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savacola:campaign_one:session.34

Session 34.2025.09.06

AI Transcribed Audio

Speaker A: What are you trying to sense?

Speaker B: I guess trying to sense if there's like anything, for lack of a better term, righteous in this place, like that place of power or a direction that is more important than the rest.

Speaker C: Give me a look here. And your creature.

Speaker A: So, yeah, as you're like holding it and I guess dwelling on these thoughts, you feel a little toad west.

Speaker B: After you say that, I go, well, I guess it's that bad.

Speaker D: Andre just tries to, like, works for me.

Speaker B: I feel obligated to get the door now, so I'll open this one.

Speaker A: All right. Yeah. As you guys are walking down, oh, down this 50 foot corridor, you get about halfway and you come to.

Speaker C: A stone wall.

Speaker D: Does it tear? Is it just.

Speaker A: It's just a flat stone wall. And then as you like, I'm looking at it, a face kind of like bulges out of the stone.

Speaker C: No, they are.

Speaker A: And like a.

Speaker C: It does.

Speaker A: It bulges out. And then in like a gravelly voice, it just goes, I have a neck but no head, two arms but no hands.

Speaker C: What am I?

Speaker B: So a neck but no head.

Speaker C: A head but no neck.

Speaker A: A neck but no head.

Speaker C: Yes.

Speaker A: And you're also welcome to use your character stats. This isn't just a GM trolling players.

Speaker C: He had hands but no arms.

Speaker A: He had neck, no head. Two arms, but no hand.

Speaker C: Neck and arms. The head. The sounds like a buck has hands.

Speaker A: And that's. Yeah, it said that once. And it just goes. Still.

Speaker C: Yeah.

Speaker B: Just a mind roll.

Speaker C: Yes.

Speaker B: Any of my skills preacher or doc applying here?

Speaker C: No.

Speaker A: Just be a plot line.

Speaker C: No.

Speaker B: Like, there's definitely stone here.

Speaker D: That gave you a headache.

Speaker C: Got nine, right?

Speaker D: It's late in the day.

Speaker A: All right, so, yeah, some jock thinks a shirt.

Speaker C: A shirt that's almost carousel. Yeah, it's a neat one.

Speaker E: That's jerk, right? Yeah.

Speaker C: Makes sense. Yeah. So with jock thinking that, would you. I would say, like, I think it's a shirt.

Speaker A: But you see the. The face just disappears and the wall kind of just like. Like, like zipper opens.

Speaker C: What was your value? Like, close the top and answer another one I can run through.

Speaker D: We'll meet you on the other side.

Speaker E: If you want to wait.

Speaker C: Full of surprises. Let's go for it.

Speaker E: Is Mithra like this kind of stuff too?

Speaker C: No, not from what I know so far.

Speaker B: But the followers that you wanted to protect something.

Speaker C: Yeah.

Speaker A: So as you guys travel down and as you're approaching this other. Another Mithras brass real quick, did I.

Speaker B: Get like an evil sense from that? Given that I saw those other people come out of the stone before.

Speaker A: Oh, from that face.

Speaker C: Yeah. Okay. Sorry. It's a mean face. He looked grumpy, but. Yeah. Yeah.

Speaker A: As you're so. As you're approaching this door, all of you start, like, you almost get, I guess all like, the hairs begin to stand up on your body.

Speaker C: Kind of like static electricity. Just kind of even.

Speaker A: Audrey, you probably definitely kind of like feel. Start feeling like power is behind this door. And I guess, too, to remind you guys of, like, this crazy environment, like, all the light has been red gas lamps. The ceiling has got. It's just like square grills, iron bars, and lots of skeletons, like, hanging down through them. The floor is the stupid stone rollers that are like 6 in diameter, about 2 foot long. And then there's like a foot track down each side of the hallway. And then the walls are, like, made from that strange black, like, substance that's kind of like more like, I guess, kind of like blubber feeling.

Speaker C: I guess that's what you're walking through.

Speaker B: Just kind of me watching it as. Just want to keep going.

Speaker C: I'll find out what.

Speaker A: As you guys push through into the door, you feel like that static charge increases. And then in. Down, like in the center, I guess you enter into this huge room and there's like these moving platforms that are kind of like moving. So like jumping, like puzzle type. They're just like moving like sideways up and down. And then in the center of that room, there's a massive. Probably like 20 or 30 foot tall, like, white obelisk with, like, gold like, veining through it. And as you're taking that in, you hear a sucking sound. And you guys all find yourself.

Speaker C: In.

Speaker A: The center of, like, a stadium.

Speaker C: Stadium.

Speaker B: How can we change? Like, we've changed locations.

Speaker A: Yep.

Speaker D: Stadium upstairs.

Speaker A: No, this is like, think of like a, like, almost a modern stadium.

Speaker C: Are there people?

Speaker A: And you hear. And it's. The stadium is filled with people cheering. You see, like, humans and also, like all sorts of, like, creatures that are just like. And you're. You're all standing, like, right in front of you.

Speaker B: Do we see others with us? Like, are we down below in the stadium?

Speaker A: Yeah, you're, like, in the center.

Speaker B: Other people in there besides us in the lower part?

Speaker C: Yeah. Okay, finish.

Speaker B: When you said there are other people that you're talking about, the ones in the stadium right now?

Speaker A: Yes, there's a. There's a stadium. The audience is filled with people and beings cheering and yelling. In front of you is a black and gold marble table. In front of you are like, there's Like a black obsidian stage stairs with gold treasure chest displayed on them in like a 6 by 4 rows. And each chest has a number on it, 1 to 24. To your right is a large board made of gold with flashy neon lights with 24 numbers values on it. Up to your left, you see a massive, massive, like 12 foot tall being that's like partially like flaming and on fire. And very importantly, in a booming Cajun voice.

Speaker C: As a player.

Speaker B: Jockster.

Speaker C: Yeah.

Speaker A: While looking. While. While looking at like there's like a hovering camera in front of this character, in front of this being. He just goes.

Speaker E: Welcome to Deal or no Deal.

Speaker A: I am your host, Scorches.

Speaker E: Let's give a big welcome to our contestants.

Speaker A: And then they look over at like, you guys did your stand.

Speaker E: Introduce yourselves.

Speaker C: I look around like I'm waiting for somebody else.

Speaker E: Us.

Speaker C: Yes. You're here to compete. Jock would just be like, who the hell are you? Hip shot.

Speaker D: Star Wars. Cloud City. Peter just lifts his hand.

Speaker C: Throwing hands at the start. You want to. No.

Speaker E: Oh, they call me the candle maker.

Speaker B: I just looked over at you.

Speaker A: And like the. The audience has gone pretty quiet waiting for you guys to introduce you. And the. The Scorches is just. Just like standing there, like, waiting for.

Speaker C: You guys to answer.

Speaker A: He ignored your question, like.

Speaker C: Yeah, I figured.

Speaker B: And then Chad falls in with the candle maker.

Speaker C: Apparently he ignores you too.

Speaker E: If you want to try to get.

Speaker C: Me to tell me who it was. He's like.

Speaker A: He just in his blue eyes.

Speaker E: Well, one of you has introduced yourselves. What about the rest of you?

Speaker C: That's his fortune. So jolly. Yeah, they just tricks you.

Speaker B: And I think my sword. I just kind of like, put my hands out with my sword on the right. I'm just gonna go.

Speaker C: I'm Doc.

Speaker B: If I don't put my sword away.

Speaker C: Welcome, Doc and candle maker. About the rest of you too, Jacques.

Speaker E: All right, Jock.

Speaker D: Does Audrey feel any sort of reaction to the Scorches coins that he's got being in front of purchase?

Speaker A: No, but I think you would, like, realize that, like, the face that's on one side of the coins is his face.

Speaker C: If not, Doc seen one of those coins, then he'd probably be like, yeah.

Speaker A: You guys would, I guess.

Speaker C: Look at your coin, Audrey.

Speaker D: Yeah, well, he's just kind of.

Speaker C: Yeah.

Speaker D: I'm seeker of the coins. And I pulled up one with his. Then showing his face forward.

Speaker A: Oh, excellent. You'll have much.

Speaker C: You've been much entertainment. Put it back down and put it.

Speaker D: Away so I don't lose it.

Speaker C: And he Goes like, oh, I just put it already. Okay.

Speaker A: But yeah, he was like, oh, you're a fan favorite.

Speaker C: You got fans hungry.

Speaker A: And you hear everybody, my friends, and you hear, like, the. Like, when you, like, showed up the coin or whatever, the crowd got super loud for a minute or so, and.

Speaker C: Then chilled out or went back to the steady, like, roar.

Speaker A: And it's like, oh, yeah.

Speaker C: It's like, well, put these all up on the.

Speaker A: Numbers if you want to make it easier.

Speaker E: What is this?

Speaker A: Yeah. And so after you guys introduce yourself, he goes, all right, well, now let's play deal or no Deal.

Speaker C: Pick a chest. This is your game, Andre. That's what jock was like, what is this?

Speaker D: Send me my questions. What's in the chest? Or what are we looking for?

Speaker A: You're looking to make a good deal.

Speaker C: By the end of the game a.

Speaker A: Bad deal, and you fight for your.

Speaker C: Life a good deal, and you go back so we win no matter what. I'm just gonna sign.

Speaker D: We are pretty good at fighting for.

Speaker C: Our light, but.

Speaker E: This thing's pretty low.

Speaker C: So you must have been watching very.

Speaker D: Much walk up the steps and kind.

Speaker C: Of look at the.

Speaker D: The chest. And then he probably just. He'd touch one and say, I choose that one.

Speaker A: All right, put it on your table.

Speaker C: And that is it. Now we played the game number six. Six. Yeah.

Speaker A: I think it was already. Now pick six cases, and we'll open.

Speaker C: Them one at a time. All right.

Speaker D: Aubrey's already kind of standing by the one you just touching randomly because he doesn't know what he's got going on.

Speaker C: Yep. Yeah.

Speaker A: So you can just grab one and, like, open it.

Speaker C: Is there stuff actually in?

Speaker A: Yes.

Speaker C: Oh. Oh, boy.

Speaker B: Like, move them off.

Speaker C: Yeah.

Speaker B: So.

Speaker A: So the one is. So the first. Yeah, it's just. You can open them as you take them. It'll make it a little easier.

Speaker C: Down there.

Speaker D: And you can do them in.

Speaker A: You do it in the order. You. So just open the first one.

Speaker C: First one.

Speaker D: 5,000.

Speaker C: At the top.

Speaker E: We get 5,000. This game's great.

Speaker C: Oh, you lose out on 5,000.

Speaker E: Dang it. Come on, Audrey.

Speaker C: That's not too bad.

Speaker D: 50,000.

Speaker C: Do we see that board?

Speaker A: Yes, you see the board? And as you open those up. You said 50. Yeah, as you. Yeah, as you're open them, they. They black out.

Speaker C: There was the millions.

Speaker A: Just laughs and like, oh, too bad for.

Speaker D: 25.

Speaker C: I want to do with a million dollars.

Speaker B: See, we're buying the white tower.

Speaker C: Yeah.

Speaker B: Making some new rules about the pool area.

Speaker D: There's the 100,000.

Speaker C: More drinking money.

Speaker D: I'll give you a bottle. 100-year-old liquor.

Speaker C: That's true. I think we have one. Yes. And big back it.

Speaker D: You just have to sell on the horse. I don't know if you.

Speaker A: So is the last one a hundred thousand?

Speaker C: Yes.

Speaker D: And then 25.

Speaker A: Yep, I got 25.

Speaker D: So we've got 5,000, 50,000. 25.

Speaker E: 100,000.

Speaker B: 1 million.

Speaker C: Is it narc down or not? Yeah.

Speaker D: Audrey's not used to this game, but, hey, we're fighting for our lives.

Speaker C: You don't take Audrey to the casino. No, dude.

Speaker A: Yeah, yeah.

Speaker D: You just hire Nora. She'll take care of Audrey. You go play the casino.

Speaker A: So, yeah, so he. So he's like, all right, now for.

Speaker D: The offer, do you want $116,000 to.

Speaker A: Not open and walk away or keep playing?

Speaker C: You have to open five more cases. We have to get the highest value possible.

Speaker A: No, you have to say yes.

Speaker C: You have to get. You have to beat your case.

Speaker A: Yeah. What's in your case? Or keep your case and hope it's the higher than the last value.

Speaker C: Yeah, Go again. Yeah, I think we go again. Go one more time. How long? We picked five.

Speaker A: You just.

Speaker C: Oh, yeah.

Speaker A: Just open them as you go.

Speaker C: Yeah.

Speaker D: You don't want another gambling. That one's 500.

Speaker C: We're gonna be fighting for our luck. Pulls out my gun and starts loading it.

Speaker B: We still have oil.

Speaker C: We haven't slept.

Speaker B: It's the same day.

Speaker C: 400 reapplies at $400.

Speaker A: Oh, 400.

Speaker C: Yeah.

Speaker B: You need to specify.

Speaker D: He's not used to having this much money. He's a poor preacher's son.

Speaker A: We want to see this.

Speaker C: This would be so much money.

Speaker B: So $25. $100,000 can also be blacked out.

Speaker D: 750.

Speaker C: That's okay. But one on the left side. Don't open that one.

Speaker D: Yeah, that's ours.

Speaker C: That's ours. Yeah.

Speaker A: I say here, you can. Once you've opened, you can just put them back in, toss them in the bag.

Speaker D: I was trying to figure out how many. So three more.

Speaker A: You opened six the first time, and then he opened five.

Speaker C: Yeah.

Speaker B: Three more.

Speaker C: Three more.

Speaker D: Hey, there's a 10.

Speaker B: This round's much better than last round.

Speaker D: 75,000.

Speaker C: Two. And the $5, that's.

Speaker D: This is Howie Mandel, but no ladies either.

Speaker C: All right, so what was the last one he open? Five. Five.

Speaker A: Yeah, it's true.

Speaker C: We gotta mark it.

Speaker A: Yeah, you can mark it on there, too, though.

Speaker C: 100,000. Got knocks. Yeah. Was it 25 bucks?

Speaker B: 25.

Speaker C: Did it wasn't there. Okay.

Speaker A: It's not.

Speaker C: Updating. Pretty good. 50,000. 75,000. Can you guys see the million? Yeah, yeah. The millions.

Speaker B: That's 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.

Speaker C: 12.

Speaker B: Well, I have 12 crossed out.

Speaker C: 7, 9, 10, 11.

Speaker B: 12 crossed out.

Speaker C: Oh, 12. You've drawn 12.

Speaker D: Almost spent one. Said three more.

Speaker C: And when you're on the five.

Speaker D: Okay, let's run towards the next.

Speaker B: We had drawn one too many.

Speaker A: We were excited.

Speaker C: 75. Still 75. Wiped out. Yeah. 75K. Seven fishies gone. Seven. Yeah. 400. 400 white. All righty.

Speaker D: I just is blindly choosing. He has no idea.

Speaker C: How you doing this game?

Speaker A: Yeah, it's a scorches like that board's not looking too good. Your deal is 127. 127,000.

Speaker C: Take it or open another four case.

Speaker A: Actually, we'll do three cases once you're.

Speaker C: You're open one. 290. Pull again. That's a jock. All right.

Speaker B: Are you up by yourself on this on a pedestal or something?

Speaker D: I walked up the obsidian stairs.

Speaker C: Yeah, we're on. We're on the side benches from the show.

Speaker D: Like joining me.

Speaker B: Yeah, I'm just wondering how far away we are.

Speaker C: We're on the family couch on the show. Yeah.

Speaker A: You guys were all. All standing at a table like at a black and gold table. So you guys are like all there.

Speaker D: You're my support.

Speaker C: John could just be like, who we fighting if we're fighting for our lives?

Speaker E: That's just for you to find out.

Speaker C: And to entertain this wonderful live audience.

Speaker E: Aren't they great?

Speaker C: You can try and hit scorches and see if you critical fast. What dynamite. You got probably like 20 still bandolier tastes fire, man. Just insta blow up 14 sticks.

Speaker D: Just let Albert, you know, so you.

Speaker C: Could dock.

Speaker E: Open those three cases.

Speaker C: 300. $300. Got a swing? Always does. Probability Z100. Yeah. Come on. One more.

Speaker D: And 300,000.

Speaker C: Oh, tough luck. These games always equal. Nice to watch people on your own up quite a bit. Yeah. The board always equals out.

Speaker B: There's an SNL sketch with Howie Mandel.

Speaker C: Yeah.

Speaker B: Antonio Banderas was the contestant. He's like, I need you to pick like six cases. And he's immediately like 4. 32, 18, 12 and 9. He's like, well, usually we do them one at a time, but okay. Very excited. I don't know how to play the game.

Speaker C: So. Yeah.

Speaker A: So Scorcher is like, well, contestants, do you want to keep your case or take the $136,000 offer.

Speaker D: How many do we choose?

Speaker A: You get to open two next, and.

Speaker D: Then it's one by one.

Speaker C: So 136 has to be higher than that number. Yes. I forgot to call that epic meeting. I have computer excited. Yeah.

Speaker D: Might as well take two more.

Speaker A: Calm down for whatever.

Speaker C: Yeah, this is fun.

Speaker E: Let's take two more.

Speaker B: Which actually would it be?

Speaker C: Two or three this time?

Speaker D: He said two.

Speaker A: That's two.

Speaker C: That's two. And then we go to one after.

Speaker B: Because we messed up last time. So make sure we're still on came.

Speaker D: I look down at Cash. It's like, which two?

Speaker E: Got a nice little pattern here.

Speaker C: I don't even realize that.

Speaker B: See, we should have used cash because he could just go back in time.

Speaker C: After the million dollars. Oh.

Speaker E: I hate this game.

Speaker B: Can you go back?

Speaker E: I don't know. I think the rule is I have to.

Speaker C: I'm undoing whatever prompted the roll.

Speaker E: I didn't roll anything.

Speaker C: Oh, it's a roll. Yeah. Well.

Speaker A: No, you could. You had to roll to undo the action. I think. I don't think you. I think it was a. So, like, I would like for this instance, like, do not touch that one.

Speaker C: He's through you.

Speaker E: Oh, boy.

Speaker B: I'll try to roll and if I.

Speaker C: Can but use a faith point. I have two. Yeah.

Speaker A: I'm like, I'm fine with if you want to.

Speaker D: Would scorch us. Realize that time's been rewound.

Speaker C: Yeah. Wouldn't care. We have no idea we have no clue but he's just there for the thrill. Yeah. He's another person that likes entertaining. So. 400. Yeah.

Speaker A: So just. Yeah, just give me a roll.

Speaker C: There we go.

Speaker B: That's exactly nine.

Speaker C: Yeah.

Speaker E: But I changed my mind.

Speaker A: Let me just walk up to it.

Speaker C: Then you're like.

Speaker B: How many times can you do this in a day?

Speaker C: Okay, that's eliminated.

Speaker D: A thousand.

Speaker C: Yeah, it's better.

Speaker B: I still only wanted. How far back can you go in time? Is it just like a short, like. Yeah, the immediate whatever just happened.

Speaker C: Okay. Yeah.

Speaker A: It's basically, you can, like, do an undo. Carousel doesn't like people messing with time too much.

Speaker E: Although to play a game, I feel like Carousel would approve of a mess.

Speaker A: This include enjoyed.

Speaker C: Maybe you can ask Carousel. I mean, I have those fruits.

Speaker E: If you want to suck on some fruits. We can probably see a bunch of versions of what we every.

Speaker D: Every number including the million, which we've.

Speaker C: Already pulled the whole board again. All right, one more me up with.

Speaker B: That song actually in this playlist.

Speaker E: 75.

Speaker A: Oh, the board. The sports is like, oh, the board.

Speaker E: It looks like it might be in your favor.

Speaker C: Still pretty sick.

Speaker A: Now for the fun. One at a time.

Speaker C: Let's see.

Speaker A: So, contestants, keep playing or take the 170,000 offer.

Speaker C: 170. Okay. Or we can go one more. Well, we know it's. Well, cash knows it's not the 400 either. Yeah.

Speaker B: Because technically, we could go all the way down to 400,000 now, because.

Speaker C: So it's. Unless it's one of these. Unless this one is one of these two, we win. Right.

Speaker E: Do I understand the game correctly?

Speaker C: I think so. Yeah.

Speaker B: So as long as that one's not 750,000.

Speaker C: Or 200,000. Yeah. Right. Now, wait.

Speaker B: Does it have to be more than what's in the chest?

Speaker A: Yes.

Speaker C: Yes. To take the deal.

Speaker A: Yeah, because then it's a good deal because you took more money home than.

Speaker C: But if we take the deal and it's one of the two.

Speaker B: Oh, I meant, like, if we kept going because we know that the last chest is 400,000, we could actually pick a $400,000 chest whenever we want to or not want to. So if that's. If that's 750,000, like, can't we go down to where, like, this is the only thing left on the board, and.

Speaker D: Then we know what the other one is?

Speaker C: Yep.

Speaker A: I would do. That's what I would do. Since, you know, one case.

Speaker C: Yeah. Because that's all it takes.

Speaker A: Yeah. I think the game's broken.

Speaker C: It is broken out.

Speaker B: Like, okay, unless that's 750 and we don't know.

Speaker D: No, but even then.

Speaker A: But if this is the 750, you.

Speaker D: Know, the other one's 400, but at.

Speaker A: The end, you can. You can pick which one you open.

Speaker C: I hope you ruined your game.

Speaker A: No, you didn't. This is exactly, like, this was just dumb. Dumb scorches, like, being silly.

Speaker D: So, yeah, we'll continue.

Speaker A: All righty.

Speaker E: No deal.

Speaker A: So it's like, all right, time to.

Speaker C: Open one more case. J. Shoot one. Yeah. You're not going to shoot. Shoot that falls from the couch. He's just, like.

Speaker A: He's just sitting there, like, everyone's like, 200 y.

Speaker C: He's just waiting. Just waiting for the fight for your life.

Speaker B: Immediately reloading.

Speaker C: He's in all the right round.

Speaker B: If you just blow the paper in his little bit.

Speaker E: We have no idea what. Now the game is really broken.

Speaker A: The crowd, like, loved it. All right, contestants, continue playing or accept the 194,000 offer.

Speaker C: Strange. We're not twos.

Speaker B: Yet none of us mash knows.

Speaker E: Let's keep playing.

Speaker A: All right, so deal or no deal?

Speaker E: Oh, dear.

Speaker B: Can't tell if Cash is playing because he's wise or because he's just really excited. I can't tell the difference.

Speaker C: Gambling, like.

Speaker A: All right, no deal it is.

Speaker E: Pick another case.

Speaker C: Go for it. Cash knock. I don't think you picked one. Knocked me out of pick.

Speaker B: Doc just puts his sword out like.

Speaker D: A divining a dowsing rod.

Speaker C: Oh, yeah.

Speaker B: I don't know.

Speaker C: Help me.

Speaker B: Because you don't know what's going to be.

Speaker C: They don't like to help you at all.

Speaker B: I mean, you could look at it and be like, don't do that one. I'm assuming it does Nothing?

Speaker C: No. Okay.

Speaker B: 10,000.

Speaker A: Screen, tape off.

Speaker C: Yeah. At least it comes back there late. Right away. What is this music?

Speaker A: Yeah, you want to hear this music going on? There probably would be, like, a live orchestra, like, off to the side a little bit, and it's just, like, jamming out with it. And you see, like, keyboards and like these, like, these electrical inst.

Speaker C: What is all weird instruments.

Speaker D: I think it's, you know, plus sign from the backside.

Speaker C: Yeah, yeah. The people that do this, trying to get the audience to cheer there would.

Speaker E: Be like, we're going to commercial break.

Speaker A: There's, like, cameras, like, floating around.

Speaker C: What are these commercials? It probably have radius. Yeah. You would have radio 1800, 1860. Not really.

Speaker D: I don't think it would be really.

Speaker C: Out in the public. No.

Speaker D: Military might have something like telegram.

Speaker A: Yeah, yeah, yeah, that's true. Way later.

Speaker C: Yeah.

Speaker B: Unless you find a weird, like, Tesla type.

Speaker C: Yeah, that'll be my next character.

Speaker A: All right, so you guys opened the.

Speaker C: Case, you wiped out the 10k. 10k.

Speaker A: And then scorch is like, all right.

Speaker C: Your offer is 225,000.

Speaker A: Deal or no deal?

Speaker C: That's not something.

Speaker A: You guys win no matter what.

Speaker C: Yeah.

Speaker D: At this point, with you doing the time thing for that 400k, we know after we've done the other three.

Speaker C: Yeah. That's why we say no deal.

Speaker D: The board will show us what ours is saying.

Speaker C: No.

Speaker E: No. All right, we got a gambler. Let's go open another case.

Speaker B: Let's look at you guys. This is Gosh's game now.

Speaker E: 50.

Speaker C: 50 cash. Does a little dance. Trying to work the crowd.

Speaker A: The crowd's loving it. Any interaction for you guys? It's like, all right, your offer, 270k.

Speaker E: Deal or no deal? No to you.

Speaker A: All right, let's open another one.

Speaker B: Can you do your thing?

Speaker E: I Guess.

Speaker C: Yeah, if you want. I mean, don't.

Speaker E: I think I want to do cash do.

Speaker C: Oh, I don't know if it matters that we wipe it out.

Speaker E: Well, I don't know if we actually get the money.

Speaker C: We just say win the game, but.

Speaker E: You might want to lose just to fight somebody. Jack's a little bored.

Speaker C: Jack's just waiting.

Speaker B: Like, do you win the amount that's in that case or is it.

Speaker C: That's how they do.

Speaker A: That's. You're. You're not sure. And, yeah, you do have hero points.

Speaker B: You can also spend a point to flip a die, right?

Speaker A: Yeah. You can do a hero point to make 104 words.

Speaker C: I probably shouldn't. It's just so novel. Yeah. All right, well, now it's 11.

Speaker A: All right.

Speaker C: Yep. So we know that one is the 750. Yep.

Speaker A: So you go to open that one and then, you know, abruptly swap over to that one.

Speaker E: I'm just kidding. I got you good. You're a trick.

Speaker A: You want.

Speaker E: This is the 200k, which means that's we have 500.

Speaker C: We get an option to switch cases. We could go for the 750 switch.

Speaker A: One of you wipe the 200 out.

Speaker C: Yeah, yeah.

Speaker E: And cash is gonna think about it.

Speaker C: For a little bit, and then he's gonna act like he's devastated that it wiped out. 200. No.

Speaker E: Them'S the brakes.

Speaker C: Just goes darn. As he likes. Another cigarette? Oh, well.

Speaker D: Oh, shots.

Speaker E: Take some drag.

Speaker A: Sports, like. Well, you must be hoping for the.

Speaker C: Fight for your life.

Speaker E: I kind of like that. Better start lumering up, fellas.

Speaker A: All right, so there's three values left, one case to open. Yeah. So he's like, all right, for your new deal, 383,000. Or open another case.

Speaker B: While he's talking and looking at him. I want to point my sword at scorches. I've never seen this guy. I want to get a feel off of it, if I can.

Speaker C: If.

Speaker B: Is that like, a preacher thing I can do? See if I can get benevolence or. No, I don't want to harm my sword.

Speaker D: You point your sword at me, sir.

Speaker B: I get a feeling of, like, a sea Bad juju or.

Speaker C: Yeah, give me a.

Speaker A: Give me a.

Speaker C: A roll. We're going straight to fight for your life creatures. Yeah.

Speaker B: Okay, that would be.

Speaker C: 12.

Speaker A: You wouldn't. There's no. Like, that's there. He's great. Okay, like, that's your swords.

Speaker B: Like, he's a drink.

Speaker A: He does. Yeah. I'd say for. I. I'll guess like You're. We'll say you could divine, like, I guess, their. Their fate, like, their overall, like, nature. I'm not getting.

Speaker B: He's not getting darkness vibes.

Speaker A: He's great.

Speaker B: Really? I think that's what I'll be able to tell is, am I getting darkness vibes or light vibes?

Speaker A: Yeah, that's why. Yeah, you're getting his fellow. And you would get kind of like. It's more of your perspective.

Speaker C: Gotcha.

Speaker A: Oh, boy.

Speaker C: There.

Speaker B: Here's some game show music right here. This, like, 70s came from 80s.

Speaker D: It's right up there with let's Make a Deal.

Speaker C: It is.

Speaker B: Let's go.

Speaker C: All right.

Speaker A: Yeah. So he offers you the 383,000. Like, deal or no deal?

Speaker E: Wow, that's a lot of money. I really gotta think about that one. Maybe consult with my family if I have one. Hey, now, don't be bringing the show down.

Speaker C: Light on the couch, and there's no one there.

Speaker D: August kind of moved over to the side on the steps, and he's just sat down.

Speaker E: You know what?

Speaker C: I thought about it.

Speaker E: No deal. Alrighty. Making it exciting.

Speaker A: He's, like, rubbing his hands together, and you see, like, sparks and like, kind of like flame shoot out of them.

Speaker C: Doc goes and takes the 400K.

Speaker E: No, we're trying to pick the 500.

Speaker C: Oh, yeah. Sonica 500.

Speaker E: Oh, that's tough breaks for you guys. Down to the wire. It's not a worst deal. You offer me now. Oh, you wiped out money. It's gonna be 375,000.

Speaker A: Deal or no deal.

Speaker E: You know what? I've come this far. No deal.

Speaker B: Because in this one, you want the deal, right?

Speaker A: Oh, wait, I guess I'm off. Oh, I'm missing. I'm off. Yeah, sorry, I was off by. So, yeah. So he's like, all right, now for the.

Speaker C: Yeah. Yeah. It's not a deal. It's no yeah kiss you want, Basically. Yep.

Speaker A: On my. I missed the. I missed the 500 being blacked out. That's why. That's odd.

Speaker C: Mom. Yeah. Yeah.

Speaker B: So.

Speaker C: Yeah.

Speaker A: So he's like, all right, you open your case or open that case.

Speaker C: He looks back and forth for a while, hamming it up. I'd be like, this bear clock.

Speaker E: Jacques getting bored. Actually, Jacques gets so bored, he shoots this one. No, he just got lucky.

Speaker C: I'd be fine with that. Jacques is like this. Later.

Speaker E: I'll be like, how did you know.

Speaker C: That was the right. I didn't. 50 you have. You have to open.

Speaker B: Has to be the man who designed it.

Speaker C: Yeah.

Speaker E: Seven hundred and fifty thousand. Oh. Looks like you made a good deal.

Speaker A: That crowds like.

Speaker D: I've never seen. Had bands such as this before.

Speaker B: Wait, do you still have problems?

Speaker C: Amazing.

Speaker E: I deactivated him. I didn't sleep or nothing.

Speaker C: And the.

Speaker A: The crowd's like going, hey. Just going ham. And he's like, all right.

Speaker E: A deal's their deal. See ya.

Speaker A: And then you're just back in the room. You feel like that weird sucking feel sound. And then you're just back where you just were.

Speaker E: I hesitate to ask, but did you guys just go to like a game show?

Speaker C: We were there. Yeah. Table players get wiped off eventually survived one game.

Speaker E: A lot of resources for that.

Speaker A: And then like after you pop in. Nice. You're kind of discussing what the heck's going on.

Speaker C: A huge sack of gold coins.

Speaker A: Lands.

Speaker C: Right in front of you.

Speaker B: Just look at you guys and go, where are we?

Speaker D: I got a better question. Who's carrying that? That's a pretty heavy weight. 750 gold coin.

Speaker B: Is it 750,000 gold coins?

Speaker C: Yep.

Speaker A: At a dollar each.

Speaker C: Well, Brave landing is funded. Yeah.

Speaker E: I already mind so much.

Speaker C: I know.

Speaker B: I look at that cash.

Speaker C: Did you.

Speaker E: Oh, I didn't do anything.

Speaker B: You're the lucky luckiest dude I've come to see you.

Speaker E: Are these your special gold coins? I just look at them.

Speaker C: Yeah.

Speaker A: They're. They're like. They're actually like stand like savicola. Like gold coins.

Speaker C: You don't even have to convert any currencies. Right.

Speaker B: If I try to pick it up.

Speaker C: Like how heavy is that?

Speaker A: You can't. I say, oh yeah. I would say maybe they're like an ounce.

Speaker C: I don't know.

Speaker A: I don't even know how much they'd be. It's. They're 700 same amount. There's 750, 000 gold coins.

Speaker D: If we say they made them an ounce. 750,000 ounces of gold. But they. They might be cheap and say each is probably closer to a dime, tenth of an ounce.

Speaker A: Yeah, they're.

Speaker C: Anyway.

Speaker E: In the meantime we could bury it.

Speaker C: I love burying treasure. I'm wondering if.

Speaker D: If it's tied, not put on a horse and break its back. But if it was tethered to a horse.

Speaker C: In the rain. Yeah. But I was thinking put it in the ring for now.

Speaker A: Yeah. Also. Yeah. As you guys come back. Yeah.

Speaker C: Go to nap.

Speaker B: If he did. A standard gold coin is 31 grams. A standard like US 30 to 100 coin is 31 grams. At 750 count in pounds. It'd be 51,257 pounds.

Speaker C: Yeah. Horse ain't moving that now.

Speaker B: If you divided that by 100, it'd only be like 5100.

Speaker C: If it was a hundred dollars a point.

Speaker E: That'S my deadlift.

Speaker C: Perfect.

Speaker B: So this is a couple tons worth.

Speaker C: Of.

Speaker B: Like a hobo.

Speaker A: Yeah. Yeah. Say, I don't. I don't know what we're like. Yeah, it's their gold coins. Like there's a enough gold in a coin to be a dollar, but there's 750 gold coins there, so whatever. Yeah, 750,000.

Speaker B: Let's start with bank and get into finance.

Speaker C: Make this a finance campaign. Yeah, I'll start buying places.

Speaker A: But yeah, if you guys were discussing your experience. The bag of gold just lands there. The platform that you're on is moving and you see other. The other platforms in the room. Some are like going up, others are like sliding around.

Speaker C: Yeah.

Speaker D: I cross my fingers that my horse isn't going to kill me for this. Make sure there's enough space on the platform next to me. I summon the horse and then I just kind of tie the bag around the horn on the saddle. I just need you to hold on to this. And when we sell you next time, bring it back or just have one.

Speaker B: Of the other horses bring it back.

Speaker D: You just have to get it there.

Speaker B: It's tied to the horse.

Speaker D: Well, just to the saddle.

Speaker B: But I'm saying if it's tied to the horse, we'll see what happens.

Speaker D: Yeah, that too.

Speaker C: Don't lose that money.

Speaker D: It might just be stuck forever in the ring.

Speaker B: I think if it goes with the horse, it should come back with the horse.

Speaker C: Yeah.

Speaker D: They won't be able to run around the Greek.

Speaker B: Well, let's see if he goes with the horse.

Speaker C: Yeah.

Speaker D: That's the first step.

Speaker C: Yep.

Speaker A: You put the. The horse back in the ring and the rope just gets like severed.

Speaker C: That's what I thought.

Speaker B: That was a good attempt.

Speaker C: All right.

Speaker D: Is there a way to use and when to change the form of the coin, Turn it into a ring that's the same weight.

Speaker C: Gonna figure out how to get this out. It goes back.

Speaker D: A transmogrification.

Speaker B: We're gonna have a one way spell and then regret not being able to ever learn the other way spell.

Speaker D: When I die, it will explode back. Don't kill me too soon. I just don't know how many.

Speaker C: What.

Speaker D: What level spell would that be?

Speaker B: I don't have the hearthstone with us anymore.

Speaker C: Yeah.

Speaker E: We'll be back in a few days. Nobody Else is wandering around here.

Speaker A: That would probably be like, at least a third level. But that's a ton of volume, too, trying to change.

Speaker C: Yeah.

Speaker A: And a ton of individual objects.

Speaker E: I don't think anybody's going to touch it.

Speaker D: Well, being in the bag, if I focus on the bag, it would contain the number of objects and condense that to one. But it is a lot of mass.

Speaker C: We're just in a hallway.

Speaker A: No, you're on a Pl. You're in this massive room with. And you're on a moving platform that's about 10 by 10. Then there's other, like, 10 by 10 platforms that are also moving.

Speaker D: Or could I condense it all down into one coin?

Speaker C: The mega coin. Well.

Speaker B: It looks like one gold coin.

Speaker D: It weighs one gold coin. And then when you get back.

Speaker C: That idea that since we're on a moving platform, it's protected by the pun asking wall guy. Yeah.

Speaker B: Can you summon. Even if you summon an entity, it wouldn't be strong enough to carry that. It's so much I can only really do, like, weight magic stuff.

Speaker D: Turn it into an angel.

Speaker C: The gold cola. Yeah. Melt them down there.

Speaker D: Just don't hit him with wax face.

Speaker B: As he's belting, though. He's like.

Speaker C: Yeah.

Speaker D: Or could I create a subspace? Take the bag, turn it into a subspace pouch for storage. And the gold would be in there and I just carried back.

Speaker C: Yeah. Yeah. That's what we need.

Speaker A: Always talked about those. But that would be beyond your learned ability yet to do that.

Speaker D: Probably should be back at town if. If they haven't left yet.

Speaker C: Maybe. Can you.

Speaker B: Can you mess with the bag? Not the gold bag.

Speaker C: And.

Speaker B: Or it would be a volume thing to, like, levitate. Or would the gold weight it down?

Speaker D: Probably have to levitate the gold as.

Speaker B: Well as the magic. Well, you were talking about encompassing. You can't affect that much gold without.

Speaker C: It being really powerful.

Speaker D: If I were to just levitate the.

Speaker B: Bag, I think the gold would tear through the thing. There's something we can do with the bag.

Speaker C: Yep.

Speaker D: Could I set up a mind link.

Speaker C: With Ollie.

Speaker D: Possible temporal possession, and have her make the bag?

Speaker B: That would kind of be fasting.

Speaker C: Well, no, she.

Speaker A: She doesn't craft. She does necromance. She doesn't craft.

Speaker D: Maybe she could refer me to it.

Speaker B: Unless we can summon portals.

Speaker C: Yeah, it's.

Speaker B: Bag is staying here.

Speaker C: Bag's not moving.

Speaker E: Exactly. Nobody else is going to be able to steal anything. That's what I'm saying.

Speaker B: What is sitting on the rollers right now?

Speaker A: No.

Speaker C: 10 by 10. Behind the riddle.

Speaker B: Like if you could make a platform that it floated on.

Speaker D: Could I try and do a mind connect with Orzine? Like using a mirror? Some form of communication? Say.

Speaker B: Do you say this out loud?

Speaker C: No. This is.

Speaker D: Well, this is Audrey thinking inside his head.

Speaker C: Okay.

Speaker A: I would say that. I mean linking stuff has been pretty.

Speaker C: Much.

Speaker A: Just the Witness cycle. But like any. I don't.

Speaker D: Or even if I use another device like a scrying bowl and pour water in so there's a reflection.

Speaker C: But.

Speaker A: Or Zine's only ever communicated through his bird.

Speaker C: That sound is shock. Counting the coins.

Speaker A: Now if you want to attempt a demanding second level. So the min Ap is going to be six to levitate it.

Speaker C: How long can you levitate it for? You go to sleep.

Speaker A: I finally say that's gonna be like.

Speaker C: A day cast can't sleep on a moving platform. At least clear the moving platform.

Speaker E: You can figure out how to steer this moving platform.

Speaker C: It's already moving it. What's down below?

Speaker A: Doesn't look like anything's below. It's just black.

Speaker B: Misunderstanding of the war. The ground. I thought it was solid with platforms, but it's. It's platforms moving over a drop off.

Speaker C: Oh. Mario maker Obelisk in the middle of the.

Speaker B: I was. I thought there were rollers in the room and then sub moving platforms. I misunderstood.

Speaker C: Okay. Wow. Well, if we want to leave them as we can get it and maintain.

Speaker B: Getting off the void would be nice. But if you fail, I think we.

Speaker D: Just have to wait till Ollie brings back the teleporter.

Speaker C: She teleported right out.

Speaker B: She has the ring.

Speaker C: So she teleported because we were getting the people. She's riding back.

Speaker D: She's coming back.

Speaker C: I kind of agree with that.

Speaker B: Just dismissing glance. I'm not saying don't do you do what Ollie would grow, but you would.

Speaker D: Do at this point with what we're running into as far as being able to do anything because of the size, Ollie should be back in roughly two days. Two and a half if she left right after she arrived.

Speaker C: No, I'm gonna just undo my bedroll and sleep next to the.

Speaker D: And then when she gets back, we just teleport from this platform.

Speaker E: Do you want to wait here for.

Speaker C: Two days until she's here?

Speaker E: I don't think nothing's gonna happen to it.

Speaker B: I'm not, you know, that caught up in it. So you guys.

Speaker C: And if it. I don't know.

Speaker E: You come easy go.

Speaker D: There's also the chance that by destroying the obelisk floating in the middle of the room, the platforms will all lose.

Speaker C: Power and yeah, the whole place.

Speaker E: Don't destroy the obelisk then.

Speaker C: Got it.

Speaker E: Why.

Speaker D: Part of the seal.

Speaker E: Oh, it is what you're here for.

Speaker C: Yeah. Yeah.

Speaker D: So fill your pockets.

Speaker C: Oh, but the platform.

Speaker B: We're not are we buy the on the same platform right now. I'd assume we're all.

Speaker A: Yeah, you're all right. 10 by 10.

Speaker B: Perfect size for that stupid ring that we don't have.

Speaker C: Yeah.

Speaker D: So it's either we wait for her to get here so we can teleport it back, or we selling the horses, load up the bags. They'll hate us for it, but we don't care.

Speaker B: Take as much as we can. They're like, who are you?

Speaker D: Pretty much.

Speaker C: Load up the.

Speaker D: All the bags, tie whatever bags to on the horses, split up the weight, and then whatever event the rest of.

Speaker B: It goes cash up. Horse ring. No, no, we only got those from three horses.

Speaker C: We got those from Ray.

Speaker B: Three horses. Like if I get what, a couple hundred pounds on the horse, which you.

Speaker A: Have the right packs.

Speaker B: That's what I'm saying.

Speaker A: Is only have saddle bags on.

Speaker C: Yeah.

Speaker B: So you're talking £50 maybe.

Speaker C: Yeah.

Speaker D: Oh, the only other thing I can think of is I've been more reach.

Speaker A: Out to like £20.

Speaker D: But I've never talked to him. It's always been through the view.

Speaker C: And try and levitate it off the moving platform.

Speaker A: I'm gonna say every. So like every like several. Like a few minutes.

Speaker C: The.

Speaker A: The platform like docks at the door.

Speaker C: So then we wait till it docks and then push it. Okay. So it doesn't fall into the void.

Speaker D: So does that still take an hour to prep? 6 will points and a 5 foot hop?

Speaker A: No, you don't need to get most of this thing.

Speaker C: I don't want no.

Speaker A: Say.

Speaker C: It's just. It's don't want to go on this ride anymore.

Speaker A: Just six ap.

Speaker D: And then I would definitely need a.

Speaker C: We need to rest anyway. All right.

Speaker B: Are you moving this thing or are we leaving everything?

Speaker C: We move it. Yeah.

Speaker D: Wait till the thing docks, port it through the door.

Speaker C: Can't find the door unless that's where Jack's gonna sleep.

Speaker B: Well, you have to be prepared for the. Okay, so I have a question about physics of your levitation. If it levitates, it's no longer on the platform. So there's timing aspect to this.

Speaker D: That's why we're waiting till we're going to.

Speaker B: And once it's floating, does that mean that we can push it weightlessly? Yes, or are we pushing 750,000 gold worth of levitating?

Speaker C: Yeah.

Speaker D: It'd be at zero G.

Speaker B: But you have to wait till it stops to even cast it or else it's going to float over the void.

Speaker D: You push it. You push it hard.

Speaker C: Yeah.

Speaker A: Assume we're planning this.

Speaker C: Yeah.

Speaker B: I'll tie a rope around.

Speaker A: I'm gonna say it's not gonna be weightless because you're. You're like. You're gonna have to. If you're left. You want it to be weightless. That's gonna go up to like 1,080. Otherwise you're gonna have to concentrate and you're moving. You're moving the levitation. You're like. You're moving it.

Speaker C: Okay. Just wait till it's time.

Speaker A: It.

Speaker C: But. But can.

Speaker B: That's my question is with that spell.

Speaker C: I mean.

Speaker B: I mean it's a gym question. Are we going to be able to actually push it?

Speaker A: No. You guys want. It's still the same Mac. He has to do everything.

Speaker C: Yeah. That's.

Speaker B: That was my.

Speaker C: Yeah.

Speaker A: He's constant.

Speaker B: Otherwise it's going to float and the platform is going to move and it's.

Speaker A: Just going to stay there floating.

Speaker B: And then we're going to have nobody here to get it. And eventually it's going to fall unless you cancel the spell when it redox.

Speaker C: And then we're gonna roll it and see what happens.

Speaker B: But he can't.

Speaker D: So I've gotta concentrate and push it.

Speaker B: So he's saying we can't move it if it's floating.

Speaker C: Yeah, but he can. I'm saying.

Speaker A: No, I'm saying Audrey can move it.

Speaker C: Audrey can move it.

Speaker B: He said it would cost 10 a.

Speaker C: No.

Speaker D: So you could move it.

Speaker C: No.

Speaker A: This is.

Speaker C: Yeah.

Speaker A: If Audrey is levitating it for 6 AP. He's doing everything.

Speaker C: Okay.

Speaker B: So it wouldn't go for your six. Okay. I misunderstanding.

Speaker C: Yeah. Yeah.

Speaker B: You're saying couldn't move unless you spent 10.

Speaker C: That would be a waste. They were resting after this. Cuz everyone spent.

Speaker D: Audrey would be so spent after moving 750 cash needs to come down from.

Speaker B: His game show high.

Speaker E: I think they really like.

Speaker B: I think so you might have your own show soon. I don't even know what a show is. But you might have.

Speaker C: Yeah. Of course.

Speaker B: You'd be a terrible deal or no deal post because you'd be like. You don't want to take that one wrong. Everybody's always winning.

Speaker C: Okay. She's made it. Wow. That was a worthy boom. Picking up little AR insight.

Speaker D: That's beautiful. So I roll it and then push it off the platform. Get it off just to the side of the door. Don't want to fall into the abyss or anything, because for my luck, the doors open in, and you wouldn't be.

Speaker C: Able to get out.

Speaker B: Or into the next hall. I don't know how big the hall is.

Speaker C: Yeah.

Speaker D: And then I release and beat and sweat like, I just picked up.

Speaker C: I just hold on. The entrevi is doing it. I don't fall in.

Speaker D: He picked me up, and you pushed me.

Speaker C: Good.

Speaker D: Even with that, it's like.

Speaker C: Just kind.

Speaker D: Of feel the weight lifted.

Speaker C: I can do well, Andre.

Speaker D: It's like she was making the campfire.

Speaker C: Yep. Last time.

Speaker A: Give me a little bit of water.

Speaker C: Everyone.

Speaker B: So we get our, like, faith and stuff back.

Speaker C: Yeah, yeah. Assuming that we don't get interrupted. True again.

Speaker D: You were so much fun the first time.

Speaker C: Arm does not press your luck.

Speaker D: Did you hear how that one went off first time?

Speaker C: That one guy that figured out the pattern. Yeah. That one's wild to watch on YouTube. How high he goes up.

Speaker D: It's like.

Speaker C: Are you sure you want to keep going? Sure, why not? He has, like, $100,000.

Speaker B: Where else?

Speaker D: You cheated.

Speaker C: I didn't cheat. Did I just odd rule in favor they didn't cheat since they had a pattern. Yeah.

Speaker D: I sure hope they've figured out how to change that when they brought it back.

Speaker C: I think they did. Yeah. A little bit. I'm saying it. All right.

Speaker A: So you guys spew up some. I don't remember any.

Speaker C: It's just a one or two points. Oh, and have one lasting, and then.

Speaker A: You get your faith in arcade points back.

Speaker C: Did anybody hurt more than one? Yeah. Three.

Speaker B: Can I do a heel again before we sleep?

Speaker C: No.

Speaker A: It would be part of their care. Like in the morning.

Speaker C: Like it?

Speaker A: Since you're docking, they just get an extra one for free.

Speaker C: I think.

Speaker D: So that's good for 2 Heal.

Speaker A: I believe so.

Speaker B: Yes. For each subsequent day of light activity after sleep, recover one point of lasting night. Physicians or similar careers can treat patients to allow them to recover an additional point of lasting damage. Written only treatment for a patient's goal to the plus one per day.

Speaker C: Yeah.

Speaker A: So you guys could heal, too.

Speaker C: Lastly.

Speaker D: One of the coins does a push an object of any size, but.

Speaker B: It doesn't say the weight.

Speaker C: Be a time.

Speaker D: And that is pushed directly away from you with the force of mind.

Speaker C: Plus one. Ah. We did it the better way.

Speaker A: Well, I just say yeah, because that would have just been like a shove.

Speaker C: Yeah. Yeah.

Speaker A: That wouldn't have been enough people.

Speaker C: I don't think you would need750,000 light.

Speaker D: I was just thinking the odds. It's got to be just in line. It's not off the edge.

Speaker C: All righty.

Speaker A: So you guys are just outside the.

Speaker C: That room. Nothing came in the night. Was that room like a dead end? Once we got to that obelisk, the.

Speaker A: Room was large enough that it was hard to see. Well, I say large enough that there were two other doors north and west.

Speaker B: Can we describe the obelisk again?

Speaker A: It's about 20, like, feet tall and solid white with gold, like, veining on it.

Speaker B: What's the obelisk have?

Speaker A: A shade like an obelisk side to the point on the top. Like the traditional. Like the. Like Washington one.

Speaker C: Like a shard almost. Yeah.

Speaker D: After sleeping next to it and looking at it, Other than the power of the obelisk, is there anything else I've been able to discern about it?

Speaker A: Not really. It seems to be like a power source.

Speaker B: I would ask Josh, like, can you tell from having that for a while, like, what its function might be? Or is this anything that you've read about because you're a tinkerer, right?

Speaker C: Inventoria.

Speaker D: He did all those relic runs in his youth. He did all those relic runs.

Speaker C: I'm looking at it.

Speaker B: I don't know if you can tell if its purpose is linked to what we saw in the vision or if it's just this room or.

Speaker C: Yeah, that's what I'd like.

Speaker A: So you guys are far enough away that, like, all you can see is that it's a tall, obvious.

Speaker B: There's no working details from this one.

Speaker A: You can't see anything.

Speaker C: You have to go on the platform of understanding. That's what I'm saying.

Speaker A: Yeah. So you would see that, like watching for a while. You can see that there is like, you can jump from platform to platform to get to the. To get to the center.

Speaker B: Do the platforms seem to beat? You can just walk from one way to the other or you have to jump over expanse.

Speaker A: You have to jump a little bit.

Speaker C: No, sir. I don't like it.

Speaker A: Like watching it for a while. It will take four jumps to get to the center.

Speaker D: That's more one way than to take it.

Speaker C: Yeah, yeah.

Speaker E: What do we even do when we get to the center?

Speaker C: What is this obvious can do?

Speaker D: No, we're not sure. Would you like a tale of ancient history?

Speaker C: I don't know.

Speaker E: Is it gonna help us?

Speaker B: I go back through all the notes so far. Is there anything that I took from the notes or drawings of the tapestries.

Speaker C: That dissimilar to this the obelisk? No, we just blow it up from here.

Speaker A: But it does have like. Call it like coloring that's similar to rain.

Speaker C: So we get this money back. Yeah.

Speaker B: But definitely at the same point it isn't covered in blood. A few things in here that's not so Maybe it's a power source for the building.

Speaker C: Could be. Yeah.

Speaker E: Mike collapsed on this.

Speaker B: Or there's something else in here.

Speaker D: Or release the beast.

Speaker B: You obviously don't want people just run to it. Whoever set this up probably needs to be fired. Whoever set this up.

Speaker A: But when I say you, I mean from your. Yeah, from the history you've seen in here. You know that's risk fought for the.

Speaker B: That's why I asked if he said anything about or Z out. Okay, I'm up for. What do you guys want to do?

Speaker C: You guys want to go look at the middle?

Speaker B: Or he can float somebody. There won't be 750,000 gold coins. I might be able to throw somebody, but he'll be better at it than me.

Speaker D: I think we'll do the hop in and then if somebody misses, go for.

Speaker C: A grab to know laundry. J's like, I'm gonna sit with this money. I'll go with you. I can see from here if you.

Speaker D: Get a crack, a crit, you might be able to just turn the whole thing to wax.

Speaker B: Cuz you got the crazy frog legs and you got the crazy ha to get hit too. How far will get hit for you?

Speaker C: I don't remember. I didn't write anything down for get hit.

Speaker B: Still wonder if get hit can get you good hair in one shot. It might be able to.

Speaker C: Do a.

Speaker B: Double pump with frog legs once you reach the peak.

Speaker C: Yeah. And then gliding wings all the way down.

Speaker D: Like the old arcade games with the double jump.

Speaker C: Yeah.

Speaker D: Do another one.

Speaker C: Yeah.

Speaker B: At this point, I might not have my phone legs anymore.

Speaker C: Overnight.

Speaker A: I was gonna say.

Speaker C: Yeah.

Speaker B: Just turn the magnet just here.

Speaker C: Yeah. Turns out a puddle when he's not concentrated.

Speaker B: That's right.

Speaker C: Kind of like.

Speaker D: Oh no, you got a bucket for you.

Speaker C: Yeah. Yeah.

Speaker B: Nobody wants to sleep on you anymore.

Speaker E: It's my sleeping bucket.

Speaker A: I would say cash during the night while you were sleeping did have like kind of like a waking a fitful dream and lots and like part of it was like whisperings.

Speaker C: Just hit one with the handle.

Speaker B: Oh, just hit one.

Speaker D: This takes a gold coin of that.

Speaker C: To see how hard you can get it in the.

Speaker A: And it was Referring Peter container. Now, it's just a super jump, so we'll say you can give you. Depending, like, how far you want to go.

Speaker C: Just set the difficulty on. Okay.

Speaker D: The triple is not the jump.

Speaker C: It's the landing.

Speaker B: But we could stand by with spells if it looks like he's not gonna make it or try to catch him.

Speaker D: How far jump is it between pedestals or pathways?

Speaker B: Or is he jumping all the way to the middle?

Speaker C: I can pick up the middle now you.

Speaker A: You probably. You have to do. I'll say you'd have to do two super jumps to get to the middle.

Speaker C: Yeah, yeah, go with that. I mean, I don't go to the middle.

Speaker E: I just don't know what I'm doing when I get there.

Speaker D: That's.

Speaker B: You two know more than we do about tinkering with stuff.

Speaker C: It's just an obliged job.

Speaker D: Make the air stand on it.

Speaker C: Yeah.

Speaker B: What is it that we want to.

Speaker C: Do when we get to it?

Speaker B: We don't know yet at this point.

Speaker D: Check it out.

Speaker E: All right. Good hit.

Speaker C: I try to jump. Jax is gonna watch as he pop the hammer.

Speaker A: That dark carnival music start. I guess, if you want it too.

Speaker C: Yes.

Speaker A: It starts going. And then when you leap, just, like horns and confetti, like, blast out of you. Oh, there you go. And I guess. Yeah. So 10 or better.

Speaker C: Strength. Yeah.

Speaker A: This would probably be strength.

Speaker C: And then I don't know if you.

Speaker A: Really have a career that would.

Speaker C: Career?

Speaker A: Honestly. Yeah, Just for, like, straight, like, rocket company, basically.

Speaker C: Yeah.

Speaker E: Clown is probably the most applicable career.

Speaker C: Yeah. Circus performer.

Speaker A: Yeah.

Speaker C: I'll do that one next. All right. I'll just erase two rp and I guess it's this.

Speaker A: All right.

Speaker E: Kind of hard to control this thing.

Speaker A: Glass off and land.

Speaker C: You're about halfway there on a new platform that's going up and down. I look back for confirmation that I'm doing the right thing.

Speaker E: We're just like.

Speaker C: That one's an 11.

Speaker A: All right. So.

Speaker C: You land on the.

Speaker A: Platform, and then as you land on there, you kind of. You feel like the energy is, like, really intense feeling here. So, like, all your hair, like. Like, all your hair is, like, fully like. Like when someone's, like, on a Tesla coil or whatever. They're like on those static chargers or whatever. Yep. So you guys all see.

Speaker C: I don't know.

Speaker A: I just catch his hair long enough.

Speaker B: His beard is, like, gushing out.

Speaker C: See?

Speaker A: I'll say. You guys are, like, 40ft away.

Speaker E: Definitely a power source. Feels electric over here.

Speaker C: See any controls?

Speaker B: Look around.

Speaker C: Nothing closer.

Speaker A: As you're looking around and then like on the bot on the platform at the bay on like that, the obelisk is like built on top of.

Speaker C: There.

Speaker A: You see like pieces of the Mithra symbol that you've seen on the doors inlaid with like pure gold. And then the obelisk is like coming up out of the center of like that circle. And then on the obelisk itself, you see like minute like runes carved open the entire like surface that you can see across the up and down. As you look at it.

Speaker E: This thing is detailed. Got a bunch of runes on it and symbols from my three. I don't see panel or buttons or nothing. Should I touch it? I don't recommend it.

Speaker D: The curiosity is just eating Audrey up.

Speaker C: He's like, he's the same way.

Speaker D: He's getting ready. He's probably on the first platform being moved around and he's hearing this like.

Speaker C: I don't know. Can't hurt.

Speaker D: At first he's gonna say it can't hurt. Well, he stops himself.

Speaker C: Good.

Speaker D: Audrey is headed up. I don't know how long it'll take him and take him longer.

Speaker A: Yeah, you have to give me a strength or agility role.

Speaker C: Like one will.

Speaker D: If I were to to make myself jump easier.

Speaker A: I'd say, yeah, you could spend Asia, you'll go for it. Let me see. You can all be too. That would be more than a can trip to if you want to like enhance your jumping ability.

Speaker B: And would that be per jump or.

Speaker C: Yeah.

Speaker D: Four jumps.

Speaker C: Eight points.

Speaker D: If I wanted to super jump myself there.

Speaker A: Well, I'll say. I'll say you can. I'll say. I say you can spend 4ape. I'll say we'll do 4ap and you can give yourself a bonus die on the jumps you need to make. If you just want to do that.

Speaker C: Okay.

Speaker A: Assuming your. Your cast is successful, which it probably would be. Yeah. Just a nine.

Speaker C: Nine. Yeah.

Speaker B: That's definitely a success.

Speaker A: What's it look like? As Audrey speaks his words of power.

Speaker C: And starts to jump?

Speaker D: My hair stands on end. It's a little different as far as the. The aura, but it would feel similar to what's coming off the obelisk. Maybe a little some sparks. Nine.

Speaker C: No. Eight. Ten. Okay. Yeah. Yep. Successfully make the first jump.

Speaker D: Ten again.

Speaker C: Yep. Two more to go. Put, Put. Oh, so so.

Speaker A: So as you said, you. You're mid jump and you realize you're not going to make it.

Speaker D: That's been two hour period.

Speaker C: All right.

Speaker D: But you this time you see me.

Speaker C: Kind of.

Speaker A: Just land just on the ledge.

Speaker C: Yeah. Gotta lean back and fall with glory.

Speaker D: And nine on the second one or the fourth one.

Speaker A: Land on the platform and all your hair. That's just. Holy.

Speaker C: Out.

Speaker D: And now it's not just from the power that I use. It's from the Obelisk. The power coming from the Obelisk. Does it feel different than the N1 channel for the jump?

Speaker A: But it has. It has traces of that, but it's not as gray. It's definitely way more, like light and warm.

Speaker D: Take a closer look at the ruins.

Speaker B: I would yell at you until, like, draw the runes.

Speaker C: Now, how much.

Speaker D: How many AP points would it be if I were to scribe the rooms in light so that Doc could see them back at the door?

Speaker A: I'd say.

Speaker C: You get.

Speaker A: That could just be a can trip. Okay, so it'd just be like, one or. Yeah, just one to do whatever.

Speaker C: You're just.

Speaker A: Since you're just drawing, that would.

Speaker D: Okay. Is there any specific pattern to the wounds? Is it like a set of five and it just repeats across the entire.

Speaker A: I would say as you're looking at it, you're beginning to realize that it's like one enormous equation. And, like. And you can look and like it. Like, because obelisk is, like 20, 30ft tall. And as you're like, like, looking at these, you're. You're like. It's kind of like dawning on you that this looks like it's some one giant. Like, each side is like one giant equation.

Speaker D: I would scroll part of it back just so the doc can see the script. At this point, I'm still careful not to touch it.

Speaker C: Don't touch it.

Speaker E: Touch.

Speaker C: Weirder. Maybe.

Speaker A: The warp stone definitely would have been the weirdest. Probably one of the weirdest things you touched.

Speaker D: And you touched it a lot.

Speaker C: I did. All right.

Speaker D: I see sure for signs. And I. I step back. I give you space.

Speaker C: Yeah.

Speaker D: Just in case the power arcs.

Speaker A: Yeah, I'll say. Yeah. You go up and touch it. And all of you guys see, like, in an instant. There's just like a big flash. And, like, cash is pure white. And then cash in that instance before you is. Is like, that's taking up, like, your entire space as a giant eye.

Speaker B: Like, it's everywhere type of thing.

Speaker C: It's.

Speaker A: It's just filling your vision. It's like. Yeah. If there's, like, a giant eye that was just, like, taking up, like, that wall across from us or whatever.

Speaker C: In the wall. And the obelisk.

Speaker B: And the obelisk.

Speaker A: No, you guys don't see Anything you just see, you see a flash of white or a. Yeah, like a flash of white and like a loud, like, crackling boom. And like, Cash is just pure white as he's touching this thing.

Speaker D: In your heightened state, you see an eye.

Speaker C: Yeah, yeah.

Speaker A: And then in you. In your. You see a massive eye that just takes up here and you hear.

Speaker C: Like.

Speaker A: In a whisper, but it's also like, a whisper that. That has, like, deep, deep power behind it.

Speaker C: Just like this speaks. You should not be here.

Speaker A: And it's like a deep, like, rumbly, but also kind of very pleasing voice.

Speaker E: I don't know where I am.

Speaker C: You're touching one of the prison stones. You should leave it alone. What's an imprisonment?

Speaker A: And, like, you can say, like.

Speaker C: Piece.

Speaker A: Of this mistress.

Speaker C: But the God, it.

Speaker A: Kind of like, chuckles.

Speaker E: Do you like jokes?

Speaker B: That's Dash's default. You must love jokes.

Speaker E: Like, jokes, right?

Speaker C: They don't. And they're not going to.

Speaker B: I love Cash, by the way.

Speaker A: You kind of. You get kind of like a chuckle.

Speaker C: Like, in a whispered chuckle, but it.

Speaker A: Like, reverberates with power. And he's like.

Speaker C: You know, math person does enjoy a joke, but I am only part.

Speaker E: And what do you have imprisoned here.

Speaker C: That we shouldn't let out?

Speaker A: And then he goes, he's here. Or zine. And you get blasted with, like, images of, like, the world before Mithras arrived. And it shows. You get a sense of. It was around this area was this. With, like, this complex. You're in. Was his seat of power.

Speaker C: And he could.

Speaker A: Would just consume people's souls and became immortal. And he learned that he's a Lich and was, like, one of the. Was the ruler of this continent.

Speaker C: All right, So I think after those images go through my head, can I pull away from the obelisk and try to go back to reality? Give me a mind roll. No.

Speaker A: Unless you roll.

Speaker B: Very light.

Speaker A: As you. Yeah, I'm gonna say as you try to wrestle away, take two lasting. The mental one. Yes. Two lasting. Resolve, damage. And you guys would kind of see him, like, jerk a little, but I guess the padre, you see him jerk a little bit and maybe grunt.

Speaker C: Oh, right.

Speaker D: What happened?

Speaker A: He's still white.

Speaker C: He.

Speaker A: You hear him, like, make those noises, and he's still on their way.

Speaker C: Like electricity. Yeah. He's a piece of wood.

Speaker E: You're glowing.

Speaker A: The obelisk goes. Just goes.

Speaker C: I give you permission.

Speaker E: Oh, my bad. I genuinely didn't understand the rules. What do you want from me? I thought you wanted me to leave.

Speaker A: Leave this place in peace.

Speaker C: Do not disturb. Do not disturb this obliv. Do not release.

Speaker E: The lich.

Speaker C: The what?

Speaker A: So this is all in it just all? Yeah, all this is. You don't. You just. And this is like. Like, this would be like. Like in over a couple seconds. So you, like. You see him touch. Blasted, and then you seem to, like, get electrocuted, basically.

Speaker C: And then.

Speaker A: So, yeah, so then the obelisk goes.

Speaker C: Give your word, and you may go.

Speaker E: Okay, you have my word.

Speaker A: And then there's like, another, like, flash that you guys see another, like, boom. And it caches back being gone for, like, in that state for about four seconds.

Speaker C: He comes back.

Speaker B: He's, like, smoking.

Speaker C: Yeah.

Speaker B: Can we see him touch it from where we're at?

Speaker C: Oh, yeah.

Speaker A: You guys would see him because you're about 40ft away.

Speaker B: Cash, you mutated again.

Speaker E: Well, that was worse, I'm gonna say.

Speaker A: When his face turned like. Audrey, as he, like, turns to look at you guys, you see his eyes are just.

Speaker C: Are pure.

Speaker A: Like, pure white light is, like, coming out of them.

Speaker B: Doc's ready.

Speaker E: Like, what happened? That was bad. That was bad. I just talked to Mithra, so. We're not supposed to be here.

Speaker B: Like, you talk to Mithras?

Speaker E: Yeah, you could talk to him, too, but I. I don't think you should unless you can please them. They're kind of fickle. The jokes did not land.

Speaker C: Not a doctor laughs.

Speaker E: Yeah, this. This Alis is part of Mithras. And I'm a little freaked out, to be honest.

Speaker B: Docwood, actually, he's going to kneel down at the head. He's by the door, and I want to. I don't know if you take a faith point or not, but he wants to basically, like, call out to Mithras and say, bring me to you. If you want to talk to me, tell us what to do. I need guidance on what we're supposed to figure.

Speaker C: All right, give me a roll here.

Speaker B: I had a hypro glow last time. I forget. Do I still have that? I have, like, a spiritual bonus from the relic, was we slept, so it's probably gone, right?

Speaker A: Yeah. I don't remember what it was.

Speaker B: That was just from the statue thing when I was fighting stuff.

Speaker C: 11. Yeah.

Speaker A: So I guess. Yeah, so. So I assume you like. I guess describe your. Like, your. Your posture. Like, what is it? What are the other players?

Speaker C: Like?

Speaker B: I would just. I would kneel down. I'd be, like, going to the edge, almost like I'm expecting to either be brought to them or have someone appear before me. Like, I don't know what it is. I'm just gonna follow whatever it is. I'm asking for guidance. So I get, like, to the edge of the void, almost uncomfortably close to the void. Like, it's gonna be okay, right? Then I'm just kneeling down, and you just see me with my. My fist to the ground. Like, one hand's on my tilt of my blade, and the other hand's just like the penitent man kneeling on the ground. You see him bumbling.

Speaker A: Yeah, yeah. As you're doing that, there's another loud, like, thunderclap in the room.

Speaker C: And then you're.

Speaker A: Like, the same position, same distance, but the obelisk is. You're at the obelisk now.

Speaker C: Oh.

Speaker B: I guess I kind of noticed my surroundings change.

Speaker A: Oh, you would. Yeah. You'd feel it too. I think you would probably. I think your vision would, like, go white for, like, that instance, and then you have that warm hug feel, and then you're boom, right there in front of the oblisk.

Speaker B: Okay, but I'm just standing. I'm just standing there.

Speaker A: No, you're. Same kneeling position, everything. And then, like, for you guys, like, he's just thunder clap, and he's like, there.

Speaker D: Cash, are you here?

Speaker E: All right.

Speaker C: Whoa.

Speaker A: And I think you guys would probably see a very faint. Like, Doc wouldn't notice it, but you. You too, on the platform to see that there's like a little bit of a lake, golden, like, smoke rising off.

Speaker C: Of him, off of Doc.

Speaker B: Like I did at the statue. I take, like, everything off me. I leave my bag, and I put my sword out on the ground and my gun next to on the ground, just laying out. Like, all my weapons are just out. And I just, like, almost prostrate, just laying down and just say, tell me.

Speaker C: What we're supposed to do here.

Speaker B: There's a darkness. How do we defeat it? How do we free you?

Speaker C: Anything.

Speaker A: As you're, I guess, kneeling there?

Speaker C: You don't hear anything.

Speaker E: Audrey, you talk about or zine a lot, right?

Speaker D: Mentioned it once or twice.

Speaker E: This thing is like, imprisoning it. Or Z and Mithras. I gave my word to a God that I wouldn't destroy it because Orzine a bad fellow.

Speaker D: All we know is he was trapped. And if he makes you feel any better, doing this five more times.

Speaker E: I don't know if we should. I mean, I'm not going to, because I don't think that's wise for me.

Speaker C: What is?

Speaker E: Orina's.

Speaker C: The lighting.

Speaker E: Or zine's, like, a Lich or something. I don't know what that means, but it's. The pictures that movie showed me were like, kind of gross, nasty. He's doing weird stuff.

Speaker B: I said, did you touch the obelisk?

Speaker E: Oh, yeah.

Speaker B: I just reach out. Then I just reminded.

Speaker C: Yeah, yeah.

Speaker A: Same thing at thunderclap memory. Every blinding light.

Speaker B: I stay down though. I'm just like.

Speaker A: And you. And like before you. It's just a giant eyeball. It's got like the kind of like. I mean, similar to like the iris turn, but it's got like that like reptilian slit. Like this giant eyeball that fills your vision.

Speaker C: Dragon eye.

Speaker A: And you hear it like the very similar familiar whisper, but deep power under it. And this feels stronger than when you were interacting with that statue.

Speaker B: Do they immediately say anything or are they just present?

Speaker A: It goes, oh, you've called me.

Speaker B: Doc would try to speak, but he'd be pretty overwhelmed. He's just kind of a little bit of blubbering of just like trying to figure out what to say. He's like, I've done stuff I'm not proud of. There's this darkness encroaching everywhere.

Speaker C: And I've been as you were.

Speaker B: I'm trying to understand the way.

Speaker C: I.

Speaker B: See darkness and light all around me. Sometimes grin.

Speaker C: I'm trying to find my way.

Speaker B: And you seem to be the most right path. We're trying to figure it out. And he's just like having tears come out while he's like trying to just express his confusion in his past. And he's trying not to like orate everything of this sister. But it's like, obviously all this stuff is coming to mind. So if they know his mind, they would see all the things that he's feeling. And he's like, I just need to know where to go. I know there's a darkness that needs to end. I just need to know how to end it.

Speaker C: As an hour to end it.

Speaker B: I have friends who are willing, I think. But we've been dealing with entities and creatures and that we don't understand. I just need direction.

Speaker A: You would.

Speaker B: But if I need to be more specific too. I mean, really, his main questions out of all that blood brain that he's trying to understand the path of light and that he's dedicated to it. He thinks, right?

Speaker C: Yeah.

Speaker B: But he's in the middle of orzine and darkness and light in the shadow realm. So like, how does he restore light and free. Free the light while not freeing the darkness? That's where his teacher.

Speaker A: Yeah, he. He would respond and again this would be like especially like for you. It's like it's the speech is like calming and warm but still like the whisper with the deep power behind it. And this feels much stronger than when you're interacting with a statue know.

Speaker C: And.

Speaker A: You get and I guess first season.

Speaker C: Like the past this past just move.

Speaker A: Forward in the light and then he is if if you truly wish to pursue this path that help free my body.

Speaker B: They said this will consider it done if it's in my power.

Speaker A: And then you will need to gather your allies.

Speaker C: I sense my nemesis has arrived here I will be to much help.

Speaker B: Do I know that it's Orine at.

Speaker A: This point no you this his.

Speaker C: I.

Speaker A: Think as you maybe think that he.

Speaker B: You I would ask who's Neme who was your nemesis?

Speaker C: If I don't know you'd hear all you'd almost.

Speaker A: You would probably feel like the hatred when he spits out cold.

Speaker C: What is it? Cold fudge. Cold fudge.

Speaker A: Yeah K O I think D U.

Speaker C: C H K O L V trying to look this up.

Speaker A: Either of light.

Speaker C: There.

Speaker B: And he is here in this place or in this world. This world this be behind the shadow realm attacks and the Streams Spiderman is.

Speaker C: Everything Spider Woman.

Speaker A: They serve the shadow.

Speaker C: Then they will serve them. They serve them.

Speaker B: What is the what is the first step to freeing you.

Speaker A: Break these vines.

Speaker C: Are the vines all here and on me here and where are you? In my home Aspire.

Speaker B: And do I know that's like in the White House.

Speaker A: Yeah yeah I guess he wouldn't be he said I'm in my home. They blocked me in the abyssal vault. And then I guess yeah so he shares then he also like blasts you with the same like images of Orzine once you've brought his name up.

Speaker B: So he's a servant of Calvic. He's just.

Speaker C: Serves himself.

Speaker A: He would probably fight Kalbutz for this point.

Speaker B: I give him also give the first an image of.

Speaker C: Scorches.

Speaker A: He just wanders for entertainment.

Speaker C: There are many such meanings.

Speaker B: Say before you blessed my weapon but.

Speaker C: With my team I am a healer.

Speaker B: Do you want me to be a person of war or a peace person.

Speaker C: Of healing or both.

Speaker A: So take the oath if you wish.

Speaker B: I took the oath from you or from another.

Speaker A: Take the oath here and now if you wish.

Speaker C: This is a piece of meat.

Speaker A: When I stand up and say yeah this would probably be something like different when you guys would like and this is happening really fast. But you would see Jock or Doc go from prostate to like Standing while he's like, still touching this thing, like.

Speaker D: Glowing after seeing what happened to Cash. Like, jerking. He was electric. Does Doc look like he's in danger?

Speaker A: I mean, you haven't seen any. Like, he's looks like he's just standing, like, standing. Like he was kneeling, touching, and now he's standing.

Speaker D: Well, there would be that part of Docs in danger and seeing what happened to Cash, trying to knock him off, but tackle him to if you wish to the touch.

Speaker C: Well, this.

Speaker A: I'm going to say this is like he is touching and then he basically, he is kneeling, touching, and then he. Now he's stood up and is touching. So that's like literally how much time has passed for you.

Speaker D: I might look at Cash and say, do you think he's safe.

Speaker C: As long.

Speaker E: As he doesn't try to leave before.

Speaker C: They'Re done with them? I mean, if.

Speaker B: If it's the same standing that I did in the spirit I did, it would just be more almost at attention, but not in any danger. It would be intentional on my part.

Speaker C: Well, I've got his.

Speaker D: Cash's previous experience, and I don't know what you're going through either. And nothing of eyeballs or anything else.

Speaker C: It's, oh, I'm getting ready to get out of here.

Speaker A: I say, yeah, and like, probably like after a few seconds, Cash's eyes would go back to normal.

Speaker B: They're like, dim back down.

Speaker A: Yeah, yeah, yeah, whatever. You're normal. They're not. There's not like white light shining out of your eye sockets anymore.

Speaker C: Whatever's normal for Cash.

Speaker A: So, yeah, so back to Doc. Yeah, so. So, yeah, he goes, so, yeah, if you're.

Speaker C: If you're genuine and serious.

Speaker B: I've been seeking it.

Speaker A: Yes. Then do you put your life.

Speaker C: To Mithras and then be in your.

Speaker A: Do your best to walk the light.

Speaker C: The path of light and riots by turn.

Speaker A: And then there's another, like, massive thunderclap. And Doc has gold glowing out of his eyes and all of his near, like all of your belongings and stuff now kind of turn become like a lumen have all turned, like, white with gold trim. And it's all kind of like skid unlocked. It kind of glows. And then there's also. You have a medallion now that's with.

Speaker C: The.

Speaker A: Symbol of Mitra Son. Then you can also increase your creature courier.

Speaker C: Okay.

Speaker A: And then you're like. And your brain is just like, flooded with divine knowledge of spell, like divine spells.

Speaker B: Am I still, like, touching the thing or did I get teleported back no.

Speaker A: I'd say, yeah, you're still. Yeah, like the. Everything ended and as you're still, like, touching it, but nothing's, like, happening till you used to. Feels, like, warm and nice now.

Speaker B: But what I come to. I'm not seeing the eye anymore, right?

Speaker A: Yeah, you come to and then there's just. You're staring at the obvious as you're touching it.

Speaker B: I just pull my hand back. I guess I'm looking around.

Speaker A: Yeah. That's probably the first thing you notice is, like, your duster or whatever your clothes are like.

Speaker C: Oh.

Speaker B: Even the duster is.

Speaker A: Everything's changed. It's still held the right duster, but everything is.

Speaker B: Doc's looking out.

Speaker C: You just hear.

Speaker B: You probably can hear even from over there. Doc just starts beeping. He's like. Man choking back sobs and failing. Like, he just gathers up his equipment.

Speaker C: Yeah.

Speaker A: Yeah, he. Yeah, he would. He would have said, rise, my champion.

Speaker C: Hell Rider.

Speaker A: Yeah. So, like, his clothes. That's what it looks like. But that, like. But these look not of, like, man. Human origin, but they still, like his. His duster, the Elder. Right. You can still see that. That's, like, still, like, woven and, like, moving into it. So there is still, like, some. But it's been, like, changed to, like, gold.

Speaker B: Doc is, like, supercharged. You see him picking up his equipment and then he turns and he. I want to actually cast a spell. Like, he's, like, on fire right now. Like, super jazzed. So he wants to, like, he's on a mission now.

Speaker A: I'm gonna.

Speaker B: He wants to cast a spell that actually, like, makes, like, a golden mockway from the platform all the way back to the edge and basically just, like, walk across the room to the platform.

Speaker C: I was gonna say done. Oh, don't have to roll it. No. Okay. Not after that.

Speaker A: Right now you don't.

Speaker C: Yeah, yeah, yeah.

Speaker B: So he walks back across.

Speaker C: So let's see.

Speaker D: I saw Cash touch it and get fried. I saw a doc touch it. And he steps back.

Speaker C: Pale, right?

Speaker E: Dog, are you okay?

Speaker B: I feel great, but we have much to do.

Speaker E: Did you talk to Yiftress?

Speaker C: I did.

Speaker B: And we.

Speaker E: We should not destroy this, right? Tell. Tell Audrey.

Speaker B: No, that we're not supposed to. And I. I divulge what I know I can of what's going on. Like, we have an evil in the world that we didn't know about, and Orine's a problem, but the problem is greater than.

Speaker C: Or let me zine out. What's that? I don't like to let or zine out. Not after Learning.

Speaker B: And I said you all can go your own way. But I can't go with you on that if you choose to let him out.

Speaker E: No, we're not going to let him out.

Speaker B: I think we generally both.

Speaker C: We all want to fight the Darkness.

Speaker B: But now that's my charge and my promise. And I kind of raise up my hands to be like Lus is giving me the opportunity to put my taking. But I'm still Doc.

Speaker C: Are you a pale Rider now?

Speaker B: Yes. Although it feels strange to say that.

Speaker A: I would say you could say with confidence that you are the champion, Paul Writer.

Speaker D: Oh, the chosen of the chosen.

Speaker C: Yeah. You're the leader now.

Speaker E: I'm sure this is going to cause.

Speaker C: Problems when we go to the white Paul's room or whatever. He's in charge now.

Speaker B: If that's the case, Doc would say. I would even say yes. I'm a pale writer. And we have to gain our true allies, not the imposters that sit in the palace.

Speaker E: Oh, true allies. This is happening really fast.

Speaker B: There are two pale matters that will come to the call.

Speaker D: Audrey just kind of sits down on the platform, but Obliska, this is. Well, was it good for you? I'm not so sure if it was good for me, but we made it out of here with maybe 750,000 gold.

Speaker C: Yeah.

Speaker E: Assuming Ollie can make it back.

Speaker C: We're getting out with that. Yeah, we'll sit and wait by himself. Okay.

Speaker D: Somebody needs to go up to the arena upstairs and wait for Ollie down.

Speaker E: Okay.

Speaker C: Okay.

Speaker A: So, yeah, So I guess Doc, you walked across. Did you guys go with with him? Or are you guys still hanging out at the office?

Speaker C: I'm gonna test this walkway.

Speaker A: It feels hard and solid. You know, you can wash it out.

Speaker B: And before Doc cast that, he would have said to the obelisk, he would have just said kind of out loud for anybody that was around. He would have said just like, thank you, I won't let you down. And then turned and cast out.

Speaker C: I'll take the walkway back. But I'm ginger and I'm ready to jump.

Speaker B: Start disappearing behind you.

Speaker C: So you go over the top of it.

Speaker D: No, you use it to get there.

Speaker C: Demon clown hammer. Yeah.

Speaker D: Didn't trigger any reprisals.

Speaker E: So Mithras didn't say anything about sending or seen books, so I think you're still allowed to do that if you really want to.

Speaker B: I said no. You would hear Doc just say no. Doc would just say no.

Speaker E: I agree that. Okay, well, sorry, Audrey can't do that anymore.

Speaker B: We should not give knowledge to Dark beings.

Speaker E: What about like lusty books?

Speaker B: Oh, that's funny. So I think it's fine to piss off our enemies.

Speaker C: No, I think he enjoyed them.

Speaker D: Would have been a nice break.

Speaker C: This time will come.

Speaker D: He's just kind of left in a quandary.

Speaker C: Well.

Speaker D: That was a quest.

Speaker E: You can check it off.

Speaker C: Let me say we did one just. If we ever. I don't know if he talks to you.

Speaker D: No, all we have is the bird.

Speaker E: Tell him we tried.

Speaker D: It's a mutual game up we give each other berg.

Speaker B: So question that obelisk in that statement was the obelisk the prison part of the prison for the dragon or part of the prison for isn't or was it just a power source?

Speaker A: It's. That's a. It's a. I guess a piece of Mithras that is a power source that is like. And is part of the.

Speaker C: The six.

Speaker A: I guess. I guess you can call them like.

Speaker C: Fence posts or the great field or something. Yeah.

Speaker A: Keep that vine okay that Keep War Z in his little room he has down there.

Speaker C: Okay.

Speaker B: Well that's a quandary unit.

Speaker C: So.

Speaker B: Release release myth first week potentially release resume.

Speaker C: Okay.

Speaker A: No, I. You wouldn't.

Speaker C: You wouldn't.

Speaker A: Releasing Mithras won't let or Z now.

Speaker C: Well, okay. Yeah.

Speaker D: Oh I was thinking getting the parts that were made out of Mithras back to Mithras probably be like a power upgrade, I guess.

Speaker A: It's not like a physical.

Speaker B: It's been imbued with energy.

Speaker A: Yeah. Like a piece of his like bean or whatever.

Speaker C: Yeah. Okay. You want to talk to my. To this? No, I don't recommend. I've had enough talking.

Speaker B: Doc would look at you though and go, you make a great champion.

Speaker C: I'll make my own one.

Speaker B: But will he work with me to eradicate the darkness?

Speaker C: We have to. After the history we've seen here.

Speaker D: You haven't heard it. You just saw bright flashes out on the.

Speaker C: We saw in that one room in the cathedral.

Speaker A: You guys know like some of the.

Speaker B: Anguish sisters or whatever.

Speaker C: Yeah, we saw that and then we. Jacques saw him on the mountain. Like in the mountain probably. And then if you guys don't develop or Zane and stuff like Jock would be like, no, we're not doing. Yeah.

Speaker B: Oh, casual is definitely.

Speaker C: Yeah.

Speaker B: I can't shut up about it.

Speaker C: He's not down the bloody so.

Speaker B: Well we discovered what the obelisks are.

Speaker C: Cola is like losing. Yeah. It's like we have to do something.

Speaker B: If we release him, we can lose the world.

Speaker C: The enemy of my enemy yeah.

Speaker B: He needs to stay trapped.

Speaker C: Doc. Stand a little bigger than witnessing big things. I'm sorry.

Speaker E: That much catfish to you Hobby.

Speaker C: That's amazing. We kind of know I got catfish.

Speaker B: Except for me. I got crocodile.

Speaker C: Yeah. I got caught when I was doing. I almost died.

Speaker B: I think torso. When you talk about building big things, your doc would say, well, the world's going to need great leaders.

Speaker D: Andre makes it back to the chapel. He's gonna wait for Ollie. And you can join him if you want. He gets a 100 year old bottle of liquor out.

Speaker C: Yep. Absolutely.

Speaker A: So you guys just backtrack where you've been through already.

Speaker C: Where the money's at. That's where Jock would just sit and wait on it.

Speaker A: Which is the other direction. Which is just. Yeah, basically just outside the room.

Speaker D: But always there's a lot of paths to go through.

Speaker C: Well, it sounds like we're split up. Running away from too much money.

Speaker B: So in my divine repertoire.

Speaker C: I don't.

Speaker B: Know if there's anything about large bags.

Speaker C: Of gold moving large way more portals.

Speaker A: Your stuff would still be like mostly focused on gaining others or like, like mostly still like buffs and debuffs like the standard preacher.

Speaker C: But yeah.

Speaker D: Or guess.

Speaker C: Gonna be lofty.

Speaker B: They should still work like the horse rings.

Speaker D: The horse rings, the teleporter.

Speaker C: The. He knows that now.

Speaker E: Or he helped us with all.

Speaker C: Yeah. That's what we got. We could we just. If you ever asked, you're like. Yeah, we're still working on it. Hidden knowledge.

Speaker E: Just ghost them.

Speaker C: Yeah, they just ghost them. So.

Speaker B: Yeah.

Speaker C: Don't you about to go.

Speaker E: Jacques's gonna go at it.

Speaker C: Yeah.

Speaker E: We can find Ollie. Or wait for Ollie.

Speaker C: He's got whiskey. It sounds like. That's my plane. Okay.

Speaker B: Yeah.

Speaker C: Audrey's got to figure out where he's going from now.

Speaker E: There's so many other things to look for.

Speaker C: Audrey, don't worry about it.

Speaker D: I don't need 13 more coins. I can do my own little devastation.

Speaker C: There you go.

Speaker E: And one of those coins is in the white squire.

Speaker C: Right.

Speaker E: And I'm pretty sure Doc is the.

Speaker C: Boss of that now. Yeah. They even go in that room that we got. Well. And we need to be prepared for.

Speaker B: The possibility that the pillow riders there are not all friendly.

Speaker C: Oh. Yeah.

Speaker B: So I need to talk. I need to have a conversation with Ramses.

Speaker C: Yeah. Probably before we go there. Yeah.

Speaker E: Are you the orthodox? I just want to figure out what side we're on.

Speaker B: Well, we're discussing it. I would definitely be thinking that there's a. A contingent of pale Writers who are real and contingent. That are a facade.

Speaker C: Yeah.

Speaker B: That might not mind you, technically be powered by the same thing. So it's a matter of finding out how many of those are, how many are shields, and how many are Hydra. Yeah, exactly. There may be pockets of older, pale writers that are still here that we could get through.

Speaker C: And you can think of, like, how.

Speaker E: We unveil you in some sort of test.

Speaker C: I don't know.

Speaker E: Archaeological stuff's tough.

Speaker B: Walking into town will probably be enough to. To do that. But walking in alone would probably be suicide.

Speaker E: Welcome.

Speaker B: There's two.

Speaker D: I don't know what you're thinking. Did you come back to the chapel with us?

Speaker C: I'm walking with you again. Okay.

Speaker B: Because you're staying with the gold, right?

Speaker C: I'd go with you guys. We're going to talk about strategy.

Speaker A: I think you can spend ap to just, like, lift the. But you wouldn't be able to, like, talk. You just be focused on that.

Speaker C: Let's move it to the chapel and then wait. Yeah, There he goes. Sure. I'll stand here for a little longer before you.

Speaker B: Well, if we. If we can move the gold and.

Speaker C: Heck.

Speaker B: Yeah, let's do it.

Speaker C: Let's move to the chapel. At least you have a place to sit and wait. Yeah, yeah. Heavy lifting. Yeah.

Speaker B: When I look over at Audrey, just like a nose.

Speaker A: You could spend more power to make it lighter. So then you can just, like, push it along.

Speaker B: Can I assist with my sorcerer?

Speaker C: Sure.

Speaker B: What does it take? Just a success roll.

Speaker D: Let's see.

Speaker A: Yeah.

Speaker D: There was six to. To get it that far. Ten would be the lightness.

Speaker B: Anybody could push it.

Speaker A: Yeah, basically. Okay, so you guys want to combine? I think we make it five each.

Speaker C: Do you have that much?

Speaker B: I have 13 Arcane. Yeah, it says I took the mind station. That gives me extra arcane. But I only have one sorcerer.

Speaker C: Wow.

Speaker B: What's your mind at? 3. So we might be able to pull this off.

Speaker C: Yeah, I got.

Speaker B: I didn't think about that beforehand.

Speaker C: Sorry.

Speaker A: Oh, that's fine. You guys can.

Speaker C: Yeah.

Speaker A: Five each. Five AP each.

Speaker B: And then no matter we're successful or not.

Speaker A: Yeah, the AP burn.

Speaker C: Okay. And then.

Speaker A: Yeah, it's the nine or better. Since you're born working at it.

Speaker C: 11. You got hero coins? Yeah.

Speaker D: That's what it's gonna take.

Speaker C: You need to reroll total with three dice. I got four. Oh, yeah.

Speaker B: That would be a reroll coin then.

Speaker C: Or.

Speaker B: Or can I spend 10?

Speaker A: If you want to.

Speaker C: Yeah.

Speaker B: If I feel him fail, I'll just, like, SAP the other Five. You don't have to spend a hero. What did you spend it here?

Speaker D: Oh, well, the role was four, so the. Yeah, I'd have.

Speaker C: We get three.

Speaker D: Eight plus nine.

Speaker C: Yeah. I made nine.

Speaker B: Was it nine or ten?

Speaker C: Nine.

Speaker B: I would.

Speaker C: Okay. Yeah. I wouldn't name it. Okay.

Speaker D: Only because I'm at five for sorcery.

Speaker C: Wow.

Speaker B: That's crazy. And I've got the three line points.

Speaker D: Which gives me an eight first start.

Speaker B: Otherwise.

Speaker C: Yeah.

Speaker B: So you make it okay unless you. Snake Eyes.

Speaker C: Right? Okay. Yeah. Yeah.

Speaker B: Nice.

Speaker D: And it's only the two that kept me from being Snake Eyes and pulling my.

Speaker B: On the extra die for.

Speaker C: Yeah.

Speaker B: That's fun.

Speaker C: Okay. Yeah.

Speaker B: I'm not going to be near as successful.

Speaker C: Cool.

Speaker B: So it becomes lighter so we can actually push it.

Speaker C: Cathedral. Drink Audrey's booze and talk about what we're gonna do next.

Speaker A: Yep.

Speaker B: Throw a couple ropes around the top of the bag. So two are pushing it, two are pulling it. Because we're talking about or zine.

Speaker C: And.

Speaker B: We get all this equipment from Orzine. Like we're all talking.

Speaker A: Yeah.

Speaker B: I don't know that looking back, we've been kind of working with the bad guy.

Speaker C: Yeah.

Speaker E: We're playing both sides.

Speaker D: And we were doing a good job at it.

Speaker E: Yeah, we were.

Speaker C: Because it was genuine.

Speaker E: I knew we were gonna, like, go to war with the Shadowlands, but I.

Speaker C: Didn'T think that meant to start fighting with Tail Riders right away.

Speaker B: I didn't think that was the first.

Speaker C: Thing we were gonna do.

Speaker B: I'm not sure yet even myself. But Peters did say we need to gather allies. Or said I need to gather allies. I would hope that you would be included in that.

Speaker C: Yes.

Speaker B: But my purpose is the Light. And it's my oath now. And where that contradicts with you all, there could be a problem. And it's not a threat. It's just. Just letting you know.

Speaker E: I don't know that I'm on. I don't know how it would contradict. I think we're good.

Speaker C: We're good.

Speaker B: I think so.

Speaker E: As long as I want to tell.

Speaker C: Tropes the holy jokes.

Speaker B: Well, I did ask about that fire guy. That did say he's a jokester gangster.

Speaker C: I need to go play his game again. Get another bag of gold. Just keep funding them. Yeah.

Speaker B: You know, you could fund an army with that. And I wink.

Speaker C: No. No pressure. No darling humming. That'd be so much money. $750,000.

Speaker B: So is our credit rating now like 90?

Speaker C: Yeah. Buy a new town. This is ours now.

Speaker A: Probably not quite that much money, but it's. It's up there.

Speaker C: Screaming, yeah, City and railroad tycoon. Yeah.

Speaker B: Doc might be a little bit annoying to see you talking about. Like, that's the best I've ever felt. You guys don't understand, like, super jazzed and then going off about, like, do you want to do bigger things? Like, do you see yourself being a believer? Like, Doc's like, in this mode now. Like, super excited. He's on the building. He's on the jazz. He's fresh off the light.

Speaker C: Yeah. No house.

Speaker B: Actually had you.

Speaker C: I don't know what that would look like, but I do.

Speaker E: The house is going to be dark, right?

Speaker C: Definitely dark. Okay.

Speaker E: Lighthouses have to be near the ocean.

Speaker B: It would be a good thing to take that time back. I think John's idea, making that town.

Speaker C: Number two would be a good idea.

Speaker E: We did that when we went for Ollie.

Speaker C: I would message Rollin and ask, how long ago?

Speaker A: Like a day.

Speaker C: Yeah.

Speaker A: She's like, halfway back.

Speaker C: Yeah.

Speaker D: With your ability, I mean, being all juiced up the way you are, could you exercise all of night more?

Speaker B: Probably not, but maybe the house. I was thinking about it, about the.

Speaker C: House of just going, you know, the walking house.

Speaker A: I. I would say when Audrey says.

Speaker C: That, oh.

Speaker D: It'S more curiosity.

Speaker B: He's like, I don't know what my confidence is.

Speaker C: You're the champion.

Speaker A: You would immediately think that you probably could. From the obelisk. With the obelisk.

Speaker C: Well, back to the album.

Speaker E: It's probably gonna try that.

Speaker A: You could. You would be able to get rid of this. You could release the specters.

Speaker B: But would it release the. Would it hurt the prison?

Speaker C: No. Oh, yeah. All right. Yeah, we can get rid of the specters.

Speaker A: You can free the specters.

Speaker C: I got dynamite and guns for that now.

Speaker B: So I get that. Like, I could do that.

Speaker C: Yeah.

Speaker A: That, like, clicks in your head.

Speaker B: Well, then I would go, finish pushing the goal, and I would just walk away. Start going back the other direction.

Speaker C: Man has changed a lot. Touch one off listening right off you.

Speaker B: Saying that about, can you cleanse the town? And I just go, I'll be back. But I'm walking back the other direction towards the thing.

Speaker C: New clothes, ruins my armor.

Speaker B: But, yeah, if I get that confidence, I would go back and go over my gold platform back to the obelisk. So would this be like, basically channeling the power of that for an exorcism?

Speaker A: Essentially, yeah. You tap into the power of the oblixation.

Speaker B: So the spell forces back a single supernatural creature or drives it out of someone who has been possessed, including ghouls.

Speaker A: Oh, the actual, like, preachers.

Speaker C: Yeah.

Speaker B: So I can drive it back, but it can deanimate with evil spirits.

Speaker C: By.

Speaker B: Exercising beings, which might count in this case because they actually are bound to a body. But you said not the house, but the town.

Speaker A: Yeah, you can. You'll be able to release the specter so they can move on.

Speaker B: Okay, so you just cast a spell.

Speaker A: I'd say just describe what this looks like.

Speaker B: This would be like a. Like a Professor X Magneto. Like, I'm just. I've been to the town. Like, it's a space I know, so I can almost feel it's evil because I've been there. And I would actually be like, both hands would go against the obelisk, and I would. I'm about to touch it. I'm actually casting the spell, and I'm just like. But I'm thinking about that space, and, like, when I touch it, it's like I can see the city, like, from above. And, like, anyone that would be near the town would actually witness, like, what they would see from a normal exorcism. Like, it would be the same thing as if you cast it on each one, but it's, like, just hitting everything in the town. It would be like a purge, like, glancing out through the city from, like, the central point. And so as it hits things. So it. You wouldn't see it like a light, like a God. It wouldn't be like a God ray hitting the town, but it'd be like the energy is really starting from the middle. So it would just be like they look like it's randomly burning out spirits as it goes, and then we're beneath it, right?

Speaker C: Yeah.

Speaker A: So like, 100, 200ft below.

Speaker B: So this would go through, and it would just be burning centrally, like, from the depths of this temple out and just exercising whatever is evil in its way. And however long that takes to, like, creep through that many creatures, it might take time.

Speaker A: I'd say it will take you probably, like, several minutes. And then you also, I guess, while you're tapped into it and eradicating all and releasing all these traps, spirits or souls to move on, you do get a sense, like, that they're the main. Like, the main source of them is like, a room to your southwest.

Speaker C: Okay.

Speaker B: I would say, too, as the energy touches the house, I would feel it, and I would actually say to the house, I'm coming for you.

Speaker A: You probably hear it, like, raging and maybe with a. With a hint of fear. And she's like not if I eat.

Speaker B: I might get a sense of amusement from.

Speaker A: And you guys too, like while you're pushing, like eventually like this, like.

Speaker C: Oh, gold.

Speaker A: Like gold. White like flame.

Speaker C: Like past us. True.

Speaker D: When all those skeletons are up above us in the ceiling, they turn to ash and disappear. Or they just stay. It's.

Speaker A: They just stay.

Speaker B: Yes. So question is, the. Are the walls the evil living creature that would be exercised here?

Speaker A: It is still not sure what those.

Speaker B: Are, but it had no effect on it.

Speaker C: Yeah. Change. Cool.

Speaker B: Well, when it's done and take my hands away and take it again and turn back overnight golden bridge and try to catch up.

Speaker C: Yep.

Speaker A: So probably after like 30 minutes. Each, like corridor is like 50ft long. So yeah, probably like.

Speaker C: 15.

Speaker A: 15, 30 minutes.

Speaker C: Whatever.

Speaker A: Doc finally like comes back.

Speaker C: We're like that. Push me dog you with the bright light. Fire went through. But did it do anything? Yes. Your idea was correct. That worked.

Speaker B: And there's a room like the details and the room we need to find.

Speaker E: Oh, smashing.

Speaker C: I'd like to do violence.

Speaker B: There's the time for violence coming up soon.

Speaker C: Yeah. Dreaming about it last night.

Speaker D: What time of day is it now?

Speaker A: I'd say prior to all the stuff that's watched, I guess. Yeah. You guys did the games and then slept. So I'd say it's. Let's say it's approaching noon and you guys just hang out in the cathedral.

Speaker C: Or you go up. We can move the bag and keep fight going up. Or we'd leave it down here for now. Yeah, it's probably sick of down here. Yeah. Come back and get it. Smash. And then the housing.

Speaker B: Once we can take care of the.

Speaker C: Gold, then we can figure out what to do. Now.

Speaker B: So question. What? I know that spirits are exercised, but will they come back?

Speaker A: No, they are free.

Speaker C: Okay. They're going.

Speaker B: But the source room should probably still be dealt with.

Speaker A: It was, I think more. Yes. Yeah. You get a sense that you like, you need. You should go there.

Speaker C: Yeah. Get the server. I said.

Speaker A: Yeah. I guess the evil cloud server is able.

Speaker C: Yeah.

Speaker A: You're getting the sense that you need to find that space.

Speaker B: So take care of the goals then go check this out.

Speaker C: Booby trapped the bag.

Speaker D: Maybe leave a note for Ollie so she doesn't like.

Speaker C: I don't know. You got turned into a big.

Speaker B: Would I got any sense of other living beings?

Speaker C: I might want to reinforce the floor. Big weight coming.

Speaker A: I think mostly. Yeah.

Speaker C: It would just be the specific steel sheets. Cool.

Speaker D: Move the teleportation location to the basement of a building. So we don't fall through it.

Speaker C: Yeah. Towards the floor. Teleported it is.

Speaker B: It is on the right. Currently right now it's on the bottom floor of the white. Of that white house where the sheriff. So it should just be dirt or wood on top of dirt.

Speaker C: How long can you build them? Put that in? Yep. We're all a little tipsy.

Speaker D: Except for the bail right here.

Speaker B: That the bag of gold will appear in the bottom of the house. And we'll just be like. Just put a safe door on the basement. Put a safe door. It's like Scrooge McDucks.

Speaker C: Clip change.

Speaker B: Whenever you need money, you just like go scoop some out of the bag.

Speaker C: The bag for money. Come back.

Speaker D: I took the three chests out of the troll cave. It's been enough for a lifetime.

Speaker C: Sorry.

Speaker B: You guys all drunk then?

Speaker C: Little bit.

Speaker E: Little tipsy or.

Speaker C: Fine.

Speaker E: Totally wetted my appetite.

Speaker D: Jack would probably be like nothing. Yeah, Audrey is.

Speaker B: A little.

Speaker C: Jack's used to it. How he shoots straight. Doesn't shoot straight.

Speaker D: Drunken master.

Speaker C: Yeah, exactly.

Speaker B: When you're drunk, you see three of.

Speaker E: Us, you just shoot all three of them.

Speaker B: Doesn't slow him down.

Speaker C: Anything. That one.

Speaker B: Just a stray bullet every once in a while. Are we just waiting for Ollie?

Speaker C: Yes, I guess.

Speaker A: What do you guys want?

Speaker C: I going to go deal with the room.

Speaker D: Let's go have another day before.

Speaker C: Day or two.

Speaker A: Still a day?

Speaker C: Yeah, maybe two. Yep. All right.

Speaker E: Let's start with the room. Then we'll go find a tree. Then maybe I'll leave you here.

Speaker C: Yep. Fight that house. You've had a. The alcohol.

Speaker B: Whether it's arcane, I want to make a rune. Three X's on this thing around the. The gold where I can tell if it's disturbed.

Speaker A: So that would be divine. Like all. Like pretty much all your magic will be divine at this point.

Speaker B: So should I like get rid of arcane points and.

Speaker A: No, I mean you still. You've learned that stuff. You wouldn't go away. But like any. I guess any like real stuff will be divine. Powered for the most part.

Speaker C: 15 0. Problem drawing.

Speaker B: Okay, so you see me.

Speaker C: I'm.

Speaker B: I actually just march around the bag and my footsteps leave little gold marks. When I'm done, it actually completes the circles. Can you hear like a chain noise? And like. Okay, I'll get a warning if anybody walks across that.

Speaker C: Good. Probably the only way you're getting Jack out of. I want that. A fun building thing.

Speaker B: Can't manage it.

Speaker C: Yeah.

Speaker B: Pretty good at that so far.

Speaker C: All right, go southwest.

Speaker B: Let's Find something for cash to smash.

Speaker C: All right.

Speaker A: So where do you guys want to go? Back to the office room and go from there, or do you want to go somewhere else?

Speaker C: That's probably a bit close.

Speaker B: Said southwest from where you were in the obelisk room.

Speaker C: Yes, but we pushed it to the entrance. Cool.

Speaker B: Did the obelisk room around the outside? Did it have a ledge all the.

Speaker C: Way around the outside?

Speaker A: Nope. It's.

Speaker C: Nope. We have to do the.

Speaker A: That's platforming to get anywhere in this room.

Speaker C: Or do that trick again, though.

Speaker A: Or just make the golden roof.

Speaker B: There is still a golden roof. Can I make another golden roof?

Speaker C: Yeah. Okay.

Speaker D: To the door on the other side?

Speaker C: Yep.

Speaker B: Is it on the exact other side?

Speaker A: Yeah, There is one, like, across the way.

Speaker C: Yeah. And.

Speaker B: Yeah, we walked across the gold and I just kind of put my hand up again. Another road. Enjoy it while I have it.

Speaker C: Yeah.

Speaker D: As much as the horses could carry at the time.

Speaker C: The typical 50ft right in the. Yeah.

Speaker B: Because I guess I could put a rope across, but I don't know if we really could because we have to tie it to the giant obelisk in.

Speaker C: The middle, which would not go well. Okay.

Speaker B: Just thinking of a way to have a bridge back.

Speaker C: Yeah. All right.

Speaker A: Yeah. So as you guys.

Speaker C: Actually.

Speaker A: So I'll just describe this a little. Yeah. So you guys walk down, like, halfway. You get halfway down the corridor, and it's blocked with a. With a door. And then on the door, a pattern, a sequence of lights, like, flash on it. And then you notice that the floor. The floor has stones that match the same color.

Speaker B: Oh, is it dance. Dance program. Adam Ratson all or Simon says.

Speaker C: That's what I'll leave it at that.

Speaker B: Holy crap, guys.

Speaker C: Yeah. Did we learn something new? A lot of you.

Speaker B: We're seeing bad in the Koth.

Speaker C: Calvin. Yeah.

Speaker B: Kelvich.

Speaker C: Yeah.

Speaker A: Did we overcome a notable monster enemy?

Speaker C: No.

Speaker B: Our own fear of.

Speaker C: Did we loot memorable treasures, money, the last mega generations? No. Did we solve a problem?

Speaker B: Question. Would overcoming a monster count the head of cash and use his abilities against scorches? Get scorches to win his contest?

Speaker C: Sorry. Go ahead.

Speaker D: Yeah, I could see the argument, but he's not our.

Speaker E: Anyway, he was going to be if.

Speaker C: We had lost it. Well, he's notable. He is notable.

Speaker B: Although I will say when we get the question about did we overcome something without violence, then yes. Is that the question?

Speaker A: Yeah, that's the next one.

Speaker B: Because that was pretty bad.

Speaker C: It was. Yeah.

Speaker A: So that would have been three RP points.

Speaker B: Like, sorry, I broke Your game. It was great. That's my highlight. Cash break in the game. I mean, I like the pillar.

Speaker C: Becoming a pedal rider champion feels like it's really shifted our party. Whether we like it or not.

Speaker B: Cause some other problems at the same time. Because now I'm representative of one side of the.

Speaker C: Yeah.

Speaker E: As long as Jacques in a little more. I just want to be on his side.

Speaker C: Yeah. Yeah. Build war machine. Yeah. Get your gallon a war wagon.

Speaker B: Elderite cannons.

Speaker C: Yeah. Yeah. That's what Josh planned.

Speaker A: Dude.

Speaker C: An elderite cannon would just do artillery on the tower. Yeah.

Speaker D: What mountain? Maybe there's a crater here.

Speaker C: Yeah.

Speaker B: You could change the front line.

Speaker C: That's the plan.

Speaker A: Any I guess new long term goals?

Speaker C: I don't know what to do next. Audrey is completely lost. Yeah.

Speaker B: Drop becoming the emperor of.

Speaker C: Of the war. Because.

Speaker A: Let's see. I'll pop over to the map.

Speaker C: We gotta found the.

Speaker B: We gotta go clear the house.

Speaker C: Yeah.

Speaker B: Clear the basement.

Speaker C: Clear the basement. Kill the house and then own the town. Then own the town. See what. See what happens after I kill the house and probably see if there's more clowns.

Speaker B: Oh yeah, yeah, yeah.

Speaker C: There will be. Yeah, there should be.

Speaker B: How much did King Clown?

Speaker C: Yeah, maybe we can convince him.

Speaker B: That's entirely possible.

Speaker E: Jordan.

Speaker C: Come here and get hit.

Speaker E: Yeah, honestly, that'd be cool.

Speaker B: That's how you. That's how you unite people.

Speaker C: If you get whack, you just shoot them down.

Speaker B: But do you remember they were like peeling people's faces off so they might not be the best followers.

Speaker E: No one wants to help us fight against the Shadow.

Speaker C: First wave get hit or front line near the first. Over the trench. Yeah. Over the wall. They gonna go first.

Speaker E: We do need to gather allies.

Speaker C: Yeah. I don't know where we so that we can win the Shadow war. I know where to start with that. Yeah, well, we already have like an army to go into it.

Speaker E: They might not be religious, but hey, neither are we really.

Speaker C: Jack's not the. An altar. What?

Speaker B: We've seen the L writers that are part of the Trinity. We've seen them. They're very powerful.

Speaker C: Ram dude might know more. Yeah.

Speaker B: How are they powered if it's not by or are they abusing the power of Mithras to infuse them somehow.

Speaker A: Drawing.

Speaker C: It from somewhere more. Those one people.

Speaker B: The three.

Speaker C: Yeah. Like Morrowind. And because they were.

Speaker B: Because they were present at the chaining. So have they figured some other way of stealing the power up? And if you freed Mithras, would it depower all the fake paraders?

Speaker C: It might. I'm moving in. Yeah, maybe the.

Speaker B: The church has a exhaust thermal exhaust.

Speaker C: Port at the base of the moun.

Speaker D: So you need a photon elderite torpedo.

Speaker C: Yeah. We can build one swing. We know how to make titanium. Jock does. You can make some.

Speaker B: So after we're out of here, what when we're above ground, what do you guys want?

Speaker C: That's the next thing throughout the town. I don't know. Let me start finding allies. So then we go back to Ramsey first. Yeah, we definitely need to go back to. We clear the town and then we can port out with the gold. And then we need to talk to rams and figure out that.

Speaker B: He has too many black babies.

Speaker C: Yeah.

Speaker D: I'm not sure how hell hounds are made, but Audrey, at this point he's probably going to think about going to see.

Speaker C: I could butcher some clowns. There you go.

Speaker B: They could help clear the town out. Just send them in and say there should be no one living there if they have a clown face on, you know?

Speaker C: Yeah.

Speaker D: Or face button.

Speaker A: I would say the. The talents would have no problems in the town now other than the house build. All the specters.

Speaker D: Yeah, I would probably fix that.

Speaker C: Let him go hunting. I think Cash does have a long term new long term goal of like satisfy his bloodlust that he doesn't fully understand yet though. Yeah.

Speaker E: I don't know where that's gonna go.

Speaker B: It's your carnival music in your head.

Speaker C: Yeah. He has dreams of hitting someone.

Speaker B: Hitting you guys.

Speaker C: Yeah.

Speaker A: I'd say like occasionally, like especially when you have the hammer, you would just get like this like random like impulse or intrusive thought.

Speaker B: That's why Cash is like, let's go.

Speaker C: Smash those shadows or whatever.

Speaker B: He just wants to fight stuff now. At least directing it in the right direction.

Speaker C: Yes. For now.

Speaker B: It would put you on the front line.

Speaker E: He's directing in the right direction.

Speaker D: Coo doo dolls take down a whole moon. And the Cash.

Speaker B: If you're on the front line of a war and there's this dude out with a clown hammer throwing confetti and jumping around, just polarizing people.

Speaker D: Hear the horn?

Speaker C: Yeah. We're looking for cash.

Speaker D: Have you seen him?

Speaker C: Just follow the horn. Yeah.

Speaker B: It'Ll be a trailer.

Speaker C: And then.

Speaker A: Next week I pretty sure our parents will be in town. So we depending on how long they're staying, we may or may not have session. I'm planning on session next week, but I'm not sure. Yeah, but we'll probably till tomorrow. So you should know how long they'll be staying.

Speaker B: If they want to do something too, you can do game night.

Speaker C: They don't want to be around for tabletop.

Speaker B: They like playing games.

Speaker C: My mom knows. My dad doesn't. I thought he did. No, he finally said, I don't like playing these games one time. So, like. Okay. All right. You have to say it.

Speaker D: Thanks for letting us know. We can plan for that.

Speaker C: Yeah. No, we'll see. Yeah.

Speaker A: And then actually after that, right. Wes here.

Speaker C: Gone. Yeah. Four weeks.

Speaker A: I think I have four.

Speaker B: Maybe up to.

Speaker C: It's a combination of things.

Speaker B: I don't share a few.

Speaker C: No friend. My girlfriend's friend is getting married in Italy.

Speaker B: So we got one way over there.

Speaker A: Wow.

Speaker B: That takes two of the weekends, then.

Speaker C: One of the weekends work. One of the weekends is. Actually, I think my parents visit them. They have not confirmed yet. Where are they at?

Speaker B: They are Florida.

Speaker C: So. Okay.

Speaker B: They're going to come up here.

Speaker C: South side of the country.

Speaker B: That's awesome.

Speaker C: They're coming 10 times a year, it seems like. Well, it's cool.

Speaker B: You guys get to see.

Speaker C: Yeah. I've never been. So.

Speaker B: Do you know where you're going in Italy?

Speaker C: We're going to Florence. Yeah.

Speaker B: That's probably why. And that Paris is not especially right.

Speaker C: Now going to Florence.

Speaker B: We'll be there for like half the time. And then we'll go Rome and fly out of Rome. So Florence is on his bucket list.

Speaker C: I'll let you know how it is.

Speaker B: A couple friends who go there and everyone says it's amazing.

Speaker C: I just want any good Italian food.

Speaker B: It won't be a problem.

Speaker C: Yeah, that's cool. No, I can figure out what you are going to do.

Speaker D: Become mayor of Brave's Landing.

Speaker C: Satisfy his blood lust with me. He's done that.

Speaker D: I think he'll be more like your Q. Yeah.

Speaker B: Were you being hunted by someone else or did you kill that off?

Speaker C: I killed that guy.

Speaker B: So I thought there was somebody else that was hunting or that there was a group you were a part of before that was.

Speaker C: Yeah, there's the group. Like since they like know where I'm at. Okay. But doctors, okay.

Speaker B: They're like, oh, we put him down on the list a bit because we're not sure what to do about it.

Speaker C: Yeah, dogs like rant.

Speaker E: We'll get to him when we're ready.

Speaker C: Cold case.

Speaker B: We're not ready.

Speaker C: But here, remember? Yeah.

Speaker A: Then after. Yeah. So we'll have. Yeah, so we'll have like four sessions of Dagger Heart, which will be in Savicola. You guys will actually be natives out of the whispering. Marshes. So you guys, I'll post a little bit more info on it, but either.

Speaker C: Do we need to buy anything for that?

Speaker B: No, no, I know there's cards in that, right?

Speaker A: Yeah, I have.

Speaker B: If you want me to. Katrina bought some new card stock. And if you want like print nice printed cards, we have that laser printer and it was like nice prints of a bunch of stuff. If we know what classes people are gonna do.

Speaker A: I have all. I actually have all the cards, like the actual printed ones, so they came with it.

Speaker C: Oh, you. Oh, you bought. Yeah. It all comes in a pack, right? Yeah. It's the only way you can really buy it.

Speaker A: Yeah, yeah. It seems to be impossible. Like you can really digest the rulebook, which, I mean, which makes sense. Unless you buy.

Speaker C: Hey, they decided just to sell the whole thing, so people don't like complaining. Yeah, yeah.

Speaker D: But I would have only known. I would have bought the extra because.

Speaker C: It is quite a bit of cards that I couldn't imagine. Like. But that.

Speaker A: That one, you'll get some, I guess, lore about. You'll learn some stuff about the Nook and what's going on in the southern part of you guys. And then after that, I think we.

Speaker B: Have a session.

Speaker A: Or two of Sabicola and then it's will be like October. Then if west, if you're still up for doing Aliens, I think this, like the 25th or something.

Speaker B: Either Aliens or this.

Speaker C: Yeah, yeah.

Speaker A: Anything you feel like. And then if that runs over, you would do the next session. But if not, then you. Your system's in a good spot.

Speaker B: But by then it'll be enough where we can beat on it. It's going to be Alpha, like pre Alpha for sure. But it's only to get the feel of the story and have like character creation, introduction to the world, and some mechanics that we'll walk through through like a simple one shot and then we can talk about questions a little bit.

Speaker C: Cool.

Speaker B: What sucked?

Speaker C: What was good?

Speaker B: What was bad? Because there'll be more play tests.

Speaker C: Yeah, for sure. Yeah.

Speaker B: I think I would have been involved in the mouth, but this will be pre Alpha. It'll be playable, but it'll be rough. We'll see how much I can.

Speaker A: I think after Daggerheart and then a couple of sessions with that Savicola that may be like mostly wrapped up to where we can decide what we want to do next. If we want to go do more Silicola stories or.

Speaker C: Do something. If we do more Salicola. Yeah.

Speaker A: Well, I think the. I think the goal will be after we Do Dagger Heart and maybe wrap up, you know, these initial things. If Daggerheart worked well, then we would.

Speaker C: Just swap so that for it and.

Speaker A: Either roll new characters and then your guys's current one like. Or keep. Just move over your guys. It's to level one Dagger Heart characters.

Speaker C: Right. Doc? Might have been. I'm good with that.

Speaker D: Might become an npc.

Speaker C: Yeah.

Speaker B: I do actually think we're getting like.

Speaker C: So power for that. We almost need to become NPCs. Yeah. Jock needs just become a fixture if he makes things. Yeah. Like Weapon X. Yeah. In the cave with the. The gold nail.

Speaker B: Like, we hire ourselves to go do stuff. We're quest givers now.

Speaker C: Right.

Speaker B: We become a team for the front line of the war.

Speaker C: Yeah. Well, we're managing and funding and you didn't need to deal with me or whatever. That's all that money. Now he can start his own weapons back there.

Speaker B: You work for me now.

Speaker A: And that could be. I mean, that's also like an option too, as you guys, your current dudes or whatever become mostly NPCs. And then like, we maybe just. You guys just like make up like stories for what they're doing or what. Or missions they went on and stuff. Because you are. You guys, I mean, really are getting to the point where there's not much.

Speaker C: Yeah. I feel like we're starting the normal system.

Speaker A: The normal people won't. Most of the stuff you play, you're.

Speaker B: Gonna steamroll the Walking Gods, the Matrix a little bit.

Speaker C: Yeah.

Speaker A: But some of the, like, the boss. The boss stuff. And maybe that's what like some of the. We could like plan on, like, you guys are doing like the raid.

Speaker C: Like. Yeah.

Speaker A: May we just play out Mithis or whatever.

Speaker C: Yeah. We cut forward.

Speaker B: We do like a time skip, and we're about to assault the portal or something.

Speaker C: Yeah.

Speaker A: I do like the that stuff.

Speaker B: Nice to wrap it.

Speaker C: Yeah. Yeah.

Speaker A: That'll be fun stuff to talk about.

Speaker B: And then nobody has to worry about systems for me. Like, everything we find is fun just to try it. So what if you're like, I want to do this?

Speaker C: I'm like, great. I'm glad I found this group because.

Speaker B: I love that you guys are all about it.

Speaker C: Yep.

Speaker E: Nobody's like, well, it's not really 5e, so I don't want to learn anything else.

Speaker C: I played 5e once. Caleb did a one shot for like around Christmas. All I remember playing Dragon.

Speaker B: I don't hate Dungeons and Dragons, but all these other systems kind of turned me off to like.

Speaker C: Yeah.

Speaker B: A huge desire to Play it. Unless somebody's, like, really good at it. If you have a good GM at it. Yeah, that's fine. Because they can manage so much everything.

Speaker C: Watching Critical Role is enough to be like, I don't want to play that system. Yeah.

Speaker B: Because look at. He's like.

Speaker C: They're. Well, they're so homebrew, too, with their character.

Speaker B: Did you see the thing where he's, like, talking about, like, all the rules? I think it was mistakes. Somebody was talking about a scenario they're reading through, and then different GMs were, like, calling out stuff that was used in the scenario that was given. And he was like, 100%, like, talked about all the things that happened and what was read, what skills they were, what was right, what was wrong. And, like, everybody's sitting there watching him. Like, how do you know all this stuff? He just. He just innately knows the system, that it's no surprise he made his own.

Speaker C: And, yeah.

Speaker B: The wizards of the coast should be scared.

Speaker C: Well, they picked out Chris Perkins at Critical Role, and then I go up.

Speaker B: The Baldwin dude, but he's on the creative team now.

Speaker C: Yeah.

Speaker A: Yeah. They both bounce from wizards and work for dirt.

Speaker C: Mostly designers. Yeah. Jeremy or something. Yeah.

Speaker A: Jeremy Sandberg.

Speaker B: Holy crap.

Speaker C: The Darren King Press. They have so many.

Speaker B: Chris Perkins is amazing, too.

Speaker E: I hope so.

Speaker C: Like I said, I'll believe when I see it. Because D has never lost. Yeah.

Speaker A: Oh, yeah.

Speaker C: To Die ain't going anywhere.

Speaker B: They just want it to lower its market share.

Speaker C: Yeah.

Speaker B: Like, it's too.

Speaker C: Honestly, I just want more people to play other games.

Speaker B: Yes.

Speaker A: Yes, exactly.

Speaker B: I think we're. I think we're there.

Speaker C: No, D and D will always be around. Like World of Warcraft. You make.

Speaker B: Yes. Well, there are people listed based in the second edition.

Speaker C: D& D. Yeah. Yeah. That's not gonna kill World War I'd go back.

Speaker B: Have you read first edition books?

Speaker C: No. They're dark.

Speaker A: Yeah. All that stuff is super dark.

Speaker C: Yeah.

Speaker E: Old school revivals, reviving dads.

Speaker C: Yeah.

Speaker B: It was like when people were like, you know, like, won't let their kids play D and D. Like, there were some books where it was a little bit warranted for certain ages because it was like, it's not.

Speaker E: Not as polished, family friendly.

Speaker B: No, no, not the first. First edition was pretty.

Speaker C: Yeah.

Speaker B: There were some creatures that did things to you that were not pleasant. Would not have let a little kid play it.

Speaker C: But yeah. Yeah, it was very much an adult.

Speaker B: Game and it was way more brutal.

Speaker C: Yeah. Oh, yeah.

Speaker A: Oh, I mean, you guys got a taste of playing Frontier Scum.

Speaker C: Oh, yeah. Yes. That's OSR game.

Speaker A: Yeah, that's the old school. And nave. I mean, we've played some nave that's basically similar. You get one shot until you're like, level three.

Speaker C: Did you ever read.

Speaker B: You saw the movie Ready Player One?

Speaker C: Right.

Speaker B: There's a book that was based off of Ready Player One. And one of the challenges that wasn't in the film was going to the Tomb of Horrors in this VR set.

savacola/campaign_one/session.34.txt · Last modified: by rabidbaboon