Speaker A: If you have to ask what dice you need to roll now, roll disadvantage.
Speaker B: There you go.
Speaker C: Yeah, you don't know your roll.
Speaker A: Once again, they want me to.
Speaker B: And.
Speaker A: I'm trying to decide if I really want to wander into that running pain again.
Speaker D: This is the idea from that one statement, what you were talking about.
Speaker C: So you just need to get them, one of them to be the game master.
Speaker E: So then you just play.
Speaker C: Play.
Speaker A: That would be interesting.
Speaker C: There are like, there are even like simpler.
Speaker B: Open this door. Oh, you're dead.
Speaker D: Like a kid's story.
Speaker B: Kids dar and be like, oh, ty simply see, he stabs you with an eye.
Speaker E: Why?
Speaker D: I don't know. He just does.
Speaker E: Like rhesus, I think that's what it was called. But that's like a super.
Speaker C: I don't think it's diceless.
Speaker E: I don't remember.
Speaker C: No, it's not diceless because I've, like, contemplated. But you like, basically just make up. You just add tags to your character.
Speaker E: And like, that's what they can do.
Speaker C: It doesn't have like any set genre or anything.
Speaker A: Well, I kind of like this system. It's just wrapping my brain around the damage depending on what you're doing. If, because it's so story driven, you could probably turn that thing into a complete nuke with your skill. Just unintended.
Speaker E: Possibly. Yeah.
Speaker C: But.
Speaker E: Oh, well.
Speaker A: Or it could be something that. Oh, that kind of feels nice. It's cold outside. That's nice. Other than that, I mean, the guns, I think it's handled pretty well where you either hit it and kill it or you wing it in ramifications.
Speaker C: Well, even if it's not even, you just, you hit it. Whether you kill it or not is pretty much up to, like, fiction and how tough the creature person is.
Speaker B: So.
Speaker C: Actually, yeah. Cause I was reading it and it does. You just hit. You hit your target.
Speaker A: I like the simplification of four stats.
Speaker C: Yep.
Speaker E: Sometimes it's like, oh, it's like.
Speaker C: Sometimes like, it's like Pathfinder and Warhammer. It's like kind of neat.
Speaker E: Sometimes they have all those stats, but.
Speaker C: At the same time, it's not. Once you, like, time to fill out your sheet or plan your character.
Speaker A: Filling out the sheet was the hardest part about Warhammer. Hands down that book.
Speaker E: Yep. Yeah, it did. That book was the boss.
Speaker A: That's a hard balance. Mechanics versus story.
Speaker C: Now and then. If we get our fill of this system, I have like.
Speaker E: Several other, like, western systems. Let's see. Yes, I do have a couple review things.
Speaker C: I did look up the price of, like, gold in like, 1860. So basically, an ounce is $20, and.
Speaker B: We have like 14 pounds.
Speaker C: Yeah, you guys have like, four. You have like $4,000. You guys are rich already.
Speaker B: Yeah, I retire.
Speaker A: After it's minted. So at 14 pounds, it'd probably be a little less than $20 an ounce. We could have it smelted and make our own coin.
Speaker B: There we go.
Speaker D: Call it some when you go. Bullion from an unknown discovered ship. Now it's worth 40 pounds.
Speaker C: $40 sitting out there.
Speaker A: Need a beetle with a chain pizza. Mantiki.
Speaker D: Three shattering coins. Right. Well, that would be pre rad.
Speaker E: You could do that. We have enough, like, resources from all.
Speaker C: The different systems for, like, building junk like that.
Speaker E: So you guys really want to start a town and start building that?
Speaker C: Start building out of trains, steam engines, old Megazord.
Speaker A: You just have to pick the right country. Everyone has their own strangeness. There's one technically fan.
Speaker B: I don't want to see them back in the 18 hundreds with their safety.
Speaker D: It'Ll be like that Wild west movie.
Speaker B: That Will Smith did back in the day.
Speaker A: Wild west. Yeah.
Speaker C: I was going to say, if you.
Speaker E: Find that enough information or the right people, you probably couldn't build something like that. Just be powered by the weird. And then the church would come out, and that was the other thing.
Speaker C: Just talking with Nick, too. But those. It's been ten years, but I think those touched by the weird are Guinness as seen it are seen as others by, like, the general population of the world or whatever. So kind of similar to like, Native Americans, Chinese and Africans were treated in America during the Wild west times. So if people find out that you have the weird. Yep. He may be seen his less than human.
Speaker A: Get out of here. I don't want to catch your weird.
Speaker C: And then also. Yeah, and then we've already established that the church is like, hunts that down.
Speaker B: You know about the fade.
Speaker A: If you're touched by the weird now, you go around ripping holes into the interwers. They'll let it in.
Speaker C: And then also, like, if it ever comes to the horses have basically the same. I decided we'll just put the same trauma damage system on horses as the players do. I think two of this is interesting for you. Everyone, too. Is that the veil basically, like, I.
Speaker E: Was cutting off the fade slash spirit world.
Speaker C: So it'd be similar to, like, the dragon age fade. Cause one of the other systems, I was just reading some of their lore for the world, and they have, like.
Speaker E: The spirit world that you can actually, like, go and travel in, but that's generally like the realm of undead things.
Speaker C: And demons and monsters, and they don't.
Speaker E: Want you in there if you're living.
Speaker C: And then I also for end of session, we'll have I added the same questions as we used to do for dungeon, rolling like a yes to one of those. So we give you a luck point. And also we'll do each person can contribute a highlight and a lowlight of the session, whether that's related to their character or just what happens next or just what happened in the story.
Speaker E: So let's see.
Speaker C: Last time, after loading the cart, the party talked about what to do and.
Speaker E: What the little child is. Audrey thinks it's a type of vampire. See?
Speaker C: Then the party decided to explore part of the cave.
Speaker E: Yeah, decided to explore part of the cave more and finds a cliff that Audrey climbs up and is met with a large tunnel critter sleeping in pool water. He's able to sneak up and stab it in the brain, killing it, but then got stabbed in his own leg.
Speaker C: By the critter's death throes. Jack tosses the rope up to Audrey.
Speaker E: Who anchors it to the large crater. And doc starts to climb, but slips, falls, and twists his ankle.
Speaker C: Then both in, Jack and doc climb.
Speaker E: Up to see what Audrey found.
Speaker C: And everyone wades into the water, scooping up gold nuggets.
Speaker E: Ended up collecting about 14 pounds worth of gold nuggets. Let's see. Exploring deeper, they found the waterfall.
Speaker C: And behind the waterfall, behind it were.
Speaker E: Several flat, gray, gold speckled mushrooms, which have some sort of magnetic property properties to them. Doc harvest one. And Jack and Doc lifted Audrey up that waterfall to see. And it connects to the area they explored already. You guys turn around and head back.
Speaker C: To the ladder the party found.
Speaker E: And Audrey climbs up to find the trapdoor closed. Trying to open it. Makes a lot of noise. And the large tunnel critter appears. He gets blasted, but lets out a loud screech. And the sound of many feet rushing grows louder and louder. Doc climbs up, and as Jack climbs up, Doc fires down at the critters, but hits Jack in the shoulder, almost.
Speaker C: Knocking him off the ladder. And then as they rush out through the main room, they hear a little child laughing at them.
Speaker E: And Audrey gets the sense of being watched. So, yeah, then you guys set off in the wagon, and Doc patches up Jack and Audrey. Around 02:00 p.m. they come around a bend and are stopped by scalp, who wants the gold ore. After some negotiations, the party agrees to help scalp steal the wagon. When it leaves braves landing. Scalp gives Audrey a knife. The night during Audrey's watch, they are attacked by a pack of cemetery wolves. Several are killed before the pack scatters, leaving the party and horses unhurt. And then you guys have arrived at Braves landing. It's about 10:00 a.m.
Speaker D: I think so.
Speaker B: I heard they were in the gold.
Speaker A: And then I thought we done. That house was a outside of town.
Speaker B: I think we deliver the gold, and then it'll show up at that house. And then we hit the. We're hitting that house a couple of days later.
Speaker C: Yeah. Scout was watching it.
Speaker E: So when it leaves, I'll let you guys know.
Speaker C: Don't have it in my notes.
Speaker B: No.
Speaker E: Whether I think you guys. I just have it or you guys arrived there.
Speaker B: Yeah.
Speaker A: Yeah.
Speaker B: Never the gold.
Speaker C: 10:00 a.m. or 10:00 p.m. 10:00 a.m. so you guys slept.
Speaker E: Overnight in the fields. Let's see. Anthony waves at the, I guess the watch on the gate. And as they're let in right in.
Speaker D: Everything is fine.
Speaker A: Nothing is wrong. There's a carnival in town.
Speaker D: Yeah, right. Giggle carnival.
Speaker C: Yep.
Speaker E: Giggles Carnival.
Speaker A: We're gonna go right. Sorry. This is the little kid. Yeah, we're going right.
Speaker D: I'm fine with it as long as there's no set of pieces.
Speaker B: Gunshot fixed?
Speaker A: Yeah. You do good at the games. I can see you hitting the targets.
Speaker D: Yeah, I thought we spent the time.
Speaker B: To heal all that up higher than mine.
Speaker C: Yeah, I was gonna say you guys didn't full heal.
Speaker B: Destabilized it, basically.
Speaker D: How do you normally heal if you.
Speaker A: Don'T have surgery, too?
Speaker E: Find the doctor. Find something that can ride back to town.
Speaker B: Hope you don't die before.
Speaker D: Bad juices.
Speaker C: Yep.
Speaker B: Stick dirt in it, and hopefully it stays.
Speaker D: I'm extra glad that I chose surgery.
Speaker E: Just probably have to rest for like a week under somebody's care for gunshot wounds. Or longer, it would be.
Speaker D: You don't need that hinge.
Speaker A: Farmer might be able to help you out.
Speaker D: Sorry.
Speaker C: Leg's gonna.
Speaker A: No, that's the bonus off. That's you, doc. We are going through damage. That's probably true. Rather bite on that than the bridle of horse. I just got pat my monster. Yeah.
Speaker B: Deliver it.
Speaker A: Are there any kids in town?
Speaker C: Yeah, it's like a. That's more of like a plantation. So there would be.
Speaker A: Okay.
Speaker C: It'S a plantation. Yep. So Anthony just takes the. Drives the cart up to one of the larger barns. Stable hands come out and.
Speaker E: Take care of the horses. And you see four armed guys standing around the barna.
Speaker C: Then, yeah, I guess one of those. And then I guess.
Speaker E: And then a messenger is sent off to.
Speaker C: Let Emile know that cardio's arrived.
Speaker B: Already in town. Or was it?
Speaker C: Yep. No, it's already in.
Speaker E: Been here for a day or two, I think. Already.
Speaker B: I would go and find taverns. That job's done.
Speaker A: Want me to take your horse to the stable? I can do that for you, Jack.
Speaker B: Sure. Unless the town's big enough, huh? Yeah.
Speaker C: Yeah. There would be a stable by the. Near the saloon.
Speaker A: How about you, Doc? You look like you're ready to go through those saloon doors.
Speaker D: Water both myself and the brush.
Speaker E: That works for me.
Speaker A: So you hop off and take the rings, and I hit on the stable.
Speaker E: The saloon. It's called Bob saloon. There's live music, and then, like in the back rooms, there's opium dents.
Speaker C: You get greeted by the barkeep.
Speaker E: 40 looking six one, triangular body, emerald green eyes. His hair is like slick backed.
Speaker C: Got.
Speaker E: Like, bright blue streaks in itheme.
Speaker B: I guess. The bar in front. Sit down order with cigarettes and whiskey breakfast. The champions.
Speaker E: Bar keep slides you whiskey.
Speaker C: It's fairly empty in there since it's early morning.
Speaker E: You do smell like bacon and beans and fresh biscuits.
Speaker B: No more beans.
Speaker E: So how's the rest of you?
Speaker C: So Audrey's taking care of horses.
Speaker E: What's a doc doing?
Speaker D: I'm just gonna go this way. I'll just hang out. That's where you're going?
Speaker B: Yep, that's where I'd be. And after a few shots, I would. If the carnival is active or is it more active at night?
Speaker C: It's active all day and in the.
Speaker E: Evening, they have a nice. Have you guys been here before?
Speaker A: Yeah, I thought we had to be here for a few days before the job.
Speaker E: So.
Speaker C: Yeah, then you would know. Carnival does they have, like, their games and stuff on? It's pretty much active all day.
Speaker E: Then they have their puppet shows in the evening.
Speaker C: Yep, but.
Speaker A: Punch and Judy.
Speaker B: Out the carnival and see what dms I have.
Speaker C: All right.
Speaker D: Before. Before we leave the bar, want to try to use the dig up the dirt skill? I'm trying to hear from bartender. This is when you interview leads, witnesses, or study documents. Papers considering a particular group, organization, or peoples you can dig up information on. I just want to try to plug him for information on Emil's group.
Speaker E: Just see what he knows.
Speaker D: See if there's anything I can dig up for. Maybe him talking to his men when they're in the bar. In this way.
Speaker C: Like, what kind of information are you looking for?
Speaker D: It says, wow. I was outside today, and my eyes are fireside. I can see who's really in charge of the group. Or I can get the group's next move. Objective or goal. Or I can choose NPC's from the group, and they'd be sure of personal.
Speaker A: Connection.
Speaker E: Or six minus.
Speaker D: I learned nothing. I can't dig into this group again without release any. I guess I'd want to know what their next move, objective or goal. Like, if one of the, you know, one of the guys in the barn has been there drinking and talking too much or something. If he can give us any advantage when we're going after the gold.
Speaker C: All right. Drunk clips.
Speaker A: Sync ships.
Speaker D: Digging up the dirt.
Speaker C: See if drunk men tell tales.
Speaker A: Of course, he telltales. Fishing, sports, mostly.
Speaker C: I'd say. You would? You would learn that the ore is.
Speaker E: Leaving on the 14th, heading north to Phantom bank for the railroad.
Speaker B: Or are we just delivering or.
Speaker C: Yep.
Speaker D: Phantom bank.
Speaker C: Yep. All one word.
Speaker D: How far out is that?
Speaker C: That's like four days from here.
Speaker E: Let me zoom in for you guys. So you see your little horse icon, too? It's up here.
Speaker C: But yeah. So this is Phantom bank over here.
Speaker A: Oh, that's the name of the town, yeah. Okay. Is that with bank on the end of it? Like an actual physical bank?
Speaker E: There will be one there, I'm sure, but, yeah.
Speaker C: And I guess you would learn it's heavily guarded. And then Emil's right hand man, black, is writing with it.
Speaker A: So after taking care of the horses, is there a bakery in this town?
Speaker E: Closest. You'd probably get here.
Speaker C: There probably would be. Sure.
Speaker A: It's just if it's big enough to support it. Otherwise, the hotel would probably have a baker on staff. Try to hit that. Wait, see if I can get some pot or cobbler.
Speaker C: The saloon would be, like, your best bet for that, since it's basically all just farmed farmhouses.
Speaker A: Kind of peek through the door. Not too sure about this place. If Jack and Doc already lapsed, they.
Speaker C: Would still be there by the time you put the horses back.
Speaker A: Up. If there's stools around the bar, I hop up into one of the stools. If there isn't a stool, I'm, like, standing there, pulling myself up over the edge, waiting until the barkeep looks my general way. Maybe as he refills a dutch whiskey.
Speaker B: No.
Speaker A: What you got for breakfast?
Speaker E: Bacon, beans and soda, biscuits.
Speaker A: Could I get some bacon and biscuits? And perchance you have any preserves or honey stewed prunes? Let's just go with bacon and biscuits. I don't want my food to outrun.
Speaker E: He chuckles.
Speaker A: I don't know. If I ordered whiskey, would I get it? Maybe a beer. They might pull up beer. I don't know about drinking rules and etiquette. Wild west insanity.
Speaker B: Jack would probably throw you away.
Speaker A: I got a full ratchet of bacon. I'd swap you a piece of paper.
Speaker B: Just to see if you drink it.
Speaker A: Let's look at it.
Speaker B: Probably take a tease, like it doesn't bite.
Speaker A: That wasn't nice.
Speaker E: Bar keeps us laughing.
Speaker A: I nurse that thing through the rest of the. And after finishing it off, last piece of bacon, I hop down and I'm working on that. Pulling you guys out to the carnival.
Speaker B: Let's go to the carnival.
Speaker E: Yep.
Speaker C: You walk out to the carnival. It's, like, kind of set up in the. The open area, on the inside the wall.
Speaker E: Standard, like, red and white.
Speaker C: But the one thing you do notice is, like, all the carnies are clowns. They're all dressed weird. And then the other thing you notice is most of them, a lot of them are wearing, like, masks that look like they're taxidermied.
Speaker E: Faces of people and monsters.
Speaker B: Whole faces covered.
Speaker C: Some of them. And other ones just have, like, their face painted. Various different clowns.
Speaker E: Some friendly looking faces and some mean looking faces.
Speaker C: They have, like, their little, like, puppet stage set up as, like, the centerpiece, but then, like, on the edges and stuff.
Speaker E: For several, like, games, there's, like, ring, a bottle, horseshoe toss, knock the cans down. There's, like, another ring toss, a raffle wheel, and plinko.
Speaker C: And then there's kind of like an entryway.
Speaker E: You just.
Speaker B: And I'd be drawn to the game, but with prior accuracy, throwing it. So I use my left.
Speaker A: Good.
Speaker E: Game.
Speaker C: You go and play? Yeah, you get over there and.
Speaker E: You see. See a guy that's liking it over.
Speaker C: Over 50.
Speaker E: Over 50.
Speaker C: Just under six foot.
Speaker E: He's dressed up in, like.
Speaker C: Big, like.
Speaker E: Baggy pants and fluffy shirt. His face is all painted white.
Speaker C: And then, like, around his eyes, it's, like, painted black.
Speaker E: So he's like, these really bright blue eyes stare at you, and he kind of sounds like he has this, like, a swedish Mickey mouse.
Speaker B: Mickey mouse gets picked a lot.
Speaker E: Yup.
Speaker C: Oh.
Speaker A: Stevie shaky mouse.
Speaker E: You look like you're dangerous. Think you can knock the cans over?
Speaker B: No problem. What do we get?
Speaker E: It just looks. If you're super good and get all, all the cans, one throw each, you may win a mask, or you get to pick from the selection and he.
Speaker C: Just shows like there's the like random, like statues, like made out of like.
Speaker E: Chalk, straw, hot cigars, some porcelain dolls.
Speaker C: Pocket knives, some pictures, and there's even some like food items.
Speaker B: I give it a ton.
Speaker E: I'll step right up. All right. What are you doing? You said he stepped up, that's all.
Speaker B: Yeah, I'm going to throw up the cane.
Speaker E: Yeah.
Speaker A: Come on, Jack.
Speaker C: Do it, do it.
Speaker E: No, you can use your reflex.
Speaker B: Well.
Speaker E: You knock down one stack.
Speaker B: A ten.
Speaker E: Another stat.
Speaker B: I'm gonna burn three luck and make it another.
Speaker A: Serious?
Speaker B: Would it just been like rabbit succession?
Speaker A: I'm hearing this rapid success and I'm watching close. My papa told me about these games. Here's to see what happens to.
Speaker C: And just goes, woo.
Speaker E: One of the best we've seen.
Speaker B: That's right.
Speaker E: Well, what do you want for your prize?
Speaker B: Like, what do these masks look like?
Speaker E: He's like, oh, if you want a mask, you gotta do that three more.
Speaker C: Times or no, two more times.
Speaker E: All three. Two more times, six throws.
Speaker D: This is a carnival.
Speaker B: Might as well be like, all right, that's ten. Burn two more luck to get ten.
Speaker D: A lot of luck.
Speaker B: I did have a lot of luck. No, tough.
Speaker D: Not no more.
Speaker B: Another ten. And then he's like, oh, you gotta go again. Like, okay.
Speaker E: Yeah.
Speaker C: He's like, woo.
Speaker E: All right, that's two.
Speaker B: Nope, that's a net failure. All right. No, it'd be safe. Yeah, yeah.
Speaker C: So you hit one can in the stack.
Speaker A: Can you spend your luck for other people?
Speaker B: That's a ten plus if you guys.
Speaker C: Want to, I don't know if you guys want to burn luck for each other.
Speaker E: I don't know if the rules specifically.
Speaker A: Say, because I could see where you're building up your own karma when it comes to luck. Yeah, but when it came to war, die.
Speaker B: It's like, I figured it's just your own karma, basically.
Speaker C: Yeah. It just says your own moves. Yeah, he did. You just, you threw twice.
Speaker B: Yeah. How far apart are you?
Speaker C: They're pretty clumsy.
Speaker E: They're pretty close.
Speaker C: Why would you want to do a trick shot?
Speaker B: Since I'm the sharpshooter, could I do a trick shot where it like somehow bounce off of the first stack? Exactly. One more throw left.
Speaker C: Yeah, you do.
Speaker E: You threw twice already.
Speaker A: Jack.
Speaker B: I know you can do it. Aiming fire.
Speaker E: Yeah, I'm fine if you want to try. And.
Speaker B: Oh, yes, it's eleven on the Dyson 13. I'll just use my weird and rip and tear.
Speaker A: That ball got spikes on it. What's up? Actually, I can see a ricochet. It's so hard on those.
Speaker B: There we go. I can hit that one hard enough that it can kind of like a bowling split. Yeah.
Speaker E: Or me.
Speaker B: Just a trick shot of something.
Speaker A: Explode the one full column. That's all there. Flies over and takes that to.
Speaker C: Yep. He looks dumbfounded.
Speaker A: Wow.
Speaker C: You're the.
Speaker B: Holy smokes.
Speaker E: You're the first one.
Speaker B: Making. Probably the only one had to work for that last one wasn't too bad. Just laugh.
Speaker A: What type of mask you could get, Jack.
Speaker B: No.
Speaker C: He goes, like.
Speaker E: If you want a mask, here's your voucher. You need to go visit the bender over there.
Speaker C: And he points over by the stage.
Speaker B: And then if anyone else wants to.
Speaker A: Try, I'm not near as good as this is.
Speaker B: You are need aid. So I just sit there and.
Speaker A: Aidan, the masks are cool and all, but I'm handier with a knife close up with arranged. And I'm just kind of talking to you as we walk away, rather than maybe you can teach me how to have reflexes.
Speaker B: Teach you how to shoot. I need my luck next combat. Real well.
Speaker D: After rubbing the gold, you'll get shot. And as you're dying, you're like, it was worth it.
Speaker B: I'm a cool mask.
Speaker C: So you're heading over to the. Yeah, I would mask bender.
Speaker B: Mm hmm.
Speaker E: Yeah. You get.
Speaker C: Greeted by.
Speaker E: Oma. He's pretty.
Speaker C: He's, like, tall and lanky.
Speaker E: Just a 14 year old kid looking. His hair is, like, all wild and.
Speaker C: Crazy, but, like, the black.
Speaker E: He has.
Speaker C: A swedish accent too.
Speaker B: Must be the swedish carnival.
Speaker E: This goes, oh.
Speaker B: I got this router.
Speaker E: All right, we should show you the masks.
Speaker C: And he kind of go. He goes over to, like, this chest and kind of, like, opens it up.
Speaker E: You know, strong with, like, oiled leather. And he goes, which mask? You used to go in the choose.
Speaker C: And there's all, like, there's.
Speaker A: Yeah.
Speaker B: I'm just thinking what type of mask I want.
Speaker E: There's lots of, like, monstrous matt.
Speaker C: Some of them are, like, just like. Like, either.
Speaker B: Like.
Speaker C: Like, bottom. Like, um, bandana style. Almost like they would just cover, like, the lower part of your mouth. Some are, like, full face. Some are just like. Like, the upper part, but it's all leather style type masks.
Speaker B: Yeah. Price get a bandana type once. Goes over the mouth by time with taste and fangs. Something ferocious.
Speaker E: Describe what it looks like.
Speaker B: That's what I got right now, it's just teeth and fangs. Ferocious.
Speaker A: Like the coyotes we fought the previous night.
Speaker E: It could be one of those. The part of it's like, yeah.
Speaker A: Or is this like those other critters we shot on our way here? Kind of like a cross between a mole and a bear.
Speaker B: It'd be more wolf like, I think.
Speaker E: Hopefully you come see the show. Used to like it.
Speaker A: How much did the mats cost?
Speaker B: I just had a voucher.
Speaker A: I know, but how much are they.
Speaker E: Always a no sell?
Speaker B: Too valuable.
Speaker D: Yes, sir.
Speaker B: Haven't very many winners.
Speaker E: You say this is the first?
Speaker B: All right.
Speaker E: You so famous.
Speaker B: Probably not doing.
Speaker A: I start looking around at the other games. It's like.
Speaker B: Whatever you want to do.
Speaker A: Oh. It's like trying to figure out how I can get one.
Speaker E: Used to make it lucky on wheel or the plinko.
Speaker A: So in this system, how would something like the wheel and Plinko work? Would you roll?
Speaker C: You could just. We just.
Speaker E: Yeah, you would just roll on dice. It's probably just a d six.
Speaker B: I blew all my good rolls. Now. Way too many ten pluses. Get to the heist and I'll shoot myself in the head, reloaded with blanks, drop my gun and shoot myself in the leg. Chuckle, chuckle. Yeah. And then we're at the giggles car. Yeah, Charles probably would laugh at me.
Speaker A: I'd probably be looking because my best stat is grid. I'd be looking for a game where I could actually use that to my advantage. But I'm not sure if any carnival games want you to hold on for.
Speaker B: Diyev Hammer game.
Speaker E: That could be here. I just picked like some random games if you want to have the hammer game.
Speaker B: I'd also be curious when it was like, you want to go do the hammer game, I'd look at you and be like really skinny, orange, like, all right. Gotta build that muscle somehow, I guess.
Speaker A: You got the hand.
Speaker B: Almost fall backwards.
Speaker C: Yep. You get up over there. It's like a.
Speaker E: Around 5815 year old, I guess, girl.
Speaker C: Very dark brown eyes, but she's got.
Speaker E: Like a silly like tutu skirt thing. And her hair is in like typical.
Speaker C: Like, I guess, ponytails, but each side is colored differently. She's got like these butterfly wings on.
Speaker E: Her, strapped on her back.
Speaker A: I just have an image of Harley.
Speaker B: Quinn in my head little bit.
Speaker A: Yeah. Good.
Speaker E: He kind of looks at you and it's like, I doubt you'll even get halfway.
Speaker A: If I can make it over halfway, can I get one of those cool masks over there?
Speaker E: Nope. We got ring the bell three times.
Speaker A: All right. I rolled a three. So even with great, that's only five.
Speaker B: Just laugh if you fall over. All right, good.
Speaker A: That ain't Fico's plan. Let me try that again.
Speaker E: Sure thing. Three rings in a row.
Speaker A: Ten.
Speaker E: Huh? Ten. Yep. That's one. Wow. You are the starter. Than you look. Another 1001 more.
Speaker A: Twelve.
Speaker B: Yeah, we're in trouble. Even Jack would be kind of just.
Speaker A: Like, does she seem really friendly at all or was she kind of completely stand up?
Speaker C: They're all generally been like, friendly because they want you to come and play games and spend money.
Speaker A: The level of excitement of this 1415 year old kid ringing the bell three times, he'd probably be cheering and jumping up and down. And if she was close, he'd probably give her a hug because he's just so amazed that he actually did it. Now, whether or not she gives him.
Speaker B: A right across.
Speaker A: Midway, that's different.
Speaker C: No? Yeah. If you.
Speaker E: As if you go on for the hug, she reciprocates with the hug. She's like, whoa, you very strong for what you look like.
Speaker C: Yep.
Speaker E: Well, here's your max fender. Say, you may be the.
Speaker C: Don'T fall up the stairs, just don't land on your laptop.
Speaker E: But, yeah, she's like, pulled out a little. Here's your voucher for your rare prize.
Speaker D: Woo hoo.
Speaker A: Dancing with it a little bit.
Speaker B: Yeah.
Speaker A: And then I looked very close. It's like, which one do you think I should get?
Speaker E: That's for you to choose.
Speaker A: But there's so many to choose from. Okay. And then I show it to Jack. Jack, look, I got one. I got one.
Speaker B: Slapping on the back, like, good job.
Speaker E: Hard.
Speaker B: So, yeah, let's go get you a mask. Thought about robbing the place later. We really wanted one, but we don't have to now.
Speaker C: Yeah. So you get back over to the. The mask vendor.
Speaker E: And he goes, wow, you so in one, too. Misa impressed.
Speaker A: You and me both.
Speaker E: Well, you second to pick a good.
Speaker C: One opens the thing up.
Speaker A: You haven't been in the system long enough to fight a lot of different creatures.
Speaker C: No, no. I will say, like, there's generally, like, there'll be a good. There won't. There probably won't be anything. Anything like, bigger than, like, say, like a bear. Like a black bear, grizzly bear. There wouldn't be anything like that. Would probably be like the biggest creature size wise, that this carnival would have as far as, like, for a mask.
Speaker A: But probably either a cat or a bear. And it would be the top hat. So it covers the eyes, maybe has the ears on it. Just trying to think of the names of. Because the world has its own unique names. There are what? Grave wolves.
Speaker C: There's cemetery. Oh, at the. That's what the. Yeah. What you guys thought were cemetery wolves, but there could be regular wolves. These ones, the cemetery wolves, their nose was actually, like, furless, like. Like a vulture type thing because they're, like, charon type eaters.
Speaker B: Yeah. And mine would have been like, I don't know. I think they're japanese. Like those old japanese ones that were just, like, a mouth. That's what mine would be like.
Speaker C: Yeah. Yeah. That's what I meant. Like, the bottom half was. That's what I was thinking. Or, like, the ones from cyberpunk originally.
Speaker A: I was thinking to go on that style too, but it's like, no, we should do something.
Speaker C: You get the top half of the.
Speaker E: Creature.
Speaker A: And I could see it being something with ears or the barriers.
Speaker B: There you go.
Speaker A: Or something like that. A mountain lion.
Speaker B: Mm hmm.
Speaker C: Yeah. I mean, I'm totally fine with it just being a cat creature.
Speaker A: Figure out the markings later. It's like, over one eye. It's tiger shark, right?
Speaker E: Yeah, whatever.
Speaker A: It's a mood cat. Fur changes color.
Speaker B: There you go.
Speaker C: If you want to.
Speaker E: Could be imbued with some weird.
Speaker A: That would be wild. I put it on, and you see all the different shifting patterns. Almost like a camouflage hypno cat.
Speaker B: There we go. I think if we need to do anything before the heist, how does shopping?
Speaker C: It's like, so there'll be, like, a basic general store, and it's like you basically, whatever. Like, the item you want, you just. You have to just roll the haggle. Just roll plus leverage. So you'd have to. So, like, you could toss in a gold nugget or, like, an out. You know, like, shave off an ounce of gold, and that can be, like, a plus one to your haggle. So you're, like, really, like, throwing that guy some coin.
Speaker B: Yeah.
Speaker A: Probably need to pick up some food stuff. Unless Anthony carried all the food we needed with him.
Speaker C: Yeah, he did. He was. He had that cart head, like, the supplies attached to it that you would have needed for the journey to there and back.
Speaker A: I could probably use a hat.
Speaker B: Would be nice.
Speaker C: That you would definitely have to barter and haggle for the mo stuff. You, like, won't. Yeah, unless you want. Unless you're gonna, like. If you want to, like, give them, like, a gold nugget or whatever, you.
Speaker E: Know.
Speaker A: Because it's too early. Blackmail people in the town we haven't been around. No, that's what I think of when you say leverage.
Speaker B: Yeah, it does. It seems leverage, to me does equal blackmail.
Speaker A: Speaking of blackmail and leverage, what would be the process for Audrey to get the map back? We delivered the golden. Would they just give it right then? Or is it something where I need to go to the boss and say, okay, I did what you wanted me to.
Speaker C: So the messenger, like, left with the report. So I'm just gonna. You guys can either go seek him out or, like, I guess, Anthony or the messenger would have said, it's just one. You would know I'd say that. That the messenger would have said, well, I'll return with your payment.
Speaker A: Farming village. You think we can find a mining supply?
Speaker B: Maybe this is mostly farm.
Speaker A: Yeah.
Speaker E: Like, what type of supplies do you say?
Speaker C: Generally, this will be. It'll probably be come down to barter and haggle for the mass. Vast majority of the stuff that you're looking for here.
Speaker A: What they would have, if the miners don't have dynamite or in a farming village, maybe. Maybe we could get some fertilizer, you know.
Speaker B: Maybe dynamite.
Speaker A: Make something akin to dynamite, but hopefully a whole lot more stable than nitroglycerin. I don't know about chuckles. Not at school. Now, we're gonna be riding with that.
Speaker B: Where can I find them? Or if nothing else, find some moonshine to make some fire bumps.
Speaker A: Stump remover.
Speaker B: There we go.
Speaker E: There.
Speaker C: I mean, I would like. Because you guys, this area is forested, like. So if they were, they would. I mean, it's potentially. You could get find exposed. But again, I mean, it's gonna be barter and haggle, which.
Speaker A: Oh, yeah. No, I was trying to think of what it would be called if they had it.
Speaker C: Oh, I mean, dynamite is kind of.
Speaker A: A given name, but if they did have specific dynamite, what would they call it?
Speaker C: So I was trying to think of earth softener.
Speaker A: Tiller's delight.
Speaker C: I'm gonna make a note for slang.
Speaker B: Easy till.
Speaker E: Blow up your whole yard till there's delight. I think it's probably my favorite.
Speaker B: No, if I would have spent most of the time, if it's still early, I probably spent till afternoon.
Speaker C: Yeah. If you want to play more games, you guys can play more games. Or if there's, like, a game that you'd like to, like, play, we can make it up. Or you could go.
Speaker B: This carnival have, like, not like a freak show, but just like, attractions. Yeah.
Speaker E: Slideshows.
Speaker B: Like, here's some wild animal coming, you know, way over there.
Speaker C: Oh, like picture.
Speaker B: Like pictures or pictures or actual cage.
Speaker C: Like, they don't have any taxidermy. Yeah, they don't have any cage because this one's like, basically there's like, six wagons that kind of, like, cordon off the area. Then, like this. This games are, like, in front of the wagon, and they have, like. They kind of like a stage wagon. Because you guys are kind of, like, in the sticks.
Speaker B: Yeah.
Speaker C: Especially for this world. Like, so it's but one of those kind of, like a big carnival or even like a zoo or something. You would find that. You could find that in the city.
Speaker B: Yeah.
Speaker C: And they might have, like, pictures, because I think pictures existed around that time.
Speaker A: Oh, yeah. They would have had the tin types.
Speaker E: Yeah.
Speaker A: The flash powder. I don't think that had the explosive feature.
Speaker B: No good for flashbacks. Have to carry around the thing. Take that attachment for my gun.
Speaker A: You ready? Fire. I could see Jack going back over to the saloon looking for a card game, too.
Speaker C: That too. Yeah. Like, especially after, like, lunch or even around lunchtime, like, there'd be a lot of people in there. There'd be a fair amount of people. So, I mean, we. I'd have rules for blackjack and poker. So. For. With dice. So you guys can even play that. Or you can try and barter and haggle for some stuff, because that will let. That could lead to side quests.
Speaker B: Yeah. Cause I'd definitely be looking for some explosives.
Speaker D: Came back at a good time.
Speaker B: Yeah, I saw it.
Speaker D: Like a work thing, but it'd be like, I shouldn't have to talk to anybody.
Speaker A: Gosh.
Speaker D: Sounds crazy lately.
Speaker A: No idea. No, I don't. Yeah.
Speaker B: Cool.
Speaker A: Downstocks and stuff.
Speaker B: Yeah, I'd definitely go to the store while we have downtime.
Speaker C: Okay.
Speaker B: We have a couple days.
Speaker C: Yes, you guys. Because it's only the 10th, and the wagon doesn't leave till the 14th. Yeah.
Speaker B: There you go. You can do this.
Speaker A: And maybe some tillers delight.
Speaker B: Tillers delay.
Speaker A: Till the birth. Stumps an occasional small amount.
Speaker B: We have enough.
Speaker A: Trying to think of different beams you have for explosives. What they would call it early fisherman.
Speaker C: What's the name of the place? Or do you want me to look one up?
Speaker A: It's also by Bob. Bob's mercantilian.
Speaker C: Java.
Speaker E: The hut.
Speaker B: We already had. Jar Jar. We don't. I don't know if I want to.
Speaker A: Bargaining with jamaican tail and gentle booze.
Speaker B: There you go.
Speaker C: What was that? Crafts something.
Speaker A: I just craft merp and till dry goods, general goods. It's kind of fun looking around the room at all the different warcraft is.
Speaker E: That works for my craft merchant. Merchant pile. Yep. So you guys make your way over there. Are you doing more carnival stuff?
Speaker B: No, I'd go over there.
Speaker E: Yep. Greeted by guy six. One looks close to 50 or so, honey brown eyes, wearing them, sporting a mohawk.
Speaker C: And a very, like, elaborately embroidered, like vest that looks like it's telling stories of some kind. He has a deep voice, and he.
Speaker E: Goes, hey, welcome to craft. What can I do for you? What you looking for? How can I help you?
Speaker B: I want to start off with a hat. Or should we start off with Tiller delight?
Speaker A: Let's start with the tiller's delight and the bullets. And while you're negotiating that, I'll kind of and wander around looking at the shelves and see if I can find some hats.
Speaker E: All right, how many cases of bullets you need? 1234, 510.
Speaker B: How many? We need.
Speaker A: What? Yeah, give it a crack shot. I'd say at least a box or.
Speaker E: 250 to a box.
Speaker A: After our last adventure, maybe four.
Speaker B: We'll just get four boxes.
Speaker E: All right, what else?
Speaker D: Okay, we're shopping. I asked him, like, what kind of ammo do you have? You got anything for particularly entry types?
Speaker E: What kind of entry types you got?
Speaker D: You know, we got those critters and monsters out there. We have something that decidedly needs to go down beyond a shadow of a doubt. Do you have anything like that?
Speaker E: Oh, I got bullets. Need more? If you be more specific, then maybe I can answer your question.
Speaker D: Do you have anything that could go boom?
Speaker B: Tillers delight. Do you have any of that?
Speaker D: What is that?
Speaker B: Dynamite? That's what we're calling awesome.
Speaker C: Yeah, I made a slang note for slang. I love it.
Speaker E: So I'll have it. We'll have a sling in the wiki.
Speaker C: I got that. Yep.
Speaker E: But you will likely have to do something for me.
Speaker B: Such as?
Speaker C: That's gonna depend on the rule, because that's the barter and haggle. The bullets and stuff won't be nothing. But this is for. This says when you try to buy specific equipment or items from a merchant retailer or trader role, plus leverage a shot, go.
Speaker B: Would there be, like, a gunsmith?
Speaker A: This is a waiting period. You gotta fill out ten forms, right?
Speaker B: This is wild west. You just go and buy a book.
Speaker C: So, yeah, I would say, like, bullets, that won't be an issue unless the place, like, just doesn't have bullets for some reason. But bullets will be. Are. Be pretty common. They won't. That won't be a barter and haggle unless you're looking for specialty mo. But, like, guns, especially in this particular place, you will have to barter and haggle for a shotgun. Yep.
Speaker E: My gosh, I got a few guns here. They're pricey.
Speaker B: Because you can't start with a shotgun.
Speaker E: Let's see. Items and equipment.
Speaker C: General. And there's also. Yeah, there's.
Speaker B: A shotgun. Has a nice exact.
Speaker C: It probably would. I mean, if it doesn't, we can always make one shotgun near two handed.
Speaker E: Messy, dangerous.
Speaker A: Yep, that sounds like fun. Can we get two?
Speaker B: We'll see. He wants to roll.
Speaker C: The haggle that I say for are these two separate. They'll be two separate ones for shoddies and for each shotgun, unless you're buying, like, them. I'll say, because of where you're at.
Speaker B: I like one of the options on a six minus as they inform the law about me. This guy's buying shotguns and dynamite. You might want to look into him. So we have three rolls right now if we get two shotguns and Taylor's villain.
Speaker C: And that's a flat roll plus leverage, which, if you want to donate gold, like, if you want to shell out some of your.
Speaker E: Yeah.
Speaker B: 14 pounds of gold.
Speaker A: An ounce for.
Speaker E: I'm saying an ounce per plus one, up to a plus three max.
Speaker C: So it's 16oz isn't a pound.
Speaker D: So do we have a case of, like, what we're looking for? Like, is there anything we could ask this person to help us with to, like, impear them to us? Because I do have a skill for a friend in need to socialize with people with my help, with their haggard, like.
Speaker A: I think some Zoe ran all might come next, too. But we haven't gotten into his family history yet. He just kind of walked in the door, and he was happy to stack up all the shells on the couch, a case or two.
Speaker D: We'd not be able to do anything here unless we, like, went to the bar or something and found a family member.
Speaker C: So.
Speaker D: Boss, eight by h 100.
Speaker A: Saturday. That's a barter woman.
Speaker E: All right. Flat roll, boss. Ten plus. I'll take care of it.
Speaker C: Yeah, that's right.
Speaker E: Anything less than a wait till Monday morning.
Speaker D: I promise that if the opportunity comes up, he's indecisive. Don't be like, roll a die. You have a d 20 laning round.
Speaker A: Couple two, d six, you get a ten or better.
Speaker C: So I guess ease of further gold, you guys could just say that you all found, like, 16 ounce nuggets or not 16 ounce nuggets, but 1oz nuggets, like. And you just collected that much in poundage, so you don't have to, like, track, like, shaves of.
Speaker E: Whoops. Don't get out of here. Click on them.
Speaker A: Give me a good blacksmith. Melt this down.
Speaker B: No, captain coins.
Speaker C: There would be a blacksmith here because it's a farm plantation.
Speaker A: But would they have the skill to melt gold and not lose it? We could do gold bullets.
Speaker D: Each.
Speaker A: The size of the.
Speaker C: Yeah, he wanted. Yeah. See, like, right now is like 14, 10, 16 is like, 224. So for, like. Because you had six. Right?
Speaker B: I had six on maybe 14, you.
Speaker C: Would have 96oz of gold. Essentially, like 96 gold nuggets.
Speaker A: So we got the shotguns. Would they come with the.
Speaker C: The ammo? Wouldn't be an issue.
Speaker B: Not an issue?
Speaker C: Yeah. Regular mo won't be an issue as long as the place has. Especially with the set in. Like. The setting. Like, ammunition is like, your life.
Speaker A: Oh, yeah. But if it was a specialty for the gun node, would the animal fall into that same barter category?
Speaker C: No, the guns would be harder to get by out here to acquire here.
Speaker B: But I'd give them 3oz plus on my pour, plus 3oz gold for the shotgun.
Speaker C: All right. So you're getting 6oz of gold.
Speaker B: That'd be 3oz. 1oz. A plus one.
Speaker C: Yeah.
Speaker B: So I'd give them 3oz of gold for a plus three. And this is from my own. We have to do our own first shotgun.
Speaker C: Right.
Speaker B: That's one roll. First shotgun. And then the dynamite is its own home as well.
Speaker C: Yeah. I'll just read them. Move. No, I'll just. It does say items in there. So you can put it all into one. Because that would be a lot of money for three. Three. So I'll say this is just a fruit. This one roll for your three items.
Speaker B: There's nine. So it'd be twelve.
Speaker C: Takes your money. And the extra actually go.
Speaker B: All this.
Speaker C: Oh, thank you very much.
Speaker E: Love to do business with you.
Speaker B: Thank you very much.
Speaker E: Anything else I can help for you? What would you like to buy.
Speaker B: Guys? Need anything else?
Speaker D: You just have some extra ammo and dynamite.
Speaker B: How much dynamite?
Speaker C: How much were you trying to get.
Speaker E: Personal?
Speaker B: Probably be three. Because there is items in there. I'd probably like three sticks. Be for caring. Unless you guys wanted your own denim.
Speaker D: Do you have something to light it with?
Speaker B: I have a lighter.
Speaker D: Little flip lighter.
Speaker B: Yep.
Speaker E: Cigarette. Urry.
Speaker C: Smoking cigar.
Speaker D: Hold it up to your mouth.
Speaker B: Anime characters always have a cigarette in my mouth. And then when it goes out, I just pull another one out of my pocket and light it. That's just.
Speaker E: I'm like.
Speaker B: I work.
Speaker D: You pull it out of your pocket. It's pre lit.
Speaker B: Yeah. Part of my weird.
Speaker D: As your hand comes out.
Speaker B: Yeah. No, it's just the generic. It's just always smoked and shotgun was.
Speaker C: Dangerous and messy and two handed, so if you wanted.
Speaker A: It's a disadvantage.
Speaker C: Yep.
Speaker B: No dual will.
Speaker A: Get your ribs on each side.
Speaker C: Yeah, it just says two handed needs.
Speaker E: To be used with both hands to work correctly. So if you want to try in one hand, a two handed thing disadvantage for sure.
Speaker A: A multi pack of that. There's that desire to blow things up for a team. Yeah. I'll take some lead.
Speaker C: No one.
Speaker B: See how many I got. That's just one. You get five sticks. I each have one. And then I'll carry the other three.
Speaker A: In case of emergency. Yep. Don't worry, I'm calling friends.
Speaker B: Strapped in the chest and run in.
Speaker A: After this past week. It's like the ultimate in old west pagers.
Speaker D: Yep.
Speaker A: Yeah. I might not sort swimming, but I probably want to get a lighter, you know, in case I need to light Jack.
Speaker C: So that will. You would definitely have to haggle for that. If you just want matches, that's not a big deal. An actual lighter.
Speaker A: So that's flat without leverage. So.
Speaker C: I'll say because he spent all that goal, your guys relationship would be at a plus one.
Speaker B: Can I use my shotgun as leverage? Give me a lighter if you want.
Speaker C: You might not be able to stay.
Speaker E: Until count very long.
Speaker B: I think it's funny. Thanks for the shotgun. Sitting there, loading it and giving your money.
Speaker C: You want to do that?
Speaker B: No, you have another job to do.
Speaker A: So that would get me to seven. And actually, that would probably be worth spending a couple. So then that would take three to get to ten. Now let's see how the story goes.
Speaker B: You get a choose.
Speaker A: I might need to work at the mercantile for a day or something.
Speaker C: See, I was gonna tell seven nine. They'll sell you the item, but you choose. They ask you to. They ask you to promise a favor in return, they'll barter with you and give you what you want for a trade of something you have. They'll give it to you.
Speaker E: Begrudgingly.
Speaker C: Lose one leverage with this merch. I. So those are your options on the seven to nine.
Speaker A: Could I negotiate the favor as we're talking, or is it a.
Speaker C: It just. It's a promise. A favor in return. So you will. You would owe them a favor?
Speaker A: See, that's the part is I don't know if I'm going to be in town long enough to pay back any favors.
Speaker C: I mean. Yeah, you just owe them a favor. I mean, if you're here or not.
Speaker B: They may come find them.
Speaker C: Yeah, depending on the person.
Speaker E: All right.
Speaker C: That guy owes me a favor.
Speaker E: I'm gonna go get him.
Speaker C: Or you may just get a letter in the mail.
Speaker A: Come back. I need you to come till my field. I look at the lighter and more balance. I really. It's like, really want the lighter. When I look at it, it's like, you sure I can't just work a day in the store tomorrow, help you unboxing stuff? Trying to negotiate the favor.
Speaker C: So you need the barter? Is that what you're. Because there's. They'll barter with you and give you what you want for a trade of something you have.
Speaker A: And in this case, I'm bartering my time. Yeah.
Speaker E: He's like, all right, I can do. Help me for two days.
Speaker B: Yeah.
Speaker A: You throw in lunch. I'm good for that.
Speaker E: Food's on you, sir. I'm not a charity.
Speaker B: I can burn it all down if you want. Home game. Try and see how much dynamite he has in this back room. See how big of a boom we can make.
Speaker A: Okay. Two days it is.
Speaker E: All right? Bright and early. Store opens the sun up, closes the sun down.
Speaker C: All right.
Speaker E: Well, what are you guys doing now?
Speaker A: Is there anything Doc wants to do? Did we just leave you in the saloon playing cards?
Speaker D: I'm walking around with you very excited. Apparently. I am interested in being able to at least have dynamite. That sounds good. After our last excursion into the cave, having something that goes boom was extremely helpful. We at least want the option.
Speaker B: Did you get a hat?
Speaker A: Yeah. It's one of those regular things. And nobody is kicking with the bullets, right?
Speaker D: Yeah.
Speaker B: Buy two shotguns, get a hat.
Speaker A: Four boxes of shells.
Speaker B: Yeah. I spend the rest of my time in the saloon. So just show.
Speaker A: So are there rooms in this room that we're staying in.
Speaker C: Next? This loon is.
Speaker E: A flop house called budgets something.
Speaker C: Budget debunk house.
Speaker A: As we're walking around showing you my cool mask. It's a hidden cat mask.
Speaker B: You want a mask?
Speaker D: Do they actually have a building?
Speaker A: It's that you're weird. The pattern shifts kind of depending on what movie.
Speaker B: Mine.
Speaker D: What's that?
Speaker B: Mine doesn't.
Speaker D: Pull my hat down a little bit.
Speaker A: I don't have it on.
Speaker B: I just kind of open up a.
Speaker D: Jacket and show them.
Speaker B: They're rare, man. We're only ones that want them so far.
Speaker D: Just look at you and I pull out a piece of cloth and go cover my face.
Speaker A: That's cool.
Speaker D: Jack.
Speaker A: I'm afraid he's embarrassed to be seen with us.
Speaker B: That's all right.
Speaker D: I'd rather not be identified. The excursions we're about to partake in.
Speaker A: That might make living in these parts rather troublesome. Well, now that we're constantly on the go.
Speaker B: Yeah, it probably won't be.
Speaker A: But you're right. I really don't want to kick things as I'm going through.
Speaker C: I'll be right back.
Speaker A: Yep. Jack told me he'd teach me how to shoot. Build on my reflexes, for sure.
Speaker D: Yes, it's.
Speaker A: You seem to always find a job that has you working twenty four seven.
Speaker D: I enjoy what I do, but it's been extra crazy this summer. I get paid two boxes of dollars.
Speaker A: Dang. They're probably daily filled.
Speaker D: Yep. Get my pick. One box is jelly, one box is custard.
Speaker A: I have strong said. I watch stranger again.
Speaker D: Right.
Speaker A: It's Jillian.
Speaker D: That's actually what stopped. He doesn't like thanksgiving. They do Canadian Thanksgiving in October. And that's the movie he generally watches because he's from Canada and it's strange brew. And then he cooks lunch. Food.
Speaker A: Nice. Pick a movie for family tradition you can enjoy.
Speaker C: So you guys headed to the saloon.
Speaker B: Where I went remainder of the time to show?
Speaker C: Yeah. So as you're, like, making your way.
Speaker E: Towards the jack, this twelve year old boy comes running.
Speaker C: Up to you and starts to try to punch you in.
Speaker E: The leg and says, you killed my dad.
Speaker B: If he started punching me, I'd be like, what the hell? And it's like, punch him in the head. Like, what are you talking about, you little bratz?
Speaker A: How he just kind of stands there bewildered because he's hot.
Speaker B: What are you talking about?
Speaker C: Yeah, see.
Speaker E: Lay him out. Some people, like, turning. Like, look, there's not a whole lot of people around, but people are busy farming people looking around you. And he just like, gets off the.
Speaker C: Ground, and I saw you, you did it.
Speaker E: And he comes at you again.
Speaker B: This time he's gonna hold his head out like he can't reach me. Like, I don't know what you're talking about.
Speaker C: Yeah. Then he, like.
Speaker E: He reaches into. Reaches behind his leg, backhand, pulls out a knife, tries to stab your arm.
Speaker B: I just grab his arm and literally just break it. Just piss me off. Like, all right, you little brat. You want to play these games? I'll show you where they end.
Speaker D: He's learning a lesson. Try to shave, you get shit.
Speaker A: I'm just standing there. My eyes are white. Like, what am I seeing?
Speaker E: They're giving me a fight roll.
Speaker B: Fight?
Speaker C: Yep.
Speaker B: Is it grit?
Speaker C: Yeah.
Speaker B: Oh, Lee. Twelve. Just go get your arm.
Speaker C: So, yeah.
Speaker E: Ten plus. You subdue or restrain your enemy deal decides with critical damage, avoid their direct counter attack.
Speaker B: I would just avoid, like, grabbed her arm and just twisted it. Yeah.
Speaker E: Subdue and stress rain on this.
Speaker B: Aren't. Take his knife and then just, like, throw it.
Speaker E: All right.
Speaker C: Yep. You have him wrapped up. He's still, like, kind of, like, thrashing and, like, sort of trying to bite you, but you have him, like, wrapped.
Speaker E: Up where you can't get you. He's still, like, pretty much enraged.
Speaker B: I'm trying to think who I would have killed.
Speaker C: As you're holding him, you're. You start feeling like. Like wind. Like, kind of, like, start to whip around you. Like, you can feel, like, wind, like. And then you can feel like he's actually, like, seems like he's starting to move faster.
Speaker A: So I don't see it moving faster.
Speaker D: Where's the kid in relation to me? Is he. Is his back to me?
Speaker E: That's where.
Speaker C: That's up to you guys in the fiction because he's scuffling.
Speaker D: Like, I'll definitely, like, move in to support the knife. When I see the wind start coming up, I'm going to come up behind. I'm just gonna take my pistol out.
Speaker A: You see me flip it over.
Speaker D: I'm grabbing the barrel. I just knock the kid out, hitting him in the back of the head.
Speaker E: All right.
Speaker D: I'm just like, this is enough of this nonsense out of this kid.
Speaker B: Yeah. If I saw him do that, I'd be like, you need to calm down, kid. Life's gonna get real rough for you.
Speaker D: I just knocked him out.
Speaker E: All right.
Speaker C: Yeah.
Speaker E: So that's the last thing he hears.
Speaker C: That life's gonna get real rough for you. Then he gets knocked out. All right. Yep. So you have a limp kid in your arm now, and, like, people are like, people that were watching are like, you got. You kind of tell how you get. They're invested, but you also see, like, that look of, like that was. Well, there's some of that, but then there's also some people did notice, like, wind, like, starting to move around this kid, and they're like, kind of like, yeah, he's like, he's an other.
Speaker D: Can I identify if there's, like, a sheriff or deputies or anybody around?
Speaker C: There is no general law here because this is a plantation. It's basically like, workers for a meal or the law.
Speaker A: Common law.
Speaker B: Where did he see even where he came from?
Speaker C: No, he just, like, he came out of the late crowds or wherever. He kind of was just, like, there. So, yeah, you have a. People are like, kind of staring and.
Speaker B: Pick this kid up, and I just go set him in one. If there's outhouses, I just go seven in one and close the door. If there's outhouses.
Speaker C: Or there probably would be some, like, outside the.
Speaker E: Outside the saloon.
Speaker B: Sweep it off, kid.
Speaker A: You dropping him down the hole?
Speaker B: No, on the side of it. I'm not gonna put them in the hole.
Speaker A: I just want to be swimming for flying.
Speaker B: It would just be like, putting up so much. I don't know what to do with them.
Speaker E: So.
Speaker C: Yeah, you have.
Speaker B: Then I probably would sit there and wait until he wakes up. It would be somewhere more off the main street.
Speaker C: Oh, you could take him in, like, the flop house or whatever. The bunk house.
Speaker B: Yeah, I'd take him. Just see when he wakes up.
Speaker C: Or, I mean, you could even carry him into the saloon and plop him in a chair and play cards till.
Speaker E: He wakes up with whatever.
Speaker C: Up to you.
Speaker B: That sounds more like what Jack would do.
Speaker C: Cause I have a feeling, like you have the air about you, the way you described her, that people, like, probably wouldn't really trifle with, like, wouldn't mess with you.
Speaker B: Cold pocket kid.
Speaker C: Sling him over your shoulder and carry him into the.
Speaker B: And then sit down and order more whiskey. Put the kid in, like, a corner chair.
Speaker A: Do you have a deck of cards, or would that be provided by the students?
Speaker C: You could have a deck of cards.
Speaker B: I mean, I'd assume a saloon would provide the cards just because, hey, I brought my own card. Let's play.
Speaker C: Yeah, that could be too. Yeah, it could depend on this area. Yeah, whatever.
Speaker B: Strain one of his arms to the chair just so he doesn't come flying out. Is his knife, like, just a kitchen knife?
Speaker C: It'd be like, a folding, like, pocket knife or, like, maybe, like, a smaller buck knife.
Speaker B: Be like, let's play some cards.
Speaker E: We should really, kid, we should play the. Play the actual poker ones. If you guys want to give it a.
Speaker B: Long.
Speaker A: Jack's gonna teach me how to play poker.
Speaker B: Yep.
Speaker A: Right now I have two mentors.
Speaker C: All right, so you. So you'll need five six sided dice. Yeah. Or decent D sixes.
Speaker E: So whatever.
Speaker C: And then you guys decide on a bet, which. Whatever. And all players add that money into the pop. You guys are just playing with dollars or whatever. That's. It's whatever. Enough dollars. You have a ton of gold. Yeah, you guys just sit. You just sit there on the table, chuck it out your. Everybody who would call and try and play it, just whatever dollars, you don't have to have, like, you know, you guys don't have to say like, we're betting like a dollar or two. You guys can just play like you just playing with your dollars between you.
Speaker E: So then each player takes a single turn and may roll the five dice up to three times, trying to roll.
Speaker C: The best poker hand they can on.
Speaker E: Any of the three.
Speaker C: So you guys can all, like, basically do this simultaneously.
Speaker E: On any of the three rolls, the player may set aside one or more.
Speaker C: Of the dice, though they are never required to.
Speaker B: So we're trying to get like pairs.
Speaker C: Yeah, so the. You can do. Yeah, there's five of a kind, four of a kind, a straight, which would be all five. Full house, which is, you know, three of kind and two of a kind and three of a kind. Two pair, one pair, and then high card if everyone's really sucky, which would just be whoever has the highest die. Yeah, so that's. Yeah, that's all you do. So you roll all five at once, and then you keep whichever ones you want, like, take them out of your.
Speaker E: Bin and then reroll the rest.
Speaker C: Yeah. Then you have two more roll. No, what? You're trying to make poker hands.
Speaker B: Okay.
Speaker D: Okay, cool.
Speaker C: Yeah, basically three rolls got you just like normal fork.
Speaker D: Okay.
Speaker C: Yeah. And then after you're. You just.
Speaker B: I got three fours.
Speaker E: Dang. Four of a kind.
Speaker B: Four of a kind.
Speaker A: I got three threes, three sixes.
Speaker E: Oh, so he said Jack would win that hand. He just do any good?
Speaker A: I get tuna.
Speaker D: Can you do runs in this?
Speaker C: Yeah, you can do a straight. It's all five.
Speaker B: All six or five.
Speaker C: You have five dice. That would be. Yeah, yeah.
Speaker D: Yeah. Two pair, same sixes. And five.
Speaker A: Three.
Speaker D: Really? What's your kicker?
Speaker C: 2350. Yeah.
Speaker E: Three whole, nine.
Speaker C: Jack.
Speaker D: You just see doc start to under his.
Speaker B: Drink.
Speaker C: There you go.
Speaker B: I don't know, man. My dad's drawn fire, apparently. But when we really need them.
Speaker D: Full house, sixes and fives.
Speaker B: I got three fours.
Speaker E: Yeah, full house. Here's the whittle.
Speaker D: Getting all my money back.
Speaker A: I can see how you could do Texas hold them like this.
Speaker B: You could.
Speaker A: One person doing the roll for the middle.
Speaker C: Yeah.
Speaker A: So you'd roll two dice. This would be the card you're dealt with.
Speaker C: Yeah, I could do.
Speaker E: This is the GM.
Speaker C: Yeah. So we could always.
Speaker E: Add that as an option, too.
Speaker A: That's okay. We know you're focusing on the cards and the whiskey next to you.
Speaker D: Another four house, two ones.
Speaker B: I got three. Two pair. Three fives and threes a cheaper, or I buy that round.
Speaker D: Cool. Hey.
Speaker C: Guys are gonna burn all your rolls.
Speaker B: Up. We're gonna roll higher than regular try. I got just a pair.
Speaker A: Three behind. Three.
Speaker B: I buy that. Oh, wow.
Speaker A: Oh.
Speaker E: Who has the highest number?
Speaker B: Three.
Speaker E: Pair of sixes.
Speaker B: Four.
Speaker A: Really? Three sixes and two fours.
Speaker D: Well, uh oh. I might as well lift my kicker clean of that. Okay, I got. I had four fives.
Speaker E: Oh, he wins.
Speaker B: Wait till the kid wakes up again.
Speaker C: Yep. Yeah.
Speaker B: Then just keep playing.
Speaker D: Full house. Six isn't forced.
Speaker E: Mine.
Speaker D: There's only six cards, so.
Speaker B: Yeah.
Speaker A: Three at a time.
Speaker B: But.
Speaker A: At this point, I'm running back and forth to the bartender. They need another bottle.
Speaker C: Yeah, solids.
Speaker A: And doc says he wants rye this time.
Speaker C: Yeah. You guys do that for like an hour, then you start hearing that.
Speaker E: Kid wake up.
Speaker B: Brain injuries. It was an hour. He was out. That's not good.
Speaker A: You're going to get kid cuts. Does this kid have any noticeable features to them? I mean, other than being skinny twelve year old with pocket knife, other than being weird?
Speaker E: Let's see.
Speaker C: I guess you would. You don't notice anything physical, but he does have, like, a interesting belt buckle.
Speaker B: I noticed that.
Speaker A: Like, the bull rider plate palette platter bolt buckle or it's just.
Speaker C: No, the. Like, it's. It's, I mean, fairly small because he's a kid. It's like. But it doesn't. The. Yeah, it doesn't look like a normal belt buckle. Like, just looks different, probably.
Speaker A: No. Ooze's daddy's in.
Speaker C: Yeah.
Speaker E: He starts coming around kind of groggy. What happened?
Speaker C: Did you tie him to the.
Speaker B: He tied one of his arms kind of just come flying out.
Speaker D: I kind of put my hand to his chest, five fingers, and say, you were about to do a lot of weird in front of a lot of people, not to mention try to shiv my friend here. So you need to be thinking this right now before you think about starting to stir the wind again. We're not your enemies. There are a lot of people out there who don't take kindly that the weird. You're about to bring on half a city of trouble on yourself.
Speaker C: You can tell he's, like, sort of listening, but he's like, just staring like daggers at Jack.
Speaker B: Do I recognize. What did you do to him? I supposedly did. Do I recognize that bell buckle?
Speaker E: I'll say that's up to you.
Speaker B: I'd ask the kid again. Who was your pop I supposedly killed?
Speaker D: Did we hear that? Did he say in front of us that he killed?
Speaker B: He did. In the street.
Speaker E: You killed my paw.
Speaker C: I'm sorry.
Speaker B: What did you ask, like, who was your paw? How the world works, kid.
Speaker C: My paw is.
Speaker E: My paw is rufuse.
Speaker A: Come back to the bartender for bacon and biscuits if there's any left. Maybe a sandwich.
Speaker C: I do have beef stomach sweet breads.
Speaker E: And onions and sourdough biscuits and salt pork.
Speaker C: Oh, yeah, they do have.
Speaker E: It's fine.
Speaker C: I had to look it up, but it's called boggy top pie. But apparently it's just pie that doesn't have the crust on top.
Speaker E: It's called boggy top apparently, but they did.
Speaker C: The other is some sort of pie.
Speaker A: Never heard of Bobby Top.
Speaker D: Didn't have enough bread to go around over the top, so gotta give it a need.
Speaker A: It's all kind of.
Speaker C: So this is just. This is like something that you can like help like make up or.
Speaker E: Or you really just don't have a clue.
Speaker C: Or it could be like related to some like time in. Well, or it could be an event that happened while you guys were traveling here.
Speaker B: That was probably something like that. Yeah, because my guy jock doesn't really care. Like, killing is just killing for them. That's how they grew up and so he probably wouldn't remember, like, people.
Speaker A: And how is this game?
Speaker C: Like twelve.
Speaker D: So it has to have been in the last seven years or so.
Speaker A: This discussion is getting good. I'm enjoying my body time.
Speaker B: I will say. Let's see.
Speaker C: So I guess what would, like, what kind of event would have happened while you guys are on the way here? I guess it probably would have happened in grimwater.
Speaker A: How many scuffles do you get in.
Speaker D: Where it's like someone's disrespecting, you know, like one of those kind of things where someone said something bad about someone else. Like would you get those kind of scrapes, like for honor or.
Speaker B: No, it would be more like you. You crossed me. Or you pissed me off.
Speaker D: Like cheated at cards.
Speaker B: Yeah, cheated at cards. Maybe sometimes you're just being too loud in the bar. You annoyed me.
Speaker D: Not that you called me names, but you were loud, so I shot a hole in your channel.
Speaker B: I told you to be quiet. And then it just escalated.
Speaker A: You got two options. You can shut your mouth or I can fill it.
Speaker C: Yeah. Yeah. It could even have been like, you came across people that were like, either traveling or maybe this guy. Was this an outlaw teaching his kidde.
Speaker B: Yeah, I think I'd buy her traveling and that would make.
Speaker A: Because before I met you.
Speaker B: No.
Speaker D: Yeah.
Speaker C: Honestly, it probably would have happened too. Like even like a day or two from like maybe like a day out from this. From here.
Speaker B: What's your name? Actually, I wouldn't care. I'd be like, look, brat, your father was in the way. He chose wrong. Wasn't fast enough. I put him in the dirt. Life isn't fair. You need to get over it and get tough. There's two things that matter in this world. Guns and Mendez. But does you have unlimited power, and you can do what you want?
Speaker A: That's a lot of cliche there.
Speaker B: I hope you can handle it.
Speaker A: Do I recognize this kid? If it's from Grimwater.
Speaker C: That would be like. I don't. Yeah, I don't know if you would. It depends on, I guess, how much. Yeah, I don't. It could be possible. I mean, I guess that's up to you to decide if your character recognizes him.
Speaker A: Let's see. This church going in my hometown.
Speaker E: So, yeah, he.
Speaker C: Just goes. He's kind of cowed now, I guess, a little bit after replies that his name is Felix, and then he's kind of, like, kind of bitterly, I guess.
Speaker E: Who's gonna, like, teach me to be tough? My paws gone. You killed him.
Speaker B: Life will teach you to be tough.
Speaker D: Sure as heck. None of us is your mom or dad.
Speaker C: So.
Speaker D: It'S unfortunate that we had to put good men in the ground, and Batman, too, and try to focus on the bad men.
Speaker B: One day, someone would put us in the ground.
Speaker D: I kind of tend to think of myself as good, but what my friend says with a little more force of a bullet is basically true. You may have to find your way, but you may also have to, like, work a day. It's going to take time.
Speaker B: Hanging I swings that. People way bigger than you, you know, end up in the dirt way quick.
Speaker D: You gotta choose your shots. As much as it might not sound like it, my friend here does choose a shot.
Speaker B: Sometimes.
Speaker D: Generally, I tell him. I tell you what, he promised not to run around. Pick a bite bigger than him. Might be able to take you on with your eyes and ears in the town. So that here's what's going on. Keeps track of the secrets and the stories, tells them only to ask whenever we come through. Might be able to pay you a little bit. You might be able to learn that way. You interested? I'm kind of leveraging on my.
Speaker C: No friendly needs go. And you would. You guys would also know that, like, generally, like, orphan Jack, were you an orphan?
Speaker B: Yeah, I had grandparents. I didn't know my parents. Yeah, I had grandparents, and then they got. When he was early teens, they died, he was sick, and then he had lived on the streets, and learned. Do what you had to do with your life.
Speaker D: Twelve is getting pretty handy in this type of world.
Speaker C: Oh, yeah? They would have been used to farm work and all that already.
Speaker E: Yeah, he.
Speaker C: Seems kind of interested in that.
Speaker D: I asked if you have roof over your head. You got a mom?
Speaker E: Yeah, my mom's still here.
Speaker B: Then what are you doing attacking bigger men than you with a knife?
Speaker E: Yeah, just say that he had some.
Speaker C: Comment about his paddle. That we avenge our family members or the whole eye for an eye.
Speaker D: Respectable attempt, but it's not worth throwing your life away. Maybe you, in fact, have tons of.
Speaker A: Understanding later.
Speaker D: For today. You need to be there for your mom. And if you don't already have it, get it on on his day's work. Something that you work with your hands. You gotta not be afraid of work if you want to get it tough like Jack's talking about. What do you work?
Speaker C: You would tell that he's like a.
Speaker E: Farm kid you got a gun to.
Speaker C: He looks like, kind of down the ground.
Speaker E: It's like, no.
Speaker B: He had a gun.
Speaker A: He would have shot you.
Speaker B: I would have shot him. It would have been over.
Speaker D: So you don't do that by picking fights. Start with hunting small animals that you can eat for your family.
Speaker E: I ain't got no gun, so I can't hunt them.
Speaker B: Ain't getting any of mine. We don't have shotgun on my back.
Speaker D: We don't have any oysters, anything.
Speaker A: Let me teach you how to shoot.
Speaker B: See what he does?
Speaker C: He stands up and, like, looks at Audrey.
Speaker E: And ask for some pie.
Speaker A: Sure, why not? Where's my butt over a whole pie?
Speaker B: Might as well.
Speaker A: You guys have all been talking, so I've eaten about half of it.
Speaker B: You gonna be sick.
Speaker D: The whole pie is gone. This conversation was long?
Speaker A: Not quite. That's insurance. Too cool.
Speaker E: No.
Speaker C: And he, like, starts, like, scarfing, like.
Speaker E: He hasn't eaten much. And she goes, thank you, mister.
Speaker A: Kind of motion towards the knife and the other table. You can have that back if you prompts, not, sticks with it.
Speaker C: He kind of, like. He, like, stops eating and kind of, like, looks at everybody. I don't know.
Speaker E: What kind of looks do you guys give him back?
Speaker B: I probably went to the bar and sat down, drank, like, shout.
Speaker C: Okay, so they wouldn't look at you.
Speaker A: Especially Jack. Don't try sticking him in. He'll drop you. You were blessed this time. I don't know about this.
Speaker D: I don't know how much, like, a gun would cost, but I give him a little bit of money, like, enough. Not quite enough. For a gun, but enough to be like, this is like, down payment on you. Like, when I come back, I expect to know some stuff that's going on in this town. You know, when you're in the streets, you're in town. Listen for the secrets and the stories and maybe more where this comes from. And maybe you can save up and get yourself a gun and some bullets and start practicing on some animals. I think your mom will be really impressed when you start bringing meat home.
Speaker C: His eyes get kind of, like, big.
Speaker E: When he throws some dollars on the table or whatever.
Speaker D: I tell him, don't be hustling at any tables and wasting this stuff, because I.
Speaker A: When I come back.
Speaker D: If you want to learn how to do that, Jack might actually be able to teach you how to do that.
Speaker A: If he's walking.
Speaker D: Apart with his secrets.
Speaker C: Yeah, so he's. He kind of, like. His mouth's, like, full of pie, though, so he kind of, like, nods.
Speaker E: His head is like, I can do that. Like.
Speaker C: Reach for the money he died. Like, when he's handed, I, like, real.
Speaker D: Quick snatch his wrist. Like, before it even grabs the money, I'll be like, don't cross this.
Speaker C: He like, cows, like, from that a little bit after. Like, this can be a good thing.
Speaker D: Don't make it bad. And then I let go gently.
Speaker C: He just kind of, like, nods his head.
Speaker A: I was letting you guys go while.
Speaker D: He'S scarfing pie, going, I don't know if this is a good idea. This is kind of not pace.
Speaker E: It is what it is.
Speaker B: We'll see what happens.
Speaker A: Depending on how this goes, who knows? Maybe Jack will open up a school.
Speaker E: School of what?
Speaker D: You know.
Speaker E: School for the weird. Here come x men.
Speaker B: Not Jack. I do.
Speaker D: Tell the kid that you need to be cautious about showing a power up. We know we are people, but not everybody's need to be selective about one. Not to mention, it might burn yourself out. I'm kind of trying to use the friend and neat idea of making contacts and talents. It's kind of what doc does between him patching people up and whatnot. Is his arm broken?
Speaker C: No, I think that we just twisted. Twisted it.
Speaker D: Okay.
Speaker B: If people were watching.
Speaker D: He's at the table. That's the arm that's tied.
Speaker B: Aw.
Speaker A: It's not broken. It's just slightly dislocated.
Speaker B: Yeah, it would have been just to twist the knife out.
Speaker C: Okay. Yeah. The barkeep, I guess you would know.
Speaker E: The bar keep ash and Jack. When you walk up to the bar and it's like, what's up? With that kid.
Speaker B: I killed his paw. He's trying to knife me out in the street.
Speaker C: Wide eyed.
Speaker E: Whoa.
Speaker B: Yeah, I'm firing him.
Speaker C: It's more so that he killed his paws more what he reacted to more.
Speaker E: Than they can attack you. He's like, he was in my way.
Speaker C: Kind of gets the. Oh.
Speaker E: Kind of realizing more that you're, like, a dangerous person.
Speaker B: Do you know the kidde.
Speaker E: I've seen? Probably seen her around.
Speaker C: There's quite a few kids here. There's like, there's like 200 and some, like, 250 or so. People, like, live here.
Speaker B: So in this world, is it like, if you don't have a male figure, you're, like, screwed? Kind of like.
Speaker C: I don't. I don't know how much if I. We want it to be that way. We. Lady is like Ken, but I generally like the way I've done everything is. Yeah, gender or whatever is fairly irrelevant. But his. The kid would say, like, I'd say, like, the kid saw, like, his dad was, like, the tough guy. Maybe he was like, a bandit or outlaw and he tried to, like, accost you guys and you just blew him away. And this kid was, like, in the bushes, like, watching and see how his. Yeah, exactly. Exactly. It could have been something like that.
Speaker B: Not today.
Speaker C: I mean, that's.
Speaker B: So he'll probably be all right.
Speaker E: I barky was. If he didn't have parents, he'd be put to work here.
Speaker B: What do you need?
Speaker E: Or he'd be put in the river.
Speaker B: Just chuggle at that.
Speaker D: We're leaving him in a safe place.
Speaker C: Oh, when the barkeep says that, he just.
Speaker E: Emile doesn't, like, doesn't put up with lazy folks or non workers.
Speaker C: Okay. Yeah. So I'll just say, like, the kid's dad, like, held you guys up, and he was, like, in the trees watching. Because that's what his dad is, like, teaching him.
Speaker B: You just made a villainous. I'm Jack dice.
Speaker A: Jack's not a great person. You got a hard gold, Jack. I just know it.
Speaker B: Maybe eventually, if it were as black.
Speaker A: As you make it sound, that kid would have been.
Speaker B: There wasn't. There was a gun involved. He would have been. But try not to shoot kids.
Speaker D: This is the rule.
Speaker A: See, there's that particle shining through again.
Speaker D: There's a quote to put on the wall for the.
Speaker B: I'd end up on a watch list.
Speaker D: It's not the worst thing. One of our characters is said.
Speaker E: Let's see.
Speaker C: Yeah, okay.
Speaker B: Just hang out in the saloon until Carnival's nice. I did a shotgun on my back, and I'm gonna stick to dynamite somewhere. Two guns. Like, what are you doing, kid?
Speaker E: It was insane. With Rachel.
Speaker A: As we part. Take good care of your mom. You're all she's got.
Speaker E: He just goes, what's your name? Well, thank you for the pie, Audrey.
Speaker A: No problem. Enjoy. Maybe you'll see it. Caramelization.
Speaker E: He goes, well, with that money that man gave me, I can take mom.
Speaker A: She could. Where's she at?
Speaker E: Probably a homer in the field, most likely.
Speaker C: I guess some other. Some chatter you would have heard while you were in the tavern or that some of the farmers and ranchers were talking about that they've had livestock.
Speaker E: They've been fighting livestock, like, completely drained of blood.
Speaker B: Sounds talk of rewards. And Jacques would have.
Speaker C: It would have mostly just been, like, them talking about, like, trying to figure out, like. Like, what the understate it is or, like, what's causing it.
Speaker A: I guess there's one more. More than one source for that in this world.
Speaker C: But the fact that, like. And maybe Audrey, this would have piqued your interest because they. Because it. It was there. All the ones that they found were, like, completely, like, drained of blood.
Speaker D: Or.
Speaker A: They just jerkified out there in the field.
Speaker C: They would have. Oh, you would have, I guess, talking. Listening or talking to them, you would have learned that it was, like, they had, like, four large holes, like, on.
Speaker E: Their jugular, like, their main arteries.
Speaker B: Felix, they'll get more gold out of that mine.
Speaker A: Did we get any silver bullets?
Speaker B: We didn't. Unless they're just part of our bullets.
Speaker C: No. You guys didn't ask for silver bullets.
Speaker B: We did not. You might want to get some.
Speaker A: Just thinking.
Speaker B: Maybe you can get some while you're working.
Speaker A: I can definitely ask.
Speaker B: You may not have to ask. No.
Speaker A: I also want to find out if there's any more boxes of tillers in there.
Speaker B: I always use more of those.
Speaker A: I don't know if you would have silver bullets or if that's something you'd have to buy direct from the church. Yeah, I'd probably go with you, watch the show and then scratch before.
Speaker E: Go.
Speaker B: To sleep so I can get my gunshot one fixed. But I should have shown the kid.
Speaker E: You always could.
Speaker C: I mean, I'm fine. Retconning and stuff like that.
Speaker B: Oh, I probably would have been because I had, like, scars on my face and arms and stuff. Just from Jock's life. Yeah, this is the type of life that leads.
Speaker E: No, I'm totally fine.
Speaker C: Like, if someone thinks of something.
Speaker E: Oh, I should have said this to so and so.
Speaker C: I'm fine. Going back and doing.
Speaker D: Wanting to grow that kid up, that's.
Speaker B: One way to do it.
Speaker C: Yeah. So did you guys need to do.
Speaker E: Anything before he hit the puppet show?
Speaker B: We still have a couple more days to do.
Speaker C: Okay.
Speaker A: 10Th, 13th. It leaves 11th and 12th. Working in Mercantile.
Speaker B: Our horses and gear are fine. Right. There's in the stable.
Speaker C: Yeah, there. There would be a stable next to the flop house. That's where you guys. Where people would store, keep their. I'd say it would be part of the bunkhouse.
Speaker D: Cool.
Speaker A: Get our first shot, guys.
Speaker E: Let's go.
Speaker A: It just depends on the play.
Speaker C: Yeah, so, yeah, so, like, a lot, like, a large chunk of the town and they're like. The place is, like, pretty if you're looking for you, like, keeping an eye out for. Yeah.
Speaker B: Really? Just because he was given money to buy a gun. We had some raging.
Speaker A: He just needs a vacation.
Speaker D: We're not going to be here. We got to give the kid a chance to succeed. I think we put enough of the fear in, he might actually have it.
Speaker E: Try.
Speaker B: And get Abe Lincoln watching the play.
Speaker D: Yeah, maybe.
Speaker A: You know what? There's a whole lot cheaper than a six shooter.
Speaker B: I expect it when this character. Yeah.
Speaker C: So you guys get up and you get there. Um, they, like, on the stage, set up everyone. Like, basically you can, like. They do have some actually, you can.
Speaker E: Just sit on the grass area or.
Speaker C: Whatever, but, yeah, then, like, someone, like, plays, like, some, like, banjo music to get everyone's attention.
Speaker E: Quiets down, and then you see giggles come out.
Speaker C: Yep.
Speaker E: He's, like, mid forties.
Speaker C: He's 411. So he's short. He's kind of, like, stocky. And he's got an oval face. But one thing that does stick out is his eyes are black.
Speaker D: Like, all of it.
Speaker C: Yeah, like, black. And he's got, like, he's. He's actually. He's like. He's, like, dressed up in a costume, but he's got, like, slick black hair that slicked back, but he has, like, a really gravelly voice with a tinge with Russian. Welcome to the evening's puppet show. Tonight's play is the adventures of Sheriff.
Speaker E: Buck and the bandit bunch.
Speaker C: Please enjoy the show. And he, like, walks off the stage, and then the curtain, like, pops up. And in the scene, it looks like the backdrops, like a generic, like, town square. Like, tip of, like, one row, one lane western town. And you see Sheriff Buck and his deputy Dan are like. They're like puppets are walking down the street. But you do notice that, like, the puppet faces look like taxidermy. Like human faces.
Speaker D: Lovely.
Speaker C: Similar to, like, the masks you guys are, like, looking at, like, that kind of, like, style. How big are the puppets they have? They're like, I'll say they're, like chibi style. So they, like, have, like, a smaller body than, like a big, like a big head kind of thing. Like, so that they're, they're weird looking. Yeah, I'll say. Like that. But, like, the, their faces are, like, almost like they, like, not quite like shrunken head style, but like the masker and whatever fold taunt over the heads. Like their round spearheads for their puppets, but yeah, so the sheriff Buck and.
Speaker E: Deputy Dan are, like, walking down the town, and then you see.
Speaker C: And this may be like, a general story that you guys are, like, all familiar with.
Speaker E: Let me see.
Speaker C: Then miss Daisy enters in from the side.
Speaker E: Blond haired puppet person, and goes up to the sheriff and is acting all worried. And that bandit Billy and his gang have been causing trouble out near her property, and he's in town again. Then, like, the curtain comes down.
Speaker B: And.
Speaker C: Then after, like, a minute, it pops up.
Speaker E: And now you see, like, you're in like, a scene with a saloon.
Speaker C: And there's, like, a little table with, like, these bunch of puppets clustered around it.
Speaker E: You see bandit Billy there and his bandit butchenk are all sitting there talking, planning their next heist in Miss Daisy's saloon. And then off on the side, you see, like, this old prospector Pete sitting in the corner. And they do little motion like he's listening to him but not sure. And then you see him quietly stand up and sneak off to the back.
Speaker C: And then you see, like, the, all the, the scene kind of shifts.
Speaker E: And you see prospector Pete telling Sheriff Buck about the, is warning him about the bandits plants. The curtain comes down, and people are clapping. And then the curtain comes up, and it's like a chase scene.
Speaker C: So they're all on like, these. And, like, you can see, like, the horse puppets look like they're, like, have, like, tanned almost like, like miniature, like horses, but they're all made out of, like, tan leather. And it's like a, it's a chase scene with Sheriff Buck and his deputy.
Speaker E: Danner chasing the, their crew.
Speaker C: And you can see, like, the, the puppets are, like, running around through, like.
Speaker E: The town and, like, hiding behind barrels and jumping over, like, fences and stuff.
Speaker C: As this stuff is kind of, like, as they has, like, the stuffs, like, kind of, like being, like, pulled across the stage or whatever. The puppets, like, jumping and hiding behind junk. Then that's. Then they all kind of get close together, and then the curtain drops again. And then when it pops up, it's.
Speaker E: Kind of like it's back into the town picture.
Speaker C: And they have Sheriff Buck and bandit.
Speaker E: Billy and the classic wild west duel standing at the edge the show.
Speaker C: And then it ends with Sheriff Bucklake.
Speaker B: Jack before the duo been, like, plug and fall.
Speaker C: Yeah, the crowd would be into it.
Speaker E: Too, shouting things like that.
Speaker C: And then the only part that's interesting.
Speaker B: To jocko is, like, the rescue is just like, okay.
Speaker C: But, yeah, they're, like, lined up for their duel. Then Sheriff Buckley just dives to the ground and shoots Billy and then captures.
Speaker E: The rest of the gang.
Speaker C: And then, like, all the other, like, puppets and, like, other random people and Miss Daisy all rush over to the. Actually, yeah, he's. After. He, like, drops down and shoots the bandit billy. The curtain drops down.
Speaker E: Everyone's chilling, cheering.
Speaker C: And then the curtain pops back up.
Speaker E: And they're all back, and the scene's.
Speaker C: All back in the saloon with all.
Speaker E: The puppets dancing around and miss Daisy hosting the party and playing some music.
Speaker C: And that goes on for, like, 30 seconds. Or then the curtain closes, everybody claps. And then giggles. Comes out again. It's like, I hope you enjoyed the show. We'll do it again tomorrow evening with a new play.
Speaker E: Good evening.
Speaker B: At least we got a new play.
Speaker D: More blood.
Speaker B: He probably would have yelled at the gunshot. Like, there needs to be more blood.
Speaker E: There might have been.
Speaker C: There. There would have been, like, lots of, like, sound effects, and there probably would have even been, like, someone, like, shooting out, like, maybe actually.
Speaker B: Yeah.
Speaker C: I would even. Like. They would have had things that shot out onto the crowd. So if you're too close, you got, like, coagulated, like, blood on you, and.
Speaker E: It'D be like.
Speaker B: These people are weird.
Speaker C: I think that's where we're gonna end session.
Speaker A: Cranberry jelly.
Speaker B: I think Felix is gonna be even more traumatized than Andrew after that.
Speaker C: Shit.
Speaker B: Poor feeling. Yeah.
Speaker E: All right, so end of session. Question. Did we learn something new and important about the world?
Speaker B: I killed a guy and pissed off my kid.
Speaker E: Did we overcome a notable monster or enemy?
Speaker B: No.
Speaker A: I don't know. Maybe a merchant. Give me a couple of days.
Speaker B: The carnival games. I'll turn it over to that.
Speaker E: Do we loot a memorable treasure?
Speaker A: Yeah, the mask.
Speaker B: The mask would be.
Speaker D: They're rare.
Speaker B: That's true, because we are the only ones so far that we've gotten here.
Speaker E: All right, you guys get to luck.
Speaker C: Any highlights?
Speaker A: Watching the kid get told you're going in for a world of hurt and getting.
Speaker B: No, I was just trying to think what my character would have done, because my character is just root.
Speaker C: Like.
Speaker B: They'Re based on from an anime, but now they're just ruthless.
Speaker A: Otter, even better. You wasn't getting any better.
Speaker B: And, like, he grew up in that life. So as I get over it, kids, like, I had this crap. Welcome to the world.
Speaker E: Nope.
Speaker C: And that's too. You can always like to like it for anybody.
Speaker B: Like, I wanted, like, okay, he'll give this kid money. He's like, no, he want to do that. Like, get over it, kid. Figure it out.
Speaker E: Yeah.
Speaker C: Cuz I'm, like, totally fine with, like, having discussions about what would my. Yeah, what would my character do? What should my character do in the table coming to, like, consensus or even the player.
Speaker A: No, but you try not to shoot children.
Speaker C: No.
Speaker A: Unless they're armed with a gun.
Speaker B: I. Yep.
Speaker C: Any other highlights?
Speaker B: Carnival games, fun.
Speaker A: Who's lying?
Speaker B: Help.
Speaker D: The tellers might have a new contact. We might be raising a child by proxy.
Speaker B: Bob caught by making a villain? No. The big bad of our campaign.
Speaker A: This kidney told him to wait and buy this time.
Speaker B: Yep.
Speaker E: Any lowlight successes?
Speaker B: Don't think so.
Speaker A: I seriously thought he might pour this kid a glass of rye as he's coming out. Like, here, you might need this. Careful.
Speaker B: That would have been great. I should have offered him one.
Speaker E: He's still.
Speaker C: I.
Speaker E: You can retcon that.
Speaker C: Like, it's.
Speaker B: No, he's wanting to know. He wanted to care.
Speaker E: All right. Splashing with whiskey.
Speaker B: That guy's throwing a bucket of water on.
Speaker E: Wake up, kid.
Speaker B: Like, wake up, kid.
Speaker A: I could see being medicinal for Bob, too. Kid, you took a lousy knock on the head. You might need this for the pain.
Speaker C: All right. Any other low lights? Should do those first.
Speaker B: I think next time, the dice roll on fire tonight. So next session, get ready when it really matters.
Speaker C: Let's see.
Speaker E: Plans for next session.
Speaker A: Not die working at the market. Gun practice.
Speaker B: Yep. They'll probably just be passing time till we're ready. Unless there's something of like, hey, there's this guy. Or these creatures. There's a reward for him. Like, maybe they'll spend mostly just be passing time.
Speaker A: I want to see what sort of target range you find in town. If that's the side of the bar.
Speaker B: Go out back behind the saloon, set.
Speaker A: Up some cans of beans.
Speaker C: Yeah, or into the fence, because I. The palisade around it would be like the old, like, forts. I mean, there you could shoot. Yeah. Just trees just in there. So you could shoot into those wherever you want it to be on there. Probably near that tree. And I think that's a tree in the center.
Speaker B: Yeah, that's a tree there.
Speaker C: Yeah.
Speaker E: I don't know. Be wherever.
Speaker C: Maybe it's next to the river. It doesn't like this is kind of just an idea of, like, the layout. I'm not. Unless you guys really want to mark, I don't know, directly where stuff is, but sitting here somewhere, you could shoot a stationary target.
Speaker A: How about a float in the water?
Speaker B: There you go. Shooting water. They're supposed to do that.
Speaker A: Hey, we're having fish for dinner.
Speaker E: Don't shoot the water.
Speaker B: Don't shoot in the water. Bounce it back.
Speaker C: And then I guess, weird in there, I tell you. You guys, do any of your characters or the table have any long term goals yet? Like, something you want to do or build where you're guys outside of? I guess, watch, I guess. Anything, really, just to make sure.
Speaker A: I don't know.
Speaker B: I don't know why I would.
Speaker A: After getting the map back, figuring out where I'm supposed to go next, he's kind of in that weird death game scenario, and without moving forward, something's gonna come get him. A little bit of paranoia there.
Speaker B: Well, my hair had. As far as in mine.
Speaker A: Yeah, for now. Kel's being drained. Made him nervous. Only because the weird seems to find him. Let's call them Wendy. Your name's now gust.
Speaker B: There we go.
Speaker E: All righty.
Speaker D: All these things work besides your ears next night.
Speaker A: So can we pull you through?
Speaker B: You have to do surgery on the kids arm.
Speaker A: Heal the concussed.
Speaker D: What's that?
Speaker A: Heal the concussed. Yeah, we'll see if that kid's a good idea or not.
Speaker B: It is what it is.
Speaker D: Now gonna find out five sessions from now, he's gonna try to pull it over.
Speaker B: As long as I can see him coming. I usually get a shoot first.
Speaker A: Bring the information you need so you don't get shot.
Speaker E: All right.
Speaker B: Then this next week, hanging out till the event, and then steal some money.
Speaker E: Yeah.
Speaker C: No, I was gonna say I got all that stuff.
Speaker B: See if Audrey can steal some more dynamite and silver bullets from there.
Speaker A: That door was never locked. Really amazed.
Speaker E: That's true.
Speaker B: If you want to do that, Jacqueline.
Speaker E: I have to say, co pilot impressed me.
Speaker C: Oh, copilot impressed me because I said.
Speaker E: Come up with a puppet show for a wild west carnival in the 18 hundreds.
Speaker B: I was wondering.
Speaker C: Oh, yeah. I don't know.
Speaker D: Cursor. So you know vs. Code? It's the text ide based off of the open source versions called Code, a company called Cursor, made of.