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savacola:campaign_one:session.42

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Session 41.2026.1.1

Part 1

Part 2

Part 3

AI Transcribed Audio

Part 1

Speaker A: These are gonna be valuable Team.

Speaker B: Team up.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker C: Those we will probably refresh after each.

Speaker D: Break because don't they refresh every session?

Speaker C: Yes, but for nine out, like.

Speaker A: Yeah, that's true.

Speaker C: Eight hours of play. That'd be pretty sucky to only do one team up.

Speaker D: I mean each though. Each has four or total team us. See how it goes.

Speaker B: Yeah.

Speaker C: Depending on what you guys do, you might want with a refresh.

Speaker D: Just say refresh.

Speaker C: Yes, you can. You guys each have two refreshes. So you can just yell refresh when you want. Okay. Maybe that's what we'll do.

Speaker A: You guys have. We just have three for the day or something.

Speaker D: Yeah.

Speaker A: For two for the day and let's.

Speaker D: Just do that now.

Speaker C: We don't have to worry about it.

Speaker A: Yeah. Are the coins out or do they.

Speaker D: I have my coin.

Speaker A: Do you need some? I need more.

Speaker D: No, there's a bunch.

Speaker C: Yeah. I was going to say I think all of them are there. So we'll just do that so we.

Speaker A: Don'T have to worry about it.

Speaker D: Most of mine from J.

Speaker A: Old sister. We don't have Paul. Me low. Are you feeling about very important.

Speaker C: I like, since I already. Because I'm generally ready. I'm generally prepared actually, like. Well, usually I think I'm like, oh, we'll get through this this session. But then it's like where we're heading down to. Down to act like I figured we were going to be there two sessions ago.

Speaker E: Yeah.

Speaker C: So I'm. I'm like, if we blow through what I prepared, we're flying.

Speaker D: Speed running.

Speaker C: We're speed running hard. Yeah. Or we'll go somewhere where I haven't.

Speaker D: Prepared and it won't matter anyways because let's table topic.

Speaker B: So it didn't start without number. I just had stuff that's like.

Speaker C: Yeah.

Speaker B: If you don't go to this now, we'll be on some other world and like that's there now.

Speaker C: Yeah, exactly.

Speaker B: The quantum called before.

Speaker C: That's one of the. I think it's one of the in one of the dungeon rule or how to play Powered by the Apocalypse. But it is like suddenly ogres.

Speaker A: Yeah.

Speaker C: They're like. If you don't know what to do, like on like a hard miss roll, just be. Oh, ogre's come out of its portal. Yeah. And he's just talking about that. Like that's. You can just do that.

Speaker D: Yeah.

Speaker C: Because it doesn't matter.

Speaker B: I have a RPG thread in my notes. When something's like interesting, I'll just put it in RPG notes. Yeah, because then it's like, if you ever need something, like, here's RPG notes.

Speaker A: Yeah.

Speaker B: Like, this is a thing. We're interesting. It makes sense here.

Speaker C: You know, I think Steve just got. Yeah, I do that with. I have a Discord. Yeah, I do the same thing. I have that. And now apparently they've rolled out the.

Speaker D: Forum stuff for discord.

Speaker C: Yeah.

Speaker D: Is there forums now that you can make a.

Speaker C: You make a new topic and it's a forum, so you can just keep making, like, new threads in there for yourself? So I've been starting to do that for, like.

Speaker D: Is it the pain version?

Speaker C: Oh, that's true.

Speaker D: I do usually paid version.

Speaker C: You might. You guys might not have access to that.

Speaker D: Oh, I have a bunch of what's up?

Speaker A: What's up? Icing cups.

Speaker E: So did it lie?

Speaker A: Nice.

Speaker D: He brought the kegger.

Speaker E: I could have carried that downstairs.

Speaker B: It's not a keg. It's actually just beer in the cooler. And it's been there all night.

Speaker D: There was a video on Reddit from, like, a bar, and it was like, new person, and someone ordered, like, a bucket of beer, and they didn't know. You stick the beer in the box. And the lady was just filling, like, a pale bucket of this beer.

Speaker A: Okay. If you put a straw in there, I think you'd be okay.

Speaker D: Yeah, it's like, no, I don't understand icing.

Speaker E: Sounds like the stories of derailers I've.

Speaker A: Heard about Iron Horse. Oh, man, I haven't been to Iron Horse yet. I want to.

Speaker C: Yeah, I haven't been there either. I always drive, like, we go by it and it's like, I should go eat there sometimes.

Speaker A: Like, we need to go.

Speaker B: Yeah, Air Horse.

Speaker A: And then, like, the bar next to.

Speaker B: It is, like, it's fine to, like, go in there, but, like, at certain times of night, it's the most icely cantina. Like, it's the retro hive of scum and village.

Speaker C: Oh, really?

Speaker B: You can look at the peace reports and, like, all the, like, the disturbance stuff is, like, centers from there and then, like, goes up 4th street and Twitters away.

Speaker E: If you're gonna do a pub call. Yeah, that's where you start. You start on Sherman.

Speaker A: Yes.

Speaker B: We go down there for nic stuff.

Speaker A: Sometimes and hang out at the corner bar.

Speaker D: It's probably his night.

Speaker A: Yeah.

Speaker C: Or a weekend.

Speaker A: I struggle to be up past 8.

Speaker C: And that was me last night.

Speaker B: Shaquille O' Neal is known to go inhabit that place occasionally when he comes up, for some reason. That's his aunt. He's got two or three pictures of people catching him in there.

Speaker A: Where's his versus mansion?

Speaker B: I don't think he has one. I think he just goes to the resort and.

Speaker A: Well, that makes sense that he just.

Speaker D: Walks down the street. Ended up with Justin.

Speaker C: Yeah, yeah.

Speaker D: Bieber and Kim Kardashian. I think has one upstairs.

Speaker A: Yeah. They're over in God's area, I think.

Speaker C: Yeah.

Speaker B: Oh, yeah, the ranch.

Speaker C: And also there's a.

Speaker A: People go to Sun Valley all the time. Oh, yeah, yeah. For a little tour strap. I know. Work has been like pinging.

Speaker B: Last night, apparently somebody staked about $330,000.

Speaker A: Worth of the cryptocurrency related to the.

Speaker B: Ecosystem I work with and lost it.

Speaker D: All right.

Speaker B: They like different businesses are called subnets and they're like, yeah, they have their own token. Well, there was a subnet and I've been telling people like, this is a scam. Like, that's super risky. And it was this like sticking liquidity game that financial people play and this person didn't know what they were doing and they put it all in there and all of a sudden like this entire pool got. It's, you know what a smart contract is. It's like an immutable contract on it and it just obeys the rules, like send the money here and it distributes it to everybody at the table. And it's immutable.

Speaker A: I don't know if somebody found a.

Speaker B: Vulnerability, but they drain the whole thing.

Speaker A: Yeah.

Speaker C: Sounds like options too.

Speaker B: Oh, yeah. Well, it really was.

Speaker A: It.

Speaker B: All it was doing was playing shorts.

Speaker A: And longs, which is super dangerous in.

Speaker B: Any like, financial, like, stock.

Speaker A: Whoever lost that can afford it.

Speaker B: I hope.

Speaker C: I hope the troll Wall street bets on it. See if there's a porn loss on there.

Speaker D: Oh, man, I'm gonna go shoot myself now because I have my favorite for those stories.

Speaker C: It was way invested.

Speaker D: $7,100,000. I lost it all in a month.

Speaker C: It was way better before the GMO exploded because it was a much smaller sub. So there was better stories in there.

Speaker B: And more real stories.

Speaker C: Yeah. Yes.

Speaker B: As opposed to turning it in like fan fiction.

Speaker C: But half the stuff in there is.

Speaker A: Like, yeah, it's like.

Speaker C: But it's always. People are like, I'm done with options. And it shows. Like he had like several thousand to $100,000. That is like negative thousands of dollars. It's like, oh my God, I decided.

Speaker A: Throw one, I might quit.

Speaker C: Like, okay. But I wouldn't throw away that much money. Something. I didn't know what the Crap I.

Speaker D: Was doing with that much money. There's so much other options that guarantee investments.

Speaker E: Yeah.

Speaker B: I'm thinking what happened. I haven't investigated this yet, but I'm guessing what happened is somebody did like a short or long position and it wasn't like in crypto, like a large pool would be like tens of millions or hundreds of million. This was probably like a few million. And they probably had enough equivalent to just short the whole thing. And then when it came time, just drain the whole pool because there wasn't enough liquidity to cover the bed and just drained it. It's like they didn't do anything wrong. They just owned the network for that.

Speaker A: Sure. That subnet for a minute.

Speaker B: It's like, you guys need to understand this stuff.

Speaker A: You're putting your money sick if I did that.

Speaker D: You're getting rich quick and lose all your money.

Speaker B: That's the Dave Ramsey thing. There's no microwaves and money only crock pots.

Speaker E: Don't pretend like there's microwaves.

Speaker A: People do it, but it's rare. Yeah, just film your teeth.

Speaker B: There's a bunch of chatter about, oh.

Speaker A: You know, blockchain bro.

Speaker E: Yeah.

Speaker A: You lose.

Speaker D: There is no end to nothing. Yeah. Oh, is it wonk willing Wong? Is it Wonka?

Speaker C: Yeah.

Speaker D: When at the end, the Gene Wilder.

Speaker A: One, you get nothing.

Speaker D: Yeah.

Speaker C: That's brutal.

Speaker D: I used to have that sound clip for Sea of thieves when people got mad and we stole all their stuff because you.

Speaker E: You touched the walls in the fizzy drinking room. Yeah.

Speaker C: So bad.

Speaker E: Jeff fitting in there.

Speaker C: I was gonna say that would have been a great sound clip for those stupid turds we fought last night.

Speaker D: See a themes as one of the best clips to trigger people.

Speaker C: We'Ve played. We've started playing a new game called arc Raiders, which kind of like. It has proxy comp so you can just talk to. And it's like, well, you can run around. So if you die, you lose everything you have, but. Yeah, but what you have in, like your safe pocket.

Speaker D: The butt wallet.

Speaker C: Yeah. Everyone calls it the butt wallet or the prison wallet.

Speaker D: It is the same.

Speaker A: But we were.

Speaker D: We were.

Speaker C: We were trying to do everyone. And then we're. I was. They saw these guys running up. So it's like right now it's like 50. 50. Actually, right now I think it's been about 100, man. We're like, hey, we're trying to find this thing. And the dude's like, oh, yeah. See, you just come over here and you, like, gotta mess with these structures in this building. And we're doing that, and I. I'm seeing these guys, like, slowly, like, creep towards us and, like, okay. And as we ran away, it's like, oh, wait for the back step. And we see these guys, like, come creep in. They shoot at me and, like, break. We have shields, but they broke my shield. So I, like, dive and hide. And he's Nick and Legs, the other guy that we're playing with, getting covered. One dude pushed way too hard, so I popped him and broke his shield and then rushed him. He was hiding behind a rock, healing, and I knocked him down. I got knocked down in the process. And then I just started telling him.

Speaker D: Like, you guys are liars.

Speaker C: No honor.

Speaker A: Get crapped on for lying.

Speaker C: And then we ended up killing all of them. And the last guy that was standing, he was, like, watching, I think our other buddy, leg, so. And the audio in that game is, like, terrible for hearing people. So I'm like, sprinting, climbing and vaulting over these rocks and crap. And run up behind him and just blast him. Call him like a. A liar and like a scumbag for.

Speaker A: Like.

Speaker C: She got so pissed.

Speaker D: You were pissed.

Speaker B: You have no honor.

Speaker C: And they got so mad. And they were stacked for PvP too, which is funny. So they had tons of, like, extra ammo and shields. I love making people salty in those games.

Speaker A: Yeah, it's funny how fast they can rage.

Speaker C: The best. Yes. Especially when you're calm or you're just making, like, silly comments or calling them on their bull crap.

Speaker A: Yeah.

Speaker C: These had glorious moments. Oh, yeah.

Speaker D: The Rangers and CSCS were some of.

Speaker B: The best with your soundboard. Man, those are some of my best gaming moments ever. Is you guys go into some, but just start playing random music and you're like, where's that coming from?

Speaker A: Yeah.

Speaker B: I was not good at that game. I just mainly, like, patch the show.

Speaker D: You need a build, track the boat up.

Speaker B: I enjoy it.

Speaker A: We know we only sunk, I think once.

Speaker D: A couple times. Once or twice. But never with our full crew.

Speaker A: No, no.

Speaker D: Or it was the cheater brigs that.

Speaker B: We get that much danger. Nick will just shoot over to their boat, and then it's gonna be a short trip.

Speaker D: Usually.

Speaker A: Yeah, you're really good at that.

Speaker B: But I'm shocked at the number of times you've actually shot to their ship.

Speaker A: And landed on the deck.

Speaker C: Like, that's ridiculous.

Speaker D: That's just.

Speaker A: That's.

Speaker B: That's 500 hours in the game.

Speaker D: It's a thousand hours.

Speaker C: Well, it's always fun too, because I usually drove and then we had Paul is our village rat repair man. So basically and defended the ship if needed.

Speaker B: Where I'm putting things out of the water to like refill stores or shooting cannons.

Speaker C: And we had legs. Our fourth and he was like border number two slash cannon.

Speaker D: Yeah.

Speaker C: But it was always fun to see Nick like shoot out. Especially because there is galleons, which are four mans and then Briggs three and then sloops for two. But it's fun to shoot out to a brig. He's like, I'm on one dead another day.

Speaker A: All of them work. Yeah. Oh, that game has some amazing moments, like driving.

Speaker B: I don't even know what's going on some of the time because like they'll shoot over and be like, oh, we just missed Paul. Turn the ship left. Because they know the other ship's going to turn and they get on the ship because the ship turned to follow our ship. So they don't know they're in the water.

Speaker A: It's like strategy. Let's go. Just timing, man. Communication. Yeah.

Speaker B: You got that Minecraft thing of like everybody's weapons are the same.

Speaker C: Yeah. Skill based games.

Speaker A: Yeah.

Speaker B: You have the same cheese that the other person.

Speaker A: Yep, yep. Yeah, that's fine. No, I win. But nope, there wasn't.

Speaker C: Well, they kind of. Well, if you let them get. There was a mega keg that was kind of like the I win button for a long time until they nerfed it. But it was a massive. Basically like a nuke. But it was. You had to carry it and if someone shot it, it blew up.

Speaker B: But it used to blow up enough that like pretty much sunk their ship.

Speaker C: It did used to blow up.

Speaker B: It would kill everybody on board and the ship would just leak until it sank. But turning it in was risk reward because it was a ton of money.

Speaker A: If you turned it in.

Speaker B: So they'd always take it up to the crow's nest, which is like the.

Speaker A: Worst place to take that thing.

Speaker B: Like put it on the one spot.

Speaker D: There was skull for it. But they had quite a bit of loot and they always had one for whatever reason. Like the new players, you could tell that was the first thing they put on their boat because you had to carry the loop physically. Everything out hurt the most.

Speaker E: Therefore he goes first.

Speaker D: And then. So you just sit there and wait for him to clear it and it's like, hey, there's the keg. And like shoot him as they're climbing up the ladder.

Speaker C: It was funny. We'd be hiding on the fort somewhere off on like one of the towers. You just watch the guy carrying the cast, because he carried it like this. Climb up. And when you climb, the loop goes to your back. You're just watching this guy climb. There's like.

Speaker D: The first guy would miss. So there'd be like three other sniper shots going out.

Speaker C: Yeah. Or. Yeah. The hit break didn't work. Yeah.

Speaker D: In that game.

Speaker B: Very satisfying to watch.

Speaker A: Oh, okay.

Speaker D: It's fun.

Speaker A: What fun. Yes.

Speaker B: Katie started playing it. She's having a good time.

Speaker A: That's a lot of fun.

Speaker B: I think she's more. I think she's a build tragedy.

Speaker D: Way more PvE friendly. Now and then the servers just. Every update, they just kept getting more desync and laggy. I'm wearing this. Yeah.

Speaker E: Gotta love Hydrafixes.

Speaker A: We patched it.

Speaker E: Oh, we got two more holes.

Speaker C: That was that game.

Speaker D: Well, then they'd be like weird bugs. Like, they would do something that got me into bed. Nice.

Speaker C: Nice.

Speaker A: Wow. Yeah.

Speaker B: Super nice. Although these I bought aftermarket because the.

Speaker C: Ones that were on there were not going. The rest of the bag is awesome.

Speaker B: I had that other one for 20 years.

Speaker A: Oh, yeah.

Speaker B: It was a Timbuk 2 bag.

Speaker C: Very nice.

Speaker B: But it started to finally fall apart.

Speaker A: 20 years is pretty reasonable.

Speaker B: And I don't sell it anymore. I would have bought the same bag.

Speaker A: Yeah.

Speaker B: So I'm going to actually send it to them. I'm going to send it to them and say, take this apart.

Speaker C: Learn how to remake it.

Speaker A: Again.

Speaker C: 20 years for a bag. They probably discontinued it because it lasted. Lasted too long.

Speaker B: They made the messenger bags that you.

Speaker C: Put over, but the one I had, the.

Speaker B: The strap actually was sewn into the exact seam at the right angle so that it rested properly and never puts any stress on the corners of the.

Speaker A: Of the bag.

Speaker E: I'm like, that's perfect.

Speaker B: The new one, it's, like, sewn in at, like, the worst angle where, like, everything's, like, curved and, like, bends and stuff. Like, that's gonna last, like, two years tops. And it's like, maybe they're building an obsolete.

Speaker A: Purpose design.

Speaker B: They're like, we're not gonna be able to survive. Just charge more for your bag then.

Speaker A: I think I paid, like 150 for that bag.

Speaker C: Anyways.

Speaker B: Super excited about this. But it is weird having a new bag because the other one felt like a glove.

Speaker E: Got to break it in.

Speaker A: Yeah.

Speaker C: It's like a nude hat. They suck for a while.

Speaker A: Yeah. Yeah. All righty.

Speaker C: I guess we'll get this party started up.

Speaker D: Let's do it.

Speaker A: See what happens.

Speaker D: Oh, boy.

Speaker C: All right. So last time, Doc Talked to creepy. Then Doc visited Carousel.

Speaker A: The party hunted down and killed sister Ida. Long rested. It's morning and it is the 8.

Speaker C: Of mud flow.

Speaker B: So it's Glow day.

Speaker C: I have a calendar now.

Speaker A: I implemented that this past week.

Speaker C: So very excited.

Speaker A: I have a custom calendar support in my tabletop software so I can actually remember the month and day names now.

Speaker C: Yeah. So you guys are down in the cathedral under night. More talking with Ollie.

Speaker A: She's like, all right guys, you guys.

Speaker C: Ready for the report?

Speaker A: I got all this info on these items most of the night.

Speaker C: And she just goes like here, who wants this? And it's just like a. Some paper.

Speaker A: Whoops.

Speaker D: You can.

Speaker A: Well, here's all the info on the items.

Speaker D: These more of the magic.

Speaker C: See she's like. I'd be.

Speaker A: I'd be careful with those. The. Those scarab daggers.

Speaker C: But everything else, good old classic magic stuff. Reminds me of my old world.

Speaker A: Okay, Very exciting.

Speaker C: And we have scissors if you guys want. Let's cut those.

Speaker E: Oh yeah, just read off those.

Speaker D: Sure.

Speaker A: Okay.

Speaker E: So the bow taken from the sister that we dropped last night. Bow made of black ashwood, string of spider silk. Fires bolts of shadow. Makes no sound. Agility. Far 65 magic damage. 2 handed reliable. Has a plus 1 to attack and spend 2. Hope to hide in shadows. And your next attack has advantage.

Speaker C: Yeah, the. The 6D. I thought that's the dagger heart notation. So that's actually like 1 6. And you put your proficiency. So for you guys it'd be 2d6 plus 5. So like when you hit proficiency 3 it'd be 3d6 plus 5.

Speaker B: So it doesn't use ammo.

Speaker A: Correct.

Speaker E: Vial of dark smoke. It's consumable. When an adversary attacks, you use this file to roll a number of D6s equal to your agility. Add the highest result to your evasion against the attack.

Speaker A: Interesting.

Speaker E: The ring is a ring of silence. Spend a hope to activate this ring. Your footsteps are silent until your next rest. An improved arcane shard consumable. You make a finesse roll to throw this shard at a group of adversaries within far range. Targets you succeed against. Take two D20 magic damage.

Speaker D: Retiring. A rogue's gonna come out.

Speaker C: The sisters are all like assassins people. So yeah, there'll be a lot of stealth related.

Speaker A: Your character will die right away here like we talked. And then you'll be able to type in myself.

Speaker E: The. The daggers. Is all this for the. The daggers?

Speaker C: Yes.

Speaker A: Wow.

Speaker E: Wicked curved twin daggers look like ant pincers. Scare beetle turns dangle from the ends of the daggers has the Sister's curse. Anyone who draws blood with these daggers without belonging to the Sisters of Night Shadow marks an extra HP blood tithe. On a successful attack, mark stress and gain charges equal to HP marked max charges four charges clear at rest. If you're going to spend a charge. There's swarm burst. Clotted blood on the daggers explodes into a cloud of biting insects to obscure vision and impose disadvantage. Very close range. And Knight's Veil being short range. Teleportation between patch patches of darkness.

Speaker B: So I understand the. What was the extra HP part.

Speaker E: If you're not a sister and you use it. Damage. That's what it looks like.

Speaker C: And yeah if you take. When you take damage, you mark an extra hp. So you. So if you take one, you're taking two. If you've drawn blood with the. Yes.

Speaker E: Now that is a fist. The wielder.

Speaker C: Yeah. Just the wielder of. Yeah. If you're not a sister.

Speaker E: Is there a way to remove the curse?

Speaker A: Become assistant, Have a healer with you?

Speaker E: Well, that worked on team Fortress, didn't it? You just had somebody behind you.

Speaker C: I'll be like, yeah, probably. That's not my real thought. So I can't probably go to the library and learn. Probably not very hard. Or you probably find who made those.

Speaker E: I'm scared to find who made those at this point.

Speaker A: I mean they met. Whoever made it was probably at the game Peaks, this headquarters thing. Yeah, probably.

Speaker E: So yeah, we might want to put those in a bag and drop them at the bottom of the lake.

Speaker D: I can just get them.

Speaker A: So.

Speaker E: You could carry them around as. As cursed loot. Just not use them.

Speaker D: Yeah, yeah.

Speaker E: Let the robber take them.

Speaker C: Yeah. Abandoned.

Speaker D: We get. Try and get mugged. We like oh take these daggers.

Speaker E: They attack, they draw blood on you and they die. So the ring of silence. When your footsteps are silent, does that just give you advantage on stealth?

Speaker C: Yeah, it probably. Yeah. It would have prize. It would have mechanics of mechanical effect. But yeah, narratively. Yeah. So it may even make it. So you don't need to actually roll like.

Speaker A: Or it would give you some sort of mechanical effect. That's all stuff.

Speaker E: I was wondering how the Black Ash bow compared to a comet. That's the old system perhaps.

Speaker A: Yeah. So let actually do less.

Speaker C: Yeah.

Speaker A: We need to probably update comment then. Yeah.

Speaker C: Ashebo does V6 plus 5. So that one at least would need to do that because that's probably. Those stats are probably tier one stats.

Speaker A: Let's see. Look at the tier two crossbow.

Speaker E: Now I'm trying to decide which one would be better long term. The difference in damage is.

Speaker A: Who does have the best agility. I don't. I've got a Zero Junior. I have Zero Junior has one stealthy giant.

Speaker E: I know Doc might have Jody.

Speaker A: Okay.

Speaker E: You have two Jelly.

Speaker D: He has the heart.

Speaker E: He has the best agility for shooting the bow. Either this black ash bow.

Speaker B: What is the nature of said bow? There's a sunset riding running around with or not sunset writer but a pale.

Speaker C: Right.

Speaker A: Running around with a shadow bow.

Speaker B: Well, I mean it would make a statement.

Speaker A: You would about the new order.

Speaker E: You'd be Mace.

Speaker A: What's that? You'd be Mace Windu. Yeah.

Speaker B: Or more like Kyle Katarn.

Speaker A: Yeah.

Speaker C: So. Well the we'll bump the. Your common Crossbow would be D6 plus 4 for tier 2.

Speaker A: Okay.

Speaker E: So if you wanted I would give you comment and that's fire damage.

Speaker A: Okay.

Speaker C: That would make more sense then with comment you do. You can spend a stress to add a damage guy.

Speaker A: Okay.

Speaker C: So you would. You could go. I mean that's not. That's unlimited. So you could add all five max your strength.

Speaker B: If I'm flying. I could spend a hoop and add another.

Speaker C: Be like from Goku or Soul Bomb or whatever. He's just like you just see this giant ball of fire forming on the.

Speaker B: End of your cross versus that one. Like do you like that one better.

Speaker E: If neither one does it make any sense? But having a backup long range attack is always nice.

Speaker A: Yeah.

Speaker E: And because you have the agility odds are you'll be able to hit with.

Speaker A: It better than I would.

Speaker C: Yeah.

Speaker A: And the.

Speaker C: The crossbow is one handed and the bow is two handed. Now you need two hands to operate the ash bow, the crossbow and something else.

Speaker A: The try finder shield.

Speaker E: Oh I don't think I put edgy.

Speaker A: And and far was the range we get if you.

Speaker C: Oh for the crossbow.

Speaker A: Yeah.

Speaker C: Yeah.

Speaker A: Okay. Crossbow is finesse but we can. I don't really care what weapons I'm going to use.

Speaker C: Either of them is fine. Like finesse agility. I mean strengths across both sides.

Speaker B: So it's proficiency D6 plus 4 and.

Speaker A: Then add one hope to add a damage pain. No. Yeah. Okay.

Speaker C: Oh for the. For the crossbow.

Speaker A: Yep.

Speaker C: It's spent stress to add damage dice.

Speaker E: Oh I thought it was spent hope.

Speaker C: No it's true because you're over like you're overloading them. Oh yeah.

Speaker E: I hope this will hit. I hope this will hit.

Speaker C: I hope I'm fine. Like I'm fine if you want it like. Well no you wouldn't because the hit is if it hits you. So never mind.

Speaker A: Yeah.

Speaker C: So I have. Yeah, I have this as finesse spend a stress to added damage die. That's as much stress as you want to add. So right now it would be as a tier two. It would be D6. Yeah, it would be two D6 plus four.

Speaker A: Okay, good. Go ahead, sir.

Speaker E: Sword in one hand, crossbow in the other. All stressed out and ready to kill.

Speaker A: Can you hold two primary weapons? This is a primary, right?

Speaker C: Yes, it would be a primary. Yeah. If they're one handed.

Speaker E: I spent all your stress. You stress yourself out. That's what.

Speaker B: Well, you can only do five because six you.

Speaker A: All right.

Speaker E: So five and you're flying.

Speaker A: You can get them as you level up too. So it'd be eight, seven right now.

Speaker C: Yeah. Well and then also if you're. If you're stressed out, you're vulnerable. But then if you're. If you have to mark a stress doesn't matter how much stress. That's an HP you mark. So you could die from too much stress overloading. Yeah, yeah, but otherwise you're vulnerable, which means I get advantage on you.

Speaker A: Yeah.

Speaker C: Unless you're running unstoppable at H. Then you can't be vulnerable.

Speaker D: Right?

Speaker B: Yeah.

Speaker A: I mean you're being vulnerable, but you'd.

Speaker C: Still take the HP damage as you were.

Speaker A: I'm just investing in stress and HP stats.

Speaker D: Honestly.

Speaker A: More stat stick than anything else. Morning.

Speaker C: Yes. You guys have long rested.

Speaker A: It's morning and we just got the news about.

Speaker C: Yeah.

Speaker A: Magic items. That's great you got sir. Thank you all. You're nice. Oh, thank you, Colin. You seem like a nice gentleman.

Speaker E: You want your chain?

Speaker A: A grenade the charge? Sure. What does it mean?

Speaker C: 2D20 magic damage with finesse.

Speaker E: Finesse roll group of adversaries within far.

Speaker A: Range and 2D1 and it looks like it's just like.

Speaker C: And I guess you guys would. Would magic ability. You can feel that it is just like a crystal that's like containing contained energy and there is like a rune carved on it which is essentially like what turns it into a grenade.

Speaker A: Is that all this L. Joe. She could have a maneuver next.

Speaker E: We'll just hold on to the.

Speaker A: The vial of dark smoke. Yeah. Just.

Speaker E: It's based on your agility. Number of D6 is based on agility for the Asian.

Speaker A: Yeah.

Speaker E: It might do Duncan, but he doesn't like this whole shadow light combination thing.

Speaker A: No, he's got a moral opposition.

Speaker B: I'm trying to recruit some people and.

Speaker C: I don't want to get off on the wrong foot, I'd say. Yeah. If you like. A few other guys are having that content Ollie be like, oh, this just. It's just a magic item that's just like shadows themed for stealth. It seems like there's no inherent like darkness to it or evil to it. Unlike those daggers, which, to be very.

Speaker A: Clear, the daggers are evil.

Speaker C: Those do have an evil intent about them.

Speaker A: Taint on them. The other things are just, you know, standard magic items. Yeah, whichever. Sexier.

Speaker E: Go ahead and take the vi. I'll hold on to the. The bow in case of.

Speaker A: Emergency. Yeah.

Speaker E: The ring of silence.

Speaker A: Yeah, just keep it for now.

Speaker E: Bundle up the scared daggers and say something's down.

Speaker A: Down.

Speaker E: After all this.

Speaker A: Maybe Jacques can melt him down and make him do something else.

Speaker E: Put the description and send him to Jacques.

Speaker A: It's like, yeah, probably just like.

Speaker C: Yeah.

Speaker B: Melting them down.

Speaker A: Probably destroy everything about him. That's not bad. When that Elderite forge, it probably would destroy everything. I thought it's needed.

Speaker C: I'm liking that idea.

Speaker E: Let's see what Ja comes up with. New and improved scarab daggers.

Speaker A: Yeah, Send them tongue draft.

Speaker E: I guess I'll hold on. A lot of these are good rogue.

Speaker A: Oh yeah. Like you said.

Speaker E: Yeah.

Speaker A: Makes a ton of sense.

Speaker C: Jess, what are you up to today?

Speaker A: Sticking around or. Oh.

Speaker E: Did was our next conversation on the board barge.

Speaker C: Oh, yeah, yeah, I forgot about that.

Speaker D: What do we want to ask.

Speaker A: When.

Speaker D: We want to question her?

Speaker A: I'm totally sure about that.

Speaker D: That's me too.

Speaker C: Yeah, it's like above table. You guys are welcome. Dad, like, ask about anything you want.

Speaker E: About interrogation after death is becoming our mode of operation.

Speaker C: Yeah. We just kill people.

Speaker D: It's like, all right, guys.

Speaker C: If you guys don't have anything you want to ask her about, then we can.

Speaker A: We can skip that.

Speaker C: Yeah.

Speaker A: Edgar, why are you so mean?

Speaker D: Why are you.

Speaker C: What? Yeah.

Speaker A: That you choose to be the way you.

Speaker E: More information about the next sister we're gonna fight.

Speaker B: Yeah.

Speaker A: Or.

Speaker C: Yeah.

Speaker A: What's going on?

Speaker C: South.

Speaker A: What are they.

Speaker D: More information on Delilah.

Speaker C: Yeah. So. Yeah.

Speaker A: Yeah. Saginaw Village.

Speaker E: That's south.

Speaker C: Yes, Sister Edith.

Speaker A: What's up with her?

Speaker D: Yeah, we knew more about Delilah. Why are they sending people to Braves Landing? And even though Edgar doesn't know that much about Braves Landing, Doc and Audrey would be.

Speaker A: Yeah, let's. She may not tell us anything.

Speaker E: Yeah, that's fine.

Speaker C: Yep. We'll find out. Jared, I'll need a presence roll for me. This will be reactions to know and you can use experiences for the reaction roles. You Just have to spend the hope I only got charming. That would apply to this. You're talk. Trying to talk to her.

Speaker A: I'll be charming and then I add my stat.

Speaker C: Yep. Yeah.

Speaker D: And then when you add your experience.

Speaker A: It'S the plus one.

Speaker C: No, it's the whatever that number is on the. Oh, plus two, plus two, plus three.

Speaker A: Plus two right now.

Speaker D: 17.

Speaker A: You're cute.

Speaker D: That's what Edgar really does. Seduces people.

Speaker B: Behind your blushes.

Speaker E: So far there hasn't been a like packed fairy bar.

Speaker A: That's true.

Speaker E: Going over, is it? It's a one on one.

Speaker D: Yeah, it's one on one.

Speaker A: That might be the power of the magic. Let's do one vote round.

Speaker C: Yeah. So Edgar. Yeah.

Speaker A: You while you slept on find yourself on the ferry. What does it look like?

Speaker D: The ferryman ride is like a gondola down a straight smooth as glass river with wildflowers along each side with butterflies and bees moving between the flowers, fire bugs drifting in the air. The air smells like wildfire, wildflowers and giving a calming feeling. The boat moves on its own with only a single passenger. And then the ride lasts as long as it's moved. And time doesn't really.

Speaker A: It's a lot of time. Yeah, it's eternal. Yeah.

Speaker D: And so when the conversation or when the time is done, you arrive at.

Speaker A: The dock precisely when you need.

Speaker D: Yeah.

Speaker C: Yep. And Kovo says the, the butterfly matronly.

Speaker D: A woman is the one pushing. Kind of tied the pushing wildflowers and butterflies and.

Speaker C: Yeah. So you see sitting. Yeah, sitting across from you as Sister Ida.

Speaker A: 40 ish years old, European like looking, gray eyes, shoulder length, chestnut brown hair. Yeah. So does she kind of like, I.

Speaker C: Guess when you just like appear, walk onto the boat. Okay, how do you arrive?

Speaker D: Yeah, I think I just walk on the boat from like the side like since there's. Yeah, you just like I just step.

Speaker C: On the boat, just come around the corner.

Speaker D: Yeah.

Speaker C: Out of an allen like.

Speaker A: Yep.

Speaker D: Down there. When I bow to her, thank her for the dance last night.

Speaker B: Is it too soon?

Speaker C: Well, you, you also don't know how long they've already been on here and what they've talked to yo about already.

Speaker A: Oh, I.

Speaker C: You get probably get kind of like a smirk on her face.

Speaker D: I see mine, mine be like threatening.

Speaker C: Oh yeah, yeah, yeah, I understood.

Speaker D: Thanks for the dance.

Speaker C: It could go either way.

Speaker D: Maybe it depends on the person.

Speaker C: But yeah, she's in her like mid-40s, so she's older.

Speaker A: Yeah.

Speaker C: With a Japanese accent with like a basic female voice.

Speaker A: It's like, touche. Your tea was quite crushed.

Speaker D: You got some good hits on.

Speaker A: Junior True, Jake.

Speaker D: Like it said, you saved my guy. I would have been trashed.

Speaker A: Gonna say, yeah. When he ate my head, I noticed.

Speaker C: I was outmatched, so I needed to leave. You guys were quick.

Speaker A: Especially that dang flying monster. Like, what are you there?

Speaker B: And I'm like, monster?

Speaker C: Oh, that's Doc.

Speaker D: Hell Rider.

Speaker E: You sneeze in your sleep and know someone's talking about you.

Speaker A: Ears are burning.

Speaker C: I say she or he.

Speaker D: He's Mithras Champion. That's probably more fitting.

Speaker A: Yeah.

Speaker C: She would probably. Yeah, I think she probably kind of like this is a.

Speaker D: We met him.

Speaker C: So he is real.

Speaker A: Yep.

Speaker D: Met him down in the watchtower.

Speaker C: Oh, really?

Speaker E: Oh, that's sometimes when I was here.

Speaker C: Like trying to figure out what you guys.

Speaker A: What was going on down there.

Speaker D: Just watching.

Speaker A: Just told to watch movements around this.

Speaker E: Tower.

Speaker A: Track coming and going. That's what I've been doing. How'd you guys find me? No one knew I was there.

Speaker D: We have a way of knowing people crazy like y'.

Speaker A: All.

Speaker C: So like, crazy did tell you she was in nightmare.

Speaker D: Yeah, Crazy coldness.

Speaker A: How. How did you convince her to talk?

Speaker D: Same way of talking right now.

Speaker A: Better. On the boat, she kind of chuckles this stuff just pity boat ride.

Speaker D: And she was surprised to be on the boat.

Speaker A: Yeah. See that? I knew my time was coming once that damn talent started chasing. I'm fast, but not that fast. You guys were fat, but I'm surprised you guys kept up with me.

Speaker D: It was a dance.

Speaker A: It was fun. Well, there's ways that I would likely end. I guess it was fit.

Speaker C: So dying in my bed would have.

Speaker A: Been of old age. Would have been.

Speaker D: I'd be like, what were you doing? I guess she told that.

Speaker A: Why didn't you care?

Speaker D: Oh, I didn't care. And then your other sister with killed and brave language.

Speaker A: What are you doing there? We're just observers. We're watching and reporting.

Speaker D: According to died like divine law.

Speaker C: You know an awful lot about our operations here.

Speaker D: Crazy was talking to him.

Speaker C: It's kind of just like. Just like. It's like kind of taking them back that. That you're like here who. She's like, what are you.

Speaker D: Guys seem.

Speaker C: Way more powerful than.

Speaker A: Than you should be.

Speaker D: Doing up the lady.

Speaker C: And her eyes would probably like when you mentioned that you're like actually like a speaker that you could have.

Speaker A: Speaker? Yeah.

Speaker D: Speaker for Deb.

Speaker C: Yeah. Her eyes would get like really vague.

Speaker A: Be like, what are you doing? You doing after me? I don't what do you do?

Speaker D: Usually send people that back to death.

Speaker A: Or send them to death that are.

Speaker D: Disturbing natural things are taking more than they should.

Speaker A: You know who.

Speaker D: Or his name.

Speaker A: That's what I'm really up to. Oh.

Speaker D: You wouldn't know anything about Lizzie.

Speaker A: Leaves me.

Speaker D: Or the pillars.

Speaker A: That's what I was supposed to try and I was trying to learn about some obelisker pillar that's trying to locate it tonight. More you happen to know where it's at. I do. Or my companions.

Speaker C: So you would too if you.

Speaker A: You went to it. It's like what does it do.

Speaker D: Something that.

Speaker C: Yeah. That's the obelisk that.

Speaker A: Oh yeah.

Speaker C: That's trap. That's keeping everything locked up.

Speaker D: That's where we met Bithras.

Speaker C: Yeah.

Speaker D: That's how you meet Mithras. A big dragon that. We could only see his eye.

Speaker C: Yes. And you've seen the statue in the. In the cathedral of him.

Speaker D: The dragon that didn't touch the pillar. And you go meet him and all we could see was his eye.

Speaker A: He was so big.

Speaker C: She's like.

Speaker A: I think I picked the wrong thing to follow. It sounds way more powerful than PSF.

Speaker C: Did you mention or.

Speaker A: Yes. That's who the. Lady is. Holista is trying to let out or see. That's why I was here tonight. We're trying to find this obelisk.

Speaker D: We got close.

Speaker E: Final passing cigar.

Speaker D: Any questions you got.

Speaker E: What's the sister to the south.

Speaker A: Yeah.

Speaker D: What is Edith doing? And if she is just as scary.

Speaker A: As you with your. Or does she have other abilities? She is. She's been blessed with power. So she's a major scholar. Darn. I was hoping she was going to.

Speaker B: Be like, oh, she's an idiot. You just keep her around for the laughs.

Speaker E: Take everything said with a grain of salt.

Speaker A: She might be.

Speaker E: But talking her off, she's.

Speaker C: And you can always roll it instinct too if you want. If you. If you want to like see if you get a read up there. Lying or not.

Speaker D: I could just cast. Tell no lies.

Speaker A: Oh.

Speaker C: Oh, that's true.

Speaker A: I forgot.

Speaker C: That's true. Yeah. I forgot. Yeah. No, I would say that's just active here. Yeah. So that you would.

Speaker D: My druid ability.

Speaker C: There's no lies.

Speaker D: Wow.

Speaker E: No Jedi mind tricks for you.

Speaker C: Yeah.

Speaker A: So we'll say there's.

Speaker C: There's no lies in.

Speaker D: It's just an honest conversation.

Speaker A: This is my river.

Speaker B: You're in my house.

Speaker A: River retreat.

Speaker C: Yeah. This is like you like basically give an account.

Speaker A: You didn't reflect on your life until you're arrive at the gates. That will take however long. And I guess you can arrive like.

Speaker C: When they finish that.

Speaker A: So maybe they are more. Maybe that's why they're so talkative. Too honest. Unless you get someone that's super foul.

Speaker C: Yeah. But these people are all generally just actually evolving demons.

Speaker D: So so far when they're not humans will be interested.

Speaker E: Everybody speaks the language of death.

Speaker C: Yeah. She. So she goes.

Speaker A: Yeah, Sister Edith is. Figuring out how to open the obelisk.

Speaker C: That gain access to it. So she's doing down there with the.

Speaker A: Contingent of other trainees. And.

Speaker E: So sister Eve's not alone.

Speaker C: Don't know it would be unwise to.

Speaker A: Travel bull or something. Ask me about bull. Sister Edith has a bull. A bull? I don't know. It's in my notes. Bull question. Will that mean anything to you?

Speaker C: That doesn't mean anything to me. This is where she's south in.

Speaker A: Oh, okay.

Speaker D: So she's up.

Speaker E: Based on that statement. She's not alone. She has trainees with her.

Speaker A: She's. I'll zoom in for you guys. We're not alone either.

Speaker C: She's down here.

Speaker D: Our party.

Speaker C: And Audrey would know. I guess all you guys would know that there is an obelisk near that village down there. But yeah, Sister IOD is like. She's like it's not wild to travel in.

Speaker A: In those lands by your son are not wise. That's. That's the home of the towns and the people.

Speaker D: Don'T be careful.

Speaker C: They are support enemies though are they.

Speaker A: Of us sisters would kill us on site. Oh, we do. She goes, if you have talons that work for you, you be fine.

Speaker D: Partnership.

Speaker A: Like how do you even have talons?

Speaker D: I don't know what Audrey in our party. You can just talk to him.

Speaker A: What do you think happened on the way.

Speaker D: Angry. Wouldn't know that much how Audrey does.

Speaker E: It other than the first time was a death raising experience.

Speaker A: Yeah. You almost had a role in the character.

Speaker D: Yeah.

Speaker A: Yeah.

Speaker C: So yeah. So that's.

Speaker A: Yes. Yeah. She's not. She didn't travel alone. She wouldn't have. She's like. I think there was like at least 10 others with her.

Speaker D: That would be fun.

Speaker C: Did you say that out loud?

Speaker D: That'll be an interesting dance.

Speaker A: Here we go.

Speaker C: Yeah.

Speaker A: They're all apprentice sisters, so they probably will pose no challenge to you your party after what I've seen. But sister Edith is strong. For being young. She's been blessed from the. What does she look like?

Speaker C: Yeah. So she was like.

Speaker A: Well, Edith is.

Speaker C: Like Indian ancestry. Like India ancestry.

Speaker A: It's kind of plump rotund sapphire eyes, which she's like are hauntingly beautiful and terrifying because they glow in the dark. And she has. Her hair is also shoulder length and sky blue. She's been touched by it in here. She's still like. And she wears. Her robes look like dead foliage. And she does have an obsidian spear.

Speaker D: Cool.

Speaker C: That acts as her wand. And a sphere. And she is capable of.

Speaker A: She is well versed in the martial arts as well as the. Weird. Sound cool.

Speaker C: She sounds like a Nigerian.

Speaker A: Sylvester still love. I love random generators. Yeah.

Speaker D: No clue how you do that one.

Speaker A: I don't either. I can't even imagine it. Goodness. Anything else in right now? Any weaknesses?

Speaker B: That'd be nice to know.

Speaker E: But so far.

Speaker A: Too far. Around for a hike, man. Yeah. Feel my confidence. I think that's it.

Speaker D: Yeah. Just ask her. Any messages you want to give anyone.

Speaker A: On the other side or she's like, you can. You would do that for me? Sure.

Speaker D: Anyone.

Speaker A: Just say if you could. I have a. A daughter. She's in the Grim Peaks. Working on.

Speaker C: Yeah.

Speaker A: Her sister name is Brushfire. But if you call her Rose, she will only know that that came from.

Speaker E: It's one thing that somebody comes up says, hey, I got a message from your dead mother.

Speaker D: No, but it'd just be like, hey, Rose, this person just shows up.

Speaker A: What the heck? I don't know who you are.

Speaker D: I need the rogue move where you can disappear in shadows, Step out of the shadow and be like, hey, Rose, here's a match. And then step in the shadow and disappear. Another thing would be sick.

Speaker A: Maybe that probably will. It's fine.

Speaker B: If you don't kill anyone with those daggers. You can still use the ability to, like, go from shadow to shadow.

Speaker C: You have to draw blood. You do have to actually darn somebody.

Speaker E: If you want to carry the ash bow. You could spend the hook to hide in the shadows.

Speaker D: It would be more useful for you in combat, though. I can't.

Speaker E: Well, I'm not sure if I'd be able to hit anybody.

Speaker A: It's still a zero. That's true.

Speaker D: We'll see.

Speaker A: Okay.

Speaker B: Is it a.

Speaker A: Do you have finesse?

Speaker C: I would be fine for a bow. Using agility, strength, finesse. Because those all make sense for a bow. The one was that Don is like.

Speaker A: Presence and not love. Yes.

Speaker C: You could almost. You could almost argue for knowledge because you're doing the math.

Speaker D: Yeah.

Speaker E: Oh, you shot yourself in the foot.

Speaker A: But did you learn from it?

Speaker C: I will. I will say, yeah, I'm fine. With like, strength, finesse.

Speaker D: We'll figure it out when we get closer.

Speaker C: Working with most weapons because they're all.

Speaker A: Kind of very similar.

Speaker C: Attributes in it. You need like, all of those for a bow anyways. Okay. Yeah. So she.

Speaker A: She's.

Speaker C: She says, yeah, if you daughter Rose Richmond, she'll know.

Speaker A: Richard. And it's all right here. Richard Rose Richmond. Rush fire. Heard it yet? Don't get on the Titanic.

Speaker B: I.

Speaker C: No, I think she would.

Speaker A: I think she would tell.

Speaker C: Her daughter with all. With what you've relayed to and then, like, what she's going Mistress.

Speaker D: Yeah.

Speaker C: Which sister I experience. I. I think she honestly would say that. Tell her mother loves you and flee the sisters.

Speaker E: Almost like sounds like the starting story of J.

Speaker C: Because their time is coming to an end.

Speaker D: Jack just lived on the street from. Didn't care about.

Speaker E: But I was just thinking the. The merchant group.

Speaker D: He was looking y.

Speaker E: She leaves the sisters. They will probably hunt for just like that.

Speaker B: Unless all the other sisters are.

Speaker D: We have braves landing.

Speaker A: Yeah, yeah.

Speaker E: Flee.

Speaker A: Go to Braves landing.

Speaker D: You should be all right now.

Speaker A: If my character dies, I want to play her. She seems odd.

Speaker D: Start with the Obsidian spear.

Speaker A: Okay. Let's see. Let me make sure. Yeah. We're about to go kill her. We'll have the spear already. Yeah, yeah. Plead from the sisters their time is coming to an end. If you don't know where to go.

Speaker E: Put your head on straight and hit the Braves landing. I think happy thoughts when you go through the gate.

Speaker C: Yeah, yeah.

Speaker A: Their.

Speaker C: Their time has. Is coming to an end. I've seen the.

Speaker A: It burns.

Speaker C: I would say. Yeah, you. I would say just a. An actual, like, parchment, like, appears. And I would say, actually Kobos writes this down and hands you a sealed letter that has a stamp of a. Like, it's sealed, and there's a stamp of her insignia on it. And then she gives you the letter. So. Yeah, Rose dictated it.

Speaker A: Yeah.

Speaker C: And also she says that the messenger is safe controller.

Speaker A: Okay.

Speaker C: Yeah. You would know that that letter basically can't be destroyed or opened by anyone.

Speaker A: But great shield. I got in trouble for that. Bulletproof vest before.

Speaker E: Eldoradon. Yeah.

Speaker A: Letters from a dead duster.

Speaker C: I would also, like, know, like, you would know that, like, if anyone picked that up, they would know if we would need to be delivered to him. I'd say we might even. You would, like, know the direction you needed to go.

Speaker D: That would be nice to find people.

Speaker A: That's powerful. When do you go that way? You should just kill random people and then make them write letters to People we're looking for.

Speaker C: Kobos would give you a different job.

Speaker A: Then if you started doing that. So Cash is not employed. Yeah. Become a reaper. No.

Speaker E: At some point when you level up high enough to be influenced by other people in your dream.

Speaker D: You want to go somewhere.

Speaker A: School. I can kill you in real life. And you will visit here.

Speaker E: No, I'm not one of three spirits.

Speaker A: Maybe Christmas path.

Speaker E: It strikes me as more of a ghost of Christmas future.

Speaker A: Yeah, it would be kind of.

Speaker C: Yeah. So that's all dictated.

Speaker A: Great. Yeah.

Speaker C: So then what does it look like?

Speaker A: Oops.

Speaker C: I guess what happened? Yeah. So now that you, like the ride.

Speaker A: Is concluded, I gotta just step off.

Speaker D: Into like the wildflowers and plants on the side.

Speaker C: Yeah. I guess also like, this would be the conclusion of the ride. Like, she's arrived, I guess too. If you want to.

Speaker D: I could just be like a little dock. Just kind of thud into it.

Speaker A: Look at that.

Speaker D: Then whatever's co. Like the gate or.

Speaker A: Whatever, the other side, I would say.

Speaker C: There, it's probably just like a black.

Speaker A: Gate, just like a path.

Speaker C: And then there is just like dock in the path. And the gates open. And then she just walks in and.

Speaker A: Like disintegrates or disperses into butterflies. And then the gates close.

Speaker C: Unless you have anything.

Speaker D: No, I just step off the boat and go.

Speaker A: And then you wake up.

Speaker D: Yeah.

Speaker A: Then go do it.

Speaker D: Here's all this information in the morning.

Speaker C: Yeah. As you guys are eating, I guess I. Yeah, we could say like maybe. Yeah, you guys are all, I guess, eating. And then I don't know if you. You share that while you're eating. Or would it be like when you're down there with Ollie?

Speaker A: Can we.

Speaker D: With Ollie too, then we could use the bathroom. Like, go find the one lady.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker C: So Ollie would be athlete.

Speaker A: So you really.

Speaker C: You just.

Speaker D: You ride the boat, huh.

Speaker A: That's nice. Can I come sometime? I think you have to die to ride that boat. Guess I'll have to wait then.

Speaker D: Yeah.

Speaker A: She already did die. She was killed.

Speaker D: Yeah.

Speaker A: I don't think she'd be allowed to come back.

Speaker C: Well, it's like my body died, but because of the weird crap in the.

Speaker A: Library, they like to keep souls and.

Speaker C: Either put you in boxes of power.

Speaker A: Source or trade you to the devils for boons. I don't want to do either.

Speaker C: Yeah, well, dying in the library is probably worse than dying. And I guess he quotes like the real world.

Speaker D: Yeah.

Speaker A: Or in the.

Speaker C: In the material planes.

Speaker A: That's. Yeah, it was unpleasant, to say the least. Thankfully, I was able to obeyed their stupid librarians. They captured wandering souls.

Speaker C: And then I found you guys.

Speaker A: And it's been exciting and amazing. I don't know. It's been something.

Speaker D: Yeah, it's been a lot.

Speaker A: But I've been joining you get to learn all sorts of stuff. And I look like a sick cowboy from the old stories of my world.

Speaker D: And a little in there.

Speaker A: Oh, my.

Speaker C: He's like my.

Speaker A: Has gone through several ages. The last one was apocalyptic, though. Still recovering from that.

Speaker D: Yeah.

Speaker A: So I guess what, you guys want.

Speaker D: To go to the map room, look at Edith?

Speaker A: Sure.

Speaker C: Yeah. So you would.

Speaker A: And then head wherever you go, actually.

Speaker C: Yeah.

Speaker A: So if you go to the map.

Speaker C: Room and look at Edith.

Speaker A: Find out.

Speaker E: Just how strong a maid she is, and she looks back up at you.

Speaker D: Yeah, I'm turning it off.

Speaker A: And that happens.

Speaker D: Acknowledges it.

Speaker A: Let's see here.

Speaker C: Okay. Yeah. So you got you.

Speaker A: So you would. So you see, like, this from. Actually pretty much this view. So you see.

Speaker C: You see several, like, stone linens, I.

Speaker A: Think they're called, or columns.

Speaker C: Surrounding, like, this pit. This hasn't been excavated or anything. But you see down in the center. I'll just say that that has, like, the Mithra symbol on it carved in here, and there's steps that lead down to it. You can see that. I say you see several people kind of like in outfits and, like, dark robes, like, looking at the pillars and you see them, like, doing, like, rubbings and, like, scraping off moss and stuff. And then you do see. I would say you do see, like. Or in this area, you do see a person with the sky blue hair, like, like, reading and taking notes on. And then these. These things here. You guys have not encountered them before, but you see, they're huge, like, 10 foot tall, like, strongman type builds. And they have, like, just like a meat hook kind of thing out of one arm that's, like, grafted into the arm. And then they have, like, these huge, like, leeches following them around. You don't see, like, a head on them, but they're kind of just like, stomping and patrolling around these people.

Speaker A: Exciting and friendly.

Speaker E: I'm sure the leeches want to give me a kiss.

Speaker A: They do, actually.

Speaker C: But. Yeah, that. That's what you see right now is like, there's activity at this site.

Speaker A: There we go.

Speaker C: And that's roughly, like, probably about like a day out from the village or 20ish miles from where the village is located. So it definitely would be like.

Speaker A: Yeah.

Speaker D: Polygreens village.

Speaker A: Or is that.

Speaker C: No, that's really. Yeah. So it's about like 10, 15 miles away from this is where you guys like your next heading south that would be your next stop would be that village. If you stop at the village I guess. But yeah that's.

Speaker A: So we need you something here.

Speaker C: I would say like you and with the map room like all of you guys can like either be like touching the or using your own telescope and like looking at this place.

Speaker B: Those strange creatures, do I recognize them at all from any of the rubbings that when we were under the city?

Speaker C: No, They, they're. Yeah they're.

Speaker A: You don't recognize. They're not something you've encountered before.

Speaker C: And like from, from like this you're like you can only observe like you're just watching. You don't, you can't like you don't have like any way to like sense like things about them. Be like watching someone through a video.

Speaker A: Screen essentially what you're doing.

Speaker B: Would any of my Shadowlands knowledge be.

Speaker A: Beautiful from the library? Why don't you give me a knowledge rule, we'll find out.

Speaker B: No, I don't know anything.

Speaker C: What you roll?

Speaker B: Roll.

Speaker A: Day.

Speaker C: 5 yeah, they're monsters.

Speaker B: Yeah, those look pretty gross. What?

Speaker C: Yeah. So that's what you see right now there's a lot of activity here.

Speaker E: Do we want to go to this place on our way down first or.

Speaker A: Do we want to go to the village? Yeah, I'll Village. Where do you want the village?

Speaker E: It's just right next door.

Speaker A: I mean it's south.

Speaker E: The, the question is we got the.

Speaker A: House and if you wanted to we.

Speaker E: Could go right there and make a mess of things. Or we could go to the village, rest up, possibly make a mess of the village and then go there and make a mess.

Speaker D: We could just go there.

Speaker C: Yeah. It is early morning. So like I'd say it 8, 9 o' clock in the morning. I'd say like I'd say assume most of you guys. Well I guess you guys were up late. But so yeah, I would say like 8, 9 o' clock in the morning. But you could eat like actually how far? I think it's like three days to that village.

Speaker D: Yeah, well plenty of time to rest.

Speaker C: Yeah. Like so if you straight shot it on talent. So you can cover 40 miles in a travel day. So it's two and a half days. Unless you want to stress. Unless you want to take stress and get there in like a day and a half.

Speaker A: Yeah.

Speaker C: And then you could run to the village and interact with that and stuff. If you wanted.

Speaker D: I can go straight into the site.

Speaker E: Sure.

Speaker A: He's already got all his fears. We can probably gag as much as we want.

Speaker D: There is cookies and stuff over there too.

Speaker A: I need a snack.

Speaker D: Gingerbread and chocolate cookies and an almond bowl.

Speaker E: I didn't realize there's a hardy picture of pretty mix.

Speaker A: Not a bad thing.

Speaker D: You have to eat it all before you can leave.

Speaker A: We have to eat it all. Like we're gonna be playing for the lake. So many. Oh, well, now we're going to 9 o'. Clock.

Speaker D: Leftovers.

Speaker C: You guys have taken the two and.

Speaker A: A half minutes to get down there.

Speaker C: Arrive at the site at midday.

Speaker D: There we go.

Speaker C: Yeah. It's basically the same distance.

Speaker E: Finding a sister at night.

Speaker A: Yeah.

Speaker E: Midday sounds pretty good.

Speaker D: Yeah, definitely midday.

Speaker C: All right. Yeah. So you guys. And since you. You got your pack of five, I'm gonna. Are you pulling off. Are you pulling all 10 or 12? I don't remember how many guys talent you have now. Are you just running with your. With the. With your travel impact. Are you pulling everyone traveling pack.

Speaker E: But I want to send word out ahead with a boot to if you can reach out to any of the other talents in the area so they know what we're doing and if they. They wish to add support knowing that they're enemies of the sisters and the. Is what's going on Because I know there are other clans. This is Swift town clan Swift Crest Swift.

Speaker C: Yeah, Swift.

Speaker E: So there being other clans in them because I don't want to leave graves unguarded or Nightmore.

Speaker C: Yeah.

Speaker E: It'll also give us a chance to meet some of the other clients which.

Speaker A: We haven't done yet. Yeah.

Speaker C: Yeah. So you guys travel.

Speaker A: The pooh is sent ahead. He's actually just gonna book.

Speaker C: Yeah.

Speaker A: So you guys spend three days traveling.

Speaker C: Yeah.

Speaker A: So three days.

Speaker C: And since you have the patch, we're.

Speaker A: Not going to bother with encounter roles because either everything is. Chased away or killed and brought for breakfast. That's the introduction, I think it was.

Speaker C: Yeah, it was.

Speaker E: But you never know. Quantum reality being what it is.

Speaker D: Yeah.

Speaker E: In the world being what it is, we might find a cabin just like that.

Speaker A: Just goes up there and leaves them.

Speaker D: Like 100 points out of our bag of infinite money.

Speaker A: Elbow out down there you come. Yeah.

Speaker C: Yeah. As you guys are about.

Speaker A: Two miles out.

Speaker C: From the obelisk, you're intercepted by another.

Speaker A: Pack of talents with Lepoon front. They're gonna have careful with it. It's dance off. But this pack also bears raiders.

Speaker E: Around on the back place.

Speaker D: Dang.

Speaker A: Who are they? Sideline.

Speaker E: We might Beat our previous characters.

Speaker A: Maybe. And you.

Speaker C: Yeah. You hear the pooh goes in reference to the talon that's at the point of their pack is this is Ttonka. Of the hell Outwards. Yeah. Yeah. So the two interface is their leader. They bow. And then on the. And then you guys are addressed by. Elder kind of European looking things either early 50s, late 40s, hazel eyes, white hair. And she speaks with a like a.

Speaker A: New York Patrick star. Anyway. Okay.

Speaker C: Yeah. She. She greets you. Audrey. And elder scrims.

Speaker A: Greetings destina.

Speaker C: Audrey. I am elder yakun.

Speaker A: Of the sanghana village. Is it? Thank you for letting us know you were in the area. What brings you down here?

Speaker E: I. I greet her again. And that on our way. We were planning to. We were planning to head south. We've been requested.

Speaker A: Act like.

Speaker E: Act like I was thinking. But before you could come we learned of the plans of the Night Sisters.

Speaker C: Her eyes get her like. She gets a like concern slash disgust angry face and goes what about them?

Speaker A: What about the. His mayonnaise And I.

Speaker D: Agree.

Speaker A: However.

Speaker C: Yeah.

Speaker E: Your next character.

Speaker A: Don't walk in here.

Speaker C: Yeah.

Speaker E: Explain. There's a ruin nearby.

Speaker C: Yes. Yeah.

Speaker E: And the Nightsisters are trying to activate or destroy a relic that we believe is keeping an ancient evil sealed.

Speaker A: She's like whoa.

Speaker C: Sounds like we're in a hunt.

Speaker E: It is the leader of the. The Night Sisters. From what we've been able to tell has sky blue hair is a mag.

Speaker A: So be wary. Good to know.

Speaker E: The others are initiates. Apprentice.

Speaker C: Sounds like food.

Speaker A: Yeah.

Speaker C: And you would hear from. You would hear the. The hell Howlers. They don't You. You take it as like a chuckle laugh. But it's more like a very like disconcerting like kind of like a little bit of a how. But you more like you feel it more than hear it.

Speaker A: The vibration. Yeah.

Speaker E: And the other thing we've learned about the site is it's being guarded by. And I do my best to describe the. The leeches and whatever it is with the arm because I don't know what it is.

Speaker A: Yeah. Sounds like foul monsters that wander the swamps but also possibly made crafted Hook.

Speaker C: Yeah.

Speaker E: And I said we aren't sending you in on to fight this alone.

Speaker A: We will go with you.

Speaker E: And then I would introduce the.

Speaker A: Figure.

Speaker C: Then.

Speaker E: Junior, watch out. Sweet wife.

Speaker D: Edgar.

Speaker E: Who gathered most of the intel that.

Speaker A: We have about the situation.

Speaker E: And I don't know have we talked about how do you want to be introduced to other people?

Speaker B: Stop.

Speaker A: Okay. The champ.

Speaker E: See how people respond. And then Dr. Has been a travel companion.

Speaker A: Like. Well, you must have Nanook's favor to be running with a pack of ours. Who's Nanook? That's true. Our. Our protector.

Speaker C: She got like not like quite deity, but.

Speaker B: Respect.

Speaker A: Yeah, he's like these are protector and he's. I guess. Yeah, he's our protector and the author of the house. He's like your dad. Right.

Speaker C: That's probably a good way to describe him.

Speaker E: He fills that fatherly role.

Speaker A: The best join you could possibly have. Do you know much about these people, the Inuit?

Speaker C: No, not really. Because you guys haven't. Audrey would know the most about them because he grew up on a border by them.

Speaker E: But they didn't really visit us. We didn't really visit them. It was just.

Speaker B: Just don't know what they think about.

Speaker C: You would know that they're hostile to the church there.

Speaker B: Yeah, this is why I'm like started.

Speaker C: Yeah. And like Audrey would know all of this because the church is all about like converting, like missionary mission, like kind of like how missionaries would like go in South America or whatever and be like, oh, you're not a Christian if you're not wearing like a T shirt. And like they're kind of about like.

Speaker A: Yeah.

Speaker C: Overriding their culture would probably be the proper. Yeah, proper is like that's what the church is doing there. And they don't like the weird. So all the like the shaman type on when old practices that, that these native people have continued to pass down and have fought the church at like every. Every way to preserve their history and that knowledge that the church is trying to stamp out. So they're. They're very hostile to missionaries especially coming in there and, and where they're positioned in the world, there's not like they're far enough away that there's not like there's no railroad directly quite to them except I guess on the east side. So they haven't. They're not in open conflict. Yeah, totally. But there is kind of like if you come in here, well, we're going to kill it, like kill you. But there's. The church hasn't had. They've been busy enough in their other areas in their main territories, stamping out the overriding culture and stuff like that that they haven't moved down there yet. And with the talons in that area, it's been very resistance to Hell Riders and all that stuff trying to break in. And they are like a very warrior type and in their look think of actual Inuit people but instead of wearing like all the heavy furs and stuff. It's. It's like foliage and like vines and stuff. So they're very organic. Like. Like if they walk like 10ft into the. Into the swamp, they're like where'd he go? Kind of deal. So Audrey would have the most knowledge about. And you've probably even heard. Heard some of their stories and stuff as you've grown up. Because you are down in that little misty flats which is the closest on. And you would know. I think you.

Speaker A: Yeah.

Speaker C: You guys learned that they. They were part of the contingent that helped their shamans and witches helped the Nightsisters tear the veil because they wanted to get their connection back to Nanook. But then the sisters betrayed them later. And then they learned that the sisters are actually trying to like turn everyone into monsters and let Orzine back out. And they have enough oral and written history that they still remember. Like there's still like the.

Speaker A: The cultural memory, I guess of Orzine and what that entailed, which is more.

Speaker E: Than what we had when we went swimming.

Speaker B: I'm just trying to figure out how.

Speaker A: Honest we can be right now or how upfront we can be.

Speaker C: They don't like.

Speaker B: Yeah.

Speaker C: That I know. I'd say that would be the most that you guys would be. Yeah. These people that Inuit are loosely based off of the real Inuits. He's replaced the furs and skins wouldn't find small.

Speaker B: Is Yakuno the leader.

Speaker C: Yeah. You from here? Like. Yeah. She would have. She also would have. I guess maybe I missed that. Maybe I failed to do that. But she would have introduced herself.

Speaker A: As.

Speaker C: The elder of okay. Sack and I the build that's right there. So she came out to meet you because outsiders on talents is.

Speaker E: We stand out like sore thumbs.

Speaker C: Yeah. Is like what's going on here. There must be some connection within the.

Speaker A: With the Nook.

Speaker C: So we need to talk to this.

Speaker A: We need to talk to these people.

Speaker E: Scenario where you're undead horse might have survived, but mine probably would have been killed with me.

Speaker B: Do they make a distinction between Mithras and the galleries?

Speaker C: I would say you don't know that yet. I'd say you'd have you. This is probably. I'll just say this is information that Audrey would have like shared with you guys on the road while you're coming down here. That like they're not. They don't like the church. But yeah. I don't think you would have like known other than like. So I think yeah. Just trying to talk to them or like convert them over to Mithras.

Speaker A: Or whatever. It was just been like shutting the door in here. Yep. Shut door in the face or a club to the head with that knowledge.

Speaker E: Yeah. I would have introduced you as Doc.

Speaker A: Yeah. This is gonna be a longer conversation.

Speaker E: I don't want to have a fight before I have a fight.

Speaker A: Gotta meet somebody and talk to ninja. Yeah. All right.

Speaker C: Pizzas are being made, so that's good to know.

Speaker A: Pups making sure that started.

Speaker C: Okay. Not gonna worry about it now because.

Speaker A: They'Re doing dumbbell things.

Speaker C: All right. Yeah. So, yeah. So you get introduced to Tatanko, which is the. The. The pack leader of the Hell Howlers. And then also Yakun, who is the elder slash leader of this little war party. You probably.

Speaker A: Actually, why don't you guys that have spell casting. Why don't you guys give me an instinct reaction?

Speaker C: Right.

Speaker D: I assume my guy is.

Speaker C: Yeah, you do have a spell. I've never thought about it before, but.

Speaker A: Yeah, you guys are definitely all spell castings. 15. Okay.

Speaker E: 16.

Speaker D: Nine.

Speaker C: I say this is.

Speaker A: No, 20. That's an eight. Nuts.

Speaker C: I would say all of you, especially Doc and Audrey, You do feel some weird energy on all five of the writers. And then the elder is fairly like. It's fairly. You get the strongest sense from.

Speaker E: I kind of lean on them as far as for the actual plan of attack on the outside before you get in. Because they know the land better that than I do.

Speaker C: She's like, oh, she would be like.

Speaker A: Let'S just.

Speaker E: Unless they want to wing it.

Speaker A: We're good at wing it.

Speaker C: She's like what you described ten of us, or I guess four of you and five of them.

Speaker A: Not a problem.

Speaker C: We can go. And then actually she'll. Yeah, because you have an extra one. So she would look at Le Poo.

Speaker A: And just go, oh, is Leu our fifth one?

Speaker C: He's the leader of. He's the fifth one because the talents are always in like packs of five. It's kind of like their fire attack squad. Le Poo is the leader of. It's your guys's pack leader for Swiftcrest. Since you set him ahead. Say he's riderless. So she just looks at lepoo and says, go scout.

Speaker A: And he's just gone.

Speaker C: You hear him? I don't know if you've ever been in the woods hunting deer or anything, but you hear the. And it's nothing. You just hear him bound, like a couple times, and then you don't hear anything.

Speaker A: It's really just concerning when you see.

Speaker B: An animal that large go into the woods and you're like, what?

Speaker C: Yeah, like, even elk dudes. I don't know if my dad's told story like, he was elk hunting once and he actually was walking through brush. It was so thick that he was actually pushing through brush and he saw a footprint filling with water. But he didn't. Couldn't hear the elephant or see it.

Speaker B: Wow.

Speaker A: Yeah.

Speaker C: But yeah. So you guys, she's. So I don't if you just want to, like, wait in silence or have. Actually, she would probably. No, she would start asking. She would mostly be talking to Audrey because she's not super like, he's. Yeah. Because you're a death. She knows from Lepru that you're.

Speaker A: You're a destinut. Yeah.

Speaker E: And I guess.

Speaker A: What exactly does that happen? Oh, if she's like boss or chieftain. Mostly boss. She's like, that's what talons refer to.

Speaker C: Their human companion as. That you've been granted a whole pack is strange.

Speaker A: Are these others with you bonded? Are they just passive or something?

Speaker E: The talons are the writers.

Speaker C: She. She was referring. She would be like. Yeah, you're not. Your companions, not your talents.

Speaker A: Yeah, they're just writers that.

Speaker C: Trust me.

Speaker E: We've gone through many things, but I don't understand how deep a bond has to be before money is bonded.

Speaker C: So.

Speaker A: So if they don't talk to you, you're not bonded. All right.

Speaker E: We're tied up.

Speaker C: To see. And you'd see that the other guys. I don't.

Speaker A: Which.

Speaker C: They'll gain names if you talk to any of them. But you can see that they're mostly like archers or actually, I guess they're all combo. They're both.

Speaker A: They're geared up.

Speaker C: They have both, like archers and spears. Like, they actually have like, spears from fighting for fighting from backup talents. Actually. That's like a short bows for ranged attacks before they close. But yeah, she would. Yeah. She was like, yeah, we're all bonded. If you're bonded, you can.

Speaker A: You can talk to your talent.

Speaker E: Oh, in that case. The only one I'm bonded with is the pooh. Who is in charge of the rest are writers. We converse in our own way, but not with the ability to fit thoughts conversation.

Speaker C: So the talents will understand you if you.

Speaker A: If they're spoken to. Bonded is. That's my. It's mind speech. Which you do but prove.

Speaker C: So then. So you'd realize that all five of these people are bonded with their towns.

Speaker A: So she's like, what.

Speaker C: What is bringing you south to act like.

Speaker E: All I know is that I've Been summoned and there's a trial ahead.

Speaker C: Summoned by who?

Speaker A: Benjamin.

Speaker E: At least that's who I. I think it is. I've only seen him in my dreams.

Speaker A: So what did you see?

Speaker E: I described the fish in the Bear and the sea. Is it as the waves were coming in?

Speaker A: Yep. You're on the shores of his home.

Speaker C: That is certainly interesting.

Speaker A: That outsider summoned by our father, does.

Speaker E: He do this often.

Speaker A: For outsiders? Not anyone. He's usually he speaks to the elder.

Speaker C: Elder talk is his mouth.

Speaker A: Or traditionally.

Speaker C: Or he may send a message through a talon he did to me with.

Speaker A: A poo in the beginning. That's probably painful. It was. Glad you survived. Means you're at least worthy of a talent.

Speaker E: Can I subconsciously just kind of feel that scar on my chest?

Speaker A: These are trials.

Speaker D: Huh?

Speaker A: The town Erica.

Speaker B: One two Talent day to go.

Speaker E: Well the scars and everything from my first meeting. They're still there.

Speaker A: You heard it.

Speaker C: She's like.

Speaker A: Well, good luck on your tile.

Speaker E: Our first meeting was rather.

Speaker A: What?

Speaker E: We just about killed off the pack. Pack just about killed us off. It was a meeting with strong minds.

Speaker A: So your companions must be formidable if they threatened a pack. I was. I think I was out for most of it. Hello. Yes, it is. Yeah. Remember.

Speaker E: Meeting the Talons. I think I'm damaging out of it. Fire damage was definitely done to others. The healing afterward.

Speaker D: Yeah.

Speaker E: Jock was like oh no. Kill you first.

Speaker C: Yep.

Speaker A: That's where we had to search for you because you got Token dragged you out.

Speaker D: Hold you up.

Speaker C: Yeah.

Speaker E: He's that weird brush that's kind of coiled in and.

Speaker A: Yeah. Got the fire damage.

Speaker D: Yeah.

Speaker A: Look at here. Is this being weird? And it hadn't charged my card for some reason. All of the free page.

Speaker E: No.

Speaker C: So she's like I don't know what's going on.

Speaker A: I'm not gonna.

Speaker D: Don't want to double charge you.

Speaker A: So just send them out. So it's like.

Speaker B: It's like.

Speaker D: Well hangers from Unity.

Speaker A: So probably you have a trillion dollar credit on your account.

Speaker D: Yeah.

Speaker A: I don't know what they did.

Speaker E: It's free pizza for life.

Speaker B: They act it so hard that Domino's now accepts Ubisoft points.

Speaker A: Check.

Speaker D: All right.

Speaker A: I lost my dream. You guys are talking to y. Elder Yoon and stuff.

Speaker B: Yeah.

Speaker D: Audrey being chosen or having dreams.

Speaker C: Yeah. I mean the trial.

Speaker E: I trying to remember those days for the first meeting.

Speaker D: I just remember we almost had to leave you.

Speaker A: Yeah.

Speaker D: We're all in like garbage or whatever. So we couldn't find.

Speaker C: Yes.

Speaker E: Did some serious fire damage.

Speaker A: To one of them.

Speaker E: Kind of glad we didn't kill one of them now.

Speaker A: But every curl. Yeah.

Speaker C: So. Yeah. So she wished you.

Speaker A: Wishes luck on your trials. Thank you for that. And around that time.

Speaker C: The.

Speaker A: Who shows up?

Speaker C: Dust?

Speaker A: No. 2 monsters. Then.

Speaker D: That's.

Speaker C: Yeah, he just says one. That's the two monsters.

Speaker A: No humans.

Speaker E: Could you tell the humans all went.

Speaker A: Inside or did they.

Speaker E: They need to go somewhere else.

Speaker A: They're troll. Head west into swamp.

Speaker C: Smell fire.

Speaker A: Okay. May we go there?

Speaker E: I mean share that information? Because I don't know.

Speaker D: Can she.

Speaker E: I mean she gave Lepu a command, but I don't know if she can understand what was.

Speaker A: Yeah, you just.

Speaker C: You would see her nodding when Lepr was talking to you. So I guess you get the sense that he's also speaking to her.

Speaker A: Okay.

Speaker E: So probably better take out the camp first.

Speaker D: There's no one at the site.

Speaker A: Why would they leave their monster behind though? Guards are the site.

Speaker C: Probably.

Speaker A: From what? Probably. Usually. That mean there's something worthless going there? I think so. I don't know. Seems weird. So that they're interested in it. I'm interested in it.

Speaker E: But the last thing we want to do is go underground and have somebody come in after us.

Speaker A: I love going underground. Yeah, I know you do.

Speaker E: But don't you want to be forward focused forward underground instead of having to turn around and fight something?

Speaker A: Fight.

Speaker D: Anyway.

Speaker A: Each direction is fine.

Speaker E: What if they come from two directions at once?

Speaker A: Probably make it easier for me.

Speaker C: Right? Yeah.

Speaker E: Let's take out the camera.

Speaker A: Just hears other people call you business. But he's like. Oh, I'm supposed to be calling him business.

Speaker C: Yeah. So your K's like.

Speaker A: The captain. Yeah.

Speaker C: She.

Speaker A: Is.

Speaker C: I'm curious why I didn't spoke to you.

Speaker A: We'll hold the perimeter and watch you work and save you if you need it. Just don't let them get away all.

Speaker C: They won't.

Speaker A: So we get close to perfect time for pizza.

Speaker D: Barely heard.

Speaker A: Oh, we have three team ups.

Speaker D: Pretty good.

Speaker A: Two more points right there.

Speaker E: That's what the two extra report.

Speaker D: Yeah.

Speaker A: Longer Every three hours you get one.

Speaker D: Coin whenever you want. As long as you have hope to spend.

Speaker E: I don't have rally die, but I got hope.

Speaker D: Yeah, I'll do that.

Speaker E: I'll probably look at you before we.

Speaker A: Get ready to attack.

Speaker B: It's like.

Speaker A: We'Re good. It's so easy. What's that?

Speaker D: Yeah.

Speaker E: Sure you want to fight on a full stomach?

Speaker D: I might be ready.

Part 2

Part 3

savacola/campaign_one/session.42.1767371192.txt.gz · Last modified: by rabidbaboon