Speaker A: This ghost writing.
Speaker B: Oh, yeah. I think it's like, I know this.
Speaker A: Yeah.
Speaker C: That's what my outfit is.
Speaker A: Ghost Riders. And then this guy.
Speaker C: Yeah.
Speaker D: I can pick up like three different combinations.
Speaker A: Sounds like Ghost Riders.
Speaker B: And it's like a little bit of rag time there.
Speaker D: And.
Speaker C: Yeah. Steve, I did adjust the alderite duster a little bit so we have some adjustments to make on your sheet. Like everyone else has done it.
Speaker A: You know.
Speaker D: It'S not the indestructible armor of go in and face tank everything.
Speaker C: That's still pretty good. I think it's still good. That's the. So your. Your base thresholds are 9 and 20 now. So you're probably the same as Nick. It's. So you'll probably be 11 and 22. Yeah. You don't have any bonus anything that adds to your threshold level?
Speaker B: No.
Speaker C: Yeah.
Speaker A: Okay.
Speaker B: So we're going to.
Speaker D: Instead of 15.
Speaker C: Yeah.
Speaker A: Raven.
Speaker C: 22 for the high end. One and the other. And then you add another. Then increase your evasion by one because it bumps your evasion by plus two total. So harder to hit. Yep. They're a little harder to hit.
Speaker D: So that means my evasion will do 14 probably.
Speaker C: Whatever your base is, it should be one more. Actually. I don't know what. You're good.
Speaker D: I think I added one when we leveled up.
Speaker C: Yeah. You should be able to look in here. Carrot. She needs some more light over.
Speaker D: Might be a little bit more.
Speaker C: Probably not put her like.
Speaker D: I think.
Speaker A: The war mage or whatever.
Speaker C: Yeah.
Speaker A: That'S the only. I know this song.
Speaker C: Yeah.
Speaker A: Singing program.
Speaker C: Yeah, it's from like lady tunes. Because whatever your current invasion is, you should just add one to it.
Speaker D: I have 13, but I'm not sure if.
Speaker C: Oh, if you're. You're not sure if it's your base class. Yeah.
Speaker B: And then add two to it, basically.
Speaker D: All right, that'd be 13. It looks like it starts at 11.
Speaker A: So I'm at 13.
Speaker C: The up end is 11. Then you'd have plus two for the duster. Okay. Why is this not on the actual character sheet itself?
Speaker D: Well, it's really small fine print right underneath here. Oh, that's what you started at.
Speaker C: Yeah. Yep, there it is.
Speaker A: Okay, go ahead.
Speaker D: Faster, faster. This is about the time you get to dueling pianos. Right. And grab the machine stalled.
Speaker C: Yeah. And then when you guys are rolling to reduce the damage, it's you roll 2d6 and then subtract that before you apply here.
Speaker D: So that's actually gone up from a D6 to two D6.
Speaker C: Yeah. I've decided I'll just make that the tier you're at. So that's nice. We'll see. Keep it.
Speaker A: I have an extra invasion.
Speaker C: Oh, do you?
Speaker A: No, I have too much. I'll go down one. That added my Gamma seven plus whatever my name was.
Speaker C: Yeah.
Speaker D: And when. Both times. I'll go up by a die for proficiency. So It'd be like 2D8.
Speaker C: Yeah.
Speaker B: If you bought the proficiency upgrade when you level. Or maybe they are.
Speaker C: No, I think that one you got for free. Yeah. This one, it was free. Yes.
Speaker A: You should then. Yes.
Speaker C: Show proficiency as to be. Whatever. Yeah. So if you have a rifle, it'd be 2D 2D 8 + 5 revolvers is 2D 6 + 4.
Speaker D: Wasn't there a change on, like, the weapons too?
Speaker A: Right.
Speaker B: For those two plus five.
Speaker C: Yeah.
Speaker B: There's the plus five.
Speaker C: Otherwise, just on the primary web. For this weapon sheet, it went up.
Speaker B: Oh, in tier two.
Speaker C: Yeah. Tier two, yeah.
Speaker B: Oh, maybe I should look at, like, dynamics in tier two.
Speaker C: Actually. Yeah, yeah. You'll have to look it up in your books. This just got the tier one stuff from my end mill.
Speaker B: Is the plus coming up too, like.
Speaker C: Yeah, there's. I think there's a formula to it, but I haven't spent enough time to actually see what it is. There is one, kind of for adversaries.
Speaker B: 10 +6.
Speaker C: Like tuning pen Y. And then look up here. You want to look up the. You have a wand.
Speaker A: Yeah, I have this up there.
Speaker C: Yeah.
Speaker B: Arcane G. Improve scepter presence. D6 plus 3 magic. First of all, this weapon can be used with these plistics Presence melee.
Speaker A: I don't know what that means.
Speaker B: And then it says D8 plus 3.
Speaker A: That's just if I hit limit.
Speaker B: Oh, if you use it in melee, it's a D8 plus.
Speaker A: Break my violin if I hit people.
Speaker B: Seems a little risky.
Speaker A: Yeah.
Speaker B: Violence.
Speaker C: Pure death.
Speaker D: It was a parting gift from Jack. It's the Ilana Death. When he played, it screams in unison.
Speaker C: That might. Yeah. So your SE would be 2E6 plus 3.
Speaker A: I think we actually wish you hit people.
Speaker C: Not UD8 plus 3.
Speaker B: Just bash them.
Speaker D: That's a little better than that Eldrite saber.
Speaker C: Oh, that will go up too.
Speaker B: What's your weapon?
Speaker D: I've got an Elderite cutlass.
Speaker C: Yeah. So it be improved cutlass.
Speaker D: So it would be two D8 plus four.
Speaker B: Oh, yeah.
Speaker C: Every. All your. Because it's your proficiency. So, like on the book, like it says D8 plus 4. That's actually proficiency. Number of dice D8 plus the mod. I'm not really sure why they have mods on. It's probably something to do with the math.
Speaker D: Well, it's that four. They went one to four. So that means the silver dagger that I've got would be 2d8.
Speaker A: Probably.
Speaker C: Let's see, that's a secondary left bag. Yeah. That's primaries crew small dagger. Yeah. 28 plus two. Well, yeah, but I added a plus two. I wonder if they just add the.
Speaker A: Tier number to the damage.
Speaker C: Let's see. Pretty small down here.
Speaker A: Gets upgraded and you don't have to like figure out how to do that. Like.
Speaker D: Yeah. So the stuff can get stronger.
Speaker C: Yeah.
Speaker D: You just.
Speaker A: And you don't have to like go RP of like I need to go find new act.
Speaker C: So. Oh. So yeah, if you guys. If it wasn't elder. Right. Like if. Yeah. We were playing it by Raw, you would actually have to go by. But your. Damn it. Like it's kind of weird because your damage is always your proficiency. So all you would be missing is the. The base mod. Yeah. That flat modifier. Yeah. You'd still be rolling whatever your weapon base die is time like plus your level, your proficiency. Because there is a point where you can buy proficiency. Yeah.
Speaker B: I'm doing it at level five.
Speaker C: So you do more damage. Okay.
Speaker B: So the spells scale.
Speaker C: Some of them do like. Because he had a question and we looked it up. But your ice spike is says using proficiency. So it's like 2D6. Whatever. And we'll say with proficiency or using proficiency from what I can tell.
Speaker D: Same with the power bush.
Speaker C: Yeah.
Speaker D: Choosing your proficient song.
Speaker A: Yeah. See there's cookies over there.
Speaker B: Cookies.
Speaker C: Homemade cookies.
Speaker A: Homemade cookies.
Speaker C: Well, Os's partner made the sprinkled ones. Yeah.
Speaker A: And then nick butter cookie with cherry.
Speaker C: So if you like butter and sugarry.
Speaker A: Any animal.
Speaker D: So the unique traits for the class. Like the school of war where you face your fear and you add a D10 to your damage. That stays D10.
Speaker C: That does. Yeah. They always say proficiency.
Speaker B: Okay.
Speaker C: Like D10 with using proficiency. I think that seems to be the common.
Speaker D: The wording. The special wording.
Speaker C: The secret word.
Speaker A: Stupid. And a brother from another Tyrone, I think. Okay, well that's a tier two hammer exota.
Speaker C: It's an eruption. Everybody within very close range must succeed on a reaction roll or take half damage.
Speaker A: Smash a lot of people off the ground.
Speaker D: That's that scenario. If you see it coming, you gotta jump just right.
Speaker A: Yeah. Out of the way.
Speaker C: I guess we can do some roles for the wars.
Speaker A: You guys want to get your two D12s ready.
Speaker C: Throw them out there. And we'll just go down for next season.
Speaker A: Oh, man. Ten will fear.
Speaker C: Four with.
Speaker A: Oh, get them out.
Speaker C: A crit. All right, so we'll do. Wes. What was yours?
Speaker B: Mine was four with hope or.
Speaker C: Okay, so Phil. Oh, yeah, yeah. You guys are the TN is 12, so.
Speaker A: Okay.
Speaker C: Yeah. Filled with hope. So next. All right, Steve, what'd you get?
Speaker B: Crit.
Speaker C: Oh, a crit, huh?
Speaker D: I hope that's not the only one I get tonight.
Speaker A: New year should hire a real ragtime player. You just sit in that corner and play.
Speaker C: That's good.
Speaker D: I didn't know there was a speaking. Easy login camp.
Speaker C: All right, let's do another set of roles.
Speaker A: Nine with fear.
Speaker C: All right, so failure with fear.
Speaker A: So not failure with those.
Speaker B: Get the bad ones out of the way.
Speaker C: The war's not going.
Speaker A: Railroads not going crazy.
Speaker C: Yeah, we haven't rolled railroads yet. All right, then what is it?
Speaker A: 11.
Speaker C: 11. Okay, so another film with fear. And then. All right, one more roll for this. I guess we just do. Actually, you guys can all roll. People still do we need to do all the other stuff still? So you can all just roll pen with hope. All right, so that's another failure with. With hope.
Speaker B: I got crit.
Speaker D: Sure.
Speaker A: Oh, snap.
Speaker C: All right, let's see. Okay, those are done. What's the next I will do? So crit?
Speaker B: Oops.
Speaker C: And they finally overcame whatever crap was blocking them from getting from phantom bank for drage landing.
Speaker A: So that's getting much better.
Speaker C: All right, let's see, Steve.
Speaker D: Seven with fear.
Speaker C: There.
Speaker A: All right, another round of rolls. 14 with hope.
Speaker B: All right, 17 with beer.
Speaker C: 17. So success with the beer.
Speaker A: All right.
Speaker C: All right, you got. You two guys can I guess. And then What? He gets 13th fear.
Speaker D: I gotta switch my dice. I gotta make them. It's always rolling fear.
Speaker B: I gotta make that. Yeah, Just decide after you roll which one's fear.
Speaker A: A 14 with hope.
Speaker B: 23 with hope. They're the best. You can roll without a crit.
Speaker A: That's true.
Speaker C: Yeah.
Speaker D: For some reason, you could still do that with fear. Yeah.
Speaker C: All right. Steve, would you roll? No, you guys.
Speaker D: 17 with Hope.
Speaker C: All right, 17.
Speaker A: All right, another round. Five with hope.
Speaker C: Okay, spell here with. All right.
Speaker B: What is success with hope? 14.
Speaker D: I have a fearful 20.
Speaker A: All right, firing ties.
Speaker C: Those are done. Let's see. Oh, let's see. Okay, what do you actually. Let's see. You guys. Nick and Wes don't need cool again. So what do you.
Speaker A: What'd you roll?
Speaker D: 20 with fear.
Speaker A: Success with here.
Speaker C: And Then. Okay, that's done. All right. So now cash is goal.
Speaker B: That's a 12 plus 9. So 21 for fear.
Speaker D: This cave is so cool.
Speaker B: It's so deep.
Speaker D: Yeah. What did I find? It's kind of scary down here. That would be troubling and amazing. We found a cavern, went to explore it and his head just pops up where we're at.
Speaker B: Thank God she's here.
Speaker D: Kind of like that Bugs Bunny. I knew I should have taken that left. Yeah.
Speaker B: Didn't expect to see you here.
Speaker C: Okay, that I think is perfect.
Speaker D: Oh, you want to go to the mountain? I found that one. The deep roads take me right in. That's all done.
Speaker C: Okay, so let's see. Last time you guys did the spot in the ritual altar chamber with the flesh armored crazy sister of night Shadow.
Speaker A: Yeah.
Speaker C: Who created Junior right off the bat. Fought the sister.
Speaker A: She flees.
Speaker C: Doc got mind controlled. Edgar put Doc to sleep. Junior. Yep. And then Doc had. I said got woke up and had to fight mind controlling. Then Junior decapitated Crazy and then Chase. See then Audrey picked up the scare of daggers. Doc cut off the embroidered shifters.
Speaker A: Right.
Speaker C: And found the sealed letter addressed to Delilah. Which hints at shape shifting infiltrators and.
Speaker A: Mentions reporting progress to the lady.
Speaker C: Then you guys looted some potions and item the hyper whistle. And Audrey visited Preacher B. Oh yeah. Yeah. Then you guys the altar destroyed. The altar mist is gone.
Speaker A: Job done.
Speaker C: Audrey visited Preacher Bass. You guys are getting food and drink at kitties. You leveled up. You're still in town waiting for creepy to come. They get back hanging out at kidneys enjoying the dancings and food. I think it was around dinner time.
Speaker A: I think so. Because we're going to like go to sleep.
Speaker C: So did. Did any of you guys want to besides Doc want to talk to creepy King.
Speaker B: What does Doc can talk to him.
Speaker C: He's a retired pell rider. Right now.
Speaker B: So we don't know he exists.
Speaker C: Yep. Doc doesn't exist. This is I guess above table for a year for you guys. If your characters needed wanted to talk to him or not. If not, we're just gonna. That net doesn't. We'll just move on.
Speaker D: The only thing I could think of was to identify the scared daggers. If there's anything special about them, I've got the set. But I don't know if there's anything.
Speaker C: You definitely feel some magic on them.
Speaker D: So that would be the only reason that I would want to talk to creepy is he might be able to identify.
Speaker C: All right.
Speaker D: Being as it's a weapon I think he would. Probably better than the pastor.
Speaker C: Yeah. So if you want to ask him about that, then yeah, we can be up to. He will.
Speaker D: But that would be the only reason other than to report of we cleared out the.
Speaker C: The area. Yeah.
Speaker A: If we don't know DOC exists, then we probably want to come.
Speaker C: Yeah, that makes sense to me.
Speaker A: I'm not gonna tell them what's going on.
Speaker C: Yeah. So you guys are enjoying kitties? You see he's all like. He's older but like late 50s, early 60s. Diamond face. He's around average height, 510 ish. Hell, gray eyes. It's got his like hair slicked back that's kind of goldish and blonde. And he's just wearing like a duster that does have like some like traces of white and gold in it. But otherwise he just looked like a grizzled guy that runs the camp here and lives in a decent house.
Speaker D: It's a well worn jacket.
Speaker C: Yeah. You'd probably see like pieces like sewn like the patches and stuff. Well, it's. I would say it's. It's well worn, but together.
Speaker B: Yeah.
Speaker C: He kind of just walks in and he does have like an air of authority about him. He just walks up to the. The bar and like some patrons move out of the way. I don't know, like a New Zealand ish accent with a little bit of a stutter to it.
Speaker B: Just like, kitty, give me a drink, please.
Speaker C: So Kitty walks up and hands him a drink and mentions and just goes.
Speaker A: Hey, creepy.
Speaker C: She dresses him as Mr. King. Mr. King, that. Those gentlemen over there at that table want to talk to you.
Speaker A: And they're responsible for.
Speaker C: When they found the loggers and what happened to them.
Speaker A: And kind of one big pile. Kill the person responsible. I want to win.
Speaker B: It's kind of neat slurry and you.
Speaker C: Should hear him kind of like slap his knee and go, hot damn. He comes walking over and he's got like. Like a mug of whiskey.
Speaker B: He's thirsty.
Speaker D: They make it just for the whole bottle. It's perfect.
Speaker C: Gentlemen, thank you very much.
Speaker A: What can I do for you? Kenny informed me the drinks are already in your food and lodgings covered.
Speaker B: So.
Speaker A: Much obliged. Yeah, fill them in. What we found.
Speaker C: Just like he gets like, his face kind of like gets dark, like kind of darkness.
Speaker A: Oh, not good stuff.
Speaker C: And then he like cusses in like a freaking shadow and spits on the floor. Yeah, it's like, well, thank you much.
Speaker D: We managed to. To loot a few things from the shadow so to Speak.
Speaker C: Really?
Speaker D: Might you be able to identify these items? And I show them the. The two scarab daggers, I think. Wasn't the whistle like a monster call? But I put that up there too.
Speaker C: You guys know that at the whistle, like you can hear it within like a mile. Or like everybody can hear it within like a mile.
Speaker A: Wait till the middle of the night, just blow that sucker.
Speaker C: Yeah.
Speaker B: And they can't figure out where it came from. We almost hear.
Speaker D: I see this as a combination for cash. You blow that, everybody wakes up.
Speaker C: Wakes up.
Speaker A: Miles so far.
Speaker B: Gosh, we love it.
Speaker A: From a mile away. Never find that he.
Speaker C: He looks at him and kind of like hisses. And go. He stuttered a little bit. And just because I. I can't tell you what they do, but there's all sorts of shadow dripping off those things.
Speaker A: Oh, they're evil.
Speaker D: They're just changing.
Speaker B: Yeah, what's the difference?
Speaker C: I'd advise probably just destroying them. But you're a trophies, so they do.
Speaker A: With them as you wish.
Speaker D: Your evil is all the way deep. The other is just dirty. Figure out a way to cleanse them.
Speaker B: They just need you washed.
Speaker D: Exactly.
Speaker B: You can dip it in his whiskey.
Speaker D: Might need something a bit stronger.
Speaker B: This stuff's stronger than whiskey.
Speaker C: There he is.
Speaker A: What?
Speaker C: King Go Heck yeah, boy.
Speaker B: And he goes, kitty, bring that moonshine.
Speaker A: Over here for.
Speaker C: This burly boy. And she brings like, just like a single shot.
Speaker B: Oh, it just looks clear. It looks like water.
Speaker A: It is just like water. Creepy.
Speaker C: Cracks up and like slaps you on. Like on there. Your upper shoulder ends like, boy. Tell me what you think of it. If you think it's water.
Speaker A: After you.
Speaker B: Shot in real life, just rpa. He sniffs it and probably takes a sip and he's like, it burns.
Speaker C: Yeah, it burns stuff.
Speaker A: Fuel things and burn things.
Speaker B: He drinks the rest.
Speaker D: Why suddenly fuels and burns? That's gross.
Speaker C: I don't know. Some people like alcohol, I guess, because that's about as pure as you can get without dying.
Speaker B: Would that cure the shadow?
Speaker C: He laughs and he's like, oh, if only.
Speaker A: If only it was that simple.
Speaker C: Probably burn the shadow out of people if you light them on fire with it.
Speaker A: But.
Speaker C: But that's not. That's not super helpful.
Speaker D: If you want, you can call it exorcism juice.
Speaker C: He exercised the life right out. And then he's like, well, unless you.
Speaker A: Guys got anything else we need to discuss, I'm gonna go.
Speaker B: I don't think so.
Speaker A: To my chair and enjoy my supper.
Speaker B: Trying to remember why we're here again.
Speaker C: Much Obliged.
Speaker D: We answered the call.
Speaker B: We found them. But they were like fajita. They found them?
Speaker C: Yeah.
Speaker A: One of those seven layer burritos.
Speaker B: Asher likes seven layer burritos.
Speaker A: We finished that and then we got that letter. But we don't know who letter's from. The.
Speaker C: The letter is written by crazy to Delilah. And based off.
Speaker D: Oh yeah.
Speaker B: We need to find the crazy.
Speaker A: Based off, crazy died.
Speaker B: Crazy is who we killed. Yeah, and Delilah is who we didn't fight.
Speaker A: I don't think we know anything about Delilah.
Speaker B: Hey, do you know Delilah?
Speaker A: Eating dinner. You left?
Speaker D: Yeah. Falling across the room. Wait a minute. One more thing, sir.
Speaker A: Delilah. Can't say that I do.
Speaker D: Is there anything we should pass on to Ramses? I mean, he's the one that.
Speaker A: Mountain.
Speaker C: Yeah, she would have. Well, she knows she wouldn't have passed through here. She would have took the road, took the railroad from Phantom Lake.
Speaker D: But she's going to want to know. Oh, there's somebody called for you. Left a message, but. That's okay. We handle it.
Speaker A: Yep, all done.
Speaker B: All right. Let's go find the island. Unless you got something better to do. I don't remember what my daddy wanted me to do.
Speaker D: He wanted you to protect some you probably.
Speaker C: Yeah. I would have just shifted. Yeah, I would just shift the.
Speaker D: Protect somebody.
Speaker B: Maybe it's Delilah. Nah.
Speaker A: No angry protect Andre from though.
Speaker D: You're an exorcist. You need to get a bottle of that stuff, carry it around.
Speaker B: Okay.
Speaker C: All right.
Speaker B: We don't know where Delilah is. We don't have any leave for Delilah. So maybe we should drink.
Speaker D: We can do that.
Speaker A: Yeah.
Speaker D: Well, we'll leave tomorrow morning, so.
Speaker C: Yeah.
Speaker A: This day night.
Speaker B: We will learn something in our thoughts at night.
Speaker D: Depends on how much you drink.
Speaker B: I have another one. I like how I'm feeling now.
Speaker A: And.
Speaker D: Then before going back.
Speaker A: I don't know.
Speaker D: Would Audrey be able to figure out how to ward those daggers? Like put them in a bag to seal them.
Speaker C: I would say like just like caring and stuff. You're like. There's not like you don't sense like any like active effects like.
Speaker D: Well, because they're an unknown and they could possibly be dangerous.
Speaker A: No voices yet.
Speaker D: Yeah, kind of like a Faraday cage, so to speak.
Speaker C: Yeah.
Speaker B: There's no such thing as cursed witness.
Speaker C: You guys haven't had any experience with that stuff I think to even over.
Speaker D: A year just hitting the books.
Speaker C: Yeah.
Speaker D: I don't know if there would be anything there otherwise. Go sleep.
Speaker C: And so you give me a knowledge roll. I'm just gonna make this a Knowledge, reaction, rule.
Speaker B: He's an experience library.
Speaker D: No smelling that.
Speaker B: Everclear.
Speaker A: Everclear.
Speaker C: So let's see.
Speaker A: With hope.
Speaker D: Design.
Speaker C: With hope. Oh, that's reaction, but yeah.
Speaker D: Oh, it's reaction.
Speaker C: Yeah. So you wouldn't. Yeah, you don't generate hope or fear.
Speaker D: It'd still be a nine.
Speaker C: Yeah. So it's still. Yeah, the role is the exact same. So. Or doesn't change. It just does generate hope for fear. Yeah. I was going to say, you don't recall anything. Okay.
Speaker D: I've seen enough weird stuff and be like, carrying around a warhead.
Speaker B: Can I try a couple different kinds of whiskey? And a beer. And a couple of beer. And maybe more.
Speaker A: All you want.
Speaker D: You want to mix them together.
Speaker C: Yeah.
Speaker B: Is that good? It sounds good.
Speaker D: Augur has no idea.
Speaker A: Foolishly.
Speaker D: I'd be kind of stopped at Frisky after getting trained by jock Edgar.
Speaker B: Do you drink?
Speaker C: Not too much.
Speaker B: How do you know when it's too much?
Speaker A: You'll know. It's hard to explain. Just gotta experience it and then you'll know.
Speaker B: Drink some more.
Speaker C: I just say if you order, like, stuff. Yeah. Kitty would just keep bringing. Or Kitty. Or one of the servers would be.
Speaker A: Don't get too rowdy ups and they end up in a jail cell.
Speaker D: Okay.
Speaker B: I won't hurt no one.
Speaker A: No, don't hurt anyone.
Speaker B: Junior's probably one of those really loving, happy drunks. He's trying to hug everybody.
Speaker D: A gentle hugger or a bear hugger that swings them around.
Speaker A: Best friend. I've seen a lot.
Speaker D: Yeah.
Speaker B: You guys are the best. I feel like it's a whole new world and you guys are just being such a kind traveler companions and showing me your crazy dogs and everything.
Speaker D: Audrey would keep a table between himself and you. As you're looking for a hug.
Speaker C: I'd say. Yeah, when it's Junior King James. Where's that? I just saw a finesse role because apparently finesse is related to control. So let's see how you're getting a reaction roll.
Speaker A: I guess.
Speaker B: It's still 14. I roll. Well.
Speaker D: All right.
Speaker C: We'll say you're. You're. You're probably like in the buzzed phase, drinking alcohol.
Speaker B: I feel all warm, unhappy. The sliding. I don't even care that all those lumberjacks died brutally. And I beheaded an old woman in front of my friends. I don't mind.
Speaker C: Edgar.
Speaker B: You died. What was that like?
Speaker C: Cold.
Speaker B: So I just made her cold when I cut her head off.
Speaker A: Yeah. And then feel like it wasn't too bad.
Speaker B: That's not bad.
Speaker A: Then no.
Speaker B: So if I ever get too hot, I should just hang myself?
Speaker A: I wouldn't recommend it.
Speaker B: I thought you said it weren't too bad.
Speaker A: It's not too bad, but you usually don't get a comeback.
Speaker B: Oh, so then I wouldn't get to ride your dogs anymore?
Speaker A: No.
Speaker D: You might get one final ride if he strapped you on the back because you'd have trouble sitting up.
Speaker A: But you wouldn't remember that ride, don't.
Speaker D: Experience it, and it'd just be take you home to your daddy. We'd have to explain.
Speaker B: My daddy.
Speaker A: We have to explain that you hung yourself.
Speaker D: And honestly, I don't want to do that right now. Take it.
Speaker B: I don't either. I've never seen him get news like that before. Do you think he likes me?
Speaker C: My dad?
Speaker B: He doesn't know me.
Speaker D: He must know you a little bit.
Speaker B: You guys have known me longer than he did.
Speaker A: I don't know. Fathers are strange sometimes. Yeah.
Speaker B: He'S thinking too much now.
Speaker A: Yeah.
Speaker D: You'Ll have to ask him how he feels about you next time. You see.
Speaker A: Yeah, okay.
Speaker B: Maybe I'll bring him a bottle of this moonshine.
Speaker D: He would probably talk about it.
Speaker B: Do you guys think of where we should go yet? Home.
Speaker A: Audrey had a place to go.
Speaker B: Where's home?
Speaker D: Well, for now, Brave's Landing. Maybe swing by and see how Nightmore.
Speaker C: Is doing.
Speaker D: Our trip south if. If we do that.
Speaker B: But.
Speaker A: Or at least go south.
Speaker D: But I wouldn't mind going to tonight more and have Ollie take a look at that.
Speaker A: You want to go that way? It's fine on the.
Speaker D: I'm not sure on the south location. I know the. The hounds know.
Speaker C: Yeah.
Speaker D: But it sounds like it'll be a long trip, so it'll probably be worth provisioning before. Unless we want to come on our way down. Council happy with that?
Speaker A: I'm fine. Whatever.
Speaker C: Right.
Speaker D: And I'm kind of curious to see how things have changed since we've been gone.
Speaker A: Yeah.
Speaker B: Where Graves landed.
Speaker D: Nightmare and Graves.
Speaker A: Oh, the carnival.
Speaker B: I've never been.
Speaker C: She has a. I haven't been. Well, I think it's been a month since you guys saw nightmares. I think we time skipped. We did time. A month. Yeah. I think roughly to do north and.
Speaker D: That was about a week. So it's been about a month and a half.
Speaker C: Yeah, something by the time we get there, maybe.
Speaker D: Time'S beginning to blur for Audrey. It's just wet.
Speaker A: Yeah, it's just raining.
Speaker C: Yeah, it is raining. Yeah. So if you guys. You guys are basically decide when you want to go and go to bed.
Speaker A: I grew creepy and kidding to keep an eye on Junior.
Speaker B: Wait, creepy? You don't know crazy. Even though you have similar veins.
Speaker D: We leave you in drunken conversation.
Speaker B: See?
Speaker A: Creepy.
Speaker C: Or yeah, creepy.
Speaker B: Creepy's trying to leave.
Speaker C: I don't know.
Speaker B: No, crazy.
Speaker C: Creepy's my hell rider, Nick. Call sign.
Speaker B: Oh, you think is somebody's call sign crazy? Maybe. Is that possible? That's possible.
Speaker C: That was her nickname. She sounded kind of crazy. He belly laughs at this.
Speaker A: Like, no, son, I don't know what.
Speaker C: Rock you crawled out from under, but shadow and light don't mix.
Speaker B: Why not?
Speaker A: Because he goes.
Speaker C: Because the light chases the shadow away.
Speaker B: Oh, that makes sense.
Speaker C: Plus, if she was a sister of.
Speaker A: Nightshadow, that's they're pretty much directly opposed.
Speaker C: To the Pel Raiders. Highly unlikely. Though the Pel Riders have been changing over the last decade or two. So.
Speaker B: I mean, what if it was like a traitor? Pale Rogers. Like an undercover, corrupted, possible evil one? I don't know any pale Riders. Really? I think you're the first one I've ever met.
Speaker A: No, I've been retired for like 20 years, so.
Speaker B: Oh. I've never met a pale rider.
Speaker C: Where are you from?
Speaker B: Cave.
Speaker C: Just like, kind of like side eyes. Both of you guys.
Speaker D: Oh, Audrey's already made his way up.
Speaker A: Like, I don't know. We were told that he was coming along. Guess he did come out. I'm not thinking. As far as I know, that's where he came from. Interesting minded by brave lander.
Speaker C: Well, probably don't cause no trouble in my town.
Speaker A: My camp here will be all right.
Speaker B: Okay. I won't cause any trouble.
Speaker C: Yeah, because it'd be unfortunate to kill.
Speaker A: You seem like a good guy.
Speaker B: Yeah, I heard I would get cold if that happened.
Speaker C: Among other things.
Speaker B: I want to be cold. I'm pretty warm right now. Yeah, cozy, like.
Speaker C: You keep staying warm.
Speaker B: Okay. He goes and like lays down in front of the stove for the fireplace.
Speaker C: There would be like one just falls asleep. That's it. That's my creepy just looks at Edgar and it's like, strange.
Speaker A: Hell, he is strange. I just met him like a week ago. I don't know much about him. Strange.
Speaker C: Interesting weapon too.
Speaker A: Yeah, he's good in battle though.
Speaker C: That's good.
Speaker A: He took care of crazy. He's just like, oh, yeah. I'd be like, I won't take you away from him. Evening.
Speaker C: I appreciate.
Speaker A: Then go talk to Kitty. If they have a bath, yeah. They get cleaned up like, hey, warm bath. And then two of your finest people in my Room doesn't matter. Just surprise me when I'm done.
Speaker D: The piano player and the.
Speaker A: Bar, whatever services I have. Doesn't matter. I'm surprised Creepy let you keep those daggers.
Speaker D: Yeah, I was unsure, but when he said those things are pretty, like, yeah, you might want to get rid of them. That's. I should probably seal them in a bag or something.
Speaker B: No cash.
Speaker A: He'll take care of them.
Speaker B: Maybe.
Speaker D: Well, that's another reason to go by nightmares if already see if there's anything that can be done with them.
Speaker B: Oh yeah. Holly doesn't know a lot. She's smart.
Speaker C: Yeah. No Junior, I wouldn't have met Ollie yet.
Speaker A: You have to prep Junior and say don't hit the skeleton lady.
Speaker B: That does not matter either.
Speaker A: I don't think. No, Edgar, no.
Speaker C: Yeah, yeah.
Speaker B: So Edgar, you're my oldest friend.
Speaker C: Just laugh.
Speaker A: You're just like saying that in your sleep.
Speaker D: Better hit in front of the fireplace.
Speaker B: Yeah. Like curls into a ball a little bit.
Speaker D: People might take. Take pity on yourself and throw a blanket over you.
Speaker B: It doesn't totally cover me. I'm too big.
Speaker C: But.
Speaker A: Yer would just leave Junior down by the fire. Be like he'll sweep it off.
Speaker D: He knows it'll cover your feet or your face. I'm not sure what was.
Speaker C: Yeah. So you eat your bath and green your room by bruiser and razor.
Speaker A: Nice. Whatever worked.
Speaker C: One's a young lady, beautiful eyes. And the other ones.
Speaker A: Edgar's entertainment for the evening.
Speaker C: A short middle age. Like it's not, I guess, 30ish middle age. 30ish year old.
Speaker A: They're old in this world.
Speaker C: The guy that's got amazing legs.
Speaker B: Wow.
Speaker A: He doesn't skip leg day.
Speaker B: Look at the legs out this guy.
Speaker A: All he is the shorts. Like super long legs.
Speaker D: Is that a nickname or is that a given name?
Speaker B: Rider and Razor.
Speaker C: That's their dumb name.
Speaker D: Yeah.
Speaker A: Trouble.
Speaker B: I'm in danger.
Speaker C: No. Yeah. So you guys have good sleep and.
Speaker A: Then.
Speaker C: Audrey, during the night.
Speaker A: You're.
Speaker C: Summoned in front of n again.
Speaker A: In a dream.
Speaker C: And with like his kind of like deep growly, rumbling voice, he just goes.
Speaker D: It is time for your test.
Speaker C: You must come to me at lack.
Speaker D: In my mind I hear aplac.
Speaker C: What.
Speaker B: Can't wait to play a Ballard.
Speaker D: Business that needed to be cared for. But the against the sisters.
Speaker A: And then we just.
Speaker D: The plan is to move south.
Speaker C: Now what do you mention those sisters? Nikitas says just goes death to them.
Speaker D: Be provided.
Speaker C: And he kind of nods. And then you're just. You wake up in the morning and then Edgar once You finally drift asleep.
Speaker A: Yeah.
Speaker D: Companion or companions it is.
Speaker B: Yeah.
Speaker C: You find yourself. You find yourself on the ferry with crazy and you see Kovos at the back. Ashe. Yep. And Kovos is there.
Speaker A: I would step down and be like, hello again.
Speaker C: Yeah. Phobos speaks with her like warm matrix.
Speaker D: The right time was too happy for a boat with the dead.
Speaker C: Yeah.
Speaker A: That's what it is, man. Ragtime.
Speaker C: Yeah. She just nods in greedy and then. Well, yeah, I guess in nods in greedy and says, I hope you are well.
Speaker B: I am well.
Speaker A: Good.
Speaker C: I do miss your music.
Speaker A: Hey, before I leave, I'll play.
Speaker C: I'd appreciate it.
Speaker A: Play it again. How was the passenger tonight?
Speaker C: Finally over. The shock.
Speaker A: Would be quite shocking what happened.
Speaker D: Yep.
Speaker C: Her hubris was put in check. She took some time to come to terms with that.
Speaker A: I got a good. I was wondering how she would take.
Speaker C: She is there. So speak with her as much.
Speaker A: Crazy and be like, how are you doing this unexpected journey?
Speaker C: You can tell that she hasn't like come to terms with the fact of fully that she's actually like dead and on her way.
Speaker A: So they date. I just feel like everything's going to be much better than where you were on those gates.
Speaker C: She's like, you've been there.
Speaker A: Been to the gates but haven't gone through yet. I accompany most people, a lot of people on this journey.
Speaker C: That's strange. I don't think I would have fought.
Speaker A: You if I had realized the company you've kept in.
Speaker C: I did not know this being existed.
Speaker A: Neither did I until I went on my own journey.
Speaker C: Not sure I even would have walked the path of the sister that I know most. Yeah.
Speaker A: It'S kind of gone.
Speaker C: That creature is beautiful to look at.
Speaker A: Almost welcome, huh? That says almost welcoming after the deaths we've had.
Speaker C: Kind of like thinks a little bit. It's like, yeah. Of your end. As violent as mine.
Speaker A: And I actually open my jacket and there would just be like a gunshot. Like big old gunshot scar through the heart. Be like, I was robbed on my way home one night. Thrown in the mud, left for the gators. And the bus. Was unexpected.
Speaker D: Yeah.
Speaker A: I almost saw.
Speaker C: I saw my death approaching. I think I may even saw.
Speaker B: A.
Speaker A: Few butterflies in that creature in my peripheral. I didn't do on the earth.
Speaker C: That. She was like. And then it was just then I was here.
Speaker A: Much of that.
Speaker C: Purple screaming.
Speaker A: What was that? The metal in that weapon. I don't actually know.
Speaker D: I don't know.
Speaker C: You would probably. I would. I would think Jock would probably since you have a duster. I Think you would know.
Speaker A: I just be like some metal that is called Elder Ray. I think it formed after the veil was formed.
Speaker C: Yeah, yeah. I mean Jock probably explained what it.
Speaker D: Is, but I don't know much about that.
Speaker A: That's when I woke up. I died before that.
Speaker C: Her eyes kind of like a fish for some reason.
Speaker A: Whatever that happened. I woke up from the mud.
Speaker C: She was. I was like 10 when that happened. And you can see now that like when you're like in her she doesn't have like. You can tell that she's just like in like a simple like robe and she's like young. She's like young 20 year old.
Speaker A: She was old when we fought her.
Speaker C: No, it was. It was hard to tell. I don't know if I mentioned her age.
Speaker A: No, we didn't.
Speaker C: Just that she was like rotund. I call her the Blue Mohawk. It had like. Like shadow and like mist like. And like blood like mist floating on her. But no, now she's like. And she was like super like she was like arrogant and assured. Self assured. Which if you guys would have been normal people. Yeah. Like it was earned. And then she started blasting and hitting the guys and had screaming armor and then a screaming ax took her half her head off. Plus another guy flying around with cold.
Speaker A: And wings blowing fire.
Speaker C: I can't remember if doc did flame attacks on her or if he was.
Speaker A: Just using his.
Speaker B: One angle.
Speaker D: I was bound in in branches and it was like along the way there was something else but it was Flash.
Speaker A: What was your goal or purpose? What you were doing?
Speaker C: She's like up there.
Speaker A: I was working on the rituals and.
Speaker C: Magic to turn people into monsters.
Speaker D: That.
Speaker A: Is there a bigger base of operations in Grimwater?
Speaker C: It's like yeah, we have. So yeah, yeah. There's one.
Speaker A: In the Grim Peaks.
Speaker C: Repeat. She's like.
Speaker A: It's our forward operating basement.
Speaker C: It's on top of some built up.
Speaker A: In the mountains and. There's some like purplish crystals that are.
Speaker C: In around our base.
Speaker B: And.
Speaker A: There'S.
Speaker C: Rumors of some other chamber underneath the place that is ancient. But I was not. Didn't have the authority to go down there. Sister Delilah, she's my superior. Oh I just said she lives and based in Rattle City.
Speaker A: She more powerful than.
Speaker C: Yeah, probably. She's different. She's more of. Assass. Like more assassin. Not so much magic. Or assassin infiltrator.
Speaker A: There she was that information.
Speaker C: Yeah.
Speaker A: Then is Battle City just the normal.
Speaker D: It goes for the north.
Speaker C: Yeah, it's. That's basically the next. And your mate would Probably Edgar would know where this is. I think that's not.
Speaker A: Could just ask her. Like, is it normal human city or is it.
Speaker C: Yeah. So for you guys, like, you guys have been to Rebel. I don't know if Andrew's been to Rattles City, but Audrey and Doc and Job. Yeah. So it's here. This is where you guys got Nora. Nora is from here. Yeah. And it's that. That's a hug.
Speaker A: Yeah, that's the one right before in the big. Yeah, sure.
Speaker C: Yeah. Before you go up to the jury of sword. I remember being there. Yeah.
Speaker A: Mr. John.
Speaker C: She would tell you that Delilah is short, barely not even five foot. And she's old, old, like 60s, Middle Easternish. So she's got the darker skin and she's thin, like, too thin. And she's like. Her most distinguishing is she's got violet eyes. It's not like darkness. They're like luminescent violet eyes. She is very dangerous. Guarantee she probably is not and won't be alone. She. Yeah, she mentioned she's prepared El Gray. And if you ask. If you want to ask any more about Sisters of Night, Shutter and like. Yeah, I would.
Speaker A: Like the other word.
Speaker C: A sisterhood of like witches, assassins, Mafia type. Like, she wouldn't say like Mafia, but like, that's the idea. Like, they're organized criminals. Like, and our mainly.
Speaker A: Our goals are.
Speaker B: To.
Speaker A: They say, turn every turn all.
Speaker C: The humans into monsters and spread the shadow. We're very good at assassination and smuggling.
Speaker A: Either people or objects. Most of our income comes from.
Speaker C: And I've never seen or met this thing. But the leader is supposedly just called the assassin. It seems like that patch they phone actor cooked up. Yeah. Doc, that emblem is supposedly represented in.
Speaker A: The plug that thing.
Speaker D: So with items, if you go to Carousel, do the items stay back in this world? They just go into somebody else's inventory or.
Speaker C: No, they go with you. So everything Doc did, like, didn't necessarily like, did anything Doc did or like, affected just didn't happen. So like, it could be conceivable that you would have like cut the patch off.
Speaker A: Okay.
Speaker C: So it's like stuff that would like stuff that would like shift that would happen without the person there. Like. Yeah, so like. So Audrey would have cut it off in that sense instance and he would have been. You would have picked up the letter or Edgar. Like one of you would have picked up. So like plot, I guess. Like plot. Important things. They. They still happened. Someone else just did them until point nine. Yeah. At this point in time.
Speaker D: Okay. Just that thought of.
Speaker C: Like if. Like if there was like particular. Like just like the Piper whistle of Doc has that. That doesn't. Yeah. Like that doesn't exist. You guys didn't find it okay. Kind of like stuff like that because it's not important to the plot like plot important things or related things would.
Speaker D: Plot point still happens. Decorative fun stuff. May or may not have.
Speaker C: Yep. Yeah. Just. Just generally just if it makes sense or whatever. So if one of you else has the whistle, that's like. That's fine. Oh yeah.
Speaker B: No, I've got the whistles.
Speaker A: And.
Speaker D: The potions were diving up with everybody else.
Speaker C: Yeah. And then. Yeah. Then Jesse would bench play. And then yeah, she. Then our.
Speaker A: The headquarters is in Grim Ridge.
Speaker C: In the ditches out. Just down here in the shadowy suite.
Speaker B: Oh, we got to cross my lines.
Speaker A: Think we did that long.
Speaker C: Just take the railroad. Because nobody messes with the railroad.
Speaker A: Where was it?
Speaker C: Oh, Grim Ridge. Yeah. Shadowy Suite.
Speaker A: Ground tunnel. Nope. I would probably thank them for the information. Ask if they would like a song until they're ready to step through the gate.
Speaker C: I think she will. She would mention too that she knows. I guess as she's talked as you asked her a little bit about this. Yeah, she would mention. There's. So I know there's two more sisters. When I got dispatched. Were dispatched. One was to Night One.
Speaker A: One was to.
Speaker C: Was supposed to go to Braves Landing. And one was sent to Saigona village looking for some ancient something old.
Speaker A: Blue or left.
Speaker C: Looks like God. It was. She set off south from here along with the other sister.
Speaker A: Okay.
Speaker C: Playing Ida. Sister Ida was the one going to Nightmore for some reason. I guess we've heard rumors someone had cleaned it up or something. And then Sister Edith was the one heading to Sagana. Yeah. That. That's all the information that you. Yep.
Speaker A: So they wanted music. I'd play music. Clear. Ready across the gate.
Speaker C: Yep. You would.
Speaker A: Be a violin of some kind. But it could be a dirge. It could be something more of 15 like Old Gospels or whatever they would like. Edgar would probably just know I said.
Speaker C: Yeah you would. You. You pick the song that's played.
Speaker D: Gives insight into the people on the boat and possibly into Edgar.
Speaker C: Yep. It.
Speaker A: There's the gates.
Speaker C: Cross it over.
Speaker D: First.
Speaker A: Into a cloud of butterflies flies through the gates.
Speaker C: Provost.
Speaker A: Thanks.
Speaker C: Ship.
Speaker A: Yeah.
Speaker C: Bounce like.
Speaker A: See that. That one finds rest. I don't think they've had a fair life.
Speaker C: I agree.
Speaker D: It's been a pleasure.
Speaker C: Then like the. I guess the. The whole world or wherever you're in just explodes into butterflies. That Shatter and fly all over the place. As you wake up in the bed well rested with Razor Bruiser.
Speaker A: Yeah.
Speaker B: They'D ask if you had bad dreams.
Speaker A: I think I'd wake up before him and, like, unwrap myself and then leave some coins. Step up.
Speaker B: Stretch and be like, man, Bruiser's no joke.
Speaker D: Check your kidneys.
Speaker C: She kicks. And then, yeah, Audrey and Eli wake up. You're rested, but there's like a tug now. Like, it feels like it's demanding your attention to go south. And you hear like, leo, ready? Are you leaving now?
Speaker B: Yes.
Speaker D: Breakfast first, then yes.
Speaker A: Yeah. Go downstairs and check up Junior. Make sure he's at least still in front of the fire. Order, like, the biggest, like, hangover food.
Speaker C: Yeah, Kitty would be. Yeah, Kitty would be there because Edgar.
Speaker A: Would be like, man, this guy's gonna be toast. How much he drinks. Be like, it was like the pitcher of water and, like, the best hangover.
Speaker C: It's like, you got it.
Speaker A: We'll send a.
Speaker C: You have to go visit Bat Preacher Bass. He fix you right up. He's actually probably be here in the morning a little bit here. And she kind of like, checks the wall clock. He's like, yeah, he'll be here in about 15 minutes or so if he's.
Speaker A: Yeah, he may need it.
Speaker C: It's regular schedule. He likes the preacher likes to come.
Speaker A: Around in the mornings and help out the.
Speaker C: The guests that have indulged themselves a little too much.
Speaker D: Audrey checks on Junior just to see what sort of shape he's in, make.
Speaker A: Sure he's still breathing.
Speaker C: Junior can give me a foot reactive reaction.
Speaker A: Finesse roll to see how.
Speaker C: 13. With fear or hope.
Speaker A: Sorry.
Speaker B: And that's actually only a 12. I mean, I swamped this, but with fear.
Speaker A: The fearful.
Speaker C: Yeah, I was gonna say with that. With that being under standard difficulty and then with fear, how. I'd say, yeah, you can describe how messed up Vader is or how bad he's feeling however he feels.
Speaker B: My mouth is so dry. My head hurts. I feel a little sick. I gotta pee, but I'm so thirsty. I don't like this.
Speaker A: Gotta be. Not drink so much. That's probably bad.
Speaker B: There's a downside drinking.
Speaker A: Sometimes if you drink too much.
Speaker C: I think one of the, like, bar maids or doves where it, like, overheards you, like, Ask Taylor how it means.
Speaker B: Like, they're just like, oh, funny, you're drinking poison if you didn't know it's poison.
Speaker C: Yes, sir.
Speaker B: I don't want poison anymore.
Speaker C: It's good times. You just don't over.
Speaker B: Indulge lightly.
Speaker C: Poison.
Speaker A: Lightning. Poison's all right.
Speaker B: It's a little poison. I don't know. This. That doesn't make any sense.
Speaker A: It's a lot.
Speaker D: A lot.
Speaker C: It's a good lesson for life, I guess. Babe. Yeah. Most things you should only do in moderation.
Speaker B: I gotta go to the outhouse.
Speaker C: We have plumbing here.
Speaker B: There's the.
Speaker C: She like points off and was like set of doors over there. That's for the bathroom.
Speaker A: Give them all the waterways.
Speaker C: And probably that. Like. Yeah.
Speaker B: Hungry and thirsty.
Speaker A: Big old pitcher of water.
Speaker B: The best water ever had. No more poison for me.
Speaker D: Drink up and eat up. We got a long ride.
Speaker B: Where are we going? Did we decide last night?
Speaker A: We did.
Speaker B: All right.
Speaker A: Where Andre needs to go then. South.
Speaker B: Where?
Speaker C: South.
Speaker D: Okay. That's the happiest place your daddy ever made. Well, maybe second happiness. Is that good.
Speaker A: We'll see how much I've gotten.
Speaker C: No, if you wouldn't know. And then would Edgar Taka share any of the stuff that happened last night?
Speaker A: He would. Pretty much unlike everything. Breakfast.
Speaker C: Yeah. While you guys are eating it. Like.
Speaker A: Like I talked with the lady last night and met crazy on the fair and just fill in fun.
Speaker C: There's Audrey has a lot of questions, you guys. Yeah, I was gonna say as far as the information dump, that's. We can just speed that. But if you have. If you guys have questions and stuff, then RP it out.
Speaker D: But with that information, I kind of question the validity. Dead fairy. But knowing what he knows about the sisters, the risk is too great to not now go to night more exactly as possible.
Speaker C: Yes.
Speaker A: Yeah. Would be like, yeah, we have to.
Speaker B: Go find the sister of Braves Landing.
Speaker D: I wonder what's headed that way.
Speaker A: I think Ida was going there idolatmore. And then Nightmore and then maybe Braves Landing after that. Okay. And then the other. The sister, Edith was going somewhere else.
Speaker B: I don't know. I don't know where that is.
Speaker D: We can ask better when we find it.
Speaker C: Yeah. So it would have been. So there was. Yeah, it was Delilah. Rattle City. Edith was going to. Was the one going to Sana. And then Ida was going to Nightmore.
Speaker D: So this is Rattle City up here.
Speaker C: Yeah.
Speaker A: It's the green Dot bug who's been there.
Speaker C: Yeah.
Speaker D: Met Nora. Probably one of the best, better nights of my life.
Speaker A: This is a brave landing now.
Speaker B: And you want to go. You don't want to go to Rattle City.
Speaker A: Not right now.
Speaker D: We want to go south tonight more.
Speaker B: And talk to one of those sisters.
Speaker D: Well, we want to get rid of Ida or get information out of her and then get rid of her.
Speaker A: Yep.
Speaker C: And then.
Speaker D: Then this is Brave's Landing over here.
Speaker B: I was born.
Speaker A: Yeah.
Speaker D: You're a little further south.
Speaker A: Yeah. Okay.
Speaker D: That's where we met was in Braves.
Speaker B: That's the first place I remember.
Speaker C: There. The. The sister going to Braves Landing was Sister Dan. I thought there was a sister for.
Speaker D: Each of them there.
Speaker C: Yeah, well, there is. Yeah. I mentioned one going to Braveland, but I didn't have a name for you guys, which I just made Sister.
Speaker B: Damn. Well, I'm sure Jacques is there telegraph line.
Speaker D: I was gonna say. Do you have connection with Brazil?
Speaker C: There is telegraph along the railroads.
Speaker A: Okay.
Speaker C: So you guys don't have a way yet to communicate that because no one's here that could talk to how many.
Speaker A: Talons are with us.
Speaker D: May as we want.
Speaker C: Basically is like put a message on.
Speaker A: One and send it to Braves.
Speaker C: You have at least write a message. I say they almost. I would say generally they travel in five. Yeah. Packs of like, they're every. They're like a fire team, sort of.
Speaker A: Like there's wildlife going extinct.
Speaker C: So I would say there's five with you. And then like the other group support the one pack. The other five are around Braids Landing.
Speaker A: Here than there used to be.
Speaker D: Would doc Sister be able to communicate with the hounds?
Speaker C: I would say we haven't. That hasn't been a stat. Like that hasn't occurred or anything. The only time you've ever seen them talk to someone besides you was with the actor.
Speaker A: That was like, once.
Speaker B: Okay.
Speaker C: And they basically acknowledge. Like, they acknowledged Edgar, which you found weird.
Speaker D: I did.
Speaker A: The weird guy.
Speaker C: So there's. There's something there. Not sure what.
Speaker D: Holly might have come up with a way to communicate back and forth to bring his landing in the past month and a half for quicker communication.
Speaker C: Yeah.
Speaker B: And we could spy on any and all of these things with spry.
Speaker D: Yeah. Map room.
Speaker A: Yeah. If we want to.
Speaker C: That's true. Yeah.
Speaker A: You want to make our way down to that map.
Speaker C: I would say, because you guys put all these in charge of that. Like, that's safe passage to get there. Like, there's either the traps have been smashed or taken care of. Right. Such that, like. Because a month. I always been there for a month. Like, she stayed there.
Speaker D: It's a very large workforce.
Speaker C: Yeah.
Speaker A: So she doesn't sleep, I don't think.
Speaker C: No, she does.
Speaker D: She does.
Speaker C: Yeah. So Ollie's been there a month and. Yeah, I would be. I would be totally fine with like, that. She's set up like sending stones or something like.
Speaker D: Okay.
Speaker A: All right. So we definitely can go tonight.
Speaker C: She would be able to communicate to frames landing. I think that would. That would be fair.
Speaker D: All right, so it'd be south to Nightmore. Communicate with Braves landing with the name. And then we want to kind of.
Speaker A: We have to find.
Speaker D: Go through, see if she's there. Might even use the scrying room.
Speaker A: Yeah.
Speaker D: Where's sister at?
Speaker A: Y.
Speaker B: You have a SCRY room. I don't know what that means. Probably.
Speaker D: Wow. Don't know when you see it.
Speaker C: Okay.
Speaker B: Yeah, I'm starting to feel better.
Speaker C: I'd say. Yeah, I'd say after your guys and do you guys have anything else you want? Like any more RP stuff you need to take care of inter party?
Speaker B: No, but did we long rest?
Speaker C: Yes, you would have long rested. So I think you get some fear for that. That's true. Yes, I do. It's like the D4 plus the party.
Speaker A: Says yeah, that's fair because I've won one so.
Speaker C: Well.
Speaker D: Let'S see. D4.
Speaker B: Well, I'm gonna.
Speaker A: Yeah.
Speaker C: I don't think I need to do.
Speaker A: Anything because we leveled up.
Speaker B: You wanna prepare to get.
Speaker C: Yeah. You guys need to do that some hope together.
Speaker A: I move down. I can prepare. Can you prepare multiple times?
Speaker C: Yes. Yes, you can. But like I'd say fiction wise, you need to explain like what you're preparing. If you're doing it together with the same.
Speaker A: I'm helping junior get dehydrated.
Speaker C: Yeah.
Speaker B: You're juicing me up.
Speaker C: Yeah.
Speaker B: All right.
Speaker A: If that works for preparing.
Speaker B: That works for me.
Speaker C: Yeah. For. For one. Yeah. Like if. But if you wanted to do prepare again with him, like you guys like discuss what you.
Speaker B: I use my one clear, stress and prepared ones. Those are my two.
Speaker C: Yeah.
Speaker A: Because I'll be full.
Speaker C: And I does I think. No, that's right. You spend it prepared. Yeah. Do it with each other. Yeah. So you each have to spend it to get the double vote.
Speaker A: And how do you want to prepare? Or you could prepare.
Speaker D: Oh, I. I get all sorts of sister info out of you just asking questions.
Speaker A: Oh yeah. Why?
Speaker D: And there might be a little bit of. So you can talk to the dead.
Speaker C: Yeah, like I like if. Yeah, I would RP like that kind of stuff because it is important to both characters.
Speaker A: Yeah.
Speaker C: If you have like questions you want to ask. But as far as like that being part of what you're doing for preparing. Yeah, that's.
Speaker D: Can I prepare three times?
Speaker C: If you can like I guess justify like what you're doing, you can prove you can always prepare by yourself and you get one.
Speaker A: That's true.
Speaker C: Yeah. If you prepare with someone else, you get to. Yeah. So if. Yeah, if you can, like, I guess, fictionally, what you're doing to prepare three different. Like, how are you preparing this? Different, like, each time.
Speaker D: First prepare it because, like, confirming information. Sister Ida.
Speaker A: Yeah.
Speaker C: All that.
Speaker A: All that fun stuff.
Speaker D: Junior doesn't really need any help except maybe a pat on the back there.
Speaker C: There.
Speaker B: Yeah.
Speaker A: Keep the wall fall.
Speaker D: Yeah. Remember, don't eat too much. You're riding on a hound. And I can only imagine what that would be like.
Speaker B: Biggest one.
Speaker A: Yep.
Speaker B: My papa says I'm still growing.
Speaker D: I just put on the back of a hound. Can you hold on tight and go for the ride? It's not really subtle. It's not going to be smooth.
Speaker C: Yeah.
Speaker B: We'll see. I hope so.
Speaker D: And then the third prep for me is taking all that information that I've got and figuring out how best to apply it once we get to tonight. More just that. Extra wary.
Speaker C: Yeah.
Speaker D: Did the sister try and slip in with the clowns? If she knows about the place, did she go directly to the tower and go down, in which case it could be under siege?
Speaker A: That's true.
Speaker D: And part of me be like, it's a shame that nobody can communicate with that heart down there.
Speaker B: That.
Speaker D: There'S got to be some way to.
Speaker C: Yeah.
Speaker D: And I'd have hope that we'd be able to stop Sister from whatever nefarious thing she's going to do to rep the happiest place on earth.
Speaker A: Right now. The lightsaber.
Speaker D: There's a question.
Speaker B: How do you talk to the crow?
Speaker A: Usually when I sleep, I end up back on the ferry sometimes.
Speaker D: Now, would Audrey know about the ferry? Is there, like, more that he would have had?
Speaker C: I don't think so. Because what we've constructed so far is the only time you would ever even get, like, a hint of that is, like, you're dead. So, like.
Speaker D: So there's not much.
Speaker C: Yeah. It's kind of one of those things that might be, like, if it would definitely be more, I guess, native, like, legend lore kind of stuff that's like. Are you just being weird because you. Like, he claimed to die. He claimed to have died or been near death, and you saw weird crap.
Speaker D: So it's like, I'm taking the people that traveled up to Domestic flats because they brought their own, like, stories.
Speaker C: Yeah.
Speaker B: They were.
Speaker D: The king rode the ferry and got to the gates, and it was barred entry, so they sent him back.
Speaker C: But now I'd say, like, resurrection is just not something that would even be in anyone's mind because it has been a thousand years since that veil went up. So, like, any, like, any of that kind of, like, magic or anything has. Was been cut off for that long.
Speaker D: Okay.
Speaker C: So the stuff that you would potentially know would be just, like, weird stored, like, oh, that's just ancient turning of.
Speaker D: The wheel just now starting to come back around again.
Speaker C: Yeah.
Speaker D: Okay.
Speaker C: So, yeah, I would say Audrey would. Wouldn't have anything to, like, could take. Would have any knowledge.
Speaker B: Then there.
Speaker D: There'd be other questions. As you explained the fairy, it's like, so who is it that drives the ferry?
Speaker C: Do you have that? Yeah.
Speaker A: What's her name? I forget.
Speaker C: Kovos. Yeah.
Speaker A: Kovo.
Speaker D: And it's Kobos. A deity or.
Speaker C: Yes.
Speaker B: Wait, you're friends with a God? I am a goddess.
Speaker D: Just a goddess of death, or is her specific role goddess of the fairy?
Speaker A: She's goddess of death. Usually anyone who dies will meet her.
Speaker B: Friends with benefits or not those type of benefits.
Speaker C: Junior probably wouldn't even know.
Speaker B: It's a good question. Poor Edgar. Yeah, but it's a bad one to come from Junior.
Speaker A: Kind of like Kieran. Yeah.
Speaker C: Yeah.
Speaker A: Well, I'm here, so there must have been. And I don't get wet when it rains. That was a gift from.
Speaker D: Wow.
Speaker B: It really is spreading with benefits very much.
Speaker D: And then there'd just be questions like personality and if I ever meet her. Not that I'm planning to anytime soon at her point.
Speaker A: Thank you.
Speaker D: But in our line of work.
Speaker A: Yeah, you don't have to worry about her. Unless you're alternating lives and extending yours or.
Speaker B: So you came back.
Speaker A: I did.
Speaker B: But you're not normally supposed to do that.
Speaker A: I don't know anyone else. Haven't met anyone come back.
Speaker D: Is he a friend that maybe come back?
Speaker A: I think so. That's just still. Fine. I woke up and we'll swap again.
Speaker B: You brought back for, like, a reason. My daddy gave birth to me so that I could take care of Audrey.
Speaker A: Right now, I think my reason is to help people cross over and help whatever's going on.
Speaker D: For some. It's time.
Speaker A: Yep. There are some people that are living longer than their time. Me? No, not you.
Speaker D: How much did your daddy tell you about his younger days before you were born?
Speaker B: Almost nothing.
Speaker D: Can he tell you about the mustache?
Speaker B: No, he doesn't have a. Well, he does have a mustache. Part of you, though.
Speaker D: At one time, he had to go get somebody's mustache because not everybody deserves a mustache.
Speaker B: Okay. That sounds weird.
Speaker D: Some people are meant to die because they don't deserve life.
Speaker A: Oh, yeah. Some people extend their lives or take other people's lives. Kind of like crazy what they did. Yeah, like crazy what crazy did with all those loggers just taking lives for.
Speaker D: Take somebody else's mustache.
Speaker B: So we gotta kill crazy.
Speaker A: We already did.
Speaker B: Gonna kill more people like this?
Speaker A: Yep.
Speaker B: What can you tell if they're like, crazy?
Speaker A: I usually don't like what crazy did.
Speaker B: Okay.
Speaker A: All those bodies smashed together.
Speaker B: Well, I want to help you on your mission too, so if you just point, then I'll give those to people.
Speaker C: I think. I think too.
Speaker A: I think too.
Speaker C: While you guys are talking about this, when he asked, like, why you came back, I think one of you probably would have listed out a couple names and orzine with one of them.
Speaker A: Okay.
Speaker C: If this is. That's kind of springing it on you to your character. But if that was and.
Speaker A: Or Zane's. The guy in the ground.
Speaker C: He's a lich that lives underground.
Speaker D: That Audrey. You'd see one. He's like taking a drink of coffee or eating toasting, like, stops.
Speaker B: And he looks up at you.
Speaker A: That's fine. Edgar woke up once. The bell was torn in here then.
Speaker C: I want. Yeah, that was like my.
Speaker A: Like he died like 20 years before the veil was torn. So he was in the mud.
Speaker C: But yeah, I think he was in.
Speaker A: A bog for 20 years and then did little both in the bog.
Speaker D: So that's why your skin's so nice and supple.
Speaker A: Yep. He was 20 when he died. And then he stayed in the bog after.
Speaker D: Kind of like the butter that floats up to the surface.
Speaker C: Yep.
Speaker B: Take a peat bog moment.
Speaker C: Yeah.
Speaker A: That's all Edgar knows. He woke up there.
Speaker D: What was the name of the third sister that went south?
Speaker A: Ida Edith is the one that went to that village. Damn. Damn. With the Braves landing.
Speaker C: Yeah.
Speaker D: I think my best not to write down how the character actually experiences it that way. I don't.
Speaker C: Yeah, yeah. No.
Speaker D: Yeah, yeah.
Speaker B: Went south to dead. Oh, Santana.
Speaker C: I just sana SA S a G H A N I. I'm probably butchering.
Speaker A: All those kind of SAG movies because.
Speaker C: It'S a Native American word. Yeah, yeah.
Speaker D: And then the crazy lady.
Speaker A: Wasn't that crazy?
Speaker D: Desmond. It's in Rattle City.
Speaker C: Oh, that's Delilah.
Speaker A: Delilah's in Rattle City?
Speaker C: Yeah. Delilah and Ra City. Crazy was in that blood cave in the spotted.
Speaker D: Crazy's dead.
Speaker C: I'm not worried about her dead now. Yeah.
Speaker A: Crazy had to hold her head.
Speaker C: Fairy. No.
Speaker A: Magic trick. You can take part of her head off.
Speaker D: Nearly hit his neck here.
Speaker B: Yeah, exactly.
Speaker C: Yeah. Yeah. If you're okay with that. That would have been a name. Because that just occurred to me that it would actually be a really good way to tie Edgar into why he's a part of why he's awake. But yeah, he. You had mentioned. Yeah. Orzine kill.
Speaker B: Orzine kill.
Speaker C: Friend him. Yeah.
Speaker D: Always kind of curious on this too. Once he hears the junior doesn't know who is.
Speaker C: No, I would say Edgar would know that he needs. Orzine's time is up. And it's been up for a very long time.
Speaker A: Yeah. Edgar wouldn't say that like. Or Lean's time is up.
Speaker C: And there you'd have a couple other names too. But you can either make those up or I'll do that at some other point. Yeah.
Speaker B: How much time do I have left?
Speaker C: Hold on.
Speaker A: No, let me go talk. I'll tell you tomorrow. You see that lump in your chest? That's not a good lump.
Speaker C: Wait. What?
Speaker A: You might want to get that checked.
Speaker D: If you want to exercise yourself. Just drink the clear water.
Speaker C: Yeah.
Speaker D: At hearing Ro, it's like.
Speaker C: I might.
Speaker D: Be able to get you there.
Speaker A: You made him. You know where he's at?
Speaker D: He's sealed. We were looking to unseal him, but that didn't quite go as planned. Probably from better. Yeah.
Speaker A: He's kind of a fast talker.
Speaker D: Had some really good booze though.
Speaker C: I would say Edgar would know all of. Would know all about me. I think the ferry would have filled you in like.
Speaker A: Did you play a game?
Speaker B: Yeah.
Speaker D: Both are killer. What?
Speaker A: You're still here. So you didn't get put on the wall or in the wall that was.
Speaker C: A little.
Speaker D: Flaming walls.
Speaker B: And then.
Speaker D: I might show you the ring because we got the ring from Orzine.
Speaker C: Yeah.
Speaker D: I don't remember what Jock got.
Speaker A: Jacques got a ring and then I don't got anything else.
Speaker C: Yeah, I don't remember.
Speaker A: I don't think he did because Josh gonna have that. Money.
Speaker B: Oh.
Speaker D: You're offered a gift. Anything that we pretty much think of, huh? Doc tr. The teleporter maybe.
Speaker A: I got the map.
Speaker D: Yes.
Speaker C: Yes. Yeah.
Speaker A: I got that map because I wanted to know where Elder Wright was.
Speaker C: Yes, that's right. Yep.
Speaker D: And I got the map.
Speaker C: Yeah.
Speaker D: And then there'd be a curiosity.
Speaker C: Yeah.
Speaker D: Now. Now that we've talked about it, it's like. Yeah, map. And I take the patch that we got from Crazy. I'd set it on the map and see where what lit up.
Speaker A: That's what.
Speaker C: I Would say pro. I don't think anything would light up because it's just a patch. Like, it's a patch. I don't think. I don't know if that would.
Speaker D: The sisters.
Speaker C: Other patches light up more patches. I'm not sure. Let me look up what that. Our Lord.
Speaker D: I was trying to think what makes the sisters. Is it something in their blood?
Speaker A: They try the whistle. Maybe they all have that whistle.
Speaker D: Oh, that came out of the chest. The daggers.
Speaker A: Daggers.
Speaker D: But I think those are a set, kind of a. One of a kind.
Speaker A: Maybe we don't do this in the tower.
Speaker D: Well, as we're talking, I'd say, like.
Speaker C: I mean, it would be filling up more and more, like, because everyone's coming there for breakfast and stuff. And like creature brass would have come in sometimes if I would have said hi. But like, everybody, like, if anybody came over by, they'd just be like a clap on the shoulder and be like.
Speaker A: Oh, you're kind of like.
Speaker D: Get him to lay hands on Junior.
Speaker A: You're going to feel good.
Speaker B: I feel so much better.
Speaker C: That's right. Probably the echo chart. So, yes, I'd say that because it does say, place an object. Similar. Similar objects will, within 250 miles will pop up on it. So how big was 250 miles? Yeah, I know. Of course. My. There's my. That's another one. So you guys are here.
Speaker A: Doc's gonna have to.
Speaker B: Wow.
Speaker C: That is. 250 miles is insane. Holy crap.
Speaker A: Oh, man. Thanks. Holy cow.
Speaker D: Yeah, we checked the patch and then we check the coins. That's part of the morning routine I.
Speaker C: Wanted to show you. Wow. So you would probably get. You would actually get quite a few pings and you would get a ton over here, which is where the Grim Peaks are. And Audrey would also recognize that, like, they're on top of an obelisk location.
Speaker A: That was where their base was at on their forward operation.
Speaker B: Yeah.
Speaker C: You do see one in Braves Landing. You do see one in Nightmore. Yeah.
Speaker A: Grim Peaks.
Speaker C: And then way down here on your map, you see another one which is also very close to another obelisk location.
Speaker A: I have to take care of Grimwater.
Speaker C: And you would see, like this south to your thing. And you would probably also see like, several in these major cities, like, all along here, too. Like, there's quite a lot of them.
Speaker A: Jonathan.
Speaker C: Rollin.
Speaker A: I have to go hunt.
Speaker D: Yeah.
Speaker C: Because they're. They are an old organization.
Speaker A: Yeah.
Speaker C: And you would know that they were one of the people. Like, their goal was to tear the veil again. So they can get could get access that more access back to their powers and stuff.
Speaker A: Okay.
Speaker D: I make note of where all the bright flashing lights are and everything.
Speaker A: It's like.
Speaker D: So we've got to get to nightmare.
Speaker C: Yep.
Speaker D: I'd have the pooh and just over the R so you don't freak out.
Speaker A: The natives right there by the tower.
Speaker C: Just run right up to the tower. You probably hear a bunch of gunshots and then people scream as they're getting like trampled smacked around by these giant animals.
Speaker D: Creepy. We mean you know.
Speaker A: Sorry Creepy.
Speaker D: Yeah it'd be getting mounted up.
Speaker C: Yeah.
Speaker D: Now that we've had breakfast and conversation and because we've got a ping in Nightmore and Braves as well as the others it would be moving quickly.
Speaker A: Yeah.
Speaker C: All right. Yeah so you guys set up. Because it's assuming you're going to be like you need to straight be line it. Yeah. So it's about so you guys would arrive. So yeah I just make sure you you guys are done in spotted logging camp.
Speaker D: Yes.
Speaker A: Yeah no problem.
Speaker D: You say goodbye to kitty.
Speaker C: Yeah.
Speaker D: You get some holy water just in case junior needs it.
Speaker A: Just Gatorade little salt.
Speaker C: Yeah so yeah you guys would have I'd spend a couple handfuls and get some any supplies need because night more probably they'd have a decent amount but they probably might not actually have a bunch of extra.
Speaker A: I just have one handful.
Speaker C: That's why. Yeah that's true.
Speaker D: Depending on what Braves landing is sent to the help of the construction.
Speaker B: Let's go.
Speaker C: Yeah so you guys take off and I would because it's only it it will take you a day of riding because it's about 50 miles. So I'd say you would arrive late probably you say we get you guys arrive around 9:10 o' clock so it's it's late but yeah you arrive here.
Speaker D: Have the hounds drop us off on the outskirts of town once again so don't freak out the name I say.
Speaker C: Everyone they've been in town.
Speaker A: This is the weird.
Speaker C: This is the weird. This is the carnival place. So like I think they I think the other pack like they would have they're known in Braves and I think and night more they're fine they would have just rode right into right to the tower I think unless you guys wanted to direct them somewhere else the.
Speaker D: Tower and then let him go. Happy hunting. Don't go too far.
Speaker C: Yes yes.
Speaker D: And there would be a a fairly high level of concern to make sure.
Speaker C: That.
Speaker D: Always still there and yeah as.
Speaker C: You'Re riding through there you'd probably get like some surprised looks. There would be a few like some centuries and stuff. But then they're like talents. Okay. It's. You know that you'd get hailed.
Speaker A: And.
Speaker C: Then as you arrive at the tower. Yeah. There'd be sentries at the tower too.
Speaker B: Junior. Howdy.
Speaker D: Don't beat the skeletons.
Speaker B: What do you mean?
Speaker D: You'll understand when you see him. Not all dead.
Speaker B: What if ignorance is the past of time?
Speaker A: Then you can hit him.
Speaker B: Okay.
Speaker D: He'll let you know.
Speaker A: I know nothing about skeletons.
Speaker B: I know you may not like Ollie. She may be faster.
Speaker A: I have another conversation and find it.
Speaker D: And that'll probably be something that been discussed as far as the history of Ollie. And that's how much you know about the library.
Speaker C: I know you probably have no reason to know about. No. I want it.
Speaker A: I've never heard of it.
Speaker D: Source of all the knowledge. You want to go crazy to get.
Speaker A: May. We'll take a journey there sometime. You might.
Speaker D: There's other things I want to learn. But I'm not ready to pay that price.
Speaker B: Sounds kind of cool.
Speaker D: I think you'd have fun.
Speaker C: Yeah.
Speaker A: We don't know about the dessert anymore.
Speaker D: I'll show you.
Speaker A: One arm.
Speaker D: It's like met an ink golem. My hand's just black.
Speaker C: It looks like a glove.
Speaker B: Well that was a glove.
Speaker D: Think of it as a permanent tattoo.
Speaker B: Oh. All right. That's cool. But yeah.
Speaker D: Ollie is from another world. But she got stuck in the library.
Speaker A: Sounds interesting.
Speaker B: So we're going to see Ollie first though.
Speaker A: Yeah.
Speaker D: It the tower. Ollie would be down in the.
Speaker A: Yeah.
Speaker D: In the cathedral?
Speaker C: Probably. Yeah. Yeah. I'd say the cathedral is probably getting restored and like probably it's becoming more of like the HQ for Ollie's work. Turning more into like a lab.
Speaker B: Between.
Speaker D: The foundry in the back. And she probably keeps her distance from the heart.
Speaker A: Yeah. What was the heart?
Speaker C: It was just. It was a giant golden white. It was like a white solid white obelisk with like gold. That's right. Like lightning. Stripes through it kind of like. And there's like immense power. Come came up it.
Speaker D: It sent all of the evil spirit.
Speaker A: And we find splurges and play dealing.
Speaker B: My dad used to not give me anymore and said you're not going to understand how to use this.
Speaker A: Oil.
Speaker D: That fairy would have been very full if all those spirits sent across.
Speaker A: Yep.
Speaker D: When you were here last time.
Speaker B: Sometimes Edgar would ask who sent you and they all say Jock.
Speaker A: That's how I knew met Jock.
Speaker B: Yeah.
Speaker A: Just kept hearing Jock find this guy and Jack probably ended up on the ferry a few times but then.
Speaker D: Said I'm having too much fun, send me back.
Speaker C: So yeah, I might have to ask Edgar about that at some point.
Speaker A: So I don't know.
Speaker C: Edgar probably would have mentioned that anyways. Yes. So yeah, you get to Ollie or you find Ollie downstairs in kill too. Yep. And yeah. So Ollie the arena.
Speaker A: Oh that's true. We had to go through the arena I think.
Speaker C: Yeah. You would have to travel down.
Speaker A: Hopefully that's cleaned up.
Speaker C: Yeah, it would probably be trying. It would probably be turned like into a regular like fight room now. They're probably maybe even getting ready to like set it up as like a training grounds arena I think is how what it would be looking like now.
Speaker A: Yeah.
Speaker D: Piles of bones all the way around.
Speaker C: The other they're probably. I'd say there might be. There probably would be some like people in their training against skeletons like just practicing footwork and like practicing their like melee combat. Yeah, there would be like these and they have like these little like pin pricks of green light in their eyes. They're going through like these basically they're all doing kind of like, kind of like karate forms or like or like other sword fighting like in unison and all the. The skeletons are just standing there repeating like the same motions while the people are like dancing around it trying to like poke out and stuff. And then there is probably like piles of bones. Cuz as they get hit and broken they shovel over there and wait for Ollie to come back around.
Speaker D: Getting that point and pretty picking up whoever's in charge of that room and asking for Ollie and then. Yeah, continuing on. Because I don't imagine it just being random people.
Speaker C: No, no, you would. Yeah, you would meet Leo. I'll say he's the head someone that's transferred over from Braves Landing who's in charge of like the general I guess security and training people. For this area because I guess. Yeah. Making sure builders and everybody is kept safe. Yeah, we get a message down there.
Speaker A: You guys want to go head down.
Speaker C: There yourselves or if you want to.
Speaker A: Wait for her to come up. Yeah, urgent.
Speaker D: Junior, do you want to stay here and train or do you want to come with us?
Speaker B: I want to come. I want to see what this is all about.
Speaker A: Okay.
Speaker D: I figured he would have been like skeletons and the eyes are vanity.
Speaker B: I don't like skeletons. They're creepy.
Speaker C: You guys probably would actually wrote. Actually no. You guys burnt up the corpse.
Speaker D: Yeah, it had the symbols drawn and burnt it up.
Speaker C: Yeah, it got vaporized.
Speaker D: Although he's not here right now. We. But it was destroyed.
Speaker A: Yeah. Yeah, they burned it up.
Speaker D: Maybe in this time. Like, maybe Ramsey's with us. With us. We walked around again.
Speaker A: Yeah. Only Audrey knows what happened.
Speaker C: Yeah. Yeah, that's true. Audrey is the only one. Yeah. Has experience with that. Yeah. So you guys go down the long stairs.
Speaker A: Walk.
Speaker C: After you go through the arena, you go, head down some more stairs and start buying the red gas lamps. This ceiling with all the skeletons in it. So, yeah. So, like, Junior Edgar, you just see, like, the roof is, like, full of skeletons behind, like. Like, bars.
Speaker A: People down here.
Speaker C: And then there's a lot of lore that's got this, like, rollers on it. And then the walls have, like, this. They're like this strange, black, like, rubbery texture.
Speaker B: You said this was a happy place.
Speaker D: You want to go back upstairs?
Speaker B: No.
Speaker D: The clowns are upstairs.
Speaker A: This is just the haunted portion. Some people like to be scared.
Speaker B: I don't want to be scared ever.
Speaker A: In your rush.
Speaker C: And I think, Edgar, as you're, like, seeing all these skeletons and what you learned of Orzine and about Kovis from Covis, there. There would probably be, like. Like a. Right. Like a righteous rage, like, spilling out. You're realizing, like, these are all. These are all from. Or. Actually, yeah, I was gonna say, you can. I say, Edgar, you can. I won't tell you how you. No, yeah. You're like. You're seeing it firsthand. What.
Speaker A: Just get more driven.
Speaker C: Like, okay.
Speaker A: He has to, like, all of those.
Speaker C: Skeletons or zine, but them there.
Speaker A: Yeah. It probably would be somehow more of a cold, angry, or frustration. Like, all these people's lives cut short because of this one person.
Speaker D: Depending on how you're acting, Audrey might ask if there's anything wrong, because they've always been up there.
Speaker A: Yeah.
Speaker D: He doesn't know how they got up there. He figures a monary.
Speaker A: He would say that, like, Orzine. But it's like, if you explained that you met Orzine, and, like, this is what Orzine did. This is his work. Like, he put all these people here. Yeah.
Speaker C: You're like, as. You're, like, walking through here and seeing, like, some of that, You're. You're. I guess, realizing that this is. This was his seat of power.
Speaker D: Wasn't bad.
Speaker A: He was.
Speaker D: He's quite the charmer, though. If you ever meet him firsthand. And Audrey just continues walking down the.
Speaker B: Hall, he's still alive.
Speaker A: He is partly why I'm here. Those people that lived a little too long, that's one of them Orines.
Speaker D: Lived a lot longer than that. And that's just what. What we pieced together. And that took a trip to the library.
Speaker C: I don't. Don't remember what room you guys are in for the.
Speaker A: Thank you.
Speaker C: Yeah. So you guys eventually come down these stairs and into this massive like cathedral. It's a lot cleaner and like well lit now since the last time Audrey's been here probably I guess been one of like the side rooms. You see Ollie come out and Edgar Junior. You guys see a very strange sight. It's a basically a skeleton that's about 5, 7 that is like almost like has like green glowing eyes. It's kind of like wreathed in like this like green flame is slightly. And then wearing like an Elderite duster and a cowboy hat.
Speaker B: Cool.
Speaker C: She looks over. Audrey.
Speaker B: Audrey, how you been?
Speaker C: It's good to see you. And then she looks over and is like, who are these guys? I'm surprised you brought some new people down here. Are they okay?
Speaker B: Thank you. He's a sharp one.
Speaker A: Sharp as a marble.
Speaker C: She cracks like, I like you. What's your name? I'm Ollie. I'm Ollie the necromancer. If you didn't pick up on that, though, that's probably not something you know about in this world.
Speaker A: Very common from where I'm from.
Speaker C: And she's like talking fast with like a French accent.
Speaker A: Like, I'm Edgar. Good to meet you, Edgar. You're not from here. Where are you from?
Speaker C: I'm from another planet. Came here through a terrible trip in the library. That's a whole other story we can talk about over like lunch or dinner.
Speaker B: Or breakfast too, probably.
Speaker C: I've been around a while.
Speaker A: Junior likes.
Speaker B: Dude, I love to eat.
Speaker C: Awesome. I love to eat it too. And it doesn't go to my waist. She slaps her thigh.
Speaker D: Been so long since Audrey's been able to laugh like that after previous experiences.
Speaker B: Like.
Speaker D: All kidding aside and introduce him like, Jacques decided to stay in Brave's Landing, as you know. And we need to get a message to him as soon as possible. Seems like the sisters are on the move. And then as we're walking to wherever the communication.
Speaker C: Yeah it'd be like in her little office actually. In her office.
Speaker A: Info.
Speaker D: Yeah, pretty much. And there's one in Nightmore, there's one in Braze Landing. And the names with Ida and down.
Speaker C: All right. Oh, well. Yeah, we better get over quick over there. She like, like runs over the. This like rock and picks it up. It's just like nightboard to Brace Landing.
Speaker B: Nightboard to brace landing over.
Speaker C: Yep.
Speaker D: Two rocks.
Speaker A: We have to rub them together for some reason.
Speaker C: There you go. They're all connected by.
Speaker B: This really long.
Speaker A: String that runs in between me.
Speaker C: Oh, and then after a. I guess it's. You guys went. Yeah, it's been like a couple days, I think. Yeah, it's been several days, I guess. And then. Yeah. And then Audrey, I guess you guys probably. You guys all would have met Ra but you here, coming back up.
Speaker A: Brave landing.
Speaker C: Ra here.
Speaker A: What? What you got Ollie over.
Speaker C: Then Ollie spits out, says Sister Night Shadow in. In Braves landing. And she like describes a little bit and then. And she's like, over. And then you hear raw. Like raw just comes back. Oh, they're already dead.
Speaker D: I have a feeling they tried to.
Speaker C: Walk through the front gate. Like some sneaky spy person.
Speaker D: He just grins. It's like, don't have to worry about that one.
Speaker A: He's like, over.
Speaker C: There's an idea.
Speaker A: And you're like, how did they know?
Speaker C: Like if Audrey does it, Audrey just kind of.
Speaker D: He's. He's. You actually see relief on a face knowing that that part's cared for.
Speaker C: Ollie just turns it.
Speaker B: Oh, Roll can read minds.
Speaker C: Very handy for spies. Super handy, actually. And she can like crush people too with her mind. So I don't know.
Speaker A: Huh.
Speaker B: Sounds terrifying.
Speaker A: Yeah, she's pretty scary.
Speaker C: She might be scarier than Jock, so I don't know. But they're a pair now, so Braves is in good landing and I mean, we're in good hands too, so.
Speaker A: Yeah.
Speaker C: So yeah, so that's taken care of. So I guess that's one thing. So I guess we should probably try and find this person in here or. Because no one's done anything suspicious or weird to try and get here or anything we know. Oh, we would know if someone tried to break into here because all the workers and everyone else knows this. The tower's off limits and there's like only one way in. Several one way doors. And they're all guards posted 24 7. So he hasn't been in here yet, hasn't tried. And everyone that's been here has gone through Vala, so we know they're solid. At least I'll say who they are. So. Nobody's down here except just me and skeletons and a few other trusted scholars. She's like, oh, anyways, when are you guys gonna get up and get the brains down here? Oh yeah, that's another guest from the. And then she actually's like, oh, wait. She's like, audrey, these guys People are okay to talk to, right?
Speaker D: Yeah.
Speaker C: Okay.
Speaker A: Yeah.
Speaker C: They're from the trip into the library. We found some brains.
Speaker A: They're floating brains.
Speaker C: That place is nasty. They harvest people's brains for energy to run their computer. Well, it's the Stygian library, so if you don't know what stygian means. It means dark, so. And it's run by a bunch of weird creatures from the animal, which they generally are just out for knowledge and power and don't really care about the mortals. So.
Speaker A: Yeah.
Speaker C: So anyways, what brings here? I guess beside the Night Sister.
Speaker D: He's passing through the night Sister. And also I was hoping you'd be able to identify these. And I take a wrap cloth bundle out and there's inside is the whistle and the two.
Speaker C: Yeah, she's like, oh, scared. Yeah. Give me an hour or so if.
Speaker A: You guys want to.
Speaker C: I don't know. You guys want my help looking for this sister?
Speaker B: Or we just kind of ignore her.
Speaker C: For a little bit, see if she.
Speaker A: Makes a move or.
Speaker D: I was thinking the quickest way to fund her might be through the.
Speaker A: The map room.
Speaker D: Oh yeah.
Speaker C: Describe it.
Speaker A: Let's take care of that first. Nice finder.
Speaker C: All right.
Speaker A: Yeah.
Speaker C: You guys know the way. I mean. Well, Audrey knows the way.
Speaker A: You guys don't because you've never been here before.
Speaker C: Yeah, that's an interesting place.
Speaker B: You may even.
Speaker C: You might as well take them by the obelisk to show it off.
Speaker B: That's exciting.
Speaker C: Yeah, actually, I guess really you have to pass through there to get to where you're going anyway.
Speaker D: So unless we take the long way around. Yeah, that's true.
Speaker C: That is the straighter method. Oh, and we've like unflooded the tunnels and stuff so you don't have to like hold your breath to go under the water anymore. Cleared that all up. Just a nice walk.
Speaker B: That's a relief.
Speaker C: We were able. I was able to find the control.
Speaker A: Rod for the Clay Golem.
Speaker C: So he's not an issue anymore. So that's even better. Yeah, but he. We guys see and she's like, oh yeah, I can just show you. And she like goes over and like grabs this like 6 inch long metal thing that's just like inscribed a little bit like tiny little runes and like tosses it to you. Here, you just hold this thing and you can drive it around.
Speaker D: Did you add seats?
Speaker C: No, that's the Clay Golem. It's meant to guard things and be.
Speaker A: Pretty impervious to magic.
Speaker C: I was gonna say. Yeah, I was Gonna say you guys probably discovered that while fighting it. But yeah, that's pretty indestructible. Self healing over time. Pretty handy.
Speaker D: Made it a challenge. Okay. And we'd head down quickest sprout. So that's the obelisk. Now that was floating.
Speaker C: I would say. Actually the quickest route would actually be go. Actually I can turn the map. I would be to go north. I think. Actually they're both pretty much identical. Yeah, We.
Speaker D: We checked out a lot of it, but not all of it though.
Speaker C: Yeah, that's true. I'll have to reveal this actually. I'll just reveal the whole thing. I can do that. I forgot because Ollie would have went through everywhere and revealed the whole place. So you could actually. Yeah, you could get there. So. Because this is the here way over here is the obelisk thing. You guys are at the castle or here at the cathedral. The Greek area.
Speaker A: Yeah, right up here.
Speaker C: Yeah. So yeah, however you want to. Like, if you want to pass through the known rooms, you can. Because I don't remember what half of these are. Oh, I guess he would have told you is like, oh yeah, we. Let me see Pops. He like shows you on a map. So they like bapped out. He's like, oh, yeah.
Speaker A: Room five.
Speaker C: Don't go in there.
Speaker A: All right.
Speaker C: That hasn't been dealt with. It's a giant circle room. There's a silver horde. There's like a whole ton of collection of hordes or of silver all in the room. Looks like the room actually spins if you activate it. And in the center is high probability of a dragon golem. So don't go in there and don't touch nothing in there. We have it sealed. Yeah. Yeah. It's probably a high probability that if you mess with the silver in there, the ingots, it's all ingots. It's not coins or anything. It's actually freaking silver ingots that you will be in a room that spins.
Speaker D: With a dragon going in the middle.
Speaker C: With a dragon in there and giant and silver ingots flying around as it spins. It will probably end poorly even for you durable folks. But yeah, so don't go and don't go in there. Otherwise everywhere else is fine. Actually, this is another. Oh, and she's also. Yeah, actually I'll just draw boxes around the room. She says don't go into. Yeah. Or there actually. Yeah, this one. And this one time we're done. She's like also 11. Looks to be like some strange like art gallery museum. But there's a lot of like clockwork soldiers in there, too. So we haven't touched anything there either. We just blocked it off and said, nobody goes in there for now. And then also, if you. I mean, if you want to work on your, like, dexterity and stuff, there's the crazy, like, spinning blade column room. You can turn it on and off if you want to practice and don't practice your medicine skills. But. Yeah, that. That room is that one you can turn on and off. So that one's okay to go through. So I should. I will erase that one.
Speaker D: Okay, so it's the red one, the. Where the obelisk is.
Speaker C: Yes. Yeah.
Speaker A: Okay.
Speaker D: All right, so.
Speaker A: Or you can take it right on the fairing.
Speaker D: I want to come back to the room, though. So knowing that we could turn that off, I'd probably go down and then hit two.
Speaker C: Yeah, that's. Yeah. So you just go through there and.
Speaker D: Turn off the blades, look at Junior and say, if you want to practice later, bring a healer.
Speaker C: Get through.
Speaker D: Show the obelisk.
Speaker C: Yeah. So you guys get to the edge of that room, and then, like, in the center of this huge room.
Speaker D: And with Edgar, it's like, this is one of the things that keeps Orzine sealed. There's five of them. This is the one we found.
Speaker B: How is it keeping seals? Is it a cage?
Speaker C: I. Yeah, essentially, it's like.
Speaker D: No, I. I think what you learned.
Speaker C: I think you learned how they function and how to just like, you learned how to destroy them and how they're like. It's basically like a net that is connected through the six points that he's like, focus.
Speaker D: The lore base. As far as with Mithras and everything else, that was through Doc.
Speaker C: Yeah. And his experience.
Speaker D: And his experience in touching it, that.
Speaker C: When Mithras arrived here wounded because he was fighting his nemesis, Kovos, or Calvin the demon, and then here. Yeah.
Speaker B: And then what God side are we on?
Speaker C: And then Ordine was here, basically, like, in control of this continent, and they fought. And Mythos wasn't strong enough at the time to straight up, like, destroy him, so he sealed the building. Yeah. He constructed the obelisk out of essentially, like, pieces of him used to, like, grow the obelisk that form this net that keeps Orzine in his box.
Speaker B: Yeah.
Speaker D: It's just.
Speaker A: I don't know if Audrey would have.
Speaker D: Touched the pillar and had any of those experiences that Doc had or.
Speaker C: No, I don't. You met the Dragon Eye, but I think that was kind of right, because you did touch it, didn't you? Or was that Junior no, it was. Junior touched it. Yeah. Cash touched it. Yeah, Cash and Doc touched it.
Speaker A: And you did.
Speaker C: You just looked at it. You watched. Because you saw them, like, turn white.
Speaker B: I don't remember exactly who's.
Speaker C: You saw the dragon's eye. And then he wasn't very. I think his.
Speaker A: Cash.
Speaker B: Cash is not a faithful man.
Speaker D: He's, like, not involved unless it's character.
Speaker C: Yeah. And I think Cash was just tall and don't destroy this and like, maybe a little history of horses.
Speaker A: Yeah.
Speaker C: I think that was basically it.
Speaker B: I think Cash basically just saw enough to be like, doc, you should touch this.
Speaker C: Yeah, yeah, yeah, yeah. I think that's. Yeah, that's what it was mainly. But yeah, in this room, there was like a bunch. There was a bunch of moving platforms that you guys had originally had to, like, jump to stuff.
Speaker A: But that.
Speaker C: That's all been like, settle. So the floor is just. You can see the individual platforms, but it's been, like, shut down or, like, solidified. So you can just walk right up to the Obelisk. Because there are no. I'd say probably the. The Iron Golem is in here. And it's just like, patrol. Or not the Iron Golem, but the clay Golems in here walking around.
Speaker D: Okay.
Speaker C: And like, when you. When you, like, get in here.
Speaker D: And.
Speaker C: This goes unauthorized for, you know, personnel, and it's turned.
Speaker D: Touched the rod even tighter.
Speaker C: And then like, Ollie would have said, like, oh, you just. Just think. And it will fall. Like, it'll do, like, whatever. So, yeah, so it starts to, like, clomp towards you. You guys see like this. It's probably like 12, 15 foot tall and clay gold that's just massive. Kind of looks like. I don't know if you guys saw the old, like, juggernaut from the, like, 90s X Men cartoon that was like. Yeah, the dome. That's kind of what it looks like. He just doesn't have a face. But it's just that kind of biggest quality. Unauthorized personnel leave Access No.
Speaker B: Yeah.
Speaker D: Access authorized. Continue Control.
Speaker B: Affirmative.
Speaker C: And it just ignores you guys and keeps walking around.
Speaker A: Thank that thing with it.
Speaker D: Yeah.
Speaker B: This place is full of Socrates.
Speaker D: Have no idea.
Speaker B: You have hounds. You have a goal.
Speaker D: It's been an interesting life so far. Most of us tried to kill me. And then Audrey continues to walk through the room. But there would be. It's like, if I knew it's part of Mithra.
Speaker B: So.
Speaker D: It might be able to help you in dispatching Orine.
Speaker A: You'll meet Orzine at some point unless.
Speaker D: You have all you have to do is touch him. I really don't think he's gonna go peaceable.
Speaker C: Nope. Now I'd say you would know. Kovis would have told you that you need to find his phylactery. Oh, okay. Yeah. He would tell you that you need to locate and it's probably close to him actually. He's huge. Yeah. He told you to find his oil can.
Speaker A: Oil can? Yep.
Speaker C: What.
Speaker D: Right now he's a tin man.
Speaker C: Yeah. You would need to find his oil can and destroy that before you can Holy. Kill him.
Speaker B: I only have.
Speaker C: Yeah. So the obelisk you guys see is 20 foot tall. Pure white stone with gold and silver like bilgary. Like lightning through it by an embedded binding. Runes. But I don't know if you guys got close enough. But like as you like walk through the room, you would just feel like static electric like that. The air is just charged with energy of power and comfort.
Speaker D: Get close but not too close and unpatch it as far as crossing the room to the the door on the other side. You can if you want.
Speaker B: I can touch it your life.
Speaker D: Junior.
Speaker B: Junior touches it. He's Cash's son.
Speaker A: And now you're having that time to see what happens.
Speaker C: Clean both. That's it.
Speaker A: Sure.
Speaker B: At the same time.
Speaker A: Hold hands.
Speaker D: Audrey might have to touch stick. Don't kill them. Or you might just step back and see what happens.
Speaker C: Yeah. I was going to say what is. What does Audrey do? You see, I would go touch it. I'd be curious touches it too.
Speaker B: Just drawn to.
Speaker C: So you see them both turn.
Speaker D: Actually I might touch it. Just because if he knows of the sisters of the Pillar, knows of Nightmore, then defenses can be geared.
Speaker A: Might as well need another deity. So yeah, that'd be angry. Be curious what's on the other side. Right. With snooze.
Speaker C: All right. Yeah. So you guys all touch it like at the same time.
Speaker A: Legos.
Speaker B: Robots become pale riders. Paul's gonna be so jealous.
Speaker A: Always get welded together.
Speaker B: Some terrible monster.
Speaker A: Three headed monster.
Speaker B: You have to share a character.
Speaker D: Quite Voltron. But.
Speaker A: Mash together.
Speaker C: I guess like show this too because you guys did walk through the cathedral.
Speaker A: You would have seen that giga statue.
Speaker C: Statue.
Speaker B: That's cool.
Speaker C: And yeah, as you guys like touch this, you see like that you just. You're just like filling up like your entire version is just like that giant like red eye just looking at you. And then you hear like it's like a whisper like volume wise but like in your brain. And like almost like your body like vibrates. This goes why are you here?
Speaker B: I'm supposed to protect Audrey.
Speaker A: And I'm here to endorse it.
Speaker C: You mentioned, I guess. AI, I don't. Does Audrey. Does Audrey say anything when he asks why are you here?
Speaker D: I'd be waiting my turn. Audrey have it there.
Speaker C: It's like.
Speaker D: If people spoke up. He's like formulating his thoughts how he's going to.
Speaker C: Yeah, you would like you can like you look and like you can see. Like you look and like you see all three of you in this space that's just like white. It all. It looks similar to like the has a similar look. It's like just pure white. And you see like gold and like some silver in here streaked around the like the floor and stuff. But your vision is just still filled with giant red eye.
Speaker B: Yeah.
Speaker D: If the gaze is directed in good.
Speaker C: Obviously like yeah, it does shift.
Speaker D: The pillars may be under attack. The sisters are on the move. You think there's one in the city? This is information for you that you may prepare.
Speaker C: We'll do what we can, but I am shackling.
Speaker D: But in this space, if they come, can you defend yourselves?
Speaker A: Very little.
Speaker C: Can you trains me to speak to you?
Speaker D: Can you reach out to other parts of yourself to the other pillars?
Speaker C: I say he. Yeah, you'd say you hear they. Yeah, they stab. But one is cracking.
Speaker A: Oh, that's not your.
Speaker B: Which one?
Speaker D: The headquarters.
Speaker C: What?
Speaker A: The Grim Ward.
Speaker C: If three fall, we're seeing his out.
Speaker B: That's not good.
Speaker D: That is the fear.
Speaker C: Help me get out.
Speaker B: Help me get out. How?
Speaker C: Fortune, sir.
Speaker D: Plans. Yeah. We would have worked with forensics, even with doctor Plans are in process to get in the mountain for you.
Speaker B: Oh.
Speaker D: That'S part of the fun.
Speaker C: That's true. Without. Without the existence of Dot. You only have cash as experience to draw on. I think as far as like what you know. So some of this would be like new to you. Yeah, a lot of this would be new.
Speaker D: Yeah. With Ramses. We know she went to the mountain to check the status. So I'd imagine the revolt is still in the works, even without being here. Based on what Kesh said.
Speaker C: Yeah. Spoke to Rams and she went to go collect.
Speaker D: Yeah.
Speaker C: Yeah.
Speaker D: And so they'd be like plans are in the works. Is there anything that specific that we need to do?
Speaker B: Stop Sisters. And for you. Okay.
Speaker C: Kill the sisters.
Speaker D: Are there any others? Any other allies? Are you alone?
Speaker C: Yeah. He would say you would feel like great sadness just like slams into all of you. You just feel like that you feel the loneliness of being. That's been like Trapped in this mountain, cut off from people. And I probably. Edgar, since from your own experiences, that you probably have the strongest empathy that you could, like, feel that, like, he just misses his children and then being around, like. And you feel, like, just, like, the goodness. I guess you guys would probably get a sense of that, too. Of just the immense sadness and the missing of, like, just teaching people and healing people and improving lives and.
Speaker A: And.
Speaker C: And then. And as you kind of, like, feel some of that and you. Oh. Then you'd probably, like, start to feel like there's an underlying, like, rage that's kind of, like, kept simmering as he's, like, jolly. Like, I am alone. But for the takers.
Speaker D: Now with my previous dreams and whatnot. Having not gone through the trial. Can a nook connect through me and hit the pillar?
Speaker C: No, because you've never. Nanook has always come to you.
Speaker D: It hasn't been, well, just as overwhelming force. If N is paying attention to me and feels a strong influence being placed, would that draw his attention and cause a connection.
Speaker C: Say, right now? No. Okay. Because. Yeah. Nanook is biz chat.
Speaker A: Oh, get mad.
Speaker C: And once you get down there that you'll understand. You'll learn. Yes. No, but yeah, so he's busy. Yeah. So it, like. Yeah. And you got, like. When he reached out to you, like, he's, like, pulled, like, you.
Speaker D: I feel the draw.
Speaker C: So you need to be here, like, asap.
Speaker D: Okay.
Speaker C: Kind of, like, pull from the nook or like, that's what he communicated. I didn't do a good job as. But, yeah, as the desire.
Speaker D: I understood this.
Speaker C: Being told. Yeah. It's like, you need to get your days out.
Speaker D: Yeah.
Speaker C: So here is Betty. I don't know. The only people that come to me are the takers who take my blood. And then you. Then you. Then he mentions for the Trinity and you hear and you just get slammed with, like, probably, like, the most intense hatred and loathing you ever experience. And then you feel like this. Yeah. Like a rolling anger, like, comes through. It's like a consuming fire that's just like, That. You, like, take to feel this immense hatred for Shadow. It's like the takers.
Speaker B: Takers of Shadow.
Speaker C: Burn them all.
Speaker B: What if I. What about chopping them?
Speaker C: Even though, like, they're getting hit by these emotions and then, like, this innocent.
Speaker B: Junior that was too dumb to know. Yeah.
Speaker C: You'd actually get, like. You get a little. You'd get a bit of a chuckle. And it's like, I miss these.
Speaker B: Well, I want to help you. Feels like the Right thing to do.
Speaker C: Then serve the light and take the vow.
Speaker B: What's the vow?
Speaker C: Serve the light. Traits of light. You spread it. Destroy the shadow.
Speaker B: Audrey. Is that okay if we do that?
Speaker D: That's all right.
Speaker C: Okay.
Speaker D: And then Audrey would do what he can, just with his limited knowledge, he hasn't studied it anywhere near as much as explaining, okay, these are the virtues of light through shadow. This is what you want to do. This is what you don't want to do. Can you do it?
Speaker C: I mean, also, like, just from Mithras, too. Like, you would get slammed with, like, the traits of. Of light too, then a lot. And, like, a lot of it is, like, I guess not. Not the generic, but the general. Like, you're just being good, not selfish. Helping, like, take care of people. Defend people that can't or won't defend themselves.
Speaker D: Give you a bridge version of Audrey's dad's sermons.
Speaker C: Beat up the bullies.
Speaker A: Yeah.
Speaker C: Deal.
Speaker B: I will do that.
Speaker C: Junior.
Speaker B: Daniel.
Speaker C: Anybody else doing this that doesn't like you would also get the sense that, like, it is also, like, directed at. It's open to all three of you.
Speaker D: Audrey would pretend just because of his background.
Speaker B: Cash gonna be so disappointed should you get this.
Speaker C: Yeah. So, like. Yeah.
Speaker A: So.
Speaker D: After all the emotional roller coasters, I probably would.
Speaker A: Serves a feather.
Speaker C: I'd say You could just say that.
Speaker A: He would. He'd be like, I serve another that's on the same side.
Speaker D: Yeah.
Speaker B: I don't know.
Speaker D: I'm being drawn. But Audrey's background is. So Audrey's background is his dad is a preacher.
Speaker C: Oh, okay. Yeah, that's true. Yeah.
Speaker D: Yeah. So there's. There'd be that draw of everything in his past. It's like, there'd be a conflict because of Nanook as far as can I serve you and another at the same time. As long as they both serve the.
Speaker A: Light the best, the dog gets back. Nice to empower.
Speaker C: Yeah. I said Mithras. I would answer, I guess Edgar first and. Understand being blessed in your mission focus as well. And then, yeah, the eyeball would, like, look at you. Be at peace. The nook is working. The question will be, is, are you worthy of Nanook?
Speaker A: We'll find out.
Speaker D: It may be the ally that you need.
Speaker C: You'll. If you wish.
Speaker D: And Audrey's like, man, I'm back at square one. So he probably would. As far as.
Speaker A: Both.
Speaker D: Well, yeah, Audrey's background, it would be so overwhelming that he would collapse. He follow his knees, and it wouldn't.
Speaker A: Be a lot.
Speaker C: Then. I think you would. You Guys would hear kind of a bit of a weak, like, huff, and you'd feel like a little rolling flame go over you. And then you just hear rise the tense. The champion will arrive.
Speaker B: He rises.
Speaker C: Then you would notice that you guys have a medallion now that has like, the symbol of Mithras on it.
Speaker A: And.
Speaker C: And you also have a Fel Rider unicorn. Oh, I forgot about these guys. That's the symbol now. This is the hole. Yeah, that's the dying like you have on your. I was going to show us.
Speaker D: And champion looks familiar.
Speaker A: And there's. There's this guy.
Speaker C: From 100 and 101 shot.
Speaker A: You guys are fancy now. Or. Or this is like another look, only.
Speaker C: From Hell Rider style. But then. Yeah, Yeah. So then Mithras just goes he the champion and followed him.
Speaker B: Find him.
Speaker C: He will find human.
Speaker B: Oh, even better.
Speaker C: Continue on your path.
Speaker B: I let go of the obelisk.
Speaker C: Yep. And you guys all pop back like you were. But, like, your eyes are like, glowing like white gold.
Speaker B: Check it out.
Speaker C: You guys are in.
Speaker A: Oh, I was just off to the side.
Speaker D: The Eldrite duster is taking on a glow.
Speaker C: Yeah. I say it's like.
Speaker A: It's a.
Speaker C: It's like a. It's like a. Yeah, it's like a glamour. And then you guys, you just. And you know, me too, happy, if.
Speaker A: You'Re altering until the right justice, you.
Speaker C: Can just grab the medallion and your outfit, like, goes away and just your normal outfit is there.
Speaker D: I don't think I got the champion saber, though.
Speaker C: Let's see.
Speaker B: It's a common theme of all my characters. I plunge, rage, and set first. God, I mean.
Speaker A: Feel like we met the champion before.
Speaker B: It seems so familiar, but I can't place it. It's like there's a block on my mind.
Speaker D: We go to the Sky Room. Yeah. Then we track down Ida, the thing.
Speaker B: We were doing before.
Speaker A: Yeah, more urgent.
Speaker B: All right, let's go find some shadow.
Speaker D: This is like a lot of the games I played. Forget the main quest line, do all the side quests, and then we'll. We'll find our way back to it.
Speaker C: Oh, yeah. So you guys, after your Mithras experience, head towards the. The scrying room. And I know there's some rules for this, but I don't remember if. Let's see.
Speaker A: Never, probably ever win rules. Well, I'm trying to remember if we.
Speaker C: Actually had some roles for this thing.
Speaker D: You know, there wasn't.
Speaker B: There was things magical. Did it just take arcane points or something? A few.
Speaker C: Yeah.
Speaker D: I channeled Some mana into it. And then it zoomed in, but it was like there were spy glasses.
Speaker B: Yeah.
Speaker D: Almost around this massive table of it.
Speaker B: Just the solar system.
Speaker D: Yeah. And you just thought where you wanted to. To view and it would.
Speaker C: Yeah.
Speaker D: Would zoom in.
Speaker C: Nope, I don't have anything. So. Yeah. So you guys, I say it does take, like, you actually have to put energy into it as you're like zooming around and stuff. I would say. Yeah, you zoom in. Like, I guess who you look like. What are you looking for? I guess all three of you can, like, cough in on.
Speaker B: I think we're looking for sister either.
Speaker A: Yeah, yeah.
Speaker D: That was the main thing.
Speaker B: Then.
Speaker D: That's the place I'm supposed to go that I'm being drawn on words.
Speaker C: Yes. So let's see.
Speaker D: Luckily for who knows what I. But it sounds like a duck right now. Yes, yes.
Speaker C: Yeah. So like, as you look for Ida, you would like eventually would zoom into Nightmore and there would be like one of the outlying houses that's been like restored a little bit for debate. Livable.
Speaker B: There's pretty obvious which house.
Speaker C: Yeah, you would. You'd be like, as you assume and you'd be able to define paradise. You just go right to the house.
Speaker B: There she is. Execute.
Speaker A: She is from the shadow. We'll get a little bit of information.
Speaker D: If we can, but.
Speaker C: Yes.
Speaker A: They're trying to crack the pillars.
Speaker C: Yeah. Yeah.
Speaker B: Maybe we should go to group.
Speaker C: Patience.
Speaker A: That's after Andrew's.
Speaker D: If you want, you can head that way, but I gotta go south.
Speaker B: All right.
Speaker A: Audrey's got to protect you too. Anthony's pants are going south.
Speaker C: And then you looked. You wanted to look at Aklac, as you said.
Speaker A: Yeah.
Speaker C: Okay. So you would.
Speaker D: Just. As far as where it's at.
Speaker C: Yeah, yeah. You would zoom out. Like, you would see the map. It's way down here.
Speaker A: Oh. Oh, wow.
Speaker C: Then as you like kind of like zoomed into the city, you would see that it is actually like a fairly large. It is like a city. That's been like grown out of the swamp. Like all the. All the buildings and everything. There's like some massive, like willow trees that are like more like redwood tree size, but they're like willow trees. You see like dwellings and stuff that are actually like built up in the tree with like vine bridges. There's a massive, like 30 foot tall wall around the entire city that's just made out of solid wood vine, kind.
Speaker D: Of like a banyan tree where the vines have grown down and they just turn into the tree.
Speaker C: Yeah, yeah. Everything you look at like all of it has been. Looks organic and it looks like it's just been like grown out of the trees or the swamps. And you see there's like 50 plus thousand people. Like it's large, it's huge. For what Audrey would know of native people, like their villages are usually a couple hundred at most. But you can tell like this is like a capital.
Speaker D: Can I narrow down the view to the seal or seer that I'm supposed to go?
Speaker C: Yeah, you would eventually like zoom in and then there's like this massive like in like the center of this place is like an even larger like like weeping willow type redwood sized tree that it just zooms into the top of it. You don't actually ever. You don't actually see the person but you can tell it like this is like an important part.
Speaker B: Okay.
Speaker C: And you'd assume that if they're a speaker they're probably involved like an elder of the city or whatever stuff that would fit. Yeah, I said yeah, you would probably see like, you would probably see some people come. Yeah. In and out. Yeah, let's see if I can actually fit. So yeah, you guys are. You guys are up here or up here and you're going down here. So it's. I do have. It's like nine like 11 days to get there by talent.
Speaker B: That's straight. That's not stopping the down list there.
Speaker C: That's. Well that is that. So. Yeah. So it's basically straight. It's like three days I think to here actually I did it from brave, so it might be a day less to go from where you're at to here. And then your next stop would be here at this village. And then there's another. Then you cross open. Well 100% will arrest. And you go down to here, which I think that's three days and then like two days and then three days they get. You're finally down.
Speaker D: How quick would it be to take a ship.
Speaker C: A boat?
Speaker B: You know, I don't know.
Speaker C: We'll have to calculate that. But that would be. That would.
Speaker A: It would.
Speaker C: Yeah, that. Well that would be able to go 247 essentially. So we'll have to think about. Yeah. If. So if you want to, we can look into that because then you could. You would. Yeah. Misbe.
Speaker D: My flats with is right here.
Speaker C: I'd say that would be on the toes.
Speaker A: You ruin the GM plan.
Speaker C: No, like, no. Because we're about to end session so it doesn't matter. So I will, I will get the boat. Oh.
Speaker D: I mean if There's a Ferrier ships that land near Mystic Flats. That's something Audrey would have known.
Speaker A: Yeah.
Speaker D: And if he knows it's down there in its own coast.
Speaker C: But I would. I would think I. I want to say that I would say Audrey would like there are boats in mystic class because I mean, there would be some trading and stuff, but to go that far by boat there, you would. You would have to buy a boat and do it like maybe hire like a crew. Because no one, no one from the civilized place is going to want to go that far down around the data plans.
Speaker B: Don't really know how to do much.
Speaker C: I guess into the. The wilderness data plants. And that's like way down in there.
Speaker D: No, it is way down there.
Speaker C: So yeah, you could go by boat. But it would be nice that we.
Speaker B: Get to stop by that other obvious.
Speaker A: Others. It's true.
Speaker C: We could stop it because. Yeah, you would be. This village is by this obvious. And you do know a night sister is here because this is. This does like if you look up saying hi, this is. That is that village that they were dispatched to.
Speaker D: Okay.
Speaker C: Yeah. Yeah.
Speaker A: Yeah.
Speaker C: So I guess so unless you want to vote.
Speaker D: Jeff might know some mercenary buddies that be willing to take his down.
Speaker A: He might.
Speaker B: Yeah.
Speaker A: I'd be up to the gm. I don't care.
Speaker C: I was gonna say that would probably be. I don't know. I see. You'd probably build. You would probably know someone out of Phantom. He could probably find someone at Phantom bank to do it because that is a large city and you probably find people that want money.
Speaker A: Emil, I need another favor.
Speaker C: Yeah, that or that or Jock and Rolla go with you guys and have a meeting with. With Emile and be like, hey, I need this.
Speaker D: Awful day coming.
Speaker C: I will. Yeah. I will say like, yeah, if you want to do a boat, it would have to be out of Phantom Bank. Well, I'll say that.
Speaker A: Okay.
Speaker D: The time to get to Phantom bank and unless it's quicker. I mean, it is going 24 7. But the time to get there would pretty much negate.
Speaker A: I think it be the same.
Speaker C: We have to loop all the way. Yeah. Yeah.
Speaker A: So just take the house.
Speaker B: We get to the boat back.
Speaker C: So it would take about three and a half days from ninth or Defensive Lake. And then whatever the boat is, is. Whereas you would. I think you get to the first village in three days. So. Yeah. Okay, so we'll scratch that. Okay.
Speaker D: We might do it on the way back. You know, yay, we're partying.
Speaker C: It's a cruise.
Speaker A: Yeah, cruise Cruise ship.
Speaker C: Yeah. There be you probably fail to get a native boat to take you up and around. There are quite those little villages.
Speaker D: Yeah.
Speaker A: So I guess we'll do a quick.
Speaker C: End of session because we'll just stop here with you guys and. Yeah.
Speaker A: Final lady.
Speaker C: Yeah. I guess learning something new and important.
Speaker A: About the wall quite a bit.
Speaker C: Yeah.
Speaker B: There's a lot more you know I think.
Speaker C: I think you know we could do with these is we could use. Potentially use these as boat. You get a hope for each. Yes.
Speaker A: I'm maxed out.
Speaker C: It wouldn't suck. I mean yeah. Stinks for you guys but or maybe or and. Or clear a stress. No, I think there's just hope. Yeah, let's just do that.
Speaker A: Bring out hope for a lot of things.
Speaker C: Yeah, let's. We'll just start doing that. So. So if you're not maxed out, you gain a hope.
Speaker D: Give me a second line of hope. You can have 10 homes.
Speaker C: That'd be broke. Do we overcome noble monster enemy?
Speaker D: No, not this time. We had old treasures that we're working on.
Speaker C: Yeah. I'm gonna try to write that down. So we circle back to that. Yeah.
Speaker D: Take care of the sister and then we'll talk to.
Speaker C: Yeah.
Speaker D: Now what is it?
Speaker C: Yeah. Yeah. We'll say it's 11pm see it and.
Speaker A: Go run off to that. Huh?
Speaker D: Yeah.
Speaker C: Let's see. Did we solve a problem without violence?
Speaker D: Yes. We got the goal to continue on.
Speaker B: Served on a silver platter.
Speaker A: No, I don't think so.
Speaker C: Yeah.
Speaker B: I don't think we sold any problems. Last thing.
Speaker C: No, I think you found some more.
Speaker A: We got some answers.
Speaker C: Yes, we did get answers.
Speaker A: We learned a lot. Yeah.
Speaker B: In this session.
Speaker A: Yeah.
Speaker C: Yeah. Okay. Let's see. Low lights, highlights.
Speaker B: Change my experience. That was I. I picked executioner as the experience I got when I leveled up because I beheaded then. Now I'm the Executioner of Mithras since I became a failure.
Speaker A: Oh, nice knock. Will be happy. Yeah.
Speaker C: So any long term that's going to be great one especially if Paul doesn't listen to the audio.
Speaker B: Yeah.
Speaker C: He just. He just pops up in the map room with two other all right.
Speaker D: No I would have turned off the blinding light.
Speaker C: Any new long term goals?
Speaker A: Quite a bit.
Speaker D: Yeah.
Speaker C: Yeah.
Speaker A: Now we know we need to zeal.
Speaker B: And sister Sister Ida Delilah Sister N Peaks Edith.
Speaker A: There's a bull or something involved that.
Speaker B: One and then the 3M but I.
Speaker A: Think I was already oil can.
Speaker C: Yeah.
Speaker B: Oh yeah.
Speaker A: Virgins probably.
Speaker C: Where is that?
Speaker D: That would be something before we leave the map room. I would scribe for the oil kit.
Speaker C: That oil can.
Speaker A: It start showing you different ones, but that's not it.
Speaker D: Well, no Mr. Or zines. Oil cans or. Yeah. Oh, it's actually on the other continent, and it's been passed down from generation to generation as a maybe from a different area.
Speaker B: What if it's, like, on a planet.
Speaker A: That Ollie cleaned company?
Speaker D: No, he was on this planet.
Speaker C: He's been. He was essentially the boss man of this continent until Mithras showed up and wrecked his plans.
Speaker D: I'll show you the tapestries of the cathedral.
Speaker A: Junior's got a lot to learn.
Speaker B: He's learning quick, though.
Speaker A: He's got all the.
Speaker C: Matrix. Okay. Yeah. So they defend, kill, orine, fill, knight. Sisters.
Speaker A: Yeah, like, sisters.
Speaker B: I got a lot of executing on the mithris to do.
Speaker A: We have any bubble gum?
Speaker C: And I. I would also.
Speaker D: I would be for a glass of milk.
Speaker C: Fine. If Audrey and Junior want to, like, come up with, like, one kind of, like, power you can activate with, like, hope, like, once per rest for your Mithras gift. So you guys can think about that over. No, not quite. And then next sessions, we're going south, right?
Speaker A: Yes.
Speaker B: Because most of Paul's a holy.
Speaker D: From being a serif.
Speaker B: Like, it's his class, right?
Speaker C: Yeah. Yeah.
Speaker B: I don't want to steal too much from.
Speaker C: Yeah.
Speaker D: Oh, this could be something.
Speaker C: So, yeah, it can be subtle and think, like, Mithras is all about, like, light and, like, gold and more about and more.
Speaker A: I can spawn gold.
Speaker C: As far as, like, the colors and the theme.
Speaker A: It's a handful.
Speaker C: And Discord does have, like, the traits of, like, shadow and light. If you want to, like, look at those, like, it would be, like, in the vein of that. So, like, maybe a buff or a debuff kind of deal.
Speaker A: Yeah.
Speaker C: Okay. Or maybe you can, like, use it to give hope to somebody, like, kind of thing.
Speaker B: I'll think about it.
Speaker C: But, yeah, it won't. And I mean, you could even, like, pick it. Paul, too, if you wanted to ask them, like, hey, would you like the cool power that the lieutenants would have? And, you know, you have necessarily say that you're lieutenants now, but he's just pop that in. Or maybe I'll just ask him.
Speaker D: Hey, we're brainstorming Vetra's powers.
Speaker C: Yeah.
Speaker B: True pale Riders.
Speaker C: True Pale riders. Yeah. The honest ones. Yeah. Either. I do have, like, just so you guys are like, I do have. I am working on, like, generally, like, steps, like, specific adventures that, like, everything is, like, driving towards them. So it's Not a railroad, but they're, like, there. That is kind of, like, planning it out. So we do have, like, a way to, like, keep the campaign moving forward in, like, a timely manner without getting, like, too sidetracked to make sure it, like, does wrap up sometime next year. It won't be that fast, but just, like, I'm kind of, like, planning out steps. And mostly it's for your leveling, since we're just doing milestone. And so I can help, like, kind of plan encounters and building the story up to where you guys will be, like, tier four fighting. Fighting him. Potentially. Or potentially helping Mithras fight Kalvich for the planet kind of campaign. We're gonna need a big mat, and.
Speaker A: We'Re gonna be fighting over the planet. The Jaeger comes out of the line. Fight the power. Yeah.
Speaker C: Well, no, I don't. I don't want to. They're kind of like missions that I'm trying to, like, encourage you guys to go. Yeah. That urge you guys towards that makes sense in the fiction. I don't want. Oh, you have to go here now. No side quests.
Speaker A: No talking to anyone.
Speaker C: Yep.
Speaker B: Especially through other.
Speaker C: Yeah. Definitely don't talk to each other.
Speaker A: The teams the worst. Table topper. No talking to anyone.
Speaker C: And then the next. I guess for schedule wise, next week is no session. Right. So you have work already. You had potentially something. Yeah. Yeah. Okay, so 20 will be. No.
Speaker A: And then for safety.
Speaker C: Yeah.
Speaker D: Sister's like, you know what? Let's try for the afternoon. So we get there at 1. When will this be over?
Speaker C: Yeah, yeah, yeah. And then 27. That's the weekend after Christmas. Does that still work for everybody? I mean, it's good for me. And then I know we've talked and I'll probably pop. I'll drop it in Discord too. But I know we talked about kind of offhandedly about doing, like, an epic day on New Year's. Is. That's. That's a Thursday, January 1st. Does you guys have that off?
Speaker A: Yeah, I have the 31st day of.
Speaker C: The first month right now, so I don't know if that's something we want. We wouldn't meet that following Saturday, the 3rd, if we did this epic date. So I think I'd want it to be the L writers.
Speaker D: I enhanced my Christmas break by taking the first week of January off.
Speaker A: There you go.
Speaker D: Yeah, I'm good.
Speaker C: That's what I do. I have a work. I'm taking a lap last weekend, the first week off.
Speaker A: So three weeks off. So I'm done. Yeah.
Speaker B: New Year's Eve is amazing. I'm taking that day off.
Speaker C: Yeah.
Speaker B: Just because, honestly, I have used Luna's PTO the very last day of the year.
Speaker A: I better use it.
Speaker C: Yeah. Yeah. So if that's something you guys want to do.
Speaker B: Yeah, I'm interested at least.
Speaker C: I mean, like, so we haven't done one of those in forever, but. Well, it depends, I guess. How long do we want it? Like, would we want it to be, like a nine to nine thing where we take. Take it would be lunch. Would be lunch and dinner breaks. Or do we want to do something like more like six hours where we, like, eat lunch, play, then eat dinner and then play? Because, like, well, the 9 o' clock would be like, I would be making pancakes for nine, and then we'd, like, play at, like, 10.
Speaker D: I'm just. He said pancakes? Yeah, pancakes for dinner works great.
Speaker C: I mean, we could just make more. We could just.
Speaker B: Yeah, there's the room.
Speaker A: We can always just eat pancake pancakes.
Speaker C: All day, too, I guess. No, for like, dinner and lunch, I was like, we didn't. Either we just do a bunch of pizza or we get pizza for a meal, and it may be, like, five guys burgers or whatever for, like, lunch or dinner.
Speaker A: So nine to nine, that's all on you for. That's a lot of prep.
Speaker B: Yeah, that might be a lot of brain power.
Speaker C: It would be. It will be fine. Because I will have a lot of side quests. I have a one I got. We had a week off. Like, that's not like, I'm fairly. I'm fairly prepped forward.
Speaker B: So I think I'm definitely interested in doing, like, the nine to nine. I would have to clear it with Nia, see what she has planned for that day.
Speaker C: Yeah. Hey, I'm not gonna be here. Yeah.
Speaker B: Yeah. I'm not gonna be at all here.
Speaker C: Happy New Year.
Speaker B: No, I'm not going to work.
Speaker A: Say you're going to work. Oh, I got called in. It's a long day.
Speaker B: All right. I can't leave until late in the evening. Got your trucks in? Oh, you wish.
Speaker D: Oh, it's going to be a long shift.
Speaker A: Good stuff.
Speaker B: She loves when I lie to her, that's for sure. Yeah, all women do.
Speaker A: Tall relationships built on lies are good ones. I'm gonna go be sick at work. Why?
Speaker D: Because I don't want to get in your way.
Speaker A: Yeah, I don't want to get you sick. I want to go to work.
Speaker C: Will she be in town?
Speaker B: I think so.
Speaker C: I mean, I don't know how the Rest of the table would be.
Speaker A: I don't.
Speaker C: But if she wanted to pop in.
Speaker B: For a little bit, maybe just lunch or whatever.
Speaker A: I don't care.
Speaker C: Like, because we have Carousel, so new.
Speaker A: People are always welcome. If she wanted to play, the only.
Speaker C: Thing would be that you would. You would just have to be, I guess, responsible for getting her character class and stuff. Whatever. So. Yeah, so like.
Speaker A: Yeah, Ashton's sister. No, junior sister.
Speaker B: Oh, that's another clone. That's pretty cool, actually.
Speaker A: This one's more feminine looking, though.
Speaker C: Yeah.
Speaker D: The natives are restless and we don't know why.
Speaker C: Yeah. And then with. With the power of Carousel, like, they'll be here and they've just always been here and then she'll be gone and never was here.
Speaker A: Yeah, so whatever you.
Speaker C: Yeah, so if that's.
Speaker B: If that helps sell it.
Speaker C: So if that's something.
Speaker A: Whatever you want to do.
Speaker C: Interested in.
Speaker B: Yeah, I do think she wants to do it. I think she's just so intimidated. She overthinks it.
Speaker A: Yeah, she overthinks it. It seemed a little bit. Because it's like we're not. I mean, we're. We all have experience, but it's like, we don't care.
Speaker C: Yeah.
Speaker B: Maybe she's heard me play D and D with other groups and she's like, it doesn't seem like you guys do anything. You just talk to each other.
Speaker C: Like.
Speaker B: Yeah, that's the game.
Speaker A: Storytelling dice.
Speaker C: Just. Yeah, we're just chilling.
Speaker B: She's like, I'm going to be a lot more structured.
Speaker A: Not really.
Speaker D: Listen to the feed.
Speaker B: Yeah, I could do that.
Speaker A: That's true.
Speaker B: Yeah, she could listen to all videos.
Speaker A: I'm all the lower. Do you have to do that before the session?
Speaker C: Oh, yeah, I'm sorry. I have this one requirement.
Speaker B: Here's like 80 pages of past sessions.
Speaker C: Oh, wait. Well, we'll be nice.
Speaker D: Four hours through three different systems and.
Speaker A: Yeah, we're listening to these 25 sessions that are each three hours long.
Speaker D: Yeah.
Speaker B: They start.
Speaker C: Yeah, this is session 40. And I think almost all of. No. Did we start recording all of them? No, no, I don't think we recorded all of them. We recorded a lot. I think we've got like 20 sessions recorded.
Speaker D: I think we started with Weird west and I don't know if we recorded those.
Speaker A: I don't think we did because that was like. We'll see how this goes.
Speaker C: Yeah, everyone. We definitely started recording, yeah.
Speaker B: 40 sessions from the beginning.
Speaker C: Yes.
Speaker B: Because I probably played, I don't know, 15 or 25. Guess.
Speaker C: Yeah, I might actually. I think I might have. Let me look on the wiki and see if I flagged the session you joined. Actually, I think I did match every book calendar.
Speaker A: I should have put dates because I.
Speaker B: I, I have every session at calendar.
Speaker A: Those book started at session one, which is. I'm guessing it ever went. I don't know. The session 25.
Speaker C: That's our library. Was. So it's past 20, so we at least started recording in 21. So we start. We've been recording for a while. We've recorded most of the sessions, it looks like.
Speaker A: Oh, there you go.
Speaker C: We've actually. We do. I did record every session. So we have 39 sessions of audio posted.
Speaker A: That's crazy.
Speaker D: If she makes it through all of those, she'll know everybody at the table.
Speaker B: It's true.
Speaker C: Let's see. When did Wes join? That was in April. Okay. I have these all by date. Here we go. 28. Is Wes doing this one?
Speaker A: No, 15.
Speaker C: Well, we're still meeting with the library, so Wes has got to be here soon. Oh, here we go.
Speaker D: It's in the library.
Speaker C: February 22nd.
Speaker B: Yeah, that's what I have.
Speaker C: So session 18 up to 40 and then she'll be filled in with.
Speaker A: I know all this, Lord.
Speaker C: Yeah.
Speaker B: So I played more than 20 sessions with you guys.
Speaker C: Yeah.
Speaker B: Plus fist and saves without numbers.
Speaker C: Yeah.
Speaker B: Because the other one shots. Have we done. We've did. We did a bunch of frontier scones.
Speaker C: Yes. Yeah. Frontier scone. Yeah. Because this is only the 40th session of Savicola campaign Veil Riders. This isn't all of.
Speaker D: Don't think you're here for the raccoons.
Speaker C: No, no, that was, he was out. Yeah. I can actually go look at the other one. Shots for Savage.
Speaker D: And then.
Speaker C: Yeah.
Speaker B: I missed all the dagger heart.
Speaker C: Yeah.
Speaker B: Intro for tryout.
Speaker C: We've had 12 one shot sessions. Yeah. So we, we, so we've been doing this for. We have a year worth of sessions because we're at. Yeah, we're at 52 Sabbath Cola session. So we've been. We have a year under.
Speaker B: That's exactly a year.
Speaker C: Yeah. That's wild.
Speaker A: Doesn't seem like it.
Speaker C: No. I feel like the story's finally like, we finally got like a story like rolling. But this is what happens when we start with sandbox and no.
Speaker A: Lord.
Speaker C: It's been fun, though.
Speaker D: Well, we've had some good short arcs.
Speaker B: Yeah.
Speaker D: It's almost like you're at the pool and you just kind of dip your toe in characters aren't quite sure what they're doing yet.
Speaker A: We had to establish ourselves. That was kind of like Jacques whole story was establishing something.
Speaker C: Yeah. And I. I love playing characters like that because generally I make like. It's like my bum guys like, oh, he's a bum.
Speaker A: Oh.
Speaker C: And then we're playing session. Oh, well, he was a failed opera statement.
Speaker A: Yeah.
Speaker C: Yeah. I like.
Speaker B: I love discovering the character.
Speaker C: Yeah. That's generally. I rarely build a bunch too much.
Speaker B: Cash and like the warpstone and the carousel and all those things are completely unplanned and just a cool way for.
Speaker A: The character to go. You didn't know why he was here. You just hold up.
Speaker C: Yeah, I know.
Speaker B: I feel junior starting to go in.
Speaker A: Directions I never would have guessed I wanted. I don't know. I got the idea of like, oh, man. I'll play a guy that like woke up when the vel was told one. But then it's like, why is he here? It's like, oh, he just woke up.
Speaker C: Doesn't. No. I. I should have thought of Orzine because he's undead. Especially if you're here to collect people that should be dead. Yeah.
Speaker A: Help people move along.
Speaker C: Y.
Speaker A: And then either nicely or other things.
Speaker C: And you meant Jock, because he was a reaper and he finished that job.
Speaker A: He kept sending people and it's like, all right, who is? And then he showed up every once in a while and it's like, all.
Speaker C: Right, it's you again. Yep. And you'd see him knock the Clobos.
Speaker A: And be like, almost got him, boss. Send me back again.
Speaker C: Why?
Speaker A: Jock was a good shot.
Speaker D: Oh, was he ever rabble rouser.
Speaker A: Because seriously.
Speaker B: Legendary.
Speaker A: That's weird. I don't know how. He'd have to be like a ranger or something. Would that your heart.
Speaker C: Yeah. You'd be. You'd probably be a ranger or warrior. But I mean, looked at. Yeah.
Speaker A: Any of those classics, they're like, no.
Speaker D: Yeah.
Speaker A: You don't want to enjoy.
Speaker C: Yeah.
Speaker A: I'll let someone else face Tank for being the damage for I'm trying to do both because I hardly ever play like a support character. I'm usually a frontline person.
Speaker C: Yeah.
Speaker A: Had a really weird growth.
Speaker C: Yeah.
Speaker A: He's experienced a lot.
Speaker C: Which like, it makes sense because you're such a young character anyways. I guess you're still like 17 now or 20.
Speaker B: 19. Didn't you age?
Speaker D: He aged because I drank the water.
Speaker C: Yeah, that's right. Yeah.
Speaker A: Your dad's gonna be like, what happened?
Speaker C: I've seen the world, dad.
Speaker A: Check news powers.
Speaker B: Yeah. Seriously.
Speaker A: There'S now old man.
Speaker D: I can confirm mithras is real.
Speaker A: Yeah.
Speaker C: Yeah. That. That would be that. Actually, it does make like. It does make a lot of sense that you would.
Speaker B: I spoke to Mithras.
Speaker C: Yeah. For your backstory.
Speaker B: Well, I mean, you started as the youngest character, and now you've aged and what, wizened up a little bit. Junior's the young idiot now.
Speaker D: Yeah. The backstory is just kind of weird. It's almost like dream of adventure. And then it came to him and he's gotta run. Yeah.
Speaker B: Just hold on, buddy.
Speaker D: And just kind of fell in with very naive. Fill in with Doc and Jock.
Speaker A: What an experience.
Speaker C: Yeah. These two grizzled guys. One dude just killed people on site. Combat medic working with the railroad to.
Speaker A: Keep their workers active.
Speaker C: So he saw all sorts of gnarly stuff, too.
Speaker A: Got smuggled crap from people.
Speaker D: Little kid at Braves Landing came running.
Speaker B: Up grand like, you killed my daddy.
Speaker C: We got. Yep.
Speaker D: And Jack was like, I did, huh? Maybe.
Speaker A: Yeah.
Speaker C: But I had to roll it back.
Speaker A: It was like, wait. Jaques wouldn't. Jock would be like, I don't give a rip. Tried to rob me. I shot him or something.
Speaker C: Yeah. I think that's what was the story was he tried to rob you.
Speaker A: Splash was like, you should have aimed better.
Speaker B: Should have been quicker.
Speaker A: Pick the wrong guy. Yeah.
Speaker D: But luckily the town doesn't remember that Bad day for.
Speaker C: Yeah.
Speaker A: This was a lord.
Speaker C: Don't. I. I thought we would. I was pretty sure we'd make it down to the village tonight.
Speaker B: But we derailed you.
Speaker A: No, no.
Speaker C: This is. This is what I like about Tabletop because I'm all about, like, either, like, plots or adventure. Like, I make like a. I guess not really a plot, but, like, it's a scenario. Yeah. Like. Yeah, because, like, what. Like, I have, like, what's gonna. Well, I have this. The stuff the. I guess the guide rails is, you.
Speaker B: Know, what's gonna happen if we don't do anything.
Speaker C: Yeah. There's that one. But for, like, Audrey. Like, I have some stuff set up, but I don't know what's gonna happen. Interact with. Yeah.
Speaker B: Front lines just keep creeping out on us.
Speaker A: We're gonna be like, hey, we're ready to fight. And everyone will be 10 but us.
Speaker C: And I'll be like, the war's over.
Speaker B: You lost.
Speaker D: DMing is pretty much making plot points.
Speaker C: Yeah.
Speaker D: Seeing how players interact with them.
Speaker C: Yeah. Here's the situation that's essentially kind of what I like. I'm doing and planning like, these, like. Like, they're like. Basically, they're turning into level up Adventures. But that might not even happen because depending on what you guys are doing sideways be like, oh well that's a. You know, you. You guys have experienced enough to like hit the next stone. So let's just bump it. And that will either get bumped up or you're buffer now. So. Well, that will be easier. So it won't like you're just gonna go wreck house because you need to now which.
Speaker A: That'll be fun. Can we farm skeletons and get levels up? Training line tie it.
Speaker C: The only XP system I think I've ever that I actually really liked is Dungeon Worlds because it's from failing you. You get XP and from the end of session questions so you're actually having to act. Do stuff actively where it makes sense.
Speaker D: Do it right. Everybody fails at the same time.
Speaker C: You level up really quick, you ultimately die really fast. Especially well. I have way more experience now to deal with those hard moves on those negative six minuses.
Speaker D: I just remember that first character in Dungeon World.
Speaker C: Yeah.
Speaker D: It's like I gotta hit him and I miss and he tries to hit me and he misses.
Speaker A: Such back and forth.
Speaker D: Yeah.
Speaker C: No, in Dunder World, like in Melee he just. He was chopping you up. You were getting chopped up by him but you kept like stabbing and missing and he was chopping you up because.
Speaker A: Before you could kill him.
Speaker C: Yeah. Yes. Danger was a lot of fun. Apparently. There's a dagger heart that I just saw it today. I thought I bought it but Dagger Heart is actually also going to be an option if we. When we're ready for our next campaign for Sci Fi as well.
Speaker D: I noticed that they were working on one.
Speaker C: Well, there's another one I found which I need to post. Yeah. That the guy actually has like. It's got like four new domains. It's got. Yeah. It's a different one. He's calling it like a campaign framework and not a frame because it's more. There's actually subclasses and in it and stuff now. So it's like crazy people print stuff. Yeah.
Speaker D: I saw there was Western Banger Heart as well. It's like 15 bucks on.
Speaker C: Yeah. There's a like pistol heart or something. Yeah. I actually I bought that because it's like oh, western stuff. Heck yeah. And he's got it does it has noose and when we're. Next time we're level up we may. I may throw some of those out there as options because it does have some new subclasses in it but they're more gun oriented and stuff which so far I think all you. It wouldn't really make sense too much, I don't think, for any of you guys to even like, really look at them. But it has like a bunch of guns and stuff in it that maybe.
Speaker D: Might be something we find.
Speaker C: Yeah, it might be useful to like, look at, but doesn't really have. Didn't really have any magic stuff there that I. I need to actually read through and look at it. I bought it for the adversaries more than anything.
Speaker B: Yeah, that makes sense.
Speaker C: Yeah, it's like, yeah, I want more adversaries. But now I've gotten. I think I have two books. Some guy put out one that just sound like Barshal. Adversaries for like soldiers and stuff. It's like, yes, because we're gonna need those for the wars that are coming. Because eventually you guys are going to be waiting into.
Speaker A: Battlefield, probably.
Speaker C: Yeah. You'll be waiting into. And you'll be fighting like battalions and legions as you're gonna be laying waste to these things. Because you guys, especially when you're Tier three or whatever, like, they're still just gonna be mostly normal Tier one.
Speaker A: Like, Andrew's gonna be stagging by. Get the bus ready for the ferryman, The big boat, get the cruise ship ready. We're sending them.
Speaker D: I'm sorry, Edgar. There's not gonna be a place for you to sit in this one.
Speaker C: Yeah.
Speaker A: A lot of people to talk to.
Speaker C: Yeah. But I'll drop the thing for January and then we can work out how that will look if it comes to pass. Otherwise we'll just play that Saturday. That's normal. Yeah.