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savacola:campaign_one:session.17

Session 17.2025.02.15

AI Transcribed Audio

Speaker A: Book.

Speaker B: Book.

Speaker A: Yeah.

Speaker B: So very interesting.

Speaker A: If you want to. There's one right behind you Steve. If you want to staple it you can. It's double printed.

Speaker C: Oh would you rather have a close paper clip? Double.

Speaker A: Yeah, it's printed on both plans.

Speaker C: That might work a little better.

Speaker B: Yeah I could double print it.

Speaker A: No, I was. I was curious because since you guys are going to like the innovation hub. I was like what kind of like future tech would be there in like the 1860s or whatever. So I was like what's like the notable inventions from 1850 to 1880s. The typewriter hasn't even been invent. Like it would be a future tech right now where we're at. And then in dynamite. It was just invented in 1866 and.

Speaker C: It was like I could see steam power. Steampunk type items for mining drills.

Speaker A: Yeah it definitely like has that steampunk vibe saying that also stuff like that for a weird west anyways.

Speaker C: Maybe even a steam powered motorcycle.

Speaker A: Well and you guys have seen like clockwork stuff. So like that's kind of like actual working that would make like a ton of.

Speaker C: But not reliable.

Speaker A: Yeah so that would be. But not like the repeating rifle was just was invented in 1860. Like the first successful telegraph telegraph table across was laid across the Atlantic. Apparently they tried in 1858 but it didn't last very long.

Speaker B: It's crazy they did that stuff like that.

Speaker A: But it's like right now you could potentially you would like could see like early light bulbs and that kind of stuff in this innovation hub because that was the light bulb a practical incandescent moon. Edison developed this 1879 and a telephone was 1876. But yeah I was like what kind of like weird stuff like what's going to be what should be like an innovation hub. Photography. Yeah that's. Yeah. There'd be. There would be some flash powder. That's right.

Speaker C: For brainstorming what would be new and upcoming tactile missed in this world IM nation hub. What would they be developing?

Speaker A: What will you come across in in.

Speaker B: The one we're playing in.

Speaker C: Yeah.

Speaker A: Wow.

Speaker B: Sterilization. I think it was like wasn't until like 18 something that someone started to wash their pool of the doctor washing his tools with alcohol and so on way less.

Speaker A: No we got the penicillin's like 50 years away. You know 1928. I remember hearing about this thing you.

Speaker D: Were talking about that was actually a thing.

Speaker B: Yeah, I don't remember my microbiology class. Doctor who started doing it with all new pregnancies and Washing their hands with alcohol. And I was like, mortality rate went down.

Speaker A: Yeah.

Speaker B: And I was like, I just could imagine, like, you're working on a guy and it's like, oh, this lady's giving birth. Hands are like, bloody. And it's like, oh, well, it's just crazy to think about nowadays.

Speaker A: He's just eating a sandwich while he's doing surgery. Yeah. Was that Seinfeld where they're watching Cool.

Speaker D: He's like.

Speaker A: They're arguing over. Because he's offering Jerry a cool man Jerry.

Speaker B: No.

Speaker D: Finally slaps it and it goes up in the air. It goes in the body and the.

Speaker A: Doctors don't notice it.

Speaker D: It ends up killing the guy. Like. Like a way up long while later.

Speaker B: Came up with that, like, put a.

Speaker A: Bunch of comedy writers in her room.

Speaker B: I was like, oh, did Kramer just, like, go and watch those for, like, entertainment?

Speaker D: Well, I think it was the thing where Elaine was dating him and then he was like, they had this thing like, oh, we can get you in. Like, watch the surgery. And Billy didn't really want to date him.

Speaker A: It was kind of like this weird scenario Seinfeld relationship. Oh, yeah.

Speaker D: Yeah. Show the show about nothing.

Speaker A: Right.

Speaker B: Show about unhealthy relationships.

Speaker A: Oh, yeah.

Speaker D: Well, people said they really hated the ending of that show.

Speaker A: And I was like, I thought it was agreed again. They all went to jail, Right? Yeah. How else would you end that? So just don't end it.

Speaker D: To your point. Like, one of the writers in the.

Speaker A: Room probably was like, you guys should just be in jail.

Speaker D: So he goes, let's write it.

Speaker C: I kept waiting for, you know, how they'll drop the series. And it's like, let's do an epilogue of a movie or something. I kept waiting for them to put.

Speaker A: Out one more episode.

Speaker C: Somehow getting out of jail.

Speaker B: That's what I went into jail for, like three years or something.

Speaker A: Yeah. It was like the one Good Samaritan rule or something. Yeah.

Speaker B: It wasn't very long. So it's like, oh, they'll be back in three years. Watch.

Speaker A: You need more extension.

Speaker D: Actually, I have a music.

Speaker A: We'll plug it on this side.

Speaker D: I'm on call.

Speaker A: We did a massive of them still.

Speaker C: Being in the jail cell talking.

Speaker A: Gross.

Speaker D: Yeah, yeah.

Speaker A: People visited who approved that.

Speaker D: But there's nobody gets.

Speaker A: Over.

Speaker D: My battery's probably fine.

Speaker A: Let me look.

Speaker B: George was just golfing in the ocean. Each well shows up and George pulls out a golf ball from a blow the blow hole and saves it.

Speaker A: What's that episode where it's either George.

Speaker B: Or Kramer is hitting golf balls in the ocean. And then I think George ends up saving a beached. Well, because they had a golf ball in the blow hole.

Speaker A: Katrina just rewatched a bunch of those, watched some. I don't remember that one.

Speaker B: Kramer. Hank just said, well, that's a hole in one or something. I like how the episode ends.

Speaker D: What's kind of sad is, like Newman the postal guy, you know, he's kind of bad, but after you watch it for a while, you're like, actually, Newman's more the good guy than they are.

Speaker B: Like, Kramer's probably the most. Because he's just chaotic.

Speaker D: Yeah, yeah, he's chaotic neutral for sure.

Speaker B: Like, George is horrible.

Speaker D: I grew up watching uhf, so then.

Speaker A: When he was on science, I was like, dude, Stan's fantastic. Yeah, no, I don't think I have. That's fine.

Speaker B: Try to do.

Speaker A: I'm not sure where it's at.

Speaker D: Send myself a file real quick.

Speaker B: When I get lost. There's all the districts we can go to in the city.

Speaker A: Oh, nice.

Speaker D: That's probably honest with.

Speaker A: It's also on the website 2. And then I did a printout for the current role play. Role play point venture. So you can see if you guys come up with other stuff too. And of course, cost may change.

Speaker C: Oh, at this point, I'm just banking money. Unless I really need to spend them. Yeah, they're going to come in handy later and come home, go waste.

Speaker D: I think Rocky is absolutely massive for some reason. So how they can rest in stink. Faith is not personal. It is so bad. I don't know what's going on. I guess the weather's going to change, you know, human barometer. Okay.

Speaker C: So you get one point. Either arcane faith or silent. It doesn't refill the entire bar.

Speaker A: Right.

Speaker C: Okay.

Speaker D: Yeah.

Speaker A: Oh, and I did for. I think I'm.

Speaker B: It.

Speaker C: Two points. I get all the points back. That's a deal.

Speaker A: Yeah, no, you do. You guys did get two xp for our training adventure. I'm going to call it an adventure. So you get two xp.

Speaker B: Nice.

Speaker A: And then you can reset your hero points. I think you have four total. So you spent one to not get a flaw during character. Yes, you have four, but how do.

Speaker D: You catch it through?

Speaker C: I think we started at five.

Speaker A: Yeah.

Speaker C: And then depending on if you spend it to avoid a flaw or you took a. A boon that gave you an extra one.

Speaker D: Gotcha. I think I only avoided a flaw one time.

Speaker A: Yeah.

Speaker D: Okay.

Speaker A: Yeah, we're supposed to start with five now. Well, you would have four max, because that's your cap. Is four. Cool. Then I think everyone else is five. Yeah. So yes, everyone's at nine. Spoiled. The. The scorches coins. I've decided how I want them to work, I think, or at least for now.

Speaker C: Okay.

Speaker A: They haven't. They're not changing like much. The powers and stuff aren't changing.

Speaker C: Considering how many districts and how big this place is. I. I might ask Jacques if I can borrow his map and stick my coin out and say no. Where the hell is this thing?

Speaker B: Yeah, I'm definitely doing that.

Speaker A: Yeah. So they, you know, they each grant one. So you do the arcane roll to use it and unlock it. Of course to use it. It does. It'll cost one arcane point to use it. Okay. And then you roll. And if you get nine plus powers used how you were trying to use it, if you fail, it affects you because switches.

Speaker C: It burns.

Speaker A: So yeah, that. That's all. That's all I've changed basically is the cost and arcane point. And you can just keep using them if you want. Before they had like a chance to like be burnt up. And then you have to wait for them to recharge. But I'm. So let's make it fun. And you can just keep burning. You can just keep using them as long as you get arcane points.

Speaker C: Growing vines all over the place.

Speaker A: Well, it also lets people that have them, other people that have some to use them just as much.

Speaker C: Now these always come back. So if I get a slingshot, a coin shooter, how long till they find me again?

Speaker A: They find you.

Speaker B: You.

Speaker A: I think they've always. They always come back in the morning. Like, okay, wakes up immediate. Yeah, you wake up and they're like in your pocket.

Speaker B: One of those things I might need you to make.

Speaker A: Or it's like on. Or it's actually be like on your pillow by your head or whatever. The tooth fairy. Yeah.

Speaker B: Y. We can make a disc shooter more.

Speaker A: Like.

Speaker B: Those toy guns that you shoot. The phone discs.

Speaker A: Let's see. Anything else? And then I did the weird power. So this is kind of like the oh crap button or whatever, similar to how it was in with the weird, Weird west system. And then what we. The corruption bar is just equal to your resolve total, whatever that is. And then at full corruption, you roll a mutation and then reset the counter. And mutations are interesting.

Speaker B: You know, just told me go into.

Speaker A: No, we're gonna. That. That's not toxic. But yeah, but the mutations, some of them can be gnarly, more hammer level, or worse.

Speaker B: Some of Them.

Speaker A: I think so because I have. I have this book called like the Metamorphicus or something like that that has like a thought, like it's a mat. It's just a book of like, mutations table to roll up. So everything from, like body parts to your brain, like, to your mind and like your color, like all sorts of stuff. Communicate. Plus I have some mutations from the. The others. The Gloomtown supplement as well, which those are lesser. More like they're actually. Most of them are fairly visible, but they do interesting things too that are helpful because they're actually part of that setting.

Speaker C: So that's what going 5D6 going for a total and two D10s.

Speaker A: What, for the.

Speaker C: For the mutation?

Speaker A: I said I don't. Did I put it in here?

Speaker B: Let me see if I put it 10 skull crackers.

Speaker A: No, it's actually. It's like. I think it's already. Roll a D1000.

Speaker D: How do you.

Speaker A: In foundry. No, in my BTT down the room.

Speaker B: Just for the D1000. Roll it in the backyard.

Speaker D: Roll a bunch of detents.

Speaker A: Yeah.

Speaker D: Each one's a digit.

Speaker B: Yeah, you can do that.

Speaker C: INDIANA JONES MUSIC PLAYING.

Speaker A: Yeah. So when you want from the roof. So if you want to access the raw power of the anwin, you just describe what you're trying to do and then roll 2d6. So it's just a flat. Because this is like unfiltered. You're just grasping this is just failing pass.

Speaker B: It's not partial success.

Speaker A: Right, so. Well, yeah, this system is just.

Speaker B: Oh, yeah.

Speaker A: Is just pass fail. Yeah. So you roll 2d6, 9 plus you mark a single corruption on 8 minus. You'll roll on this table. And then the effect, what you're trying to do happens regardless. So that's actually. I didn't put that one on the website, but there's a D6 table, so.

Speaker C: And that's a flat rule. So you don't add.

Speaker A: Don't add anything.

Speaker C: I just know how I've been rolling the past few weeks. I'm not sure if I could hit nine if I wanted to.

Speaker A: Well, the odds I think are like a 25 chance of getting that. But it is powerful. Like, it is like. So, like, if you wanted to reach in and like destroy something, like destroy something like a creature or something, it'd be very similar in the vein of what the weird, weird west was.

Speaker C: So if I want to set it off like a nuke, what's our radius of a mushroom cloud do we create?

Speaker A: That would probably also just burn you up and suck in that much energy.

Speaker B: Well if I'm going, I'm going with any of this. Stop holding minute.

Speaker A: Yeah.

Speaker B: If you roll you might just do it. But you blow it.

Speaker A: Yeah.

Speaker C: And be a little blood.

Speaker B: You mind to make itself ring.

Speaker A: Yeah. So then. Yeah when you fill your corruption up it does it just you mutate and then it resets. So you can keep doing it and get discarded.

Speaker B: Wish for second arm or third arm. So you can have three guns.

Speaker D: There's that. That one that was on the wall.

Speaker A: Steampunk.

Speaker C: Nobody sees the other two arms. They put handcuffs on the front. They miss those others.

Speaker B: Automatic. So you can help four guns going at one.

Speaker A: That would be a technology thing. That's repeating guns.

Speaker D: Actual automatic weapons.

Speaker A: Yes.

Speaker C: Is it Terminator 2 the Liquid Terminator where he's like loading and unloading guns. He's creating all sorts of extra arms. The extra arms.

Speaker A: Yep. I guess. Yeah. That's. That's basically it. So for the review stuff. So let's say last time it was raining you had to uneventful first day of the train you guys sent out clockwork bird. I always forget the rain. Ridiculous. Just row. That's what I sent him out to take back. I know where zine. He just said thank you and did you find an oblique? Yuck. That's. That's all he says. Let's see then the following day you guys had the bandits attack the car or stop the train and we're robbing everybody. They got to the dining car had a bad time with it. The two of you guys shooting them down and holding up. One of them got shot down or doc and obviously shot the leader down and defended running away. And as they're running hell riders on giant dragonflies which he learned are the wind Wind renders descended on them and rounded them up and they put them spades puts you in charge of making sure they arrive at the fortress and then put you in Then he holds you guys to watch them from the caboose that you guys spent the next day back there with a couple of the engineers arrived at the fortress. Spades gave you guys a one a one time use of mittens token to the pelriders Guildhall. Yeah.

Speaker B: Yep. Yeah. Turn those guys over.

Speaker A: And then you went to a curious cartographer where you met links where Jack looking for old maps of grim water. So it should set to come back in the morning. Then you headed to the auditorium Audit auditory.

Speaker C: The first one would.

Speaker A: Yeah. Oh I think it's actually like yeah I'll just leave it as audit for auditorium and search. Looking for Audrey's next coin. Saw some strange exhibits. Doc hears a deck of tarot cards whispering out. You guys visit. Visited Madam. I guess you're at Madam Luna. Where Doc Luna's sister's alive in the Shadowlands. He's safe and alive for now. Doors to the Shadowlands are open in the twilight bottles. Andre learns that Otis is coming to kill him. Jack knows Odysseus Otis is a hunter for Sable and Single Trading Company. And then Jack is told to look for Lightning Norris in the Innovator's hub. Yeah. So you guys aren't at the auditorium with Madame with her amethyst eyes. So, yeah, he is done here. More questions.

Speaker C: Audrey's got all sorts of questions, but he doesn't know how to word any of them.

Speaker B: Jock would just flat out ask. Are my parents.

Speaker A: You're an orphan or are you an. Or as far as you know, you're an orphan.

Speaker B: Yep. I was raised by my grandparents. You can roll a dice. I don't know. I don't care. Jock's just curious. I can roll a dice.

Speaker A: No, she. She. Her eyes, like, glow and she looks into the. The orb and it starts glowing gold. And she goes. One goes.

Speaker C: Do you know the name?

Speaker A: Yep.

Speaker B: You take that in. Really? Like where?

Speaker A: Yeah, she goes. Your father still lives.

Speaker C: Congratulations. Audrey has no idea what your relationship's like with your father.

Speaker B: You'd probably know a little bit that he was raised, like, in the streets after his grandparents got sick once the veil broke or whatever.

Speaker A: And then. Yeah. When you ask where says Territory 1919. All right. I don't have a name for it because no one's been there before. Probably haven't had a reason to be there.

Speaker B: Now, being at the long quest.

Speaker A: First.

Speaker C: We need to release the genie from the bottle.

Speaker B: Build some cool stuff, save the sister, find some coins.

Speaker D: Let's see.

Speaker A: I'm not even sure what territory that is. Monster One.

Speaker B: Well, not going there.

Speaker A: Look here on the map.

Speaker C: He might be the chief.

Speaker B: Yeah.

Speaker A: It'S on the other. It is a monster territory.

Speaker B: That's fitting. It's on the other continent.

Speaker A: Yeah, another continent. Monster territory.

Speaker C: Don't tell anybody. You might be a half breed.

Speaker B: Maybe all the way over there.

Speaker A: Yep.

Speaker B: That's far from there. Then he moved, and then you guys.

Speaker A: Are all on the way, like over here.

Speaker C: In the white box.

Speaker B: Yeah.

Speaker A: And the white box.

Speaker B: Made it a little easier.

Speaker A: Yeah. Okay. All right. So that will get a name.

Speaker B: Good enough. Just be like. And then get up.

Speaker C: Well, it ain't that special.

Speaker A: Yep.

Speaker B: And Just be like, really?

Speaker A: Anyone else have more. Any more questions for.

Speaker C: My adventure? Be a success.

Speaker A: Just be like, what? What adventure?

Speaker C: Oh, there's so many of them going on. I'm just hoping one of them successful.

Speaker B: You learned that mistake.

Speaker D: Don't ask that question.

Speaker A: Just kind of shuffle. But also mysteriously say it likely if the Trinity or their fanatics catch you being weird or you'll be sent to the front. One of the fronts.

Speaker C: Is that where all of.

Speaker A: She would seem to be like, yes. And you guys would. You probably would have seen posters and. And you. And even Spades told you, like, these guys are conscripted being sent to the front lines. But you would probably hearing chatter, especially in some of the lower, I guess tier saloons and stuff about people talking about criminals and weird people and troublemakers just disappearing.

Speaker B: Exciting.

Speaker A: They'll say like a missionary, like shows up or a fell rider shows up and they're usually just gone. And you, you would see too, like, and you see posters, especially here in this area. And a lot like when you were by the train station too, you'd see tons of posters that are like, Join the Storm Guard or Join the Grimwater Reapers and fight the Fight the weird and claim the land for the Trinity kind of logos. Yeah, all sorts of this kind of. And like, and you. And you'd see more like religious type propaganda too. Ones that are like, M. Mythis wants you to like, conquer the land for him and like that for them. And that kind of more religious, but also just more like, yes, you know, stop the weird, Conquer the world for Mithras, Earn Maternity's love. That kind of. Those kind of like slogans for recruitment posters and stuff. Well, you guys are done at Lunas.

Speaker B: I know.

Speaker A: Where are you guys off to next?

Speaker B: Why do we have to go to Lightning?

Speaker A: You asked about Eldrit.

Speaker B: That's right. That's where I would go.

Speaker A: And she would have told you to. Lightning Norris hangs out at the Innovators in the Innovators Hub. But he's. But he loves the Cognopolis Saloon. Getting some weird in here.

Speaker B: That's where I will go.

Speaker A: All right. Yeah. So you guys are in the Great Bazaar. So yeah, you need to go. So you guys would hop on one of the sky rails. I guess you could either walk there or hop on a sky rail. Whichever.

Speaker B: I'd pick the sky rail because it would be interesting.

Speaker A: Be much faster too. Yeah. Yeah. So you guys. Yeah, so you guys hop on the sky rail, pay a few coins.

Speaker D: And.

Speaker A: Then you hop onto the Tran and take it to the innovation which as you're like getting closer you see lots of like interesting like signs and like a lot of like advertisement for like weird inventions and that kind of strange stuff in here. And as like the tram car like kind of like comes down or I guess slides up to the station, you can kind of like see over some of the buildings. So you see there's lots of like there's like a neighborhood of just like collection of light homes and stuff. But then you see like the great workshop like a huge building. Oh and then you see several other buildings like the Academy of Science and Technology. Like you can see like a big sign that's advertising it and the Inventors Guild Hall.

Speaker C: The weird aspect would they have something akin to a golem or an automaton?

Speaker A: You would probably see, you probably would see some like autonomous like clockwork like autonoms like carrying crap and stuff and like following people or like four legged luggage like moving stuff. Mostly movie. And you would have seen, you probably would have seen some of that like in the bazaar and stuff just like larger like walking mechs, like mechanical horses like that kind of like with like.

Speaker C: Actual suit out of aliens.

Speaker A: Yeah, like kind of stuff like that. But it's like steam power like blowing like steam everywhere and smoke quite call.

Speaker C: It a forklift, but that's how they use it.

Speaker B: Yeah, most basically.

Speaker A: It was basically like a fork was. Oh.

Speaker C: It'S too easy to put it on four wheels and just have a Y.

Speaker B: Future. Like we're not putting a forklift in our future.

Speaker A: And yeah, you also, you see like there's a definitely a lot more heavy presence of clockwork structures and stuff. And then you actually see like further away a large building that does have wet. So like that's like belching like steam.

Speaker C: Out of it stuff kind of obscuring visage. You can't see as far in ventilation.

Speaker A: Yeah they would have, they would have good ventilation. But you would see that there is a fair amount of like smoke and stuff. Kind of like it almost looks like there's like fog or clouds up near the top of the this ceilings and stuff that are painted to look like the sky. And you'd see like most of the mountain is like granite and marble. So that's, there's like veins of like quartz and stuff is like lit up somehow that you're not sure but it has like that gold light that's very similar to what you guys have seen from Ramses or even Luna Madam Luna when they were activating whatever their powers. So yeah, so you guys start making your way to the Concopus Saloon.

Speaker B: Yeah.

Speaker A: And a lot of. A lot of the. The. The in here too. All the stone rope, all the stonework and architecture is very like baroque, like ancient. Like the old cathedral style. A lot of it that's carved. And a lot of the bigger buildings, a lot of them are actually just like they were just carved in place. And then there are in like smaller newer buildings have been made out of like stone or brick or even wood. Some of like the wealthier houses are actually like made out of wood.

Speaker C: So the older buildings, it's like they're carved out of the mountain in one piece. The newer stuff built slab and then wood for those ration that to import wood into the mountains.

Speaker A: Yeah, yeah. So there's a mixture. But you can tell too like while you've been in here that you can tell that this place has been planned well as far as like getting around how blocks and stuff are laid out. But inside the mountain and there would be probably like. Since they're carving stuff, there probably would be a fair amount of like different levels even in districts and stuff. As you've gone up this one up in the inner vaders, you probably would have actually climbed much up more into the mountain instead of just down at the base. So you probably went up a bit because the railway does come in at like the base of the mountain. Let's say you went up like a couple hundred. Like 100ft or so up higher up into the mountain.

Speaker C: That was lift back down.

Speaker B: They don't change your output.

Speaker C: Depends on the friction. Would this be like Futurama? You just get sucked into a tube.

Speaker B: Spit out the other bank tubes? Yeah.

Speaker A: You probably would see some of those that would like either run along the tram or whatever like vacuum tube. I wonder, you know what? Those might not exist actually wonder when the vacuum tube was invented.

Speaker D: Just five guys in a room with a billows.

Speaker C: Just shoot me. Let me find them.

Speaker D: Yeah, that's a chicken pot pie guy.

Speaker A: Yeah.

Speaker D: That's one of the funniest episodes of television in a long time.

Speaker C: Maybe that little gnomes on each side that are blowing in the tubes. No, no, it's a vacuum.

Speaker A: Oh, so they're actually.

Speaker D: Yeah.

Speaker A: This would be something that seemed probably fairly unique to the innovation hub is that you would see these like clear tubes or I guess they would be like metal tubes. But they would. That was apparently in Paris had it in 1866.

Speaker B: They would have been glass too. Plastics weren't.

Speaker A: Yeah. Everything here is like metal.

Speaker B: Like iron and copper plastic wasn't around grass.

Speaker A: Yeah.

Speaker C: That'S express mail. Got you a couple of coins.

Speaker A: Yeah. So you. Yeah. So you would see like these two, like lots of tubes and stuff that. So there would be like a. You could send mail to the various places in here. So yeah, you would probably see like tubes like going from different buildings to each other, like up to like a central thing and then like coming back down this crazy weird like spider thing that sits above the parts of the.

Speaker C: Get too closely in.

Speaker A: Yeah, yeah. So you guys probably would see some people like occasionally like walk up to like these tubes and you would hear that like what their parcel load or their cylinder they put in there just disappear.

Speaker B: Just flick a cigarette in.

Speaker A: There he goes.

Speaker C: So you have telegraph or tubes. If it's kind of internal or external.

Speaker B: Maybe it's pure oxygen. So it just goes boom. The whole mountain blows up.

Speaker D: You hear somebody scream on the other.

Speaker C: End to play shakes.

Speaker A: You spirit through the tune playing Margot polo game yelling hello. Yeah. So you guys make your way to the Cogtopolis Saloon. And as you're like getting up to it, it looks and has kind of like a bewilderly, bewilderly design on the outside of baroque. And like it's like baroque plus, like clockwork stuff. And it's like weird absurd matter. And as you push open the door, you're immediately struck by the saloon's dizzying decor. The walls are adorned with an array of clockwork contraptions, hissing steam pipes and gleam of copper tubing, all seemingly connected to a massive central clockwork mechanism that dominates the room. Like above the bar, the air is thick with the smell of coal smoke, machine oil and moon chest.

Speaker C: Oh, I'm glad you put your cigarette out before we came in.

Speaker A: The bar itself is shaped like a giant curved ear and staffed by bartenders who wear elaborate oversized top hats adorned with glowing goggles and brass buttons and tiny fluttering clockwork weights.

Speaker B: Stanley fingers on these walls. There's clockwork on them.

Speaker A: Yeah, I said you would see that like their walls are like, like stuff is like Mad Hatter 2.0. Comes with a wing. Oh.

Speaker B: Not a good bar to get drunk in. A couple things. A limb.

Speaker A: Oh, let's don't wear a tie in here.

Speaker B: No loose clothing.

Speaker C: I'm sorry, Required attire. You have to wear your apron.

Speaker B: Yeah.

Speaker A: The shelves behind the bar are lined with an astonishing array of bizarre glowing liquors, each with its own outlandish claim of potency and curative properties. The cog topless saloon. Oh, in the. The Boundaries between genius and madness are blissfully blurred and absurdly is always on top. So come for the drink, stay for the spectacle, and leave with a newfound appreciation for the unorthodox spirit of innovation that drives the hub.

Speaker B: Sitting in here is going to take like 10 years off of.

Speaker C: Or you might drink the liquor of youth.

Speaker A: Yeah. So then like in one side of the room there's a group of vendors enthusiastically demonstrating the creations. So you see one guy like messing with a mechanical arm that plays the harmonica.

Speaker B: That's what we need, the harmonica attachment.

Speaker A: You see one guy had like a steam powered like centipede looking thing. And then one guy, and then the other guy is like trying to, trying to say that his device that he has claims to turn thoughts into tangible objects. And then another table. There's just a lone person sitting there intently studying a complex diagram. And then there's another like group that's engaged in heated debate about the merits of various perpetual motion machines. That is what you witness as you enter this place.

Speaker B: Go up in the bar and ask robots or whatever, they're people.

Speaker A: They're just wearing like these big like top hats.

Speaker B: Ask the people might be Norris.

Speaker A: They point to the lone guy, like studying blueprints or maps on his. At this table.

Speaker B: Go over there, glance at his blueprint.

Speaker A: Yeah.

Speaker C: So doing that, I'm probably completely bewildered by all this animatronics along the wall. I might not even see Jacques move over there.

Speaker B: Yeah. And Jacques would have warned you about don't stick your fingers in it. You might not get it back.

Speaker D: I would have alchemical interest in what's going on. Not just medical. But I'm sticking to the sites right now.

Speaker B: Endless debate. You're all wrong.

Speaker C: Jacob's ladder, where you have the two wires going up.

Speaker A: Yeah.

Speaker B: Something sparks.

Speaker A: Don't touch. Oh yeah. So you, as you approach the guy, you see that he's like dark skinned, like someone from the Caribbean that kind of dark colored average bodies.

Speaker D: I think.

Speaker A: Has amethyst eyes and he's got like cornrows and his hair actually has like tinges of amethyst color into it. And then like when he noticed, is he like looking, did he like. Do you approach from like behind or like to. From the. I see. Yeah. Or from like the front. It'd be obvious like. Well, I did like how you like.

Speaker B: I want to just come up behind.

Speaker A: Though and look over his shoulder. Well, I mean like you're just walking up to him. But like how, like from the behind or from like the front?

Speaker B: It'd be From. To the front.

Speaker A: I guess from the side.

Speaker B: Yeah. From the side, it seems like in a boot.

Speaker A: Yeah.

Speaker C: I was gonna say see back to the wall so nobody can slip up behind you.

Speaker A: It's a hiding plain size. Go. He was just at a. At a table.

Speaker B: Okay.

Speaker D: Yeah.

Speaker B: Just w. Go.

Speaker A: Yeah. So he like. Does he like, notice that he like, since you just like stopped. Did he say anything or you just look or you just.

Speaker B: No blueprints make sense.

Speaker A: Yeah. Do you see if they're like plans for like a different kind of like forge.

Speaker B: I notice anything off. I'm just pointing like, hey, this button. You might want to be different.

Speaker C: This might need a little bit more reinforcement.

Speaker B: Yeah.

Speaker A: Why don't you roll your. Yeah. Your inventor with plus your mind like all but.

Speaker B: The 11. I just point something out. Be like not to mess with your flow. But I want to check this part out.

Speaker C: This could use improvement for fuel in this.

Speaker A: So you like. He stops for like a second and he like, like he's thinking and he's like, you know what, mister? That's right. It would be. We'd fix one of the issues. And he like, turns and like, looks at you. Thank you.

Speaker B: I'm.

Speaker A: I'm Norris. He has a Tim Curry accent. He's also. Yeah. I don't. The. Apparently the RNG is favoring Amethyst and Tim Curry, but maybe that's how everyone sounds.

Speaker B: Everyone is just Tim Curry in disguise.

Speaker A: It is clear.

Speaker B: No, I'd be like, jock and a fortune teller told me to come talk to you about Elder. Right.

Speaker A: So, yeah, he's just kind of like. He kind of gives you like, raises an eyebrow and you say like fortune teller. Kind of like, what. Who listens to. Like who listens to those people? But when you say Elder. Right. He goes the open.

Speaker B: You do know what it is.

Speaker A: You'll get us in trouble. Sit down if you want to talk.

Speaker D: Yeah.

Speaker B: I wouldn't sit down.

Speaker A: Then he yells over at the bar, like, coach, he just asked, like, what do you. What do you want to drink?

Speaker B: Whiskey.

Speaker A: He just yells, coach, do whiskeys. And you see that there's the same person you went up to talk to, which is a tall, almost 6 foot tall, near 25 years old. Yeah. They had a big top hat.

Speaker B: So they're like.

Speaker A: The wings help lift the look.

Speaker C: Are the wings on the hat or on the back?

Speaker A: They're actually on the hat. Like just small little ones on his hat. Flapping.

Speaker B: What a fun place.

Speaker C: You just know the whiskey's gonna blow here.

Speaker B: Yeah. Rop. Motor oil.

Speaker A: So she just goes in a like a valley girl cheese curve bowl. Boy.

Speaker D: Skills are liking the good stuff.

Speaker A: Or the really good stuff. He just goes the really, the really good stuff for my guests tonight.

Speaker C: Mental womb.

Speaker B: Probably.

Speaker C: 70% more burn.

Speaker A: So yeah, she of course he goes over to the machine and pulls a lever. Whiskey. And yeah, you see a.

Speaker C: On a little train and he takes tracks.

Speaker A: That's actually, that's why. That's exactly what happens because that is freaking awesome.

Speaker B: The sushi bar. So you're just sitting there taking Ja doesn't know how it works. He's just like, oh, they just keep bringing.

Speaker A: Here's your rating going down. Yeah. You see she pours out and you see like this like almost kind of like a flesh color like liquid like comes out and she does, she puts it on like two long like this little track like or like actually like an arm like comes down from the ceiling. She puts it on there and it lifts it up and then you see like the little track and then it hits, but it gets by like the cogwheel and like comes down and then like a little like ramp pops out and it goes down to the table and then it arrives. Norris grabs one, takes a sip.

Speaker B: I would take one, drink it and see what happens.

Speaker C: Is it sipping whiskey or is it chugging whiskey?

Speaker A: It's shooting whiskey. It's very good whiskey but it has like a little extra WD40 extra like, like kick or whatever in it. Like they've infused something into it.

Speaker C: It's got the Fire coast label.

Speaker A: I watch YouTube. Drink it first. See what.

Speaker C: Okay, we're across the room. We're looking at all the other stuff.

Speaker A: Yeah, that's it. Okay. Yeah. You get into Jock walked up to him. Yeah. And then you actually like your thoughts like speed up a little bit.

Speaker D: We're gonna need some more of this.

Speaker B: Yeah, you're interesting. This is very.

Speaker A: It's probably one of the best whiskeys you've had.

Speaker D: It might be the other ingredients actually.

Speaker C: Better than a thousand year old whiskey.

Speaker A: I still have that.

Speaker D: It might be the speed being fused into.

Speaker C: Quantum infusing.

Speaker D: That's right. Little Aderall.

Speaker A: But yeah. Then he kind of like whispers like, do you want to talk about your subject? We should go somewhere else.

Speaker B: You have a place.

Speaker A: He flips out a little card and just on it is like a something like illuminated drawing or whatever. That's, that's like a pick that's covered with a veil and it's like be at this building after 9 or at like 10pm and they also said. And then tell them lightning sent you.

Speaker B: Oh yeah.

Speaker A: And then you guys ask what your like interests are.

Speaker B: I would just say the men and.

Speaker A: Mine and this whiskey talking a little bit faster. Yeah, Both of you are.

Speaker D: Everybody else has slowed down.

Speaker B: Yeah.

Speaker C: 100 cups.

Speaker A: And you like ask a little bit like. Like your background. Why, like do you have any plans for it or building something kind of.

Speaker B: Filming a little bit. Building something big you can keep a secret.

Speaker A: So she probably fit in. Might need some help.

Speaker B: Guess what?

Speaker A: We may be able to talk. And that kind of like picks your ears up too. And it says we.

Speaker B: That's good. We'll share in whatever bounty and reward we get. It's like rattlesn foundations. No. Yeah.

Speaker A: And it's because we are going to. Yeah, that's what he said. We will shake the world.

Speaker D: How many are you?

Speaker A: It's none of your business. I don't know you yet. Find out. You'll find out if the.

Speaker B: And that whiskey is good. And then I'd pull out my bottle, thousand year old one and be like, try this.

Speaker A: Competition is out.

Speaker D: But you're like, I can't reproduce this.

Speaker A: But his eyes like peak and like he looks at the label. He's like, what did you get that?

Speaker B: A friend and friend in a hole.

Speaker C: A holy friend.

Speaker D: Yeah.

Speaker A: Oh, interesting.

Speaker B: Thank you very much for sharing.

Speaker A: That's amazing. You guys do some small tie, then we'll jump. Yeah. Jacques. You guys. Yeah. Doc and Audrey. Sorry, I don't know. Dr. John.

Speaker C: Just rhyme.

Speaker A: Yeah.

Speaker B: It could be Jock.

Speaker A: Do you guys do it like you sit down and grab a drink or. Yeah, just sit and watch.

Speaker B: Just hold up the drink and point at it.

Speaker D: Just take a sip on my own.

Speaker A: There's also like seats at the bar too. If you just want to like go and sit up at the bar.

Speaker B: Shirley Temple for Andre.

Speaker D: What's. I think I'd be used to standing fairly close to you just because we're in a bar and there might be trouble.

Speaker A: Maybe not this bar. Yeah. You wouldn't like in most of these areas where you've been because you've been in the main thoroughfares and area. You see, you've seen a fair amount of either pell riders just walking or actual church guards. Yeah. Where you've been. Yeah, it's very. And everyone's been pretty respectful. And of course you go like away from the main areas, like deeper to the edges and you find trouble and stuff just like any other society. But for the most part everyone here is quite behaved and there is a Fairly heavy presence of either just church guards or actual pel riders walking around. Okay. No, there's. You'd have to go find the trouble here for the month. Yeah, there's me back to go find the trouble.

Speaker C: I just get a drink. Andre's thinking about getting a drink, but he's caught it. He's watching all his arms. Signal turn. They hit the gear.

Speaker B: Just laughing. So Audrey just like. Yeah.

Speaker C: You know that reaction when a bird flies low even though they're not close. There'd be some ducking and some weaving.

Speaker D: Yeah.

Speaker B: He would just chuckle. Audrey just like.

Speaker C: Do you ever think those hands grab somebody, I don't know, haul them out?

Speaker B: You might. You're in trouble.

Speaker C: Drink too much and you get a free ride out. So what do you recommend for a grown boy?

Speaker A: Wink Coach. She just goes, oh, you probably love this one. Have you Just goes over and pulls another handle in this like bright like indigo color comes out and it's like fizzy and stuff and hands it to you.

Speaker C: Well, does it match the color of my eyes? Taste it.

Speaker A: The first time you've ever had soda?

Speaker C: Yeah, I was going to say the carbonation would be totally different. It would be a different burn from my first whiskey that John set me up.

Speaker D: There's something wrong with this drink.

Speaker A: But it basically it's like Baja blast. Oh, drink it. It's pretty sweet. Extreme like the bubbly enough to like kind of burn if you like or like blow your nose out like that when you like carbonation up your nose or whatever. Yeah, probably very much like that.

Speaker C: Doc, Doc, you gotta try this.

Speaker A: Okay.

Speaker B: Do a broiler with that whiskey in little crazy.

Speaker A: Yeah, with the dog actually. I wonder. Let me seal and soda. This may be something that's unique to this.

Speaker B: I think soda was to 1900s.

Speaker C: Well they've done fermented sodas.

Speaker B: Yeah. The carbon probably was.

Speaker A: Soda is freaking old. Maybe I don't soda water. 1767. Let's see. I soota icon. 1830 soda went mainstream in the 50s. 1886 pharmacists invented coca Cola. So I'd say it's probably. You would probably find soda in like big cities like here, but otherwise like maybe railroad connected cities. You might find a soda fountain kind of deal. But it'd probably be very rare.

Speaker C: I could see like bottled ginger ale, maybe a loop here sort of thing.

Speaker A: Yeah.

Speaker C: It'd be more homebrewed. Whereas this would probably have an even stronger carbonation to it because of the gas.

Speaker A: Yeah, this is. Yeah, this would be. Obviously this is fairly unique to this area or large cities. But yeah. So you definitely wouldn't have had that. And maybe Doc. I don't know if you would have had soda before either.

Speaker D: I would have. I'd be like rot your teeth out. Better than beer.

Speaker C: I feel my brain is moving faster.

Speaker A: Yeah. So you guys can chit chat for a bit. And then off to. He actually gets up and like Nice to meet you, Jock.

Speaker B: Nice to meet you.

Speaker A: See you tonight.

Speaker B: Yep. As he's leaving I'd be like leaving a smoking barrel in a charred legend.

Speaker A: The toes.

Speaker B: Yeah.

Speaker A: He like smirks and nods heads out. Where's your next.

Speaker B: We got naps in the morning. We finally do. We still feel the church and try and find the coin one of the artist guys for the pillars.

Speaker A: So their library would probably be pretty good.

Speaker B: Yeah.

Speaker C: Someplace quiet because I don't want to use a coin in your map.

Speaker B: Yeah.

Speaker C: Any place where we would pull attention.

Speaker A: There is the academy. There is in the museum the knowledge district if you want to go there. There's the light. That's where the Great Library of Mithras is. There is a museum of antiquities is also there. And then there's also the academy archives.

Speaker C: Can we ever get a room yet?

Speaker A: No, you guys have not. Yeah, you guys haven't. I'd say it's probably. You got here fairly early in the morning. I'd say it's probably approaching lunch time.

Speaker C: Does every district have an N in it?

Speaker A: Yeah, there's. Yeah, you can. Okay. And also like there would be different like all that. Every place has each class in so it's really what you want to not building.

Speaker B: I go to a tenant block was in Innovation.

Speaker A: Yes. It's an innovation hub. Kind of like on the. The edges.

Speaker C: So do you want to get a. A room here in this district so you can slip out easier. If we're a long ways away, you'd have to take a tram.

Speaker B: That library might be better district. So you got spend more time.

Speaker C: Okay.

Speaker B: Looking through trying to find those pillars.

Speaker A: And like you can also there are like the academy like they do have research assistance and stuff. So you could pay people to like look up on stuff.

Speaker B: Probably go for something stuff.

Speaker C: Ancient ruins. We want to go on a treasure hunt. It's a shame we don't know what they look like.

Speaker D: Yeah.

Speaker A: Always go back.

Speaker C: Audrey is scared to say anything that might link back for fear of the last thing he wants to do is tip his hand to a God.

Speaker D: Yeah.

Speaker B: Not one of the writers to find out.

Speaker A: What are you doing?

Speaker C: Lightning bolt. It's One thing out on the open.

Speaker D: Plane.

Speaker C: All the pale writers and the church guards and everything, it's like, congratulations, you got two coins and a permanent jail. Set some in the base of the mountain.

Speaker B: You gotta go to the front. What library you want to go to?

Speaker A: The biggest one. And the Great Library of Mithras is in the Academy of Knowledge. I think there's a couple more you guys would have to look at here at the directory. Yeah, There might be one in this.

Speaker C: Once we get into a quiet spot, the scholars might sit in that.

Speaker A: It's incredible. Oh, like, if you just, like. Yeah, like, if you just want, like, a quiet area, you can just like, walk down an alley, like a side street, a fair distance, like a spot just to that nobody's around. If you wanted to, like, that's not a problem.

Speaker C: And at some point on our way there, maybe on a tram, if it's not crowded.

Speaker A: Yep. The tram, like, your tram that you went on was pretty. Pretty full, like, and they're constantly, like, moving.

Speaker B: Light up a cigarette.

Speaker A: There was people smoking there, too. Everybody smoking.

Speaker B: Cancer doesn't kill you.

Speaker A: Yeah.

Speaker B: Doesn't exist.

Speaker C: Get to the front of the tram.

Speaker A: Yeah.

Speaker C: Unless you want to smoke fish and jerky.

Speaker A: In this case.

Speaker C: Raptor said it at the back of the tr.

Speaker A: Yeah.

Speaker B: Now we can find an alleyway. Or you want to use it for your coins.

Speaker C: Yeah.

Speaker A: Okay.

Speaker C: Because there's one coin somewhere in this mountain. 200 people. 200,000 people. If it's in the museum, then it's the great heist.

Speaker B: Then if it's on a person, it.

Speaker C: Depends on where it hasn't been activated. I know that much, but that just means it could literally be in an alley. Under a lop.

Speaker A: Yep.

Speaker B: I go find an empty alley.

Speaker A: Yep. Not a problem. You'll find you can find a spot.

Speaker B: Pull out the map, plot the map.

Speaker C: And then place a coin on it.

Speaker A: Yeah. So, yeah. So when you do that, you see, like, it. It does, like, zoom in, I guess it does show. But it shook everything within, like, 200 miles or something like that.

Speaker C: I'm hoping it adjusts. Otherwise we're just standing on a great bitcoin.

Speaker A: Yeah. Let me look that thing up.

Speaker B: Just make a poster. Have you seen this coin.

Speaker C: Collector?

Speaker D: If you have touched this room.

Speaker A: The echo chart.

Speaker B: Yeah, that map I have.

Speaker A: Yeah. Yeah. That's what it's about.

Speaker C: Unfortunately, my credit rating's not high enough to buy every unique coin brought in.

Speaker A: Yeah, I'll say. Why? It's. While you're touching it, at first it lights up and you do see that one coin you saw that was further out is actually. Has gotten closer. Like, it's almost. It's almost up towards the capital to, like, make the train track to the fortress. It's coming back. Let me look here.

Speaker B: Now we're at three points.

Speaker D: Yeah.

Speaker A: If they've activated the coin. Yeah. Or it's just something. Yeah. So he's got. It's gotten closer, the coin. And then as you're thinking on, like, the other one, which shows, like, it's, like, on top of you, the map does kind of start to, like, shift and shows that the coin is, like, several hundred feet above you. Actually, probably a couple thousand feet above you.

Speaker B: Goes up there.

Speaker D: We do it.

Speaker C: And you're both looking up.

Speaker A: Yeah. Because it kind of almost gives you, like, a side view, and it shows you down here only 100. Like, maybe a few hunt, like, a couple hundred feet at most, like, from the bottom of the mountain. And then it shows, like, the coin, like, several thousand feet above you. These mountains are like 15,000ft or no more than that. I guess they'd be more like 30 to what Everest is like, 35, something like that. So some of these mountains are.

Speaker C: We're in the Swiss Alps of the church.

Speaker A: Yeah.

Speaker B: They got an oxygen tank.

Speaker C: It's all trapped in the mountain.

Speaker A: Yeah. So it's. It's pretty far up near the top.

Speaker C: A thousand years ago, the mountaineer was climbing with a coin.

Speaker A: Died at the peak, probably.

Speaker B: Do we know if there's buildings that high up just from the, like, map? Not like, our.

Speaker A: Yeah. So, like, when you would have came in, you would have seen that, like, there was kind of, like, a general. Like, these are, like, the different things. And you know that, like, up higher in the mountain is where the Spire of Mithras is also, like, where the warriors enclave, the Diplomat Quarter, and, like, the church are all, like, near, like, the upper parts of the mountain. So it's kind of like you have, like, the different layers.

Speaker C: So the coin might be part of a drinking contest when we cash in the challenge.

Speaker B: Yeah.

Speaker C: I didn't think the enclave would be so high up.

Speaker B: No, I can, like. Well, that complicates them.

Speaker C: Chuck. I can't fly. Can you fly?

Speaker A: I cannot.

Speaker B: Just stairs up there.

Speaker A: Do they actually have, like, an element?

Speaker C: Probably a tram.

Speaker A: Yeah, I was gonna say there's, like, trams and stuff, like, because the. The scale of this place is, like, freaking huge. Like, you.

Speaker B: You could.

Speaker A: You could walk all the way up there, like, the spiral. You would probably even see, like, on some of like the. Especially like in the bazaar, you would probably actually see like trams like along the side of where they've like carved out. And they looked at this like this multi clear. Yes, I'll say. These mountains are like around 15,000ft, so. Yeah. So several thousand feet above you. But yeah, when it like zooms out, it kind of shows like near the top.

Speaker B: That's like. Yep, we answered that question. Now we started walking.

Speaker C: Doesn't know what it is, just. Oh, you mean this cheap piece of junk.

Speaker B: Then off to library.

Speaker A: All righty.

Speaker B: Library. Mithra, get suspicious if you're asking for old maps and.

Speaker A: Probably not.

Speaker C: Oh, I'll tell them I'm doing a book report for class.

Speaker B: There we go.

Speaker A: That's kind of the place you go for that stuff. Yeah, yeah.

Speaker B: Well, I just wondering if like you asked too much. They would just kind of be like.

Speaker A: Oh, if you go in the other. You're like, do you have a restricted section? Yeah.

Speaker C: If you were to go into the library and ask about the Anarchist Cookbook.

Speaker B: How do you make a pipe one?

Speaker A: Yeah, the mic's frown on that.

Speaker C: I'm just looking for recipes. I'm not planning on baking anything.

Speaker D: That's right.

Speaker B: You go to the city, man, you lose like 10 years of your life. Between the trail smoke and that whole.

Speaker D: Smoke.

Speaker C: It'S like Disneyland. It's supposed to be the happiest place.

Speaker A: Yeah.

Speaker B: Give it a day or two, you'll.

Speaker C: Be doing coffee in the Matterhorn.

Speaker A: Yeah.

Speaker B: You lose like 10% lung capacity when you're sh.

Speaker D: I don't know.

Speaker C: Will you really miss it between the cigarettes and the whiskey?

Speaker B: No, Doc won't know.

Speaker C: Gunfighters aren't meant to be sprinting after people.

Speaker B: Let the bullet do the sprinting.

Speaker A: Exactly.

Speaker C: Roger Rabbit tune Bullet. That's Cleese.

Speaker B: Magic movie.

Speaker A: Color of magic. Yes, I enjoyed that.

Speaker D: That was actually fun.

Speaker B: That was fun.

Speaker A: That movie is.

Speaker D: But I have to go rewatch that. Yeah. Just I wouldn't not know what to expect.

Speaker C: That's for so. Except they had it as a three part. It's really only two.

Speaker A: Yeah.

Speaker C: Not sure what the third was supposed to be.

Speaker B: Yeah, it was like the same episode.

Speaker D: Winter Storm Warning.

Speaker B: Yeah, buddy.

Speaker A: Yeah. Supposed to sound like my Studios through Tuesday.

Speaker D: Five to 11 inches of snow. That's why my head hurts right now. No, it's actually this.

Speaker C: That's your subconscious saying, damn, I got a shovel.

Speaker D: Although I bought a metric and I haven't used it this way. I'm sorry.

Speaker B: You're holding up well.

Speaker A: Yeah.

Speaker C: You haven't Asked me blindfolded one time.

Speaker D: To like occasionally look at work stuff. And I, I just can't look at my screen for very long.

Speaker B: It hurts.

Speaker C: Well, that's dark.

Speaker A: Yeah. Bright white.

Speaker D: Well, either way, like just trying to focus on words. Right Next in the theater of the mind tonight. Yeah, entirely.

Speaker C: Sometimes that's needed.

Speaker A: Yeah. All right. Yeah. So as you guys take the tram right up there, takes a, probably a good like 20, 30 minutes and get over to the Academy of Knowledge district.

Speaker B: Place. Have like food vendors walking around.

Speaker A: Oh yeah, there'd be like all, like every district has like food. Like there's actual restaurants. There would be like street food vendors.

Speaker B: Street food along the street.

Speaker D: Meat. Let's go.

Speaker B: You get the wondrous invention of the corn dog.

Speaker A: Yeah, there'd be like, there'd be like streets kind of like downtown here or even like, or other spots that are like Pike's Place Market. Like, like a general like market. Like there's.

Speaker B: Yeah, there's all sorts of oil tacos.

Speaker A: Yeah.

Speaker C: Meat sticks.

Speaker A: Meat sticks, yeah. As you guys are coming up here and you're pulling in this direction in the center, it's like this massive tower that goes from like the floor to the ceiling. It looks like it's a column built partly as support, but also the giant structure. And as you look at the map, you realize it's actually. That's the Grant Library. It's just a massive vertical tower.

Speaker C: Somebody hit the coin in there. We've got a couple thousand feet.

Speaker D: You just have to take 20,000 stairs to get to it.

Speaker C: Somebody used it as a bookmark.

Speaker A: Yeah, in one of these books.

Speaker D: In one of the books.

Speaker C: And if we're lucky, it'll have a map of one of the six wires.

Speaker D: You know, it's somewhere between B and D in the books.

Speaker B: Two months later.

Speaker A: Yeah. So you guys make your way there and it's probably like, as you get closer, you realize just how massive this thing is. Probably like several hundred feet, like across at the base and it just goes up a couple hundred feet. So as you, you come into the entrance and the, the, the stone itself has like this like the, it's almost like pink and fleshy, like colored like granite marble, like that color to it. And you, as you come through like the big ornate wood doors here, greeted by a nice like little cozy room that has like almost, it's, it's lit on the ceiling. It's almost like northern lights. It's kind of like rolling across the ceiling. Oh, and you're greeted by a middle aged lady who's around five'five with kind of a European look with light green eyes and a narrow face. Her hair is kind of, like, earthy brown. And they speak. They greet you with a French accent and smoker voice. They just go. They're like, welcome to the Grand Library of Mithras. How can I direct you?

Speaker B: We're like, you talking for old map.

Speaker C: That's the book desk talking.

Speaker B: Yeah, really old map.

Speaker D: Just too much.

Speaker A: Oh, any, like, particular region?

Speaker B: Yeah, I give the region old maps and Grimwater.

Speaker C: That would be. It's like, 4G East Grimwater.

Speaker A: Like, old maps are up a couple floors of flights of stairs.

Speaker B: Okay.

Speaker A: Then she, like, points or a couple.

Speaker B: Floors up.

Speaker C: The top of this tower.

Speaker A: Books.

Speaker C: Top floors books, too.

Speaker A: Eh, bucks.

Speaker B: All the way up.

Speaker C: And if it's an open space or are they, like, is it like a ramp going up and spiraling so it's open in the middle with lights, or is it, like, actual set floors and maybe an elevator along the side for making it easier to haul boats?

Speaker A: I would say, like. Like, once you, like, as you, like, actually enter the thing, there probably would be actually, like, a thing that you could, like, look all the way up to the top, and there would be, like, square pillars, like, all. But you could, like, look all the way up, like, a couple hundred feet up. So, like, there's like, a giant, like. Oh, like, sun crystal up there. So. So when you, like, look up there, it almost feels like you're almost. Almost looking at a sun.

Speaker C: That's cool, man.

Speaker A: I. But then, like, I guess inside, then I guess there would be. There's actually like, like, eight, like, elevators or pairs in the. In the center. In the four center columns that you could take the elevator to the floor you need to get to.

Speaker B: What I would do is go find.

Speaker A: These maps, and there would be, like, two on, like, on the. Each wall, there's, like, stairs going, like. So you can just, like, walk up stairs or take a ramp. Let's go up the stairs.

Speaker D: Now.

Speaker C: This is a Library of Congress.

Speaker A: Yep. You're like, this is like, World's knowledge is collected here.

Speaker C: Library of Alexandria.

Speaker B: Hopefully this one don't burn down.

Speaker C: Not if we can help it. If you got to get out quick. Is this stuff. You think we can slip into the.

Speaker B: Bird way to find out. That's what we're doing in, like, months. We're coming in here and just feeding.

Speaker A: The bird book slowly disappearing.

Speaker B: Yeah. Right at the top and work our way down.

Speaker D: As you see, they both at the coin.

Speaker A: Bill just spits the Coin on me.

Speaker C: I have a feeling you get a note after a while.

Speaker A: Stop it.

Speaker C: I'm running out of space.

Speaker A: Damn it.

Speaker D: Stop it.

Speaker B: What crap. What did you find? What are you guys?

Speaker D: Started at the naughty section.

Speaker C: They might have the other two books.

Speaker D: There you go. Or have they been written yet?

Speaker B: They haven't been written yet.

Speaker D: We're waiting for Ras to finish the series. Such a good series every time I think about that.

Speaker A: But yeah, as you guys like actually make your way into the library, kind of just feel the atmosphere has almost like a tribal intensity. It's almost like the walls themselves are like infused with knowledge and energy. And it's when the air is heavy with a scent of old parchment and leather bound tones and it's like it's like eerily quiet in here. You know, occasionally here like pages turning, but other than that like even just like your footsteps and stuff seem to just like die. The sound just seems to die. Yeah. You arrive on your floor and like as you get up there you just see like it's almost like that scene in like the Matrix when like the book, like the gun racks just like fly back, but it's just rows and rows of stone shells, like they were just like carved out of the mountain. Just rows and rows of shelves. And you do see like pockets of like areas where like I guess you see very like on the edge there's like rooms that you can like go into and like reading quiet stuff. And they actually have like windows so you can actually like stare out into the vastness of this cavern here.

Speaker C: At some point I want ping the coin again.

Speaker B: Yeah, we'll. You can do that.

Speaker C: We'll. We'll find maps first and then.

Speaker A: Yeah, but then like I guess too like near the. There is kind of like as you like get out of the elevator, there is like signs that like point to like the catalog.

Speaker B: This might take a while.

Speaker A: Are there any other librarians there? There would be like, like you get up to like the points to like the. You follow like the signs of the catalog and it's actually like a, like a squared desk with like that there is a librarian that's actually manning it. Like all the outside is like all the drawers for like the, the little like index cards.

Speaker B: Yeah, buddy. Or Google. Yeah.

Speaker D: Actually kind of enjoy. It's weird just seeing that many cards in one place was always kind of weird.

Speaker C: Organized, properly organized.

Speaker D: They take a whole drawer out and flip through it.

Speaker A: Yeah.

Speaker D: But it did let you see like the whole book info so you didn't have to go to the stack if you were looking for something on top. You can just pull a row out of this full week until you found the thing. You want to then go to the hooks.

Speaker C: Name of the book?

Speaker A: Yeah, probably.

Speaker C: Sure. Brief description.

Speaker D: Yeah, we're actually pretty sure. Pretty stinky. Still amazing if we've done the cards.

Speaker C: Even more amazing that people actually cared in if you had to mix them up.

Speaker D: Yeah, well, I always had like, you know, some, you know, older lady hovering nearby dissuading anyone from messing with the card catalogs.

Speaker A: Pretty sure she was armed. I'm going to shoot with me.

Speaker C: Well, they always carry the rulers to.

Speaker A: Mark their spot in there, right.

Speaker D: Or to hit you with you. Yeah, one with a little metal edge to it. You know, just. She probably sharpened it.

Speaker C: Well, the first one was a broad slap.

Speaker A: Yeah. Right.

Speaker D: Then you got the edge here. Like a training class for librarians to build the ruler with the metal edge.

Speaker C: The rank determine the material.

Speaker D: Yeah, yeah. Even with the full metal ruler, like got bloodstones on it. Yeah.

Speaker C: Students were given a piece of paper they weren't worthy of an actual.

Speaker D: So you gotta start somewhere to hand draw the measurements on it. Fixes to blockchain. It's quarter to eight. Friday.

Speaker A: On Saturday is even worse. Oh yeah, on Saturday.

Speaker D: I don't know what day it is.

Speaker A: What's.

Speaker C: Where in the world are they? What is their clock?

Speaker D: They're all over their place.

Speaker A: Yes.

Speaker C: By the clock somewhere.

Speaker A: So yeah. So you guys walked up to the giant index and standing light in this, the center you see like a very tall like 6, 4 middle aged like 40s, Asian brown rotund body with a broad face and sandy brown eyes. All their hair is like in dreadlocks. That's kind of like a grayish blue.

Speaker C: They don't like them. I would desperate often.

Speaker A: And your first impression of them is they could be like a scary person. Kind of scary.

Speaker B: Don't mess with them.

Speaker C: Fight with the librarians.

Speaker A: And kind of. And then she kind of asked. She has like an Italian accent playing flowery. It kind of speaks in a little kind of flowery way softly. It's like how can. It's like how can I help you? What are you looking for?

Speaker B: Old maps of grim water.

Speaker A: And she just rattles off which like you can see that they're like all like numbered like the column. And then like the drawer. She just tells you rattles off battleship coordinates.

Speaker B: Yeah, yeah.

Speaker A: Basically like go like C4. And then she is like particular time.

Speaker C: Something like that. Pre rent.

Speaker B: That.

Speaker C: I think that was the conversation he had is.

Speaker A: Yeah, he was locked up. Oh yeah. Like a couple. Like not a couple. Like around a thousand years ago.

Speaker C: Yeah. Which would be pre Rent.

Speaker A: Yeah, that. That would have been short. It was shortly after the veil went on over the is when he got put. When Orzine got locked up was shortly after that.

Speaker C: So does that Eric have a particular name for historians?

Speaker A: They probably would have something like. Yeah, let's use Prevail. I'm not sure, like, because like the Trinidad Church. The church and its unit and its religion didn't exist. So this would have been something like that. But I guess the Maidas. I guess they're all everybody more.

Speaker C: Something BB before bed.

Speaker A: Yeah. I'm trying to think what like if you were using. If you were basically magic user and then you were like cut off. Pre severing. Yeah, let's. Let's use that because it would be like you had contact with like other beings and you were able to like do various forms of magic and summon like creatures from like the Anwin or contact other beings. And all of a sudden that was just like gone. And everything like went silent. Pre.

Speaker C: Severe networks.

Speaker A: Yeah. Pre severed.

Speaker C: P.S.

Speaker A: Yeah. So when you. When you say mention pre severing. She got there we go, you need. The church is pernicious.

Speaker B: We have those coins. Didn't we get them, Ramsey? Yeah, the boons, the bones. I just show them that be like special assignment.

Speaker A: She'd look at your boot and go, well, that's good, but I still need a written permission from.

Speaker B: Yeah, okay.

Speaker A: Search to act to access those. She goes, I don't have access to those. You asked for the restriction section.

Speaker B: Mean like what trying to look at all maps are just pretty separate.

Speaker C: How far back do the maps go that you have that come in access.

Speaker A: She goes there like up to around 200 years ago.

Speaker C: Let's start with those.

Speaker A: Yeah. She would. She would mention that. Yeah. People do archologists. Fair amount of ruins in various places.

Speaker C: Where would I find journals about people who did archaeology? Dancing East Grandwater.

Speaker A: She would. She goes, oh, that's on a different floor and tells you.

Speaker D: Okay.

Speaker A: He's like, go up a couple more floors and speak to Arthur. He's the librarian up there. And then. Yeah. Then the pro. She's like, for the maps. 200 years in the earth. Six, three.

Speaker B: That's what we're making a look.

Speaker C: Take a look for maps.

Speaker A: And then. I don't know.

Speaker D: Is it.

Speaker C: Library is pretty safe. Unless you watch those movies where the library isn't safe.

Speaker A: No, it's. It's pretty empty in Here. And like anybody that you see is like, basically goes to a shelf and either is, is like fetching something and then goes to one of the. Yeah, it's, it's a very. And like where you're at is more of like a reference section anyways. Like there are like fours dedicated to like fiction and like read more reading for fun type stuff.

Speaker C: In that case, I'd probably say I'll be right back. And I, I go to the, the floor where that information would be, see if I can find Darth Vader.

Speaker A: Yeah. As you like, you take the elevator and you like get out and it's like almost identical layout. You follow the signs and again there's just like a, a big square and then, and then in the center you see it.

Speaker C: Is there an honorific name for a librarian or just Mr. Arthur?

Speaker A: Yeah, they don't, they're, they're just like librarian, Librarian Arthur. They don't mind being called by their names. And since the. She would have introduced herself as Edda, the Edda's librarian speak.

Speaker B: Arthur.

Speaker A: Yeah, they're like middle aged 58, average body, brown face. He's got dark brown eyes. He's. But he's bald.

Speaker C: I mentioned that, that I'm an assistant and I have been sent to look for books about archaeological surveys done for East Grimwater.

Speaker A: So yeah, you might have some success in it. Just like blah blah. Rattles off a olive drawer. B. There's not like too many in there, but there are a few like cards you find.

Speaker C: Would I get in trouble pulling these, these books and taking them back down to where the maps are?

Speaker A: I would say like, if you ask him about that, he'd be like, you need a membership to move books from floors or to like check out books essentially.

Speaker C: How much does that cost was what would be involved.

Speaker A: He's like, you need to go downstairs to the entry and talk to Geneva.

Speaker C: We'll have a convention.

Speaker A: She'll get you hooked up with a membership. Okay.

Speaker C: Is there a cost for the membership?

Speaker A: Yes, yes. She like, it's. Anybody could afford it. Okay.

Speaker C: I'm thinking for the time first I go and make sure I can find the spot where the books are at. Go back down. Let's try to know if we want the books and the maps to get together. We're going to need a library card.

Speaker B: Let's go get a library card.

Speaker A: Yep. So you guys get down to the, the bottom and like I'll.

Speaker C: These are not changed books.

Speaker A: Yeah.

Speaker C: Those are new libraries.

Speaker A: Yeah. So you get down to the elevator and you can see like there's a apply for membership thing. See like a 5, 8, 30 year old lady with light green eyes and long flowing red hair. No, it's not. Might be better actually. But yeah. As he. As he. As he walked up to the scuff as you are. What can I do for you?

Speaker B: The membership.

Speaker C: I'm just a young kid. I'm conning myself as your assistant.

Speaker B: Like we need membership that we can check out some of these.

Speaker A: Here's some papers. I need your name. Hold out like a little ink pad.

Speaker B: Stick my finger on there.

Speaker C: So not asking for picture id.

Speaker A: I'm getting this guy. I think photographs might exist. I don't know. Stick your finger on there and then stick it on the piece of paper. You see a few gold rings light up around your thumbprint. That's it. And then just go. I'll have your card in a minute.

Speaker B: Yeah.

Speaker C: How long are these cards good for?

Speaker A: For life.

Speaker C: Are we good in this library or do you have other libraries that use the same cards?

Speaker A: Just this.

Speaker C: This is going to be a good souvenir. I want one.

Speaker A: Yep. Same thing when you put your.

Speaker B: I'm sure we'll be back.

Speaker A: You see like the little cold runes light up and then you.

Speaker B: All right.

Speaker A: I'll be back in a minute.

Speaker C: You want me to.

Speaker A: Doc?

Speaker C: Okay, sure, sure. Okay. Medical knowledge.

Speaker A: And then. Yeah, she comes back with the. The cards. And then also like another. So you have like these little like cards?

Speaker B: Actually, I guess.

Speaker A: No, there'd be like pieces. It'd actually be like pieces of copper that have your, like your name like engraved in it. Plus and then actual like your thumbprint is actually like engraved in it.

Speaker C: Kind of dog tags.

Speaker A: Yeah, kind of. And then he hands that to you. Then like a piece of paper that kind of explains the rules that like reference stuff. Can't leave the building. And then if you like remove when you check out stuff, you just use your card. Fiction stuff. Had like two week. Two week return policy. And then she does go that we do collect our overdue books.

Speaker B: Hell riders come after you, huh? You have a special assault team.

Speaker A: The pale librarians.

Speaker C: Like paladins, they're all albinos.

Speaker D: Yes.

Speaker A: Two handed rulers.

Speaker C: Slide rule.

Speaker A: That's right.

Speaker D: There's different forms of rulers. So the slider rule is like bends it in like triplicate. Like that.

Speaker C: Yardsticks.

Speaker D: Yeah, yeah, yeah, yeah. Bladed on the inside. Like Jackie Channing around with it.

Speaker C: The tape measure?

Speaker D: Yeah.

Speaker A: You know, let's see.

Speaker D: This.

Speaker A: No, you just get like the. No, she just goes like we. We collect our overdue books because knowledge is power.

Speaker C: They send out a Ra.

Speaker D: A Wraith.

Speaker C: The Ghost comes and gets. Gets the book and maybe you too.

Speaker A: And then. Doc, that would kind of like tweak, kind of pique your memory from what Zastics told you when you were asking about trying to. Finding a door. To what.

Speaker D: What pinged it.

Speaker A: Her thing that she said. Knowledge is power.

Speaker D: Oh. Oh, gotcha.

Speaker A: Okay.

Speaker D: Did she say it in a way that pinned it or just the phrase.

Speaker A: It is the phrase like not there wasn't. She didn't. I mean, she sounded like a pirate. She's just like. I don't. But that. Like, tweet like that. You recall that Zaz mentioned that in places of great. Like, not since knowledge. Like, knowledge is power. And it does create doors to his library.

Speaker D: Although the. The fortune teller lady said there were none in this space. Right.

Speaker A: That's. To the Shadowlands, to. To your sister. Yeah.

Speaker D: What do I know about the doors.

Speaker A: With the.

Speaker D: I don't know really anything about what the doors look like or what they're made of or anything.

Speaker A: No. Zastax did tell you if you wanted to come to his library, view the head library and would likely could get you here.

Speaker D: Okay.

Speaker A: And then when you hear that knowledge is power, that would, like, jog that memory.

Speaker D: I said. Tony, can you give me a minute?

Speaker B: Yeah. We got maps to find.

Speaker D: End up trying to think. I like a card, but I'd also like to know about some of your other inventory. Let's take care of the card first.

Speaker A: Just because I. Here's the paper filling stuff out.

Speaker D: And I just say.

Speaker A: I've heard stories.

Speaker D: About these places with all the books die. That there's. You know, people said figuratively that there's pathways to other worlds, but then I've heard that maybe it's not this figurative as well think. And that sometimes it's literal.

Speaker A: If I be getting your drift. You be wanting to speak to Anton. He beat the head librarian. I.

Speaker D: Said so what do you know about that saying?

Speaker A: Do you not agree that knowledge be power?

Speaker D: Oh, not just knowledge power, but that there's pathways from that knowledge is.

Speaker A: That are literal. You be wanting to speak to Anton. Smile. That's it.

Speaker D: Where is he?

Speaker A: At the. Oh, okay. With the books.

Speaker D: Do I need an appointment to see him?

Speaker A: All right, let me check. And she goes over to like a telegraph machine and taps on it.

Speaker D: Someone's asking about doors.

Speaker A: Someone's asking. That's true. Yeah. I know. This place is too old for. They wouldn't have retrofitted those but running a little copper wire there would be. So yeah, they. They tap it on there. Oh. And then her response comes back. She goes I. In one hour you be meeting Anton. If they be will that works for me.

Speaker D: How do I get there?

Speaker A: Well, he can walk and take you more than an hour. Or you can take the elevator exercise.

Speaker C: Start running.

Speaker D: Are elevators common?

Speaker A: Well, so I would point my research the safety elevator, which is the one that would like pulleys and like brakes was invented like the 1850s.

Speaker C: If you want, you can squish down with a dumb waiter, though.

Speaker A: Yeah, right.

Speaker D: I just wondering how much I would know about elevators.

Speaker A: So you probably would have encountered some of them like in the cities. Because I mean the cities would have skyscraper. Like some like shorter skyscrapers and stuff. Like it's maybe not really skyscrapers, but.

Speaker D: Like Dr. Just says is your elevator as old as this place?

Speaker C: Any major manor house would probably have a dumb waiter, maybe an elevator. Depending on the.

Speaker A: You know, they. They're not. They're not like they're like a rich. Like a wealthy. A wealthy thing or in a high traffic like office type. And it's a wealthy thing. So I'll get tr. You know, you guys use them. So that would be.

Speaker C: You want the express blue one.

Speaker A: I know just a vacuum.

Speaker D: You guys want to sell her? Go ahead, sir.

Speaker A: Oh, she is. She goes, I give me a minute and I'll fetch your card. So yeah, she goes and makes it. Then she hands it to you and says I just hold this to the button.

Speaker D: Have you ever have sections that are special access.

Speaker A: I research the.

Speaker D: Be controlling ever.

Speaker A: Ever since that Trinity took over. But then she goes, yeah. So you've heard like. So there's like the church worshiped Mithras, which you're not. I don't think any of you guys have done any research into who or what Mithras was or is. But then you've been hearing. So there's like that piece. But then you. You hear mostly about the Trinity and pleasing the Trinity and like making sure the Trinity, like the Trinity offers salvation and that kind of stuff which is. And I don't know how much knowledge you. Any of you guys would have about the church structure themselves. You would. Audrey would know that how.

Speaker C: This would be a general overview.

Speaker A: Yeah. That the Trinity is like the like would be like right under like the Pope. And the Mithras is like the like the boss. It would be like the top and then that's the Trinity over the three branches. So you would Know who the, like, the Trinity was. Okay.

Speaker C: You don't want to cross up.

Speaker D: Okay.

Speaker A: Yeah. So. And then she would have been like, you'd be not hearing that from me.

Speaker D: It's like, I wouldn't tell anybody about that, nor would I tell them. If you happen to, you know, grab my card a little after your access, all right.

Speaker A: They'd be watching. You want access, you get. Right. You'd be getting writing.

Speaker D: Okay.

Speaker A: So you. And to be getting that writing, you need to be visiting the spire and Anton.

Speaker D: Like, how does Anton feel about them?

Speaker C: Chief librarian.

Speaker D: Yeah.

Speaker A: Antonio, I. Anton's monto d knowledge is powerful.

Speaker D: I go find you guys.

Speaker A: Yeah. I don't know if you guys would have waited for him or you would have just took off.

Speaker B: I wired it wouldn't look for map.

Speaker C: And I would have got to get the. The books off the other floor and bring them back.

Speaker A: Yeah. Yeah. So when you go and like the. The. The sheet you like, she would have explained to that, like the checkout books, you go up to the. The index person and they.

Speaker D: Well, if that's the case and I just left a message with her, then they say, you tell my friends that I went to see Anton here for a while.

Speaker A: Yeah. So. Yeah. So did you go up to like, the floor where.

Speaker D: Well, I. I would say if they already had left, then I would just tell her.

Speaker A: Yeah. So my friends come back.

Speaker D: Just tell them that I went to see Anton and I'm just gonna go sit on.

Speaker A: So. Yeah. So Geneva IV message. The index is 40. And she just like taps on the telegraph. The telegraph and sends the message to the two index people for Audrey and Jacques that doc is going. Gone to see Anton at the top. Yeah. All right. I'm going to use the restroom. Notebook. As cool jock gets in the elevator.

Speaker B: Oh, boy.

Speaker A: Swipe this card.

Speaker B: Bend over.

Speaker D: He might her a little bit going up that.

Speaker C: I'm not sure if I want to swipe the card in that crap.

Speaker B: Yeah.

Speaker D: Finally got quiet at work for a few minutes.

Speaker C: Guys, do you ever have a moment on Discord where you want to type all in taps? Why don't you all go to bed?

Speaker D: Oh, I literally typed get some rest to people on my team. Like, yeah, five times the last day. There's one of the guys, he was up till 3 his time, he's Netherlands. And the Poland guy was up about that same time. We were both still working on stuff, but we just had this major upgrade on Thursday. Like. Like, biggest thing since I've been in the company. So it's just Gonna stop. I gotta stop looking at words. It's making me nauseated.

Speaker A: Nauseated.

Speaker D: But try to read small text at all.

Speaker C: Zoom in. Control.

Speaker D: Won'T be much better. Just reading right now because I feel like my eyes are being squeezed. Just like winking him around. It's like the pain.

Speaker A: Yeah.

Speaker D: So I swipe my card. Not in my crack. You missed that conversation. But in the elevator, nothing.

Speaker B: Ben Dover's. What was the name you gave him at the counter? It's Bend and then Dover.

Speaker D: And Seymour Butts. They're out there looking at books. I could be IP Freely.

Speaker A: No.

Speaker B: I was hoping when I did my fingerprint it'd be like.

Speaker D: Sir, can you stay here please?

Speaker A: I'll be right back.

Speaker B: What's your real name?

Speaker C: Oh, I have a screen.

Speaker A: Yeah. So Audrey, Doc, you guys are looking for your books? Yeah. When they told you like the checkout procedure, you just go to the index person and they. They grab. They write down here. Write down the books and then scan your card somehow.

Speaker C: Basic like imprint. I mean if it's made out of copper and raised like old credit cards where they stick in the machine.

Speaker D: Yeah.

Speaker A: Yeah. It's basically like something like that.

Speaker B: For.

Speaker A: What you like you see him like do something like that. So there is like a paper down and then just there is a paper record.

Speaker B: Don't bend over. Can have a wanted post.

Speaker A: You printed like hundreds of them.

Speaker B: Bend over wanting for late.

Speaker A: Bend over.

Speaker D: Wanting for dark deeds.

Speaker A: But since like the person's like up above, you just hear like hear something like rock. And then so you're not sure. Oh, but then. Yeah, then you get your books and. And then. And then you're checked out and they just tell you make sure you bring those back before you leave.

Speaker D: Yeah, I guess. What are the limitations on taking books and check them out, like taking them away.

Speaker A: They said reference books don't leave the premise. And. And I mean it is like the 1800s. Stuff could be old and there are like some stuff that you would either the. It would have to get permission from the church or the life. Like the librarian would have to come and actually like check out and like folks come finding. Yeah. And use like gloves and stuff to make sure you don't destroy their books.

Speaker C: Nasty wheels is on the hands.

Speaker B: Yeah.

Speaker A: So there would be. There would be some of that just depending on what you are after. But in this area too, there is a place where they copy books, build script orient or whatever. There's an actual entire building like dedicated to copying. Let's see. Yeah. So Doc, you get up to the. You hit the top, it opens up and you step out and you're like. Basically it's like in the. It's almost like like more like a corner office or whatever. Like a high rise. It's just like all like glass paneling up there and at the. And then there's just a. A single like stone desk. And you see a old like 60 and they're like 60s African in dark skin. He's very like skin and bones, thin skirt, square face. And his eyes are actually like don't like charcoal black. Yeah.

Speaker C: But he needs lunch.

Speaker A: So he's like. And he's like 5 8. So he's actually pretty scary though.

Speaker B: It's very scary.

Speaker A: Dark skinned person with dark ey. Like black eyes. Yeah.

Speaker D: I have a quick question.

Speaker A: What.

Speaker D: What is the difference between where Zas. Is it Zex.

Speaker A: Yeah.

Speaker D: Where he is in this shadow.

Speaker A: The Shadowlands. You. Well, I guess I can tell you as a player, but you as doc wouldn't know. Okay. If I wouldn't know then yeah.

Speaker D: Is the first time I heard about Shadowlands from this fortune teller.

Speaker A: Yes. Okay. And if I it just.

Speaker D: It might flavor my conversation that's coming up. So.

Speaker A: Yeah, that's good.

Speaker D: No, that's good.

Speaker B: You don't.

Speaker D: Don't you need to tell me more than my character?

Speaker A: No, I'm just trying because I'm. I couldn't. I don't think. I don't know. Zach's text told you that she was in the Andwin or if she was somewhere else.

Speaker D: Because the nwin's like the fade, right?

Speaker A: Yeah, it's. It's basically the place that connects all other played places of exist in all the different realms and planes. Yeah.

Speaker D: When she was talking about the shadow, I thought she was referring to just the fade, but apparently she's not.

Speaker A: Okay. No. Yeah, yeah. So you get up there, 60 year old dude that's just like skin and bones, dark skin, black eyes. He's got like a pixie cut hair dude that's like pale blonde.

Speaker D: California reason.

Speaker A: Yeah. He has a. He has a Haitian accent and he speaks a little too loudly.

Speaker D: I'm just taking a step back from.

Speaker A: He keeps getting closer. He's just sitting at like his big desk and he has like a big like like lazy boy like style chairs like big and plush and there's just windows and he's got like several like books on his desk.

Speaker C: Lily Tomlin character roll kid. The great big tree.

Speaker A: But yeah, this guy's sitting there and you kind of. You get like your Instinct is that this person is very smart. But yeah, he. He speaks a little too loudly for the room. And like in your distance, he just goes, welcome, Jock. What can I do for you, Doc? Yes, all right.

Speaker D: You're good. I say, well, not sure where to start. I was told you're the guy to talk to.

Speaker A: What?

Speaker D: As far as Mr. Between you meet me and the table here, people generally don't take kindly to weird powers, correct?

Speaker A: Yes. And I will also say that Geneva would have mentioned that there's someone here looking for or is asking about the doors. Or asking about the doors. That's. That's what she's. That's the one. She sent it. So, yeah, so when you come. When you come up there, you see her, he just goes. He just goes in a voice that's too loud. Well, Doc, good. I assume you. Nice to meet you, Doc. I hear you asking about the door.

Speaker D: I guess there is a door. I said, I'm not sure if they're doors or many doors or single doors, so that. I've had conversations lately with people talking about paths that lead to other places, usually in places of knowledge like this.

Speaker A: He says, yes, we have a door to the Stingian Library or the Stygian Library. The Dark Library.

Speaker D: I see. What is the Dark Library? I don't think I've heard of this.

Speaker C: Ellie, you've heard of the Stygian?

Speaker A: The Stygian, yeah, but that's. Which apparently is another word for like, dark. Zastax would have.

Speaker C: When you made your eyes glow. And you.

Speaker D: It's been a while.

Speaker A: Yeah, it has been a while.

Speaker C: We've written Hellhound since then.

Speaker D: Yeah, right.

Speaker A: Here, let me. I'll pull up my Uber seal. I will write down this other piece of the interesting stuff I took is fine.

Speaker D: I started to kick in, which is.

Speaker A: Like the best feeling in the world.

Speaker B: Okay.

Speaker D: No, it's not like making me target me. It's just over the counter stuff. But yeah, it takes a while sometimes to keep in. If you take stuff too late, sometimes it doesn't do anything. It's just like. I think it's fine. It's like the best feeling when it's just like.

Speaker A: All right. Yeah. So, yeah. So he comes up, he asks you about. He's like. So he tells me. So I hear you're asking him about the door.

Speaker D: Yeah, I said, what are the doors for?

Speaker A: Well, we have one door to the Skyjean Library, if that is what you are seeking. Okay.

Speaker D: Is that where Z tax is?

Speaker A: Yes.

Speaker D: I said, do you all go in there.

Speaker A: If I have been there, we've lost Librarians to it. Every eyebrow, it's like, yes, when you're.

Speaker C: Head hunting out extra help.

Speaker A: How did he get.

Speaker B: Yeah.

Speaker A: He goes, we both agree with knowledge is power, and power corrupts. The more power, the more it corrupts. Sufficient knowledge twists the world around it. They know that if you spend too much time in these libraries, you don't come out. Not a dedicated enough archivist can find almost anything if they venture deep enough into the shelves. That's what the Stygian Library is info about. Anything can be found there. Doors to this.

Speaker C: That's where the map is.

Speaker A: Doors to this place can be located in places with large collections of knowledge.

Speaker D: Are others allowed to go in, like, say, theoretically, myself?

Speaker A: He goes, if you want to go in, I will not stop you. I will warn you that you may not come back and you may wander that place for the rest of your days.

Speaker D: Say, how many people ask for access like this, like I'm doing right now. This happen often?

Speaker A: He goes, no. Last urban library So I was curious. You were actually the first I've known besides other Librarians, and I gauge from your dress and mannerisms you are not a Librarian.

Speaker D: Kind of pull back to show the guns and they're like, no. I said, but I am a healer.

Speaker C: I defend my knowledge.

Speaker D: So I have unfortunately had to put some holes in people and put my hand up. I generally deserve it, though. It had it coming. I'm on that side. But I said I might be kind of having a crisis of faith right now. So I'm trying to figure out the path I'm supposed to take. So, like, just today I learned about Shadow Realm. I don't know anything about that. Said, would you happen to know anything about that place?

Speaker A: Is it different? I have learned of other realms, but.

Speaker D: Is it called the Shadow Realm?

Speaker A: Shadowlands?

Speaker D: Shadowland, yeah.

Speaker A: But I'm not familiar with the Shadowlands.

Speaker D: But maybe it was nothing.

Speaker A: Oh, it's probably something. He goes, who told you these places?

Speaker D: Oh, I just heard it from a friend who claims they heard it from someone in some backwater town, claiming they could tell the future.

Speaker A: He chuckles but then he also kind of like, seriously goes, he may speak the truth. What do you mean by that? He just repeats it again. He may speak the truth. This is a place of knowledge.

Speaker D: Well, some of these places of knowledge have other ears listening in. Someone listening in here?

Speaker A: Just mine.

Speaker D: Are you certain?

Speaker B: Very.

Speaker A: You would not have spoken the door? I was not certain.

Speaker D: Well, I spoke in a Half truth. It was someone claiming to speak the future. But it was a part where you can today. And it wasn't to a friend. It was to me. Someone I know may be suffering there.

Speaker A: And you seek knowledge of this place?

Speaker D: I seek knowledge of this place and protection in it. So they can go in and help this person if it comes to it. Or help them escape.

Speaker A: You can find the answer in the Indian library as I tell them.

Speaker D: And I say, what can you tell me about Zastax?

Speaker A: He kind of hisses and goes. The Stingian library is his library.

Speaker D: I put my hand aside. I take it you're not friends.

Speaker A: He collects knowledge through any means necessary. I know people like that.

Speaker D: Usually related to Pony more than.

Speaker A: Well, he is a creature of that place and has no care for mortals. We are ants to him.

Speaker D: So why is he grudge having people like us come into his library? Why does he even allow it?

Speaker A: He probably would get sick into entertainment. And you would know this if you venture into this place.

Speaker D: So is he going to toy with me if I go in there?

Speaker A: He himself will. He will likely not ever see him. But the creatures that inhabit that place will bother you.

Speaker D: So how do I defend myself or protect myself so I don't end up like a lot further lost Librarian or soul looking for knowledge.

Speaker A: What's that? You see how many fun supplies? Supplies and wits and wisdom.

Speaker D: So. Well, last two are a little subjective, but I think I'm okay at some of that. What kind of supplies and would you happen to have?

Speaker A: Oh, just standard expedition supplies. Because you may not get to the entrance that you came in. May exit from some results.

Speaker D: Oh, lovely. Are all the exits generally hospitable?

Speaker A: They all exit into libraries.

Speaker D: Well, you know me, but if I exit someone else's library dressed like I am now, am I going to get some strange eyes or in trouble?

Speaker A: It's probably he teach like kind of like chuckles and he's like if there's a door. If you find a door to someone's library, likely you will be fine. But you may not be on this planet.

Speaker D: Do I even know what that means?

Speaker A: You in the 1800s you would. You would understand like the planets and like that there are like celestial bodies are just like. Yeah, you would understand that you're on. You're on a planet.

Speaker C: You got the capernaum consistent.

Speaker A: Yeah, I mean like in telescopes like this and stuff. So you can stare up.

Speaker D: Well, shoot, that makes. That makes me think it's maybe not a good idea to go in at all. But I need the knowledge to go into the Shadowlands more than anything, more than I need to go into the prestigious library, and more than I need to talk to Zestax. In full disclosure, I talked to him before. The same dreams. But. But how often do you go in there?

Speaker A: He goes, it's. It's been decades.

Speaker D: I kind of sigh because it's much better for someone who's been there than maybe me or someone who's recognized. I was wondering if there's something I can do for you, for me to go on my behalf surreptitiously to obtain the knowledge that I need.

Speaker A: Well, he goes, well, I can tell you how the place generally works because he goes, it's a. There is some logic to it, but not at the same time. So he goes. And he also goes that the actual structure of the place is not fixed. He goes, when you step through this, when you step through the door here, you will be in some location within the life within that place. And says there.

Speaker D: That changes every time you go through the door.

Speaker A: Yes, it was never the same when I went in. And he goes, so there's always. You can, you can leave like, you can go back so you can enter and come back out of that, like. So if you went into the entrance and then you could come back out and be back here, you come back through the same door, he says, or you can go through the other door on the other side and go deeper in and that will put you into a new room which then you can come back to the one you just left. So you can chain going back or you can go deeper.

Speaker D: How many doors do you have to go through to get to the stims? You get verbalink.

Speaker A: Oh, you just go through the one door here and you're in the library.

Speaker D: You don't have to wander around and find it.

Speaker A: No, it's the knowledge that you seek that you wander around and find.

Speaker D: Ah.

Speaker A: Oh. And he also goes, you better have a way to keep a map, otherwise your hope of returning is zero.

Speaker D: Okay, there's normal pen and paper or pencil and paperwork and oh yes, it.

Speaker A: Still functions generally as you expect it to.

Speaker B: Do.

Speaker D: You have a map that I can copy?

Speaker A: It would be useless to you. You can see it. And he like goes into like a desk and pulls like one out. It's just like. It's basically like boxes with lines that like go down or send some to like, like one of them he shows you. It actually like, there's no lines and then there's another box that goes down and one that like and with some branches, like, going up, he's like, that was a bad. That was a bad time.

Speaker D: So it changes every time you're there.

Speaker A: Yes. And this particular one where. Where I had a new square, I had to flee a creature, so I lost where I was speaking of, so I had to start over. Speaking of, I got fortunate.

Speaker D: I put my hand on my hip, on one of the handles, my pistol, and just say, are the creatures that you're speaking of, are they subject to the weapons of this realm?

Speaker A: Usually. And if you're a capable fighter, you'll probably be fine.

Speaker D: I know you. My friends and I have had some encounters with some interesting beings. I kind of like, pull down and show a vampire kid bite marks without saying anything. Some of them don't take too kindly to things like sober or holy water. Are they weak to anything of those natures?

Speaker A: You know, I did my best to hide and avoid.

Speaker D: I'm not as good about that. Maybe I'll be better without my friends there kind of jumping to myself.

Speaker A: But he does go that the energies are affected. He does is. He does say that, like, things that affect the. That are effective against the weird or effective. Okay, against the creatures in there because they are made of the animal, symmetrical diagonals.

Speaker D: Okay. Would this be something where my friends could go with me or would I need to go along?

Speaker A: You can take whatever you want there, assuming they keep a secret.

Speaker D: I'm just kind of. Well, yeah, we have a lot of secrets, so. So far so good.

Speaker A: He chuckles a little bit, and this whole time he's still thinking too loud.

Speaker D: I'm just a little surprised that you're so welcoming to be going through the.

Speaker A: Door.

Speaker D: To the point where I wouldn't be surprised if I go through the door and find you there eating my heart. Kind of laugh, but you don't seem like the kind of guy that would do that.

Speaker A: No, I'm a friend to knowledge seekers.

Speaker D: That's definitely what I seek and to save someone important to me. But I'll promise, if it. It doesn't violate the laws of nature, I'll share my knowledge with you of the Shadowlands.

Speaker A: That would be much appreciated. Learning of a new realm would be exciting, he said.

Speaker D: I have a question for you, though.

Speaker C: So, do you worship.

Speaker D: Do you believe in any of the powers that people profess today? Mithras or whatever.

Speaker A: He says he goes, Mithras is worthy of devotion. The Trinity is not.

Speaker D: It's a. You're not the first person to hint that. All right, so they'll generally find me on the side of things that are worthy. So if anyone comes to that probably find ourselves missing side of the table that our, our friend in the future recommended going with the light in the Shadowlands.

Speaker A: That sounds wise.

Speaker D: Yeah. Except I don't know how to do that. She just said basically be good. I just kind of laugh. I said, I don't know how much of that it got in me, but we'll see. Doesn't exactly tell me what to go. I'm used to saying put silver in your revolver and point it at the other guy. You have wisdom in that. It's appreciated.

Speaker A: He goes, I do. Again, you've learned nothing of this from anyone in this building, of course. And he mentions that like the light is like like love, peacemaking, selflessness, generally. Like there's generally things that are good for people and like. And then he mentions that the dark is powered by like degree hate and like the general like the other seven sins or whatever. Like gluttony and generally like that stuff. Selfishness. Yeah, yeah, it very much. There is very much. And then. And you guys like just as players but also as characters, you would know that there very much is like this pole of light dark veil itself.

Speaker D: Okay. And the pale writers are very much like mithris. Is that right? Focused?

Speaker B: Because weren't they talking about might depend on.

Speaker A: Yeah, yeah. I would. You would. You would have get. You would. You would have. You would have seen like the difference between like the four. Like you've encountered Ramses, who seems very, I guess light oriented a little bit like. Yes, yeah.

Speaker D: Under a new regime of the tribe of the Tri.

Speaker A: The Trinity. Yeah. And you would see that, that some of the hellriders that used like kind of witnessing their actions plus also or the ones that came and got the prisoners that they were very like hard line like fanatic for like the Trinity's view because you would have heard them just in their speech that like, oh, you're gonna go to the front lines and earn, you know, your salvation from the Trinity. You know like that kind of like speech very much of like that the Trinity is like so becoming cultish God. It has. There is like that undertone and then if you've. I don't know if you guys, I don't think have run into a missionary yet, but you probably would have seen some of them heavy zealotry. Audrey. Audrey would have know. Would have probably run into missionaries and they are very much like the Trinity is. Is it? And if you don't like follow them or worship them or anything like just we're gonna kill you.

Speaker D: Inquisition.

Speaker C: The late seasons of Stargate where they're dealing with the Ori.

Speaker A: No, I don't think I haven't watched. No, I don't think so.

Speaker D: It's a good series.

Speaker C: Towards the end, there's a. A group that they're dealing with. They have priors and they sound almost like these missionaries.

Speaker B: They go in.

Speaker C: You got two options. Join up or be eliminate you.

Speaker A: Yeah, you would definitely. Especially with you growing up down by the. I guess a wild territory or an unchurched territory that you would have been. Missionaries would go in there and you would have heard them like, talk about that. Like, oh, we're gonna turn these people into like believers and if not, we're just gonna like burn their villages. Like that kind of crap. Very similar to like, kind of like how.

Speaker C: Sounds almost Spanish Inquisition.

Speaker A: Yeah, the. The missionaries definitely have like, Inquisition kind of feel, but they're also like, almost like a spy network too. So they like watch and report back up the Vatican. Yeah, they report back. Yeah. No, Missionaries are probably the most dangerous to you guys. And then also some of the Pell writers, the clergy, or like the. The priests people generally, they're very. For helping people. They're very much involved in, like, their communities, making sure people are like, fed, took care of and have housing there. It's rare that you will find like a fanatic and in their number.

Speaker D: Okay, well, I thank you very much. And Tom, do you. You've helped me greatly. I suspect you're going to help me more in the future. As I planned this and said, is there something you need? I said, I have money, but I know sometimes money's not what you need. Lots of inconvenient resources. There's something you need that I can get as payment or donate or when I'm in these places. I mean, the knowledge obviously will be something I'll.

Speaker A: Yeah, he got like. He has written accounts. Would be like the most amazing thing that I could ask of anyone.

Speaker D: Would they get me in trouble?

Speaker A: He thinks. And he goes, depends.

Speaker D: Well, when I. When I bring him back. And I said, when we can go over, maybe if they need to be sanitized in some way.

Speaker A: Oh, no, he does. I guess he goes, like, if they're just like observations, but even. He goes, even then try and keep them hidden from the church people, church members.

Speaker D: I'll only be providing it to you. And then I'll probably not ever have a copy. Probably the only copy of you. I do too much stuff on the trail that if I got killed Somebody would go through my stuff and find the most exciting diary they've ever read. So that's the last thing we need. Whereas I'm pretty confident the man who walks through doors, apparently to other worlds, is probably the same place too. But I thank him very much, and I put out a hand if he's willing to shake it.

Speaker A: Oh, yeah. He. He stands up and comes around and shakes her hand.

Speaker D: I told him, if you're a praying person to pray for remission, to rescue his person. I may come visit you again soon.

Speaker A: He was good. I said, oh, I'd appreciate a visit. And he. He goes, I would pray, but it's been decades since I've heard Mithras. Actually, no, he got. Yeah, okay. Yeah, that's what. Dude. He goes. He goes, I have not heard from my father in 200 years, so.

Speaker D: 200 years old.

Speaker A: He just chuckles, you know, old enough.

Speaker D: I just tip my hat and go, well, you look pretty good for. However most of you are putting a shame. Is that a trick I can do?

Speaker A: There's probably ways, but I'll worry about that later.

Speaker D: I'm just gonna.

Speaker A: I know not of them.

Speaker D: First job is hope, so I'm not getting lost. I need to go find some equipment, I guess. I asked in that equipment question, I would have tried to clarify if there's anything particular to that world that I would need for survival that I wouldn't have normally.

Speaker A: Food and light extra, maybe plan on like a week, too. And he goes, it's structure. There's. That's like a library with extra rooms.

Speaker D: Oh, yeah.

Speaker A: Oh. He goes, also, maybe an axe, in case you need to chop through the floor or ceiling.

Speaker D: Okay. Out of my bag, I bring the little transportation pyramid out. And I say. I explained to him, like, how this works, and I say, would this bring you out of that realm? Back to. Back to this? He.

Speaker A: Exactly. He looks at it and he goes.

Speaker D: Maybe said when we go on the journey, okay, restoring this end of it here, like, sure, for a time. Then if. If I don't come back, then I'm probably dead. And next time you're in there, look for a ring.

Speaker A: All right, we'll do.

Speaker D: All right. I'll talk to my friends. But one last question. Does time work the same way in most places? Events here? You said things move around it.

Speaker A: As far as I can tell, it does in the library.

Speaker D: I'm hopeful it's the same in the Shadowland, because our future friend.

Speaker A: So I need to. I need to figure out how to.

Speaker D: Get there sooner rather than there but it worries me that you've not heard of. I said there's no offense to knowledge. This means I'm farther behind than I realize and they have to end up talking to Zas Tax at some point. There's just a lot to do in a short amount of time.

Speaker A: He mentions. He goes. You may be able to find information on the Shadowlands arcane scriptorium but you will not be allowed in there. So how you get in there is up to you.

Speaker D: That require Church access.

Speaker A: That's. That's another library that's actually under physical guard. And wards. That contains poems from the Pre Severing.

Speaker D: Okay.

Speaker A: And other knowledge that is forbidden. That he does. He actually does. Air quotes.

Speaker D: Can laugh. But that say I'm in over my head. Aren't I?

Speaker A: It may seem that way. But if someone told you of the Shadowlands. They are probably a good contact and there's probably a good chance I know them.

Speaker D: Well. I'll share with them.

Speaker A: And other Children of Mithras may be able to help you.

Speaker D: So Children of Mithras. What makes them children?

Speaker A: We were born of Mithras Eyes.

Speaker D: Can I get big? I said everyone or you?

Speaker A: The Children of Mithras have been born of myth.

Speaker D: So you're talking about like just certain people or can everyone be born with this?

Speaker A: He goes. We're a little. We are literal children. We have human and draconic blood in us.

Speaker D: Raise my eyebrows. Feel like I'm in the presence of royalty. Took my hat. So thank you very much. This has been interesting if not sobering. I wasn't even drunk and I'm more sober now than I was 20 minutes ago. Except I need to go catch up with my friends.

Speaker A: Good luck in your endeavors. Thank you. I look forward to learning more.

Speaker D: Me too. I think when I hit the elevator.

Speaker A: He chuckles and just does he don't fear knowledge.

Speaker D: That's easier said than done as the door closes.

Speaker A: All righty. Yeah. So say between you two guys your research. I'll say he was up there for like an hour or so. You guys are able to like cobble together that? There is old church ruins. Like an old church ruins facility or something under Nightmore. And that seems like that's the best information you've been able to find through looking at the books and talking to the indexes.

Speaker C: Per chance. Is that within 100 miles of or roughly 100 miles of a dune?

Speaker A: Yeah. You would like when you're carrying the maps. That's probably like the best candidate you've found so far. And there like some of the archaeologists does mention that, like, Nightmore is not like a new settlement or anything, that it's really old, but yeah, it's old.

Speaker C: It was old. Destroyed, built on top of. Destroyed, built on top of.

Speaker A: Yeah, basically kind of like that. So there. Yeah, that's an old place that we're going to end the session. End of session question.

Speaker D: It's interesting.

Speaker A: So much more dumps.

Speaker D: Okay, make sure that.

Speaker C: So did you find the door?

Speaker D: Yeah.

Speaker A: Yeah, he would mention that. The door. When you're ready. He. Yeah, when he says, when you're ready, go through the door. Oh, come see me again. Okay, let's see. Did we learn something new and important about the world?

Speaker D: Yes.

Speaker A: Yes.

Speaker D: Because this is all rp, right?

Speaker A: Yes. Oh, yeah. Yeah. These are the RP points. Yeah. Do we overcome a notable monster enemy? We didn't leave anything memorable. Any memorable treasure. Let's count.

Speaker D: Knowledge is treasure.

Speaker C: Knowledge is power.

Speaker D: We got library cards.

Speaker A: I'm good. You guys say knowledge is a memorable treasure. I'm fine with that if you guys want that.

Speaker C: It could be a key to more.

Speaker D: More treasure.

Speaker A: Yeah. So we'll just say no for that for now. And do we solve a problem without violence?

Speaker D: Yes.

Speaker C: We didn't kill any librarians. And we got cards.

Speaker D: I solved one of my problems. I actually know how to get to the library.

Speaker A: Sure.

Speaker D: You know, get the knowledge about the shadow.

Speaker B: Yep.

Speaker C: Depending on how much knowledge you share. Audrey's like, I gotta get my cell phone.

Speaker D: $20. Well, also, one of you was asking about the arcane library. You asked about something that they said was in the arcane apps that are pre shattered.

Speaker B: Right.

Speaker D: So we may have a reason to either do a heist or claim permission.

Speaker A: Yeah, I was gonna say the librarian or. Yeah, the librarian here said you need written permission to access the books that are in this library. So they don't. This stuff here is not considered forbidden knowledge, but the church wants, like, keeps an eye on it when people look for stuff that's in the past. Because as far as the. The especially the Trinity, as far as the Trinity is concerned, and that's like one like that. What it came down, like, changed a long time ago. So everyone that works here just knows, like that's. This is the way it's always been, except for the head guy that the church watches for people looking for things in the past. As far as they're. They're concerned, like a thousand years was the start of the world.

Speaker D: Gotcha. Control narrative.

Speaker A: Yep. And then you guys can mark another RP point for Some role but very good rule. But we have any highlights or low lights worth mentioning? Making an official record?

Speaker D: I don't think so.

Speaker A: Bend over.

Speaker D: Yeah, that's a highlight. Got a library card.

Speaker B: Bend over on it.

Speaker D: Stamping your fingerprint.

Speaker A: I did like Steve's idea for the. The trolley or what for the drink serving. That was a highlight for me.

Speaker B: Yeah, that's true.

Speaker A: Train. The stupid hats.

Speaker B: The hat. Annoying.

Speaker D: I actually remember going to a birthday party where they did the whole train thing a couple times growing up. That little train, everybody sat around it and like prizes in it and stuff.

Speaker B: Yeah, yeah.

Speaker D: And then they had like one car that they knew was like for the birthday boy or girl, you know like that would always end up like in front of them. So when everybody looted the train you had like open up the side of the train there'd be like interesting. Yeah. It was actually really cool. There was a mean idea but actually they had a guy come out and actually like set up a train set at this place and the kids came in and he had the whole thing he did interacting with everybody. I remember as a kid I thought.

Speaker A: It was really cool but I was probably like six or seven, you know. Any new long term goals?

Speaker D: I'll figure out how to not die. Check it out world so I can go to another world and not die.

Speaker C: While we were looking at the maps at some point I would take my coin and touch and see if we're close.

Speaker A: You've got closer to it. And then next session. Next session. Going in more.

Speaker D: Well I know that Doc would be pretty pressured because of what. Yeah, he would want to go in as soon as possible to the point where he like I still think he would wait long because of what she said. Trying to find his sister for a long time. Like oh she's in danger. She might not be anymore. That's like that's why he's.

Speaker A: So those doors that Luna talked about are in the Twilight wilds. Right.

Speaker D: Because you have knowledge from.

Speaker A: Yeah.

Speaker D: The library for library.

Speaker B: Norris. That's all Jock has to be.

Speaker D: But I think I would at least talk to you guys about whether or not you really want to go in there. Like because it's dangerous.

Speaker A: So next session we'll probably just start with Jock's meeting. Unless you guys have stuff that you want to talk about before that happens.

Speaker C: He's just trying to figure out who he's tagging along with or if he has to stay back in the end.

Speaker A: And I will say like just from a mechanics purpose and like this system is. Is Most likely. I mean even in the book they even say like, oh, split the party. So like if you guys do need to do that. But you're also like the warriors enclave has a mercenaries guild there. So if, if you guys decide that like fictionally like that needs to happen, we'll just make new guy. You guys can just make new characters that Shot and Doc hired from the mercenaries dealing go on into the light. You know, we can do stuff that way too.

Speaker B: Doc would go in the library if.

Speaker A: You guys feel like that needs to happen.

Speaker B: Unless Doc doesn't wait and then whatever.

Speaker C: It's like, can we go too?

Speaker D: I'm sorry.

Speaker C: The door's closed, it's barred. And only the dead answer.

Speaker A: Would be.

Speaker C: Interesting to see if Ramsay's communication about. Yeah, it was Nightmore. We had the walking house. Power raiders are going to have to go in and clean it.

Speaker B: Maybe they'll clean it up before we get there. Exactly. So we won't have to.

Speaker C: Or we might end up being part of the crash crew. But it would be interesting to go in the library and see if we can find a more detailed map of other locations too.

Speaker A: I know.

Speaker B: We definitely need that.

Speaker A: Yay.

Speaker C: We found one. It's at Nightmore.

Speaker D: Oh great.

Speaker C: Which would also raise the question, do the pillars attract weird? In which case it might be. Look for six or five.

Speaker A: I don't remember. I think it was six.

Speaker B: Nine. Zero.

Speaker A: Six. I think it's six.

Speaker B: Didn't it make a star?

Speaker A: It made a star. So it might be five. I. I'll look on my map here.

Speaker C: It would be if that's the case, then five. The five weirdest places where stuff is gathered.

Speaker A: Yep. It's six. Six of.

Speaker C: Audrey suspects this. But yeah, take at least finding two and see if there's a pattern that emerges.

Speaker B: There's more at night.

Speaker A: More.

Speaker B: Jock would probably assume that they're all going to be surrounded by weird.

Speaker C: And also using that if there's six, they're probably going to be across from each other.

Speaker D: So.

Speaker C: 200 miles.

Speaker A: Yep.

Speaker C: With the other table. That's also belief that they're going to be even spaced.

Speaker B: I don't know if I found out if they were out of shape or I don't.

Speaker A: I don't think you got like a specific shape but that like Orine said he could only like. He can only like push out like a hundred miles.

Speaker C: That might be like a Christmas spire underground. It might not be a monolith. Egyptian. It'd be a whole lot easier to pick out. Oh, look, they made it the city center.

Speaker B: Yeah, we'll find out.

Speaker C: Hey, I see the seal. Okay, we're gonna load it in a bit.

Speaker B: Yeah.

Speaker C: If that would work. Or does it take something else to.

Speaker A: Yeah, that's true.

Speaker C: You take the coin and you put it against the rock.

Speaker B: Maybe.

Speaker C: Yeah. Tracking down the. The coins will come would be nice, but understands that other things need to take precedence.

Speaker B: He may have to go to the doorway first and do that and do coins and pillars later.

Speaker A: Yeah.

Speaker C: He also realizes that if he can.

Speaker A: Get.

Speaker C: Him free, then that's a whole lot more power to help finding coins. It looks backward, but it would actually be a boom forward.

Speaker A: Yeah. So next week we'll do the meeting and then the library and then also have some more info for doc about the library that Anton would have shared about the actual place. And then too, you guys, like, since we're here, you can. You got your XP that you can spend if you want to to like next session. If you guys want to spend XP too, that'll be fine. So you guys can't look at that or watching projects take a week. So. So yeah. So if there's stuff you're eyeballing for your 2 XP or whatever. Yeah, you guys will be al spend that.

savacola/campaign_one/session.17.txt · Last modified: 2025/02/21 17:04 by rabidbaboon