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savacola:campaign_one

Campaign One

Session 0.2024.08.24

Audio Recording and Text Transcription

  1. Consume / Contribute
  2. Define the setting - Savacola (Weird West)
    1. Moons
    2. Calendar
      1. Roll for starting month and day
    3. What happens when you die?
      1. I'm thinking roll last breath?
    4. What happens when you max your weird out
  3. Name the two railway corporations
    1. Railroad is controlled and defended by these two powerful corporations
  4. Name the territories
  5. Name capitals
  6. Define / Roll relationships with adjacent territories
    1. Roll d6: (1-4)Neutral, (5)Allies, (6)Hostile
  7. Define what kind game we are playing
  8. Define what kind of characters we are playing
  9. Weird Weird West System overview
  10. Create Characters - Weird Weird West
  11. Pick starting territory
  12. Sample combat and dealing with trauma

Session 1.2024.08.31

1866.07.08

The party arrived at Blackrock Gold Mine to fetch a wagon load of gold ore for Emil to pay their debt. They scouted the area finding fresh tracks of a small child and dried blood that was not to old.

Delving into the mine the party found the first mine cart full of ore and moved it back to the cart to unload it. Following tracks deeper into the mine they crossed over a cave pond and river to find the second cart and on the way pushing it back they encountered a couple Tunnel Critters, which were quickly killed. Once that cart was back at the entrance the part ventured in once more following a different track where they found another cart and a lot more Tunnel Critters, a feirce fight took place with the party claiming victory with some wounds. They got the cart back to the entrance and then made camp for the night.

1866.07.09

During the night Anthony was tossing and turning with a bad dream, which he told the party about. The dream was a small child with cat eyes and four large canine teeth protruding from its mouth staring at him in the dark.

Odri investaged the bed they had found earlier and discovered it had been disturbed since last he looked at and there was fresh blood on the linens.

The party ate a quick breakfast and head back into the mine to look for more gold ore and found another cart deep in the mine. Near the cart was a bunch of Critter eggs and as the party started to push the cart it let out a single loud metalic screech. After a brief silence the sound of many larger scurrying feet began rushing towards the party and a race to get out before being run down by a much larger Tunnel Critter was on.

Pushing the cart with all their strength and speed the party rushed along the track. Doc threw a lantern to block the big critter but lots of normal ones began pooring out of the wall tunnels. Jacque and Doc started shooting them while Odri, in a panic, was keeping the cart moving. The party regrouped and started pushing the cart across the pond track when a gigantic Tunnel Critter surged out of the depths and slammed into the rail bridge, almost knocking the party off. They pushed faster and made it on to solid ground before it could strike again. All the noise awoke the mines denzines and hoard of Critters was rushing towards the party as they frantically loaded the wagon. Doc and Jacque had to start shooting and they got a gun powder keg ready as a last resort.

With ammo getting low and nearly being overrun, Doc lit the keg, with a mighty kaboom and a cloud of smoke the keg exploded. All that is heard is the frantic sound of ore being tossed into the wagon as the smoke clears you see a few remaining Tunnel Critters running away.

With cart loaded the party is ready to set off for Braveslanding.

Session 2.2024.09.07

1866.07.09

After loading the cart the party talks about what to do and what the little child is, Odri thinks it is a type of vampire. The party decides to explore part of the cave more and finds a cliff that Odri climbs up and is met with a large tunnel critter sleeping in a pool of water. Odri is able to sneak up and stab the critter in the brain killing it, but gets stab in the leg by the critters death throes.

Jac tosses a rope up to Odri who anchors it to the large critter and Doc starts to climb, but slips, falls and twists his ankle. Both Jac and Doc climb up to see what Odri found and everyone wades into the water scooping up gold nuggets. They end up collecting 14lbs worth of gold nuggets.

Exploring deeper they find a water fall and behind several flat grey, gold speckled mushrooms which have some sort of magnetic properties to them Doc harvests one.

Jac and Doc lift Odri up the water fall and sees that it connects with the the area they explored already.

The party turns around and heads back to the ladder the party found and Odri climbs up to find the trap door closed, trying to open it makes a lot of noise and a large tunnel critter appears, it gets blasted but lets out a loud screech and the sound many feet rushing grows louder and louder. Doc climbs up and as Jac is climb up, Doc fires down at the critters but hits Jac in the shoulder, almost knocking him from the ladder. As they rush out through the main room they hear a little child laughing and Odri gets the sense of being watched.

They set off in the wagon and Doc patches up Jac and Odri. Around 2pm they come around a bend and are stopped by Scalp, who wants the gold ore, after some negotitions the party agrees to help Scalp steal the wagon when it leaves Braveslanding. Scalp gives Odri a knife.

That night during Odri's watch they are attacked by a pack of Cemertary Wolves, several are killed before the pack scatters leaving the party and horses unhurt.

1866.07.10

The party arrives back at Braveslanding around 10am.

Session 3.2024.09.21

1866.07.10

The party delivers the wagon of ore to a guarded barn and messenger is dispatched. Odri takes care of the horses and Doc and Jac head to Bob’s Saloon for breakfest. Odri arrives and Jac gives him whiskey. Aftewards the party heads to the carnival to play some games. Jac and Odri both win rare taxidermy masks. Jac's is a lower face wolf and Odri's upper face mask of a Hypnocat

Next they went shopping at Kraft Mechitile and Jac was able to barter for two shotguns and five sticks of dynamite. Odri got a lighter in exchange for two days laber at Kraft, sun up to sun down.

As party is heading back to Bob’s Saloon, Jac was attacked by a kid(Felix) screaming, “you killed my pa”. Jac subdues him and the wind starts to pick up around the kid and Doc knocks him out. Jac carries him into the saloon and puts him in a chair and ties him to it. The party plays poker while waiting for the kid to wake up. Once the kid wakes up they interrogate him and learn is dad was a bandit and his mom works in the fields. Doc gives him money and made him promise to listen and be an informant for the party. Jac cuts him lose and heads to the bar.

The party hangs out in the saloon until time for the puppet show. Doc heard ranchers talking taking about their livestock being drained of blood and overheard some of Emil's men talking about escorting the wagon and that Black was going to be leading them. They are leaving in four days.

Off to the puppet show, which was the classic The Adventures of Sheriff Buck and the Bandit Bunch

It's 7am of 1866.07.11 and you are at Budget Bunkhouse and a messenger from Emil, Happy arrives with Odri's map and another job. “Do this and debt is paid.” Find out what is killing the livestock.

Session 4.2024.09.28

1866.07.11

A messenger from Emil, Happy arrived with Odri's map and another job to find out what is killing the livestock.

Odri went off to work at Kraft, Jac went back to sleep and Doc went looking for help and found Gerod a retired monster hunter, turned farmer.

Odri wakes Jac up around noon and they arrive at Bob’s Saloon a few mins before Doc arrives. Odri shares what he learned from some ranch hands about the vampire and Doc tells them about the retired monster hunter.

Jac and Doc head to the ranch out east, about 30 mins away. They find a cow corpse and no tracks. Doc does autopsy on cow and discovers no rigor mortis and a paralyzing toxin is present in its blood.

Odri ordered 60 silver bullets, silver coating for his knife, and getting his gold ore convert into nails. Order will be ready morning of the 13th

Doc and Jac arrive back at town around 6pm and meet Odri at Bob's. Odri's map is marking a location with a poker hand. The party went to the carnival's play and firework show for the carnivals last day. Odri talked to Anthony and learned he will be taking a wagon train to Phantombank, leaving on the 18th. Anthony wants to move to Phantombank and start his own transport business. Learned about the history of Nightmoure from Anthony

1866.07.12

The next day Odri off to work. While Doc and Jac are at Bob's a woman came rushing in screaming her husband has been murdered. Several people rush out. Doc and Jac arrive, Doc immediately investigates, the husbands throat was slit and head has be skinned. He was not killed there.

While still investigate, they hear a child screaming and rush over and discover a woman's body with the same injuries as the other body.

Session 5.2024.10.12

1866.07.12

7am While the Doc was investigating the second body Frank, Braveslanding's enforce arrived and assigned folks to take care of the bodies. Doc, asked him questions, learned they have some sort of deal with Giggles and to leave it alone.

Odri and Jac share some banter on the way to stable. Doc and Jac ride out to the ranch and Odri heads to Kraft

8am Doc and Jac arrive at the ranch and see the ranch hands prepping to trap and kill what has been killing their cattle, which started about two weeks ago. Jac and Doc find tracks in the mud and follow them for an hour, they appear to be heading in the direction of Blackrock

12pm Doc and Jac setup and wait for night.

Odri, met Bull, who got teleported from the Grimpeaks by a Chittering Dust Devil while searching for gold. Bull tells Odri about Eerie Echoes and sleeping ghosts seen and heard in the caves.

2am, back at the ranch, a cow collapses and the hunt is on. Jac spots movement low to the ground, shoots, and takes the baby's arm off, second shot punches a whole through the its torso. It turns invisible and runs for the fence. Doc manages to spot movement and lands a lucky shot. The baby leaps at Doc, claws and fangs extended. Doc gets weird, enters the fade and speaking with the creatures within learns they need fire or a stake to the heart to kill the baby. He returns and dodges the incoming attack. Breaks his rifle stock and tries to stab the baby as it attacks again. He misses and the baby bites into his neck inject paralyzing venom. Jac arrives in time to shoot the baby's leg of forcing it to run away and turn invisible as it got away bleeding. Jac collected the arm and leg, both having inch long claws.

1866.07.13

630am Jac arrives back in town with Doc and takes him to Barber Burns who cleans up the wounds and rebandages them. Jac takes Doc back to the Budget Bunkhouse

7am Odri picks up his order of silver bullets, silvered knife, and gold nails. Jac goes to Bob’s Saloon to get mats for moltovs.

Odri talks to Ramsey, former Palerider, about Doc's condtion and she agrees to come see him.

8am, Ramsey arrives and after examining Doc, decides she can help him if the party is will to fetch a relic from Nightmoure located in the basement of her old house. The party agrees and she touches Doc with golden hands, then tells them he will be fine in two hours.

Jac goes with Ramsey to get his shotgun measured for a silver bayonet, which will be ready on the 15th, along with some holy water.

Session 6.2024.10.19

1866.07.13

Party spent some time prepping and planning to do will the vampire. A messenger from Scalp hands a note to Jac and leaves. The note reads, “12am tonight 10 miles north of town along the river. Your ore friend”.

The party rides to the ranch, tell the foremen how to kill the vampire. They follow the trail for a while and confirm it is heading towards Blackrock Mine. The party makes some plans to kill the vampire.

They party rides for the meeting point going around Braveslanding arriving early. They meet the messenger, Bubba, who takes them to the real camp to meet the rest of the gang and Scalp. The party has dinner with Scalp and discuss the plan of attack.

1866.07.14

4am early in the morning, Bubba wakes Odri so they can ride to the ambush site. Bubba shares some stories of her time with Scalp and her least favorite place, Lawless Pass and her favorite Tornwater. Around 11am the rest of the gang arrives and setups.

An hour later the ambush is on. It is going well, but Black has been raising undead and is keeping the horses moving. Odri has jumped on to the gold ore wagon. Doc is attacking the front wagon and Jaq is shooting people. Scalp's gang has lost one and the wagon train has lost four. Its turned into a galloping gun fight.

Session 7.2024.11.02

1866.07.14

Jaq takes out a couple riders with dynamite. Black jumps onto Odri's wagon. Odri stabs him and Black disappears in a cloud of smoke. Odri crashes the gold ore wagon breaking its axel. Jaq, riding Chuckles, charges towards Black, almost dodges between wagons, but him and Chuckles get knocked down. Jaq rolls and comes up shooting, kills Black's horse and then Black. When Black dies the necro'd horses crash to the ground and the few remaining gaurds surrender and are escorted away by Bubba and couple others.

Gold ore is moved to another wagon and Scalp and the party take it to the Yahto River. Scalp offers them a ride to Phantombank, but they head back to Braveslanding to finish paying their debt to Emil. They ride south avoiding Braveslanding and setup camp. Doc gets weird and consults with Zastak about the items they took from Black, Royal Voice and Tinted Beauty.

Quite night

1866.07.15

Arrive at ranch mid day and talked to Diamond, the ranch foreman, its be a quiet two days. Head back to town. Jaq picks up his new silver shotgun bayonet and holy water bandoler from Smite Thee Blacksmith. Head to Bob’s Saloon to get moonshine. Odri buys lamp oil and fuses from Kraft Mercantile. The party builds moltovs.

1866.07.16

Downpour, Humidity 96%, Temp, High: 28.6c (83.5f) Low: 17.4c (63.3f)

4am sunrise Party heads for Blackrock Mine Gold. Scouting Jaq discovers fresh distrubd dirt near a unique tree, digs it up to find a chest with 4 cans of corn and a leather [Dice Cup] seared with runes and skulls.

1866.07.17

Rain, Humidity 92%, Temp High: 27.6c (81.7f) Low: 15.7c (60.3f)

Continue through the night arriving at 1am. Look for the vampire but don't find it. Doc spreads ashes on floor. The party starts fire in corner with the horses behind them. Odri makes an alarm string.

3am Doc is on watch. Hears a mine cart squeek. Turns and spots the vampire baby as it starts to leap at him. Throws a moltov hitting in the face. The on fire vampire lands on Doc and starts clawing. Doc starts stabbing with his stake and throws the baby vampire to the ground. Jaq and Odri wake up just in time to see the flaming vampire land on Doc, get thrown to the ground and its flesh turn to ash.

The party collects the proof of death and sets out for Braveslanding, arriving at 12pm, covered in mud and soaked to the bone.

Session 8.2024.11.09

1866.07.17

12pm Rain, Humidity 92%, Temp High: 27.6c (81.7f) Low: 15.7c (60.3

The party arrived at Braveslanding in the rain and covered in mud. They delivered the vampires skull straight to Happy who was pleased it was killed but not about having the skull tossed in his lap. He marked their debt with Emil as cleared and told them to visit Babyface in Phantombank if they want to do more work for Emil.

Off to Bob’s Saloon to dry off, warm up, and eat some food. Next Jacq and party went to the Blacksmith to collect his order and talk to Ramsey about her job and Nightmoure. Ramsey's was convinced to come along and the leave date was set for the 20th. Odri spent the time with Ramsey learning the craft of blacksmithing.

1866.07.20

Before dawn on the day of leaving the party met Ramsey on the shore of the Yahto River, where Doc and Odri joined her in a circle of Belenus Lugh Mithras and received the Blessing of Mithras.

1866.07.21

Drizzle with 91% humidity and temprature between 30.3c (86.5f) to 15.5c (59.9f)c Traveling and Doc sharing stories with Ramsey

1866.07.22

Rain with 93% humidity and temps between 28.8c (83.8f) and 16.5c (61.7f)

Attacked by bandits during the witching hour. Doc kills two and gets shot. Odri has a knife on his throat. Jacq stabs one under the ribs and takes their gun. Ramsey's flashbangs and kills two. Ramsey ask the last bandit if they've had enough, they hesitate, and Ramsey shoots them in the face.

1866.07.23

Drizzle with 98% humidity and temps between 32.8c (91.0f) and 14.3c (57.7f) Ramsey spots a veil creature prowling around and is able to quietly awake the party. Doc gets weird and visits Zastak to learn about the creature and learns how to find doors to the Stygian Library.

You are all mounted, Ramsey draws her rifle, whispers iis, to Polaris and they streak off at a gallop towards the Tormey Mind Devourer.

Session 9.2024.11.16

1866.07.23

Ramsey, on Polaris, bolts off at a gallop, taking a wide arc around the Mind Devourer. Doc follows. Jac rides straight at it with Odri close behind. Jaq fires and Chuckles get swatted by a heavy tentacle sending Jaq and Chuckles to the ground. Odri fires and Knox gets hit by a heavy tentcle sending Odri and Knox to the ground. Ramsey and Doc are firing rapidly at the Mind Devourer as it begins to drag Jaq towards its mouth. Odri cuts one tenacle and Jaq shoots the other. More silver and consecrated rounds land and the Devour tries to run, gets chased, and shot down.

Ramseys builds a pire, carves a symbol of Mithras into its body. It burns and turns into ash at a much exlarated pace. Doc spends time mending the horses and party members.

1866.07.24

Wake up to Rain with 96% humidity and temprature between 28.6c (83.5f) to 16.3c (61.3f)c Spend the day travel to within a mile of Nightmoure before making camp. That night, during the witching hour, the camp is attacked by seven Hell Hounds. Several party members got bit, so Doc spent several hours treating everyone.

After a short rest and a quick meal the party rode to within a hundred yards of Nightmoure and made a quick plan of Doc riding through the center of town draw the Spectres away while the rest of the team, on foot, makes for Ramsey's old home.

Doc enters town singing, and almost imediately the angry screaming of hundreds of Spectres is heard. Doc urges Mayday faster and they are soon galloping through the center. Nearing the town center, Doc sees a two story house on the corner and its upper windows blink like eyes, long spindly arms sprout from the sides and it begins to stand up on several spindly spider like legs.

Meanwhile, Ramsey leads, Jaq and Odri to her old home. Everything is fine until they get near Ramsey house and a clown, dressed in Giggles' Traveling Circus attire steps out of a house close by, yells and starts shooting at them. Jaq rushes the clown, yelling at Ramsey and Odri to get to the house. One clown tries to run for it out the back and Odri shoots him down. A pair of large clown twins come rushing out towards Jaq. Jaq fans the hammers and moes them down and then gets hit from behind as several specters begin appearing from all the noise. Jaq lets out a loud whistle, calling for Chuckles and begins sprinting for his horse, jumps on and begins leading a fast growing cloud of specters away.

Ramsey comes running down the stairs and her Odri head out the door, hear heavy stomping and see the roof of a house moving towards them.

Doc, urges more speed from Mayday, as the house begins to chase. Doc tosses a lit Tillers Delight over his shoulder. Seconds later a satify boom is felt and a deep voice calls from behind, “Run faster little human, I like fast food.” The house nearly catches Mayday, but thanks to two very well thrown holy waters blinding it Doc is able to escape.

Ramsey and Odri dash across the street and out the back of her old blacksmith and avoid getting spotted as the move house settles down. They make safely out of Nightmoure thanks to Doc, and Jaq.

The party reunites and discusses what do next. Ramsey is going to delivery a report to The Church about the large demon house and promises the party will receive a boon of The Church as reward for helping a Palerider.

It is around 9am.

Session 10.2024.11.23

1866.07.24

Wake up to Rain with 96% humidity and temprature between 28.6c (83.5f) to 16.3c (61.3f)c Ramsey cooked breakfast and the party decides to head north to Spotted Spider Woods Logging Camp to get supplies for the journey to Odri's map marker and Ramsey will continue north catch a train to the Fortress of Light to deliver her report about Nightmoure and notify The Church owes Jaq, Odri and Doc a boon. Odri is also sending a letter to his parents with Ramsey

1866.07.25

Drizzle with 95% humidity and temprature between 32.2c (90.0f) to 13.7c (56.7f)c Quiet day of travel. At night while Jaq was on watch he discovered a cabin hidden in a dense clump of trees and vines. Singsong, word salad, giberish could be heard coming from inside. Jaq snuck up a stole the bowl of eggs that was outside next to a rocking chair. Ramsey cooked them up in the morning and Jaq left the bowl hanging from a stick near their camp.

1866.07.26

Quiet day of travel. Crossed the Taa River Arrived at Spotted Spider Woods Logging Camp around 8pm Odri and Ramsey take care of the horses and Doc and Jaq head into Kitty's Cantina

Ramsey walks up to a table of people and tells them to move. They stand and a fight is about to start, but then all their faces go white and they scurry away to the opposite side of the cantina. Servers are quick, courteous, a bit scared of Ramsey and the rest party, now sitting a freshly wipped and clean table. No doves come by to solicit their services.

Doc gets really drunk and the party heads to the Church of Lugh to sleep for the night.

1866.07.27

Rain with 93% humidity and temprature between 32.6c (90.7f) to 18.2c (64.8f)c Wake up at 6am. Doc gets his hang over removed by Preacher Bass. Party heads back to Kitty's Cantina for breakfast. Odri gets some spotted jam. After breakfast party heads to the Needy Tree General Store to purchase their supplies. Odri purchased some spotted bug repellent.

Before the party parts ways with Ramsey she says, “Come see me in Braveslanding, Sun and Moon will need new homes.

On the road again and half the day travel a horrible howling sound pierced the air. Bursting out of the trees, a pack of horror talons race after the party. They let some lead fly striking the pack leader, it seemed unphased. A moltov was thrown on to the road and the talons jumped it. Odri recalled tribal stories of braves riding into battle on them, wierd whispers tell him to do it. Odri stops his horse, gets down, and starts walking towards the fast approaching pack leader. It leaps, bitting into his shoulder at the same moment Odri's wierd is unleashed. Odri is thrown, rolls lays still. Jaq and Doc keep gallopling, thinking Odri's dead. The other talons break of pursuit to head to Odri's body.

The pack leader trots up to Odri, grabs him by the back of his clothes and begins running after Jaq and Doc. The pack follows yipping.

Session 11.2024.12.07

1866.07.27

Rain with 93% humidity and temperature between 32.6c (90.7f) to 18.2c (64.8f)c High noon (12)

While galloping, Jaq looks over his shoulder and sees the pack of [Horror Talon] following them at a trot. One is carring Odri in its mouth. Jaq shoots and his bullet glances off its head. Doc fires and misses. The pack turns and heads into the woods with two remaining behind. Jaq and Doc charge them on horseback. One leaps at Doc, he throws a moltov hitting it in the chest and avoids getting knocked off. The other leaps at Jaq, who fires his shotgun hitting in the face. It runs away.

Doc and Jaq follow the trail for 2 hours and realize they are being lead in a circle. They continue for another hour and find Odri in the middle of the trail with one of the talons sitting on the other side. Doc approaches cautiously, as he is watched intently by the talon. Doc spends an hour working on Odri in the rain with the talon watching. Odri regains consciousness and hears a deep voice, like venom's voice from the movies, in his head asking if desna is ok.

Odri learns the pack of talons was asked by [Nanook] to serve Odri and they agreeded to. The pack leader Lapu introduces the other talons as Tahoma, Chogan, Kitna, Mosi, and their pack name, [Swiftcrest]. Lapu ask Odri if Doc can work on Chogan. Doc agrees and begins removing lead from its face. Odri ask Jaq and Doc about his horse and Lapu says, “Tahoma find, come back”. Jaq sets off following Tahoma to look for Nox. Jaq returns four hours later riding Nox with Chuckles in tow. Odri is already asleep with Lapu standing over him. Doc and Jaq setup their tents and go to sleep.

1866.08.01

Rain with 90% humidity and temprature between 25.3c (77.5f) to 18.6c (65.5f)c Morning comes with rain and a fresh deer carcuss waiting for them. The party talks about what to do next and plans for the future now that they have a posses of talons.

1866.08.06

Five day fast traveled to Odri's map marker.

Session 12.2024.12.21

Audio Recording and Text Transcription

Five days fast traveled to Odri's map marker.

1866.08.06

Around 2pm, in downpouring rain, the party arrives at a 10ft wide sinkhole in the ground wth water running into it. Lapu uses his body to make a ladder for Odri and Jaq to climb down. Odi finds a tunnel the water is flowing down and secures a rope, and slides down. Followed by Jaq who goes slower. Odri almost slams into a rusted portcullis after sliding over 20ft on a 60 degree slope. Jaq arrives shortly after with a lantern.

After some investigation, Odri and Jaq end up breaking and bending bars to form a hole in the very rusted porticullis. They proceed into a small, 10x10ft, room with a grinning skeleton painted on the ceiling and scuplted skeletons in the corner holding the ceiling up. Walls of black and white marble. Floor of a single slab of a purple and white geode. Two doors lead deeper in, west marked with runes, east covered in gems. Odri proceeds in to the room and four three foot tall clockwork spiders come crawling out spitting aciding from gleaming fangs. Odri and Jaq dispatch them and go get Doc to join them. Doc examines the rune marked door, gets weird, and learns door will take some thing when you pass through.

The party proceeds through the east door into another 10x10ft room with beetle carcasses plastered into the ceiling, wall papered walls with golden crowns and a floor of water with undead river trout swimming around and sevaral 2ft diameter pillars awkardly placed. A west door with runes and a south door with gems. Odri starts jumping across using the pillars almost falls in but ends up losing a boot to the ravenous trout. Jaq and Doc following with Jaq losing a boot and Doc half a boot.

They enter a much larger room filled with water, stairs lead down in to the water. A green glow is seen deep in the water on the south wall. Odri swims for it and finds a maw filled with rose thorns, which is about 7ft long and just wide enough to swim through without getting stab if you're careful. Odri swims through, getting scatched and feels a thud reverbate through the water. Odri falls in to a dry unlit 5x5ft room. Jaq and Doc start to swim down. A giant croc grabs Jaq, Doc manages to shoot it in the eye, releasing Jaq. Doc swims for the surface and Jaq swims for the green glow. Doc bearly makes it back to the stairs and out of the water. Jaq swims hard for the open, makes it in just as the croc slams into the wall. Jaq tumbles into the room with Odri. Jaq, with Odri's help, tend to his wounds as best they can and proceed throug the wood door.

They enter a very large room, with obsidian ceiling, quicksilver walls, wood floor in geometic designs. The room is filled with gold, art, artifacts and mummified bodies in various poses. A large throne, carved from weathered bones of a long-dead beast, its structure a blend of rusted iron, desert wood, and tanned leather. The backrest is shaped like the jagged spine of a giant creature, its vertebrae standing tall and sharp. Weathered spurs and worn holsters hang from its sides, dominates the far wall and sitting on this throne is Or'Zean, draped in a patchwork duster made of tattered souls and scorched leather, his skeletal form glows faintly with the greenish shimmer of desert phosphorus. A wide-brimmed hat, worn and riddled with bullet holes, shades empty eye sockets that blaze with an eerie, amber light. His bony fingers grip a weathered staff fashioned from a lightning-struck yucca, adorned with rattlesnake vertebrae and carved runes that pulse faintly.

Or'Zean welcomes Jaq and Odri in a booming, raspy texas accent. They talk for a bit and Or'Zean agrees to bring Doc, who has to play poker for his life with Odri and Jaq and they each only have two chances to beat Or'Zean as the cost. Doc appears more talking is done and Or'Zean heals them and gives them each a [Ring of the Ethereal Steed].

A very nice poker table rises from the floor, everyone sits down and Or'Zean provides 1000 year whiskey bottles for each. Play commences, Jaq wins the first hand, Doc wins the second hand, Odri loses the third hand, but wins on his last hand. The party surives poker and each member is granted a prize from Or'Zean.

Session 13.2025.01.11

Audio Recording and Text Transcription Converted Weird Weird West characters to Everywhen

1866.08.06

Or'Zean told Odri how to unlock the power in the Scrochis tokens and he was able unlock one of them. Or'Zean offered to become a patron if the party lets him out of his prison by destroying six obelisks.

Jac got Echochart Doc got a Hearthstone Odri got The Sovereign Key

Or'Zean gave Odri a clock work pigeon, named Horologum, to collect knowledge and communicate with him.

Session 14.2025.01.18

1866.08.06

Rain with 99% humidity and temprature between 27.8c (82.0f) to 16.4c (61.5f)c Left Or'Zean's prison and road the talons through the night.

1866.08.07

Thunder Storm from the east, with 95% humidity and temprature between 29.4c (84.9f) to 15.9c (60.6f)c Stopped for breakfast, rations and deer. Odri unlocked and bound his second coin. Rode all day and night.

1866.08.08

Drizzle with 96% humidity and temprature between 26.3c (79.3f) to 13.8c (56.8f)c Arrived at Rattlecity mid morning. Doc puts the party up in a luxury tavern, the Swinging Fist. The party heads to the spa to get cleaned up in private baths. Jaq orders a dove, Nora, and goat for Odri. Doc has whiskey and cigars brought for everyone. Odri spends bath time with Nora, a goat, and lots of whiskey. After bath time, drunk Odri sets the goat free and spends the rest of the day in his room with Nora. Nora has tailored clothes, food, and whiskey, brought to the room for Odri and she listens intently to his tells of adventure and makes sure he his happy and taken care of.

Doc and Jaq finish getting cleaned up in the spa and then head to In Stiches to get new cloths and then eat lunch, check the with Vincent to make sure Odri made it to his room and then head to Buckaroo's to look at armor options. Jaq learns that the Spanky's silver supplier's mine has had some trouble with the silver in the mine.

1866.08.09

Rain with 98% humidity and temperature between 27.4c (81.3f) to 17.0c (62.6f)c Odri wakes in Nora's embrace, with a massive hangover. Nora leaves, to fetch Priest Francis. Priest Francis heals Odri's hangover. Odri gets dressed in his new suit and Nora escorts him to breakfast where he rejoins Doc and Jaq.

Session 15.2025.01.25

1866.08.09

Rain with 98% humidity and temprature between 27.4c (81.3f) to 17.0c (62.6f)c

Breakfast at Swinging Fist Saloon

Party heads to Fable and Fiction book store. Odri buys some books. Jaq buys 3 of 5 Dove and the Desperado for Or'Zean

Party heads to Maple & Co. Odri buys a global and poster map of the world, map for grimwater.

Party heads to Buckthorn's Guns & Gear. Doc buys a silvered calvary saber, Odri buys a regular calvary saber.

Party heads back to Swinging Fist Saloon for dinner and one last night in luxury. Its fight night at Swinging Fist Saloon. Odri signs up for a fight after encouragement from Doc, Jaq, and a kiss on the cheek from Nora.

Odri has an intense boxing match, inspired by Nora and insults hurld by Jaq at his opponent, wins by knock out.

While Odri was fighting Jaq shared his plans with Nora and successfully requirted her. For now she will stay in rattlecity and gather information

Odri spends one final night with Nora

1866.08.10

Rain with 95% humidity and temprature between 24.4c (75.9f) to 14.7c (58.5f)c Nora and Odri say goodbye The party boards the train bound for the fortress of light

Edited Meta.AI Generated Story

The rain-soaked streets of Rattlecity were always at their most unforgiving in the late summer months. On this particular morning, 9th of Mudflow, 1866, the humidity hung heavy in the air like a challenge. Odri, Jaq, and Doc had gathered at the Swinging Fist Saloon for breakfast, the smell of bacon and freshly brewed coffee a welcome respite from the dampness outside.

As they ate, they discussed their plans for the day. Odri had a hankering for some new reading material, so they headed to Fable and Fiction bookstore. The shelves were stacked high with dusty tomes and leather-bound volumes, and Odri's eyes widened as he scanned the selection. He picked out a few titles that caught his eye, while Jaq purchased three copies of “The Dove and the Desperado” for a mysterious acquaintance named Or'Zean.

Their next stop was Maple & Co., where Odri bought a beautiful globe and a poster map of the world. He also picked up a detailed map of Grimwater. Odri, meanwhile, had his heart set on a new saber, and he found the perfect one at Buckthorn's Guns & Gear. Doc purchased a silvered cavalry saber of his own.

As the sun began to set, the group made their way back to the Swinging Fist Saloon for dinner and a night of revelry. It was fight night, and the atmosphere was electric. Odri, with some encouragement from Doc and Jaq, decided to sign up for a boxing match. Nora, a beautiful and charming woman, gave Odri a kiss on the cheek for good luck.

As Doc, Jaq, and Nora, waited for Odri's fight to start, Jaq took the opportunity to have a quiet word with Nora. He shared his plans with her, and she agreed to join their cause. She would stay behind in Rattlecity, gathering information and awaiting further instructions.

The bell rang, signaling the start of Odri's fight. Jaq, hurled insults at Odri's opponent to get him riled up. The crowd was on the edge of their seats as the two fighters clashed. In the end, Odri emerged victorious, knocking out his opponent with a devastating combination of punches.

Odri and Nora spent one final night together, the rain pattering against the windows like a gentle serenade.

The next morning, 10th of Mudflow, 1866, dawned gray and wet. The humidity had dropped slightly, but the air was still heavy with moisture. Odri and Nora shared a bittersweet goodbye, their eyes locked on each other's as they parted ways.

With a final nod, Odri turned and boarded the train, Doc and Jaq close behind. The three companions found their seats, settled in, and watched as Rattlecity disappeared into the distance. The train rumbled on, carrying them toward the Fortress of Light and whatever adventures lay ahead.

Session 16.2025.02.08

1866.08.10

Rain with 95% humidity and temperature between 24.4c (75.9f) to 14.7c (58.5f)c Uneventful first day of the train ride

1866.08.11

Drizzle with 100% humidity and temperature between 31.8c (89.2f) to 15.5c (59.9f)c Bandits gallop past Jaq, Doc, and Odri’s passenger car. Jaq, Doc, and Odri move to the dinning car Bandits stop the train. They kill the few gaurds. Bandits rob the two passenger cars. Move into the dinner car. Jaq and Doc shoot down 3. Odri holds up the 4th. The rest of the bandits assault the dinner car. Doc and Odri gun down the leader Bandits flee. Paleriders on gaint dragon flys arrive and capture the rest. Palerider Spades thanks Jaq, Doc, and Odri for their assistants. Puts them in charge of making sure the poisoners arrive at the Fortress of Light.

1866.08.12

Cloudy with 95% humidity and temperature between 25.5c (77.9f) to 18.8c (65.8f)c Arrive at the Fortress of Light. Turn over poisoners to Palerider Spades.

Jaq, Doc, and Odri head to Curious Cartographer. Jaq talks to Lynx about getting some very old maps of Grimwater. Lynx says to comeback in the morning to see what she has found.

Next they head to Oddituriam in search of Odri’s next coin. View some strange exhibits. Doc hears a deck of tarot cards whispering Visit Madame Luna. Doc learns his sister is alive and in the Shadowlands. Learns she is safe and alive for now. Doors to the shadowland are open in the twilight wilds Odri learns that Otis is coming to kill him. Jaq knows, Otis is a hunter for Sable & Sinew Trading Co. Jaq is told to look for Lightning Norris in The Innovators’ Hub

Edited Meta.AI generated story of the above notes.

Last time on Savacola… The sun had just set on the horizon as Jaq, Doc, and Odri settled into their passenger car on the train. The first day of their journey had been uneventful, with only the sound of rain pattering against the windows to keep them company. The humidity was oppressive, but they were all seasoned travelers and took it in stride.

As they chatted and played cards, the train rumbled on, carrying them deeper into the heart of Savacola. But little did they know, their peaceful journey was about to take a dramatic turn.

On the second day, the rain turned to drizzle, and the temperature soared. As they sat in their passenger car, they suddenly heard the sound of horses’ hooves pounding against the earth. Bandits, armed to the teeth, galloped past their window, their faces twisted with malice.

Without hesitation, Jaq, Doc, and Odri sprang into action, grabbing their guns and moving to the dining car. But the bandits were relentless, stopping the train and killing the few guards who dared to stand in their way.

As the bandits robbed the passenger cars, Jaq, Doc, and Odri took cover in the dining car, waiting for the perfect moment to strike. And strike they did, taking down three bandits with precision shots. Odri held up the fourth, and just as the rest of the bandits were about to assault the dining car, Doc and Odri gunned down the leader.

The bandits fled in disarray, but Jaq, Doc, and Odri knew they weren’t out of the woods yet. That’s when they saw them - Paleriders on giant dragonflies, descending from the skies like avenging angels. The Paleriders captured the remaining bandits, and their leader, Spades, thanked Jaq, Doc, and Odri for their bravery.

As a token of gratitude, Spades put them in charge of ensuring the prisoners arrived safely at the Fortress of Light. And so, the three companions continued their journey, ready to face whatever dangers lay ahead.

The next day, they arrived at the Fortress of Light. They turned over the prisoners to Spades, and then set off to explore the city.

Their first stop was the Curious Cartographer, a shop run by the enigmatic Lynx. Jaq was searching for ancient maps of Grimwater, and Lynx promised to have something for him by morning.

Next, they visited Oddituriam, a strange and wondrous place filled with bizarre exhibits. Doc heard the whispers of a deck of tarot cards, and Odri found himself face to face with Madame Luna, a mysterious fortune teller.

Madame Luna revealed to Doc that his sister was alive and safe for now in the Shadowlands. She warns Odri that Otis, a ruthless hunter, was coming for him. Jaq received a cryptic message - to look for Lightning Norris in The Innovators’ Hub.

What lay ahead for Jaq, Doc, and Odri? Only time would tell.

savacola/campaign_one.txt · Last modified: 2025/02/09 13:03 by rabidbaboon