to make it function.

Speaker C: Yes. Yeah. No, I didn't like the rolling the map thing. That was weird. I don't really.

Speaker B: It is weird.

Speaker C: It's a weird way to. Yeah, I can see how that works for some people.

Speaker B: But yeah.

Speaker A: Different islands, organic creature.

Speaker C: Yeah. The weird like indoors. It doesn't make any sense. And my brain.

Speaker D: Yeah, that's too orderly.

Speaker C: Yeah. My brain does not work with that at all. So I'll probably just dropping like block length of dice on the blank map maybe. I don't know if that's like covered or whatever. It is fine. But also I think her fist will probably just be like he has looked for something. She's giving up. That doesn't cost us enough. There's no consequence. Either there or it isn't and then we just roll or actually I would use the hazards thing or whatever.

Speaker B: So if you.

Speaker C: If you look for something and then find it something like no. And all those guys love earned an XP that will complete if you go.

Speaker B: To replacement Mr. Clean just showed up and did nothing.

Speaker C: Hey, you completed a missing nod.

Speaker B: He probably won't be back.

Speaker C: So also we don't know what year it will be too because I just rolled a year and it'll say it'll be from the 70s to 80s. So guys from 78 might just be older if they're in like a later mission. Or they might be younger in a newer in a different mission.

Speaker A: But I don't know how long does Mr. Clean live? Is he immortal?

Speaker D: Could we go anymore?

Speaker B: Who knows?

Speaker C: Then we might. I might do some miniseries with this. We'll see.

Speaker D: Soul building something. Feel it. It's not just random chaos.

Speaker C: This is in universe. So you could actually travel to Earth01 from any of the other worlds. Or you may find crap from new.

Speaker B: Goal is to build a portal so I can come here.

Speaker A: An island full escape.

Speaker B: Yeah.

Speaker D: Yeah.

Speaker C: Oh, that the. I guess you didn't get to talking with the shadow people were imagining. So is the freaking revenant.

Speaker B: Oh, man. Next time I make a more charisma person. See how that works out in this.

Speaker C: Yeah, well, that's like this mission was kind of like they were already fighting one you guys. Yeah, yeah, yeah.

Speaker D: But there were a lot of charisma opportunities. Honestly.

Speaker C: Right.

Speaker A: I just couldn't roll the.

Speaker C: Yeah, yeah.

Speaker D: So anyway, I started blasting all my guys. All your guys are just shooting, shooting, shoot. That's one.

Speaker C: Yeah. Next week we'll be back in South.

Speaker D: Dakota in the library. I if. So my girlfriend is in town one of these two weekends. We want to go to Boulder, Montana on Saturday. So I will let you know with as much notice as possible which one we decide it's going to be. Yeah, we're looking for new weather, so.

Speaker C: That'D be pretty hit or miss this time of year.

Speaker D: Yeah, yeah, yeah.

Speaker C: Hopefully it works out.

Speaker A: How long will she be here?

Speaker D: Two weeks Here.

Speaker B: Okay.

Speaker A: I'm gonna say it might take a month or two, but I'm sure you can get.

Speaker D: Well, if. So if it looks good this week, this weekend, next weekend we'll go. If it doesn't, then we'll go no matter what. The following weekend, basically. Okay. So I guess unless it's pissing right or something.

Speaker C: So is that 15 and 22 potentials? Yeah. All right.

Speaker A: That's something to keep in mind. You drive 10 minutes in a given.

Speaker D: Direction, you're in a new weather pattern.

Speaker C: It might be really.

Speaker D: Yeah. Beautiful. Yeah. So honestly, my. My preference, regardless of whether I would come to the session next week because we just hit like a key moment to my character and then the following week we do the trip and you guys can do Fist or whatever again. Keep playing that.

Speaker C: Maybe the weather will work out that way.

Speaker D: Yeah.

Speaker C: So we'll get another plan of this mission. Just put that tomorrow or at least get the dust here.

Speaker B: Six player Fist.

Speaker C: That's our other.

Speaker D: Everything I do would be as dramatic as I can make it.

Speaker A: The chaos would be almost.

Speaker D: I'm either gonna die or win the fight.

Speaker B: That was my mentality. Just hold up. Me a man, burn it all.

Speaker D: And.

Speaker C: Then we'll get some. Maybe we'll do like a big boss fight. Maybe I'll try a multi phase boss fight. That'd be interesting.

Speaker A: I didn't have any little serious berserker vanguard characters this time.

Speaker C: Maybe I'll try that. Or like they do have more vehicle fights. That would be Interesting too.

Speaker B: We haven't done much vehicle combat systems.

Speaker D: Are clunky with vehicle combat.

Speaker B: Yeah.

Speaker C: Yeah. So everyone looks like it will be pretty decent. And like fist is simple. So just basically a stat block. They've got like gunner seats. So like the chopper had gunner seats on it.

Speaker B: I know I should have took ace so I could actually float.

Speaker C: Fly it into, you know, the gunner seats, which. That would have been a really. I didn't tell you that. I didn't tell you. Oh, yeah.

Speaker A: Take out the tart. Take the chopper up. Bring the chopper down.

Speaker D: Yeah.

Speaker B: So Wrecking Ball is gonna do what? He died. He didn't get in that chopper and see if it's life.

Speaker C: Yeah. I should have told you guys. The chopper did have stats and guns, which would have been pretty sick just to start that way too. The boat had a gun.

Speaker D: Wrecking.

Speaker C: No. May we do like a chopper assault on a giant boss.

Speaker D: Oh, that'd be cool. Like Godzilla. Basically.

Speaker C: Yeah. Maybe I'll play on.

Speaker B: Metal Gear.

Speaker C: Just a giant robot then. The company name that owned offshore platform was the Nether Region.

Speaker B: Who made it? They didn't think about that. Like, this man's awesome. Everyone else is like, what the heck?

Speaker D: What if you call it that.

Speaker C: No, I gotta. I gotta get used to the damage too. Like anything like D6 plus is like.

Speaker B: Yeah.

Speaker D: It's almost a one shot.

Speaker C: Yeah.

Speaker D: Guarantee if you roll. Well, I really. Or one D6 can be a one shot.

Speaker B: Yeah. No, I missed the rule that you could take an item or hell, so I was just taking an item. All my guys had 6hp.

Speaker C: Yeah.

Speaker D: I want to see how a 12hp feels like. Especially if you like rolled armor on something.

Speaker C: Yeah.

Speaker D: I bet you could be super tanky.

Speaker C: Yeah, you would be pretty. You would be pretty tanky. Unless you're fighting like impossible or nightmare enemies. Which they do 2D6 or 3D6. Yeah, those are. Those are supposed to be like cyborg agents, demigods and then mutant hulks or arch demons.

Speaker A: That's when you walk out, you close the door and say seal it.

Speaker B: Yeah.

Speaker C: That's when you just have to get in your vehicles.

Speaker D: Well, deploy.

Speaker A: That's right.

Speaker C: Use vehicles to fight.

Speaker B: Get a tank.

Speaker C: Yeah, well, they have stats for like battle mech spaceship, nuclear ice break battles in a tank, commercial jet. They have all sorts of and stuff in an airship and balloons up.

Speaker B: There's one guy that is from space.

Speaker C: Oh yeah.

Speaker A: There's an alien. There's.

Speaker B: It can be an ooze.

Speaker A: Yeah. Restore hit points by dissolving other.

Speaker B: Yeah. There we go.

Speaker C: I was gonna say west, too. I don't know if we've said it before, but, like, once we hit 9:00, like, if you. Like, if anyone needs to bounce at bedtime, they just. We just balance.

Speaker D: Yeah. I don't usually have to leave shop at 9, but it does get to my bedtime very good. I don't stay up late very often.

Speaker C: No, we don't either. I try to. Well, during the week, I go to bed at 10 at the latest because I get up at like, 5:45 or something.

Speaker D: Pretty much. Pretty similar zone. Yeah.

Speaker C: Might stay up till.

Speaker B: I'm having to stay up till midnight. Legs.

Speaker D: All right. Well, I.

earth01/missions/mission01.txt · Last modified: 2025/03/09 09:20 by rabidbaboon