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{{ :savacola:campaign_one:savacola.c1.session.35.2025.09.20.mp3 |Recording}
Speaker A: Regular basements.
Speaker B: Here's something that you're going to need to buy more stuff to install.
Speaker C: I need to relabel my breaker panel, though. Because I'm out there. I'm like, I know which one the doorbells hooked to. Something like, click. And my kids go, hey, Caleb's computer off in the middle of something. I'm like, sorry, that one was labeled poorly.
Speaker D: What?
Speaker B: That's a good test save.
Speaker D: There we go.
Speaker C: Well, it's like my garage downstairs and my like split level area are all like half split across different breakers. So, like Katie's computer didn't turn off when I hit that breaker, but Caleb's did. But there's another breaker that's labeled kind of like the opposite. I would assume it would be that my kitty.
Speaker E: Are you doing anything?
Speaker C: She's like, no, because it says lights and some in the garage and something else in the downstairs. And I flip it. Her computer stays on, but the lights go out down there. Oh, I don't even know what circuit her things.
Speaker E: We have one plug.
Speaker D: I think it's in the bedroom.
Speaker E: That's over here. That's on this. It's on this wall. And I think it took us like three breakers before we found it because it didn't make. It wasn't. It's not on the bedroom breakers. And it's like not on the bathroom breaker. I don't think it was the bathroom. Maybe it was the bathroom breaker. Yeah, it was something here or it was the hallway. It's just like.
Speaker C: I bet you ours aren't even the same.
Speaker D: No, they just like all guns out, same floor plan. But like, what electrician, whoever happened to.
Speaker E: Be there that day.
Speaker D: Yeah, I don't want to water it this way. Which one's the cheapest fitter? Let's go. It's funny though. You know what?
Speaker B: You can save 3ft of copper if.
Speaker A: You do it this way.
Speaker D: Oh, score is me, dude.
Speaker B: Kind of like Rocky molten. Pull a rabbit out of my hat.
Speaker C: Unless it's a change request. Some of that stuff at the college they were going to move in that building they built on the prairie. They're going to move these like six copper pipes over in the welding and like machine shop where the trucks go. They're going to move them like 12ft. And the change request was like $35,000 just to move his coffer. Thankfully, the guy who was running facilities was like, no, he watches over. So sometimes stuff is like super cheap.
Speaker D: Sometimes it's stupid expensive. Had an office. It's been like a link they were.
Speaker C: Just milking us for making a change.
Speaker E: Yeah.
Speaker D: For months.
Speaker B: One person, they're moving upstairs to a different office in Bozboy and they. There's one port on the north wall.
Speaker D: They don't like it. It's in.
Speaker B: In the way of the book cases. So they undid the conduit. They suck that in the ceiling. There's old copper on the south wall street. I don't think she's going to be near that full bandwidth.
Speaker C: But she was using this.
Speaker B: No, she wanted to activate it.
Speaker C: Oh yeah.
Speaker D: Right. And.
Speaker B: And Jesse's like, yeah, we need to rewire the entire second floor of this building.
Speaker C: That's probably Cat 3 gear.
Speaker B: It could have been.
Speaker D: It was the older.
Speaker C: They had rules about like your fire has your fire retardant cable. Like when it goes through plenum spaces, it has to not like give off bad gases and crap. That was before all that. And it's all a super solid cable. It doesn't, it's like, it doesn't bend. It's just like one solid wire with shielding on it.
Speaker D: Yeah.
Speaker B: That was amazing. Got enough power for your phone. I figured for sure it would have been one of Jim's old where he split the cables. We got a cable going here. You only need a pair and you.
Speaker D: Only need a pair. We have these.
Speaker C: I, you know, the end of a network cable and it has the eight cables in it. So the guy, one of the guys would be like, oh, I'm doing phone lines. Or we only need so many pairs for this computer connection. He would start to split them out and then he'd put them on these. They call them 110 blocks. And so some of the one ton blocks would have two wires for like a phone and some would have four and some would have eight.
Speaker D: Wow.
Speaker C: And yeah, yeah, that's what we said.
Speaker D: But they worked. But they worked.
Speaker A: I guess they worked appropriately or until.
Speaker C: You wanted to tone something out.
Speaker A: Do anything else.
Speaker C: You put a toner thing in a like network port and then you're like, wait, it's working here, here and here. Like, why is that happening? Yeah, just. It's just decades of projects on top of projects of different standards.
Speaker B: It's kind of like the major city when you go in and you find out there's another city underneath and another one underneath that.
Speaker D: Seattle. Have one you can tour.
Speaker A: That's true.
Speaker D: Seattle, you can actually tour.
Speaker E: I just think it's crazy.
Speaker C: The city.
Speaker D: Just build on top of each other. Pretty cool castle.
Speaker B: And it fell over and sank into this room.
Speaker C: Then we built another castle, that one in Turkey where the guy kept losing chickens. Yeah. There's a hole in his house, like in a wall. It's like a stone wall. And the chickens had been going in this. Well, he went and like broke it open to see where these chickens were going because they're probably going to be dead chickens. I need to get them out. He goes in and it's like the entryway to like this massive underground catacomb.
Speaker B: For like 10, 000 people.
Speaker C: Multiple layers, churches, like connects to different places around the region.
Speaker D: It's like apparently I had a door to hell in my head and my.
Speaker C: Chickens were going in.
Speaker B: The country ever gets bombed. Yeah, go in there.
Speaker A: I know.
Speaker D: I'm good.
Speaker C: Slowly discovered disappearing chickens.
Speaker D: Oh, let's see. Chilling.
Speaker E: We'll do the actual refresh on schedule. And dagger heart after session. Let's see. Last time you guys solved the shirt riddle, there were contestants on dealer no deal with scorches. Cash used his time winding to win.
Speaker D: The contest, earning an enormous sack of 750,000 gold coins.
Speaker C: Cash just under this.
Speaker B: But we can't carry it out yet.
Speaker A: Yeah, that's right.
Speaker E: Let's see. Yeah. And then he has found. Made your way and found the obelisk.
Speaker D: Going to cast, touched it and got a vision from Mithras and warning him.
Speaker E: Not to interfere with the prison. Then Doc, looking for some answers, went and knelt before it and got a video from Mithras, had a discussion, was.
Speaker D: Anointed as his champion pale rider. His gear all turned white and gold.
Speaker E: So fun knowledge and abilities. And you guys did invest around with their sacking goal for a while.
Speaker C: He was like a third of ourselves.
Speaker B: Jeff just said, do whatever you want. I'm sitting here.
Speaker D: Yeah. You've had the worst problem. Yeah.
Speaker E: Oh, yeah. The doc used powered by Mithras and.
Speaker D: The.
Speaker E: Obelisk cast the major exorcism that released all the trap specters in the town above you guys. And I also got a sense of.
Speaker D: Where their main source of them was coming from.
Speaker E: And that's where you guys are heading towards. You guys did sleep. So it is like the 26th. So like Ollie is like a day out. On our way back. Let's get a reminder of the weird environment you guys are in. So everything's lit by like red gas lamps. The ceiling is like the square grills with the iron bars with full of skeletons. And the floor's got the stone rollers like 2 foot long, 6 inch thick look like. And you get like a foot long, I guess track on each side. That's not roller and the walls are made from that strange like black glover.
Speaker D: And then. Yeah.
Speaker E: So yeah, you guys are standing in front of. Yeah, you're like halfway down this corridor. On your way.
Speaker D: Yes.
Speaker E: You're standing in front of them. Basilia. So I'll get halfway down the 50 foot long corridor.
Speaker D: You come to an iron door that's.
Speaker E: Covered with a mosaic of colored stones. And then that flash in a sequence.
Speaker D: And then you look at the floor.
Speaker E: You see the floor is also has the same number of colored stones. And then like every like 10 seconds or so a new pattern flashes on the. On the door. And that is where you guys are.
Speaker A: At is the pattern matching thing.
Speaker D: Probably.
Speaker B: Oh, and romance dance, Mithras order.
Speaker D: How close are the floor ones?
Speaker E: Did it take a little bit of effort to like match the sequence? But you can.
Speaker D: It could.
Speaker E: It's doable. Looking at it.
Speaker C: Decide if it was dance dance or twister.
Speaker A: And it keeps like flashing different patterns.
Speaker E: Yeah. It flashes a pattern and then it goes dark. And then about 10 seconds later it flashes a new pattern and goes dark and just repeats that.
Speaker A: All right, I'll try.
Speaker D: I back up. All right.
Speaker E: You can either an agility or mind roll.
Speaker D: Same thing for me. Eleven. Nice. All right. Yep. You see the.
Speaker E: The pattern flashes.
Speaker D: Cash hops and dances to match the buttons. And the stone squares in the corner.
Speaker E: And the door slides sideways.
Speaker C: As it opens. I think that would have been much more difficult if you still had frog legs.
Speaker A: That's true.
Speaker D: Go in before the door closes. Once you're marching on, it goes through first.
Speaker A: Probably go first and sounds just up.
Speaker D: Front and go behind me. Yeah.
Speaker E: As soon as Cash passes, the door closes.
Speaker D: Oh, that was fast. Well.
Speaker E: And then Cash, like on the same. On this. On the same side as you, you see like the exact same thing repeated on the other side of the door. So like you see a pattern flash at on that side of the door and you guys are seeing the same thing too.
Speaker C: Cash, I'm going to try to take my shot at dancing.
Speaker D: See you in a minute.
Speaker A: There's another one over here. We're going to have to dance a lot.
Speaker D: And roll it. Nine. Yep.
Speaker E: You squeak it in just in time before the pattern refresh the door flush.
Speaker D: It opens.
Speaker C: They go through the door. I said, what about singlet?
Speaker E: Yeah. As soon as you cross the threshold.
Speaker B: Audrey just shakes his head.
Speaker D: You can't win down here, buddy.
Speaker A: One time.
Speaker D: Go first. I'll bring up the rear.
Speaker C: Watch what's on the other side.
Speaker E: That's just A corner that goes into dark. You just see it. So it's more blood. Like 25ft. Yeah. Every. All the walls are 12.
Speaker D: Yeah. For mine.
Speaker B: As the door opens, shock.
Speaker D: We do. I'm going and then I follow.
Speaker E: As soon as. As soon as Jack passes shuts. Right. It's like really like you guys, like after the first or second one, you like. You realize like if you tried to go through would just like cut you in half.
Speaker D: Not like that fast. Three character sheet or two character sheets. Yeah, two character sheets.
Speaker C: I think Cash got cut too.
Speaker E: It might accident.
Speaker C: Two Cashes.
Speaker D: He would. I should try that chop off his hand and see if it grows another old Cash.
Speaker B: Only an eight this time.
Speaker D: Oh.
Speaker E: Yep. As you're dancing.
Speaker D: You'Re a little too slow.
Speaker E: And then you just get shot through the fork and take five.
Speaker D: Actually sorry for deaths. Actually.
Speaker E: Four resolve damage. You guys would hear you. You would hear like.
Speaker D: Shocked you maybe put thank you can change. You can use your resolve to taste game.
Speaker E: So as you're. As you guys see this, you see the pattern is that is faster and longer now.
Speaker C: Harder on both sides.
Speaker E: Yeah, it's on both sides. So you need a 10 now.
Speaker B: Audrey's almost at that point. Can he just phase shift and walk through solid objects?
Speaker D: Cool.
Speaker E: You want to. That would probably.
Speaker D: What level of weird would that.
Speaker E: It's probably. That would probably just be like based off on the way they like label stuff. It's probably like a 2.
Speaker D: So whatever AP cost and difficulty that one would be. Let's see if we can magnate.
Speaker E: The magnitude is like, weird for this stuff.
Speaker B: Audrey's debating if he wants to dance again or if he's just like.
Speaker E: Yeah. So this would be a Magnitude. Because this would be like impossible for a person to know. No, it's just second. Right. So it would be. Yeah, so it would probably be a. Since you've not done it before. I'll put that at a 13 to do.
Speaker D: What are you doing? Magic.
Speaker B: I am not dancing. I am just phase shifting and walking through.
Speaker E: Yeah. And that'd be six ap you for six mag here of Magnitude to do it.
Speaker D: We got zap again.
Speaker B: 11, 16 with a roll.
Speaker D: Yep.
Speaker B: So I just kind of ghosty shimmer and you just see me walk through the wall. I just kind of muttering under my breath.
Speaker D: It's like. Yeah.
Speaker A: Do you know Audrey could do that?
Speaker D: Gotten powerful in the last year.
Speaker C: New stuff all the time.
Speaker D: Yeah.
Speaker C: Ever since he visited Carousel.
Speaker D: In the library.
Speaker E: Yeah. So you guys good? So you guys are all on the other side of the door?
Speaker C: Didn't he age like you hear with charisma.
Speaker D: That's what that was.
Speaker C: Or was it something else?
Speaker E: There was that in the water.
Speaker D: Yeah, that was from that.
Speaker E: And then like the three events.
Speaker D: If the dams again.
Speaker E: No, no, there's just.
Speaker D: Oh, okay.
Speaker E: This is cool.
Speaker D: I thought there was two doors.
Speaker B: No, it's the same on both sides.
Speaker E: Yeah, it's just like. Yeah. So if you turn around, are we all three?
Speaker D: Yeah.
Speaker E: Yep. So as you guys are walking, as.
Speaker D: You walk along, I want to drag.
Speaker C: My hand up the side on that.
Speaker A: Amazing.
Speaker C: Can I like get a sense if this is like a living creature?
Speaker E: I'd say you'd probably just get the organic. But not like there's those like sentience or anything.
Speaker D: Okay.
Speaker C: Just a screaming.
Speaker E: You guys come into the, you know, the regular, the 10 by 10 room. But there's the door behind you. But then there's two doors that go.
Speaker D: That.
Speaker E: North. Yeah, north, northeast, southeast, south, west, northwest and north. There's like six doors here that you can go. You did. You're sensing thing that's like the source was south of you. Like south, south of you.
Speaker C: All right, we're feeling that way.
Speaker E: Yeah. So as you're walking down through this 50 foot long corridor is all like. You see remnants of old portraits torn up and like they've been torn and like rotted. Oh, yes. And as you guys are approaching.
Speaker D: The.
Speaker E: End of this corridor, you get the sense that you're moving into a very large cabin, tavern, room, chamber. And then see and you just. And there's kind of like a. An oppressive feel to the air as you walking into this place. Yeah. And there, there's. Yeah, that's oppressive feeling there it is. And it's unusual that there is no lights in here.
Speaker D: What do we use it for? Light.
Speaker E: The place has been lit by red lamps, but there's no light in here.
Speaker B: It's a cantrip for you right through the dancing lights.
Speaker D: Yeah.
Speaker E: So as your lights fan out into the, into this room, it's probably 100, 200ft.
Speaker D: That's a big room. Big.
Speaker E: And as you, as you, the lights start to go in there, you just start to see skeletons and more skeletons and more skill. Just like piles not moving like dead bodies.
Speaker D: Can you burn this place?
Speaker A: This is where they're all tormented out of.
Speaker D: Yeah. Ghost stuff.
Speaker C: So from what we know when we need to use like special fire or just any fire to burn the bones, the bodies.
Speaker E: Yeah, it's just generally just fire or exorcism.
Speaker B: I'm sure you want to Start a fire before we're.
Speaker D: Wherever we're going. We are in a basement.
Speaker C: And I guess.
Speaker A: How much?
Speaker C: How much? Did I already cleanse this room with that craziness or do I mean it?
Speaker D: Just now You.
Speaker E: Yeah. I mean, there's no more specters here. You just got a sense of like, this is where they came from.
Speaker D: Okay.
Speaker E: Or the majority, the bulk of them.
Speaker C: But they shouldn't come back.
Speaker E: Yeah, they're gone.
Speaker C: Okay, well, that's the sp and I'm a doctor.
Speaker D: Might be able to give them a.
Speaker B: Little light and they can haul all the cool stuff for a second here.
Speaker D: What's that? We need Ollie for that. No, I can do a little bit.
Speaker B: On our way back. First let's find out what's causing all the problems.
Speaker C: Is that how we're going to end.
Speaker D: Up getting the money out?
Speaker C: Just having a conga line of the slain citizens of the city. Reanimated all our goals.
Speaker D: See what Ollie's got up First Nation.
Speaker B: She's got the ring. We just go back to where the gold is.
Speaker D: We're there.
Speaker B: That's optimal.
Speaker D: Yes, that's the plan.
Speaker B: But if it doesn't happen and we have to move it out to get.
Speaker D: I don't know why this place is so gross.
Speaker C: How do you get rid of the.
Speaker D: Organic dark matter all over the walls and turn spicy batches?
Speaker C: What's that?
Speaker A: Maybe it's just mushroom.
Speaker D: Never seen a mushroom like this.
Speaker A: No slime. I've never seen this many skeletons either, to be honest.
Speaker C: Maybe it's grown from us. And when we go out, we destroy this to see if it takes out the muck.
Speaker D: Was your boy?
Speaker B: That's what I just found out.
Speaker A: Or something.
Speaker C: Well, they were the spirits. The bodies were the spirits above.
Speaker B: Without knowing the history of the place. I mean, we know Mithras beat or zine.
Speaker C: We talked too long. Fascist.
Speaker D: Trying to poke things.
Speaker E: I said. He. He poked one.
Speaker C: So we're over there discussing.
Speaker B: I don't know if this is a location of the final battle or if it was just memorialized.
Speaker D: Wow.
Speaker E: The door by you guys shut. And you hear another door shut. Like off in the corner, I guess you might see it shut. And then you just hear kind of like a little sinister laugh.
Speaker A: Go close to your shock.
Speaker E: And then you see. And then a bunch of metal. Like balls from the ceiling.
Speaker D: Like it's.
Speaker E: A bunch of metal pieces that you see on. On the door in front of you is three like squares.
Speaker D: Elevators.
Speaker A: We have to assemble them.
Speaker D: The.
Speaker B: The pieces that fell down there. They're like chains on the corners?
Speaker E: No, there's a bunch of metal pieces roughly like this side. Yeah. Just rain from. Just spit out of the door. Then you also hear the same thing on the other side.
Speaker A: Is that you Carousel.
Speaker D: Just three of these. Not down.
Speaker E: No. The door in front of you has toy. Is there.
Speaker A: A bunch of.
Speaker E: I don't think there's six at all. Oh, yeah. The door in front of you has one door. Each door has three boxes on them.
Speaker B: Or you have to fill up the square for one to open one door. Then you take the pieces and you.
Speaker D: Do it off another one to open another door.
Speaker A: Well, if we solve it once, it'll fit in many of them.
Speaker B: Yes. You just have to be able to.
Speaker A: Who's laughing?
Speaker D: Does it sound like giggles?
Speaker E: No, it's kind of like a dark laugh and then. Then there's this kind of a little. That's all it was. It was just a little. Kind of like a dark laugh.
Speaker D: As the. As the locks closed. Most of the rules. No.
Speaker A: Because they're not both sides, right?
Speaker E: No. Only the printed side is the only side that count.
Speaker D: I'm just messing. So he has to be up back in the meeting.
Speaker E: Yeah.
Speaker D: Turning off this stupid.
Speaker A: I don't think it's possible. Guys, let's blow up the room.
Speaker D: Go for it. Like that.
Speaker E: One goes on. The piece has, like, lock in.
Speaker D: I stand at the side of. They're shooting pieces.
Speaker E: They like, kind of lock in and move. They come, like, solid.
Speaker D: So those pieces are gone.
Speaker C: Yes, there is one.
Speaker D: Maybe this isn't dynamite. Yeah.
Speaker C: You're just going to a spot. You're just jamming dynamite.
Speaker B: So it's four across.
Speaker D: Dang it. It's the wrong thing.
Speaker A: I keep doing this.
Speaker D: Are there pieces that will go in? No, there shouldn't be. Yeah, that should take all of them. I don't.
Speaker E: I think if he saw like, solving one, he shouldn't.
Speaker D: Should still make it possible to solo the other ones. We'll find out.
Speaker E: Yeah.
Speaker A: Who knows?
Speaker D: Yeah. That looks like one. You just did one. That's. That one's complete. That's the only need.
Speaker A: It should be enough.
Speaker E: Yeah, it just goes inside the small.
Speaker D: Goes inside this guy. You're just presenting something for. It's one time issue. No, that's another one.
Speaker A: Nice.
Speaker D: Yeah. So that.
Speaker E: The piece is. Are you. Are you guys doing this one door or just the one? I mean, two door. Both doors. The door that closes that you guys came in on.
Speaker D: Yeah, that'd be the other door. Yeah. Okay.
Speaker E: The other door.
Speaker D: Okay.
Speaker E: All right. Yeah. So that one goes and kind of.
Speaker D: Like solidifies it towards me.
Speaker E: Well, there is. There's three on each door. So if you're just working on the one door.
Speaker C: This one requires a square.
Speaker D: This one here.
Speaker E: You only need three. If you're just.
Speaker D: There we go. There we go. That door almost. This one is tied.
Speaker C: So we got three on the knock.
Speaker D: It's just off by one. So these are all three done.
Speaker A: It's off.
Speaker B: The notches.
Speaker D: Yeah, that one. Weird.
Speaker A: No, it doesn't.
Speaker D: Oh, it's too long.
Speaker A: You can have it back.
Speaker D: So far.
Speaker E: So they may only. They all six of them, they only go together one way. But if you're just doing one door. If you just watch all the one door that door opens.
Speaker D: Well, let's continue on, worry about it later. Gotta go find evil. There we go. Yeah. Gotta go find sinister laughing through the.
Speaker E: When you open that door, it's lit and it's just a hall of mirrors. You don't know how long the corridor is.
Speaker D: Telling the sword. Lead on to find the glass. No running. No.
Speaker C: I have my buddy. Let me go. You, sir.
Speaker E: Are you navigating?
Speaker D: Sure. All right. He's got my rule. I'll take three to get through it. I have my sword and a pistol. What's that?
Speaker E: The mind roll.
Speaker D: I need three of them to navigate. Oh.
Speaker C: Do I get a sense of where.
Speaker D: The evil still is or is it.
Speaker C: Just a big room?
Speaker E: I say there's not really any sense.
Speaker D: Of people here anymore, per se. Okay, just.
Speaker C: But the big room is what I was sensing as far as direction.
Speaker E: That's where the. Where the source of the specters was.
Speaker C: But that's what I was sensing.
Speaker E: Yes.
Speaker D: Yeah. Okay, cool. All right.
Speaker C: Mind really said.
Speaker D: Yep.
Speaker E: You guys following?
Speaker D: Yeah.
Speaker A: Yeah. Oh, yeah.
Speaker D: Almost.
Speaker E: Doc's getting ready to lean on.
Speaker D: Yep. Old dynamite. I want to.
Speaker C: It's like sword master.
Speaker B: Ultra long fuse.
Speaker C: I want to actually cast a. If it's all mirrors. Want to cast a beam of light out in front of me from my sword. Just like a light source beam to see how it reflects around the space.
Speaker D: You don't work like a laser? No, crazy.
Speaker C: Not an actual laser. I don't think I have the faith for that.
Speaker D: Bounce everywhere.
Speaker E: I say it doesn't really provide any help. It kind of reflects everywhere. This is like a true hall of fingers.
Speaker C: This is mine, you said?
Speaker D: Yep.
Speaker C: Double sixes.
Speaker D: Wow. So 15 then. I need that later.
Speaker C: Is that a special crit?
Speaker E: I'll say. I give you a bonus dice roll. Okay, let's hear.
Speaker C: Advantage die.
Speaker D: Is that what it is.
Speaker E: Yeah.
Speaker D: 12 on the next one. All right. You guys successfully.
Speaker E: Made your way to.
Speaker D: The next batch of corridors up here.
Speaker E: So as you get up to this room.
Speaker D: You can go north.
Speaker E: I don't go east. North, northwest, or west.
Speaker D: I don't have signals anymore.
Speaker A: I don't have signals anymore.
Speaker C: No, I. I was signaling where the death room was.
Speaker D: Oh. Oh.
Speaker C: That's all I was feeling. So I'm not getting any, like, directional stuff now.
Speaker D: Correct.
Speaker A: We have to go back and open the other doors.
Speaker D: I think it was just take a door.
Speaker E: Southwest or southeast starting.
Speaker D: Well, for you, the typical dungeon crawl. Just keep going in the direction until we can't. Yep.
Speaker C: So what's the, like, south or most western region?
Speaker E: You can go west, or if you want to, just keep going northwest.
Speaker D: You can't going northwest. Sure.
Speaker A: Go west.
Speaker D: Okay.
Speaker A: It's a western, you know, Close.
Speaker E: Yeah. So as you guys open this bronze door, you get a blasted cold air, and you look down the corridor, and there's, like, shards of ice get launched across through it. So if you want to run across it, it's three ability.
Speaker D: So check to get across.
Speaker E: This corridor. That's cold. With ice darts flying across the.
Speaker A: I launch myself.
Speaker D: All right.
Speaker E: Give me the agility. Check to see.
Speaker D: I guess we're going this way. Start running down the dodge of the ice.
Speaker E: All right. That is a failure. You jumped across about a half since you need to get hit. So you'll have one more check. But, yeah, you land and, like, slide a little. Get hit by ice for three points of damage, and then the.
Speaker D: The check is harder.
Speaker E: Yeah. Say your armor would protect you from.
Speaker D: This one Takes up to one more of your rocket. Jokey's joke. That one's a success. 11.
Speaker E: All right, so, yeah. So you land right on the threshold.
Speaker D: Of the next room.
Speaker B: See a switch?
Speaker D: I don't know.
Speaker A: I look around.
Speaker D: Nope. Nope. Running through you. 50ft to rush or. Yeah, 50. 10. 10. Yeah. That's still enough to keep running.
Speaker E: This is three. Yeah. Nine is what you need to do. Unless you fail when it gets harder.
Speaker D: Yeah, that's 10 easily critical.
Speaker E: All right. Yep.
Speaker D: So there's those crits we're gonna need later, John.
Speaker E: You guys are Brandon, too, or right.
Speaker D: On the edge of the next. Easy. Come on, guys.
Speaker A: Just don't get hit. As I brush up the.
Speaker D: It's a timing thing. Don't worry about it. Could it be 9 Dodge wrench? It can know you. Oh, that one's not going to make it. Six on the last one. I have three points of no points.
Speaker E: Did you get 10 or better on that one? So that's also a fail. So three points. Oh, I says you could catch some.
Speaker C: Shards as you're running on the. On the one where I got the first three. Because it is a still that I make it. I just took damage. Or do I have to do it again?
Speaker E: No, you.
Speaker D: You.
Speaker C: That was my third one.
Speaker B: With the brave profession being used for scouting and trying to get around Sneaky. Can I use that to apply? That's perfection for crossing dangerous ground.
Speaker D: Sure. Have a bonus die. Just die.
Speaker E: Yeah. Advantage.
Speaker C: You have a bonus chance to die.
Speaker E: So you get to roll three and use the two highest.
Speaker B: Oh, well, definite success that time.
Speaker E: Is that your first one?
Speaker B: I had seven and this gave me 10. I figured I just had one to the profession on that.
Speaker D: No.
Speaker E: Yeah.
Speaker D: Get the bonus dice each time.
Speaker B: Or just once.
Speaker E: Maybe use it for both for the. For this.
Speaker D: 9 makes it get awfully close.
Speaker B: And 11 as the ice is getting close. I'm like, sliding. It's a matrix slide.
Speaker C: And I come in on my back.
Speaker D: Yep.
Speaker E: You guys see that? You're in a room that's like. Like a astrolabe or place where you see a palate similar to what you guys saw in the library, but it's like a map of the solar system. And you see the. You see, like. You see one, a green planet with, like, three moons on it that are colored similar to. Colored the same as Saola's moons. And it's, like, operating. And then.
Speaker D: In the corner and hear.
Speaker E: Kind of like a. Like a wet sound.
Speaker D: Move.
Speaker E: And then you hear, like. And it's like. It's like if you, like, took clay and, like, threw it on the floor, that makes like. That's kind of like that slapping sound. And you see coming out of the.
Speaker D: Corner, this whole thing.
Speaker E: Humanoid creature that looks like it is just, like, made out of clay.
Speaker D: Hello.
Speaker A: How are you?
Speaker E: And it just. Immediate unauthorized access. And it just comes walking at you.
Speaker D: You're a reminder. You know how to do.
Speaker A: Okay, we are authorized.
Speaker E: It just repeats the same thing. Unauthorized access. Leave or be killed.
Speaker C: Does it look familiar at all?
Speaker D: Like, have we seen anything like this?
Speaker E: No. You've never seen anything like this before. Are you running or fight or doing something else?
Speaker D: How do you turn off the ice spikes in the other room?
Speaker A: Who made you?
Speaker C: Did you ask it?
Speaker E: Yeah, it just has repeats. The unauthorized access.
Speaker D: How big is it?
Speaker E: That's like 10ft tall. That is big and spoken.
Speaker D: Trying to shoot out one of his legs all the. Yeah. Four day I'm gonna try moving around from it, away from it, around it.
Speaker E: It's not. It's not very fast but we'll go into combat initiative. Your bullets impact. Not super effective but it did do some damage.
Speaker D: Yeah.
Speaker E: So if you have nine or better.
Speaker D: Nope.
Speaker E: Yep. You guys are up.
Speaker D: Stopping.
Speaker C: Andre, I see you screw the best leg. I go ahead and shoot this there too. Unless it. Does it have anything obvious on it or is it all like.
Speaker D: Like golem looking. It looks like a. A rough clay humanoid.
Speaker B: And the room's lit or is this.
Speaker E: Yeah, the room's lit and it's got like almost spotlights on the. On the solar system model.
Speaker D: But it's just.
Speaker E: Walking that you know this keeps repeating. Unauthorized act.
Speaker D: That's leave or be removed. Thank.
Speaker C: So I hit it and then this is the. An old right rifle that has impact spirit and pin. Don't know how that affects us then.
Speaker D: 4 points of damage to it or sorry 5 points of damage to it. Okay.
Speaker B: I'm peeling off around the side of the room. I want to get behind it and.
Speaker D: See if there's a console or. Yeah I definitely keep on there. Some.
Speaker B: Some sort of control module.
Speaker D: A power.
Speaker B: Source maybe even if there's a. Something on its back.
Speaker E: All right. So you spend your turn. Your action looking.
Speaker D: Yeah, I'm.
Speaker B: I'm moving. I'm screwing it around to the side.
Speaker D: Yep. All right. Why don't you give me a. I.
Speaker E: Guess a mind roll.
Speaker D: As you're searching this room, you run around searching.
Speaker E: You don't see anything that is helpful other than you see there's the north door and then the west door that you entered in and then the model.
Speaker D: Of the solar system. All right. So I rolled randomly. So it's going to run quad over to Doc. Swings and misses.
Speaker A: Get hit.
Speaker D: Yeah.
Speaker E: All right. So doc or Cash and Dr. I will say too like where you guys saw the bullet impacts coming. They kind of just like smushed shut in your bowl and it's falling out onto the floor.
Speaker D: Thirteen. Just a seven points a day. And that confusion. It's true.
Speaker E: Yeah.
Speaker A: You don't have to tell me to solve all my problems with D Money soil.
Speaker D: I know how to deal with soil from the ground. Yeah.
Speaker E: So yeah. You see your.
Speaker D: Your.
Speaker E: Few seconds later your pull ups.
Speaker D: The floor is. I have an idea.
Speaker A: Let's see if this works. I want to run towards it and try to like get. It's big and slow. So I try to get behind it basically and use my wall crawl ability to climb up its like back Its side, whatever. Try to get to, like, this top.
Speaker D: All right.
Speaker E: Yeah.
Speaker D: Give me any suspect until Dec with the bonus die since we got climbing here.
Speaker C: And then a three, you can turn one to a four or you can reroll.
Speaker A: That would only make it a seven.
Speaker D: Eight.
Speaker E: Yeah, you need a nine.
Speaker D: RP points.
Speaker A: I spent two RP points. I can make it a nine. That was a brutal investment.
Speaker D: Watch this.
Speaker A: Not do anything right. All right, well, I'm on it. And then I do have this deconstructor knife that we got from the library that has plus two scale against constructs. So I'm just going to try to, like, jab in the back of the neck if that. See if it does anything. See if it reacts to it.
Speaker D: All right.
Speaker E: Yeah.
Speaker D: Give me a roll for that. Yeah. Well, you hit. I'll say.
Speaker E: Yeah, you. It plunges and. But since it. Since you need a 13 or better, like, it doesn't. It doesn't go deep enough to hit, like, anything. You just, like, stab it into play. But you do see it, like, reacts a little bit, but it's like trying to, like. Yeah, it's like. All right, so, yeah, we're back to the top of the order.
Speaker D: So your cash is hanging on the backs.
Speaker E: Stabbing it with his dagger. So Doc and Andre.
Speaker C: So with sorcery, I'm in my new tail writer mode.
Speaker D: Does.
Speaker C: Can I still use sorcery things and do stuff? Like, could I throw a fire at it?
Speaker E: Yeah.
Speaker D: Okay.
Speaker C: So I just want to actually like, like, put my hands up and just blowtorch of fire at its legs. Like, run inside and just. I just want to blast his legs. Like, I'm trying to melt the clay pot.
Speaker D: Fine.
Speaker B: Cash fine.
Speaker C: Or cure it or solidify it.
Speaker E: All right, that I'll say if. Yeah, for that much fire, definitely tier two. So that's going to be tough. And 680, so you'll need a 11 or better.
Speaker D: Just successfully summon the. Do that on six AP points.
Speaker C: I'm spinning the RP to do it.
Speaker D: Okay. So imagine I spent six improvements. All right. Yep.
Speaker E: So Doc runs up, fire burst out of your hands.
Speaker D: We slept. Right.
Speaker C: So I have them all back.
Speaker D: Yeah.
Speaker E: You guys should be okay.
Speaker C: What's that?
Speaker D: Oh, yeah.
Speaker E: So you get close enough, fire, flame.
Speaker D: Comes out of your hands.
Speaker C: So it's like one's generating it, the other one's just, like, cascading it like you would water, just, like, directing it.
Speaker E: Oh, and the golem doesn't even notice.
Speaker D: Is there other door in this room?
Speaker E: Yeah, there's one to north.
Speaker D: Look at that door one more time, I believe.
Speaker E: Oh, Audrey. What are you gonna do?
Speaker B: If I wanted to cast a search spell for what's needed, I don't know if that's specific enough to be almost like a ping, but because I don't know exactly what I'm looking for, I don't know if it's. Yeah, I don't think it's big enough for a spell.
Speaker E: Yeah, I don't.
Speaker D: You would.
Speaker E: I don't think you'd be able to do that.
Speaker B: So I want to continue to.
Speaker A: Search.
Speaker B: The room looking for something that might help get controls or.
Speaker D: Nope. Roll the five.
Speaker B: Three of the mind.
Speaker D: Yep.
Speaker E: As you're searching the room, you do you find that the. You do see the date for the. Like the. I guess like a date that's like kind of is a date. Clock is ticking on the thing and it shows today's date being rough and.
Speaker D: About the time of day. It is.
Speaker E: Yeah. So. Yeah. So the golem cashes up their own. So the golem is just gonna try and smash.
Speaker D: Cash. Smash the cash. Don't with the bash. No.
Speaker E: Clam out of the way as the hand.
Speaker D: Like so.
Speaker A: Stop hitting yourself.
Speaker E: Unauthorized.
Speaker D: All right. Jock, what you doing? There's another door in there. So I don't know.
Speaker E: Yeah, you run over there and it's the. It's been the same brass door with the Mistif symbol you've seen on it.
Speaker D: Does it open?
Speaker E: Yep, it opens and you see roughly about a 50 foot corridor of portraits.
Speaker D: Like old portraits. He can stay on. My guns aren't doing nothing. Just close the door.
Speaker A: All right.
Speaker D: All right.
Speaker E: So, Jock, do you.
Speaker D: No, I'm just going to stand at the door, hold it open, yell at everybody. Yeah, like my guns aren't doing nothing. I'm leaving. All right. Cash, what you doing?
Speaker A: I'm gonna stab him with deconstructor again.
Speaker D: That one is 12.
Speaker E: Oh, there you. All right.
Speaker D: That's 13. You need the.
Speaker E: Yep.
Speaker D: You need 13. There.
Speaker E: Better.
Speaker D: All right.
Speaker E: What's the.
Speaker D: All your damage for that.
Speaker A: Seven damage with a deconstructor.
Speaker E: Yeah, that sinks in. You feel. Yeah, you feel like some extra energy come out of the dagger and the golem kind of like shuns, like stutters.
Speaker D: That definitely seemed much more effective than.
Speaker E: Anything else you guys have hit it with. DID seven.
Speaker A: Yes, we're authorized.
Speaker E: It's like it just repeats the unauthorized act, but it's like unauthorized glitch.
Speaker D: All right, back around the top, Doc Y.
Speaker E: Stand by the door.
Speaker D: Yelling actually, let's just leave. What you doing?
Speaker B: I still want to investigate the rooms. There's something. There's got to be a reason why it's here.
Speaker D: There's.
Speaker B: But I'm also kind of at that point of. There was a mitra symbol on the bronze door that Jacques went to, and you're the champion and you're not authorized.
Speaker C: There's a mithra symbol on the door.
Speaker E: There's all the. All the doors. All the doors have been brass with that and the door open.
Speaker B: So I'm like, we got the champion.
Speaker D: What do you mean?
Speaker B: The champion is an author on it.
Speaker D: Because I'm running.
Speaker A: Which case he needs to be cleansed.
Speaker D: I don't think I can. Because it has to be evil.
Speaker C: If it's a construct, I don't think.
Speaker D: I can exercise it.
Speaker B: But if you run for the other door, Audrey would take it as a sign.
Speaker C: It's like, all right, if you're waiting for me, I'm.
Speaker D: I would.
Speaker C: When I hear that, I'm gonna run by and being Doc, since you're still climbing on his back, beating on. I'm still gonna move to the door, but as I go by, I'm gonna actually pull out redemption and do a slash on his leg as I run by. So I quit the fire and whip the saber out, try to do like a drive by slashing.
Speaker D: All right.
Speaker A: 13 or better.
Speaker D: Probably not gonna. No, it's not gonna happen. So I just miss. Go away.
Speaker E: I say you still hit, cuz. I mean, this thing is big and slow, but, like, you just, like, slice it and it's like. I mean, you. I'm sure you've cut, like, clay before. It kind of, like, parts a little bit, then it just. As your blade passes through, just.
Speaker C: But it doesn't respond to material or anything.
Speaker B: Once I see you're headed for the door, I take one look as I'm headed towards the door as well. Once again, trying to find that if there is a switch, if there is something, anything, a remote control, and I do not see it at all, I simply blind.
Speaker D: Good ass.
Speaker B: That's a three. It doesn't matter how many skills I've.
Speaker C: Got, but I'm not getting any, like, good or evil sense. This is like a construction.
Speaker D: Yeah.
Speaker E: It just looks like a giant clay sculpture to you guys that's, like, unfinished. It kind of has, like the. The juggernaut look from, like, X Men. Kind of doesn't really have, like a neck. Kind of just like a dome head. Yeah, it's just big.
Speaker D: And.
Speaker E: Yeah. You guys haven't seen any obvious reason why it's.
Speaker D: In here. Yeah.
Speaker B: I don't see anything as I move towards the door.
Speaker D: Yep.
Speaker E: So everyone but Cash is at the door.
Speaker B: You coming, Cash?
Speaker A: I'm a little bit busy.
Speaker E: Yeah, I was going to say he.
Speaker D: Was like, go on. Trying to item Cash. No.
Speaker E: You dodge out of the way again.
Speaker D: One of these.
Speaker C: I'm just going to collect and it's.
Speaker D: Not going to be pretty.
Speaker E: All right.
Speaker D: Catching up. Got you.
Speaker A: You guys want me to come with you?
Speaker D: That's it for.
Speaker A: I'm in a great spot. I'm just gonna keep stabbing.
Speaker D: No opponent.
Speaker A: I just need to roll better. That's 12. That's meets.
Speaker D: It does not beat it. 13.
Speaker E: 13. Yeah.
Speaker D: Do anything to this thing?
Speaker E: Yeah. You're stalling with the dagger, but it's like, not deep enough.
Speaker C: Well, so I can't do something. I guess I can't do something because then I can just turn this guy. I was thinking, like, if I see him go to attack again, can I bless his weapon?
Speaker D: But that would be your turn.
Speaker E: Yeah. So on your turn, you can go.
Speaker C: That's what we're doing.
Speaker E: You give him a bonus. A bonus die.
Speaker D: What Drop doctor Shoot at him.
Speaker E: Pr.
Speaker D: Six points of damage. Sit by the door. Yep. Elderite. Yeah.
Speaker E: It's like damaged. Like, definitely after Cash stabbed it.
Speaker D: I mean, it doesn't.
Speaker E: Like you can like there's like the residual from the all the right impacting it. Like it looks cool, like a little more warm. Yeah. But it is like after it. Like that's kind of like fades off after a while.
Speaker D: But the champion's not authorized. Who is?
Speaker E: I just used to repeat the same lines. Unauthorized active Instagram.
Speaker D: I don't know about computers. We can't insult it. All right.
Speaker E: Yeah. So we're back at the top of the order again.
Speaker D: Yeah, I'm gonna.
Speaker C: Since I've seen you effect with Ogre. You don't have dynamite out yet.
Speaker A: I think you probably see me going from the dynamite at this point. Like, I'm. I got like a bundle.
Speaker C: If you do, I just be like. And you're just gonna see your dynamite start glowing. If I think I need to roll for it.
Speaker E: Well, I guess. What do you boost? What do you want?
Speaker C: I'm imbuing it. Like, I would like a single shot in a rifle where I like, bless it for either extra damage or extra chance to hit.
Speaker E: Yeah. Which I guess. Which one are you gonna boon for?
Speaker C: Well, since he's gonna jam it inside of it, I would just like, make it like extra damage. So I just need to like roll it to boon it.
Speaker E: Yeah.
Speaker D: You gotta make your face pass 14 and then.
Speaker C: Does that take any faith to you?
Speaker E: No, not as you pass it. Yeah.
Speaker C: So you pull it out and I just be like, cash. When you see it go like in your hand, it's like bright My holy hand grenade.
Speaker A: I'm like, get clear.
Speaker B: So wait, it's clay. Can I do a telekinetic and actually open up the clay? I can't do any damage, but it would just open it up.
Speaker D: Can certainly try.
Speaker B: What sort of requirements would that entail?
Speaker E: I'd say it's probably a second level.
Speaker D: Because.
Speaker C: Gonna do some surgery.
Speaker B: I'm gonna open up a room for cash to drop in some high powered expl.
Speaker E: Yeah, so I guess.
Speaker D: Yeah.
Speaker E: Depending on how big of a deep you're trying to make, that will determine.
Speaker D: If it's tough or demanding.
Speaker B: Well, just the size of the. The explosives.
Speaker E: All right.
Speaker D: Thirteen or better. And six ap.
Speaker C: Because then it's another telekinetically open a hole in it.
Speaker D: This one, right.
Speaker E: Oh, double sixes.
Speaker B: Triple sixes.
Speaker D: Jeez.
Speaker A: It's like a perfectly shaped dynamite.
Speaker C: It's like the key. It's like I insert just a hand comes out, grabs the dynamite, pulls it in. So you.
Speaker B: You see this blowing Eldorad explosive in your hand, and all of a sudden it's like this keyhole opens up in the back of the golem.
Speaker A: Yes.
Speaker D: Perfect.
Speaker E: Yeah, I'll say. Because you did have a critical success. That and I would say as you were like focused channeling your anwing, you could. You could feel the enter the spell energy just like shedding off the thing. Like, just not like wanting to interact with it. Bending and then an extra little bit of push. Finally made like enough of a. Just barely made enough of a opening on the golem to like make like a. Just enough of a spot to stick the diamond so you can.
Speaker B: It's a sweater coming down my head.
Speaker E: Oh, yeah. So you can roll with a bonus die.
Speaker D: Nice. Actually.
Speaker E: I guess so. Yeah.
Speaker A: He gets to try to smash me.
Speaker E: Yeah.
Speaker D: Oh, he actually rolled a 10.
Speaker A: I have two defense, so that would make it 11.
Speaker E: So no, you just get. Get out of the way. You feel the breeze.
Speaker A: Easy, boy. I light like my bundle of dynamite with my. My arms cap and stick it in the slot and then yell and launch myself. I don't know what I'm going.
Speaker E: Yeah, you're for the. For the melee to get the dynamite and stuck into the good spot. A bonus die for that. And then you can get hit out of the Way.
Speaker A: What do I add to this?
Speaker E: That should be strength and melee.
Speaker D: Okay. Or if you like.
Speaker E: Yeah.
Speaker A: With the bonus die.
Speaker D: That helped a lot. All right.
Speaker E: You're successful.
Speaker D: So.
Speaker A: Roll Dynamite damage.
Speaker D: Yeah.
Speaker E: Then we can.
Speaker D: Because what's it normally?
Speaker A: Two D6 plus two for each stick.
Speaker D: Clean stick.
Speaker E: Step it up.
Speaker D: Is it?
Speaker E: If it's a Bundle, let's just go 3D6, I guess.
Speaker D: Okay.
Speaker E: Since that's near the highest in the same view.
Speaker A: Three six plus two.
Speaker D: Sure. Oh, what the heck.
Speaker A: All sixes. I want to take a picture.
Speaker D: Go for it. That's wild. That is wild. 20 points of damage in the back of his head. Yeah.
Speaker A: Perfectly placed.
Speaker D: Yeah.
Speaker E: Yep. I'd say with the. With the help from Audrey and the. And Doc and the good placement. You jump away and like as you shove it in there, the clay is already kind of like start. Almost starting to like push it out. And then it detonates and like the whole upper top of the golem splits in half. And then it kind of feels down.
Speaker B: T2.
Speaker D: Yeah. Yeah, yeah, yeah.
Speaker E: Very much like that.
Speaker A: I guess that was the key.
Speaker C: Does it like fall down and stop in that shape or does it puddle up?
Speaker D: And what does it do?
Speaker E: It's just stand. It's just stays. It just stays there with the upper half of it like really blowing. Healed over. But it didn't even like explode or any like. It just like split kind of like. Kind of like Audrey was like a check line in like a piece of wood. And the dynamite was the. The mall that like split it. So it kind of just went. And it's upper half. It just peeled over. But it's. It's still. Just like it's still standing. But it's not moving or active at the moment.
Speaker B: We've been authorized.
Speaker C: Technically.
Speaker D: No.
Speaker A: Grow up and poke it.
Speaker D: Just watch it. Make sure that may form. Yeah.
Speaker A: It does like to heal, doesn't it?
Speaker D: Yeah. We need to run if it reforms.
Speaker C: Because if all that doesn't kill it.
Speaker A: Is there anything in this room?
Speaker D: Solar system.
Speaker E: Solar system.
Speaker D: And with like.
Speaker E: With a clock on it.
Speaker D: Yeah.
Speaker E: And now it shows like the date here.
Speaker A: It's guarding that. It's gotta have some value to me.
Speaker C: Can we see like constellations and stuff?
Speaker E: That's just the. I guess like the solar system basically. Like it's. It's tick. Like it's a clock. Like it's a clock.
Speaker C: This stuff our science would actually like know about and documented.
Speaker E: Yeah, you would know. Yeah. By the 1800s we knew about plants and all that stuff. So it'd be unusual. But also this is like, old. Like, this is probably around several hundred years old at least. So it's old for the time. Like it's.
Speaker B: It's advanced and it's old.
Speaker E: Yeah, yeah, it was definitely advanced at the time. And it's probably. It definitely would be more accurate than like, I think anything you guys would have, like, encountered, except for like, in the library itself.
Speaker B: Is any of that rubbery black stuff in here?
Speaker E: Yeah, the other walls are. All the walls and floor are like, always insane in all the rooms.
Speaker D: Pressure washer. We're down here. Disturbing. Yeah.
Speaker B: Does it go. Is it purely mechanical or does it show because it's planetarium where portals are opening up or anything that links to the current that we know that we could say, wait a minute.
Speaker E: No, it's the whole solar. So like there's the sun and then there's like. You guys like, can spot Savicola because of the three moons.
Speaker C: So from like, as a doctor, like, there are things I would have studied. Like, is there anything in the model that I think that's out of place? Something extra or different?
Speaker E: Be a mindful.
Speaker A: Oh, double sixes.
Speaker E: Yeah, we need to go fight the house.
Speaker D: 15.
Speaker E: So what is Doc observing?
Speaker C: I mean, he'd be looking at seeing if there's like extra world or extra planets or features labeled on them as far as, like. Yeah, so it works the spot.
Speaker E: So what do you see? Well, whether you want to add anything or not.
Speaker D: If there's an artist name on it.
Speaker A: Exactly.
Speaker D: Look for a stamp on it.
Speaker C: I think he's going to notice a world that is not normally in the diagrams.
Speaker D: All these. One of these plants, like, extra. That name. Bob Moss. Bob Moss.
Speaker B: All this plaque is Bob.
Speaker D: Yeah.
Speaker C: If there's any controller conditions related to.
Speaker D: It.
Speaker E: I say you don't. You guys don't see any, like, mechanisms or anything to like, manipulate anything.
Speaker D: Which.
Speaker E: Is different from the library one. That one, you could manipulate things. This one, it just looks like it's a very fancy, like clock like prediction thing. So, like you can look at it.
Speaker D: And see where things are. So I would.
Speaker C: I would mark the position. In my book, I mark the position.
Speaker D: Where it makes the world is.
Speaker C: And there's any like, rotational details in the model.
Speaker D: Is it.
Speaker C: Is it moving or is it stationary?
Speaker E: No, it's like moving. Okay. Then I was mirroring.
Speaker D: Yeah. Yep.
Speaker E: Mirroring, like what the real time is for everything.
Speaker A: It doesn't seem to be counting towards.
Speaker D: Like this particular date or something or.
Speaker A: Location for the celestial bodies.
Speaker E: No, it's just like it's like someone's very fancy like clock splash.
Speaker C: So like at this time, this is the universe.
Speaker B: It's pretty rare.
Speaker E: That's exactly.
Speaker A: I'm not gonna lie.
Speaker D: Hey, we can move it to Ray's landing.
Speaker B: First you gotta get the gold there.
Speaker D: Yeah.
Speaker C: I don't know.
Speaker B: Would it fit in a 10×10 square?
Speaker D: This is probably not be ashamed to only take part of it. Yeah, look at all those skeletons. We need to start cleaning stuff out. That's going. That's going.
Speaker C: Peel the wall off the carpet, you know.
Speaker E: Yeah, I'll say. Yeah. Like I say it's like big enough that you can like look at it and there's probably. Yeah, I will say that. Yeah, there's like, like telescopes around the room that you can use to like look at the planets and stuff.
Speaker C: So the hidden. The hidden one would be habitable in its appearance.
Speaker D: There's a secret what it means.
Speaker A: Okay, I don't want to think about that right now.
Speaker C: But why we can't see it is a.
Speaker D: Is not known the veil.
Speaker E: So like, is it. So it's a secret world that this the clock is showing. That's not on all like the normal maps that you guys have seen up there.
Speaker A: Maybe not destroyed since this is so old anyway.
Speaker D: Maybe.
Speaker A: There used to be.
Speaker B: Do we know of a massive crater on the other side of the planet.
Speaker D: During the extinction of it?
Speaker E: I say these, these spotlights. So like the Savage Hole model is probably like, like this big. Yeah. So it's pretty big. Yeah, let's say this is. Yeah, let's say it's a big room and yeah, like the, the moons are probably like softball. So whatever.
Speaker C: Are there markings on. When I'm looking through the stuff, are there markings on any in the world?
Speaker E: Like my labels are in games or anything? Yeah, if you're just observing them with your. Your eye like just looking at them, they look like very detailed models.
Speaker B: You work here?
Speaker E: Yeah, yeah. There's no. If there were any marks on them, they'd be super tiny.
Speaker D: You wouldn't want to treat it.
Speaker C: Elderite pistol for a cell phone.
Speaker B: Mind taking a look through one of the telescopes just to see how much detail or if it looks into another place. They're around the room. So if I look at Sabicola, where Braves landing is, do I see Braves landing and people walking around?
Speaker D: Oh my God.
Speaker E: When you first like you get it centered on Sabicola as you're looking at it, it would be like if you're like pictures of the Earth in space, but you can actually see like the clouds moving.
Speaker B: I want to train and zoom it in to see how detailed this view can get.
Speaker E: I'll just say, yeah, as, as you zoom in more, I'd say you probably you could get. Yeah, you start zooming, it actually is like you're like flying into like the cloud layer now.
Speaker D: And then.
Speaker E: Yeah, you start to see like land masses. And as you zoom in, can it.
Speaker B: Look through solid objects or is it just because it. If it gives me that feeling, then it would be pointed at the mountain where Mithras is supposedly being captive.
Speaker D: And like.
Speaker E: I'd say, you know, like, as you like start zooming in and thinking about braves landing, like it like shifts and like you like start while your view like shifts and starts to like zoom in and you kind of like, it's disorienting because you've never been that like high up. But then you like start to like kind of see like the, the landmarks for the area around the area. And then I'd say you probably you can get down to like. Yeah, like a thousand feet is like altitude. So you could like, like just barely like make out like people voting and stuff.
Speaker D: That's one of my plans.
Speaker C: This is the ultimate tool in the galaxy.
Speaker A: Yeah, we have satellites now because we'd.
Speaker C: Be able to go see what's going on with the.
Speaker A: How's the war going?
Speaker C: Exactly.
Speaker B: So I would explain every. Everything that I'm seeing. It's like we need an anchor spot here. What the hell you set up a.
Speaker E: There's multiple telescopes in here.
Speaker C: Maybe looking at that unknown world and.
Speaker D: Trying to zoom in on it.
Speaker A: What if I had blown up the world with my dynamite?
Speaker D: Only one way to find out.
Speaker C: Actually, actually look up for a second when you say that. Like, make sure you don't have dynamite in your hand. Let's not find out. I don't do things going to happen.
Speaker A: But sleep clairvoyance thing. Or do you think it's been in my mind? Are we little and big at the same time? Do we enlarge? Are we down on that rock, that orb? Or is it a farce?
Speaker D: Is that just.
Speaker A: Can you find an Ollie riding back to us?
Speaker B: No, I try it. And then I also say, see if you can find yourself. There's another telescope around here.
Speaker D: Go up on the surface.
Speaker E: I say, as you. That's like Cashman says, ollie, and you start to like, can see that. I'd say you, you would feel that the telescope like wants something from you.
Speaker B: Can I determine what it's what it wants.
Speaker E: Gee, give me a mine, girl.
Speaker A: No, just checking.
Speaker B: I got nine.
Speaker D: That's enough.
Speaker B: Wants gold coin.
Speaker D: You got a bag of gold coin. You have to go through the Simon Said and the ice spikes.
Speaker E: No, you to see that like it's. I just want it like anu and energy.
Speaker D: Okay.
Speaker B: So I does that. Is that like an AP point or is it just.
Speaker E: Right now? No, like. So then as you're thinking of Ollie and you feed in some power into it. I guess anyone that's not looking in a telescope, which I think all of you are looking in telescopes, I'll say. Like, you notice you see some runes. Start the light on the telescope and then it starts to actually shift. And you would from your altitude. You feel like it's starting to track home in on Ollie.
Speaker B: So it's almost like a search feature. It needed more energy than it's.
Speaker E: Yeah. It starts tracking her and then it starts to do me as deeper.
Speaker A: Is it live?
Speaker B: No, I think this is a very cool.
Speaker D: It. I mean, like, if we do other.
Speaker B: Portal stones or toe first. This room needs one. Or I'm going to learn how to rip open space and time. You come back here.
Speaker A: We're saying that you learn how to open space and time.
Speaker D: Well, I.
Speaker B: If I could figure out how to do a subspace bag, I would just put the whole room in it.
Speaker A: Oh, that'd be cool.
Speaker B: We'd move it someplace else.
Speaker E: But yeah, as. As you're like focusing more on Ollie, that it's at the telescope is like asking for more and more energy.
Speaker B: At some point there would just be more than I'm willing to pay for.
Speaker D: And I.
Speaker B: Release it if it lets me.
Speaker D: Yeah.
Speaker C: Was it asking for more to maintain it or more to do something else?
Speaker E: More to like track.
Speaker D: Ollie.
Speaker B: Looks like she's having fun.
Speaker C: This thing is cool.
Speaker E: Does anyone else look at anything in particular?
Speaker D: I think Dark was looking at the living plants.
Speaker C: We can cover this later if you need to.
Speaker E: Yeah.
Speaker A: That thing you just made up. Yeah, he's not prepared.
Speaker D: Tell me more. Might find lizard. Or it could be.
Speaker B: What was the name of that plan where your sister is being held?
Speaker D: Shadowlands.
Speaker B: It could be the Shadowlands.
Speaker D: It could be whole other world.
Speaker E: We could do that. I mean, it's the solar system. Do we want to just put Fracterra and Shadowlands could all be in the same solar system.
Speaker D: A lot of people.
Speaker A: Thinking solar system.
Speaker E: I was gonna say that could be something everyone contribute over the week.
Speaker D: If you're on discord, what is it that's habitable? That's what we got.
Speaker C: Sorry.
Speaker E: Actually, wait. No, I. I think I know it. I think I'll know what it'll be if this is cool with you guys.
Speaker D: It's an ocean planet. Okay.
Speaker E: Ocean planet.
Speaker D: I had no plan.
Speaker E: And as. As you're zooming into it, it's just. It's an ocean with tons of islands.
Speaker C: I mean.
Speaker A: I zoom in on the booty.
Speaker D: That's my good one.
Speaker A: How do you even get to other planets? Portals, that's what. The Shadowlands.
Speaker D: Oh, I assume magic. Heard of it, but never done it. Went through that one. Now, what was they doing.
Speaker A: You.
Speaker C: It's not any experience with it unless we did that. Scorches and fire guy.
Speaker A: I don't know what that was.
Speaker C: Did he say his name when we did that?
Speaker E: Scorches.
Speaker D: Yeah, I know scorches.
Speaker C: Okay, so scorches took us somewhere.
Speaker D: Yeah.
Speaker E: I'll say that. Yeah, that. That planet, as you're like, observe it for a little bit. It also has, like, heavy fog on it. And as you, like pan over, you see, like, islands appear out of the mist. But then if you, like, go back to the spot, the islands are different.
Speaker B: Are they like islands in the water? Are they floating islands?
Speaker E: It's probably both.
Speaker D: Big. What the hell?
Speaker A: Did you learn something new about the world? Yeah.
Speaker B: Are there flying horses?
Speaker D: I don't know, Doc.
Speaker E: You can't zoom in that far.
Speaker D: Unless he starts spending power.
Speaker C: I'm guessing because I was more general.
Speaker D: I haven't gotten to that point yet. I'm just remembering what Mecheloons look like.
Speaker C: I'm just like. I'm just flipping around the world.
Speaker B: No, we wouldn't. That's why Flying horses.
Speaker C: Because I had enough time, I start drilling down everyone. It's an I.
Speaker E: That's up to you guys. How long you want to stay here? Stay here and look at things.
Speaker D: Jock would probably tap sava destroy like everyone. No, I just gotta go.
Speaker B: The planet starts turning to whack.
Speaker E: As you poke it. It feels it. It feels like glass. But at the same time, you can.
Speaker D: Like, the ground don't shake for us.
Speaker A: No descrying orb or something.
Speaker E: I swear you can.
Speaker C: Like, that is.
Speaker A: I don't think that is.
Speaker D: What's that?
Speaker A: No, no, I didn't say that.
Speaker E: You swear you can almost see, like, the cloud cover itself, like in the orbit you're looking at it.
Speaker D: The hell are.
Speaker A: I don't know. We've done a lot of weird stuff. This might be the weirdest thing we found when we literally went in the Shadow Realms and fought an evil clown Demon met Dorms. That dwarf. Same with Warpstone. And this is still the weirdest thing.
Speaker D: I think.
Speaker A: Carousel is pretty weird too.
Speaker B: That's how you get from planet to planet. Unless you're on the library.
Speaker A: Oh, maybe Carousel would do that.
Speaker D: Maybe come back to here. Yeah. Yeah.
Speaker A: I'm gonna put this in.
Speaker C: Is there anything in our missions that we're currently on that we need to know where? This would be insanely useful.
Speaker B: Well, that's why I was asking if it could actually, like, look through rocks.
Speaker C: Okay, when. When you say that I go back over and I drill right down into the white tower city. Burrowing into it.
Speaker D: Can always take a nap.
Speaker C: And going straight to the long door that they wouldn't let us in.
Speaker E: I say you. You get like. You can tell. It just starts zooming in and it's just like surface. It doesn't see through anything.
Speaker D: Okay.
Speaker E: But you do like, get like, right into like the rock if you keep putting in power.
Speaker D: But we can watch that door forever. Let's see what goes on, who goes in and who comes out.
Speaker B: Or is he being interested? He's underground, though.
Speaker E: His whole thing is underground.
Speaker C: Anything we need to see Any coins or.
Speaker A: Search for bin Laden.
Speaker B: Coming from a minor, all the best things are.
Speaker A: Sorry, I don't know. My head was similar. I was taking over.
Speaker C: Carousel's just whispering now.
Speaker D: As a joke.
Speaker A: I need to go get bin Laden. I don't know what that means.
Speaker B: A mustache, Glasses.
Speaker C: We are the True Seal Team 6.
Speaker B: Yeah, that would be kind of curious.
Speaker D: What about the airline plane that disappeared?
Speaker B: Where'd that train go?
Speaker D: Malaysia 1.
Speaker B: That would be kind of interesting.
Speaker D: It's just.
Speaker B: Where are the other coins?
Speaker A: Don't you have a map that shows you.
Speaker B: That map only shows me the next one that I should be going for or anything. 200 miles jocks map. In which case it would show me generally all. All the coins within X mile radius.
Speaker D: Think about Eldorette and see if we can see.
Speaker A: I thought about that.
Speaker D: But. But it's in the mountains.
Speaker A: We already have a ton of equipment.
Speaker D: I don't think we need to go find more.
Speaker E: I say if you did actually look for it, you would. I mean, it would drag towards your mind, but then you like or you know about that, like search for more. It would head north.
Speaker A: Yeah, I might as well learn another spot.
Speaker D: Yeah, we need to build bigger.
Speaker A: Have a great new builder at.
Speaker E: It would head up north of the Peaks of Light near that ragged bend down. What's your frontier scum, guys? Ambitious creek.
Speaker D: That's why they're so up that way.
Speaker E: Was an elderite line.
Speaker D: Interesting.
Speaker B: Start showing up with extra teeth and smile like this.
Speaker D: I think we're back. Yeah. Well, I'm down here. I had. Okay.
Speaker A: The clay golem did not reform. It doesn't like to be reforming.
Speaker E: I would say. I don't know. You spent, like, an hour doing this. I'd say roughly an hour. I would say that. Like, it's not as exploded as it was.
Speaker D: Pork chop sandwiches. Yeah.
Speaker C: Unless we want to try to really disassemble it. I could as we could, like, cut pieces off of it.
Speaker A: S. This.
Speaker E: Too.
Speaker C: We could, like, cut it apart.
Speaker E: It's not. Yeah. Say it's. It's just the upper half is, like, split. And, like, you can see, like, some of it just, like, it's. It's not much, but is there actual.
Speaker B: Components inside it, or is it, like, really just clay?
Speaker E: It just looks like solid clay.
Speaker C: This magic is beyond you and I.
Speaker E: It is.
Speaker D: Oh, please. Yeah.
Speaker A: Yeah.
Speaker C: Seriously, I just don't want to have to come back and face it again.
Speaker D: No clue.
Speaker A: I mean, the mithras symbol on the doors have God. The mithras stronghold.
Speaker B: So I want to cut off a chunk of it.
Speaker D: Something to study.
Speaker A: Well, we know how to blow up the. Go on the next time we come in.
Speaker C: Yeah, because that was so easy.
Speaker A: We only had to do is dodge it three times, double crit and then.
Speaker E: Roll.
Speaker C: Because we barely did anything to it. It was all your damage.
Speaker D: I wasn't doing anything. Yeah.
Speaker B: I want to cut off a chunk.
Speaker D: Of clay, take a look at it.
Speaker B: See it for analysis.
Speaker A: Who's. I see who's in Hooven.
Speaker E: Let's.
Speaker A: Let's keep going.
Speaker D: I don't want to go back.
Speaker A: Hurts my brain.
Speaker C: Because when I keep exploring. You want to go back?
Speaker A: Oh, we got to keep exploring.
Speaker D: I put more down.
Speaker C: That's what I was saying. Like, we know where the bodies are now. Do we want to go wait for Ollie and get the gold back and then complete exploration after we get everything secured.
Speaker A: She's like, a day away, right?
Speaker D: Yeah. We still got a day.
Speaker A: Still some time.
Speaker D: Yeah.
Speaker C: We're just getting deeper through the r gold brute machine and traps.
Speaker A: We'll figure out how to get open.
Speaker C: Like tree cash.
Speaker D: Can always dig up.
Speaker A: Always dig up.
Speaker D: I hadn't thought about that.
Speaker A: Just like the library.
Speaker B: As Cat said, the best things are underground.
Speaker A: True.
Speaker D: We're going up on that. Yeah. Just don't dig too deep.
Speaker A: I would never dig too deep into greedily. It's not my character.
Speaker C: I just like Weird, Craig. Really. All right, let's roll. Let's go through the door that Jacques asked us to go through an hour ago.
Speaker A: We should probably close it behind us too.
Speaker D: Yeah.
Speaker C: Tries to squeeze through the hallway.
Speaker D: Yeah.
Speaker E: Show down this 50 foot corridor again. There's like a lot of portraits in here. Moldy cut up or some. Or even like been knocked off for. It just looks like mostly like church history type stuff.
Speaker C: I would still notice history.
Speaker D: And I look. Yeah. Yeah.
Speaker C: As usual, they're yawning and I'm like.
Speaker A: You'Re having like a moment.
Speaker D: Yeah.
Speaker C: Drawing these tapestries in my book.
Speaker A: Always cut them down.
Speaker D: So I carry 800 pounds of cloth.
Speaker C: We already have 75 billion pounds of gold.
Speaker D: Yeah.
Speaker E: So you guys get to a 10 by 10 room and there's a door to the north. And heading southwest is like. It's like someone just tunneled through into this room. Yeah. It would like cash. You would definitely know that it like. Well, at least as far as you can see. It seems like it's back towards the other one.
Speaker C: You did the cache method. Direct tunnel radio.
Speaker A: Yeah. See, it works. Keep going north. Then we already know it's southwest or southeast.
Speaker D: Yep.
Speaker E: As you guys start going in this corridor, start splashing with water. And then there's. And then the corridor goes down and it's filled with water. So to proceed, you'll have to swim.
Speaker A: And then like to the top.
Speaker E: Yeah. Like the tunnel itself, like, goes down and then it's just water. Yep.
Speaker A: I'll try to grow gills real quick.
Speaker D: And you want a good. You want a good swimmer? Yeah.
Speaker A: I'm gonna do like web hash.
Speaker E: Just game one.
Speaker A: Web feet, web hands, gills. And like big frog eyes or whatever. Just for fun.
Speaker B: With big eyes.
Speaker D: Roll for the see, like lick them. Your eyes. Thirteen, baby. All right. Last time, as you described last time I went swimming, I think I got almost bitten in tent.
Speaker E: I gotta go get in the water.
Speaker A: Or I will suffocate on land. So I go get in the water.
Speaker D: I guess we just wait for it.
Speaker B: That's what I'm planning.
Speaker C: You know, Give them some legs.
Speaker E: Yep.
Speaker B: With me, I give you one out of four. It's anchored to your head.
Speaker D: I'm gonna say those.
Speaker E: I mean, if we're. Those ones would only go to where you could see.
Speaker B: I send them down as far as I can.
Speaker D: And I don't know if it will light up the hall.
Speaker B: I'll start swimming a chain. So it'd be like where we are. And then as far as I can see.
Speaker D: Yeah.
Speaker E: I'll say it lights about down to the spot where it starts to, like. Like, it lights about half the track. So you see, Cash just swims. Swims down for a bit and then swims away.
Speaker B: Should have been in Engler, man.
Speaker D: I could.
Speaker A: Grow it. Don't worry.
Speaker D: Oh, I'm gonna say that.
Speaker E: Yeah. And then you get out of Audrey's light, but, like, slightly. Just before you do, the tunnel is starting to go up.
Speaker D: Okay.
Speaker A: Keep going.
Speaker E: As you get closer, you see the. You start seeing, like, red light. Lamps light above and pop up into a fog, man.
Speaker A: Break the surface.
Speaker D: I am a Navy seal.
Speaker C: But your eyes are, like, huge.
Speaker E: And then it leads into, like, it goes up and then just turns into, like, basically the same quarter that you just left and then goes into a room that's got three other doors leading from it.
Speaker A: How far was the swim? Was it not crazy?
Speaker E: It wasn't crazy, but it will be. There will be some challenge to it. Yeah. So it'll just be a strength, agility. Three checks for everyone that has to hold their breath.
Speaker D: I can let them go.
Speaker E: Yeah. So Cash lets you know it's. It'll be a bit of a swim.
Speaker A: I'll just escort you all. If you start drowning, I'll take you the rest of the way.
Speaker E: Gonna say with your flexibility, you could probably just make like, like, an air. Like, submersible. Like, like a air pocket. Then just, like. Yeah. Then just have, like, a air pocket for their heads. And you can just want to get.
Speaker A: In my f. Like, I'll swim.
Speaker D: Explain. Go ahead. Yeah. I'll walk down if you're gonna do.
Speaker B: How big are these folds?
Speaker D: All right. Or damage as you're holding your breath. And you give me another check.
Speaker B: A resolve, like, hit points after it or.
Speaker A: How do you.
Speaker E: Oh, yeah, they are. Yeah, you would have after the thing.
Speaker D: So half of them would have come back and. Yeah.
Speaker E: Lasting. Yeah.
Speaker D: Last roll is a 10. Okay. Yep.
Speaker E: Hop out with a deep breath.
Speaker D: Open more of it. All right.
Speaker C: So does this air pocket look like we're exploring?
Speaker A: It's amazing. I'll try to form a air pocket for him.
Speaker D: Give me a roll. Let's roll it up, see if it's big enough. What happened? Magic's moving.
Speaker A: It's probably pretty claustrophobic still. Magic just going in my ar.
Speaker D: And.
Speaker A: Then I, like, tuck them. Their heads, and then I can still care.
Speaker C: Are you going along with this?
Speaker B: Doesn't know any better. He's just, like, in for the weird. If it's like a.
Speaker D: A.
Speaker B: A bill with the air up above.
Speaker D: He'D probably look underneath in the lights.
Speaker B: So he'd be checking out the. The hallway that's been submerged.
Speaker E: Yeah, that's. That's kind of like what I was imagining.
Speaker A: My mushroom cap.
Speaker E: Yeah, I kind of like that.
Speaker B: But if I'm stuck in your armpit. We're walking as fast as we can.
Speaker A: Well, maybe it's just my arms are up and creating the bell.
Speaker D: That's why that works. Doc would do that. Yeah. Give me, I guess, a strength. Yeah.
Speaker E: A strength role. Since you have to swim against like this air to get it down. Like.
Speaker D: Yeah.
Speaker E: To get it down under the toilet sea.
Speaker D: You just hold on. Yeah.
Speaker B: We'll stick an arm around either side of you.
Speaker D: Eleven. All right. Yep. No problem.
Speaker E: To get down into there and swim successfully and across the diving bell.
Speaker B: Can you tell what was in this hull before it was submerged? Is there any.
Speaker E: It looks like it was purposely made this way.
Speaker A: Another obstacle. It's very defensive.
Speaker D: Whoever made this place.
Speaker B: I don't know, I figured that golem is very offensive.
Speaker C: Maybe it's to prevent the golem from hates water.
Speaker D: Didn't do. I agree.
Speaker B: Just thinking he should have left marks along the way. If Ollie comes down here so she knows where she's going.
Speaker D: She should just hang up by the bag of cord.
Speaker E: I say all you hang outside of the town because of all the specters.
Speaker D: And clowns those specters are. Darn.
Speaker E: And she doesn't know that.
Speaker D: She doesn't have no way of knowing that. We got a dang.
Speaker E: Yeah already.
Speaker D: So you guys got three doors to pick from.
Speaker A: Steve.
Speaker B: You'Re not feeling any.
Speaker D: Am I feeling any riddance?
Speaker B: You see me kind of call over Jacques and Doc. We do paper, rock, scissors.
Speaker D: You gotta do one at a time, else it doesn't work.
Speaker B: No battle of elimination. Unless we manage to do one of all three. In which case we open all three doors at the same time.
Speaker D: Cross your fingers usually doesn't work. All right.
Speaker C: Then we said that we have to go again.
Speaker D: So somebody went, how do you.
Speaker A: Oh, my God.
Speaker E: All right.
Speaker C: So paper beats both of us go.
Speaker D: North and rocks the whole time and trees all I know because critical role did the same thing. Like, oh, let's do rock, paper, scissors. And on one episode. And they all did it.
Speaker C: And they're like, what does this mean?
Speaker D: Yeah, they're like, who wins? And like half of the table died laughing because they didn't participate new.
Speaker B: That was either that or you pulled a stick right there.
Speaker D: We let it fall. Yeah. Cool. You gotta figure out how to use the Satellite system.
Speaker A: It's very, very strong.
Speaker D: Yeah.
Speaker B: That is going to be.
Speaker D: Gotta have magic.
Speaker B: I think the next time I go library, it's going to be learning about runes.
Speaker D: Yeah. Let's go learn how to make portals.
Speaker B: Of our own doors, enhancements, all that.
Speaker D: Sort of good stuff. All right. Which we went north. North. All right. Yeah. Open the north do and tons of.
Speaker E: Mechanical ants come pouring out.
Speaker B: Close the door.
Speaker E: Close the door.
Speaker D: How big?
Speaker E: Yeah, they're big.
Speaker D: Have to close. What the.
Speaker E: Oh, they're like. Oh, they're probably like this big.
Speaker D: Okay. They're like.
Speaker E: Yeah, like a foot long.
Speaker D: Whoa.
Speaker E: And they're like cloth work type looking mechanically. They're coming.
Speaker A: These are pretty cool. Jacques.
Speaker E: Do you make these pouring out?
Speaker D: Oh, why not?
Speaker E: And they're just all climbing after you. So if you want to try. If someone wants to try and step the door against this like wave of. You don't need to give me a.
Speaker D: Strength roll on me.
Speaker E: Oh, that will be probably 11 and you just open the door. It's just like. It was like they were on the wall or like they're like on the door and they like opened it and it just like this like half tidal wave comes pouring in.
Speaker D: I would hope. I don't know.
Speaker A: I'll make them all try to close it then.
Speaker D: I have good strength.
Speaker E: All right. Yep. Give me. So you will make the 11 or better. They kind of be higher on injection.
Speaker A: Yeah.
Speaker E: 311 or better. Yep. So you try to. And it's just too many ants and they're all pouring in and attacking you. So you guys give me rolls. Actually wait, no, they're all rabble so you can't actually go after them.
Speaker A: So get your coins ready.
Speaker E: Just for the numbers. There is roughly like around 41 of them are all coming. They're just like all over you guys.
Speaker D: So they're mechanical.
Speaker E: Yeah.
Speaker C: Do we need a real initiative or just.
Speaker E: No, you guys. You guys. You guys are up. Because they're elder.
Speaker D: Right. Guns D6H. The. The rifles are right.
Speaker C: You have a heavy one that is.
Speaker E: I mean we said they're all the same damage as normal, but I don't.
Speaker B: Think can handle magic.
Speaker D: And Yeah, I couldn't remember.
Speaker E: Dude, I think you gave him a plus one or. Or something like that. Nine or better to hit these guys.
Speaker D: Nine or better. Six points to one. Two points to another. Save rebels there. All right.
Speaker C: I want to put my hand out to you if Audrey and be like help me with the storm. And I put my hand out. You see a little bit of like an Electrical current. And when I actually pair up with Audrey and, like, just project, like, an electrical field around it, since they're mechanical.
Speaker D: And I'll try to shorten that. Okay.
Speaker B: The ultimate defense.
Speaker D: Yeah.
Speaker C: But I want to cast it with.
Speaker D: You because I don't know if I'll.
Speaker C: Be able to achieve this on my own.
Speaker D: Okay.
Speaker C: So it's just, like, how hard would.
Speaker E: This be to do?
Speaker C: Like, an AOE to try to short them all out?
Speaker E: AOE that's probably gonna be.
Speaker C: Even if it is the most we can do and get at least off of us if we can't do the whole bunch.
Speaker B: Because as you're talking about that, I'm thinking of, like, an EMP or a gravity ball.
Speaker D: Just gravity.
Speaker C: I didn't think of that one. But at least we can get them.
Speaker B: So with the electricity that you're talking about.
Speaker E: So we'll do an 11.
Speaker B: I'm thinking an enhancement, but whatever you add to it.
Speaker E: Oh, yeah. Well, at least starting at 11.
Speaker D: You.
Speaker E: Guys are teaming up.
Speaker B: So 11 between the two of us.
Speaker E: No, both of you. If you guys are doing a combo spell, you both.
Speaker C: And then what are you gonna add to it? Just so he's aware of what we're gonna be.
Speaker B: A plasma ball that's harnessing that electricity as it goes down, just setting off almost like an EMP that's going to.
Speaker D: Go down the hall.
Speaker E: All right, we're up to 13 plus now for both of you.
Speaker A: Let's go.
Speaker D: Yes.
Speaker E: This is combat. So I was gonna say that's just.
Speaker D: What happens, but I only have, like.
Speaker E: A plus four to that, so that's also six AP from each of you.
Speaker C: Which I can do that.
Speaker D: Yeah.
Speaker B: That'll wipe me out for my AP, but.
Speaker D: Oh, dude.
Speaker C: Okay. I just double six.
Speaker D: Yeah.
Speaker C: So I just.
Speaker D: 16.
Speaker A: We're rolling tonight.
Speaker B: I've got 6:12 showing you do it.
Speaker C: Like, all, and then five for the sorcery.
Speaker E: All right, so you guys will succeed. Yeah.
Speaker C: So this is like a one, two punch where, like, you see, like, it grow from around me. First, just the electrical, but then it's like you take it over and it does something else.
Speaker D: Yeah.
Speaker B: Yours is almost defensive.
Speaker D: Yeah. And it's.
Speaker B: And that electricity is just enhanced and.
Speaker D: Pushed down the hall.
Speaker E: All right, rolling. Three. Actually, 46. I'll do 3.6h. So 46 and keep the three highest.
Speaker D: There's a bully there.
Speaker C: Oh, you've already got four.
Speaker D: Okay.
Speaker B: Or 8. 10 on the dice. Do I add anything else?
Speaker D: No.
Speaker B: All right, so 10 points of.
Speaker D: I'll say that will Wipe up half of them.
Speaker E: Going down the hall. Actually, you did. You guys did have critical success, didn't you?
Speaker D: I did, yeah.
Speaker E: So you have add something to.
Speaker C: Oh, was that like mighty success?
Speaker D: Yeah, yeah. Rabble slayer.
Speaker C: But is that. They're not one though, right? Because of that case.
Speaker E: No, that would actually like kill less.
Speaker C: I was gonna say.
Speaker E: Bravo, Slayer. Yeah, you just kill. How many are damaged? No, that's it. I mean, we could add that on. So you add. You wipe out another 10. Which just leaves 10. You want to do that?
Speaker D: Unless the.
Speaker B: That should pretty much finish them off.
Speaker C: Yeah, we'll just do that. It'll make it easier to.
Speaker E: So yeah, there's 10.
Speaker D: 10 left for whatever Cash wants to do.
Speaker A: I got my deconstructor. These are still constructs, I think. So just gonna start knifing them. Shank them. Thirteen to hit.
Speaker D: Yeah. Just need a nine.
Speaker C: What's that knife look like?
Speaker E: I don't think it ever was actually described.
Speaker D: If it's.
Speaker E: If there's no like description written on your.
Speaker D: No.
Speaker E: Yeah, so whatever you want it to look like.
Speaker D: Did we get it from the bird.
Speaker A: Or do we get it from the ink?
Speaker D: I don't remember. Might have been from the bird pile.
Speaker C: Just a curiosity.
Speaker D: Curiosity. Cool.
Speaker A: I feel like what would a deconstructive look. Does it have as much of mirrors? I guess like a steampunk guy or.
Speaker B: Two of like a mono blade.
Speaker A: Six damage.
Speaker D: One of them. Yeah. Easy peasy for wash. Just chops it down maybe.
Speaker A: Looks like a chisel actually.
Speaker D: Anyone with 12 defense or blast? That's just.
Speaker A: We have to have a 3 defense for it to be 12, right?
Speaker D: Yes, I think so.
Speaker C: And get you for what?
Speaker D: Three normal damage.
Speaker A: Picture me.
Speaker B: Screams little wins.
Speaker D: All right, back around. 11 a hit.
Speaker E: Yeah, that's hit.
Speaker D: 10 hit. Yeah.
Speaker E: I just need nine.
Speaker C: Six damage.
Speaker D: Can I kill nine of them?
Speaker E: Doc shoots one and then Doc just.
Speaker D: Like.
Speaker A: Stab one of the bodies.
Speaker D: Oh.
Speaker B: The head's blown off, but the body's still there.
Speaker D: Yeah, pure slow crash. Y.
Speaker B: I can actually hear Cat. That was mine.
Speaker D: I go look at one if there's any partially intact ones. Lincoln mechanical. Oh, yeah.
Speaker E: Yeah, there is. Like really intricate, like clockworks stuff it.
Speaker D: My bad.
Speaker A: Yeah, exactly.
Speaker B: Pick one that you know for sure is busted.
Speaker D: Electro shock.
Speaker B: It might have just shorted out briefly.
Speaker D: That's true. There's one that was shocked they had meeting tank.
Speaker E: No, I'd say those like probably were actually like fused or broke like spring gears. And it didn't actually like EMP them.
Speaker D: No. I'd collect Some scraps.
Speaker E: They weren't electronic.
Speaker D: I'd be carrying for sure. Be more advanced than anything we'd think. Need some workers in the mines. Make bigger ones. Yeah.
Speaker B: And skeletons pick up the ore and they put it on the back of the ants. And we skip the orcard.
Speaker D: It was elder. Right here in Goldberg.
Speaker E: Where they kill the ore core.
Speaker D: Yep.
Speaker E: So you guys walk down this corridor. Just have us full of ants for some reason. When you come into this room, it's like a bedroom. The only thing that's significant is there's.
Speaker D: Like the large wardrobe. Oh, look in there.
Speaker E: And then another door to the west.
Speaker D: And we'll find someone ran some under one.
Speaker B: I was just thinking of that robe.
Speaker D: That pipe. Flash rollers puts it on inside out.
Speaker B: Because he didn't want anybody to know he was wearing cursed skin.
Speaker D: Yeah.
Speaker B: So the screaming fixes were eating him or suckling him.
Speaker D: I'm not sure.
Speaker C: He got some kind of like leg thing on it.
Speaker E: Yes. He has got the dragon age of tank from it.
Speaker D: Yeah, that makes sense.
Speaker E: Eventually started seeing was felling either Will or Con.
Speaker C: He was kind of surprised when I'm like, dude, he literally turned a flesh robe inside out and wore it that way for, like days.
Speaker D: Yeah.
Speaker C: I'm actually surprised about.
Speaker A: She's really weird.
Speaker B: He didn't want to be persecuted for wearing dark items.
Speaker D: Eventually dream.
Speaker E: Yeah. So there's just a large wardrobe in here and then a door to the east.
Speaker D: I look through the wardrobe.
Speaker E: When you open it.
Speaker D: We're not find Narnia. No. They do find 12 ants and jump.
Speaker E: Out and start slashing at you.
Speaker A: I got two shots.
Speaker D: Two damaged. One or three?
Speaker C: Three damage one.
Speaker A: I do nine damage to one.
Speaker B: That's only an eight.
Speaker D: All right, well, that damage. I do three and four different ones. Not spending another. Need to keep some.
Speaker B: Two points of damage.
Speaker D: Just look at Wargrove on fire.
Speaker E: And then you hit dock in the.
Speaker D: Back for two damage. No. Damn. I can do.
Speaker E: Yeah. Let's fill the armor.
Speaker D: Just get hot. If you're shooting your cross, you're like, what's.
Speaker E: Yep. Doc opened it. The ants are climbing all up, like.
Speaker D: Coming up on it. I missed the ants.
Speaker B: At least it was two bad wheels in a row.
Speaker D: Nibble on jock for three damage. No damage. All right, you guys are back up. 6 damage. Another 9 damage total 1 and 4 damage. Shooting off and throwing them in the air and just going. Yeah, that's awesome.
Speaker E: What's Audrey do?
Speaker B: He spends a couple RP because it got.
Speaker D: Thanks. The first one bounced off this time.
Speaker B: He does Five damage.
Speaker D: Okay. I ate it.
Speaker A: So close.
Speaker D: All right.
Speaker E: The.
Speaker D: The oops. The three left.
Speaker E: Not able to bite anyone.
Speaker D: Back to you guys.
Speaker A: Another nine damage.
Speaker C: With the construct. Napier, like immediate death for anything that touches anything.
Speaker E: I need four.
Speaker B: I wasn't including arranged.
Speaker D: Three points. All right. They're all there.
Speaker B: I would have made it if I would remember, dad.
Speaker D: That's all right.
Speaker C: People are usually worried about moss in their clothes, not ants. Are there still clothes in there?
Speaker A: Just a wardrobe full of ants.
Speaker D: Yeah. Yep. It's built.
Speaker A: The ants didn't.
Speaker D: The ants must though. This place doesn't make sense.
Speaker C: Are there any, like, holes in the.
Speaker D: Wardrobe or anything or.
Speaker A: It's getting weird. Weird.
Speaker C: Just a bunch of ants in the closet.
Speaker D: Clockwork dance and then the same black. More parts. Look at them later. All right.
Speaker A: Well, nothing else in here, I guess.
Speaker B: Hopefully an arrow neon stuck to it.
Speaker D: Oh, and a container. I was gonna pick one up and put it in that, but. Oh, Area companion. Yeah.
Speaker E: So you guys go out the other door, I guess.
Speaker D: Bedroom there.
Speaker B: Is there a bed in the bedroom?
Speaker E: No. The only thing, like, the only thing that's left is that wardrobe.
Speaker D: Okay.
Speaker E: Everything else is like, either like brought it away or smashed or moved away.
Speaker D: From stuff in it.
Speaker E: Yeah. So this, you start walking in this corridor, and it's also another submerged corridor.
Speaker A: All right, we know how to do this.
Speaker D: Let's see how far it is.
Speaker B: Filled up with cash.
Speaker A: Gill out and web up.
Speaker E: Do you make the air pockets again or you just swim in?
Speaker A: I'm going to check out again.
Speaker D: Okay. Oh, I think I fail.
Speaker A: It's only six.
Speaker D: Yeah.
Speaker E: All right. Yeah. So you see, actually, what is. What does a bad transformation look like for cats?
Speaker A: I would think something like the wrong transformation happens, and in combat, it will, like, waste my turn. So that's the punishment out of combat.
Speaker D: I don't know.
Speaker A: Maybe I go gasp. Like, I think it worked. And I cannot breathe underwater. Like, wears off as I'm going through it and I am freaking out now.
Speaker D: All right. Yeah. So Cash changing and jumps into the.
Speaker E: Water and starts swimming.
Speaker D: And if they can give me a.
Speaker E: An agility or strength. Are you just gonna swim back or press on?
Speaker A: Press on.
Speaker D: All right.
Speaker A: What cash would do.
Speaker D: 10.
Speaker E: All right. First check's good.
Speaker D: Get two more. That's good as well. Holding your breath, not panicking.
Speaker C: That one's only a seven.
Speaker D: Oh, you're starting to panic. Oh. Three.
Speaker E: Resolve damage. Normal damage. I guess if you guys had the post combat to heal up your other damages, if you even took any, I guess.
Speaker D: Yeah.
Speaker E: So they give me another strength, agility. But now it's a 10 or better.
Speaker A: That's exactly 10.
Speaker E: All right. So you.
Speaker D: You make it up to the other.
Speaker E: The surface and get some air.
Speaker D: So funny. If cash drown.
Speaker B: Carousel will give you that second to think about it.
Speaker D: Or you can laugh or you find it funny. That's true.
Speaker E: Yes.
Speaker D: You may get over there and you'll probably have some dark humor.
Speaker E: And you come to.
Speaker D: And then you come into another 10.
Speaker E: By 10 room that's got door north and then three that. That heads southwest, south, and southeast.
Speaker A: My gills not work. That was terrible.
Speaker D: All right.
Speaker A: Well, it's just another crossroads. I try my gills again, and then I'm going to swim back to them. That's better.
Speaker D: That's like a 13.
Speaker A: Good to go.
Speaker D: That's my back.
Speaker A: Like, not like nothing went wrong.
Speaker D: Yep.
Speaker A: It's just another little ways through another intersection.
Speaker D: Right.
Speaker A: Don't get under my.
Speaker D: Umbrella. Sure.
Speaker B: From the 60s.
Speaker D: I think. So I can't think.
Speaker B: I know there's a song and I can faintly hear the tune in the back of my head, but.
Speaker D: Yeah. Which over here under my umbrella.
Speaker E: All right, so, yeah, if you guys are gonna do.
Speaker B: We're going through.
Speaker A: Audrey's trying to think of these.
Speaker B: This tune and lyrics.
Speaker A: Yeah. He's singing.
Speaker D: His head up on the water and smoking.
Speaker C: Smoking in the bell.
Speaker A: Yeah.
Speaker D: Gassing everyone else out. Caring on oxygen.
Speaker A: That's hilarious.
Speaker D: Don't want to waste another one. North again. Someone else tries. I found the amps last time. There's no good direction. Yeah. North, south, southeast, and southwest.
Speaker B: Southwest will probably take us back to where we were.
Speaker D: Like, out of the town by now. They just keep going north. Or we're gonna find the house.
Speaker B: I'm up in the basement.
Speaker E: Yeah. So you guys start walking down this.
Speaker D: Corridor.
Speaker E: And then the floor opens and.
Speaker D: You start to slide down into to bubbling liquid of some kind below you.
Speaker A: So I was wall crawling. Stop myself.
Speaker D: I'm behind you. Can you handle the weight?
Speaker A: We'll see.
Speaker E: Yeah. I was gonna say. Well, just doing yourself. You'll. I will need an agility or strength check with a bonus die as you're realizing that the. The slides are. The sides are greased.
Speaker D: Oh, all right. That's 11. All right. Yeah.
Speaker E: So you successfully stick yourself.
Speaker B: Does it go down into the bubbling whatever for an extended period, or is there a place to try and jump across?
Speaker E: No, it's. You guys are walking and then.
Speaker A: Yeah, we hit like a hinge point.
Speaker E: Like, basically the dents, I guess.
Speaker D: The.
Speaker E: The floor just like did this. And so you're, like, sliding down, like, trying to not. So you have some chance. You might have some chance if you're strong enough or quick enough to stop yourself from sliding, but the walls are greasy as well.
Speaker C: Is it that death light stuff on.
Speaker E: The walls, but the rubber. No, this is. This is, like, greased like stone or smooth like metal.
Speaker D: Reminds me 11 or 12.
Speaker E: All right, that's 12.
Speaker C: Can I use my face to do.
Speaker D: Like, another barrier like I did before, but beneath us?
Speaker C: Like, is it, like, to block us between the slide and the boat?
Speaker E: Okay, well, it's a. It's a big area. It's like a 20 foot. So you guys are, like, in the center of this corridor. I guess myself. If you can catch yourself. Yeah, you can do that.
Speaker D: Yeah. Give me.
Speaker E: This would be a tough role since you're sliding the 11 or better. I will cast magic 11.
Speaker B: I used all my points on the.
Speaker C: Answer does that cost me faith?
Speaker D: No.
Speaker E: You made your roll okay.
Speaker D: Yeah.
Speaker C: So it's a little.
Speaker E: Catch yourself with a platform.
Speaker C: Platform Appears I might stash my feet on.
Speaker D: Seven.
Speaker B: So I am not stopping anything.
Speaker E: All right, so you see Audrey slide.
Speaker D: Down into the liquid, and you just hear this, and you start burning and.
Speaker E: You take three points of lasting damage that does ignore your arm.
Speaker C: I want to take a rope out. Like, I'm assuming we'll have to pretty accessible. And, like, try to, like, lasso himself.
Speaker D: So they pull them up. Yep. Give me a BE agility range roll.
Speaker E: As you're trying to lasso 14.
Speaker A: Nice.
Speaker D: All right, you lasso up.
Speaker C: Hold on.
Speaker E: So if you want. Yeah, if you want to actually start pulling on them now, you'll need a strength roll. Oh, I'm gonna say Audrey. And then if you guys are welcome to also, like, do anything I want.
Speaker A: To, I'd like to just go pull on the rope.
Speaker D: Sorry.
Speaker C: I pulled with only a seven string.
Speaker E: Yeah. So you're not pulling them out. Yeah, I said Cash could get to jock your. I'd say you're kind of just braced there. So if you want to try and climb.
Speaker D: That made me.
Speaker E: I don't even climb myself up or, like, forward. Yeah. The agility of strength.
Speaker D: There's actually a lift to get out.
Speaker E: Yeah, there is. Like, just, like, not quite. Yeah, I didn't say there's probably, like, a 6 inch lift that you can, like, try and climb up. I guess right now at this point, Audrey's, like, the only one that's actually below, like, the. The word. All right, so doc is not able to pull Audrey up out of there.
Speaker B: Can I try and pull myself up?
Speaker E: Yes, you can also. Yeah, you can also try and pull. And then Cash client has climbed onto this platform that he's made and started falling.
Speaker B: Strength only gets me the eight.
Speaker D: All right.
Speaker B: They spend more. Ah, let's spend more. Repeat.
Speaker D: I'm not ready to be dissolved in whatever it is.
Speaker E: Actually roll a roll a bonus die first since Cash. You got down there rolling, so we'll.
Speaker D: See if you can.
Speaker E: That helps do it.
Speaker D: All right.
Speaker E: Yep. So you're able to pull yourself up out of the assets. So you got. You got a platform with jock and. Or not Doc, but Doc and Cash standing on it with Audre hanging below. And then what'd you roll for me? Did you? Okay, yeah. So you managed to actually, like, climb up, and you're not dangerous sliding down anymore, so. All right, so what do you guys want to do?
Speaker A: Is the whole floor just acid? This is just a pit trap?
Speaker E: Yeah, basically. Yep, it was.
Speaker A: All right, hold on to the rope, and I'll tell you the other end onto my waist and climb up to where Jacques is with my weapon. Wall crawler.
Speaker D: All right.
Speaker E: Yeah. You can give me a agility strength. Neither agility or strength. Bonus die.
Speaker D: 14. Easy peasy.
Speaker E: You climb up and get to the other. The other side.
Speaker D: I assume you're. Yeah.
Speaker E: Advancing. Yeah.
Speaker D: So.
Speaker A: All right, Jacques, help me pull them up.
Speaker E: I'm gonna say one of you guys, this would still would be a strength, but one of you can make a roll in the boat die. If you want to do that.
Speaker D: I'll help.
Speaker E: He's pulling it.
Speaker D: I just, like, flip my platform up.
Speaker E: I say that will be moving it. Yeah, that would be. That's gonna probably be defending with you on it and Audrey on it.
Speaker C: I won't do that.
Speaker D: But it's only 10. I got a 10.
Speaker E: All right. So, yeah, so you're. You're pulling and. Well, we got, like, an art thing. So I don't. I guess at this point, Doc probably would have had to, like, go the.
Speaker D: Rope for Andre to get there. Probably.
Speaker E: So let's try to put myself up there. So let's have Audrey once you give me a strength or ability roll. And we'll see between actually with a bonus die since.
Speaker D: Yeah.
Speaker E: Other two other people pulling on it.
Speaker D: 10, 11. Okay. Yeah.
Speaker E: The three of you were able to combine your pulling and climbing speed fast enough that. So, like, when you started, like, when you wouldn't die. Yeah, it didn't. And climb fast enough to avoid sliding through the acid.
Speaker D: Yeah.
Speaker E: So yeah. That eventually you'll climb up and get out. So Doc, you're the only one that's. You're standing there on your platform.
Speaker D: I hope you're not floating up then.
Speaker C: It's hard.
Speaker E: I'll say. Yeah. This is hard now since you're not 11. Yeah. Oh actually 10. The 10 is hard.
Speaker C: So the platform tilts up with me.
Speaker D: I'll get my foot up and walk up. All right.
Speaker A: I sure want to kill intruders that.
Speaker E: You guys make it a very lethal trap.
Speaker D: Well that was rude. Yeah.
Speaker E: You can come up and it's just a 90 degree turn and which leads to another submerged tunnel.
Speaker A: It only works this forward.
Speaker D: After that trap we ain't going back. All right. Kill boy. All right. Y Clean.
Speaker A: I'm go scout it.
Speaker D: All right.
Speaker E: As your knee goes through and it is very long.
Speaker A: Oh.
Speaker E: You keep these swim for several minutes.
Speaker D: That's roughly about 150ft.
Speaker E: Before you pop up on the other side. That has another T junction that comes to a T jump part.
Speaker D: Remember that goes south or east. South. It might connect that which might be useful for helping us in the back track.
Speaker B: I think that's the hallway to have all the fun. We looked at it and said this one.
Speaker D: No. Yeah.
Speaker B: That's the only thing that we've had on that close to. This is the chapel where we came at.
Speaker D: That's a running back would make going back easier. We don't have to be be there. Maybe we do but there's.
Speaker A: We go north or east.
Speaker D: So.
Speaker B: Oh if we come down we might be a te.
Speaker D: I can do the bell.
Speaker A: I'll swim back and let him know It's a long way. It should work. I think.
Speaker E: And then I guess this.
Speaker D: The.
Speaker E: This piece.
Speaker D: Oh of course. There it goes.
Speaker E: That east tunnel was actually like someone like carved that through the.
Speaker D: They dug it.
Speaker E: Yeah.
Speaker D: It was.
Speaker E: It wasn't like finished or anything.
Speaker D: It's just as a note.
Speaker E: Yeah. So you get back. You guys will need to do I guess probably three Probably I'll do two strength checks basically to hold your breath or at least like not to like.
Speaker D: Pass out from after you Oxygen.
Speaker E: Yeah.
Speaker D: Pass out from what?
Speaker E: Just breathing a small little. Yeah like just to just put two.
Speaker D: Strength checks on there.
Speaker E: Since there's not really a constitution stat.
Speaker D: Yeah. Wait for you. 10 dice have been hot.
Speaker E: I've been unrolling some sixes. All right.
Speaker D: So.
Speaker E: Three really.
Speaker D: Do.
Speaker E: One more strength check.
Speaker D: There it is. Five. I feel zero.
Speaker E: Snake eyes.
Speaker D: No no, no. Should have put out my cigarette before going in.
Speaker A: Yeah.
Speaker B: That's about the time Audrey might have actually risked death by taking the cigarette out of your mouth. Putting it out in.
Speaker D: Pull another one out. One.
Speaker E: This is just one resolve damage.
Speaker D: That's permanent.
Speaker E: No, it's normal. So you get. Once you get up, you reduce half of it.
Speaker D: Get the wall again? Nope.
Speaker E: Just the two checks to get there. The new pop.
Speaker D: I don't like the waterbirds.
Speaker A: Oh, that one sucked.
Speaker D: That was bad.
Speaker B: Need to take a nap. Take the powers back.
Speaker A: Oh, we could.
Speaker E: So, yeah. So east of you is like a dug tunnel that just goes down and then south.
Speaker D: I don't see south, but I don't know. We would know that connects to.
Speaker C: Well, we probably never go back that direction.
Speaker E: I would say. You wouldn't. You wouldn't really.
Speaker D: Cash would know.
Speaker E: I'd say Cash would probably be the.
Speaker D: Only one that would have any kind.
Speaker E: Of like sense of direction down here.
Speaker C: So I'll say I could sense the evil pile.
Speaker A: It's true.
Speaker E: That's not there. Like, there's no evil sense to it.
Speaker A: Somebody dug this.
Speaker D: That's true. Only those ants, though.
Speaker A: I feel like east is less likely to have trap in it because it's, you know, Doug after the fact.
Speaker D: Okay. All right.
Speaker E: You guys had east. Yeah. It is like. It's like a rough hewn. Like either a creature dug it or people dug it at some point. That's like a shortcuts. You come through into the. Into this room. It's large vaulted ceiling. You see remnants of like pews and like studies, remnants of books and scrolls.
Speaker C: Nothing intact, though.
Speaker D: You're not sure yet. Just.
Speaker E: This is describing the looks of infill. And then as you're like. And there is a door to the south west. As you're moving into the space, you guys kind of feel like a little static electricity go through the air. And then you just hear.
Speaker D: Within these walls where shadows dwell the sacred text.
Speaker E: Their secrets tell of ancient tones and mystic lore. They seek the truth and evermore. What am I?
Speaker D: I have to say that again, huh?
Speaker C: You'll have to say that again.
Speaker D: Yeah.
Speaker E: So it's within these walls where shadows dwell the sacred text. Their secrets tale of ancient tongues and mystic lore. They seek the truth and evermore. What am I?
Speaker D: I was thinking a library.
Speaker E: Then as you speak that out you get, you see shock. Like you hear. Like the static electricity.
Speaker A: Like I get smoked.
Speaker E: Hit for three, resolved damage. And then the riddle repeats.
Speaker D: Like a library.
Speaker A: Researcher.
Speaker D: I don't know.
Speaker A: I feel like it's too obvious or too literal.
Speaker D: Can we roll on these yeah.
Speaker E: You can use your character's mind.
Speaker D: That's the point of having characters that like. I think that is that I don't know anything.
Speaker E: Note while you guys were like, kind of discussing.
Speaker D: It is quite a monastery with a scriptorium. Or like a scriptorium is what pops in here ahead of time.
Speaker B: After we discussed it. That's what I'd say that I'm on a.
Speaker E: You feel like the static charge, leave the leaves the error.
Speaker B: And then I quickly go over and.
Speaker A: Take a look at the books.
Speaker B: We start nerding out.
Speaker D: Yeah, this is a monastery.
Speaker C: I walk by and go, you were not wrong. I want to start searching around another.
Speaker D: Voice talking to him. I know.
Speaker C: Yeah.
Speaker D: Is there another statue in this room?
Speaker A: There are.
Speaker E: Yeah. There probably would be, actually.
Speaker D: Is it another dragon? Yep.
Speaker E: I would say, yeah. In one of the. Like an alcove, there would be another statue of Ventures. And if you want to actually search for something.
Speaker D: Yeah, you can give me a.
Speaker E: She would probably just be a flat roll. Yeah. There's another door that goes south west.
Speaker D: I go open it while you open it slowly.
Speaker C: I would go to.
Speaker D: While they're looking through the book, I.
Speaker C: Would go to the Snow Dragon statue.
Speaker D: I'm gonna lay my hand down and.
Speaker C: I'm gonna ask help me to find the knowledge to lead the Sunset Riders.
Speaker D: For the future Bell Riders.
Speaker C: Sorry. Sometimes they.
Speaker D: Ready?
Speaker C: Where's the habit?
Speaker E: Yeah. So Jacques, as you go and open the door and look out, you just see like there's just a long, like bridge over an abyss, basically that just goes another hole. This goes out a ways. Like the one you guys crossed before.
Speaker A: I got an eight on my stitch.
Speaker D: Just whatever. Yeah. Are these more like religious texts or is this just knowledge of whatever?
Speaker E: It could be both. I mean, it was like in a. It's in a.
Speaker D: I don't know if I'd be looking for anything.
Speaker E: It'd be kind of a combination because Mithras like that, like the stuff that you've seen. There's. It's been more like actual like practical knowledge. They don't really have much religious text other than like the traits.
Speaker D: Find a book of ornaments.
Speaker C: That's what doctor you're looking for is just something that's more like what would be the.
Speaker A: The.
Speaker C: The primer for the writers, you know, especially if you were new, like the tenants. That would be like the proof of the way kind of thing. I scrolled 11 cat. So I'm going to search rollers.
Speaker E: That's all it was. There is no associated with it. I'D say. Yeah, I'd say as you reach out and touch the statue and make that request in the compartment under the statue, slides out bonus book. I'd say it's probably.
Speaker D: It's almost.
Speaker E: It's like the COVID is gold and then like there's the Venture symbol on it.
Speaker B: So you decided to become a veil writer and then.
Speaker E: Yeah, that's what you see. And it's pretty. It's like thin and then. Yeah, so it's pretty thin.
Speaker C: There's nothing else in it though.
Speaker E: No, that's all it was.
Speaker C: I would start walking towards the door.
Speaker D: But I'm like immediately flipping through.
Speaker E: Oh yeah. As you open it, the pages are actually like some sort of like thin metal like feeling. So it's like a thin like. Yeah, probably like an inch thick. And it's like inscribed when you open it. And at first it just looks like gibberish. Yeah, like gibberish or rune. But then as you're like looking at it, the writings might start to appear.
Speaker C: You see me smiling, grinning ear to ear. Close the bucket, catch up.
Speaker D: See the giant pit? Yep.
Speaker A: Big pit.
Speaker D: Big pit. So how far is it?
Speaker E: It's just like a 50 foot or like 50ft, 50 foot long corridor. Sound like a bridge over. You have this.
Speaker D: This place that this is.
Speaker A: That's where the bell rock. Well, I'll try it.
Speaker B: Gotta fall through time and space.
Speaker E: Yeah. You start walking on it. That's solid.
Speaker D: Well, let's go.
Speaker E: Nothing particularly interesting about it other than.
Speaker D: It'S over a span that just goes into the void. Yeah. So you guys, it.
Speaker E: It's natural. Like they just built the bridge over. Over the void to the room you guys are in. Yep.
Speaker D: So you guys come down here and.
Speaker E: Yeah. So you can go north, east, south, west.
Speaker D: Bring.
Speaker A: Go back to the entrance. It looks like.
Speaker E: Yeah. I was gonna say this. The east one is actually like someone dug that out. I like to take out that direction.
Speaker D: Yeah.
Speaker E: So if you guys walk down through that, you do eventually like pop back.
Speaker D: Out into a hole in the hole.
Speaker E: That was dug in the wall.
Speaker D: In the monastery.
Speaker A: Is our gold there?
Speaker D: Yeah, it was warranted.
Speaker E: No one comes down here.
Speaker A: That wasn't so bad.
Speaker D: It doesn't seem like anyone can rest.
Speaker A: Or you go back. What time.
Speaker B: What time do we think it is?
Speaker E: It'd be pretty late. You guys are probably getting like hungry and tired if you haven't like stopped to like eat or anything.
Speaker A: Oh, I forgot about eating.
Speaker D: Easy to do. And I think I'm actually getting harassed by ants. Play. Go.
Speaker B: Piece of that and so far it hasn't attached to me. So I think that's good.
Speaker D: S.
Speaker E: Yeah. So you guys made it back here in Gola. It's late. Late afternoon.
Speaker A: I'll make beans.
Speaker D: We can rest and then go fight the house.
Speaker B: We didn't find the source that caused.
Speaker D: All the issues if we did that.
Speaker B: No, there was something evil but not get that on.
Speaker C: I thought that was just the.
Speaker D: That was the.
Speaker E: That was just the room. The sort like that was the source of where the bodies were.
Speaker D: Go try and find the random voices in the room.
Speaker B: So it's a matter of finding another.
Speaker D: Door in that room. Right? We have to go take the house out.
Speaker C: Yeah, take the house out and get the gold back.
Speaker D: Okay. You have only go down like this.
Speaker A: There's still a lot we haven't done too. It still goes south. That still goes north.
Speaker D: Then the Alma stuck in the middle. We kind of did a rest up. Mm. Get some. Where's all my HP bank? Yeah.
Speaker A: How much do we regain?
Speaker E: Oh yeah. Are you guys actually like any go to bed or just do like you.
Speaker D: Need magic back, right? Yeah.
Speaker E: Because you basically have to sleep to get.
Speaker D: I will sleep. Oh, so we keep exploring.
Speaker A: Yeah. We can just chill out.
Speaker D: Yeah.
Speaker C: Does anybody hurt a lot?
Speaker D: Ash is probably.
Speaker C: So you get plus one back.
Speaker D: After a rest.
Speaker C: I'm not sure what to do with you. It's just like normally I just work on people. As a doctor, I'm just like scooping you in a little bit shinier vacuum. If it looks like there's a crack from like being wounded and just fill it with yourself.
Speaker A: Smoothing it out.
Speaker D: Holding it. Yeah. Now if you slept on the gong. Don't give him ideas.
Speaker A: I'll try. You are not authorized.
Speaker B: You wake up in the morning.
Speaker D: Took a couple of hits. But you know there's like the long rest and those are a short one.
Speaker E: No, there's not. Like you guys, I guess could do a. I guess like. I mean that's essentially like either you sleep and get like all your.
Speaker D: Yeah, that's fine.
Speaker E: Some of your damage back or you just like to. I guess you got the ice. This system doesn't have short breath.
Speaker D: This is a good time to do. Yeah. If we're gonna go fight that house.
Speaker B: So sleeping life of blood is one.
Speaker E: I think the doctors did a heal right. So that's what you guys would have recovered.
Speaker C: Basically whatever the normal night is.
Speaker D: Plus.
Speaker E: Yeah. I think it's just one for sleepy.
Speaker D: So you get two instead.
Speaker E: Yeah.
Speaker D: Clear resolve and then resolve just is.
Speaker E: The same as Health. Yeah, it's the exact same as health.
Speaker D: Huh.
Speaker E: Well, as far as you guys know, Ollie should be back.
Speaker D: Why not should be back. Well, I guess a session there and then do end the session plan and then we'll I do update on the schedule. Let me guess.
Speaker E: Do we learn something new and important about the world?
Speaker D: Yeah. Yeah.
Speaker B: There's a new planet we didn't know about.
Speaker A: Scry s.
Speaker E: Did we learn to overcome a notable monster enemy?
Speaker D: Oh yeah. I think so. For sure treasure that book you just.
Speaker A: Got which maybe you could read while you were. Oh, I would totally read it chilling bed.
Speaker E: I did read Psalm A problem without violence.
Speaker C: Just the puzzle door but that was.
Speaker D: Kind of given to us. Yeah.
Speaker A: Unless you count the traps which I don't know if you could.
Speaker D: No, it's not like we solved the problem.
Speaker A: We just didn't die.
Speaker D: I guess.
Speaker E: Any low lights, highlights, anything interesting.
Speaker D: Anything particular that needs to be called out. Anything that didn't like. How's the.
Speaker E: How's this dungeon format feeling?
Speaker D: It's fine. Like I don't mind it.
Speaker A: Yeah, it works. I wish I. I wish I could tell the difference at a glance. Like what was in each of these rooms now that we've been through them.
Speaker D: That's fairly minute.
Speaker E: Yeah. I think all those are actually corridors. I think I've actually I.
Speaker D: Yeah.
Speaker A: There's some color coding. Yeah it works.
Speaker E: All the yellow ones are act rooms that have something else. The red was. Yeah. The red was an obelisk. Yeah. All the blue is intersect.
Speaker D: Good. The. Yeah.
Speaker A: There's one of the yellows over here.
Speaker D: Is the one with the actual like observatory planetary. I'm using the entertainment. So this is all from. Yeah.
Speaker E: This one over here which I can put icons. So you can put some icons on here.
Speaker D: So you guys know I can do that Wasn't. You're not going to be at this one for.
Speaker E: Yeah, yeah.
Speaker D: Come back and remember who I want.
Speaker E: I will do that.
Speaker D: For.
Speaker A: Not figuring out who made this purse.
Speaker C: I know you guys probably crit to find out who made this thing.
Speaker E: There's any new long term goals.
Speaker D: Clean this place up with someone.
Speaker C: But you gotta take care of the town up top. Get our money back. I mean that's first job is get the money back.
Speaker D: Right.
Speaker A: Is the only thing we can take out of here that.
Speaker D: That planet.
Speaker A: The planetarium thing.
Speaker D: I don't know if we could though.
Speaker A: I don't know if we can either. I'm just saying that might be a new long term goal because if.
Speaker D: If that's the only thing that we.
Speaker A: Like about this place. Really?
Speaker D: I think we're gonna turn the town up back into a tent.
Speaker C: Yeah, because we could clean this up to where it's like our layout nothing.
Speaker D: With all that gold. We have so much money now.
Speaker C: Because then we could. Then it's at least our catacombs and it's like a defensible fortress.
Speaker A: Well then we gotta figure out how we can teleport between all the spots.
Speaker D: Exactly.
Speaker A: That's the long term goal then.
Speaker D: Yeah, I know that Warps.
Speaker A: I'm into the Warpstone.
Speaker D: Yeah, you are. Another fix. But.
Speaker C: Eventually go to Shadowlands.
Speaker D: What was that?
Speaker A: Start making predator drones.
Speaker D: Elderite predator drones. Yeah.
Speaker E: Yeah. Shadowland slash enter. Actually you get involved with the war.
Speaker D: Doc.
Speaker A: I don't know what your long term.
Speaker D: Goal is with the pale riders.
Speaker B: Yeah, that's true.
Speaker C: And purify the pale writers from the. The non believers of the trinity.
Speaker D: That are out their control. Or change them over. Yeah. Or kill him.
Speaker A: Just having a good time.
Speaker D: So yeah, Doc wants to free M. But there's other stuff coming. All right guys. The next thing.
Speaker C: Doc would figure it as a priority. But he's hanging out with you guys.
Speaker D: Promise he can help you do your density as well.
Speaker C: But it's newly impressed.
Speaker D: Yeah, you don't have to talk to him.
Speaker E: What's he gonna do?
Speaker C: I have a book that you send.
Speaker D: Him. Send him those tapestry like the church history. Yeah. He's just like what is this?
Speaker B: Where are you? I saw a picture with you in it. Is this your good side?
Speaker D: Yeah.
Speaker C: But that would be Docs big focus.
Speaker D: Right.
Speaker C: But there's lots of ways to help us get there.
Speaker D: Because we're not going to go and fight all of the existing writers in our current state. Right. We're trying to win the political fight. Or make an army. Yeah.
Speaker C: Or just have better.
Speaker A: Better guns.
Speaker D: Better guns, better gear s. They're going to retire and that's what he does. Yeah.
Speaker A: How you feel?
Speaker D: We'll see.
Speaker E: Oh yeah, we have like the. Actually I guess before we talk too much about that. I guess for next session we'll see what Jock does.
Speaker D: Maybe a new character just becomes an npc. That makes sense I guess.
Speaker B: What would you name your forge?
Speaker D: Who knows. I don't know if I'd have any. After all the religious experiences I'm realizing how big things are. It's like I have to build bigger now.
Speaker B: Audrey's about at that point too. It's like all right, well that didn't work out. This gotta get stronger.
Speaker D: How are we going to do that the ox at that point, coins and.
Speaker B: Probably a trip down south.
Speaker D: Toss is probably bigger. Yeah. Small arms aren't going to be enough.
Speaker A: What?
Speaker B: I mean, a trip in cricket's not going to be strong enough to end.
Speaker E: I guess next session next Sabbath. I guess next sabacle.
Speaker D: Next n writer session for which would.
Speaker E: Be like six weeks away, I think, roughly. But what do you guys want? You see, a slight. Fill the house.
Speaker A: Fill the house Linked up with Ali. Maybe keep exploring.
Speaker B: Take al that we want the telescopes.
Speaker D: Now that BR is on the airplane.
Speaker B: I'm wondering if it could actually zoom.
Speaker D: That far, but I get to see.
Speaker B: You say, I like this room. I think I'll clean the catacombs and.
Speaker D: Take care of that for you.
Speaker A: That's fine.
Speaker D: That's true. I like to live here.
Speaker A: See that room with all the bodies.
Speaker D: I got all the help I need. That's true.
Speaker A: I'll never be lonely.
Speaker E: Probably would actually do that.
Speaker D: Yeah.
Speaker E: Okay. Yeah. So that's.
Speaker D: That'll be enough for that.
Speaker E: Oh, and then I guess schedule wise, I think next four weeks, you're gone west. Right. Roughly.
Speaker A: At least.
Speaker C: Two weekends in October.
Speaker A: October 25th.
Speaker B: And I think that's not my supposed to.
Speaker D: Okay. Which I. I do not have to do next to a cola.
Speaker E: I mean, that's. I guess that's up to you guys, really. Like, really.
Speaker A: Why don't we discord about it like a couple weeks before and be like, do we want to just get back.
Speaker D: To our main game or do we want to long extend the break and try other things?
Speaker A: Because, like, I'll run my stuff whenever I'm not attached to it.
Speaker E: Yeah.
Speaker D: Either way, you need to rest it at carousels and.
Speaker E: Yeah, yeah. Actually, I was in November. So do you. So, Paul, you said you had your. You'll be out sometime in October.
Speaker C: I'll find out early this week.
Speaker D: Exactly. What. But it'll be.
Speaker C: It'll either be one or two weekends.
Speaker D: We'll be done. I have to travel to the east coast for a break, which will be fun.
Speaker B: Take advantage of those benefits in a crazy new building.
Speaker C: Yeah.
Speaker E: So then we may only have two sessions at Daggerheart, unless Nick and Steve want to just do all of four of them and just play through it.
Speaker D: Yeah. We'll see how they go.
Speaker B: I want to understand the system because.
Speaker E: Yeah. Because right now. Because today's the 20th. So next. The next four weeks for plan for Dagger Heart. The 27th and the fourth.
Speaker D: Yeah.
Speaker E: And the 11th and 18th. And then the 25th. So we'll discuss that later. And Then we just have swami on the 4th of November 1st either as that was either aliens finishing it or pause play test. But we can also.
Speaker C: Yeah I'm still making a goal to have it playable by that time. But it's definitely coming together though.
Speaker D: All right. So. Yeah.
Speaker E: So I guess we'll plan on battery or weekend 27th. Unless everybody's here the nights. We can always do fellow writers again. Yeah but you're out next week, right?
Speaker D: Yeah.
Speaker E: Yeah. So Daggerheart next week. I already posted this stuff in the Sabbath below for what I need from you guys. So I will ping you guys all again. Yeah probably just tomorrow. Just so you guys can figure out what your party looks like by the end of the what we might end up doing is we can to also panel when Paul is gone as you guys either display this character and we'll just do the three or you guys can play your alternates. So you're just both running two characters.
Speaker D: I'm mostly leaning towards the bar.
Speaker B: There's like three or four that were interesting but if I had to narrow it down.
Speaker D: Yeah. And I post my stream but mostly the porn.
Speaker C: Do you guys want to play a healer again?
Speaker E: That's up to you.
Speaker D: From what?
Speaker E: From watching Umbra which is critical roles thing. Healing isn't it mostly is. Well you can do it but it's generally through potions and there's some other. I guess like one time like once a day.
Speaker D: Yeah. A lot of things once a day.
Speaker E: It's not like any of the healing. Yeah. That it's not super strong. Most of your healing would come from pots and stuff. But there's also like stress relief too.
Speaker D: Yeah.
Speaker E: You have health and stress that you need to manage and hope so you have like three resources that you gotta manage to an extent. But I wouldn't worry about being a dedicated healer. It's not Pathfinder where you're basically dead. You don't have a healer.
Speaker D: We found that.
Speaker C: Yeah. Because you're end up where you're like mid maxing like how many heal spells.
Speaker D: Can I get in a day?
Speaker E: No, I treat Dagger Heart a lot more like Dungeon World. So think in that terms. It's where it's much closer to powered by the apocalypse type system. Anything else I complete anything where I.
Speaker D: Was like this is going or I hate this. So pretty flexible.
Speaker E: Yeah. So yeah. We'll get through Dagger Heart and then.
Speaker D: That may be a shift for to.
Speaker E: Our main system for seven Bullet.
Speaker D: Yeah. Cool. I had to read through and because.
Speaker B: The first time I read through character creation it's like oh, you're picking your own two domains. No, your class assigned you those domains.
Speaker E: Yeah, the class is the big choice you need to make and that's the only thing. That's the only thing you guys need to. I prefer that you had sorted before Saturday and then we'll. We'll still do everything at table because if some guys. If you guys share domains there may be a limit on. You guys need mightiness. That's how much cards you pick and stuff. But yeah, so the only thing you need and your name, your innuit name for your guy.
Speaker D: I'm only doing human race.
Speaker E: No, you can pick any ancestry. That's just your weird or mutate like that's your weird power. Yes, you are human, but you can pick any ancestry and you'll have whatever power. So if you're. If you pick the fairy you. You can't fly. You just. They'll just be human size.
Speaker D: So. Okay, so do that.
Speaker E: Or if you're dragon born you can. You'll just blast whatever dragon breath you want. And what's cool in Dagger Heart, you can just use that like whenever you want. Which was cool.
Speaker D: It's not like once a day or whatever and take Baldur's Gate Balders like.
Speaker E: Once again it's so late Dragon man. So yeah, whatever ancestry you pick, that's just like your beard power essentially.
Speaker D: Yeah.
Speaker B: Defined a chart.
Speaker D: All right.
Speaker B: So this is what I'll have for domain.
Speaker E: I think the last PDF I posted has all of that in it.
Speaker D: Okay.
Speaker E: It has. Has all the domains, it has thing, it has all the ancestries. So you don't. You don't need. Actually it's. And the SRD link definitely has all that stuff in it too. So you don't need the book. You don't actually need the book. But I figure our first session is basically be a session zero and we get to play by the end of that pool.
Speaker D: If not whatever.
Speaker E: But yeah, that's. I guess that's the plan for now. This one digging in the dagger heart. And I'm trying to think on I guess a plan for Southern Cola too for what you guys want to do with your. Do you guys end up becoming just NPCs like generals that are leading it and then you guys just start playing characters lower on that or we keep the. Start going high or high level stuff once we get out of done with this thing here. But the dagger heart stuff will help inform that with the story. I'm telling that.
Speaker D: So that will be fun. Cool.
Speaker A: Let me know, if you guys think you want to switch to Dagger Heart for this game too, I can buy the Dagger Heart.
Speaker D: Is that right now? It's a good excuse. One tabletop store in the mall had two copies of it at the Black Sheep.
Speaker E: Yeah, yeah. Strategy. It was the whole. Okay, it's the hard starter, but I don't know if they sell just the book. I don't think they do.
Speaker D: I don't.
Speaker A: I haven't seen it anywhere.
Speaker D: Honestly.
Speaker B: It does come well.
Speaker D: Yeah.
Speaker A: But I guess you kind of do need the cards a little bit.
Speaker D: Yeah, it makes sense. Why?
Speaker E: Yeah. For what they're doing then. Yeah. You do need like the. The cards.
Speaker B: If we get into it, everybody's gonna need their own set of cards.
Speaker E: No, the point is that it's meant to be limited, so everyone is essentially unique. And to have like.
Speaker A: We don't want all pyromancers or something.
Speaker E: Diversity.