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Offworlders
Speaker A: No, that one looked fun.
Speaker B: And then I have another.
Speaker A: An interesting one.
Speaker C: We didn't plan a character for that one.
Speaker B: Yeah, that's just how my. That's what my foundry set up on right now is dragging me.
Speaker A: Oh great.
Speaker B: That's just the default screen. We'd be winging Dragon Ban.
Speaker C: Hey, we got D20s.
Speaker A: We're good character. Easy enough.
Speaker B: I got Free Dan.
Speaker C: I have a feeling for Dragon Day we might actually want a session zero.
Speaker A: Oh, we will.
Speaker B: I'll probably run a one shot one of the weeks Wes has gone just to see how plays out. With the combat being a little bit different than normal.
Speaker C: I was surprised on this system how it was running on the apocalypse system. Just a little bit wider variety for damage.
Speaker A: Yeah.
Speaker B: Seemed like a pretty decent size fight.
Speaker C: Yeah.
Speaker D: No, I agree. It.
Speaker B: Interesting one shot for Dragon Bank. So I'll probably just do a one shot with three gens just to see.
Speaker C: Yeah, that plus one system take was nice enough to give that a read through it. It's still kind of cluttered, especially when I'm getting the cards. But once I separated. Okay. You can use your stats to buy a skill and additional dice and it's not a pool and you just use your skills to adjust the dice. At least that's how I separated it out. Otherwise it got really messy again.
Speaker A: Yeah. You could always use your. Your stacker I guess to. You either have to. If you don't have the skill you have to buy it. Then it's at zero, which you don't have any dice to roll. So you have to buy dice. And then if you save points then you're able to adjust them after the roll.
Speaker C: Can you just get the skill for that role or do you keep it forever?
Speaker A: I think it's just for that roll.
Speaker C: That's how I come with it too.
Speaker A: It's for just that.
Speaker C: That one round.
Speaker A: That. Let's see if you're like really good at. One of the examples. The guy had like 6 points or something in his stat. So he was able to buy it, buy the skill and then buy a bunch of dice.
Speaker C: It's like one point for the skill. Yeah.
Speaker A: That you add on to it. But then you. I think then you can spend them. After you roll you can spend. If you have any points left, you can spend a re. Roll any failed dice you want. Or bump them by what? Or bump. Yeah. Or bump them.
Speaker C: To get your target number.
Speaker A: And that part I wasn't super clear. If you had like three points and you rolled a three, if you could bump that all the way to three. I think you can. It's been a mom so yeah, I think you can. At least I'm pretty sure that's what I wrote Discord and then I think the. I think the cards didn't do a whole lot. I don't think they did anything to rolls but you could like you could craft stuff. They either can help you do something or just like straight out do it.
Speaker C: I think the glory cards helped you craft little one deck and the other one helped with two things and I had those really weird light fluffy raccoons World War I all hell breaking going back and forth between books.
Speaker B: No.
Speaker A: The one you posted it does have pre gens too for character shoes.
Speaker C: It looks fun. I mean for a quick start I would glad it had as much information as it did. But unless you I don't know go to a comic con and you play the system so you see it in action.
Speaker A: Just there's probably some YouTubes and people playing. Yeah. That one if not that specific game probably won a similar one for the system. I didn't bother. I didn't bother.
Speaker C: I was surprised when I bumped into two using the same dice system.
Speaker A: Well I think they're made by the.
Speaker B: Same.
Speaker A: Company or publisher.
Speaker C: Wedding.
Speaker A: Yeah.
Speaker D: Yeah.
Speaker A: Because I went to the. I went to drive through to see how much the full book was and it was like 20 or 25 bucks for the PDF. I didn't buy it and I saw some of their other stuff other World War I but I think they catch that already.
Speaker B: I have never going home.
Speaker A: Yeah. It's too easy to do.
Speaker B: Yeah.
Speaker C: It's one of those scenarios of the whole campaign idea sounds wild but I would probably end up putting it into a different system at this point.
Speaker A: Yeah.
Speaker C: Especially for the magic and the whispers and everybody is in.
Speaker B: Yeah.
Speaker A: I would read that pilot read the never going home.
Speaker C: The book layouts really interesting. It's like journal entries.
Speaker A: Yeah.
Speaker C: With little shots of the actual game mechanics. So you have this war torn nervous breakdown going on. It's like we were out and things were going okay and you heard it.
Speaker A: I bought it just because of this.
Speaker B: Just like the scenario thing one sit like this. The setting neat idea.
Speaker C: The magic almost feels like war handled as far as that level of if it goes wrong it goes really wrong. I think the characters rooms designed to.
Speaker B: Die probably they are so wor too.
Speaker D: Yeah.
Speaker C: You got three stat points got five different things.
Speaker A: Ready. I'm ready to go wherever you are. Go.
Speaker B: So you've been hired by the Crimson resistant to steal cargo from A federation ship gremlin. And you're I guess about to arrive there. Questions?
Speaker A: Does the crib circle up resistance.
Speaker D: Specifically?
Speaker A: Still car job.
Speaker B: Mostly military goods and medical stuff. Whatever else you can find that's worth.
Speaker A: Are they. I guess are the ships like jump capable or do we need to like worry about shooting the engines out or can we just like board and attempt boarding and worry about that?
Speaker B: I would say they have jump capability, but they're like in a trading lane room.
Speaker A: Okay. So yeah, they're not gonna jump up. No, they're too.
Speaker B: That's just like a cargo lineup. It's kind of like trains or have their lines and they just go. And then escorted by plan.
Speaker D: You say how many fighters 4.
Speaker C: Guns deserve.
Speaker D: Like compared to their fighters are doing.
Speaker A: That I think probably equally d6 damage. We. We have base guns and no armor. They. We start with the ship.
Speaker B: Start with zero Y.
Speaker A: Okay.
Speaker D: So that's actually a toilet paper roll.
Speaker B: Again.
Speaker C: You could do modifications so we.
Speaker A: Could potentially take three full damage shots. So we should be good. See how you can find that finding you. We'll be all right.
Speaker B: And you guys do start with money, right? And then you buy your gear.
Speaker A: No, you could. It was. You either take seven, you get a light weapon and then either fix seven credits or take this other patch which was like a light armor and a medium weapon. So everyone probably has a light weapon, light armor, a medium shotgun or a medium weapon. I guess 1v6 plus one shot. Yeah. So I'll say your pilot with flash.
Speaker B: Yeah, yeah.
Speaker A: So you see pilot or.
Speaker B: I guess, I don't know, we a.
Speaker A: New crew or we been around a while.
Speaker B: I assume you know each other.
Speaker A: Well, that's. Yeah, we know each other. Figured that.
Speaker C: I know like, hey, I got a job. You want in on it?
Speaker B: That's what you guys want to do?
Speaker A: Yeah. So yeah. Flying the afterthought. I guess it's my ship now. Flying the afterthought is whiplash. He's about 5, 8, mid-30s, kind of Latino ancestry. He's like super thin, like skin and bones thin, kind of diamond shaped face with like gold eyes that kind of like glow hair, slicked back red. And he says generally a pretty harsh person. And he has a soprano. Jar Jarvink's voice.
Speaker D: Did you roll for that.
Speaker B: Rng?
Speaker A: Oh yeah. And he's just kind of like wearing like a black jumper suit. It's got armor embedded in it.
Speaker B: I.
Speaker A: Guess with a sidearm strapped to his leg. Old revolver looking style. I guess that is. Normally it would be on his back. But since I'm sitting in a chair, it's probably gonna holster on the side as my shotgun.
Speaker C: So he was one of those where it's like, we got a job. Be interested. He's an information broker outlaw. And he. He normally goes for the higher clientele, but handles electronics well is all. He's always trying to get more information to plan strategies. He's got a light pistol. He's dressed almost like a. You'd think he's more of a businessman than an outlaw. And he's not too worried about flying. It's like, all right, I got the pilot covered. Almost like you're counting down for a heist. Got the pilot and then went for the. The luxury in there. So you can kind of. It's nicer, the food's better. It's like, if you're gonna do it, gotta do it with style. But generally, he's got almost like a. A business jacket vest, and he's got a light pistol if things go well. Working with information, you don't have to worry about armor when you work in with information. So he's not heavily armed. And he carries around the gadget to either unlock doors or scramble them for a. For a defense. And then a pair of glasses, which you see occasionally, there's a light flicker. So he stays patched into his tech. Go for it.
Speaker B: I don't.
Speaker D: Like patches. Not sure what his name is. It's just patches because he Patches pull up there, you know, runs around in green military F. He's wearing armor. He's wearing green F. Military F over it. Pretty dinged up. If he ever gets under a blue light or a black light, you just see, like, scar markings, like, light up all over his hands and face. His nose has been broken clearly several times and. But he's always kitted. Like he's ready to go at moments notice. So he's decking out the medic space. But everywhere he goes, he's cleaning up one space. His rifle, you know, short rifle sitting against the wall. But then like a quick reach. If he goes the other side of the room, he moves the rifle and then cleans that side of the room. It's always nearby. And then keeps knife on his belt. But he's also got, like, tourniquets and crap on him that he's always carrying with him. It's belted up, but looks like he's almost ready for an inspection that he doesn't care about at all times. He generally responds with. He's got several grunts of different affirmatives and denials most of us. But he doesn't get much lip. Oh and if you long size that's bad. But it'll still do.
Speaker B: So you know, this is like a. They're hitting this cargo ship because it's like out further away from settlement where they haven't like built a jump gate yet. They're sending supplies that way. This is what you see. They got the four fighters and the cargo ship in the middle. Yeah.
Speaker C: How big is our ship?
Speaker B: It's about equal size to the cargo ship because you can hold cargo at least that's what I got it from the book. It's not like your ship was decent size.
Speaker A: Yeah.
Speaker B: Does he have your own like quarters and like different rooms.
Speaker C: I know so on mine it was a larger story area storage.
Speaker A: Massive cargo hold. Yeah.
Speaker B: Which I debated on and they don't really explain like how big the cargo is. Oh, big. Yeah.
Speaker C: Well, it's built like a bag of holding new tech.
Speaker B: That's what you see. They haven't noticed you yet.
Speaker C: What other things are in the area? Features. Nebula, black holes, sun. Or is it just space? It's big, it's black, it's.
Speaker B: Yeah, it's just space.
Speaker A: Got it.
Speaker B: Big space. There's probably a nebula up in the distance.
Speaker D: We're all in the black hole fight. Doesn't matter. No it doesn't.
Speaker C: And we've entered the near spaghetti. I would be the one.
Speaker D: According to interstellar. You just need to find love find.
Speaker B: Your way back home.
Speaker A: No, it's. I think whiplash would go. Oh Mer you get on the use a j. So we a snake on that.
Speaker D: Patches of his leg. Oh my God.
Speaker C: So over the tech now. The one thing I wasn't sure is that advanced package, it gives us information. Yeah, but does it provide offensive countermeasures? I mean I'm not a geek. I thought about it but.
Speaker B: I'm figuring.
Speaker C: I could tell you what all four of the fighters are. What weak points are.
Speaker B: I don't know if you can from this. It just provides a detailed information you.
Speaker A: Would probably get what you would get from.
Speaker B: You get like oh, there's all the people like body counts. Like each fighter has one of the cargo ship on has like both people and I think if you want you can do an intelligent troll to see if you jam there.
Speaker D: Okay.
Speaker B: Or Doc, her patches could save.
Speaker A: Right.
Speaker D: But I don't know.
Speaker B: Or.
Speaker C: But yeah, I can definitely. Well, I was just wondering what comes with that technology package.
Speaker B: Sounds like some detailed scanners from the.
Speaker D: High end Scanners Communication sensors, etc.
Speaker A: That's what on the ship sheet. That's all it says, so just whatever.
Speaker B: So if you think we can do.
Speaker A: It, then it could always just make it a roll.
Speaker B: Yeah, I'm saying that would be a whole decision.
Speaker A: Yep. That's Apocalypse.
Speaker C: In which case it becomes an 8.
Speaker B: He rolled 11 first. We'll use that.
Speaker C: Okay. Well, one of them didn't make it to the.
Speaker A: That's fine.
Speaker C: At least I wouldn't have to.
Speaker B: Yeah. So you jam their con.
Speaker A: All right.
Speaker C: Then I go over and man a gun.
Speaker A: Yep.
Speaker B: How does your ship work? Do you have a gunner or a gun seat or whiplash? Just the pilot.
Speaker C: It's a yoke with those buttons that we're used to for the.
Speaker B: Yeah. Is your ship all toggles and switches or is it all, like, touch screen?
Speaker A: Honestly, it would be tactical. I don't think it'd be a tactical feel.
Speaker B: It looks like a giant P38 Lightning. That's a big one. Whatever you want.
Speaker A: No, no. Yeah, let's do it.
Speaker B: It looks like. It's like.
Speaker A: It looks like the flying fortress. So it's like long cylinder, but instead of. But like, the wings are like more like sloped back. So we couldn't do have, like, you know, in gunner positions.
Speaker B: Gun.
Speaker D: We have. We have the one main gun.
Speaker A: I don't think it says on here. It just says you could have different.
Speaker B: Guns and you can just roll to attack. I'm sitting here. It's just damage. You got different guns. I don't care.
Speaker D: I just need to know if I should be manning a gun or not. Because if there is an open gun, then I would.
Speaker B: Your ship just does, I think, one big damage.
Speaker D: Yeah, it's like the really crappy that you're talking about. The. The big B fortress. It's the really crappy. But you have to, like, mash your whole body into, like, patches. Knees are up near his ears.
Speaker C: We had to have that custom done. So it's big enough to actually handle it.
Speaker A: Yeah, yeah. So, yeah, I would just go over once I got the go on the cross being jamming.
Speaker B: All right.
Speaker A: You just hang on to your butts.
Speaker D: We said going surprise go.
Speaker A: And then I just, like, slam the throttle, like, full on.
Speaker B: And go on.
Speaker A: And start attacking the rear ship.
Speaker B: All right. No damage.
Speaker C: All three of us.
Speaker B: Whoever wants to shoot?
Speaker D: Okay, Can I get the shooter Roll damage.
Speaker A: Can I, like, assist attempt, like, assist them with my pilot?
Speaker B: I'd say this opening shot is just damage because they don't know. Oh, oh, okay.
Speaker D: Gotcha. Is it just a D6.
Speaker A: Oh, just a straight up roll damage.
Speaker B: Yeah, they don't know it's coming.
Speaker A: I rolled a four, so who needs to roll?
Speaker D: Just him or is everybody really everyone that can shoot?
Speaker B: I don't care. Honestly. Involved full gun, but.
Speaker A: Oh, two.
Speaker D: You just hear fast scope gets a one.
Speaker B: They have four. One and two.
Speaker C: Some points, but hope they don't have shields.
Speaker A: Find out.
Speaker B: They do have some armor so that one survives. But it's heavenly damage. He's not flying so straight.
Speaker A: I'd probably all over the con. Do you want to leave the area now or you style.
Speaker B: Yeah.
Speaker D: Or is that recommendation to us?
Speaker A: This idea.
Speaker B: Control, willpower. That's charisma, determination. Oh, snap. Natural 11 for a 12 total roll a D4. Only one guy, he bugs out. He's like, what the heck? Yeah, it's not the end. Oh yeah.
Speaker A: Because I was. I was just yelling at the specific. Well, actually, I guess I was just yelling at this.
Speaker B: Okay. Then that guy bugs out.
Speaker A: My sister. Comms are.
Speaker B: Yeah, jammed.
Speaker A: I just yelled at him, get out of here.
Speaker D: Is that the damaged one or the.
Speaker B: Not damaged. He's just gone.
Speaker A: And then. Yeah, I maneuvered to like, you know, hit probably the. The front one on the same side.
Speaker B: Okay, go for it.
Speaker A: So do I need to. Can I I guess roll to see if I give them a plus one to their chances to hit for like piloting skills.
Speaker C: Yeah, the high maneuverability.
Speaker A: Or use one shoot at them.
Speaker B: How about you give me a pining roll because they're moving around now. The cargo ship does have those. Yes.
Speaker A: What these.
Speaker B: This right here is a little. These are little turrets.
Speaker A: Okay, so they have turrets.
Speaker B: Yeah. So you can maneuver and not get spotted by.
Speaker A: Okay. Avoiding their turrets.
Speaker B: Yeah.
Speaker A: Okay, so that's possibility, right? Yes. I'm going to react. I have a five minute seven. I'm gonna re roll the two.
Speaker B: Oh, yeah. Yeah. Because you have the skill.
Speaker A: Then I roll the two again. Well, that's.
Speaker D: Is that the maneuverability skill?
Speaker A: Well, with. If you have a skill. I have pilot skills. I can already roll re roll one dice. But with five. Maneuverability, I can re roll both of if I want. But no excited. Rule two again. All right. So that's.
Speaker B: That's a mix. Yeah, I'd say you get it. But the turret guy does fine.
Speaker A: Oh, yeah. So they start. Okay. Yeah, they're shooting at us.
Speaker B: Yeah, I want to shoot the turret. Roll it up.
Speaker D: Is this the agility shot?
Speaker B: Yep. Agility's all gone as far as I can tell from.
Speaker D: And it shoots ass okay.
Speaker A: Oh.
Speaker D: Five. Wow. I'm like smoking it tonight.
Speaker C: I think the nor here.
Speaker D: Yeah.
Speaker B: They hit your ship for six damage. That's what I rolled. 1d6 and then you notice the other pilots start losing. Yeah. They probably start moving around.
Speaker D: That just spin.
Speaker B: You want to shoot Eric?
Speaker A: You can.
Speaker C: I'm trying to figure out would I shoot at the turn as well or.
Speaker D: Would I shoot at the.
Speaker C: I'd probably shoot at the other shaft.
Speaker D: The players.
Speaker B: Yeah.
Speaker C: That's an agility.
Speaker B: Yeah.
Speaker D: Oh that's not good.
Speaker B: I got.
Speaker C: I got XP off that shot.
Speaker D: That's true xp.
Speaker B: Yeah.
Speaker A: Yes.
Speaker C: I rolled it.
Speaker D: I rolled a three.
Speaker C: And I don't have a bonus to my agility. So it went wide.
Speaker B: If the turret shoots you again and the pilot is turning back around and shooting at you guys. What you do?
Speaker A: How much damage did we take?
Speaker B: 3.
Speaker A: We just gonna have to leave soon or die.
Speaker D: Shoot at the guy chasing us.
Speaker B: Roll. Yeah.
Speaker A: That'S better.
Speaker D: But still hate him.
Speaker B: All your damage.
Speaker D: One.
Speaker A: What the heck bounces off the ship.
Speaker C: 11.
Speaker B: 11 all your dam four are you shooting at the turret or the ship?
Speaker C: I'm more worried about the ship than I am the turret.
Speaker B: Okay. That one is almost dead.
Speaker A: Or is he disappeared?
Speaker B: I'm gonna say he's dead. I don't.
Speaker C: They got stealth on these things.
Speaker B: Interesting.
Speaker C: We gotta get that.
Speaker D: I don't know.
Speaker B: You just gotta delete it. Huh.
Speaker A: Control Z by undoing them.
Speaker B: Looks a brutal.
Speaker C: I found the exhaust port.
Speaker B: One with the design block. All right. Hey. I need to see these fight like your radar to pick up these fighters start moving around the intercept where you.
Speaker A: Odds maneuver us so we could blow out the the cockpit on the cargo ship. All right.
Speaker B: Go for it. I'll be like.
Speaker D: Guys.
Speaker A: We said big doodoo.
Speaker D: Shoot out the cockpit after that.
Speaker B: 9.
Speaker C: Let me say that.
Speaker B: Roll damage on the capitalist.
Speaker D: I've rolled one all three times for my daily. If I roll another one for damage I'm going home. I'm just gonna go home. I should not be here.
Speaker C: Clearly you can't go home or in space.
Speaker D: Doc just opens the airlock.
Speaker B: Yeah. They you crack the glass. What do you do?
Speaker D: Keep shooting at it. Unless you're needing to move.
Speaker B: I don't know.
Speaker A: I'm fine. I'd be just flying away and getting shot.
Speaker B: Yeah. As much as possible fighters. Are we trying to get up Catch.
Speaker A: Up to you guys While keeping you guys sitting. Just shoot out the outfit of the freighter.
Speaker B: Roll your damage four. He made a new dance.
Speaker C: I rolled a one. Catches his bending atmosphere. He's. Atmosphere.
Speaker D: Sensors are profanity from the back. Like where the heck.
Speaker B: You notice the cockpit's like heavily destroyed and it's like slowing down.
Speaker D: Doesn't look like there's anybody in it.
Speaker B: Now, but they do have a fighter shooting at you.
Speaker D: Some maneuvers.
Speaker B: What do you do?
Speaker A: I'm fine to avoid them.
Speaker B: Do agility.
Speaker A: Just enough set.
Speaker D: Yeah.
Speaker B: And I do it with a cost.
Speaker C: One damage.
Speaker B: Barrel.
Speaker A: Barrel.
Speaker D: Doc's gonna go down to the. He leaves his gun. He goes down to the shuttle.
Speaker B: All right.
Speaker D: Can you. No. In this game, can you pilot without pilot?
Speaker B: Like, what are you trying to do?
Speaker D: I just want to fly it.
Speaker C: And actually like, you're going for a point blank shot where you can't.
Speaker B: Sure. Why not?
Speaker D: I would say.
Speaker A: Yeah, I think you can. It's just the pilot just lets you re. Roll a dice.
Speaker B: Yeah. The skill. Yeah. Even just.
Speaker D: So can I put a. A suit on?
Speaker B: Yeah.
Speaker D: Yeah. And like. So I. Pretty soon I get in there and be like, I'm going over and I just get in the ship and it'd be like open the bay. Drop me off. And drop me off how you do like a flyby. So I want to like, as he flies by, just drive out and basically hand the butt of my ship in the now wrecked front.
Speaker B: Yeah.
Speaker D: And just get out with my rifle and start walking through the ship.
Speaker A: All right.
Speaker D: I'm gonna go clear the ship.
Speaker A: We'd be there soon.
Speaker C: Don't destroy the computers.
Speaker D: We need the information on the computer. Y. Roger. I'll be a better shot in here than I will apparently in that bucket. Wish me luck. Let me know if you have to.
Speaker B: Bug out or you get patches of Merrick.
Speaker A: Merrick just kind of like whiplash.
Speaker B: Yeah, whiplash.
Speaker A: We're still. We'll keep fighting till we shoot down the.
Speaker B: Okay.
Speaker A: Un. Get position so he can like fly by the front so he can drop the shuttle up and then shoot down the other fighters.
Speaker D: And when I get in here, I want to look to see if like anything is still like there's a communications console or anything from the ship.
Speaker C: Actually patch me in.
Speaker D: That's like. The next thing is like, while I'm here, I might as well be like.
Speaker C: And then we vent the atmosphere.
Speaker B: Oh.
Speaker C: So while you're. You're in the process of looking for that. I'm shooting at the other.
Speaker D: I'm going to watch the door.
Speaker B: But yeah. Roll up for shooting.
Speaker D: Double 12.
Speaker B: That for shooting.
Speaker A: Yep.
Speaker C: Well, I'm glad because I got five. I missed. But you hit.
Speaker B: Roll your damage and double it 2, 2, 1.
Speaker A: All right.
Speaker D: I left my curse behind. I'm sorry. Exploded. To you.
Speaker B: That mega success, you just blow up.
Speaker D: That. That's evil.
Speaker B: That's like crit success.
Speaker D: Gotta love that one.
Speaker B: Just punching fuel tank. I'll say with that crit success. You shoot that one and you're like, I didn't do anything. And then it breaks and crashes and the other fighter blows it up.
Speaker A: No, I play chicken with them.
Speaker D: Yeah, just clip him.
Speaker B: All the biters are clear with them.
Speaker A: Huh? Oh, we're at 5 of 15, I guess.
Speaker D: Fly where there's no guns.
Speaker B: The guns, you know, are only on the sides. This is just a fatty cart. Like, this is a cargo ship they have.
Speaker D: So is it still moving through space?
Speaker B: It would be, but you can tell it's not. The engines are cut, but it's under cut.
Speaker D: Okay.
Speaker B: The inertia of it.
Speaker D: So what do I see as far.
Speaker B: As.
Speaker D: Stuff, like, computer stuff that I can, like, try to make a connection to our. To the. What do we name it? The after. Yeah, Connected to the after. I'm getting, like, I got my rifle and I'm watching the door, but I'm looking to see if I can find a console to connect that. If there's anything for life support, I'd like to know how to do. I really want to disconnect it to him. You have computer skills?
Speaker C: I took tech for my skill. I think Geek gives you the extra with the drones.
Speaker A: Yeah.
Speaker C: And a lot of that.
Speaker D: I just went lights off.
Speaker C: I want to get as wide as a party.
Speaker D: Yeah.
Speaker C: Otherwise Whiplash would be like Tank Vanguard.
Speaker D: Hey, I do have two backup characters just in case things don't really suck.
Speaker B: I'd say you find. You found the communications. Most of other things like engines and power all destroyed. But you find, like. And there's, like, consoles up front that are just destroyed. And then there's one further back where that would be the captain.
Speaker D: Okay. I patch into afterthought, and I'll be like, hey, what's your favorite scene again? Yeah, patch me in.
Speaker B: Americ.
Speaker D: Here's the codes frequency.
Speaker C: Mary could take over the issue pretty.
Speaker A: Much don't use to turn the guns on.
Speaker C: That would be the priority.
Speaker D: But I see that, though. I go to the door and pop the door and look down the hallway while he's.
Speaker A: Getting things set up.
Speaker D: Whatever you do, do it fast.
Speaker C: Speed of quantum computing at your service.
Speaker D: I don't know who else is on this thing or if it's just automated.
Speaker B: Yeah. So as you pop out the door, you See if this works. You'll see two robot guards with guns.
Speaker D: Close the door and then back it behind the console. Yeah.
Speaker B: And you start hearing them like banging on the door.
Speaker D: Well, was. So these are the consoles that were good.
Speaker B: This one back here was. All this up here is just like destroyed. Okay.
Speaker D: Like the shuttle would be like. Like this.
Speaker B: Yeah.
Speaker D: But yeah. So what I'll do is I'll actually go back to the shuttle and I'll lift the. The back gate so it's like up a little bit. And I'll just have my rifle over the top as like light cover and just watching the door.
Speaker A: Where's the. I guess this. Oh, I guess once they guns are off, where's like. Is there. Do they have like a docking port on the thing or is it just like.
Speaker B: I would say it this where.
Speaker A: We could dock our ship?
Speaker B: Yeah, up here would have the docking port.
Speaker A: That's what I'd unradio ST patches and be like, we should docking soon. You should not die.
Speaker D: We got two combat robots banging on my door.
Speaker B: I have.
Speaker D: Oh yeah. We leave him banging on the door and I come back. So I come back to you guys or just kill him here.
Speaker A: You should do what you want.
Speaker C: So as I'm going through the computer files, are the robots autonomous or are they bound with the ship?
Speaker B: They're. It's on.
Speaker A: Okay.
Speaker B: You do see like in the log that they were active, but then once.
Speaker A: They'Re active, they do them like activated.
Speaker B: Yeah, they're not connected to the ship.
Speaker C: Are there any points where if they.
Speaker D: Got close I could vent them?
Speaker B: Like out in the space?
Speaker A: Yeah, probably.
Speaker B: Yeah. On the ship there would be.
Speaker C: So if the sensors on the ship, if they have been completely mangled, you.
Speaker D: Have to get them from a place to get them to vent.
Speaker C: Well, first I got to find the place to vent. You got to find the airlock.
Speaker D: I'm just trying to keep any more computers from being destroyed.
Speaker A: Thank you.
Speaker D: Thankfully these are just consoles. The data is probably elsewhere.
Speaker C: But whether it'd still be like shipping manifest, where it's gone, where it's been.
Speaker D: Yeah, we need to at least have the console to read it.
Speaker C: Well, that's why I'm downloading it all.
Speaker B: Yeah, yeah. So you guys can do that in doc. And then as you're watching hatches, a human opens the door with like a access.
Speaker D: It's not somebody recognized.
Speaker B: No, this is just part of the crew.
Speaker D: As soon as the door opens, I'm like. I'm watching the door. It's like.
Speaker B: Shooting.
Speaker A: Wow.
Speaker C: Hey, Patches. You still got your thumb.
Speaker D: Hero points.
Speaker C: Oh, double one, I guess.
Speaker A: Roll.
Speaker D: That's six ones I rolled.
Speaker A: Do you any. Your skills allow you to roll something like that? I probably don't think so.
Speaker D: I mean, unless I'm fixing. I mean, I'll be fixing myself soon. Then I'll have some.
Speaker C: See how the healer usually takes the most damage.
Speaker D: I just don't believe that luck. That is so insane. I don't think I do. Ch.
Speaker B: You get shot for three and are pinned down because they're just.
Speaker D: Yeah, yeah, okay.
Speaker B: Because he was being out in your ship.
Speaker D: Yeah.
Speaker B: And then they're just. Actually, this guy might step in. He left the room. He's just the crewman. Yeah.
Speaker D: I would yell up and down, lisa.
Speaker A: Comas.
Speaker D: There'S a human here. Is the human suited up or is it.
Speaker B: No, they're just in, like, group. Like, they're not worried about, like, air vent or, like, loss of atmosphere.
Speaker A: This is.
Speaker D: This is all open. Yeah, they would have to, like, open and close it fast.
Speaker B: Yeah, they opened it and let the security droids go in forest fields, the.
Speaker C: Door and get sucked right through.
Speaker A: Say maybe we're far enough in the future where they just have containment fields.
Speaker B: Yeah, like Star Trek.
Speaker A: Yeah.
Speaker B: They never have vacuum holes. Yeah.
Speaker D: Like, I'm gonna have to evacuate. You should lock out the bridge controls.
Speaker B: From them at this time. I'm just gonna say, you come down in here.
Speaker A: All right.
Speaker B: And so when you open the hatch, you see, like, this guy is like, what? Like. And you would know they're armed with just like a laser pistol.
Speaker C: But really, me too.
Speaker B: Yeah, they're just crewmen. They're not soldiers or.
Speaker A: Yeah. So the hatch is above. Yeah, it's above. And we just drop down.
Speaker B: Yeah.
Speaker C: Zero G. Just float down quietly.
Speaker B: Maybe hear it open.
Speaker A: Yeah, I would just drop and shoot and then immediately put up my force field.
Speaker B: Okay.
Speaker A: This girl, Snake Eyes.
Speaker B: All right, we just need to play Dominion.
Speaker D: That is so crazy.
Speaker B: And it hits you for three.
Speaker A: That's not so bad.
Speaker D: No, if we have armor, it subtracts one.
Speaker A: Yeah.
Speaker D: Okay. I did get the light armor to that kid. Although you have a shield, right?
Speaker A: I have armor, but. And then. Yeah, then I.
Speaker B: Here. I'm just yelling. I hear in here. And you can hear, like, more than. I guess my metal footsteps would come through.
Speaker A: I just yell up to America, you should get in here and shoot this guy. I'll hold the door.
Speaker C: Why do you complicate? I. I seal the doors. I seal the room. There's only the one guy.
Speaker B: Oh, yeah, yeah. So It'd be. These doors are sealed.
Speaker A: Yeah.
Speaker C: So these doors both.
Speaker B: And then Patches would see this door closed and why these two robots are still in here. Just keeping them pinned.
Speaker C: And then I would slowly vent at the sphere threatening from the entire freighter, starting with this room.
Speaker A: I hear that yell at you.
Speaker D: So what are you doing?
Speaker C: Don't know why you're here. You didn't suit up.
Speaker A: Why not? There's atmosphere. I wouldn't have a space suit.
Speaker B: Yeah. You guys would like.
Speaker D: I'm the only one to take the desk.
Speaker C: But there was enough on the ship for everybody to have a suit.
Speaker A: Yeah.
Speaker B: Yeah. But I don't think Whiplash had the.
Speaker A: Time that I put one on.
Speaker C: Okay. Okay. Oxygen for you. So I start. I stopped the. The environment from venting in that space. But the rest of the ship is.
Speaker B: Do you see all the doors? They just all close.
Speaker C: And everything bends.
Speaker D: So everything else but this space.
Speaker B: Yeah.
Speaker C: So all the bulkheads drop. Everybody sealed where they're. You said 12 earlier. But the sensors picked up. So wherever they're at, if they're in bed, they're in bed.
Speaker B: I'd say all the humans die. If you sealed the door, they wouldn't have a chance to get the suit.
Speaker C: They're pretty bloodthirsty.
Speaker D: There's one human left.
Speaker B: Yeah.
Speaker C: With Whiplash.
Speaker B: Yeah, that's true. Everyone hold out their humans here with the robots. They don't care.
Speaker D: I want to take one more shot at a bot. Repeat to the ship and shut the door. Depending on how I got to seven.
Speaker B: All your damage.
Speaker D: Two.
Speaker A: I mean, what?
Speaker D: Yeah.
Speaker B: I may have to change these guys. These are the defaults.
Speaker D: Well, I'm rolling.
Speaker A: Let us see. We get shot down.
Speaker B: We're just not that great.
Speaker A: I'm.
Speaker B: I'm taking all your guys damage. I'm not. I'm having that one's three damage.
Speaker C: Which means originally it was six.
Speaker B: And you do a little bit damage but just kind of glances off. What do you guys.
Speaker A: I'm gonna be killing this guy in front of me.
Speaker B: Oh yeah.
Speaker D: I close the ship up and I'm gonna fly it back to carefully over this. Not getting the guns with no.
Speaker B: I'd say you do that.
Speaker C: They're disabled.
Speaker D: What's that? Disabled. The guns Disabled.
Speaker B: And the turret. The guys are dead. Okay.
Speaker D: That's true. I'm not sure if they're a bot.
Speaker B: No.
Speaker D: But I do get in the ship and come back to the afterthought and park the ship and so I can come down with you guys. I keep my suit on.
Speaker A: Yeah. I just rolled three plus my two. If we get to five.
Speaker B: What is happening?
Speaker A: I know we're dying. That's just happening.
Speaker B: One. Damn.
Speaker C: Good.
Speaker A: So I dodged that one.
Speaker B: Yeah.
Speaker A: Yeah. I was gonna. I was gonna.
Speaker B: I'd say you may get back to this ship easily.
Speaker D: Yeah. Immediately. I'm coming to help out. Finally.
Speaker A: It's something.
Speaker B: Well, you're damaged. Okay.
Speaker D: Yeah, I do a ceiling cat.
Speaker A: 5 damage. 6.
Speaker B: Marco.
Speaker C: This is like when I did that hero.
Speaker D: I'm not gonna have any health left.
Speaker B: No whiplash killed that guy. But.
Speaker A: Oh yeah.
Speaker C: So swing by med bay, get yourself a stim pack.
Speaker D: Yeah, actually I am gonna spend a supply to D6 myself.
Speaker B: Go for it. You have time. I'd say you would notice. Ignore those robots.
Speaker A: That's just.
Speaker B: I have nothing. You would hear this door getting banged down. And then you see a robot walk in and he has like a big shield and spear and then behind him is a robot with a laser.
Speaker D: From where I'm at, if I'm up above because it drops in, I see over the shield. All right, so you mean like trying to pinch on them. I'm gonna set these aside.
Speaker C: I'm surprised you haven't swapped them out.
Speaker B: 1.
Speaker A: Mine.
Speaker D: 8.
Speaker B: Roll your damage.
Speaker A: 2.
Speaker B: Not a little bit of damage.
Speaker D: Keep on loading. When I can.
Speaker A: Yeah, so you can keep shooting because all. Yeah, I have a ten foot.
Speaker B: I forgot about your wall.
Speaker A: Ten foot high force wall. That is all. Just.
Speaker D: I can shoot through it.
Speaker A: Yeah, block, sure, why not? I'll put it low enough so you can like shoot over it from my. Yeah, see, so they like can't really hardly shoot at you, but from up above you shoot down.
Speaker B: Roll damage.
Speaker A: That's all I can do. So I'm just concentrating on.
Speaker B: You can blow up that one. And then the shield with the spear is just like hitting the wall trying to get through it.
Speaker A: That does say. If they're putting enough stress on it, then I. You. That's on to your determine if I have to hold it.
Speaker B: Not yet.
Speaker A: Keep it up.
Speaker C: Roger, roger.
Speaker D: Does it have a like anything that looks like a critical point to shoot or is it just a weird.
Speaker B: It's kind of like just a robot with a big shield and then a spear. Like it has a body. Like there's a head. Yeah, they're like human.
Speaker D: Can I see its head right now?
Speaker B: Yeah. So that's just like smash. You're trying to hit, break through.
Speaker D: But that's ex ugly. 10.
Speaker B: All your damage.
Speaker D: 5.
Speaker C: Yeah, you should have gone with these dice of wood.
Speaker D: I don't think they're loaded. It's just that much.
Speaker B: That one's still standing but heavenly damaged.
Speaker D: You should.
Speaker B: Yeah. Said what is merit? Or you're just holding.
Speaker A: I have to maintain. Concentrate on that.
Speaker C: Once everything's been properly vented.
Speaker B: It would have been by now. Like no one had. Since all the doors are sealed, they couldn't get.
Speaker C: Then I would seal the venting and let the atmosphere regenerate.
Speaker A: Yeah.
Speaker C: Keep them door controls. And then I'd hop down and start.
Speaker D: Helping with the shooting.
Speaker A: Pull it up.
Speaker D: When you come up, I'd be like, pop. That said.
Speaker B: He said it's almost dead. It's very damaged, by the way.
Speaker D: When I took my med, you would hear on the comedy here. I completely missed the pair. Yeah.
Speaker C: 4.
Speaker B: He's not trying to actually.
Speaker A: Pretty sure she dies, man.
Speaker C: I'm gonna have to switch out. I've got other D6s.
Speaker B: Curse, unfortunately.
Speaker C: They're all orange, so I can't tell which ones are friendly.
Speaker B: I would say another one steps in and starts shooting, but. So make a wilf out of it.
Speaker D: Nice. Seven.
Speaker A: And I'm just like.
Speaker D: I do three to the shield.
Speaker B: Guy's dead. And now it's just. Right now just.
Speaker C: All right, so eight and four points of damage.
Speaker A: I see, like, weird ripples like water that's just like, in the air. They're just like. My eyes are like, actually like a mini gold light.
Speaker B: That guy blows up. Not going to put out space. He's dead. So for the moment, it's clear.
Speaker D: Like, there were two back by the bridge.
Speaker B: Yeah.
Speaker D: Watch the other door.
Speaker B: That guy is dead. He shouldn't be sa.
Speaker A: Get that manifest finding good stuff.
Speaker C: Oh, it's on. It's just downloading. That's.
Speaker D: We need the cargo zone.
Speaker A: He said don't disconnect good cargoes.
Speaker D: So we get out of here.
Speaker C: So going through the manifest and when we got there. Can I change the destination of the.
Speaker B: Ship that has been destroyed?
Speaker C: That was destroyed up here.
Speaker B: But is there a backup for, like, driving the ship? Yeah, no, it was just the cockpit.
Speaker D: Well, these. These were intact, but none of this was.
Speaker B: And that was how you drive.
Speaker A: The ship. We have a cargo ship. We just need to disconnect the. Is it just information that we need?
Speaker B: No, it's cargo, actually. Cargo.
Speaker A: Let's start dumping containers.
Speaker D: Like, how fast are we moving?
Speaker A: I don't know.
Speaker D: Well, I'm wondering if.
Speaker B: Pretty fast.
Speaker D: Kind of weird. Is that. I wonder if we're just drifting. If the ship could take the shear on the connection, it'd be like, thrust and slow it down with our ship connected to it.
Speaker B: I'd say you can do that because your ship's pretty. Because they're not as big as that.
Speaker D: If it's not thrusting, we could, over time, slow it down to where it stopped. So he's saying, like, we wouldn't have.
Speaker A: To shear the ship off now. I'd be fine. Like. Or I can just go ram. Push it in the ship from the front with our ship.
Speaker D: Just slow it down.
Speaker A: Yeah, yeah.
Speaker B: I want to be a roll. You could do that, but you're not.
Speaker C: If you do that. Right. Could we launch those two robots in the cockpit out the front?
Speaker B: That may be a roll. That would be a roll.
Speaker A: We should just shoot them with ship cannons. Easy.
Speaker D: Yeah, I guess. If we don't need the bridge anymore.
Speaker A: Yep.
Speaker B: Let's go.
Speaker A: Merrick, you should start dumping cargo. We slowed us down.
Speaker C: Okay, so I'm getting rid of, you know, toothpicks, party favors.
Speaker A: No, you said dump good cargo.
Speaker D: So we scoop up.
Speaker B: Yeah. So you'd find, like, military hardware, medical supplies. There would be. Actually, give me 2d6 as well. See what else is in.
Speaker C: 8. 10 if I kill intelligence of. What am I looking at here? Disable transponders on all the stuff we're dumping.
Speaker B: You find, like, boxes full of, like, cyberpress prosthetics. There's a crate in there that's full of exotic animals.
Speaker C: We found your friend. Wait a minute. Are these live exotic animals or are they, like, food? Exotic animals.
Speaker B: Live exotic animals in one of the containers.
Speaker C: Ron Riglin or stasis.
Speaker D: Depends on if you open them in space.
Speaker C: Yeah, well, considering I vented all the atmosphere. Although each container might have some at.
Speaker D: Probably individually controlled.
Speaker A: Yeah, but it looks like a distal space cargo freight.
Speaker B: Like a shipping container. It is.
Speaker D: Space engineer stuff.
Speaker B: Magnetic.
Speaker C: Okay. I started dropping the. The ones we want.
Speaker A: Yep. And then I would climb back. Whiplash. Climb back up into the ship, detach, and then we'll fly around to the front.
Speaker B: Okay.
Speaker A: And we blow up the two robots in the front. I guess if they wash.
Speaker D: I don't.
Speaker A: We probably don't need to do that. Do we need to go back in the ship?
Speaker D: I don't think so. If we're just getting the cargo out, if he's able to, like, remotely detach the wall, then we don't need to go back in.
Speaker A: Yeah. So I just. I would go nose on into the ship and just start thrusting it. Slow it down.
Speaker B: Yeah, that's fine. You can blow up those ones using crunch Ship. You know, they do, like, same damage as blasters in their ship. They're bigger, right?
Speaker C: That light pistol that does d6 damage is the same damage from the ship.
Speaker D: Yeah, yeah.
Speaker C: I carry a ship cannon in my pocket.
Speaker B: All right. Yeah. So you slow it down and then dump the cargo that you want.
Speaker D: Start picking it up. I don't know how we can if somebody else is going to come pick it up.
Speaker B: No, you guys are.
Speaker A: We're taking.
Speaker B: Scooping it up.
Speaker D: Okay. We can sit it. All right. All the good stuff.
Speaker B: Yep. I'm saying you are, because they don't really explain how big cargo is in this.
Speaker D: You should try to. If they're just looking for physical goods, you should try to dump whatever data you can, see if there's anything good for us.
Speaker B: Oh, yeah, that, and you could, like, you would know, like, the resistance only wants medical. Or, like, medical equipment and military grade, so, like, any other stuff you could pick up for yourself.
Speaker A: And.
Speaker C: Hey, Whiplash, we've got a Christmas list here. You got anything you want?
Speaker D: Maybe look at the manifest, too, and see if there's anybody important to mcc.
Speaker A: They're dead now.
Speaker D: Yeah, but if they. But if they were important, they may have stuff in the cabinets.
Speaker C: That's true.
Speaker D: Or were they all just, like, average chosen?
Speaker C: Okay, so we do a search for the manifest in the. In the crew.
Speaker B: The only one that would pop up.
Speaker A: Would just be the captain, who know. But no.
Speaker C: That was the red smear at the back behind everything.
Speaker D: If it would have been, like, the General or something, we'd be like, hey, they have the good alcohol and rare stuff.
Speaker B: You wouldn't mind the crate, little liquor, secret documents.
Speaker D: Secret documents. Not secret.
Speaker C: Yeah, we've read the crate.
Speaker B: Yeah, the crate of liquor.
Speaker C: From the internal sensors. Make note of any other personnel, robotic or otherwise.
Speaker D: Or maybe embrace our presence from the rods, scrub it so that we've never technically been here. They just had some catastrophic damage that's not been recorded internally.
Speaker C: One step above that, scrub the system. And then as we leave, I'm kicking.
Speaker D: The rockets on, you know, adjust course. Sun.
Speaker A: Yeah.
Speaker B: Yeah.
Speaker D: Send a fake distress signal that they're lost power. Of course, because I think we killed all the ships. All the fighters, right? No, the first one, he flew away. So they know what's going on. Never mind. I forgot.
Speaker A: He didn't die.
Speaker B: Oh, they wouldn't know what ship attacked him because his comms and radar were gone. And then he just got shot.
Speaker D: And then you still need the. The distress thing going.
Speaker B: The voice came over, and then he's like, I'm getting out of here. This ain't worth it.
Speaker D: Like your idea of just sending the ship to nowhere. Then you know somebody, they'll find it. In five years maybe.
Speaker B: Maybe.
Speaker C: Might bounce around in the asteroid belt.
Speaker A: Land and shelves get lost all the time.
Speaker D: Three years, we'll do a one shot where this random derelict ship shows up.
Speaker B: Ground one. It's our grand.
Speaker C: So yeah, once we scrub the machines, got everything cared for, loaded. You still have your suit on? I've got my suit on, yeah.
Speaker D: I would tell you then if you can modify the catalog, we should save some of the good med stuff for our ship. We used to do this all the time. Scrape a little off top of ourselves. Otherwise you never get requisitioned. Anything for the camp?
Speaker C: I would do that back on our ship with all the data that I told you. So some extra information here you might be interested in. Maybe sweeten the pot for.
Speaker D: What we made.
Speaker A: Right? Yeah.
Speaker D: So I guess we've got all our.
Speaker B: Stuff and then y go to wherever we need to rendezvous.
Speaker C: Hyperspace. That freighter, we just put the engines on high.
Speaker B: Yeah.
Speaker D: I go around the ship to see if there's anything I could fix. Forward going around it. I don't know if there's any way to repair ship.
Speaker A: There is.
Speaker B: You can spend credit to fix your ship when you're in a spaceport, but otherwise I was just gonna adapt that rule that you could just do that because that's a one shot.
Speaker D: Oh sure. So I can spend a credit and like work on the ship in the meantime?
Speaker B: Yeah.
Speaker D: So I'm inside. You just see me go over and I pick up some goggles and a torch and some tools and I have my rifle in the other hand and go march back towards a part of powder in your rifle? No, I just have it against the wall. So I'm working over here. It's against the wall nearby.
Speaker B: So that's like one credit for through the hole. Okay.
Speaker D: How down are we?
Speaker A: We're down to five out of 50.
Speaker C: Yeah. I'd be working on the electronics.
Speaker D: I'll just spend all credits just to get six back. Because we're so beat up. If we can repair that much.
Speaker B: Yeah, let's do the one credit. That's how it works on the space.
Speaker D: Patches is just Patrick.
Speaker B: Doesn't matter.
Speaker D: Yep.
Speaker C: You know, ship's live. You know, like the rest we're gonna.
Speaker D: Have to do important. I got the cracks batch. Gonna need more than stitches though.
Speaker B: Star Trek. They might always just scanning things or changing off the little clear things. Right.
Speaker D: The bones Full of plastic lip chips. I want my computer to look like that. How'd you replace your processor?
Speaker B: Then they run the red light across it. Contact.
Speaker C: Those crystals. You just gotta have them in the right order.
Speaker D: How many times did Data like quick change one of those, you know.
Speaker C: And Holiday in engineering in his quarters in. Yeah, those top security issues that could cause damage throughout the ship.
Speaker D: Check if you said her a rendezvous.
Speaker B: Yeah, okay. Yeah, I knew Wander if you saw one at Mysterious station named Oakland.
Speaker A: Just missed. It's named Mysterious Station Asteria.
Speaker B: Oh, Asteria Hysteria station. Yeah, it's just the space station.
Speaker C: He said a story. I expect goons.
Speaker A: What was the person's name?
Speaker B: Oakley.
Speaker A: Yeah, I'd hail on this. After that we should go Presents.
Speaker D: Make big doodoo.
Speaker A: Lisa requested docket over like.
Speaker B: Oh, I see. It sounds like your sightseeing was successful.
Speaker D: Yes.
Speaker A: Many bright stars.
Speaker B: That's good.
Speaker A: I used to fly too close on the hole. Of course, the hole.
Speaker B: From our readings, it looks like it got some damage.
Speaker A: Yeah, Lisa got burnt.
Speaker B: Yeah. I gotta be careful about flying close to stars and sun.
Speaker D: Thank you.
Speaker C: Whiplash is doing this. I'm monitoring the comms on the station just to be safe. See if there's anything that might have changed while we were at.
Speaker B: No. Right. This just seems like a lot of just generic columns in and out, traffic, the usual. Nothing suspicious catches your eye. Sa. You know, offload your cargo, get paid 100 credits.
Speaker C: Plus repairs.
Speaker A: Yeah.
Speaker D: I like to take care of your ship.
Speaker B: And what you did.
Speaker D: We were going to fade.
Speaker B: You would. If you had jam coms. There probably would have been more ships coming home.
Speaker A: Plus.
Speaker B: Plus another card in.
Speaker A: It.
Speaker D: Splitting credits or how we doing that?
Speaker A: That's true.
Speaker B: I'm gonna say 100 credits each.
Speaker D: Roll ones.
Speaker B: Yep.
Speaker D: Like 70% ones for the first 15 minutes of that fight. What the odds are.
Speaker A: So Whiplash would be like after they like docked and everything, getting everything offloaded. We probably go to like a tavern.
Speaker D: Somewhere or a saloon if they have one.
Speaker B: Oh yeah.
Speaker C: Looking at the case of fine alcohol.
Speaker D: That we picked up. Special occasion, but, you know, you knew you.
Speaker B: Well.
Speaker C: He wants to get further away from the station before he sells the information that was on the freighter. That's true.
Speaker A: I should just walk into this Lou and go me to buy drinks for the next hour. We support it.
Speaker B: Mega cheers. It's a silent trump. And it wasn't so silent. Everyone's like, yay.
Speaker C: 60 for carousing and general questions.
Speaker B: We need the dungeon world carousel.
Speaker A: Wasn't it silent?
Speaker B: What Silent trunk Trunk. Trunk.
Speaker D: That same as the bar?
Speaker B: Yeah.
Speaker A: Then I had to spend, like.
Speaker D: Probably till I passed out.
Speaker B: Willpower.
Speaker D: Drinking and dancing. Doc could be watching, just drinking his own, but not that much. Knowing that he's probably gonna have to hold this person out.
Speaker A: Oh, 11.
Speaker B: You go for a long time. Psychic metabolism.
Speaker A: Don't ever actually get drunk.
Speaker D: Do you?
Speaker A: You don't.
Speaker C: Not if he keeps rolling like that.
Speaker A: That's up to dm, but that was just. That's just me saying it went.
Speaker D: I want to spend it all day. I want to spend a supply. And Doc, I want to make. Ash is going to make a concoction that he's prepared for leisure times.
Speaker B: Oh, yeah.
Speaker D: Holds it up to flash open.
Speaker B: There's like.
Speaker A: Want to hit.
Speaker D: So make you really fly.
Speaker A: He looks at you and go. He said, dude, no drugs.
Speaker D: You're in excellent hand, Big B. Just alcohol. No drugs. But you'll be in excellent hands, I guarantee you. So first he's like. He looks at you and goes. The guy's like, right in the neck. He's just like, straight. It's just like a party. Hallucinogen.
Speaker C: Patches becomes the life of the party.
Speaker D: He just holds that and puts this up. But it's like, not in front of everyone.
Speaker B: Just kind of like at the bar.
Speaker D: Looking at you just like. Then takes a drink. It's back. He's like, there's another shot in there if you want it. Things back. And starts spinning in this chair, looking at the ceiling.
Speaker C: This salt ring on a margarita.
Speaker D: What's that?
Speaker C: Is that like the salt ring on a margarita? You take the shot.
Speaker D: Yeah. Yeah. Well, in this case, the salt goes directly into your carotid artery.
Speaker A: A whiplash.
Speaker B: Abusive.
Speaker A: Drugs and mean make a big mess. Big doodoo for everyone.
Speaker D: Are you talking about a problem with your mouth balls again?
Speaker A: No, Misa. Mess your head.
Speaker B: Oh, yeah.
Speaker D: You want to stay out of here, Misa.
Speaker A: Turn all your heads into.
Speaker B: That's true.
Speaker D: You want to stay out of here. Anyways.
Speaker C: Has no idea this is going on. He's checking out this fine, whatever looker.
Speaker B: It happens to be whatever you want. I mean, it's just nice.
Speaker D: So does he. Do I know what kind of skills you have? Mentally.
Speaker A: I don't know if I would. You would have. I mean, you've seen the force wall, and you probably would have seen me just, like, appear. Okay.
Speaker D: I'd be like, please, hey, if you get in here, you can feel what it's like. Just stay out of my memories. Can you get in here and feel what it's like he keeps doing this every time he says something.
Speaker A: If NISA wanted to, I could look deep, but visa not.
Speaker D: I have to go deep.
Speaker A: As much as you will be messing up.
Speaker D: You'Re missing out.
Speaker A: I can like read surface thoughts. Well, that's actually. I think another ability is to allow you to read surface thoughts and actually deep dive into people's brains.
Speaker D: You read his surface thoughts?
Speaker A: No, I don't. I was going to say right now. Mike. He doesn't. I haven't tried practice enough with reading brains.
Speaker D: The pigs are kind of hard. Alcohol. Wow.
Speaker C: He needs some of this.
Speaker D: Some of what? Some form of food.
Speaker B: I'm not sure.
Speaker C: That took effect way too quick. I need to slow down.
Speaker D: Yeah, I was. I was drinking on an empty stomach.
Speaker C: That's not good.
Speaker A: That'll hurt.
Speaker C: How's your problems?
Speaker D: That's the beer nuts.
Speaker A: Probably at some point early in the morning, I just go back in a ship into my courage and pass up. Could sleep for like 24 hours. I know.
Speaker D: Joplin. Or if Patches would notice that you left.
Speaker B: Maybe.
Speaker D: Because how long would it be?
Speaker B: Maybe most of the night. Whatever. Day. Yeah.
Speaker A: Early to early morning.
Speaker B: Whatever. Daytime.
Speaker D: I probably would have worn out enough for him to notice that you left after.
Speaker B: In space. Who knows what time go back to.
Speaker D: The ship as well. Unless the patches finds a girl in the bar.
Speaker B: There would be plenty of girls.
Speaker D: I guess this depends on whether or not he does a good job at. That's a impressed one.
Speaker C: It means I don't think a lot of those doves care.
Speaker B: Yeah. And finding whatever entertainment you want.
Speaker C: They might even join you on your ride.
Speaker D: It's a straight tent or a 10 with intelligence. Unless I'm inebriated. Beyond.
Speaker B: It's a flat 10. You find whoever you want.
Speaker D: It's a flat 8.
Speaker B: How many? Whoever. Whatever.
Speaker D: Patches, he looks. He looks at them and medically decides which one is least likely to carry disease. And then starts making small talk. Starts claiming that like, oh yeah, I got a ship. Pretending that he's the captain of a crew. We got this crazy medic on my crew that talks in a crazy voice. Good computer guy. We go around and do what we want. All the time. Masters of our own domain. He's just yammering out this girl, trying to impress her.
Speaker B: You would think she. She seems impressed.
Speaker C: You wake up broke.
Speaker A: 100 credits is like enough to like buy a ship.
Speaker B: Oh, maybe it is. I get 50 to get another ship part. Yeah, some. It'd be like 100 credits. Plus your argument.
Speaker D: Just take people over to the corner of the bar. Try to make out with her on.
Speaker B: A 10 at work.
Speaker D: On a 10.
Speaker B: Oh, 10. And you do whatever I want to.
Speaker D: Try to convince her to take a hit. Okay.
Speaker B: That would be another role.
Speaker D: Intelligent.
Speaker B: Yeah.
Speaker A: Eight.
Speaker B: Eight happened.
Speaker D: These are a little taste.
Speaker B: I would say, on an 8 in this big success, a bouncer wouldn't come by, be like, what are you doing?
Speaker D: Like, I'm a doctor. I know precisely what I'm doing. Spills a little bit of his drink.
Speaker A: Yeah.
Speaker C: And the rest of the syringe in his leg.
Speaker D: It's this. You're big.
Speaker B: It's like, all right, don't cause any trouble.
Speaker D: No trouble. Thank you for your service.
Speaker B: A crappy salute just kind of like, is it all the time.
Speaker D: Even though the guy's walking away, he's still trying to carry on the conversation with him. You see any combat looks back to real. I suck.
Speaker B: He's like, oh, really?
Speaker D: Starts like trying to impress her with stupid stuff about his combat that. Yeah.
Speaker B: Goes along with it.
Speaker D: He's just making stuff. Maybe I should just take you away from here on my. You can be part of my crew. I think about it.
Speaker B: Oh, that sounds nice.
Speaker D: Finally gets bored with her. He's like, getting communication from my crew. I'm gonna have to go back. You know, captain's duties, like, oh, that's a shame. Been a pleasure. Stumbled out back to the sh.
Speaker C: She might come back with you. She might.
Speaker A: Okay.
Speaker D: He's probably not focused enough to determine whether or not something's falling back.
Speaker A: In the ship.
Speaker B: Stumble around and find your bed.
Speaker D: Yeah. Face down. I'm still holding a glass from the bar and the empty steam container.
Speaker C: Would you hit your rack or would you go back to the med bay and fall asleep?
Speaker D: It probably would go to the med bay. Place that'll have the stuff for the post effects that he needs to take.
Speaker B: Care of as an IV.
Speaker D: Probably what he would do. Actually do like a. A saline drip and just pop it.
Speaker B: In and just be like, there's a thematical droid that just does it for you. Just knows. He's like, oh, you're a ne.
Speaker D: It's programmed to recognize depending on the personality.
Speaker A: Droid.
Speaker C: I hear it going 128 again.
Speaker B: Yeah.
Speaker D: The droid me like, no woman.
Speaker A: No.
Speaker D: Not tonight. Forgot to ship out.
Speaker C: Kind of.
Speaker D: Hope you in the med bait also. Come with me. Captain kind of told her.
Speaker B: Yeah.
Speaker D: I kind of told her I was the captain. Sorry, Whiplash.
Speaker A: I'd probably still be asleep.
Speaker D: Yeah, I still say it. You're somewhere. He says, it to the universe.
Speaker B: Yeah. I partied till like wee hours in the morning and then I just went back and slept for like an entire day. For like 12 hours. Yeah. For 24 hours.
Speaker A: Wake up the next morning ready to go. We probably would go to the mission.
Speaker B: Board or whoever we. Yep. You wouldn't get on your phones. You would get Oakley painting here.
Speaker D: We buy supply.
Speaker A: Yeah.
Speaker B: Here at a port.
Speaker D: How much does it cost to buy a supply?
Speaker A: Supply. I think it might just refill.
Speaker B: When you just refill.
Speaker C: We just always at 3.
Speaker D: How often does it refill?
Speaker B: I'd say since you completed a mission refill.
Speaker D: Does the doctor be like, I stuff after like stimming myself and healing myself. I need to put some stuff.
Speaker B: Yeah. If you like want to buy anything with your.
Speaker D: There wasn't a ton of gear.
Speaker A: No, there was just like. Yeah, I just. I'd be like. I actually probably would have. As soon as we docked, I would have probably told him put a. Probably spent half of our money on armor and told them to buy.
Speaker B: Upgrade the armor. Yeah. You can do that. They could do that.
Speaker D: We all should probably pitch in then.
Speaker A: Well, I. We got paid 100 bucks. Yeah.
Speaker B: I changed it back because it is a ton of money.
Speaker A: So I spent half our money before we even like landed. And then I probably would have.
Speaker C: Now the armor the way it read in the book. Same with the weapons. Is that something you can buy over and over again?
Speaker A: You can only buy it twice. I think. Yeah. I think weapons on the ship. Yeah.
Speaker B: I think now he was.
Speaker A: Weapons and armor, I think were the only things that. I mean fuel tank and maybe fuel tanks might have stacked.
Speaker D: Yeah. And characters can't stack armor. They can only wear one type of yes.
Speaker B: They can't do them.
Speaker D: Which makes sense.
Speaker A: So. Yeah. Answer. Oh, please pay.
Speaker B: He's like, hey.
Speaker C: Not that in with the deal.
Speaker A: Huh.
Speaker C: Repairs were part of the deal.
Speaker A: Yeah. I just say they would fix your shoe. Well, they fixed the ship. Yeah. But I upgraded that. Yeah. For the upgrade. Yeah. Paid for that. And then I said, we got paid for 50 bucks for the job.
Speaker B: Yeah. He would be like, hey, you got an emergency mission. They go, we need one of our people picked up on planet Ira Kai 10 doll. They're at. We need to go get them out before they get discovered by the Terran Federation.
Speaker A: What was the planet in Deborah?
Speaker B: Ira.
Speaker A: Ira.
Speaker B: And then it's Kai. $10 a person.
Speaker C: All the important stats now if you.
Speaker B: Guys have XP or whatever.
Speaker A: No, I don't have that. Yeah. That's a lot. 10x failing up to. Yeah.
Speaker B: I wasn't sure because there was a lot of.
Speaker C: I might be able to level if.
Speaker A: We combined them all and almost got 10 XP individually.
Speaker B: Three or four.
Speaker A: Yeah.
Speaker D: I might at least one, but at least three.
Speaker A: Nope. I. I'd just open the crew radiates area would be like. You still got a new job. Fast job rescue some.
Speaker D: How long has it been since we recovered from our thing where you said.
Speaker B: It would be a whole day.
Speaker D: Okay, good.
Speaker B: That'd be enough to recover.
Speaker A: Yeah. Because I slept like an entire.
Speaker B: I partied for like partied until morning basically and had to sleep that off.
Speaker A: And I slept an entire 24 hours.
Speaker D: So my drugs were. I'm on the recovery. Been drinking a lot of coffee though.
Speaker B: Yeah. A robot like you wake up and it's just looking at you. It's like good morning patches.
Speaker D: Just. Just pat him on the side of the middle head.
Speaker B: Good boy. Like I administered and he like listed the different drugs and hydration stuff regimen.
Speaker D: I think based on my headache you.
Speaker A: Should adjust the saline by 10%.
Speaker B: I gave you antibiotics just in case.
Speaker D: I was making out with the girl. That's Poke. I'm not sure what you said.
Speaker A: Yeah. So were you beat up at all? Me?
Speaker B: All. You guys would have healed.
Speaker A: But I'm.
Speaker B: You guys would have healed up.
Speaker D: I do remember saying. I think it was like after when you rest on.
Speaker C: I can almost hear you. So I don't know where she's been. Can you hear this voice in the corner where I've been?
Speaker D: Yeah.
Speaker C: What do you mean where have I been?
Speaker D: That's right. Oh no. She's on the ship. You need to pretend I'm the captain Jettisoner.
Speaker A: Hey.
Speaker D: Go in this room.
Speaker B: Check out this room. It's not.
Speaker A: Yes. It would blast if you over the comms. We seek out mission Go rescue Kayak Tyndale from ira. Prep asap.
Speaker B: All right.
Speaker D: What are we rescuing him from?
Speaker A: The Terence. The dirty Terrence.
Speaker D: Wait. I'm a dirty Terran? Oh. Sucks to be you. Are you an alien? No. Okay.
Speaker B: No.
Speaker D: I'm g. Terrence, please. I keep clean. I hope it's Ty General humans or.
Speaker B: Ty like a faction I just called the Heron Federation. Okay.
Speaker D: Got you. I don't know. Are we just independents?
Speaker B: Yeah.
Speaker D: Are we governed technically by them?
Speaker B: Yeah. It'd be like a.
Speaker C: If they try and board us.
Speaker B: It'D be like an overreaching. I'm just new as hard like obey us or.
Speaker C: They're rather staunch Empire fans.
Speaker B: Yeah.
Speaker D: Oh. Gotcha. Keep our business.
Speaker B: All right.
Speaker D: Let's go kill us some dirty gems. Yeah.
Speaker A: I'd be getting the ship Brett.
Speaker B: Yeah.
Speaker A: I just realized Ship ready go whenever.
Speaker D: Crew ready.
Speaker B: Whenever the cruise ready.
Speaker D: I tell you, you should calibrate that back gun. I think there's a problem with it.
Speaker C: Did you do this yourself before or after you fired it?
Speaker D: Well guys set.
Speaker C: While you guys are healing up been working on the computer. You now hear a voice as an AI that's been built in to handle some of the automations.
Speaker D: Just keep that thing on the men bay.
Speaker C: Talk to your robot companion.
Speaker D: Unless I'm gonna die. Then just let it do its thing.
Speaker B: Yeah. So this would take like a couple of days travel put us in a different star system. So if we want we can do the during long trips each time the characters travel queen star system or other spend multiple days together in small space. Go around the table. Each player turns starting with the player to the left of the GM on each turn on their turn, each player must ask another player question about their character. It could be about the character's past or their goal. Something about their personality. That player answers the question honestly they are next big. You want to do that? Yeah.
Speaker D: Okay.
Speaker C: Appeared to answer the question on this.
Speaker B: That's between the play. I guess passes would go first.
Speaker D: I'm asking a question.
Speaker B: Yep. To another player about their goals or pass.
Speaker D: Or guess passes do it all your computers goes. You ever steal anything from us on the ship? He's got his hand on his knife on the side just tapping it.
Speaker A: Why would I steal from you?
Speaker C: We got such stop off the crater.
Speaker D: Some people just steal because they can.
Speaker B: It's not good business.
Speaker D: That is a good answer. Stop cutting his knife. Also I don't have much to steal.
Speaker C: Oh come on Captain.
Speaker D: He laughs. You actually get a response. Yes.
Speaker C: After a while it's because he's been go through all the files. He's been gathering so much information.
Speaker D: So what flesh.
Speaker C: Were you augmented or were you born with abilities beyond those of mortal man?
Speaker A: This is important. This way. Always with the gold eyes. Then they start glowing in your. Your brain. You feel your like flesh kind of tingle.
Speaker C: Are you the only one that causes my body to tingle this way?
Speaker A: And it's kind of. It's like the kind of like like almost like the one year like after like a limb like wakes up from like when you like just falling asleep and it's like waking up and has like that weird tingle feel sometimes that's what it does. That's what it feels like. And you just go. If you used to build these tingles you'd be. You best to be careful. Probably be someone else like Theresa around. Advice taken. Did you answer that question?
Speaker B: Yeah. She had an answer. Honestly?
Speaker C: Yeah.
Speaker D: Smart.
Speaker C: You build up your clientele in your business.
Speaker A: It's not good for business.
Speaker D: But I was asking for. You can ask people.
Speaker C: Oh yeah.
Speaker B: I would say everyone can get an HP out.
Speaker C: See what question Whiplash comes up with.
Speaker D: That's true.
Speaker A: They would probably ask both of you how you got into the Mercury business. I assume we're mercs.
Speaker B: Yeah. We're not rebels. No. Come on. Well it sounds like you need new jobs for.
Speaker A: Trans folks.
Speaker D: Got tired of patching people for country. So patch people for cats. Risk my neck just as much and for better causes. Don't take too kindly and do that service with some of my special medicines.
Speaker A: You going to wake up dead one day.
Speaker D: Is that a threat? Are you talking self inflicted?
Speaker A: Lisa undecided.
Speaker D: Fair enough. You're not the first person to threaten me. Lisa.
Speaker A: Don't make threats.
Speaker D: Promise.
Speaker A: Lisa undecided.
Speaker D: I'm not coming after you.
Speaker C: Least I know that and do what.
Speaker D: Needs to be done with the crew. You only have to worry if I'm not part of your crew. Though as of the last fight I don't think I would hit you.
Speaker A: Whiplash.
Speaker B: You go.
Speaker A: Besides if you want you dead. And then there's just a shotgun in your back and I'm behind you.
Speaker C: It just kind of straightens up. Eyes get a little larger into.
Speaker A: He makes a move when I need to.
Speaker D: Matches Actually doesn't even flinch at that. But he does pull out that. Notice he pulls out a. A stem type of. And it's the same. You notice it's the same one from the club and it's got. Because it's the bottom half.
Speaker A: It's.
Speaker D: The handle is actually wrapped with like black and yellow tape like a warning sign. It was like. Know how I found out how to make this? I grabbed the one wrong one off of a dead dock in the middle of combat. I thought it was a healing stim. Jammed that straight in my leg. And the fight was over when I woke up. So it kind of saved my life. So nothing really surprises me anymore. But I did reverse engineer it with a little bit of ingenuity and I kept the family recipe going. Whoever that poor soul was. But you got nothing to worry about for me. And I'm not too worried about you. Yeah.
Speaker A: We a big family.
Speaker D: I've been told that before.
Speaker C: Actually taking it all out. Especially after you popped over and kind of Straightened up. Starting to relax just a little bit. Not quite.
Speaker A: As you're like starting to relax. I'm just there and I tap you on the shoulder and then I walk back.
Speaker C: How far can you go and how many times can you do it?
Speaker A: Misa can see it means I can be there.
Speaker D: Does it tire you out?
Speaker A: It's not nearly. It's not nearly as hard as wall. Wall is tiring.
Speaker D: I think about maybe I can make something to hope for that if it ever gets in a pinch. So don't worry. It wouldn't be like my special group.
Speaker A: Lisa. Don't think you want my mind to get head stronger.
Speaker D: Depends on how much danger we're in. As long as you're not drunk.
Speaker A: Misa don't actually ever get drunk.
Speaker D: That's handy. You should have tried out my special concoction.
Speaker A: Misa don't like my doctor.
Speaker D: I should think about something that might.
Speaker C: Boost your skill temporarily.
Speaker D: We need it.
Speaker C: Is that wall?
Speaker D: Sure. Handy.
Speaker C: Merrick would agree with you on my mind. Altered drugs damages the.
Speaker D: Just consider it encryption. Temporary encryption. I wouldn't call it the most secure solution though. He's doing it. Talk a little bit more. It's just more nonsense.
Speaker A: Well piece of practice. When I practice more then at least I can just get information out of heads.
Speaker C: That could compendy. Can you teach this trick?
Speaker A: You should have no gold eyes, so.
Speaker B: You should not learn.
Speaker D: Well that's beyond my skill. I might be able to juice him up to get bigger range or something. But I don't think I have it in me to give you that. I don't know if anybody does yet. You have to be a certain kind of broken. No offense.
Speaker C: In answer to your original question. He's ex military. He finally had an act protect. But he got tired of people telling.
Speaker D: Him what to do.
Speaker C: He'd rather have all the information to make the decisions. Have somebody who doesn't know what they're talking about making the decisions.
Speaker B: After days travel, you arrive at the planet Aira. It's like a ring. It's a ring planet, mix of jungle and city. Then you would have more details that you have to rescue her from her work office. Because they're sweeping areas with makes and she works in intelligence.
Speaker C: So with all this scanner and the advanced tech, there's like a small hollow display showing the planet getting information about the planet. And then.
Speaker D: I don't know.
Speaker C: Does she have a tracker on her at all? So we could find her or she wouldn't.
Speaker B: But for the information she would be at her office. Just acting normal. They've heard of reports of sweet like increasing security.
Speaker C: Then there would be a picture of her so you know what she looks like.
Speaker B: Yeah.
Speaker D: So she's a friendly.
Speaker A: Yeah.
Speaker D: Okay.
Speaker B: All right. Get out and get the intelligence with it whatever.
Speaker C: And then monitoring the the planet as far as timing and sweeps and what's.
Speaker B: Going to be close. Yep. And you increase in traffic and like with Tarin about like their presence would be stepping up of like military presence.
Speaker A: So probably just fly down in the planet. I guess we'll park somewhere y regular parking spot.
Speaker B: I guess the city would be x Nyx don't want to park on the.
Speaker D: Roof of the security building as long.
Speaker B: As we get out that on the nice roll.
Speaker A: Maybe we we should do that after some scouting. I Just kidding. We just parked the shuttle in the window to get in. Yeah yeah. Do a repeat last time. Let's go.
Speaker D: Nice room.
Speaker C: And Percy Bean like a mp. Some sort of shock wave to cut communications in that area.
Speaker D: Probably could have loop yeah the shuttle idea at night if anything else turned off on it.
Speaker C: Just the thruster shot.
Speaker A: Could be interesting.
Speaker C: How tight is security at night? I'm guessing it's Marshall.
Speaker B: Yeah. There would just be like patrols and making sure everything just stays in order.
Speaker C: Does she have any plans where they say in case of emergency go here an escape plan of some kind.
Speaker B: They didn't because it was sudden.
Speaker C: Do we have any way to communicate with her?
Speaker B: No, it's pretty locked down.
Speaker D: Are there any buildings near the security building?
Speaker B: Yes, there would be.
Speaker D: And how tall. What floor is she?
Speaker B: Oh, dang.
Speaker A: Well, I'm going to need that later.
Speaker B: She's on 12. She's on ground floor.
Speaker D: She's on ground for like. I think we might have to get creative like zip liner out or something. Ground floor. What kind of messing can you do with heads? And how many.
Speaker A: M not trained in that.
Speaker D: I can make him go to sleepy time if there's not many of them.
Speaker C: How much? Well if they're under martial law, we could throw a distraction one part of.
Speaker A: The city.
Speaker D: And go and draw security from this building.
Speaker A: If they're guards.
Speaker C: Depending on where we put it. If we took a shuttle down at night and placed explosives and.
Speaker D: Or distraction in another part of the building.
Speaker C: Yeah, Walk in, pull fire alone. Or use the shuttle as the distraction.
Speaker D: Bust something on a higher floor.
Speaker A: Causing.
Speaker D: Ruckus for people to come home. That might cause some kind of like.
Speaker C: Air security to come.
Speaker A: Yeah, no kind of like I guess city or area. She like.
Speaker B: Think of like a major downtown city like could be the skyscrapers and then there's like the sky traffic like horant and like train would be like.
Speaker A: Supplying a shuttle in there erratically would be.
Speaker B: Yeah it be nice.
Speaker D: That's what I was thinking is if it cosmic like broke some windows and looked like it was doing something cards would go up. We could be more free to take her out on the first floor and the shovel could just try to run. But whoever's in there is going to get chased.
Speaker A: Did they. I guess they're intel. Do we have. We got. She just needs to get extracted because they're worried about her getting.
Speaker B: Yeah. Compromised. They just started locking down or just doing intensifying or they know they have.
Speaker A: A leak so they're actively searching for it.
Speaker D: Good. If they're doing investigations could you impersonate an investigator? Insert yourself in the system as a person of importance?
Speaker C: Probably you could just walk in. I mean if I can block communications with the world I might be able to interject into the system.
Speaker D: Or someone else I mean if you want to stay on the computer. But if they're. If somebody could walk in being like on some IDs some lead investigator then we could go in and just walk her out.
Speaker C: What is her cover? Is she like a housewife?
Speaker B: She's head of department. She's headed department. Oh, that's infill.
Speaker C: So she's part of the intelligence.
Speaker B: She's part of the Federation.
Speaker A: But she's working for the rebel.
Speaker B: Yeah, she's under cover and they're suspecting it's coming from the inside. So they're kind of narrowing it down or they are narrowing it down too.
Speaker A: To say you get message to her he's going to be her.
Speaker C: I mean this smashing.
Speaker D: Faster is probably better. I just don't know how many we're gonna have to deal with in the smash. I don't know if you can get that information too while you're trying to message see how many people there are.
Speaker A: No, we. We smash and grab me. We just smash, then we leave. We don't fight. Lisa die.
Speaker D: How many people are between us and her?
Speaker A: Lisa guess Shadow go through Wal.
Speaker C: First I. If I can hack in the system, I want to see what her schedule is.
Speaker B: Okay.
Speaker C: After finding out what her schedule is I want to put in an appointment for a meeting around lunchtime with. I don't know if you've been given a password or something. Yeah, and then just drive up in a car and pick her up for lunch and drive out of town. Go to where the shuttle is in A flat.
Speaker B: Yeah. Come down to rules.
Speaker C: Yeah. And then if that doesn't work, then it's a complete smashing pattern.
Speaker A: Yeah.
Speaker B: Let's see.
Speaker A: If you said you can compute.
Speaker C: That would be six.
Speaker A: If you said tell them where we are.
Speaker C: Unplugging them quick.
Speaker B: All right.
Speaker C: We fly over to a different part of the planet.
Speaker B: No monster. I want it. I just. It doesn't go through or it gets jammed halfway. You know, you're talking to her. Make contact and then it gets jammed. Security would be increased around it. They may not be able to track where it was. But they saw it come in.
Speaker A: Use the published library.
Speaker C: Actually. Is there a. Is there a florist nearby?
Speaker B: Sure.
Speaker C: Cohen. Fire flowers, something. So with a note on the card. It says looking forward to lunch.
Speaker D: A.
Speaker C: Date and a time. And a little icon down by the card or something that.
Speaker B: Yeah.
Speaker C: Invisible ink.
Speaker A: This is a rebel scum.
Speaker C: And it would all be prepaid.
Speaker D: Yeah.
Speaker C: Sending it in. So not actually going in the shop.
Speaker B: Yeah. So you can. You're hired. Like you're getting a courier to take it.
Speaker D: Yeah.
Speaker B: And then what is the message thing?
Speaker C: Looking forward to lunch. We'll send driver. I hope you like. That'll probably be the key word. Give me a name of planet other than. I heard Standing Planet.
Speaker A: It's Oakley.
Speaker C: I hope you like Oakley cuisine.
Speaker B: Sure.
Speaker A: Yeah.
Speaker B: So you do that. And then you would see like outside the building there's two guards posted and they like stop the courier and take the flowers and they take them inside.
Speaker D: You know what office she's in now?
Speaker C: There's the tractor that wouldn't turn on later. So we'll pass through everything. So we know what room she's in.
Speaker D: We know what room she's in. If it's on the outside, then we just immediately grab it. There you go. Can we tell if it's outside or inside Office.
Speaker B: She's on a back corner. Like the office goes. And then she'd be like in this corner.
Speaker C: She's got a corner office.
Speaker B: Yeah, of course.
Speaker D: Like windows to the outside.
Speaker B: Yep.
Speaker D: Game on. We're gonna Batman this thing.
Speaker A: Yeah. So let's get close. If any of you guys can do demo, we can burn a supplier too. Explosives.
Speaker D: My background is combat stuff, but I'm really upon that. But I am. Oh, I am a chemist.
Speaker A: Well, I serve survival.
Speaker B: Chemist. And then it would probably be an intelligent role.
Speaker D: Yep. I'm a chemist with two intelligence. Let's.
Speaker B: That makes the most sense.
Speaker A: So if it's a. Like a glass office, I guess just.
Speaker B: Dissolve the glass there would Be windows.
Speaker A: That I can see. Also, I can just go in there.
Speaker D: I just do a non explosive and just be like Batman, like again. Yeah, it just be something fast, though.
Speaker A: Like, why are you teleporting in? And hold the door shut.
Speaker B: If we need to.
Speaker D: We just need to be able to like get away. So what's our getaway plan?
Speaker C: Can you carry anything when you teleport?
Speaker A: No, it's just me. So it would.
Speaker C: I guess that would be too easy.
Speaker A: I.
Speaker C: Says, hello.
Speaker D: I say make one supply for this chemical. And I use one supply to make a sleeping agent and a dispenser that's actually a gas. So I can like throw it down and make a sleeping agent.
Speaker A: For her or for opposition.
Speaker D: For opposition if we have a problem.
Speaker A: So I can take that and because of course, let's assume when contact's been unsuccessful.
Speaker D: So I hand you the gas thing and be like. If that's okay to make that.
Speaker A: Oh, yeah.
Speaker D: Because it's part of the chemist. They're gonna be like this. Like, don't be around when you throw this on the ground. Throw this on the ground and not be there. Can you telekinesis?
Speaker A: No, not yet.
Speaker D: Okay, but this will knock out anybody.
Speaker A: Who'S breathing it in.
Speaker D: So Lisa, American driver, or at least that car. Then he said, misa, go get lady, open the window.
Speaker A: Yeah, Misa, go teleport in.
Speaker D: After I open the window? No, before you said you had a problem with solids. Is that going to be a problem.
Speaker A: Now I can go through it? No. So I teleport in there. Tell her who I. Who we are. And then while you're melting the glass. So we're not just like. Well, yeah, it's probably alarms, but also. So she doesn't like run away because there's some people outside the window melting glass. But yeah, I'll go in and then probably just drop. And possibly drop canister outside the door into her office. And then while your glass melt glass, then we book it for the car. And then I can drive the car if we get the too much issues to the shuttle. Okay.
Speaker C: How is public sentiment? Are they like rioting in the streets or is that still public sentiment? Is it like rioting the streets? One of the reasons.
Speaker B: Not really. It's a fairly controlled planet. Like, okay, there wouldn't be like mass riots. There was this.
Speaker C: Since there was. If you take a balloon and we fill it through the glasses all in stuff, and you just throw it at the window.
Speaker B: No, that's not the scenario. No, it's controlled. Yeah, that's just people going about their lives.
Speaker D: I guess we would watch shortly just to see if there's, like, patrols going by that section of the building.
Speaker B: There wouldn't be. There's just the guards posted out front.
Speaker A: So I guess we'd wait to see if the launch date is canceled, like, if she shows up for that. And if not, then we proceed with.
Speaker B: She didn't show up.
Speaker A: So. Yeah, so that's.
Speaker C: And I. I would drive off, and I would kind of circle the block.
Speaker D: You'd see the vehicle.
Speaker C: Even though it didn't happen.
Speaker D: I put a long, like, SID coat on, and I have my rifle underneath it. All right, let's go. I follow you.
Speaker A: Yeah, we. I guess we'd probably like on our way, I guess, because we would land at the spaceports. I assume there's spaceports, and we either take the shuttle or public trans to get our car. And then at some point during that, we buy it. Local clothes. Probably as soon as we hit the spaceport. So they look like locals.
Speaker C: I went to Ireland. All I got was this T shirt.
Speaker D: Duck shows up and, like, matrix looking strap here. Get the closest local dark cover you could get that looks the most civilian but still acceptable to his repertoire. Yep.
Speaker A: Yeah. So we do all that stuff. And then the lunch date fell. Starting contingency plans. Was this glass thing or. Yeah. Just to actually grab her up. So. Yeah. So I guess we're there.
Speaker B: Yeah.
Speaker A: Maybe later in the evening, near her end of office hours. Yeah. Is she just trapped there? Does she go home?
Speaker B: Yeah. I haven't seen her really leave and.
Speaker A: Leave the building yet. Yeah. It's been, I guess, how long? I guess if it was quick, we probably would have watched for a day. So if we didn't see her leave.
Speaker B: Yeah. I'm not saying much. Anyone come out of there, we just.
Speaker D: Watch for her office immediately and we just go up to her.
Speaker A: Yeah. Yeah. So, yeah. So we get to that point because the other plan A failed, so we're on a plan B. Yeah.
Speaker D: So, yeah, the cars walk up to Melinda and just like.
Speaker A: Yeah.
Speaker B: Before you.
Speaker A: Well, before you do that, I pop in. I just go teleport into the room with, like, in front of the door so she can't run.
Speaker B: Yeah.
Speaker D: But Patches would just be like, do your thing. And he would just start walking to go do his stuff. Because you're gonna go in. Yeah, he wants to have enough time.
Speaker A: To do his thing.
Speaker B: Band name.
Speaker A: Yep. So I, like, just appear in front of the door, and I just go.
Speaker B: Almost. Are you in patches, Mer?
Speaker A: No, Merrick is at the vehicle waiting for us, wherever that is.
Speaker B: Yeah, that could be awesome.
Speaker C: I'm able to. To watch the corner and keep an eye in case something goes wrong off camera.
Speaker D: We don't have access to a suppressor or is that money?
Speaker A: I don't think there's any raw for it, so I don't know.
Speaker B: No, I definitely want your gun.
Speaker D: Armor suppressor on his rifle.
Speaker C: If this were the case, we'll buy a soda can just for you.
Speaker D: Yeah, right. It's a soda can and Pringles can. It's like several things. Like duct tape to an oil filter. Yeah, exactly. I think I can actually do one with that. The. The big roll paper. Yeah.
Speaker B: The pillow at the very.
Speaker D: You would have just like a little suction cup. So like after, like it's melted sufficiently, just pulling pressure and just like.
Speaker A: Yeah, yeah. So I pop in there and just go uhoh.
Speaker D: Lisa here to extract you hopefully sent us.
Speaker B: She's like startled like oh. And then. Yeah.
Speaker D: Shortly after you say that. And it's like a human sized doggy door.
Speaker A: And then I'd throw like, I'd toss like a. A larger like trench coat or something that's similar to what like we're wearing already towards her and like a. A hoodie. Like a hood.
Speaker B: Yeah.
Speaker A: And it's like. Yeah, you should put these on now.
Speaker D: We still leaving soon.
Speaker C: Then watching around the window outside as soon as you wave.
Speaker A: And then I'd be like, use the gold patches now.
Speaker D: Hey, stop.
Speaker B: Yeah.
Speaker C: Oh.
Speaker B: Like they have snake for slide of the hand, but they don't really explain what stat.
Speaker A: It would probably be agility if. Because I mean just think about or. Or it could. Or it could be a charism. Charisma thing where you're distracting them and then you slide a hand it like.
Speaker C: Yeah.
Speaker B: Supposedly for doc like. Or in patches doing.
Speaker A: Oh. To see if that explosion area is.
Speaker B: Quiet or if someone notices him.
Speaker A: Like I would, I would just roll.
Speaker D: Because I don't. We're not.
Speaker A: If there's like no. Like we're kind of like just being brazen about like.
Speaker B: Yeah.
Speaker A: I don't. If there was like no bushes or anything to hide in. It's like I just like wherever I. Wherever we were, I just went into the room and then he just walks up and it's just like.
Speaker D: Yeah, you could.
Speaker A: I mean you could roll the like intelligence.
Speaker B: Sure.
Speaker A: Probably. Or wilt like.
Speaker B: Yeah.
Speaker A: Or you could just be like, you know, add your highest stat and roll.
Speaker D: If I were to argue it for myself, I'd be Like, my intelligence at play here because I made a chemical. I know what it's going to do. I'm going to silently remove the panel.
Speaker A: Well, I think you're more of people notice.
Speaker B: Yeah.
Speaker A: But you're more.
Speaker B: I'll just say it's intelligent.
Speaker A: Yeah.
Speaker B: They don't really.
Speaker A: No. And this is where. This is the fun part of being here. And also with power by the apocalypse too. This is like. This is what it's supposed to be like, if you're not sure, you're just like, hey, let's.
Speaker B: Yeah.
Speaker A: What do we do?
Speaker B: Yeah.
Speaker D: All right, we're gonna roll it. Here we go. Let's see how much of patches drug is.
Speaker B: Laura, I guess you could roll willpower since you did just pop in.
Speaker A: I also was pretty sure to like, nine this day. I'm with Oakley. Oakley sent us. So I also have nine. Those successful with the cost for both of those.
Speaker B: Someone did, like, notice you doing that and you kind of saw them like, look, and then they kind of just start, like they just started walking.
Speaker A: They didn't rush. It was like, no, they're more like, you know, like, just kept walking and then all of a sudden keep on stepping.
Speaker B: Yeah. They weren't gonna intervene, but it was kind of like, what's going on over there?
Speaker A: Yep. I better tell somebody.
Speaker B: Yeah.
Speaker D: I don't have my rifle out. It's under the.
Speaker B: On yours. I say she wouldn't let out like a. Because you were just like.
Speaker A: Yeah, that. Yep. And it. And it doesn't. Like. It doesn't. I'm just there. It doesn't make noise.
Speaker B: And then you wouldn't see that person.
Speaker D: I'd stick my head and be like.
Speaker B: We need to move. Yeah. And then on this door, you would hear like, kai, you okay? Or Kaya, you. You okay?
Speaker C: That would come down to her reaction if she's able to. To catch herself back up.
Speaker B: Yeah. It sounds like they're, like, about made open. They're about to open the door.
Speaker A: I say if they're. If they're going to open the. If it sounds like the door's opening.
Speaker B: Yeah.
Speaker A: I would toss the gas nade there, but then project my force wall, like, in front of it. So it like, traps the gas between, like, the door, like, the wall. And then I'd just be like, concentrated. So that's like all I can do and be like, go.
Speaker D: You can make quietly.
Speaker B: She starts going up.
Speaker C: I would be driving up by the time she.
Speaker A: No, I don't know if I think our plan would be for us to just Walk out to you, wherever you are. So you don't. We don't. So, like, the car is hopefully not noticed unless we.
Speaker B: Yeah.
Speaker A: Calm you in. Like, we gotta. Even if it's like the fancy.
Speaker D: It's like, I see three cars back on the left. So you're in traffic. It's like final stop.
Speaker A: Yeah.
Speaker D: So you go.
Speaker C: No, no problem.
Speaker A: No, the plan is to get into his car, but, like, he was. Would be off, like, either waiting. Like, waiting somewhere, like, in a parking lot or something that we could either see or walk to. But not like. So the car's not noticed right away.
Speaker D: Oh, totally.
Speaker A: That we get into.
Speaker D: I told her, walk normal. Don't look around.
Speaker B: And you gave her a trench coat.
Speaker A: Yeah, Like a. Like a beanie.
Speaker C: Should I take a shot of this?
Speaker D: Actually, no.
Speaker A: Instead of a beanie, if I can. And I'll even spend a supply of it. But actually, a wig. That's a wig.
Speaker B: You guys can get a wig.
Speaker C: Since.
Speaker B: You went shopping that day before. Whatever. Or you just have it in your shirt.
Speaker D: It's just some cables from some panel in the ship. That's why it stopped working. Not really good at that part. Works at night.
Speaker C: A woven hat.
Speaker A: Yeah. Cables.
Speaker D: Yeah. Put your arm around me.
Speaker A: Yeah.
Speaker B: And she would. She would go after the initial of just someone all of a sudden being in her office and getting. Imagine she was.
Speaker D: Okay, so we're just walking, like we're a couple.
Speaker A: Yeah.
Speaker D: Down the street.
Speaker B: But this guy up here. A few gas. Did you, like, gas? The, like, put your wall against the door.
Speaker A: Yeah. So, like, I like, rolled the can up and then as it, like, hit the door, I put the wall there. So it was just basically just like, stopped there and hopefully, like, trapping most of the gas there.
Speaker B: Oh, yeah.
Speaker A: So it either goes out the. Out the door. Yeah.
Speaker D: No, he just farted up.
Speaker A: I'd probably be. I'd probably. When I did that, and then once she got out, then I'd be like. I'd just yell in my. My own voice, like, you said, don't come in.
Speaker D: To make him open the door.
Speaker B: No, he would, like, open the door and, like, it hit the wall. Like, the door opens it. And then it'd be like. But then the gas would, like, hit him. Yeah, he's just a worker. He just, like, passes out. But then there. Yeah. And then outside there would be like. You'd hear a guy go, what the heck? And there's maybe more in that room. You're not sure.
Speaker A: Oh, yeah, I'd hear it.
Speaker C: Yeah.
Speaker A: I just see more People.
Speaker B: Yeah, the guy just, like, passes out and.
Speaker C: Jerry. Jerry, what happened?
Speaker B: Yeah, they'd be like, okay.
Speaker A: I'd. Yo. And then I, like, I. I would be. I'd stay in here and, like, not, like, while they're actually walking away until I need to leave.
Speaker B: Are you still holding the wall up?
Speaker A: Yes.
Speaker B: Oh, yeah. There would be, like, a guy like, jerry, you okay? And then after you yell, they'd be like, who is that?
Speaker A: You should come look and find out.
Speaker B: So if you're a gas. I got color. Like, it'd be.
Speaker D: It would be. I mean, it's like, just cheap nade. I'm assuming. I'm getting away. Batman gas. It's not invisible, so it'd probably be like a green or blue gas.
Speaker A: Yeah.
Speaker B: That night, he would step into it. He sucks. That starts popping. He's like, oh, it is, dude. And then he gets out like a grass, and he's like.
Speaker A: Then. Yeah. At that point, depending if they're like. Like, like 10, 20ft. Yeah.
Speaker B: Then for right now, you don't hear anyone.
Speaker A: Then I would just, like. I would reach into my bag, pull out a flare, light it, and toss it on her chair, and then walk out the window.
Speaker B: Okay.
Speaker A: The burn a supply. Then there is a flare.
Speaker C: Eric's like, all that information.
Speaker D: Yeah.
Speaker B: She would have grabbed, like, a data slate or whatever they'd be.
Speaker D: Yeah.
Speaker A: So the info is the lady.
Speaker B: Yeah.
Speaker A: Because she's an intelligence operative.
Speaker C: But a second source of information that they don't know about. Yeah.
Speaker A: That's an oddity. I'm say if there is, like. If it's like, a laptop or a data. But they can track that stuff.
Speaker C: That's true.
Speaker A: I will. No, I'm not gonna take anything.
Speaker B: She would have ruffled through some stuff and grabbed stuff like papers and then.
Speaker A: A data sticker slab, whatever.
Speaker B: All right. With that player. I guess the sprinkler system would kick off or whatever.
Speaker A: Yeah.
Speaker B: And then you guys were gonna walk to your car dying. Well, like, everything went well.
Speaker A: You can always do, like, if the alarm was set off.
Speaker B: Yeah. It would have been. There would have been smoke, like, fire alarm.
Speaker A: Well, even.
Speaker D: Because.
Speaker A: Even, like, when the person. Because we've had the mixed success. If they got. If that was someone that went and set off, like, an actual alarm or just alerted security.
Speaker B: Yeah, that's true.
Speaker A: Since it was mixed, you could have them. Well, do another roll to see if they get to the car.
Speaker B: That's true. Yeah. A roll on. All right.
Speaker D: Or find us.
Speaker A: Yeah. All right. Or it's me that steps out And I'm just making distract, like, being distracted. So they get away.
Speaker B: Yeah.
Speaker A: Because you could, like, since it is a mix, you could just say, like, security is coming or doesn't come as like, I step out. And if they're getting away, then that's. That's the whole point.
Speaker B: Yeah, I could do that. Because they would have went and got security after notice.
Speaker D: So do they find us walking away?
Speaker B: If you stayed behind, you guys would be like, almost to the car at this point. Rab or Whiplash would be stepping out after they threw the flare.
Speaker A: Yeah. Cause I'm basically staying in there until.
Speaker B: And then this guard will start.
Speaker A: All right.
Speaker B: This guy come around the corner. Like, you there. What are you doing? There would be like, probably smoke coming out that window.
Speaker D: How far away from the car.
Speaker B: Or the Patriot? Oh, the car would be, like, off green. Like, probably. Actually, it'd probably be like, down here somewhere. So this would be like an alley or side street. And you'd step down.
Speaker D: Okay.
Speaker B: And walk over. Yeah.
Speaker D: Do I hear this guy say something from where I'm at?
Speaker A: You would. Okay.
Speaker D: I'd just be like, good.
Speaker A: I. He would probably. I guess since I've used my televised. So if. I don't know if the scene is technically, like, if you.
Speaker B: You use that when you're talking to people.
Speaker A: When I teleported in this joke, I can only use. I can. It says once per scene.
Speaker B: Let's say the scene changed.
Speaker A: Okay. Awesome. Enough so I could jump again if I need to. Yeah. Okay.
Speaker B: Yeah. He doesn't notice Patches and the lady.
Speaker A: I'd just be like, you should see.
Speaker D: The fire, the smoke coming out over here. Lisa, try and get out of the building.
Speaker B: Willpower. There goes.
Speaker C: What happened to the window?
Speaker D: Did you see it?
Speaker A: I probably would have. Like, I stepped out of it and then like, kind of like stood up, step towards the guys. Like.
Speaker D: Double ones.
Speaker A: No, not quite. Not that bad. But almost just a four.
Speaker B: A four?
Speaker A: Yep. And I don't think. No, athletics and pilot don't apply, so I can't roll one of those.
Speaker D: Pilot is brain.
Speaker B: Draw. Yeah, he would draw his. I. His Thor would last year and be like, you stay right there. Get on the ground.
Speaker A: I probably did. I actually.
Speaker B: And he would get. You know, I'd be on his radio like, I ain't got.
Speaker A: As soon as this person over here, as soon as he, like, goes to draw, I'm just behind him and shoot him in the back.
Speaker B: You're back here.
Speaker A: All the shoot?
Speaker B: I guess.
Speaker A: Yeah. Well, that or it just happened right there.
Speaker B: All Your damage? Yeah, damage.
Speaker A: He has no way to react.
Speaker B: Three.
Speaker C: Right in the kidney.
Speaker B: He's hanging on barely.
Speaker D: Are we at a fairly like like other public people around here?
Speaker B: There would be until that blaster shot.
Speaker A: Honestly as soon as that my blaster goes off and the fire people would.
Speaker B: Be like fast walk. Yeah. And then after the blaster they'd be like oh running.
Speaker A: Because mine was. Mine is.
Speaker B: Yeah. The fire. They'd be walking away like what is going on?
Speaker D: I would. I would pull her to the wall. I immediately come around and sling my rifle up. But I take a shot at the screen.
Speaker B: I roll it up.
Speaker D: It's just like I hear that pow. Like you're in trouble. I just turn around and like sight just. I get a nine.
Speaker B: Oh you're damn.
Speaker D: I think nine. Nine or ten.
Speaker A: Nine. Two kills him.
Speaker D: Nice one. One suppressed. And then I put the rifle down. It's like head into the car.
Speaker B: And then at this time there would be a guy coming around that corner up here. Yeah. And then you would hear commotion like in here of like people trying to put it out.
Speaker A: Is that. Is this guy walking or like.
Speaker B: No, he. He just came right around the corner.
Speaker A: So he's running. So then he just runs into to a force wall.
Speaker B: Roll a deep sick. He's just running. Cuz that guy did get his radio off all day.
Speaker A: He smashed his face. 5 damage or. I rolled a 5.
Speaker D: To break his neck.
Speaker B: Yeah.
Speaker A: I've had it just high enough so he just hits. Just cashes his face. Oh oh.
Speaker B: It's funny. It just falls in time.
Speaker A: Yeah. The fiction. Fiction B. I put it up because it's just a 10 foot by 10 foot square. Just a plane. So I just put it up high enough that his clips of.
Speaker B: Yeah.
Speaker A: Breaks his neck.
Speaker C: Could you adjust the angle? Could you like did it horizontally?
Speaker A: It says a wall. So I'm like that would. It wouldn't. It'd be. It's a wall of some kind. So he just catches his. So he would like flip and then his head would just hit the concrete back of his head.
Speaker D: You could get lucky at that kind of thing for sure. People have died from.
Speaker B: Yes. You can fall backwards and hit your head wrong.
Speaker D: Yeah. In fact if he's on concrete you can like brain himself.
Speaker B: Maybe they'll. But he's unconscious.
Speaker A: Yeah. Then I'd walk around and you just hear I miss crouches.
Speaker D: Why she shooting?
Speaker A: You said draw attention.
Speaker D: You supposed to believe it. Walking.
Speaker B: Yeah.
Speaker D: Whistling.
Speaker B: Walked away. I'm not.
Speaker A: I crouch down by this guy and just yell for medic you hear me.
Speaker D: Chuckle on the mic. You want me to come back?
Speaker A: Just a dumb do.
Speaker D: He just laughs. So when.
Speaker B: When you go, are you waiting?
Speaker A: I'm kind of, like, seeing, like. And, like, depending on, like, if people are just, like, running away now or whatever.
Speaker B: It would be after the shooting. They were kind of like, what's going on? And some were walking away when they saw the smoke. But then after the blasters there, I.
Speaker A: Take his radio and then just walk, like, the opposite direction.
Speaker B: Okay.
Speaker D: And I would hold her hand like, they're running at a match speed around the people. So it's not like there's two people that are walking normally.
Speaker B: They're the calm people. Yeah. Yeah. Okay.
Speaker D: I'd be like, it's getting hot over there. We're coming.
Speaker C: Her spy craft would probably be pretty good too.
Speaker B: Yeah.
Speaker D: Is she armed?
Speaker A: No.
Speaker D: Okay.
Speaker C: Oh.
Speaker B: And then you're just sitting. You took your radio and then you're going.
Speaker A: I just get up and, like, walk. Just. I put the ear. I put the comment or the radio in my ear or whatever. Or whatever.
Speaker B: Yeah.
Speaker A: So I can hear. Listen to it and then just relay.
Speaker B: No, you can get a lot of chatter about the fire and then shooting, and they're not, you know, they're not sure what's going on.
Speaker A: Now. I would probably actually, like, change, like, try and talk like. Like a normal. And just be like. Be like, shooter on this corner of the building.
Speaker B: Dual willpower since you're Jar Jar Binks trying to do a normal.
Speaker A: The planet I grew up on Backwater swamp. Oh, yes. 10 plus 1 11.
Speaker B: Let's go. You convince them that they're like, roger that.
Speaker A: Shooter spot.
Speaker B: Sending additional forces that way. More forces head into the building to deal with the fire.
Speaker A: Then I'd just be, like, overcome. Be like, recent things.
Speaker D: Sweets are clear. Almost in the car. Yeah, he is for pickup.
Speaker A: Then I'd probably, like, try and, like, walk maybe if I can, since I know where pickup is. Like, be able to see the car. And then, like, once they're actually, like, in it and.
Speaker B: Yeah, the path of them, nobody get away. Fine.
Speaker A: Yeah. Then I would just, like, walk, like, make my way to, like, out of, like, the commotion.
Speaker D: Going to a block around.
Speaker A: I drive by.
Speaker C: Roll down the window.
Speaker A: You could actually. I could. Doesn't say. It just says I can jump anywhere I can see.
Speaker B: I'm fine with that.
Speaker D: But it was Matrix ghosts.
Speaker A: Yeah.
Speaker B: Yeah. No, you guys get away from the office building fine. Nothing with the radio in this direction.
Speaker C: Leisurely, dry, fast, but not too fast.
Speaker B: Yeah.
Speaker D: They have anything that can track you?
Speaker C: Not on right in you?
Speaker A: No.
Speaker D: Okay. Can you scanner?
Speaker C: I. Give me a moment. Not like driving with one hand. Go through my bag and pull out one of the. It's like, check this out. You pull it out, and it looks like a baton. I said, don't beat her with it.
Speaker A: Yeah.
Speaker C: But you pull it out, stick in. There's a. An LED on the bottom, and right now it's green. So as you wander with good red bed.
Speaker A: Okay.
Speaker C: It's very simple.
Speaker D: Try to, like, scan it while we're driving.
Speaker B: You want to find anything on it, scream.
Speaker A: Or your.
Speaker D: Or your gear's crap. Don't feel it and hand it to you.
Speaker C: Ganja co.
Speaker D: I look at her and be like, I'm just kidding.
Speaker B: His gear's kid.
Speaker A: I would say, yeah. Whiplash would probably. If I didn't teleport into the car, I'd just be like, meet you back at the ship or at the shuttle. No, you could teleport in.
Speaker C: I'd probably stop, get out, and go around the passenger side.
Speaker A: There you go. As you're stepping out, I just. Right there. Yeah.
Speaker C: It's like, don't leave me behind.
Speaker B: Shotgun.
Speaker D: We should move the ship before they lock everything down.
Speaker A: Yeah, you should buckles up.
Speaker D: Strapping her in the bed bay on the table.
Speaker A: I'm skipping.
Speaker D: I never get turn.
Speaker C: The ship just tilts up.
Speaker D: Hyperdrive.
Speaker A: Yeah. This area, if we get back to. I don't know if we would. We've had to take a. I guess we would have just took public transport.
Speaker B: You could either take a train or they would have, like, the car lanes.
Speaker A: Well, I mean, like, they. We wouldn't have been able to drive our shuttle around in the city, per se.
Speaker D: Would it be common, though, like, if you were landing a ship and you had a shuttle where people would be normal to see those around?
Speaker B: Yeah. Because the shuttle is, I don't think that big.
Speaker A: I don't think it's. I wouldn't think it would be that big either, but no, that would just be weird. If we just take transit stuff and then transit.
Speaker B: You would definitely blend in more.
Speaker A: Yeah, we just do that. Who would have done that then? Yeah, we just take public. We get transit to the back to the space stop.
Speaker D: I keep a hat down.
Speaker B: I don't know. I don't know if anyone saw you sad.
Speaker A: They might have saw me, but I like, I would have probably just drove you guys to the station and then just drove the car back or up to, like, high enough roof to where I could see The. This ship.
Speaker B: That's true.
Speaker C: Monitoring.
Speaker B: No, maybe a lot of chatter.
Speaker A: I would have gave the toss the radio to you when we met up at the car. Here you go.
Speaker B: No, there'd just be a lot of chatter about that fire and then the shooting and I'm looking for them.
Speaker C: The director's been kidnapped.
Speaker B: Yeah, and then there'd be some of that. Like the director's missing. Guys, get back to your ship and take off. Fine.
Speaker C: Head back to same base or a different one.
Speaker B: Yeah, they'd probably be taken somewhere else.
Speaker C: You probably have to provide coordinates. They're linking up with ship.
Speaker B: Yeah, we would just get coordinates of our meat here. It would be a ship. Then you would dock and you would hand them off.
Speaker D: And they'd pay another 100 on the way though. I'd be like, hey, we're gonna destroy your gear. And then I would actually. Because she handed.
Speaker C: Would she hand it over?
Speaker D: Yeah, yeah, I think Jimmy, like.
Speaker A: Actually.
Speaker C: Just set it on the counter and I'll let the AI handle it.
Speaker A: That's right.
Speaker D: Yeah. It doesn't even have to move. It's just sitting there sitting on the counter being. Being duped.
Speaker C: I used to tell her that it was being secured.
Speaker B: Medical droid seizing. Like I say, you brought another one on board.
Speaker D: This was not mine.
Speaker C: She looks at you Another.
Speaker B: Should I do the usual exams.
Speaker D: Business, not pleasure.
Speaker C: I thought your business was pleasure.
Speaker D: That's right. Also turn your etiquette setting to 95% as opposed to 20.
Speaker B: Just like see sir? British as a joke. It's like, as you wish. My mouth.
Speaker D: I'm like, watch it. I'm gonna patch it with you next time. Sarcastically turn you into a whole plate.
Speaker C: It's a good robot turning into.
Speaker D: I apologize for the damage I've caused to the ship through the miseducation of our. Of our drawing.
Speaker C: I understand, Captain.
Speaker D: See, this is why I never got married. I'm a bad influence on everything.
Speaker C: Break the tension. She might be looking for that.
Speaker D: Maybe that'll be a bad day for humanity.
Speaker B: No, that is it.
Speaker D: It's funny looking through this book. So I was like, this is the simplest system ever made. It's like the most brass tacks, like get her done.
Speaker B: It's just a good system.
Speaker D: It's great. Like I would say this would be a great system to like introduce people to. It's. It's harder on your part because you have to like negotiate with everyone. But for first time players. That might make it actually really easy.
Speaker B: To run dungeon world. Basically.
Speaker A: Yeah.
Speaker D: Because it's Actually less complex to run a character in the dungeon world. Dungeon world's like, like, not like overly complex, but for your first time. It's like skills and like there's two tiers of skills. Like, this is like, no, pick two, pick two play.
Speaker A: Yo.
Speaker C: This will get you what? Okay, put on level.
Speaker D: Six.
Speaker A: No others. 30, 40, 50, 70 XP.
Speaker D: For what?
Speaker A: To fully max out.
Speaker D: Oh, gotcha.
Speaker A: There's six advances. So you. This would be a long play, legit character arch on this and you could get all your skills but two or.
Speaker B: But one.
Speaker D: But if you wanted to break out item sets, there's a million resources for different item sets that would be compatible with this.
Speaker B: Well, then I also have the customized classes where you don't pick your class and you kind of mix and match from.
Speaker A: That would be cool because that's part.
Speaker B: Of the advanced, like, experience. Players can do this.
Speaker D: Yeah. Here's the baseline to start with to learn to play it. But this is actually maybe the most accessible we played so far. If I was going to introduce new people, this would be a fun one to do.
Speaker A: I think this is probably the best. Probably the. Not that we've played that many sci Fi systems. This is probably the best one so far. Yeah.
Speaker D: Well, it doesn't even have to be sci fi.
Speaker A: Yeah.
Speaker D: It's just. It's just a system.
Speaker A: Yeah.
Speaker D: Because this could have been Wild West.
Speaker A: Well, some of the abilities are more sight like drone controller. I guess that actually might be it.
Speaker D: I see. From a systemic standpoint, like, actually it's pretty universal. You can do a Drax. What's that?
Speaker B: Ghost. If you hold still in a hiding place, someone will find you. You can do a Drax.
Speaker D: I almost made a character with that because I was thinking of drafts.
Speaker B: Actually the same thing.
Speaker A: It's like jumping. And jumping ghost would be ridiculous.
Speaker B: Yeah. End of session question. Did you earn a profit? Yeah, that's actually. Did you. Did we discover something new and interesting about the universe?
Speaker A: Yeah. Well, we have. There's like two of a planet and a space station.
Speaker D: Oh, I guess it is new for us. Everything's new. We are babies.
Speaker B: Did you overcome a difficult challenge or dangerous adversary? The dice. Yeah. You guys almost died.
Speaker D: I was like, oh, the first fight.
Speaker A: Raider and the fighters were dangerous. Yeah. Yeah.
Speaker D: But I think we did some unique stuff to get around it.
Speaker B: Y nice old man almost killed you. I was like, oh, this might be short.
Speaker D: Seriously, that was like 6:1 for the first.
Speaker A: Yeah.
Speaker D: 10 minutes.
Speaker A: No, that's it.
Speaker B: 3 XP. Did we own a profit? It's a New one. I'm done.
Speaker D: Thanks for running, man.
Speaker B: Yeah, that's pretty seamless.
Speaker D: Yeah.
Speaker C: I gotta get up and get mine done.
Speaker A: And then next week to Steve. Did you want to do that, or.
Speaker C: I'm not comfortable trying to lead anybody on that one. If y' all want to learn with me.
Speaker A: That's the. That's the. I mean, if you want to.
Speaker C: No, I mean, this is part of the extreme. It's like, all right.
Speaker A: I think it's like that.
Speaker C: But as far as, like, an actual judicial.
Speaker D: Almost.
Speaker B: Okay.
Speaker C: We got the rules. Oh, you found a candy bar wrapper and you want to craft immensely. It's like, I understand what they're trying to do.
Speaker B: Yeah.
Speaker C: But understanding the rules to get you.
Speaker A: To do it.
Speaker C: Without cheapening the whole system.
Speaker D: So I'll work on mine and see if I can get it to an alpha state. But I really would like to have NEST back.
Speaker A: Yeah.
Speaker D: For that, though. Well, when you. I mean, it'll be like, pretty alpha.
Speaker A: Science. What do we do? I need a GM next session. Or do you want to do a neck or dirty? Do or did either sleeve or fall?
Speaker D: Yeah, take a look.
Speaker C: I've got some different flavors of Shadowed Up. That would probably be fun.
Speaker D: Oh, it's pretty random right now. I hope my quality away think.
Speaker B: Yeah, I'll put. Look, I might be able to as well. We'll see.
Speaker D: Okay, I'll think about it, though. Let's do it for you.
Speaker A: So. Yeah, let's set. I would say Tuesday, maybe. I was gonna say Wednesday. Does that work for. To make a decision by Wednesday?
Speaker D: Yeah, I'll look at. Because I've been putting stuff in a chamber for, like, months. Just adding stuff that would be useful to, like, do.
Speaker A: Yeah. So we'll do Wednesday. You guys decide, I guess, that you have something. And if not all.
Speaker D: When is best?
Speaker A: Not till August. August 13th.
Speaker C: I think the next session.
Speaker B: Because in two weeks, Mike should be up for the weekend.
Speaker A: Yeah. So the August. The week before is back.
Speaker B: Yeah.
Speaker A: Yeah, that's the weekend before he's back. So August 2nd. I think it's August 2nd. Or it's August 1st. I don't remember.
Speaker B: August 2nd.
Speaker A: Saturday. Okay. Yeah, so Mike will be here. So we'll do first session. So we'll do pizza and ice cream cake. Yeah, pizza, ice cream cake. And then I'll run a Dave, second edition. You guys are all goblins. You'll need 10 names. Yep, you'll need 10 names. And you're all insane.
Speaker B: Insane Goblins.
Speaker A: Yeah, you're. You're.
Speaker D: You're.
Speaker A: The like Warhammer Goblins. Warhammer over like Warcraft like two goblins. Not the new one. Not the World of Warcraft goblins. But like you're like. Yeah, you're. You're crazy.
Speaker B: The two that were the sappers.
Speaker A: Yeah.
Speaker B: Yes.
Speaker A: That kind of like you're like you're.
Speaker D: You're massively inbred.
Speaker A: You just don't. Don't care. You have your job from the Goblin King that you got to get it done.
Speaker B: Let's go.
Speaker A: But we're doing nave. Yeah. Second edition. Simple. Pretty simple. 20. Pretty simple.
Speaker D: Would you want to try to do a pre alpha of mine the first week that Wesley.
Speaker A: Yeah. Yeah. I mean that's. I mean that's going to be up to you guys.
Speaker D: So we want to fit it in where it doesn't mess with our storyline.
Speaker A: That we're already working on because. Yeah, I mean that's basically is. Wes is here for one session and then he's gone again either for one week or two weeks. We got to click on the schedule thing up. Okay. Gen. Yes. That's gonna. That's more on you guys if.
Speaker D: Well, some at the point now whether I'll have enough time to have like a pre alpha weeks out. So it can be whenever after that. How much time?
Speaker B: Yeah, we do. He's back for one week and then I do another one shot or something else and then he's back.
Speaker A: Yeah. So the 16th and 30th are West Sessions.
Speaker B: The 9th and 23rd.
Speaker A: Oh, that's right. Yeah.
Speaker B: One shot.
Speaker A: Yeah. So that. I mean that's. That'll be up to you guys. And if you want to.
Speaker D: There's no pressure for me. It's like.
Speaker A: Yeah, that's why you guys need to figure it out. Whether we do Vel riders or your profile consistent.
Speaker D: It'll be entertaining.
Speaker C: Everything has to start at the mid.
Speaker D: It does.
Speaker A: Yeah. So yeah next weekend we'll decide who's doing that by what like Wednesday. Either say yes or on no.
Speaker D: Roger that.
Speaker A: Awful. Decided. I might throw that. I have a. There's another system and it's called Maze. This. You get one dice but you're. You're either. There's four classes and depending on which class you are is which die type you get. So like if you're like the. There's here's D4, D6, D8, D10 depending on your class and that's like how much like ultra magic you can do based on your like diet. It's a pretty interesting system and I need to look and see when it was made because I think that's might be. That's a good chance that's where the dark or the fear came from for Dagger Heart. I don't know if you guys have done any of the. The GM actually has a resource he gets when players roll or right. They either fail or they roll with fear. He gets a fear and then he gets to go and it's a resource he can use to like do extra stuff with the monsters or the environment. But the mazes system has something kind of like that and then sesh. Let's see September. That's quite a ways to go. It's not that far away but there is a. Basically four session block. And then this is actually. Yeah. September and October. Yeah. I may. I may bust out Daggerheart for that. It'd be fun to try Daggerheart seems really cool.
Speaker D: So. Yes. I like. Pretty easy.
Speaker A: Yeah. So I mean if. If you guys could do 16 and 30. If maybe for.
Speaker B: Yeah. I could run Dragon Bane on one of them.
Speaker A: Just one shot.
Speaker B: Yeah, I'll one shot for it. It would be a good test. And then it would just be pre generated characters that came with the box.
Speaker A: Fun.
Speaker B: That would be a good test to see how it feels.
Speaker A: How bad is that? It's gonna be fun.
Speaker B: Should be. I'll wake up. Oh right.
Speaker A: I don't remember which one that was on.