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savacola:campaign_one:session.4

Session 4.2024.09.28

AI Transcribed Audio

Speaker A: Alrighty, let's see. I don't have any review stuff. So last time. Party delivers the wagon of war to a guarded barn and messenger is dispatched. Audrey takes care of the horses, and Doc and Jack head to Bob's saloon for breakfast. Audrey arrives, and Jack gives him whiskey. Afterwards, the party heads to the carnival to play some games. Jack and Audrey both win rare taxidermy masks. Jack says a lower face wolf and Andre's is an upper face mask of a hypno cat. Next, they went shopping at the craft place, and Jack was able to barter for two shotguns and five sticks of dynamite. Audrey. Audrey got a lighter. In exchange for two days labor at craft mercantile. Um, sun up to sundown. And, uh, as the party was heading back to Bob's saloon, Jack was attacked by a kid. Felix, screaming, you killed my padded. Jack subdues him, and then the wind started to pick up around the kid, and so Doc knocked him out. Jack carries him to the saloon and puts him in a chair and ties him to it. The party plays poker while waiting for the kid to wake up. Once the kid wakes up, they interrogate him and learn his dad washing a Ben and his mom works in the fields.

Speaker B: Doc says, sometimes you just gotta hit a kid.

Speaker A: And then. Let's see. And then Doc gave him some. And Doc gave him some money and made him promise to listen and be an informant for the party. Then Jack cuts him loose and heads to the bar. You guys hung out in the saloon until time for the puppet show Doc did. Over here, ranchers talking about their livestock being drained of blood and overheard some of Emil's men talking about escorting the wagon. And that black was going to be leading them. They're leaving in four days. And then off to the puppet show, which was the classic adventures of Sheriff Buck and the bandit bunch. It's. Yeah. And then you guys headed back. So it's 07:00 a.m. on the 7th month. On the 11th day here at the budget bunkhouse. A messenger. And a messenger from Emile arrives. And he introduced himself as happy.

Speaker B: The messenger's name is happy?

Speaker A: Yep. That's what he introduced himself as. Where's my.

Speaker B: From? Heel?

Speaker A: Yeah, there he is. Yep. He's pretty average looking. Green eyes, ivy green eyes. And him braided ponytail of mahogany brown hair. He has like a gravelly accent, like he smokes too much.

Speaker B: Doesn't sound happy.

Speaker A: He has, like, a strange smile on his face most of the time, but he goes. Emil has been informed. Audrey, here's your map. And then he looks at Jack and Dakendeze. And Audrey. Boss got one more job for you, and then he will consider your debt cleared. And he just goes, find out what's killing the livestock.

Speaker B: Are they near the mine?

Speaker A: No, they're in the field.

Speaker B: I messed. Just what the job said.

Speaker A: What he just said. Find out what? The light. What's killing the light. Stop there.

Speaker B: 07:00 a.m. yep, it's 07:00 a.m. drop off the map when you get the chance. That means I'm over in a market zone. Like, you have any leads?

Speaker A: No. You're supposed he wants you to find out what's killing him.

Speaker B: All right.

Speaker A: Then just goes, good day, and leaves. So, Audrey, you noticed your map points east.

Speaker B: If I'm working at first light.

Speaker A: You are all at the bunkhouse. Yes, that's what I said. 07:00 a.m.

Speaker B: I don't know what it is. Looks like I'm being some probably tie right in with whatever you're. You're looking for. So whatever it is, be careful. Is this post two days, or do I still have to work at the.

Speaker A: This is the next day. So you have your odd. You don't have to work at crap. That's just your obligation. That's for you to sort out. But yeah, that's just the next day after the play, so it's okay.

Speaker B: I give you that as a warning. It's like, till I get a chance to look closer at the map, see if there's anything more. But I'm running late. I know that I can't. So it's kind of quickly dressed, like we slept in. So do we all need to go east? Go ask around, go talk to some farmers? We haven't learned anything. Yeah, I took the map in my vest. I'm out. I can try to run around town and see if any of the locals heard anything. Did I meet up with you guys? A few people. Italian shirt, patched up. Doc would just roll over and go back to sleep because he's slightly hungover. That's who you're gonna go alone? Mercantile's just across the street. That's all you do. Yeah, well, I'll run around town. Anybody that knows anything about breakfast. Breakfast sounds good. Animals, but gotta pay the dance. Yeah, sorry. So I'll just get you back to. Yeah, so when he goes to brick and tower, I'm just gonna go around town to either people I fixed up or people I recognize in the street. If I ever patched them up or bought something from them.

Speaker A: So this is just like a plantation. So I don't know how long you guys have been here prior to your debt. So that's. I mean, it's mostly planned. There's not really a. A town, per se.

Speaker B: How many people would be on the pundit?

Speaker A: There's, like, 200 people here that work.

Speaker B: Tiny. Hi, Brendan. Says when you seek help or aid from local experts, specialists, or professionals, quickly word out, enroll smarts and tiny. So maybe if they've got people that are often out in the field, as.

Speaker A: Most people work in the field or manage cattle.

Speaker B: Put the word out in the crew and see if anybody responds with information.

Speaker A: All right, well, roll it up then, as you go about the fields, talking to farmers.

Speaker B: So what does your move do on a seven plus? Sorry? On a. This is on a seven plus, but then also says on a seven to nine. So, again, means on a ten plus. You know, something here. Or quickly will make friends with someone who has the expertise, you need it and will help you. Says, tell the table who they are. Seven to nine. Getting their help may be difficult, costly. GM will tell you why six minus. You meet them, but realize they're an old rival. The GM will tell you what happens next. So I found somebody, and maybe somebody who's been a hunter or a vet. Yeah, somebody who has a little more experience than the average field hand. So he's not just a field hand. He's done other stuff. So maybe recognizes more signs, whether it be about whatever's doing it or I have attracted.

Speaker A: No, that's south. The mine is southeast. So who'd you find?

Speaker B: I would say I find somebody who's, like, a hunter who has expertise outside of the. Just the farm, just the plantation. So who's somebody who is good at tracking or recognizing beasts or monsters.

Speaker A: All right, but who are they?

Speaker B: Oh, like. Like their name. You want me to come up with a name?

Speaker A: Yeah, or I can just roll.

Speaker B: Their name's gonna be Gerard. Did you hear a Jarard hostetter? That's now his name. He used to be a monster hunting, but he lost half a leg, so he can't get around as much. But he knows you're the sniper. Yeah, but he gets around on a peg leg without much fuss.

Speaker A: What did you say? He was a monster hunter.

Speaker B: In the past, he'd been on monster hunting. That's how he has this knowledge about beasts in general and tracking or recognizing signs of foul creatures. All right.

Speaker A: Yep. You meet Jarrod. So what are you talking to him about? What do you ask him?

Speaker B: I heard there's been some. Something sucking the blood out of the cattle. Have you seen or know anything?

Speaker A: Heard the same rumors.

Speaker B: Did you get any sightings?

Speaker A: Nope.

Speaker B: Know where it might be coming from, what direction it's coming from? Don't say east.

Speaker A: Of.

Speaker B: Any way you think we could find it?

Speaker A: I'm sure if you find some corpses or whatever, there should bound to be tracks about it. So is he someone that still would be actively go look at these stuff out in the fields, or is he more just like, stays at home?

Speaker B: He would work in the fields on the plantation still, but he wouldn't be out monster hunting anymore. He's able enough to do, like, a good day's work, but he's not super nimble with his leg injected. So kind of a trapper as a side trade. Yeah. Yeah, he could do some of that. He would definitely be handy and ask him. He'd be interested in helping us track it.

Speaker A: Would he be?

Speaker B: Maybe I should help track it. Not necessarily fight it. I don't think he would do it for free. Being a paid guy on the farm and having done it for money in the past and lost a piece of his body, I don't think anything involving monsters is going to be free.

Speaker A: Yeah, I'd say he would pay on the pay. I would point you in the direction, at least. Not much for adventure these days, though.

Speaker B: Upper part of his remaining leg. Upper part that remains of the. Just taps the wood on the floor. Yeah. Yep. Has, like, that soft shoe on the end of it, but it's still stiff as a wound. I. I would imagine it looks like, you know, full pants. Looks like a normal leg, but obviously, when he watches instead, if he pulls it up, it's just pig. Okay. I told him, yeah, he's saving up for a wooden boot. Talk to the. To the team. You won't have to, hopefully won't have to fight anything. It'll be us. If that happens, you can just get out of here and we'll try to handle it.

Speaker A: Yep. I'll offer my advice.

Speaker B: I appreciate. Try to negotiate with him what he wants, like total drink, and see how much we got and if they want to hire him. Drinking contest with that guy, you can earn as much as you can playing poker with.

Speaker A: Trash.

Speaker B: Let's see what happens. Is that playing poker with disadvantage, how would you do that? Put one of those dice, or you roll with an extra die, but you have to take the lowest possible hand with a dice. You have to remove a dice, so you can't do it because you have to make pairs. So, advantage. You can just do an extra dime to stick the best you can find. Yeah, but you can't really do. So now you've got four ones. That's still pretty good. Disadvantages? Just that you can't get anything that requires five cards. We'll be able to do straights or flushes or full houses. We could do three of a kind and four of a kind come back.

Speaker A: What some jack been up to? Or didn't you? How long did you sleep?

Speaker B: How long did that take?

Speaker A: I asked you, how long do you sleep?

Speaker B: I'll wait till almost afternoon. Drink hard. So what wakes you up? The light in the hangover? The desire for food? Or you're just thirsty again? Probably if someone needs me. Definitely. If there's nothing looking, asking people for clues, like whatever. Someone else can do that. I'll go back to that. Unless you make them get up. If I get a lunch break, I'll come over and ask you what you're doing. There'd be excellent. We're back. Do you steal anything from the store? Not on a first aid. I don't even know what I'm doing there. Never steal from the store on the first day. Wait till at least the third day. That's good. If you were to sleep that long, you probably wouldn't come back. I guess it depends on how big the plantation is. If you're roaming around and having the conversation, a 20 minutes conversation with that guy.

Speaker A: I was gonna say it probably would have took you up till that time. Would say it does because there's a lot of fields to walk. Like, 90% of the people would have been out in about by seven.

Speaker B: Cool. Sit up. I'm just getting back. Yeah. Having breakfast of champions, of cigarettes. What are you doing bread for? You're supposed to drink your grains. We have nowhere to go. Maybe they have to find something that's sucking the blood out of the cow. Well, clues. That's good going. I mentioned the guy. If you want someone to help guide us to it and maybe not get ambushed, see how useful he is. Sorry. It's the first time I've noticed a reflection, but I've never been able to pick up the colors on the reflection. And I'm just like, okay, so where is it? In the blue? Yeah, but I can actually see the blue in it. Between the angles. I don't think it's at the same scale as the mathematic. What do I know? I'm just a kid sweeping the floor, stacking boxes. So are we not the inn that we're standing. Is it attached to the bar?

Speaker A: No, it's just a separate building that's next to it. But, doc, while you're investigating, were you doing. Were you just talking to people?

Speaker B: Yeah, I think that would have taken all my time. I probably wouldn't be able to do much else. Like you said, I'd be walking fields looking for people. Imagine everybody's talking about it. Are they describing the blood loss as, like, terrified, or are they just mummified? If I saw any, I would definitely stop and look at it. Would I have seen any of them? I would definitely want to know if there were any bodies.

Speaker A: Probably. I'll say. You wouldn't have found any in the farm fields, but the ranchers have brought, like, their cattle back in.

Speaker B: Dead one.

Speaker A: No, they've just.

Speaker B: Oh, okay. No dead samples.

Speaker A: Not here, not at the. Not near the town or at the plantation.

Speaker B: Chance for not that. Exactly. I guess if I got back in time. Ask you if you want some food. I'm good. I'd probably be hungry. So if it's lunchtime, I've been walking around. I'll probably go find the next best food, eat whatever drink.

Speaker A: Here often. Is Bob silhouette? Yep.

Speaker B: Looking for some buttery milk. Everything.

Speaker A: So, yeah, you guys are at the town doing the bobs.

Speaker B: I just have whiskey and whatever. Quite blanched. You went to the merchant house. Yep. Jacques's never gonna die. He's bawling himself as he speaks. Alcohol, coziness from the cigarette. Kind of like that marble man. All leathery when you. Jack never died. Self embalming right now. And all of a sudden, I thought. Needs a still of his own. Can you duo mobile still? I don't think that's possible. Wagon? Yeah. Friar Tuck. The western version. Then either use Jarl's help or go look at the. Try and find one of them. How's after we're done eating? What is it you're doing at the mercantile? Pain. Is that. Yeah. Remember the lighter? Cost me two days work. Oh, so you're just working there? Yeah.

Speaker A: Yeah.

Speaker B: Oh, I thought you were picking something up. I'm sorry. No, it's been suggested by Jack that I try and pick up a few things. Yeah, I was gonna say, because so many sessions, Steve, I would assume that you were shopping for the good stuff. Let's see if he's got any good stuff. What good stuff do you have? And I'm kind of curious if I. Name drop. Neil's giving us more work. I could slip out. Could try. It's probably more likely to help than you are. Unless the shop owner hates a meal. I'm sorry, but if you're going to work in my shop, we got to get you a bowtie and a wide shirt block. I'm not working with it. And an apron. Gotta have an apron. Nothing fancy. Most of my aprons are bloody. Probably made out of leather, too. Any waterproof canvas? Yeah. Gotta wash the blood off. And everything else. Sometimes the ectoplasm, that would just follow you out.

Speaker A: So you guys were all up in the morning? Jack just went back to sleep.

Speaker B: You want to use drawer, we go look ourselves. Either way, I was just looking to see if we had a resource that might do something. He could probably help his point, but I don't know if it gives us an advantage. If you want to save coin, you can discover that's what Jacqueline's trying to. I go get my horse, head out looking for cows. Are you in trouble or are you guys getting mercantile? Boss slept in. I got there, the place was empty. I'm just keeping myself busy. Might as well leave. Boss, ain't they? Leave him a note. Hunting rabbits. Vampiric rabbits. I'm good. Are you coming or are you staying? That's the boss, really. Wasn't there, I'd be getting more sticks than. I don't mind. It was the last day you worked in a meal show. It really is empty. Just blow it up when you leave. I don't know what happened. I got a lighter. Can I get some extra oil? Can you put alcohol in there and use it in lighter? Would it burn too fast? Are you actually taking. No one else is in my. You show up and you just see me sweeping. Like, I just turn away, start looking at the merchandise. He actually leaves out the explosives. It's his own fault. It'd probably be under glass till there's delight. So bullets are common? Well, common enough that we can buy marshmallow.

Speaker A: Guns are rare in this particular place.

Speaker B: Okay, so it's not like there would be one case under glass of various six shooters.

Speaker A: No, there'd probably be mostly. There'd probably be a rifle, a couple rifles, a couple shotgun. Well, there's no shotguns. Shotguns and then, like, the dynamite and stuff, that'd be, like, locked up in a safe.

Speaker B: So did you guys get shotguns? But we'll pay for it.

Speaker A: I say the shopkeep is there. He wouldn't leave his friend.

Speaker B: Yeah, no, I wouldn't try and steal anything. One stick to blow up the safe, hopefully not set up the rest. How did we handle the purchase of those last night I paid gold and then it was a roll.

Speaker A: Yeah, you had a barger and a haggle for guns.

Speaker B: If you want a rifle, I got a rifle too. Just something I can shoot. They probably don't have anything fancy. This one I've had since I am a kid. I keep stealing your guns though. So if you're gonna carry a shotgun and a pistol, you're gonna carry your rifle. Then you don't have to buy one. Cause I was wondering how it's gonna carry it all. Anyway. That works. It's still your rifle. I'm just gonna borrow it and maybe clean it. Looks like military does just drop it. Could use a little glue. And it's in a rifle sleeve unbox. So are we waiting for you to work two days or are we going to go out with or without you? Go ahead and go out, dummy, for that first date. And then if you can, you know, we don't come back. Yeah, I'll come in back for you. Enjoy the shop. And if you swung by to tell me that you're taking off to work. Oh, do they have like any like healing salves in the shop?

Speaker A: They'd have med kit like bandages.

Speaker B: I have like the healers stuff. But that's mainly to like give me advantage on some kind of a healing role. I wouldn't train this. There's not like healing potions, but there are solves and stuff. Yeah, I was just looking it up.

Speaker A: Yeah, they would have some healing salve.

Speaker B: Maybe get it for minor traumas.

Speaker A: You.

Speaker B: That's probably the most complicated thing out there. This is a simple shot. Doctor G. Wellington. There you go.

Speaker A: Yep. They just have very basic stuff basically to keep people working.

Speaker B: Right. Okay. That's why I get like three of those. If they're not like crazy expensive, they're.

Speaker A: Barter and haggle expensive.

Speaker B: How does that work?

Speaker A: You just have to roll. You guys have a plus one because Jack's spending so much gold giving so much gold to the guy.

Speaker B: Roll plus leverage. So what is plus the?

Speaker A: Unless the leverage you have plus one. Unless you want to give them an ounce of the gold for another plus one.

Speaker B: So my goal is to get like a plus two, I think. Or a three.

Speaker A: Yeah. You drop 3oz. You gave him 3oz of gold.

Speaker B: Can I roll it and then nudge it with extra gold if it doesn't do well?

Speaker A: No. Cause that would be part of the offer.

Speaker B: Okay. You could probably luck it. Yeah, I do have some more plus one leverage 13.

Speaker A: Yep. So you get your three selves.

Speaker B: You look like my grandson. You can have these for free. I'm just sitting there. Dang. I just gave him a smolder. Somehow it worked.

Speaker A: Gave him the dough eyes.

Speaker B: Did Emil give us any travel or expense monies for doing this? Probably not for paying off debt.

Speaker A: He basically paid for you guys. So I can get in here. And now you're doing jobs for them.

Speaker B: Yeah. Cool. I'm ready to go. Yep. Is there pretty good traffic into the market? Ziptainous.

Speaker A: Say, it would probably be fairly busy, just people coming to get new farm tools or whatever that they need for. Wouldn't be. It wouldn't be like crazy busy, but you'd probably see a person, several people.

Speaker B: Well, just give me somebody to talk to, and then I would gather more information that way. Thought the missing cattle would have just gone, find a hoof here and there.

Speaker A: Yeah, I'd say someone would probably come through every hour at least.

Speaker B: If anybody saw one of the cattle guys, keeping in mind that tails go taller as the night goes on. Their daylight attacks.

Speaker A: Yeah, just, I guess talking to some of the people in the morning that came through, whatever it was, they'd always find them in the morning.

Speaker B: Any marks?

Speaker A: Yeah, you would, um. I'll say one of the ranchers came in, get fence or whatever. Yeah, he would say that there's, they're like dried up husks, but they always have four puncture marks in the neck.

Speaker B: Bullet size entry or smaller?

Speaker A: Yeah, probably like large dog, canine size. Like pinky finger holes. And then I guess one of the people would be, that ain't the weird thing, and that's not the weirdest thing. There's always kids, little kids feet in the dirt.

Speaker B: Do they have a church at this plantation?

Speaker A: Say? Probably not. Actually, no, there isn't one here.

Speaker B: Okay. As a curiosity to say, little kids feet. It's like, did anybody hear some laughter over the wind?

Speaker A: Give me a flat roll.

Speaker B: Ten.

Speaker A: Yeah, let's say like one of the ranch hands, like, when you happen to ask someone that is, he's like, maybe heard something on the wind that wasn't natural.

Speaker B: I heard a lot of weird stuff up in the mine, so just kind of curious.

Speaker A: I wouldn't know nothing about the mine, but.

Speaker B: With the weird step in the mind, I wonder if it's coming out of the line. Either way, I thank him for helping. I'm packing up groceries or not wrapping it in paper flower bags.

Speaker A: And there'd probably be some, like, mostly like, like fiction books and maybe some, like, farming type books. But they'd probably be fairly uncommon. Most of these people probably don't read or can't read.

Speaker B: So not quite dinosaur novels but. No, no encyclopedia, the weird.

Speaker A: No, no that would definitely mostly be like.

Speaker B: Even if it's a dinosaur novel.

Speaker A: About the weird, there would probably be some of those. But I mean it has been only been ten years so it might be okay.

Speaker B: So the weirdest period.

Speaker A: Yeah. Okay, so there won't be like tons of information, no crazy folklore. I used still have like some like folklore things, but.

Speaker B: If there's a folklore that's kind of with the area. If I were to ask one of those ranchers what do they think it is, what would they tell me?

Speaker A: You probably get like something like uh.

Speaker B: Oh, I'm expecting some pretty cool tall tales, but some possibilities of. Because I remember fighting the dogs coming in but they didn't strike me as the blood drinking type.

Speaker A: No, they definitely, you'd probably get told like the classic chupacabra type story.

Speaker B: That'S legit. I'm asking for opinion that those moments we're knowledgeable in the areas how do you defend against one of them it. There you go. A lot of this is going on while you're checking stuff out. When we compare notes, we've seen these before, hang out, try and find warps. Should probably do as much of this in the daytime as we can not do any of this at night until we go more because everything so far has been, even in our own experience has been react. Whatever this is.

Speaker A: Accident that just like break.

Speaker B: Yeah, it just went off. I thought it was like a battery.

Speaker A: It shouldn't. Oh you know what? No, it should be plugged in. I wonder. And it made the power sound. I turned it on. Interesting.

Speaker B: Maybe. Does it have a hardware power button?

Speaker A: Yeah, it probably does on it. But I wonder if it actually ran out of interesting.

Speaker B: The worm.

Speaker A: No worm it would be, but that probably just ran out of juice. I don't remember.

Speaker B: Is it plugged in?

Speaker A: It is plugged in, but maybe that USB port doesn't give enough power. I've never had it plugged into the USB before.

Speaker B: Oh, I'm just curious. Maybe doesn't charge when it's turned on. Yeah probably the case between that little fan and the bulb draws a little too much.

Speaker A: The USB doesn't charge it or that port doesn't put out enough power. I don't know.

Speaker B: Who knows.

Speaker A: Yep, you're not connected to. That's interesting.

Speaker B: You've had the thing running for how long? At least three nights a week for 3 hours every Saturday.

Speaker A: That's something I got around Christmas. I don't remember. Hmm.

Speaker B: No, I'm not surprising. It doesn't have a charge.

Speaker A: It probably, I think it does on the home screen, but my guess is it just that USB doesn't. Didn't give it power, which is. Yeah. Good to know.

Speaker B: Let's ride. Yep.

Speaker A: Where are you guys riding to? How far east are you riding or where? East.

Speaker B: I'd probably ask people if you went by, like, have you seen one on the corpses? Like, where is it?

Speaker A: Like, how. Yeah, that's one of the rant. Like, one of the, I guess. Livestock field is like. It's like an hour's ride out of town. So just you two going?

Speaker B: Yep. He's still servitude. It's so shiny.

Speaker A: All right, you guys ride for about an hour and then arrive at one of the, I guess, grazing fields.

Speaker B: Just looking for footprints and one around. Vulture crap on that. There you go.

Speaker A: So, yeah, you see some vultures circling. This is like, you're kind like light woods with grass in the.

Speaker B: Wolf circling on. Head over that one.

Speaker A: All right.

Speaker B: Not too far, but I'm spreading out just a little bit to maximize our searching. Still an eyesight? Close. I think.

Speaker A: It takes you about 30 minutes to make your way to the filters, and you find cow corpse.

Speaker B: Just yell for doc, and then get off my horse. Look at it and see if it's dehydrated. Just add water. Yep. Start looking for tracks or anything. This is. I always know how and when a corpse died. So can I tell about how long.

Speaker A: It'S been died during the night at some point?

Speaker B: Oh, it's fresh. So I have some kind of an idea of, like, when it's feeding. Like, from a doctor's perspective, it'd be like, what range of hours? Fabulous. Would know. Like, this is when the thing is out, so we know.

Speaker A: And then it died from blood loss.

Speaker B: Check its neck and make sure it had the marks.

Speaker A: Yep. You see that? And then you also see, like, four sets of, like, claw marks. Like, where is hanging on to it?

Speaker B: Does it look like the size would be, like, a small hand?

Speaker A: Yep. Tiny, like, baby sized hand.

Speaker B: That's terrifying. Baby size thing. Yeah. Drinks up a whole cow. Sure there's just one. I mean, I could forget to iron my mountain. I don't see any tracks. That's what I do, though. You definitely need all the medical stuff.

Speaker A: Yeah, he can give me a screw knife. Smarts.

Speaker B: Yeah, buddy.

Speaker A: Let's see.

Speaker B: That's a two. There's definitely dirt here.

Speaker A: Yeah, you don't find any tracks this day. They ground here is grassy.

Speaker B: That's true.

Speaker A: Yep. That does give you a look.

Speaker B: You gotta rebuild. Search around with it.

Speaker A: Now, what are you wanting to do.

Speaker B: If it's not like super late? I want to try to autopsy probably.

Speaker A: Like 02:00 p.m. is whatever.

Speaker B: See if you're cooperating. Yeah. This says when I perform an autopsy on the corpse of the creature, I can learn some more of its nature. I can choose to learn a weakness or vulnerable spot. The beast has information on the beast's nesting ground. Or laird or three. You can learn a chemical or substance that would impair the beast. Now, would that be the cow that you're autopsy or would you get a copy of it? I'm wondering, can I learn something by autopsying a creature that's been killed by it?

Speaker A: I would say with your. Let's see.

Speaker B: I mean, I agree. Like, the skill is really for that. You have a medical ability. If there's not anything else I could learn, it's just like I sucked all the blood out. It's done. I can tell if there's poison or anything else.

Speaker A: You wouldn't know what you couldn't learn without autopsy. I guess.

Speaker B: Probably just open it up then at least it might tell me, like, if there's a toxin that's injected, like some creatures do they like, immobilize something or anything else like that. Crushed bones.

Speaker A: Yeah. You spend 2 hours autopsying.

Speaker B: You can see we rolled all the way up and I've got these crazy gloves.

Speaker A: Yeah.

Speaker B: Everyone'S on, like, look at this. You have no idea what I'm talking about.

Speaker A: You don't say.

Speaker B: It's awfully small.

Speaker A: Honestly, when you do, like, like as, like when you get done. I was gonna say you do learn that, like, all of its, like, arteries and stuff are like collapsed. Like, so it's like just. And there was like no, like, blood. I mean, in any of the arteries.

Speaker B: Like empty straw sound. It was high pressure. And these really weird autopsy. There's no blood. Yeah. Dry Thanksgiving turkey.

Speaker A: You do notice that, like, brigamortis didn't set in.

Speaker B: That's not good. So it died fast.

Speaker A: Well, you'd learn that because there's like, it's always been out there most of.

Speaker B: The night before the set in. Unless something was preventing it from happening. Yeah.

Speaker A: Yeah. You would learn that, like, yeah, there's no rigor mortis and that there is some sort of like, toxin was injected.

Speaker B: Thankfully, this does have a thing that says you're unaffected by poisons. On the body. Yeah. I'd share all this with you. So whatever it does, the toxin paralyzes it or keeps it fresh while it drains it. This thing is built for getting every last drop out. It's sobering that it's a tiny thing, right? Have to wait till night or. We need the map that Audrey has done. Yeah. I do feel like we should be hunting this during the day. I'd rather fight it at its lair than have it fight less than its natural habitat. Gonna be hard pressed if I consider that interesting. Is that the last one we found slept in the bed? So I wonder if there's any, like, abandoned houses or shacks. Could be, because we did see that one before. We obviously had killed people and then took its bed. Is this just grazing field, basically, like the ranchers?

Speaker A: Yeah, this is where, like, the cows, like, where they keep the cows.

Speaker B: This just for the season. Like, they're just out there till. Or do they bring them in, like, at night?

Speaker A: No, they would, like. You would. I guess, just from, like, Doc and Audrey talking to some of the people you would have, especially Audrey. They would have, like, they were. They're, like, starting to round up their cattle because of, like, they're losing several a night.

Speaker B: Where is it putting this? Where? It's got multiple of these things out there. Another sleep. All right, head on back. Wrap them in another piece of leather or something. Yeah. No gloves. Would there be anything sticky to. There's probably something.

Speaker A: Yeah. So you guys ride back to town. So it's getting close to dinner time at nine or not nine.

Speaker B: Jeez.

Speaker A: I'd say almost six ish.

Speaker B: What time is it getting dark?

Speaker A: It's probably getting dark pretty soon because you guys are actually. You guys are in the middle of the year. But we'll just say that the store is actually open from, like, seven to seven or like, six to six. Open for 12 hours or whatever for the farmers. Yeah, we'll just say that it's six to six.

Speaker B: Unless you're working in, aren't you? When you get back, you'd probably find the blacksmith. But whether or not you can melt down that gold and easy transport sticks or coins or nails or something.

Speaker A: Yeah. So if you went to the blacksmith. I don't think I made a blacksmith. Yeah, he would have met the blacksmith. Ramseys tall lady nearing 40. They're lean, ivy green eyes, and they have their hair up in a mohawk that's deep blue. And they talk very too loud.

Speaker B: Playing on the radio, asking or requesting a song on the radio. I want you to grab Carla. I'm an artillery. What do you want me to play? Anything. Just play it loud. Okay.

Speaker A: And you do notice that they have. They're. They're wearing a symbol for the church.

Speaker B: What's it made of?

Speaker A: Their church symbol?

Speaker B: Yeah.

Speaker A: That'D be silver.

Speaker B: Probably silver or gold.

Speaker A: That's the church. Oh, see? Cause your guy. You grew up in the. With the church, right? Yeah, yeah, yeah. You would know that they're, like. They're almost all their stuff is made out of silver, because that's generally anti weird.

Speaker B: I now, is the value of metals, are gold and silver pretty much equivalent, or is gold generally worth more?

Speaker A: Gold is still like the current. Like, it would be the currency kind of deal. Silver's probably gone gotten. I'm gonna say silver has probably gotten equal in value now because of the weird. And then finding out that it is generally very effective against most weird things.

Speaker B: One is where one is precious. Yeah, but for different reasons. Well, if I see that it's as we're talking, perchance you have any extra silver.

Speaker A: They would just be in there. LoUd BoomiNg York voice they just be like, boy, what do you need silver for?

Speaker B: My friends have been tasked by Emile to figure out why the kettle are disappearing. And I fear it's going to be something weird that they're dealing with. Hmm.

Speaker A: Most likely.

Speaker B: So I'm not sure if you can make silver bullets or blade or if you have any extra. I was gonna commission you. Plot that cold to turn this into nails for easier transport. 14 pounds of cold ore. Funky.

Speaker A: You probably don't have jacks. No. So it would be yours. Plus, I don't know if Doc is keeping his. How many did we get? I think you got two pounds. Yeah. You found two?

Speaker B: We had 14 total, and I had six.

Speaker A: Yeah, and then I think he got six, too. Yeah. So you had six pounds of gold.

Speaker B: Ore carrying that around?

Speaker A: It's a backpack. She whistles whoo. Where'd you find that? That old black rock. Crazy.

Speaker B: That I feel like. Imagine if he came to the counter. He'd be, like, leaning partway to the side. Nobody takes that out. He's upright. If I hadn't been tasked to go there, I wouldn't.

Speaker A: Wise choice.

Speaker B: This ore is a bit heavy and unwieldy to transport, so I was thinking turn it into nails and make it easier to move around. But with all the weird going on, if you got extra silver, they're of equal value. Trade you one for one silver bullets or some blades or whatever you might have.

Speaker A: Well, I certainly don't have that much silver laying around. Maybe, like an ounce. You can probably make you enough to fill up a six shooter.

Speaker B: Yeah, that's better than nothing.

Speaker A: Yeah. So she goes. Yeah. So she goes, well, I'll trade you 16oz or 32oz of gold for 16oz of bullets. That pays for my time. Yeah, two for one, basically. You can also haggle. Roll it if you want.

Speaker B: Yeah, I was trying to think of how I would barter that. I mean, Knox is probably in good shape for shoes, so it's not like, it's like, well, can you throw on an extra set of shoes for my horse or something like that? And being a blacksmith, I don't know if I could. It probably hurts. What's the best way to take out what's taken off the kettle? Chupacabra or whatever it is?

Speaker A: Well, from my time in the. My time in the writers, it'd probably be silver. Tended silver or fire was usually the most effective methods for dealing with weird.

Speaker B: By any chance, could you make some incinerary rounds.

Speaker A: If you got some phosphorus?

Speaker B: Yeah, like. No. Is there any phosphorus in this place? I mean, fertilizer, maybe? I don't know what the mix is for this particular region.

Speaker A: Let me double check, but I'm pretty sure that's actually. It'd be like, white phosphorus, I think, is actually a metal. I don't remember.

Speaker B: I was thinking fertilizer makes it. There you go.

Speaker A: Yeah. Unseen, like. No, I don't actually know where it comes from.

Speaker B: I was thinking of mixed in the fertilizer. So it could be a stone and they powdered it.

Speaker A: Yeah, but there wouldn't be, like, enough, like, in. I don't know if that would even be possible. To extract enough phosphorus out of a fertilizer.

Speaker B: Silver bullets have to be solid silver. Or can they be dipped? Regular bullets?

Speaker A: I will say, like, generally, like, at least you would know, like, the church always uses as much solid as they can in, like, their. Especially in their bullet rounds. So it mashes and does the most damage. So when it, like, it's mushes, there's. You have most. The most silver contact. But, like, their bladed weapons and stuff are probably just edged in it, like, because pure silver wouldn't be, I don't think would make a very good metal. So, yeah, so, yeah, I'm gonna say generally, like, at least from, like, the church, they always use solid silver shot.

Speaker B: Okay, which case, if it was a two to one to get as many projectiles and a silver edged knife. So 32oz for bullets and a blade if she doesn't have one, that would work really well for it. I take the one that I got from scalp and ask if that one could be inlaid.

Speaker A: Okay, so it's not. So you'd actually want magnesium for your shot, for your fire breath or your dragon's breath weapon rounds. I had to look it up.

Speaker B: We've got a pile of diamonds here, so.

Speaker A: Yeah, so for two pounds of gold. So she'll trade you a pound of silver to edge or really coat your knife. Right. And then she'll be able to, I guess, with. With the whole pound of silver, I'll say you can get probably twelve or more, you know, revolver clips sort of thing, silver bullets.

Speaker B: So if you did like a reload action, you can take those out, put the other ones in so you wouldn't have to always have the silver bullets in. Actually, literally make those for revolvers to where you can do quick loads. Cool. Yeah. See, I'd be tempted to get a second revolver. Yeah, it's a silver revolver from a fiction standpoint. Like, it would be a reload to put in, but. But at least it wouldn't be like a super long time. It would just be the standard reload, actually. Not like, oh, I can't shoot. It's just a wolf. I don't want to waste this over bullet on. You could just reload and then put the good stuff in. Makes you want to be the world Ranger. Why good? Yeah. Yeah. Although if we're hunting something. Yeah, they call him round clips. Please update some fantastic. Three of your owners, I think I remember seeing some of the old noir detective movies. Yeah. Oh, yeah.

Speaker A: Okay, so we're just gonna say your guys pistols shoot 40 caliber bullets, which are 180 grains, which is approximately 0.4oz. So we'll say half an ounce of bulletin.

Speaker B: Wow.

Speaker A: It's respectable payload, so I need to write that down in our lore documents here.

Speaker B: So we're not shooting light stuff. Desert eagles.

Speaker A: No. Pistols are heavy. I mean, those old west pistols were generally. Yeah, we'll just go with that.

Speaker B: Actually, isn't that astro, like a 32 snub? It wasn't like a long colt. It was a shorter barrel. Something easier to transport, a little quicker draw. You don't have to clear this long barrel out of your holster. You think there is some treats to that? Some of those are ridiculous. But we're silver and I way.

Speaker A: Yes, I'll say, like, probably half. Well, probably a quarter would need to go on your knife. Like a quarter pound.

Speaker B: It's about 4oz.

Speaker A: Yeah.

Speaker B: Is that the 1224 rounds?

Speaker A: Yeah, we'll go with that.

Speaker B: And that covers the cost of turning the other four pounds into vans.

Speaker A: Yeah, yeah. She'll say that the two pounds will pay for all her labor in this silver trade. Actually, we'll say, I think because this game has regular revolvers and then heavy revolvers, that the regular revolver is a 40 ounce or a 0.4 ounce, and then the heavy one will just double that. Yeah, basically.

Speaker B: Leave all the gold there. Let her know probably tomorrow, unless.

Speaker A: She says it'll. This will be ready the following day. So the 13th? Yeah. Cuz, you went. I say, cuz, did you go? Yeah. So you went over there after work? Yeah, yeah. So I'll say, yeah, stuff will be available on the 13th. Yep. So it looks like pistols mostly shot 36 and 44 calibers. And then rifles were 52 to 69 caliber. No, 69 was muskets.

Speaker B: I guess shotgun is just depending on the type of shot you.

Speaker A: Shotguns, they're just gonna be twelve gauge. So they literally do shoot like 1oz slugs for sure. Because I think that's what my shotgun has for slugs are just straight 1oz of lead.

Speaker B: Yeah, grant them watch that YouTube channel.

Speaker A: Not very much actually, in southern Idaho.

Speaker B: But they did a bunch of just weird shotgun shell loads from different places they ordered online, like this place straight out of China or whatever. But one of them actually shot out, like chain shot. It was like, like two slugs with a cord between the two of them. Oh, wow. And they're like, this is pretty gimmicky. Like, you might as well just shoot him a buckshot and be done with it. But they did a slow mo with a ballistic gel dummy. Like, we're gonna see if we can just cut the head off this thing. And they actually managed to hit it in the neck and like do. It's like a ton of damage to the neck with this.

Speaker A: Why?

Speaker B: They were actually really surprised that it actually flew as well as it did. But they were like, it's totally. Again, you don't need to do that, but you can put a lot of weird stuff in a shotgun show. Yeah, just think of that big slug of light in the front. Yeah. Some of those various things where they do things to the head, to the slug itself. Yeah, they have. One was an explosive. They said it wasn't, but yeah, it's crazy what you can do with those shells.

Speaker A: So. So you guys will actually end up with 60 rounds.

Speaker B: Oh, wow.

Speaker A: Because, yes, that's 12oz divided by 0.2oz because they're actually a 36 caliber only weighs is 0.18 to zero point.

Speaker B: So 36 regular, 44 for the heavy gun.

Speaker A: We'll just do that. And we'll just say the heavies are the 0.5s. Okay, I need to update my lore. 60 rounds for you'll have 60 silver rounds for your light revolvers. That's what you guys all have right now. Wow.

Speaker B: I think that's gonna go fast. Depends if I give him to jack or not.

Speaker A: It's true. Cuz I mean you could just like fan and there goes. If he. If he goes fan, there he goes. Cuz we'll just say you guys hold six.

Speaker B: That's ten reloads for him.

Speaker A: Co pilot's actually pretty handy. How much in ounces does a 36 caliber weigh? It's like weighs around 80 to 90 grains. Converting this to ounces, it would be approximately 0.18 to 0.21oz. And just the same thing to the 44. Because I asked it like common bullet sizes for guns in the 1860s. So we got 36 and 44. And then the rifle ones.

Speaker B: Oh, we have some rifle ones.

Speaker A: Silver if you want. Oh, you have 2.1. Yeah.

Speaker B: You're the one with the rifle. I'm just following. You're at the blacksmith.

Speaker A: I'm not.

Speaker B: Yeah, whatever you want to do. I'm watching jack eating cigarettes.

Speaker A: Huh. I think I'll look, I'll do the do the thing. But there it's more than the caliber. So it's probably end up being .0.75 or maybe up to 1oz. I'll ask GPT here once I update my five to one.

Speaker B: Almost an entire reload for a pistol. For one rifle shot. But what a rifle shot. We gotta get in sharps.

Speaker A: Yeah, there's light rifles and heavy rifles in this system. So we'll probably light rifle. Probably end up being 52 or 54. And then the heavy one's probably gonna be the 58 or 69. Probably a 69 caliber. Which that's probably. I don't know. It's pretty big. I need to write in my document here.

Speaker B: Clean your gun after firing some expensive labor. Right.

Speaker A: Quick scrape the silver.

Speaker B: Yeah.

Speaker A: Suspects of silver back into the pile.

Speaker B: Don't throw that away.

Speaker A: So there's not much being the rifle. Light rifle is going to be 1oz. It looks like they're basically the same. So rifles will end up being 1oz. Looks like between those different calibers it's point or 1.9 ounce, zero 9oz up to 1.12oz. So maybe we'll do 1oz for light and then 1.2 for heavy.

Speaker B: Radhe and.

Speaker A: Figure out wallet weight so we can convert stuff into silver and not burn other things.

Speaker B: After I get that sort of tour, I end even. I go over to the tavern, get some dinner, wait for everybody else to get back. I don't have to have any more pie left.

Speaker A: They would. They pretty much always have a pie of some kind, but it's always the boggy top or whatever.

Speaker B: Stew pie, meat pie, corn piece.

Speaker A: Yeah, I was going to say, you get to the tavern, you'd find Daken Jack guarding there. Then you arrive there. It's pretty busy.

Speaker B: Oh, there's another bubble or two right in the door to Jack. I carry that over. No, wait till we get back to the room. I already lost this once. I don't want to lose again. Yeah. Let you know about black mask.

Speaker A: So what you guys doing? Staring at each other silently?

Speaker B: I'm listening to some attitude and singing coming from a piano or. I can't tell if the players has their heart in the. Is there any new news or scuttlebutt from inside the.

Speaker A: You'd probably just hear that more cows have been lost and just like, whispers of what to do about it.

Speaker B: Do the missing cattle, from what we're hearing, do they tend to come from a certain area outside of town or is it. Pretty much everything's open.

Speaker A: It's been all over their open ranges as they've been, like, rounding up their cows because they've been noticing, like, finding more of them dead. They're noticing that more cows than they thought were missing and probably just, like, overhearing them talking. You'd probably gather that as many as eight cows a night have gone missing.

Speaker B: From that toxin that I found. Is anything that I would recognize or that I could counteract.

Speaker A: No, there wouldn't have been.

Speaker B: It wouldn't have been.

Speaker A: No, I would say you wouldn't even necessarily have found any residue. You just know that there's. The cow wasn't rigor mortis.

Speaker B: Preservative. As long as you don't have a living boat on. We going out twelve mornings? Yep. And when we get back to the rim, pull off the map, lay it out so you can see where the dock is to the east.

Speaker A: So does that. Does your map give you, like, rough distance or is it just a direction? Like, does it have like a scale on it that shifts or is it just like an arrow that's just like, pointing?

Speaker B: I'd imagine that there's landmarks on it for wherever you need to go. So if you know where the landmark is, then you would be able to gauge your distance. Otherwise, it's just a blank sheet of paper with a dot on it or an arrow. That wouldn't make any sense at all. Use it like a compass. The determine is the arrow turn in. So if you know the landmarks, then I guess, yes, there would be a scale.

Speaker A: And then I guess the other question is your reference point on the map, are you always the center? Like, are you always. Where you're at is always centered, or is it just a generic, like, area map that you don't know the scale other than landmarks, generally here in the.

Speaker B: Middle, and then there'd be landmarks all the way around you in the vicinity. Not quite tablet, where you could zoom in and zoom out on the guild.

Speaker A: Right? No, it's more of, like, here's u, and then it just shows the closest. The closest mark on it. And then what you. You have to guess the scale based off of.

Speaker B: Occasionally maybe some cryptic writing, but nothing like you would expect. So it's not going to put the name of the landmark underneath it or the name of the city or town. Occasionally, you get this kind of like you're in a death game, and occasionally you get a little note from the.

Speaker A: Okay, yeah, I don't know.

Speaker B: You had fun making scorches, and I kind of threw that name on the coin. So imagine this is another one of his games with a wider variety of traps and puzzles, and you made it a challenge between players instead of just against the map. Of course, that's something my character doesn't know, right?

Speaker A: No, I'm just like, get more of what the map. What I'll do with the. What's on the map. Now, I'm gonna say your map, you see. You see, like, it has, like, I guess you're in the center of it, but there is, like. You see the river goes like this, but you see, though, to the east it. It ends. Or you can see where it, like, starts to, like, end in the desert, and then south of, like, that river part, there is. That's where the dot is, and it's in the more desert area.

Speaker B: So it's actually quite a ways away.

Speaker A: Yeah, you would gather that it's pretty far away.

Speaker B: So if we're in the middle and for scale south, you. We would see a mark for where the mine is that we went to before, and we could probably gauge, well, if it's that far to the mine.

Speaker A: Yeah, the mine only looks like it's, like, maybe, like, an inch from you, and then the other mark looks like it's like six.

Speaker B: Okay.

Speaker A: And you see like, I guess in like the. The mark on the map, it looks like a hand holding poker. Like a hand of poker.

Speaker B: Looks like the game's on over there. Tell you about all the fun boys. I'll probably give Jack 24 of them, 18 to balcony. I figure if anybody's going to hit something with them, you know, we'll see. But I want to make sure if I get the chance I want to hit it too.

Speaker A: Yep. There would have been go through the plugin.

Speaker B: Different story this time. Hopefully whip up on some vampire kids fun. Yep. Put it on the ground more than likely. Or make some really weird new friends. They might make the best ranch hands. Look a lot of percentage that you can see. The best cattle. You just get a percentage. You just keep the rustlers away. Yeah. All you can eat. Defend the thing. You sure no one bothers you? It's like the best grass fed beef. I don't know if there's a herd large enough for him though. They eat a night and he's probably. Yeah. Could be one hungry kid or it could be a whole family again. Should I ask what's the foil? I don't think there's a place to get it. Probably not. Here. The stuff we're running into. We might need to start this. Next time we're in town. Let's pick up our holy water and just have one just in case. Unfortunately I didn't tell me how to make it right.

Speaker A: Alright, so you guys go the carnival show. So tonight, giggles. Comes up on the stage and introduces. I guess he is like, I hope you enjoy tonight's play the gold rush gamble. I think he's got a stupid Mickey Mouse voice too. Nope, he is russian.

Speaker B: Russian Mickey Mouse.

Speaker A: Nope he hasn't. He's a gravelly russian voice. Oh yes, I hope you enjoyed. He hops off and then you get a painted backdrop of a dusty mining camp. Pops up. You see a puppet dressed up in gold in a miner's outfit. Shows him picking away and then he hits the rock hard. And they made it. Cause eyes like kind of like get bigger. And he reaches down, he shows up and he's got like this big nugget. He just goes oh reach.

Speaker B: Woohoo.

Speaker A: Shows him running off. Then the curtain shuts down and the next scene they show is the saloon. And you see the miner he learn is Joe as everyone's slapping on his back like good job Joe, you're rich. And you see the sheriff and his deputy discussing the potential trouble that this gold rush is bringing to the town. And they show, like, in the. In the corner of the stage, like a shadowy guy just watching Joe dance around and stuff. And you see him, like, you can tell, like, he's, like, plotting. Then the curtain draws, and they open to a little cabin. You see Joe sitting there. And then they, like, dim the lanterns to give it, like, the effect of nighttime. And you see the shadow, the shady dude that was in the corner sneaking up from the side of, like, the stage. And there's a puppet. And they walk him across, um, kicks open the door to Joe's cab, holds him up with his, um, holds him up. And they get in a little scuffle, but Joe loses to the outlaw red. And the outlaw red grabs the gold and runs off with it. Curtain draws, and we get to another. The next scene pops up, and it's rugged terrain. You can, like, see, like, the town in the distance. And rocky hills and dense forests are painted on the backdrop. And you see Sheriff Wyatt and Deputy Sam and Apossea. The town folks are all chasing him. So, like, on the stage, they have, like, all their little puppets. And they even have some, like, small horse puppets that are kind of weird looking as they're chasing the bandits. And they have, like, their little cap guns going off for effects. And then the posse catches up to them. And then the curtain draws. And then when it comes back up, we're in a. You're an abandoned mine shaft now. And you see, um, chair wife and deputy Sam are on one side of the stage. And then outlaw red and a few of his gang guys are there, and they're all staring at each other. They have a little monologue, blah, blah, blah, blah. And then you see the miner Joe and a couple of townsfolk sneak up behind the outlaws and surprise him. And then the deputies rush up and capture them all. And then everybody's excited. And Joe got his stolen gold back.

Speaker B: Joe was still alive?

Speaker A: Yep. They didn't kill him. They just beat him up. Nobody. One thing you'll notice. Nobody seems to actually die in these plays, I don't think. Did someone die in the last one? I don't remember. Maybe I'm lying.

Speaker B: No. Is he enough death?

Speaker A: Nope. They just said he outsmarts himself. Yeah, but they just. I think the sheriff and I don't think he actually killed him, though. At least not in the play I have written down. But, yeah, so then they're all celebrating, and then the. The play closes, and then giggles comes back on. And I hope you enjoyed tonight's play. Join us tomorrow for our finale. Actually, wait, no, sorry. That was their finale. He goes, I hope you enjoyed your the finale play. All donations are welcome. And then you see some of, like, his fellow clowns, like, come out and like, pass the pass, like, little clown hat, like, clown hats around like they do for, like, the old revivals. People asking for gold.

Speaker B: Safer than throwing coin on the stage, I guess.

Speaker A: Run around and grab stuff like that. All right, so then you guys head to bed or head to the back to the tavern.

Speaker B: Just to drink. I look at you going back to you going.

Speaker A: To bed.

Speaker B: At some point, how much trouble do you usually get in the tavern? Drink. 25. Wandering, falling in my bed and pass out. I just look at you with unspoken word to see how worried you are about him. You know where to find him in the morning. He doesn't cause trouble. Unless someone causes trouble. Nope. Or does something amazingly stupid, like saying he shot his claw. Do you prefer to have backup when you're heavy drinking? He won't care. Okay, then I go to bed. Use a functional alcohol. I figure this is a win win. I get a good night's sleep and then wake up. And if you're dead, I'm not hunting children tomorrow.

Speaker A: I was gonna say, yeah. As part of the carnival's, like, final play. They actually do, like, as they're, like, passing out, like, as they're going around collecting money or like, extra money because you do have to pay to get in. They started launching off fireworks. So you get plays in a fireworks show.

Speaker B: If I'm seeing fireworks, I'd probably say, get some magnesium.

Speaker A: We needed for phosphorus, magnesium.

Speaker B: They might have a little extra magnesium. We can make some maybe fiery bullets. Let's go find out. And I start seeing if we can see, like, if they're pulling from a cart or if they were, like, already set up.

Speaker A: There was like, there is like a tent. They're getting them out of, like, the back of one of their I wagons that's behind the stage. And just launching them, like, from behind the stage. They're all, like, pre made fireworks.

Speaker B: So.

Speaker A: They wouldn't have the magnesium for bullets that you want.

Speaker B: Does the carnival have a chemist?

Speaker A: No, not that you would know. Like, there's like twelve of them and they're all dressed as clowns.

Speaker B: Did any of them that talk that we talked to or heard talk to? They sound like scalp.

Speaker A: No.

Speaker B: Good cover. Yep. Charlie Kong Carnival. Jack would be carrying.

Speaker A: But you've probably. I mean, you really only interacted probably with only a couple. Yeah, I think I mean, you've heard. You heard giggles, but you never interacted with them. Then you interacted with two of the game people and then the prize guy. No, I just.

Speaker B: One of those things. Jack would be on the character. Just be like, a passive thing. If I see the one that did the best, I'd probably ask, should you go a chemist?

Speaker A: I'd say you would probably just know that you wouldn't. Finally, a chemist would be in the city. Or if you got insanely lucky, if, like, there was a traveling, like, medicine slash traveling around. Yeah, but no, this is. This place is. Is definitely like a plant, like a farm plantation that's pretty sequestered from. If people do come here, they're either just straight passing through, and that's quickly, or they're here because they looking for a job.

Speaker B: Got nowhere else to ride.

Speaker A: And you would have, like, probably got the sense that, like, most of these people are, like, poor and desperate at one point. Like, one point. And that's, like, why they're here. So it'd be, like, closer to, like, indentured servitude type deal here or, like, one of those old, like, company houses. So, like, the company just pays you in, like, marks, so you don't actually get money, so you get your, like, your company marks to go spend them at the store or whatever. Yeah, kind of deal. It has, like, that, like, that kind of feel to it.

Speaker B: And now I'm off to bed. Another day in the shop during the show, considering how tight the community is, would you see Anthony again?

Speaker A: Yeah, there would be a good chance that you would spot him and probably even Felix in his mind, like, most of the town would turn up for this. So, like, there would be a good chance that if you were, like, looking or just luck, they might, like, spot them in the crowd coming or going or whatever. So the carnival is a fairly big deal for this place.

Speaker B: I was just thinking the way we kind of let them kind of be okay. No. You gonna make it to retirement?

Speaker A: Said he would seem totally. You'd probably get, like, the, like, the acknowledgement, like, head nod, but probably wouldn't particularly, like, go into it, engage with you, with you guys. If it was just you, then he'd probably talk to you, but if he saw, like, the three of you standing together or whatever, he'd just be like, nope, nope, I don't need that trouble in my life. Got enough figure as it is. Kind of like this. Yeah.

Speaker B: Depending on when we see him, if it's right after the player, whatnot. Yeah, it probably a nod if I see him on my way back to the flop house.

Speaker A: If you want to have a conversation with him you can do it, it's fine.

Speaker B: Oh it'd just be easy timing of it's been quite patchy days. That's good signs, right?

Speaker A: Yep. Been normal.

Speaker B: And I'd ask him if felt rumors and whatnot. If he'd heard anything else.

Speaker A: Meal's not happy about the cattle.

Speaker B: Think it's that thing you saw in your dream.

Speaker A: Meets me. Clay. He just saw. Well he. Yeah he just saw the kid with it. He might have saw things. I don't remember.

Speaker B: He saw a kid with weird eyes.

Speaker A: Yeah, the cat eyes and a big smile. Yeah. So he probably would have seen four teeth sticking out of his mouth. Yeah he would have. He just goes I beats me but that's out of my pain, out of my job description.

Speaker B: Now is he staying at the same clubhouse?

Speaker A: No, he would have. He would have it. Yeah, he'd be in quarters. Now the flop house is basically just for people that pass by and like right now I think you guys would be the only ones in there. It's got like twelve beds or whatever so. No, he'd probably like mention that like he's leading up a wagon train up north to Phantom bank for delivery and resupply of stuff.

Speaker B: Phantom bank. Ok I remember that. Down.

Speaker A: Yeah.

Speaker B: I wish him luck on the strip. If I don't see him before he leaves, ask him to keep his head low. Good man. Good to talk to you.

Speaker A: So thank you much. Good luck on your endeavors.

Speaker B: Yeah, I got another day craft unless he lets me loose to go hunting.

Speaker A: Weird but if you're doing, if you're hunting that thing for a mill just drop the say mill's got you a job. He owns this place so.

Speaker B: Might do that. It's been nice to have steady work for a day or two. After a while you know what it's like where you just want to get outside again.

Speaker A: Nope. I'm outside all the time on my wagon. I enjoy my days when I'm not driving a wagon. It's dangerous outside the walls. It's mostly safe in here most of the time.

Speaker B: Just kind of nod. I go in and I take my pick of twelve bedside drew gone. I'm just like ignore the tall dark man that's hiding in the corner now. He's not the villain of the plague. I probably would be kind of curious what Anthony said. If they were heading north. How many wagons would it be?

Speaker A: He would say that. It'd probably be like there are wagon trains, usually six to twelve, because there will be a. It would be like it's whatever we have harvest and then just pick up. And then we bring back whatever is needed for here.

Speaker B: Last thing you want to do is move an empty wagon.

Speaker A: Yep. Making money both ways is the best, though. I just get paid for driving, so.

Speaker B: 612, that's twelve. This is me just hitting my hands up. You're gonna need guards on that train going up, aren't you?

Speaker A: Yep.

Speaker B: I'm figuring, what? Two door wagon, four to a wagon?

Speaker A: No, he usually just goes, it's. It's usually like. We usually just bring like one to two. It's generally. We usually have to run two drivers, roughly. And that whoever's not driving on watch, basically. Then we have a spare horse per wagon, generally, or two. And sometimes those are.

Speaker B: Figured you'd have at least one person riding shotgun.

Speaker A: And then we have. Then he's like, usually have several. A couple scouts with us. So you. So you would gather there's generally like two to three people, like, for wagon, essentially.

Speaker B: Rock analysis, depending on how the hunt goes.

Speaker A: Yep. They're done by the time I'm. By the time we're ready to leave. Then he probably will sign you duty. Yeah, I'll just say there's anywhere from two to four people per wagon.

Speaker B: I'm making mental note of that. But if there's nothing else that he can think of that he wants.

Speaker A: No, he was doing a little bit of idle chit chat and whatnot. Asked how you're getting along and if you're a permanent resident or transient.

Speaker B: Still feeling pretty transient, but I got debts to pay and obligations, so until I clear those.

Speaker A: Yep, I feel you.

Speaker B: If you could ever get out of here, where would you go?

Speaker A: Shoot, I'm not sure. Yeah, maybe hop on a train. They're always impressive when we see them at Phantom bank, but this has been my home pretty much since the weird stuff started happening.

Speaker B: Quite a while.

Speaker A: Yeah, probably around five years night. More got. And you guys would have passed, like, on the outskirts of night more when you're traveling. Well, actually, maybe not. You guys probably would actually arrived here. Let me see. You guys came from. Well, Jack and Doc came from the other. From across the continent, so. Yeah, you guys actually probably would have. You wouldn't not have. Yeah, you would have come down by train. Yeah, you guys would have came down from Phantom bank. So you guys have actually been to Phantom bank already? I don't know about Audrey. I don't know. He probably would have come from somewhere else. In grimwater. Right. So maybe the. One of the towns to the west. Yeah, probably the nearest town to the west. We'll say that's. And that's unnamed, so. Yeah, that's about. That's definitely plenty to. That's like a two day horse ride, actually, like three day. No, four. Yeah. Yeah. So let's say you came from the west. I don't think you had anything.

Speaker B: No, I thought it might have. It was something flat, sir, for bottoms or cherry. Oh, just name it. His hometown. Pop flats or.

Speaker A: Yeah, I don't have it. I don't. Didn't. I didn't see anything. I don't remember anything. Because I did read your. Through your story again today.

Speaker B: Or you can come up with a name. Not quite. Little house on the prairie, but I remember where that took place. Except on Friday.

Speaker A: I don't know if it was that.

Speaker B: I don't remember either. No, I never really watched the show. I've watched it all, like four times. I grew up watching that show. Yeah. I got a soft spot, actually, if I'm gonna soft spot Katrina.

Speaker A: All right. Yeah. So Audrey's from. So you'd be. So just flip over to this real quick so you can, like, see. So it's. Yeah, you could be from over here or if you wanted to be from like a co. I think this is coast, right? Yeah, this is coast here. If you wanted to be from. From coast, this is. This would be like more prairie plains area. Some of this.

Speaker B: Yeah, definitely a plains prairie.

Speaker A: Okay. Yeah. So you'll be from whatever this town is or village, but. Okay.

Speaker B: Terraformer keeps taking the village's foot snote.

Speaker A: Okay.

Speaker B: There are probably some crazy names. Boom towns, whatnot. Oh, yeah. There's still some crazy. Yeah.

Speaker A: Yeah. And Anthony. Anthony would tell you that they're leaving on like the 18th. 18th for phantom bank. Yeah. So he would let you know that, like, he came from the village of Nightmore, which is to the east, that got basically, like, took over or destroyed by the weird. It's just like a town of ghosts now.

Speaker B: It was on a spiritual fault line. That sounds terrifyingly fascinating.

Speaker A: I haven't been back since it fell, so I don't know what it looks like. It's been about five years. Don't really want to know what's in there.

Speaker B: Is that just where the residents never leave? Or is it something else altogether that came through the van?

Speaker A: Coulda came through the valor. What? But there were some bad people there. Let's call that town mystic flats your town.

Speaker B: Yeah. Especially if it was named mystic flats before all the weird king. That would be perfect. Two t's.

Speaker A: Yeah, I was gonna say he just, like. He just talks a little bit about night more. And it was the government, actually. It was down there, like almost. Almost seeding the town because there's enough criminal. Like, I guess they're fighting a war over it between some of the. Or a small war, I guess. I don't really know even the conflict. Yeah, between some of the. I guess crime families finally, like, tracked them down and got them cornered there.

Speaker B: How'd they end it off and quarantine?

Speaker A: Oh, they. They were. There's a lot of slaughter. And then some of the. Especially some of the nasty crime family members spirits started rising out of their corpses and they didn't have the tools for it. So a lot of the soldiers got laid waste. And then we were all fleeing at that point anyways because of all the fighting.

Speaker B: Other than how it ended. Is there anything that you missed?

Speaker A: It was a nice, fairly nice place before. A good farming place right on the outer edge. I like the forest. The good plains area. Raised cattle. For the most part, it was. Well, it was better than here, but not much I can do about that.

Speaker B: Smack Mars about two days east west or east southeast.

Speaker A: Yeah, he's. It's. He goes. It's a. Crows fly. It's about 90 miles from here, but the trail is a little windier. So it's four to five days, usually, to ride that. Wait, no, three to 20 miles. Yeah, four or five days. So, yeah, he says it's. You can do it in four days, but you're hustling.

Speaker B: The net.

Speaker A: That's for sure. It. Yeah, and he just mentions it and he's been saving. Hopefully he'll get out of here in a year or two.

Speaker B: Plan to stay in phantom bank or just someplace else if I can find work. Whoops.

Speaker A: A lot of travel experience or wagon train experience. So hopefully I can start my own outfit or something. Maybe I can contract with Emile instead of being an employee.

Speaker B: Plantation does cattle. Any particular cash crop?

Speaker A: It'd probably be like a mix of, like, kind of like the standard, like corn and wheat and probably tobacco of some kind. Alrighty. Yeah. So then after that little bit, he busy. Good night. Heads home. Walks off into the. Into the dark. All right. Yeah. See you guys. Hit bed. Night passes.

Speaker B: Honey.

Speaker A: I guess Audrey gets up at six or a little earlier to be ready at the merchant tile. Then what about Doc and Jack?

Speaker B: We had to go in the morning.

Speaker A: All right. Where are you guys off to? I guess. Was Audrey gonna see if he get could get off for the evening or for the day? Or are you just gonna work?

Speaker B: Probably work. I'm desire to go hunt until I get the silver bulb bullets. They won't be ready till later in the day. Are you gonna go without him? He doesn't want to go. It's one of those things. If I'm fighting the supernatural, it's kind of like going in a knife fight for getting your gun. Okay, well, maybe we'll at least find where they're at. And that will let me talk to my people coming in to buy stuff to see if I can get any additional information, find out the town gossip. What's that? Yeah, it's got three wives. 710. Twelve kids.

Speaker A: You certainly could. I'll just add that to this, Laura. Now.

Speaker B: Y'All probably does.

Speaker A: There you go. He officially has three wives and twelve kids.

Speaker B: Handsome mistresses. Busy dude. That's why I got Salman pick up his gold. Too busy making babies. More like he wants to go pick up his own gold. Right? Are we hitting that car at his hot, like plantation?

Speaker A: No. Your scalp was gonna let you guys know when it was, when it left. And you guys would like hit it en route because it's like a four day trip. Probably five days for the wagon to get up to Phantom bank.

Speaker B: If you're awake when I leave for work, I'd probably let you know when I come back. Looks like it'll be a wagon train. Six to twelve wagons. Three or four people per wagon. Well, that's it.

Speaker A: Well, so that. So you would. I don't. Doc would dock would let you know that the gold ore is leaving on the 14th and it's guarded by twelve. It's a single. It'll probably be two wagons for supply wagon. And the old one.

Speaker B: Fewer guns. That's good. Yeah.

Speaker A: And it's. It's guarded by twelve guys.

Speaker B: Let's see how many people scout brings. Still fewer guns than tow bytes. Oh, yeah. No, there was a tenure. I was a little nervous.

Speaker A: Yeah. And black was going with them.

Speaker B: Yeah. Know anytime plans change. Yep. Get up and go look for tracks.

Speaker A: Are you guys hitting the saloon or anything before.

Speaker B: I won't. You don't need to top off your hangover cigarette flask for how you avoid a hangar. You never sobereze. I just rewatched the.

Speaker A: Just deals with it.

Speaker B: Just part of life project.

Speaker A: All right, so you guys, you need to go out to a different ranch. Talk to other ranchers before you head out or what you doing, how you want to approach this.

Speaker B: Talking to the ranchers where the most recent ones. Yeah. Try to start where it's most fresh. Get a sense from if there's multiple, like where's kind of the center, you know, if there's five kills, what's kind of the middle of the five kills, that's probably where there centering from.

Speaker A: Just.

Speaker B: Making their way through them. It's entirely possible.

Speaker A: Yeah. So you would, um, you would see some like very like tired looking ranch hands come into like the saloon or like as you guys were arriving, you would learn from them that their ranch was like hit that night, last night and they lost like four steer and theirs is all there. Where their cows were is like a 30 minutes ride from town.

Speaker B: Ask me if they saw him, anything.

Speaker A: I didn't, like, I didn't see anything. But we swear we heard something laughing at us freaking little kids. It's probably the scariest thing I've seen. Just riding around and we, and we did see. Yeah, let's say that we did one. That one of our, one of the guys swore he saw it. Like the, you know, like cat's eyes, like when they reflect light. He swear he saw a pair of eyes low to the ground watching him out the edge of our torch light. But nope. I'm going to bed and hope I don't sleep off that feeling. Yep. And as you're like, um, as you're like standing up and getting ready to house someone, like a lady comes bursting into the, into the saloon is hysterical and screaming that somebody's killed her husband.

Speaker B: Check my gun. No, you drink the blackout.

Speaker A: Yeah. So she's hysterical and like, screaming that someone's killed her husband. And.

Speaker B: They look like a raisin. Nice bedside manner. Yeah.

Speaker A: The ladies, like, like other people too are like Russia. Or like one of her friends is over there consoling her, trying to like, get information out of her and you heard. Or the person that's trying to like, console or whatever is just like, thelma, calm down. What happened? And then like, through her, like, crying hysterical. Like, you hear her say that his, like, face and like, his head has been like, skinned.

Speaker B: Oh, that's new. It's escalating.

Speaker A: And then you see some of the like, ranch hands or farmers are getting ready to move out. Get like, uneasy, but also like, mad, like, Washington. And then they're like, where? Where? And she's like, behind my house. She's like crying. So like, some of them like, go rushing out the door to go.

Speaker B: I would fall because.

Speaker A: All right. Yep. So Jack takes off after?

Speaker B: Yeah.

Speaker A: All right, then, Audrey, you'd probably hear some of this, like, commotion, like, from the store, because you'd be nearby, and you'd see. You'd hear the screaming lady, because all those kind of buildings are all close together.

Speaker B: Does he, like, kick me out to go find out what's going on, or does he not care at all? And he's just, like, not our business.

Speaker A: He would kick you out and then, um. And then, like, leave himself and, like, lock, like, close his shop and then rush over to the tavern. So at that point, like, there's, like, no one in the shop at the time.

Speaker B: You're not leaving me, and you're alone.

Speaker A: So.

Speaker B: So what was that I'm figuring?

Speaker A: Yeah. You would see Jack, like, you'd see, like, a group of, like, three or four people run off. Then you'd see Jack right behind him, and then Doc would, um.

Speaker B: Has the carnival already left?

Speaker A: That would be one thing you noticed is when you got up, there is no sign of the carnival. So they left extremely early or even in the night.

Speaker B: Considering it will be a mob of people and they're all tightly packed around. If I can get close enough to see how. How was it done? Is it. Does it look like it was done with surgical precision as far as removing the scalp and the face, or does it look like a hackneyed dog attack?

Speaker A: No, you would. Yeah. So, like, as, like, the initial group gets over there, there's a couple people, like, standing there. They've, like, got thrown a sheet over his. His head and whatnot, and they kind of, like, stop and talk to the people that are already there. So I don't know, Jack and Doc or Audrey, if any of you guys want to do anything, I would go.

Speaker B: Up there, and I would just do my. I'm a doctor. And immediately just look at the sheet.

Speaker A: Okay.

Speaker B: Like, where nobody could see you, right?

Speaker A: Yeah. Audrey, are you off to the side.

Speaker B: So I can kind of peek?

Speaker A: Yeah, so you can see.

Speaker B: And if they give me a look, it's like, what? I'm his assistant.

Speaker A: Oh, no one. Like, they would. No one's like.

Speaker B: No, but if they did, right. Yeah, that would be Audrey's.

Speaker A: Yeah. Yeah. So you. You get up, you get there, and the doc, when you, like, lift the sheet up, you can instantly tell that this is done. Like, you can tell that, like, his throat was cut, and that's, like, what killed him, but this face. And, like. Like, you. Like, when you look at, you see, like, someone, like, removed. Like, they, like, cut, like, behind his head and then just, like, skillfully removed his, like, entire head and face, like, skin.

Speaker B: Someone's woefully good at this. And then I remind you of the taxidermy mass of the bagels carnival that they produce. Lovely. Catch, that. Yeah. And I just say this for your ears only, because the last thing I want to do is start a posse panic. Yeah, maybe you shouldn't wear that anymore. Mine's just a hypnocad. Sure about that kind of leather that's made out of hypnocat. But they did have a lot of other masks that they wore, so I wouldn't. I would actually check him, though. He actually did.

Speaker A: Yeah. Yeah. Like, totally. Yeah. And you, you would tell that, like, that was like, post mortem, like his removal by one of the houses. And then.

Speaker B: If I use a move, does it. No, I'll have to wait. I'll wait till the body's like, take it up. I've got clairvoyant and I can roll the. See how they died. I can see how and when a court died. So I know roughly when, based on.

Speaker A: My surgeon tilt, it would have been like in like the witching hour, you know, that terrible time of night, like the two to three, two to four or whatever time of night. I'll say too. We'll just do that too. Like, that is like, literally like a witching hour. Now, since the weird happened, like extra crappy stuff. Like extra weird. Like, stuff happens in that witching hour of. We'll just say two to four. That two hour period is.

Speaker B: It looked like there was any struggle for anything.

Speaker A: Like, I'll say you can that. Hey, you can tell he wasn't killed there because there's not enough blood.

Speaker B: Okay. Took them and dumped in here. Better looking for stuff. What's that? And was better for looking for traps or blood trail. That means just on the body. I can tell.

Speaker A: Yeah.

Speaker B: I don't. Well, I was my last one. Do I see any? Do I see any other? I mean, there's a lot of people around. I don't know if there's tracks. That's true. It's probably. We might see some blood. Yeah. Or like foot dragging, you know, like they drug them here or if they had to carry in here, there might be telltale tracks.

Speaker A: I say, yeah, as you're, like, looking around at the ground, you hear someone, like, across the way from you guys, like at the edge of the town exit, like, scream out for help.

Speaker B: How far away is this?

Speaker A: Maybe like probably 100ft or so. Maybe not very. Like, not very far, because, like, the, like, everything's, like, all kind of clustered. Yeah, it's. A kid is screaming for help.

Speaker B: Go over there.

Speaker A: Yep. So you guys run over there and bunch, and then several other people also run up over there, too. And you get over there, and you find a lady that looks like the same thing happened to her to the guy that you were just looking at. And then that's where we need to end tonight. Since it's 09:00.

Speaker B: The carnival is leaving. Well, and it's the only place I can think of with the tanning expertise. Yeah, and why would you just skin faces.

Speaker A: All right.

Speaker B: Leathery looking ones.

Speaker A: All right. And the session questions.

Speaker B: This place, does it have a sheriff?

Speaker A: There's, like, I think a meal. Maybe Emil's the owner. But there is, like, you would see. You would have seen, like, a couple, basically, like, bodyguard, like, bouncer type, a couple people around. But most of the part, people are too busy working. And in the general, like, sense is that, like, people that cause trouble disappear kind of deal.

Speaker B: Like, guy did say we throw them in the river on that first day.

Speaker A: So it's pretty peaceful, and it's hard working because, I mean, it is essentially like a factory town. Like, if you're here, you're working. Yeah. All right. Yeah. So, did we learn something new and important about the world? Yay or nay?

Speaker B: There's face, face, skin, and going off. No. Maybe next session. We've gotten a bit more of the supernatural. What we thought was just one vampire in the mine, limited to the mine. Like they had a territory or follow them. Well, no, they were disappearing before we. We got back to town, so we don't know what it is. We don't know how many there are. That's true. We learn more about them. Yeah. That they have a toxin of some kind to preserve a virus, and they can drink a lot, and they dry collapse the veins. Got silver bullets on order, probably. Good.

Speaker A: So I guess. Is that a yay or nay for you guys? For that question?

Speaker B: I feel like we'll learn greater things than that. Yeah. Maybe next time. Yeah. There's a lot of trivial stuff, like the 14th and the 18th. So there's two wagons, wagon trains headed north. It feels trivial at this point. Got the map. I figured out how the map is this fall.

Speaker A: Do we overcome a notable monster in it? We have.

Speaker B: Yeah. No, Jack overcame his last bout of drunkenness. That's just normal. Dude.

Speaker A: Did we loot a memorable treasure?

Speaker B: Silver bullet. Well, I paid for that treasure. No. No.

Speaker A: Okay. Any low lights or highlights? Nice.

Speaker B: Face scanning was a highlight something new features. Yeah, that's cool. Oh, my Jack, man get shot by feeling. I mean, basic layout of a wagon train. Helpful trivia. Oh, we found out Emile has three wives and twelve kids.

Speaker A: Yeah, that could be. That could be new and important.

Speaker B: You didn't say how old the kids were. So as far as there are 23456 and three wives, it's possible. Actually, there could be two, two and two, three and three. He just goes around. It could be that maybe his friend first wife died and he had, like, two or three kids with her and they're, like, in their teens now. I think he just has three wives that are all living. We only know how old Emil is. Yeah, you'll be like, 20.

Speaker A: I'm not sure how old he is. I have to look 80 year old.

Speaker B: Dude, we don't know why Emil is here at the place when it. In a poker match.

Speaker A: That's all. Like, that's on. Like, that's valid lore. If you guys want to say he won it in a poker match, that's this town. The only thing that I really have, like, set in stone about him is that he's a wealthy businessman.

Speaker B: He came in after the weird, bought this house, and then just drives people into the grounds because it's so close to nightmore. He got it cheap.

Speaker A: And then he.

Speaker B: Found out, hey, so close to nightmore, that might not be as good a deal as he thought it was cheap land. Because I was kind of curious with what's going on at nightmore. Could the weird be coming from nightmore? Maybe it's just kind of expanded out. Yeah. In the area. If it wasn't contained by the church or that's five years to try travel 90 miles.

Speaker A: Let's see. Any long term goals yet for characters besides, I guess what's. I guess this should be any new.

Speaker B: The desire to go east and find out what the poker hands hit that train with. Gout. Yeah.

Speaker A: Yeah, that's. And then I guess next session plans.

Speaker B: Figure out face skinning and cows. It's a quad straw now. They're modeled, man. They don't have the straw, and the kids don't have to go through the suffering. The straw.

Speaker A: Back in my day, if you punctured.

Speaker B: Wrong, it was terrible.

Speaker A: Yeah.

Speaker B: Or if the straw wouldn't puncture.

Speaker A: Yeah. Goodness.

Speaker B: That one time I hid an artery. Got covered. Yeah.

Speaker A: And also, if you guys think of, like, any more or better end of session questions, because those are just straight out of dungeon world, just let me know. We can either replace or add.

Speaker B: That's a nice recap. Did Jack drink? Yes. Did he smoke three packs a day? Yes. Check some. Good luck.

Speaker A: What system was it? Was it unknown worlds? Can we play a system where, like, you had. Yeah, I think it was unknown worlds or uncharted worlds. Yeah. Where your characters had, like. That was how you did x. Yeah, it was. You had each character. Playbook had like its own, like, quest, like, session action that you did.

Speaker B: One of your two profession things.

Speaker A: You'd get an xp for the table.

Speaker B: Because you have this system where you were burning things like you do that once for.

Speaker A: But yeah, there's that. Yeah, maybe that would be something you guys make a goal, like a session goal for your character. For like, that's just something that's like. Would be kind of like core. Yeah, like for Jack, if that. Did Jack shoot somebody? And if you mark. Yes, you get a lot because we don't have xp. So Jack Puncher kid, that's yours every session. Of course the nurse can, every time.

Speaker B: You step in, punch Jack. Hey, mister, you a gunfighter? Should I say something from our dad or did I autopsy a creature? Mine have to be related just because of what Jack does.

Speaker A: That's true. Because you're like poor playbook. I might already have, like, something that could be like, did I use my, like, core, like, skill.

Speaker B: Disarming or defeating somebody other than befriending the kid with Pie and I was looking through. It's like some of these skills, like clairvoyance and finding out how somebody died there. It's like, no, that's not going to say I've been Tetris.

Speaker A: I guess. Ox, I guess. This region's government is a theocracy, so they're generally, if there is law, they're almost guaranteed to be like church people. But this town is a particular exception.

Speaker B: Because it's in the middle of nowhere and nobody's coming here anyway.

Speaker A: Yeah.

Speaker B: Next. No man's land session with the little ones. Not yet. They're pushing for a.

savacola/campaign_one/session.4.txt · Last modified: 2024/09/29 10:11 by rabidbaboon