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Everywhen

System Details

“Everywhen is a set of roleplaying rules that builds upon the system created by Simon Washbourne in Barbarians of Lemuria to provide a rich but flexible and adaptable game to support action and adventure in your favorite setting!” - Everywhen pg6

Available at https://www.drivethrurpg.com/en/product/249193/everywhen

  • Core roll is 2d6
  • Lifeblood (HP) and Resolve (Mind HP) trackers
  • Hero points per adventure, You can use Hero Points to affect the outcome of a situation and swing the odds in your favor.
  • XP based leveling
  • Initiative based combat
  • Combat is turn based with Move + Action per round
  • Fairly lethal. I think Dungeon World would be pretty close.
  • All damage is d6 based
  • Credit Rating for wealth management
  • Vehicle and Crafting rules
  • Three magic systems: arcane, divine, and psionic

Core Mechanic

The core roll is 2d6

  • + attribute
  • If non-combat: + career
  • If combat: + combat ability
  • If relevant + bonus or penalty dice

Success is result >= Target Number (default is 9+)
Rolling with bonus dice means you roll all dice and use the two highest.
Rolling with penalty dice means you roll all dice and use the two lowest.

everywhen/home.1734729202.txt.gz · Last modified: by rabidbaboon