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fracterra:magic_items

Magic Items

Dungeon World

Armor Of Invulnerability

mithril plate 3 armor, 3wt

Once per session block any instance of damage

Once a day roll+nothing

  • 10+ No damage
  • 7-9 Half damage
  • 6- Full damage but can't be reduced below 1hp

Bag of Holding

A bag of holding is larger on the inside than the outside, it can contain an infinite number of items, and its weight never increases.

When you try to retrieve an item from a bag of holding, roll+WIS.

  • On a 10+, it’s right there.
  • On a 7-9, choose one:
  • You get the exact item, but it takes a while
  • You get a similar item of the GM’s choice, but it only takes a moment
  • No matter how many items it contains, a bag of holding is always 0 weight.

Captain Bligh’s Cornucopia

1 weight A brass naval horn, curled and ornate, carved with symbols of the gods of Plenty. When blown, in addition to sound, the horn spills forth food. Enough to feed a meal to everyone who hears its sound.

Source Dungeonworld pg332

old wives tell, ate so much he sank the boat, his crew was never hungry, and he was always generous with his food

does not make blood


Coin Purse

1000c = 1wt 100c to buy from the clerk can be tracked


Endless Blood Heart

human heart made of white silk with red veins of silk. Slowly beats.

when bitten blood can be sucked out once per day.

roll+nothing

  • 10+ 4 blood
  • 7-9 3 blood
  • 6- 2 blood, no xp

Endless Water Canteen

mundane looking canteen with endless water about 1 gallon a minute

1wt


Infinite Book

This book contains an infinite number of pages in a finite space. With no limit to the pages, everything that ever was, is, or will be is contained somewhere in the book. Luckily the index is great.

When you spout lore while consulting the book you gain an extra clause: On a 12+, the GM will give a solution to a problem or situation you’re in.

+1 when spouting lore


Keeper of Time Compass

Points to a shard of the keeper when close

can spend a week to sense a regional piece


Keeper of Time Pendant

Slows projectiles which are directed at you giving you +1 armor


Light Stone

Small stone, when activated produces magical light of the color the user wishes, either in a 30ft beam or a 15ft radius.


Nightsider’s Key

0 weight

This key unlocks any door for you, provided you don’t belong where you intend to go. So long as you do nothing that would alert another to your presence (remaining unheard, unseen and unnoticed) and takes nothing more than your memories out with you, the key’s magic will prevent your intrusion from ever being discovered. It’s like you were never there at all.

Source - Dungeonworld pg338


Shadow Ball Bearing

While held you become a shadow and must avoid direct light or take 1d4 burn damage.


Twin Golden Snake Torcs

Magical pair of golden torcs, shaped like twin snakes entwined with ruby gems for eyes.

When worn allows the wearers to communicate telepathically, share senses and always know where the other torc is.

Sharing/thoughts must to accepted by both sides. Mutual consent.


Waterspout

near, forceful, +1 damage, reload, 3 weight

This elaborately carved whalebone firearm only requires water in order to operate: each time you volley with Waterspout, you need only dip it in or pour water on it in order to reload it (in fact, it cannot actually shoot normal bullets). It functions perfectly fine underwater, and its shots are not impeded by water.

Cant use reduce ammo by 1


Yellow Jacket

worn, 1 armor, 1 weight

This armor is made from black and golden chitin. You can command it to grow wings, allowing the wearer to hover and fly about as quickly as a person can run.

Pathfinder 2e

fracterra/magic_items.txt · Last modified: 2023/07/23 11:37 by rabidbaboon