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savacola:campaign_one:session.44

Session 44.2026.1.24

AI Transcribed Audio

Part 1

Speaker A: The DoD wanted you to actually write over the spindle data with random encryption patterns seven times. Okay. Yeah.

Speaker B: There must be some mathematical reasoning or something for all that stuff. There's diminishing returns each time, obviously.

Speaker A: But if you write zeros to a disk, since it's magnetic medium, you can actually still tell what the last random is through magnetism.

Speaker C: That's crazy.

Speaker A: You can't do it on ssds, but on spinning disks you could. So we're like, well, we need to write random patterns every time, but then write a random amount of times up to seven. So in every pass, it wasn't guaranteed that it was going to get touched every time, but it made it where it's just like mathematically impossible to recreate a bot. That's funny. I'd just be like, well, that sucks.

Speaker C: Yeah, I go retired.

Speaker A: But also I think for me in that story is like, how did you get to the point where your sole copy of $700 million worth of Bitcoin was on the computer you threw away? I guess maybe at the time you didn't know.

Speaker C: It was probably at the time.

Speaker D: Yeah, I'm guessing at the time it was probably a few.

Speaker C: It was kind of like that guy who spent like one of the first guys and bought like a pizza with his bitcoin.

Speaker A: Yes.

Speaker B: He spent like six bitcoin or something.

Speaker A: Yes.

Speaker D: I don't know.

Speaker A: I don't know.

Speaker B: Several hundred thousand today.

Speaker A: Almost a million, 800,000. That is at a tight. Because bitcoin was up to like 130 something.

Speaker D: Yeah.

Speaker A: So it's like probably be theater of the mind for evening. Might have finally cracked itself.

Speaker B: My laptop just died yesterday.

Speaker A: Finally. Yeah.

Speaker B: I can't get it to boot back up at all.

Speaker A: I might have an extra laptop, by the way.

Speaker D: Probably boot up my own little bit. I'll worry about that.

Speaker C: Cold weather too.

Speaker A: Cold.

Speaker D: Plugged in. But batteries are probably actually finally died.

Speaker A: If I go buy a Chromebook, I'll see what I got. Messenger decide.

Speaker D: As long like all it needs to do is be able to connect to a wireless display and run it in.

Speaker C: For an Internet browser.

Speaker A: Yeah.

Speaker B: I don't know how demanding Foundry is on.

Speaker D: Boundary's fairly demanding.

Speaker A: Yeah.

Speaker D: Foundry is for what it does because it's poorly built.

Speaker A: Yeah.

Speaker B: It's not very optimized because it's mostly static image.

Speaker A: There are times where I'm like, what are you doing?

Speaker C: Yeah.

Speaker A: Mining with my computer.

Speaker C: Or if you have a big picture.

Speaker D: Oh yeah. It's all built on. Yep. It's all doing stuff that the language.

Speaker C: And the first load.

Speaker D: But after that, I guess we'll do Cass's roll here.

Speaker A: Cash Roll.

Speaker D: Yeah.

Speaker A: See if he just.

Speaker C: Go fight cash.

Speaker A: In the D11 with fear rolling like this. Yeah.

Speaker C: Those days, you know, not bad.

Speaker A: Cash on the beat. It's like fighting Batman.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker C: All clones attack.

Speaker A: Why are you fighting with D?

Speaker B: This is good practice.

Speaker A: Are we playing Steve or is he getting carousel?

Speaker D: No, he's getting carousel. Fireball.

Speaker C: Fireball.

Speaker D: Steve's up. Fireball.

Speaker A: That's the danger when he's gone is that it's always fireball. Even if it's just a tavern conversation. Fireball.

Speaker D: Yeah.

Speaker B: It's a shame, too, because we really need his AOE for this type of thing. Hopefully you got something.

Speaker C: How much AOE asleep, then? One at a time. You go to sleep.

Speaker A: You go to sleep. My AOE is weak and have to be close, but it's very close. I have to get personal.

Speaker B: Well, we'll get real bunched up tonight.

Speaker C: We got junior with all the armor mobile, right?

Speaker A: Yeah.

Speaker D: Yeah. You got three guys in front of.

Speaker A: I guess we'll just get the names out.

Speaker C: Turn off the projector, too, I guess. Bright light in our face. I don't know.

Speaker D: Steve. Y.

Speaker A: Is no.

Speaker C: Or why we're in this cave.

Speaker D: You know why you're in the cage.

Speaker C: You have the master. We're on our way.

Speaker D: I think there's an obelisk here that you're trying to prevent. And then there's.

Speaker A: We've been wearing it out.

Speaker C: Brush fire.

Speaker D: You got the letter for.

Speaker C: Yeah.

Speaker A: Rose's daughter. Grim Peaks.

Speaker D: That's what. Yep.

Speaker C: You guys are in the Grim Peaks.

Speaker B: Oh, do we last time or just.

Speaker D: No, I think you're just remembering. Yeah.

Speaker A: Because, like, so, like, roughly where you.

Speaker D: Guys are at is like, there's this inner area. There's like, a bigger area. There was, like, a bridge over here. There's a bridge here. And I think there's a bridge over here.

Speaker C: And we're. We crossed this bridge.

Speaker D: That's actually.

Speaker A: Is this where.

Speaker D: Stone.

Speaker A: Is this the bridge that was burning?

Speaker D: Yeah. You guys are all kind of like.

Speaker A: Okay, like, we burned this bridge that was over here.

Speaker D: Yeah. It was on fire, but it's not like.

Speaker A: Yeah. Burnt.

Speaker C: There's some cultist people in the dragon vein.

Speaker D: Many things.

Speaker A: You have, like.

Speaker C: I don't know.

Speaker D: You have like, three dudes by you.

Speaker A: The ninja dudes. Yeah. Yeah.

Speaker D: You just, like, killed a sister. Let's see.

Speaker A: Or this was the fire bridge then. Yeah, that's where she was.

Speaker C: And I think we Killed her?

Speaker A: Yeah, she was dead. I think you guys comboed her, didn't you?

Speaker C: I think so.

Speaker D: Then there's a chat. Like, there's like, purple crystal chasms between, like, between you guys. Yeah. So we'll just.

Speaker A: We'll deal with the immediate threat, I.

Speaker D: Guess across the way, which would be.

Speaker C: A laser pointer, like, way over.

Speaker D: Like over here.

Speaker A: You do see another.

Speaker D: A sister over here. This is like. There's like. This isn't actually bridge. This is like tunnel, rock, tunnel.

Speaker A: Oh, that's.

Speaker B: So that'd be covered.

Speaker A: But you can see this over.

Speaker D: This is like the gap here. And then here is like a railing. And then you see a sister across.

Speaker C: The way who wants to attack.

Speaker D: But you do have three immediate, like, shadow orc guys right in front of you.

Speaker B: And they're close range. And you have close range Aoe right.

Speaker A: Right in your stand next to.

Speaker D: Just fire on it.

Speaker A: Don't blow fire that. Cool.

Speaker C: And then range of cash or.

Speaker D: Yeah, you can.

Speaker A: Paradise.

Speaker B: Yes, I just rolled.

Speaker A: Okay, I'll rally.

Speaker D: Okay.

Speaker C: Six feet down. Make all men equal.

Speaker A: It's just going to be an eight no matter what. Actually, sorry, a ten.

Speaker D: Eight with. Oh, I guess I ten.

Speaker A: A ten with fear.

Speaker D: Yeah. I will mention whenever you guys are rolling. Oh, you know, just do whatever with fear. You know, you result with hope fear. And anytime someone forgets to mention it, I'm gonna take fear.

Speaker B: Yeah, that's fair.

Speaker D: Just because it's important. Yes, it's important. I just need to be in habit of doing that. So you'd rolled eight with ten with fear. Okay, ten with fear. Where'd my guy go?

Speaker A: There he is. That versus.

Speaker D: That is a mess.

Speaker A: Let's do this. I'm gonna actually add a per guide and make it 13. And then I'm gonna spend the hope and stress to actually use my business power to swap the result. So. So that it's. It's hope. I don't generate hope that it'll be hope.

Speaker D: Okay, so you have a hope result and you add 13.

Speaker A: Okay.

Speaker C: Mystical words up here.

Speaker A: Abracadabra. And there's. Yeah, yeah.

Speaker D: And that was that single attack. Or is that group attack?

Speaker A: It's a group.

Speaker D: Okay. Yeah. So that does hit all three of three of the dudes front of you.

Speaker A: Flaving brush. So proficiency. Right. So 58.

Speaker D: Yes.

Speaker A: This will be magic.

Speaker C: Damage.

Speaker A: That's major damage. There we go. Oh, that's right.

Speaker D: I also wrote a macro so I can select everybody and go. And they should have lost two HPs.

Speaker A: Yes, they did.

Speaker D: And they should get Marked with skull. So I may get surprised now because.

Speaker A: I want to get more into the.

Speaker C: Play to find out people actually just die on you.

Speaker D: Yep.

Speaker A: Okay, so that was with hope. Kill this one.

Speaker D: Okay, so, yeah. So the guy in the kite closest to you, which is from my map, is basically right in front of cash. And doc is on fire, like, barely standing. The other guys are also.

Speaker C: He rolled with fear.

Speaker A: I switched.

Speaker D: You swapped it. So you guys.

Speaker A: I don't have more hope anymore.

Speaker D: So you guys still have spotlight blasting again.

Speaker C: It's fair.

Speaker A: I won't be able to swap this time, though. Oh, sorry. I went to my battery. There we go. Oh, also. Because it's a new spell. Yeah. So when you succeed in attack against the avatar, so you can clear three stress or a hit point. And I haven't set the stress, so I can actually clear.

Speaker D: All right, here we go. Now we're back into the thick of it.

Speaker A: So you guys can see computer success.

Speaker C: Old, and I will probably actually just keep.

Speaker A: Go back, stay to that one and throw that faith service book away.

Speaker C: Yes.

Speaker D: Yeah. So, yeah. So just so you guys. Yeah. Up here, and they have us. They have the obsidian, like, sphere looking stuff. So you can assume they're a mage. And you do hear over here. Oh, you don't see my point? There it goes. Over here in the shadows, you hear a pair of, like, two sets of footsteps rushing. Getting ready to get run out in the thick of. Yes. No.

Speaker A: Okay. All right. Please be back. It is 13 with fear. I can't flip it this time. All right. 13 with fear. So I take fear. 13 hits.

Speaker D: Is that AOE again?

Speaker A: Yep. Same exact thing.

Speaker D: About this guy's gonna die.

Speaker A: Six again. All right.

Speaker D: That guy dies. And that also is.

Speaker C: All right.

Speaker D: They all died. All three of those guys burst into flames.

Speaker C: And Paul down.

Speaker A: Bernie brief fire and cough in between stops. And I be firing.

Speaker D: All right, these guys, you see these guys run out once it mapped up. That one is much slower. Oh, that's right. You do have two guys behind you.

Speaker B: Oh, boy.

Speaker D: One of them's like one. Actually, another would have been better for.

Speaker B: Us if the computer didn't work.

Speaker D: I would have spotted it anyways.

Speaker C: He still got that?

Speaker B: Oh, he still got it up.

Speaker D: Yeah, I still have. Yeah. Okay.

Speaker A: By the way, since I switched that to hope, I do get to clear three stress or a hit point on an ally within close range.

Speaker D: Nice.

Speaker A: Does anybody have stress or hit point?

Speaker B: I have three stress and I. I'm. I. I have three stress damage and.

Speaker A: Four hit point damage.

Speaker B: I would rather Clear the stress.

Speaker A: Clearance free stress.

Speaker C: Thank you.

Speaker B: I need that so I can jump.

Speaker A: In front of you. Sorry. I'll try to remember that. It's a new skill.

Speaker C: So.

Speaker A: Yeah. All right.

Speaker D: So I will. I will use my spotlight later. There's a like orc leader behind you.

Speaker A: Guys that even set up oh Mandamoria or something.

Speaker D: Marcus dress on him.

Speaker A: So.

Speaker C: Now we have to fight.

Speaker D: That does a group attack.

Speaker B: That's what Audrey's doing.

Speaker C: We don't have a mage. That's not the.

Speaker A: No, Go ahead. I wouldn't have flipped it anyways. Yeah, okay. All right.

Speaker B: So I need a D20 because I.

Speaker C: Need to rinse out of play now. D20.

Speaker D: Edgar's in the back.

Speaker A: So they're gonna shoot Edgar.

Speaker D: So.

Speaker A: And crossbows pop up then. That's terrible. I think that's only a three to hit.

Speaker C: So then I can roll with these things because they.

Speaker D: It's a three to hit. So they. Yeah, they. Yeah, we'll sit here.

Speaker C: All right.

Speaker A: I would do that for now.

Speaker D: All right, you guys are up.

Speaker A: So I will.

Speaker D: I'll zoom out a little bit so.

Speaker A: You guys can get better handle on the situation.

Speaker B: You probably want to move together and we probably want to get somewhere where we can not be surrounded.

Speaker C: Yeah, there you go.

Speaker B: The biggest threat is definitely.

Speaker D: Which I'd say there you do. You guys do. See there is a door here.

Speaker A: Just.

Speaker D: Ahead of us right down here. And there was also a door behind you guys.

Speaker A: Like back.

Speaker D: Yeah, back there. You have to go through those guys or you. Or like a cross up. Or you can book it across here.

Speaker B: And these are stone tunnels.

Speaker D: Looks like. Yeah.

Speaker A: Want to avoid Nexus right now. We could run down and kill those guys. I simply just got chase.

Speaker B: It's true. Space does make a difference in the skin.

Speaker A: She's almost in your room and she has stuff before.

Speaker D: Yeah, she's pretty. You would assume she can attack far. So you guys are like.

Speaker B: It probably does make sense to just keep picking off the weakest parts.

Speaker A: I'm worried about those ninja dudes.

Speaker B: Yeah, I hit those ninja dudes.

Speaker A: They're the most isolated. They combo us every time.

Speaker C: Yeah. Yeah.

Speaker A: They're the ones that hit for like.

Speaker C: 50 or 60 longer.

Speaker A: Minions do them.

Speaker D: Yeah, they do the group attack and they are. They're the ones that do the group attack. Okay.

Speaker A: Against minions. So better. I don't know.

Speaker D: So it depends on damage. So minions, they all have one hp but when you do an attack against them they do have a cleave range. So for every X damage you kill Another one if they're within three.

Speaker A: Okay. I think you can then.

Speaker D: So you could potentially chop.

Speaker A: I can max. Yeah, you can get way more than.

Speaker D: That because what do you roll? What, 2d10?

Speaker A: Yeah, exactly.

Speaker D: Yeah. There's a good chance.

Speaker B: Plus exploding die and all that, there's.

Speaker D: A good chance that you make will.

Speaker A: Be the same as min.

Speaker B: Okay, so I'm good against minions. You're good against Aoe. For my minion.

Speaker A: We'll call them. What is it? Rabble.

Speaker B: I'm trying to remember.

Speaker D: Oh, there was rat. There was rabble tufts. And then rivals.

Speaker A: Yeah, probably. Do we train today?

Speaker B: But wait, so you get against, like, groups of toughs?

Speaker A: For sure.

Speaker B: I can handle rabbles. And then bosses get all.

Speaker C: Just so that guy's the normal. And then he's got minions behind him.

Speaker D: In front of him. No. Oh, this is. This is cast.

Speaker A: Oh.

Speaker C: Yeah.

Speaker B: So we all move up.

Speaker D: Yeah.

Speaker B: How are you guys on Hope, by the way? You maxed out?

Speaker A: I thought it was empty. I'm actually good. I spent the one. But I actually had.

Speaker B: We'll. We'll wait a little bit.

Speaker A: Yeah.

Speaker B: I have enough hope for now.

Speaker A: Hopefully. I'm about to generate some more as.

Speaker B: I pause battle ax on this minion.

Speaker A: He killed the damage I got last second. So.

Speaker B: One D with hope.

Speaker A: Dang.

Speaker D: That easily. You hit.

Speaker A: Explode. Do you have the. The new dark weapon?

Speaker C: Yeah. The range with that.

Speaker B: Oh, yeah.

Speaker A: The ice thing. Right. Is that your.

Speaker D: No, Steve is.

Speaker C: Steve has the ice.

Speaker D: Steve's the.

Speaker C: That's the shadow bolt in the spear.

Speaker D: So what'd you say?

Speaker B: I'm still doing that. That's 13 plus 6 is 19 damage.

Speaker D: 19 damage will clear all of them.

Speaker C: Nice.

Speaker D: Those guys particularly. For every six damage you deal, it kills another one. So. Yes. Nice.

Speaker A: That's particularly epic.

Speaker D: Quite cleaved all these guys. And that was with Hope.

Speaker B: That was with Hope.

Speaker D: All right, here's.

Speaker A: Yeah, there's steel. You guys still running down there?

Speaker C: Moving.

Speaker B: And then we'll go through this door.

Speaker C: Yeah.

Speaker B: Oh, there's a guy there still.

Speaker D: Yeah, there isn't.

Speaker A: Or just keep waiting through.

Speaker B: I'll keep going. I'll go up to him.

Speaker C: Yeah.

Speaker B: Try something. Unless you got a small enough to throw on him or something.

Speaker C: I can spend three. Hope to go minus percent two penalty to their difficulty.

Speaker B: Save that for the list.

Speaker C: Yeah, they're easier to hit.

Speaker B: Also, what's. What is the action to, like, drink one of these potions that's just free.

Speaker D: You just do it? Yeah. You just say, I'm just gonna do this I drink my whole pack.

Speaker A: I feel a little better.

Speaker B: But I do expect to burn through some resources during this.

Speaker D: I could get.

Speaker C: I have a minor stamina potion.

Speaker A: I drink mine outside.

Speaker B: 12 with hope.

Speaker A: No.

Speaker D: Need to flex here.

Speaker A: You have a paradise too, that you could add to it. After that, I feel like I only have the one.

Speaker B: I love the idea of using it.

Speaker A: To refill my oak. Yeah.

Speaker C: You have to inks on your board.

Speaker D: I'll say. Yeah, Well, I mean, normally. But I'm fine if, like, if you want to.

Speaker A: Oh, I could use the rally now, actually.

Speaker C: Yeah. And I can spend a hope to agent. So you get advantage.

Speaker D: Yeah. It gives you advantage. Which would say you'd roll a D6. So I'd be.

Speaker B: Which one should I do? Rally die.

Speaker C: Or I'll just spend hope the rally.

Speaker D: Dies once per session. Yeah. Yeah. Which.

Speaker C: And it's every role. It's not just a.

Speaker D: And you're pretty sure. Yeah.

Speaker A: And it's not nice to have one over.

Speaker D: So. Yeah. You guys. You guys should get more in the habit of doing. Helping each other.

Speaker A: Yeah, I think you're right.

Speaker B: So that's five more. So when I say 13. 13.

Speaker D: Yeah. That hits. Yep. That will hit some.

Speaker C: Now.

Speaker D: More on a hit it.

Speaker B: I mean, they're both nines.

Speaker C: That's very good.

Speaker B: They're both tens.

Speaker D: They both explore.

Speaker B: 18 plus 6 is 24.

Speaker D: Where's his. Okay, That's a major wound.

Speaker B: It was with hope. So I can just keep playing?

Speaker C: Yeah, that would be the best fiction.

Speaker A: Yeah. Yep.

Speaker D: Cleaning through.

Speaker A: We're just pushing our way down. 15 with fear.

Speaker B: Unfortunately.

Speaker D: That 15 just hit.

Speaker C: We can just leave and say, yeah, we're good.

Speaker B: For 18.

Speaker A: Damage 18 danger damage 1 choke.

Speaker D: All right. He is severely messed up.

Speaker A: If this makes sense.

Speaker B: He gets a chance to fight back.

Speaker A: You hit him twice. Yeah. My whole film.

Speaker C: Old movies where they stand there.

Speaker A: Yeah. Like the Chinese cinema.

Speaker D: Yeah.

Speaker B: One at a time, please.

Speaker A: Yeah.

Speaker C: Like everything is one of the second ones, but you just lose.

Speaker D: Yeah.

Speaker C: 2V1 is so hard.

Speaker A: Oh, yeah.

Speaker D: I had to do that Taekwondo.

Speaker C: It was like no contact, but watching the guy. You can't win.

Speaker A: Yeah.

Speaker C: There's someone always on your back.

Speaker B: Unless your very first move takes out one of them, you're fine.

Speaker A: Watch an instructor who used to get into bar fights. He'd been arrested and stuff.

Speaker D: Black book.

Speaker A: And I think after class, he was like, you want to stay after and learn this other stuff? And I'm like, yeah. And he was like, here's how you do multiple opponents. And he had like, five of us that stayed after all. Attack him. Of course, we're, like, much less experienced here. And he was like, mopped the floor with all of us. But then afterwards, he was explaining how he did it. He was like, when there's more of you, it's worse for you. He's like, because I just lined you up. I just moved over and, like, lined people up, and now people can't get. Now there's three of you. And he, like, put his arm, like, in your throat and throw you into one of the person is like, now there's two left. I intimidated you with the first two, and the rest of you backed off. He's like, this is half a mental fight. Yeah, I guess it is.

Speaker C: Two big ones.

Speaker A: They're like, yeah. All right.

Speaker D: So he rolled a nat one and completely misses. I'm spending three. Fear.

Speaker C: He doesn't suck.

Speaker D: He doesn't have Relentless. So by raw, I cannot activate him again. But I will activate these three other orc guys. But my two, they're closing in.

Speaker A: Huh?

Speaker D: And then they are.

Speaker C: They serve as trash.

Speaker D: They are all going to shoot at each one of you. I think that they just run around.

Speaker C: They just shoot down the hallway. They don't know.

Speaker D: Yeah.

Speaker C: Yeah. Crossbows on the hip.

Speaker D: The first one at Edgar was an 8. Second one at DOC is an 18. And then the third one at Cash was also an 8. I believe it was a 4. It was even worse.

Speaker A: My mom.

Speaker B: I'll take it for Doc. Some more distress.

Speaker C: Generational damage.

Speaker A: Disappear. That's amazing.

Speaker D: Before you were. That's a terrible goal. Four damage.

Speaker A: Yep. Two and a one. Well, the one will go away. So you don't have to mark the one because you're rememberable. Your duster wounded the one.

Speaker B: Well, I thought it was. Is it four total? Yes, it's four across two attacks.

Speaker D: No, only one attack hit.

Speaker A: Oh.

Speaker B: Oh, okay.

Speaker D: So it's just four damage, so.

Speaker A: But he's taking a hit from me.

Speaker D: Yeah.

Speaker B: And I wrote. So I rolled a three.

Speaker D: Right. Which is the only hit still.

Speaker B: It's still.

Speaker A: I didn't know. I'm sorry. I thought you had two.

Speaker B: So I still mark an hp.

Speaker A: Or I can mark armor. What am I thinking?

Speaker B: The whole thing is to mark armor.

Speaker C: Hopefully armor is not stone. Yeah, we need to go.

Speaker B: I totally blank thought.

Speaker C: We need to run out and go rest.

Speaker A: Yeah. No, we're getting.

Speaker D: All right, everyone stay right here. Back to you guys.

Speaker C: Skyrim rest.

Speaker A: Just run away now. I can heal you a little bit on a successful skill patch scroll. Unless you want to clear this guy first.

Speaker C: I got one inspirational word right.

Speaker B: You roll when you heal.

Speaker A: For this particular one, I have to do a spell cast for 113. Okay. But. Or use it.

Speaker D: Oh, I have that.

Speaker C: I can have one more token on my inspirational words where I can clear stress or a hit point.

Speaker A: Nice.

Speaker D: So.

Speaker C: And that doesn't require a roll. So if you need either.

Speaker B: I'll let you guys know when I get down to, like, my last two or three, because that's the only time it starts, I think really matter.

Speaker C: Yeah.

Speaker D: All right.

Speaker B: I just assume that I'm taking lots.

Speaker C: Of damage, but I'm managing.

Speaker B: I'm sending hope into armor, and that's the whole game.

Speaker A: I'm attacking this guy, by the way. That's what that rule is, I assume. All right.

Speaker B: I must spend this rally dice too.

Speaker A: Go 19 to hit then with hope. Thank you for counting it.

Speaker D: That hits.

Speaker A: 15 damage. All right. That is. I think that's enough.

Speaker D: He collapses there.

Speaker A: Door there.

Speaker C: And it's open. We.

Speaker A: We head in there.

Speaker B: I'll lead the way.

Speaker A: All right. Don't trip. I know what you do.

Speaker D: Yeah. If you get in here.

Speaker C: Just a room full, guys. The cabinet.

Speaker A: Yeah, right.

Speaker B: It's embarrassed.

Speaker A: Okay, quick.

Speaker C: Close the door. We can long rest and bed.

Speaker D: You guys would all be able to.

Speaker C: Eat the cheese meals.

Speaker D: But. Yeah. You just see like it's just a.

Speaker C: A little dormitory room.

Speaker D: Okay.

Speaker B: You probably have to roll if we're like.

Speaker A: We're gonna look for anything.

Speaker B: I think Junior's not gonna look for anything. He's just gonna throw stuff at the door and guarded, I guess.

Speaker A: Yeah.

Speaker B: There's little arrow slots.

Speaker D: Yeah. Would all be still rushing. So they'll basically move when you're moving. But you guys did roller coat.

Speaker A: Yes.

Speaker D: So you are still up.

Speaker A: So what would you see them through the hole?

Speaker C: Sure.

Speaker A: So when they come running by, they just have fire. Just goes out the hole.

Speaker B: Higher out the hole.

Speaker A: We'll make it a 13 with Hobo. All right. That hits. Sweet.

Speaker C: I don't have names.

Speaker D: All right. Yeah. So you guys just sit tight.

Speaker C: Okay.

Speaker A: I don't know.

Speaker C: Yeah.

Speaker A: Okay.

Speaker B: Sitting tight. He's just guarding the door. They're gonna come to him. He thinks.

Speaker A: While you do that, I'm actually gonna spend this fox rule. Okay. I spend a mark of stress.

Speaker C: Which.

Speaker A: I do to the 17 to the cold. And then you can figure two hip points or two strats.

Speaker D: Both or.

Speaker A: Okay. I'm clearing two hip points. Thank you.

Speaker C: Couldn't hide over here. And then once I get very close, I Just try and put them to sleep. Everyone that comes around. Let's do that.

Speaker A: There you go.

Speaker B: I'm good with that.

Speaker A: I can't do that again to the same target until after a long rest.

Speaker D: Okay.

Speaker B: I'll just remember that.

Speaker A: I'm going to go.

Speaker D: Yeah.

Speaker A: I have another one that's kind of like his, but I have to spend two hope. Okay.

Speaker D: All right. So you guys repositioned yourself.

Speaker A: Yeah. You duck around the corner.

Speaker B: Make them come in a little further even.

Speaker A: And then tonight night.

Speaker C: So one at a time as long as you wrong.

Speaker D: Yeah.

Speaker C: We'll save the flashbang for bigger stuff.

Speaker A: That's once per longer.

Speaker D: Yeah. So you have three guys come rushing in.

Speaker C: Oh, crack on the sleep.

Speaker D: Roger that. Yes.

Speaker C: A 19 with beer.

Speaker D: That's. That just has to beat their difficulty. So yeah. The front guy not invisible. Yeah. Let's put him prone. He eats it. Then I'll say these guys are stumbling over him. So you have advantage on them. And that was with bigger fear.

Speaker A: Okay. All right. So that guy. Yeah.

Speaker D: Fell asleep in a dirt.

Speaker C: Running in.

Speaker D: I'll activate one and then spend a fear. So I'll be activating. These two guys that are in this room with you are active. One's going after Doc and one's after Junior.

Speaker C: Helicopter over here.

Speaker D: That's fine. Oh I didn't.

Speaker A: That's fine. It's probably enough for honor for him over there anyways. We'll just deal with that.

Speaker D: Yeah.

Speaker A: Yeah.

Speaker C: Makes telepath to close the door.

Speaker D: No, just a 10 and an 8 for each of those attacks. Yes. Back around to you guys sleeping.

Speaker B: If they take damage, they wake up.

Speaker D: I'll say. Yeah, I'll say they condition too.

Speaker B: So he would just have to stump.

Speaker D: Your but yes, but yeah, they take damage. They'll wake up.

Speaker A: But just.

Speaker B: Why don't you bash the guy in front of you? Just him.

Speaker A: I do have my shirt off.

Speaker B: Yeah.

Speaker A: Well B. It won't be as sexy as yours, but I'll batch him.

Speaker B: He'll be fine. He's just the tough though.

Speaker A: Look. Now we got other stuff. Now I do get to. To go twice.

Speaker C: That's it there brownies over there.

Speaker A: Nice.

Speaker C: Nice butterscotch chips in them.

Speaker B: Love butterscotch.

Speaker A: 14 with hope.

Speaker C: 14 hits.

Speaker D: Nice.

Speaker A: All right, so. And then I roll a damage twice. Do I have advantage on them?

Speaker D: Yes.

Speaker A: Okay, so I roll an extra D6.

Speaker D: Yeah. To hit. That's just.

Speaker A: That would have been an extra point. Yeah. I don't hold the same. So 11 damage.

Speaker D: 11 damage.

Speaker A: On that guy. That might kill him. Let's find out. One, two. Oh.

Speaker D: Yep, I'm dead.

Speaker A: That was the one I burned.

Speaker D: Yup. I believe it was. Yes, it was. All right, so he's dead. There's a body in front of you. All right, then that was with hopes, right? Correct. Okay. I didn't know.

Speaker B: So, yes, I try to cut this one down. That's in front of.

Speaker C: Yeah.

Speaker D: All right. He's the guy that's singed, I believe.

Speaker A: And just.

Speaker B: Sorry. Do we got advantage on these guys because.

Speaker D: Yeah, yeah, they kind of stumbled on basically.

Speaker A: 18 hits with hope.

Speaker B: Not so bad at that today. I haven't had that problem before.

Speaker D: Spikes I said something.

Speaker B: 16 damage.

Speaker A: 16.

Speaker D: Oh, that's severe. 1, 2, 3. Still alive. Yeah, he's messed up. Yeah. The guy that. That doc calmed down was the dude.

Speaker A: That was Give him a killer.

Speaker D: All right, so I will move guys. But you guys are still up.

Speaker A: Go for it. Why are you finishing with my spirit?

Speaker C: Oh, that's a crit. That's 24.

Speaker A: Insult injury.

Speaker B: Love to see it.

Speaker C: Yeah. So he instantly takes TV8. Damn. So I take 16 damage.

Speaker B: What, you pretty stressed, too?

Speaker C: Yeah, yeah.

Speaker D: 16 damage.

Speaker A: That is severe.

Speaker C: Yeah.

Speaker A: I guess the matter of will it double. That'd be a massive.

Speaker C: Almost 10 more point of damage.

Speaker D: 26. You know, the scowling window is my major wound on me.

Speaker A: Oh, nice.

Speaker C: Yep.

Speaker D: Overkilled him by two.

Speaker A: Particularly gruesome. All right, where would you stick him?

Speaker C: Like in his chest.

Speaker D: So there's the guy on the ground. I will say, doc, you do see crossing the wind like you have. Do you see crossing the window back here? Lunch, One of the. Yep. And this, you can see that she's sprinting and she's got the shadow Daggers. You know, it's one of the melees.

Speaker A: Like, would I have time to run up and like, blow fire at her?

Speaker D: Yes, I'll say. Yeah, I'll just say this is where she is. Yeah, right here. So unless. So if you're waiting for her or you could blast her on the.

Speaker A: I'll just blast her.

Speaker D: Yeah.

Speaker C: The sooner the better.

Speaker A: I'm going to breathe. I'm just like, Oh, hey, 22.

Speaker D: With hope that it hits.

Speaker A: And then I can red. Rally to damage.

Speaker D: Yes.

Speaker A: Okay. I believe so.

Speaker D: Yeah.

Speaker A: Right. Can I add rally to Damage? Yes. Nice. I'm going to go ahead and add it since it's hurt. That's the right words. 15.

Speaker C: Also use it to clear a number of stress equal to the result.

Speaker D: What?

Speaker A: Yeah.

Speaker B: That's so good.

Speaker A: Yeah, I'll come back to that.

Speaker B: Second Glue.

Speaker A: She's outside with the daggers.

Speaker B: And that was with Hope.

Speaker D: Yeah.

Speaker A: All right.

Speaker B: I'm gonna run up and just shut the door. Try to hold it bar the door.

Speaker A: Basically got those daggers. Actually. Would I remember the daggers if it was him that we all saw?

Speaker D: I said, yeah, you guys were. You guys all got chocolate.

Speaker A: Yeah. I still feel up close and personal.

Speaker D: All right, so that was. You said 15 damage? Yes. Yeah.

Speaker A: Okay.

Speaker D: So that's a major one. All right. And that was with Hope. Correct. Did you guys see.

Speaker A: Shut the door up and shut the door. All right. Just a wood door probably.

Speaker C: Yeah.

Speaker B: Occupied.

Speaker D: You do submit. This guy is. You do still have a guy in here that I'm just.

Speaker A: If you block the car, I'm just.

Speaker D: Going to beat on him. Yeah.

Speaker B: Just execute him.

Speaker C: Yeah.

Speaker A: I'll look at you and be like.

Speaker B: Two tagged. You.

Speaker C: Send all that Hope and toga.

Speaker A: That's right. Yeah. 19. And that's with.

Speaker D: Here.

Speaker A: I can flip it though.

Speaker B: You guys.

Speaker A: I will spend the flip. It may not be a good idea, but unless we're just gonna wait for her to come in. But I want to get.

Speaker C: We need to kill that guy.

Speaker A: I won't be able to kill him. So I'll flip it so you get a shot on. It's just resources.

Speaker C: Yeah.

Speaker A: Okay. So. Eight. That's only five damage. Cookie roll.

Speaker D: Five damage.

Speaker C: You changed it to hope.

Speaker D: I did. But still. Still just breaks his Vayner threshold.

Speaker C: Tier 1 step in and style.

Speaker D: We have advantage. So.

Speaker C: Yeah. Another crit.

Speaker B: That's.

Speaker A: That's.

Speaker C: We're gonna blow all these. So 16 plus nine damage.

Speaker A: Another sucking chest. That will actually.

Speaker D: Yeah. That's three breaks severe. Yep. So heels over dead. I hide these bodies because they're in the way. Oh, that was with crit.

Speaker A: Yeah. You can mark your yes. Okay.

Speaker C: Yeah. That lose.

Speaker D: So you guys are.

Speaker C: Anyone need help.

Speaker A: But yeah.

Speaker D: That gives everyone.

Speaker A: No. I'll give everybody home.

Speaker D: Yeah.

Speaker C: If I do I have hard but might as well do things.

Speaker D: I'll just play a song.

Speaker C: Everyone within close range getting the whole.

Speaker A: Are you still pretty beat up?

Speaker B: No, not really.

Speaker A: Okay. Are you beat up at all?

Speaker C: No, I'm good now.

Speaker A: Okay. Almost dress. I think we're all right there for now.

Speaker D: All right. So you guys just holding?

Speaker C: I think so. Are you nice. Junior wants to.

Speaker A: We don't know what the gal we're looking for looks like.

Speaker C: Right.

Speaker D: It's basically you do in the sense it. Well, it's up to Edgar.

Speaker C: Or we'll say one of not this one.

Speaker D: Nick as the player. Yeah. That's brush fire.

Speaker A: Okay. Okay.

Speaker D: So if you guys are holding.

Speaker C: Thousand.

Speaker D: Fireballs take the spotlight will swing to me and then Nita's here and then right next to you Doc, the witch comes through the window and she is just going to chop.

Speaker C: What's the last name please?

Speaker A: Okay.

Speaker D: Tax 17 to hit. Yes.

Speaker A: Okay.

Speaker C: I am your shield.

Speaker D: This is 13 direct damage.

Speaker B: Sure you want to shield still reduced by the.

Speaker C: Yes.

Speaker D: Yeah. By the elderite. She's successful. So I mark a fear attack.

Speaker A: And.

Speaker D: Then it has relentless.

Speaker A: I'm going to spend another fear and.

Speaker D: They'Re going to chop into dot nine to hit this and I'll spend one more.

Speaker A: Hello.

Speaker D: My 14 to hit.

Speaker C: Yes.

Speaker A: I have your shield. Actually damage doesn't.

Speaker D: That's 24 damage. Double 12s. No, it's 28 damage. Yeah, 28 damages.

Speaker C: Yay.

Speaker B: What happens when it's the exact number.

Speaker D: It meets it beats it.

Speaker A: So. Okay.

Speaker D: It'd be severe for me.

Speaker A: You sure you want to take.

Speaker B: I'm gonna use my scramble ability once per rest. A creature within melee range would deal damage. You can avoid the attack and safely.

Speaker A: Move out of my range.

Speaker B: So I'm gonna X that off. I used it for this rest and I take no damage.

Speaker A: Wow.

Speaker C: Dang.

Speaker D: All right.

Speaker A: That's a great skill.

Speaker D: So. So yeah, describe how does this play out?

Speaker B: Well, I think Junior was there at the door ready for her to come in. She pops through. Junior barely recognizes at the last second as she's like burying her shadow daggers into Doc gets in the way, takes a couple hits and then she swings at him again and he just like pushes her back far enough that she doesn't make contact. And now it's our turn.

Speaker D: Yes. Yep.

Speaker B: Doc, we're teaming up.

Speaker A: Uh oh.

Speaker C: I'm gonna play an epic song and make a target temporary.

Speaker D: You guys do have advantage. Yes.

Speaker B: How much the team up costs? 3.

Speaker C: 3.

Speaker A: Let me do the hope. Because your hope is full on hope. I know, but you need hope for.

Speaker B: Like let me only spend one hope.

Speaker D: No, it's. It's okay.

Speaker A: My thing is like you get your armor back and that's like critical. So I would let me just remind because otherwise I'm going to spend it on healing you.

Speaker B: Okay, I gotcha.

Speaker A: Okay, so like, so you're getting like a hitter with your.

Speaker B: Yeah, like I go high, you go low or something. We just wail on it.

Speaker A: So you see my sword like as I'm swinging through, it gets like brighter. Yeah. We're at.

Speaker D: Because.

Speaker A: This is a definitely an enemy of Mithras.

Speaker B: Yeah, I think we're both impalers at this point.

Speaker D: Yeah, sure. You guys. You guys shed your.

Speaker C: You're being sick.

Speaker A: I rolled that bad.

Speaker C: So.

Speaker A: So I Hope you roll 19 of the fear. I can flip that, though.

Speaker D: 19 will hit.

Speaker B: Okay, we want yours. I rolled this gear and got lowers.

Speaker A: Okay, well, I'm gonna actually spend the thing to flip the result, and then we'll have 19. Yeah, 19. But if I flip it, we don't generate hope.

Speaker D: Right.

Speaker A: And we just don't lose initially.

Speaker D: And fear doesn't. Yeah, and no fear is generated.

Speaker C: Yeah.

Speaker A: Because normally if we did hope that we both get hope for that. Right?

Speaker B: Yep.

Speaker A: So in this case, we don't either. Then we just roll our damage. Yep.

Speaker B: That's one explode. That's gotta be another one.

Speaker C: Yeah, yeah, that's two.

Speaker A: Are you serious? Yeah, it's amazing. Okay.

Speaker D: What'D you roll? I got scratch pad over here.

Speaker B: 28 plus 5, plus 6.

Speaker A: And then I did a weapon.

Speaker D: 11. So cash does 39.

Speaker C: Yeah.

Speaker D: Junior plus 5 plus. And then what'd you. 11. So we have.

Speaker A: But it is the blade of this. Oh, sorry. Exactly. Yeah, it's 11.

Speaker D: Okay, 50. Exactly. Which that will be. That does double threshold or. Yeah, doubles their tears. So that is a major hit.

Speaker B: Probably still up, but she's gonna be.

Speaker A: The exchange coming in here.

Speaker D: Yeah, yeah. She cries out and is like pissing. But you guys rolled with the hope.

Speaker A: So which Meal before the light or you'll meet your sisters. Yeah.

Speaker D: You guys are up still.

Speaker B: You're a brush fire.

Speaker A: The hell.

Speaker C: Maybe she doesn't.

Speaker A: She's still honorable okay, you guys, temporary.

Speaker D: Honorable so that probably means I will. So that would mean I'd have to spend a fear to clear it.

Speaker A: Which.

Speaker D: Yeah, after that, fictional wise. Yeah, you'd see her.

Speaker A: She's trying to get safe. Yeah.

Speaker D: Well, if you see her emotion and utter some words. And then she shatters the epic.

Speaker A: I love that. Where she comes in and tries to stab. And as soon as he dodges, this music just starts playing. She's absolutely wrecked. Welcome to the show. No ticket. All right. I'd say, like, you just keep wailing on her.

Speaker D: I am the.

Speaker B: Unless you of the gods, I just.

Speaker A: Can'T do the damage.

Speaker D: So, Doc and Cash, you guys do see two more orcs run by the window over here. And then you do see a sister stop at this window once the map updates. Yeah.

Speaker A: So, yeah.

Speaker D: So two orange ramps. And that one had that one. You just see the. The staff. This is her hand. Yes, but you guys are still up.

Speaker A: Okay.

Speaker D: Actually, I say you see her running by. Yeah.

Speaker A: She's not staying at the window or is she?

Speaker D: No, she would stop at the window briefly.

Speaker A: Okay.

Speaker D: No.

Speaker A: Okay. All right. If you're not getting something, I'm getting something.

Speaker D: No, you guys, I would just wail on the guy we need to kill. Yep.

Speaker C: Go for it.

Speaker A: Okay.

Speaker C: We need to take care of the person.

Speaker B: I'm the executioner. Mr. 14 with fear.

Speaker D: So. To flip the dice, I'm saying you there are. You can always team hope. So like Edgar, like, if you have the hope and want to spend it, you can always help.

Speaker C: Yeah, a help.

Speaker D: Especially since you have like 18 with.

Speaker B: Fear, then.

Speaker D: You'Re playing your music. All right, 18 with Phoenix Fear. That hits.

Speaker A: 93.

Speaker B: That one is.

Speaker C: It's one.

Speaker B: When you roll your damage dice, you can re roll any ones or twos. If I rolled it, rerolled it once, and I got another one does do you think that lets me roll it.

Speaker D: Yet again the way that's written?

Speaker C: Yeah.

Speaker D: Sounds like it to me.

Speaker C: Sounds like it to me.

Speaker D: This basically means you can't get one.

Speaker B: That's.

Speaker C: That's crazy.

Speaker A: That is crazy because it means your minimum damage is 6.

Speaker D: Yeah.

Speaker C: Pretty cool.

Speaker A: But for a upfront warrior, that makes a lot of sense.

Speaker B: Yeah. 11 plus 6 is 17.

Speaker A: I can do math. There you go.

Speaker B: 17 damage.

Speaker A: All right. Try to chop her head off.

Speaker B: That seems to work well against witches. Yeah, they're weak to their heads. Being chopped off.

Speaker D: That is a m. Yeah.

Speaker A: All right.

Speaker D: With fear procedure, I'm going to activate.

Speaker A: The sister at the window.

Speaker D: These guys are going to continue running.

Speaker A: Down here, but they won't bust through the door.

Speaker D: You hear? I'm starting to bash with the book.

Speaker C: Thank you.

Speaker D: All right. Yeah. So you see her cast utter some words, and then the sister in the room with you splits and double. So there looks like there's like three of them, like dancing around. So to land a hit on her now, you have to pass an insight rule to hit the real one.

Speaker B: Good counter.

Speaker D: Yeah, that will be. And she's going to. Hang here. Then I'll spend a few to activate the one in the room with you guys.

Speaker A: And she is going to start chopping. It's going to chop on.

Speaker C: Try to chop, Doc.

Speaker D: Well, that's only a six to hit.

Speaker A: Even. I don't know.

Speaker D: Confused herself with her plate. I thought that was. Oh, yeah, that's right.

Speaker A: All right, back to you guys.

Speaker D: Thank you.

Speaker A: I say, you got something? Is she looking bloody at all?

Speaker D: The one in the room with You? Yeah, she's. She's beat up.

Speaker A: Just keep acting on her. Yeah, well, actually, if there's multiple. So if I aoe, do I still have to roll the inside?

Speaker D: Do I hit all the targets to see if you hit the real one still?

Speaker A: Yes, but it hits everyone. All the things. Doesn't matter. I'll just go my sword then. Yeah. So it's just a flat or. Sorry. Instinct first.

Speaker D: Well, first to see if he even hit. And then he rolled instinct to see if he hit the real one. Oh, okay.

Speaker A: Yeah, that's my question.

Speaker D: They're like, shifting around.

Speaker A: Oh, dang. It'll be a 25 to hit club with fear.

Speaker D: Nothing that hit.

Speaker A: And then I don't have instinct. So let's see what else goes. 22.

Speaker B: Nice.

Speaker A: So I do.

Speaker B: Is not picked out of only.

Speaker A: Only eight damage. Oh, wait, no. I have to reroll it because they're going to use the. So it's nine damage. All right.

Speaker D: The minor wound not. This was fear.

Speaker A: Yes, it was. And I can't flip the right.

Speaker D: She ports out the window. I'm gonna spend a 2 fear to activate the mage. And then you see that arcane grenade just come in the window.

Speaker A: Oh.

Speaker D: So I need to remember how that works.

Speaker A: No likey.

Speaker B: I don't remember how arcane granada. Devastating, though.

Speaker D: I know what those arcane grenades.

Speaker C: 2D20.

Speaker D: Yep. That's the damage. Oh, that's just. Yeah, that just rolls the damage. You guys don't get a dodge. That's what I was looking for.

Speaker C: It's a grenade.

Speaker A: Yep.

Speaker D: So it roll it lands in there, explodes, and does 15 magic damage.

Speaker B: We get to dodge it or you just take it?

Speaker D: No, you just. You all. You take it. And fiction wise. Actually, I guess I will. Junior. I will. If you want to, like, dive on it, you could do. I'm your shield. If you want to eat all of.

Speaker A: It, I think I will.

Speaker B: Sure. Yeah. It's more fun that way.

Speaker A: It's not.

Speaker B: Is it magic damage or true damage or whatever directly?

Speaker D: No, it's just magic.

Speaker B: So I can mark armor for it.

Speaker D: Yes. All right, so.

Speaker B: So I'm gonna do this. It's three instances of 15 damage.

Speaker D: Basically, yes.

Speaker B: So let me roll.

Speaker D: Or you can make it a. Actually, I'll say it's a single instance of 45 because it's all three of you guys. I'll say it's all three.

Speaker B: I like.

Speaker A: I probably, like, laid on the grenade.

Speaker D: Yeah, you just jumped on.

Speaker B: I don't know why I wrote this. The doctor ain't gonna Do.

Speaker C: Okay.

Speaker A: I'm gonna mark.

Speaker B: Armor for one of them. I get the roll resilient. Because the last armor slot on roll a six. I don't actually mark the slot.

Speaker A: It didn't work.

Speaker B: But now I'll just spend three hope clear more armor slots.

Speaker D: Let me. You might actually be supposed to be rolling two of those two D sixes to see if your armor resets. Yes. I may have changed it to equal to your tier. Yes, I did. So you roll.

Speaker B: Okay.

Speaker D: I'll try another one.

Speaker A: No, still.

Speaker B: But that does clear. I took the one.

Speaker A: So it's like a proficiency thing.

Speaker D: Yeah.

Speaker B: So I got it down to severe.

Speaker A: I can mark.

Speaker B: I just keep marking on.

Speaker A: Let's.

Speaker C: Another one.

Speaker A: Maybe that's a major.

Speaker B: Minor and that triggers the resilience again because that's my last slot.

Speaker A: Oh, thanks.

Speaker B: Neither of those work again for the shot. And I would either take one HP here or I could clear more on. Use three more hope and clear two.

Speaker A: More than mark one.

Speaker B: So I'm out of hope at this point.

Speaker A: All this hope just went.

Speaker D: Yeah. And also.

Speaker B: And I should probably mark two stress for using I rational twice too.

Speaker D: Yeah, that would.

Speaker B: That seems fair.

Speaker D: Would be fair. Yes.

Speaker A: Okay.

Speaker B: Was it the optimum move?

Speaker A: Probably not. Was it fun?

Speaker B: Yeah.

Speaker A: Yeah.

Speaker D: Well, if you didn't, everyone I think would have marked to one GP on that anyways.

Speaker B: At least one.

Speaker D: Because it's over. I'm pretty sure it's over your major threshold.

Speaker A: Oh, yes.

Speaker D: All right. Yeah. It's back around to you guys.

Speaker A: I see you hop on the grenade. Yeah. And I see her at the window. I'm gonna actually spend distress to swap to my eldritch rifle. And I fire a shot through the window at her.

Speaker B: Nice.

Speaker A: I guess.

Speaker D: Which the. I'm gonna say there's this.

Speaker C: This is the damage.

Speaker D: That's the damage. 1. And then this is the mage. So. So you're shooting at the mage.

Speaker B: The one that's in the grenade is the mage, Right?

Speaker D: Yes.

Speaker C: So that's the mage.

Speaker A: And then.

Speaker D: Yeah, that's the damage.

Speaker B: That's the one. We've already chopped pretty bad.

Speaker A: If I see them both in the window and she's all blooded up, I try to kill her.

Speaker D: She still does. Has the duplicates swirling around.

Speaker A: Oh, she does. Okay. I just reactive. She threw the grenade. Make her think twice.

Speaker C: All right.

Speaker A: Absolute crap. I think that is nine.

Speaker D: Nine with hope.

Speaker A: I was just looking to see if I had anything else to add first. Nope. Nine with hope.

Speaker C: Take a hope with me. What's that?

Speaker D: Take a hope.

Speaker C: If you have space.

Speaker A: I already spent my rally in my very nice song. Pretty much it. So I'm assuming that this is.

Speaker D: Yeah, yeah, yeah, yeah. Nine. Definitely.

Speaker C: This is gm Back up by nine.

Speaker D: Oh, yeah, that's true. Because it's a miss.

Speaker C: It's a miss. Oh, really?

Speaker D: Yeah. I keep forgetting about that.

Speaker C: Game the hope.

Speaker D: Yeah. Game the hope. Right. So these guys are going to activate and bash down the. This one gal. Activate. Bash down the door and come rushing in. I think you hear that sometimes. You hear this. The sister that's at the window. Y' all take them alive. So this guy, when he runs in, he throws a lasso around Edgar. So you're restrained and vulnerable, and you have to stay within very close range of this guy. Sd to wrap to your other.

Speaker A: Yeah, that's where that will be. Monitor. That guy and try to free.

Speaker D: All right.

Speaker B: As I stand back up after taking the grenade to this elderite duster, stomach. 17 with Hope. Reroll ones and two, then. 15 damage on.

Speaker D: All right. 15 damage.

Speaker A: That was.

Speaker D: All right.

Speaker C: Can I try and get out of this room?

Speaker D: You can. It is a string.

Speaker A: Nope. I can assist.

Speaker C: I just chop. No minus one in my strength.

Speaker A: Okay.

Speaker B: Do you want to stab him?

Speaker C: Can I stab him?

Speaker D: Yeah, you're just restrain. Means you can't invulnerable. Just means you can't move.

Speaker C: Seven with hope.

Speaker A: Hope is a miss. I can spend. I spend hope to aid them. Or is that only when you wills.

Speaker D: For. Yeah, I'll just say. Yeah, that's before they roll the vote. Yeah.

Speaker A: I'm gonna.

Speaker D: Yeah. So I'm gonna activate this guy. He dries, he drags Edgar out, And then I will.

Speaker A: Actually.

Speaker D: No, I will just. That will be.

Speaker A: My turn.

Speaker D: If he's dragging drags Edgar out the door.

Speaker C: Go with me.

Speaker A: Yeah, I'm gonna go out, and I'm gonna blaze fire on everybody. If I can roll better than my last two rolls.

Speaker B: You got this.

Speaker C: Go for it. Yeah.

Speaker D: If you want to run out, I'll.

Speaker A: Give you what's the.

Speaker D: What's the rain down here?

Speaker A: It's very. It's very close. Okay. So I can hit those three. I can't get the back check.

Speaker B: So if I spend a hope, he gets an extra D6.

Speaker D: Yes, I'll do that. Yeah, I'm like, pushing them into the fire.

Speaker A: 15 with Hope.

Speaker D: They with hope.

Speaker A: It all right. Oh, much better.

Speaker D: Yeah.

Speaker A: 13. 13 damage.

Speaker C: Patient.

Speaker B: Next.

Speaker A: How much you have one? Actually, I had two. All right.

Speaker D: The orc that was dragging Ender off person that flames and dies the Other one connects to you is he probably.

Speaker A: Picks up the room as he died, he tosses it to the next.

Speaker D: No, I do need to hit to hit the night, sister. You know, I'll need the finesse rule for an instinct.

Speaker C: Oh, right, right, right, right.

Speaker A: 13. Do I get his assist with that also?

Speaker D: No. This is basically just.

Speaker C: Oh.

Speaker A: This isn't a pure hope build, right? Pure hopeful.

Speaker D: Right? Okay.

Speaker A: 21.

Speaker D: Okay.

Speaker C: Nice.

Speaker D: That does hit. He did 13 damage. Yeah.

Speaker A: Burn witches.

Speaker D: Burn the witches.

Speaker A: Yeah, Yeah. She burns up. It's like the fire is happy and.

Speaker D: It glows a little brighter as it burns her body. Yeah. Since you guys rolled that with.

Speaker A: Oh, all right. They're still up.

Speaker B: Is that you're still restrained because.

Speaker C: Yeah, he's holding the lasso.

Speaker D: I say.

Speaker C: No, I don't.

Speaker D: It's still restrained, but it should be, like, very easy to put out.

Speaker A: That's the firewood burning.

Speaker C: No, just the reaction.

Speaker A: Or isn't it?

Speaker D: It's an actual. To get out or actually now use it as a reaction hold, too.

Speaker C: Yeah.

Speaker D: And it's just easy. It's easy.

Speaker A: Don't.

Speaker C: What'd you roll? Seven.

Speaker A: That's a no.

Speaker C: Oh, yeah.

Speaker A: Yeah.

Speaker B: Nobody's holding the other end.

Speaker C: He's not very strong.

Speaker B: He's not like a toddler.

Speaker A: Just make it look good and be like.

Speaker D: Five or better.

Speaker C: How old? Get on the roof.

Speaker B: That no one was holding.

Speaker A: He skips like it.

Speaker C: He skips all day. All right, you guys are still out.

Speaker B: What's your title as a fail rider, Doc?

Speaker A: Champion, I think.

Speaker C: The champion.

Speaker A: Yeah.

Speaker B: Okay, then in that case, Junior says, good job, champion. And then I use my soldier's bond once for long rest. When you compliment someone. We each gained three.

Speaker C: Health scan. Three hope.

Speaker B: I gained three hope.

Speaker A: Dang, that's strong. She's like a golden bar above my head.

Speaker B: We haven't been in these.

Speaker A: That's awesome.

Speaker B: I'm using all my cards. It's fun.

Speaker D: Yeah.

Speaker A: How are you looking?

Speaker B: I'm stressed. I'm missing all but two for stress. Or I'm missing two stress. I have two left is how I should phrase that. Two stress left. Plenty of hp, really.

Speaker A: But I am quite.

Speaker B: And then I'll just keep cranking through the armor.

Speaker A: I think maybe.

Speaker C: Clear.

Speaker A: 1. I don't use some of the hook. You just gave me, like, a clearance. Stress on it.

Speaker B: It's not totally urgent yet.

Speaker A: It's one.

Speaker B: One or two more.

Speaker A: And it will be urgent, though. You won't drop from it. You'll just be vulnerable.

Speaker D: Yeah.

Speaker B: And then start taking The XP damage if I need to keep using it.

Speaker A: So you just got out?

Speaker C: Yep.

Speaker A: Yeah.

Speaker B: Do you want to do something to the witch?

Speaker D: You can? Yeah.

Speaker C: I'll just move up to the witch and try and put her to sleep.

Speaker B: Be cool if you get interrogator or something.

Speaker A: Fire up.

Speaker B: I have my lesson.

Speaker C: It's another crit. I don't know what. That doesn't do anything. They just fall asleep.

Speaker D: All I guarantees like it's hyped though already.

Speaker C: Max send. My stress is clear.

Speaker D: I'll save. Yeah, because it's a falling sleep.

Speaker A: She's drooling.

Speaker D: They're asleep. And you have this guy here. So I'm gonna say because it was a crit, I won't immediately counter it because she is a mage.

Speaker A: But.

Speaker D: Yeah. You guys still have the spotlight higher.

Speaker C: Up with the rope.

Speaker B: I'll start tying her up.

Speaker A: We gotta beat that guy behind us though.

Speaker D: Yeah, there is a.

Speaker C: There is still a guy I can tire up while you guys. All right.

Speaker A: I just turn around and yeah.

Speaker B: Shoot a shooter rifle around and we're.

Speaker A: Like, oh, we forgot about you.

Speaker B: Where'd you come from?

Speaker C: Just walk past whatever.

Speaker A: 12 with fear.

Speaker D: That does not hit.

Speaker A: Really? Yeah.

Speaker D: Actually let me double check. No, it. Well, actually does just hit. I will still take my nose. But 12 disc. Yep.

Speaker A: If you get. I have to remember on the elderite you're an additional damage die and discard the lowest. So you just roll extra. Yep. All right, so and then. 13 damage. 13 damage. All right. That's severe wound for this guy. So if I deal severe damage, the target must mark an additional hp. Is that still open?

Speaker D: No.

Speaker A: Okay. I was gonna cross it off. It was on the papers.

Speaker D: Yeah, that's. Yeah, that's older. The elder. Right. Right. Weapons only have two things on them.

Speaker A: The brutal and f. Yeah.

Speaker D: Yeah. Okay. So everything else, that was way too strong.

Speaker A: Yeah, I. I thought so. But I wanted to ask. Yeah. So I'm crossing them off and then up into my cheek.

Speaker D: No. He gets shot in the head and dies.

Speaker B: Just turn around.

Speaker A: Hip shot. Oh, forgot about you.

Speaker D: Yeah. So fierce. I'll spend that fear. As Edgar's making his way retrieve the rope and it's making his way towards her. She wakes up. So. Yeah. So she's starting to sleep. Wake comes back, shakes her head.

Speaker C: And.

Speaker D: Just kind of like in a groggy.

Speaker C: The night fell asleep.

Speaker D: Sinister voice just goes. I bet you all take a nap and I need. So I will spend.

Speaker C: You'd like a nap? I'm pretty tired.

Speaker D: Let's see. Actually, I'm just gonna spend all last of my three. So I need all of you to give me an instinct roll.

Speaker A: I am going to spend a hope to trigger my indomitable experience. For a plus two. I'm also going to use my orderborn and I get to roll a D20 for my hope die because I'm embodying defeating the darkness through.

Speaker B: You can't do anything like that.

Speaker C: 18 or 19.

Speaker B: Well, I'm asleep.

Speaker A: Okay. This is awesome. 33.

Speaker B: Yeah.

Speaker A: With hope because of the.

Speaker B: I don't think so. Which meanwhile Junior's like, okay.

Speaker D: Yeah. So yeah. So Junior eats the dirt. Doc and Edgar resist.

Speaker A: And then.

Speaker D: Junior.

Speaker A: See homeboy. Yeah.

Speaker D: Actually nothing. Yeah. Yeah. So Junior, you become. You become having extremely vivid and unsettling nightmares. When you're sleeping, you guys can see.

Speaker A: Him.

Speaker D: Thrashing around cobras.

Speaker A: At least it's not like baby kittens.

Speaker D: So it is your guys's spotlight.

Speaker C: On tag team?

Speaker A: Oh, yeah.

Speaker D: Hell yeah.

Speaker A: I'll spend the whole.

Speaker C: Tag team. Where do you work the spear since I'm already next to her?

Speaker A: Are you stabbing her with it?

Speaker D: Oh, yeah.

Speaker A: All right, let's grab this side. Line up the rifle. Shoot over your shoulder.

Speaker C: Another crit.

Speaker B: You are a hot streak.

Speaker A: That's amazing.

Speaker C: That is stupid.

Speaker A: So do we both clear a stress on that?

Speaker C: Yes, if you choose to.

Speaker D: If you choose to.

Speaker A: If you use 14.

Speaker D: If you choose the crit roll, then yes. They both mark them.

Speaker B: I think you guys should choose the British.

Speaker D: His wolf mark hope and clear stress.

Speaker C: So both of our weapons do max damage. And you roll again.

Speaker B: You guys might one shot her. 26 for me.

Speaker A: 26 damage. I was broke your ladder.

Speaker C: Talk about it way cooler than the grenade.

Speaker A: 18 plus 12. So 30.

Speaker C: 26 and 30. Stab her leg and pin her down. Wouldn't conspiracy shoot her? You're not going anywhere. You have a fairy to catch. I'm like, what? What are you talking about?

Speaker A: He'll understand soon.

Speaker D: Let's see. You guys did 56 damage. That is a massive wound.

Speaker C: 1, 2, 3, 4. The liquid and the dice. That's what it is.

Speaker D: Oh, yeah. She cries out as you guys crawl into her. Yeah. So that is still your spotlight.

Speaker A: When I'm texting her again.

Speaker D: I mean, you guys can. I mean, you have like. You guys will refresh tag teams after. After pizza, so.

Speaker C: Oh, might as well.

Speaker B: You got an hour left basically. Hour and a half and I mean there's. We just started the dungeon. I just need probably a few more witches in here.

Speaker A: The three hope that you gave me that's sick.

Speaker C: We have the token, right?

Speaker A: Yeah.

Speaker C: Okay.

Speaker D: Yeah, as long as you have almost. Okay.

Speaker C: 17. We had our. Remember?

Speaker A: I don't have a plus three to that.

Speaker C: So mine's 20.

Speaker B: Yeah, I was reading that last week too.

Speaker C: I have a 20 with Hope. Yeah.

Speaker A: What's yours? I only have 17.

Speaker D: Doing. I don't know why.

Speaker A: Doing what?

Speaker C: Adding my attributes.

Speaker B: Yeah.

Speaker A: So you're not adding them.

Speaker B: Oh, yeah.

Speaker C: I don't know why. For some reason in the system is like, I don't think about them.

Speaker B: I don't either.

Speaker C: Damage.

Speaker A: Yep.

Speaker D: That's not okay.

Speaker A: Oh, damn.

Speaker C: 15 points of damage.

Speaker A: I did roll a maximum value on damage. Die. So I roll additional. Yeah. Roll it again.

Speaker D: Loads on his saber. Well, actually, I guess it's also an Elderite weapon.

Speaker A: Well, this one is the rifle. I switched to the rifle earlier.

Speaker D: Yeah, that's right. And when I went outside, it also point.

Speaker C: So that's 23 army and dark is back.

Speaker A: 23. The end for. Yeah.

Speaker D: That'S.

Speaker A: Jeez.

Speaker D: That is.

Speaker A: That's right.

Speaker D: Yeah. So you. That. What?

Speaker A: Yeah.

Speaker D: So you guys, I. Yeah, you guys, I was. Well, I had no fear, so I can't even. So you guys are still rolling.

Speaker A: I think that's the first time you've.

Speaker D: Not had fear in the long.

Speaker A: In a long time.

Speaker D: But it's so weird.

Speaker C: Oh, damn it. How trash does she look?

Speaker D: She's bloody.

Speaker C: I'll say.

Speaker D: She's below 50. You guessed. I mean, you did. You did seven points of HP damage.

Speaker C: I'll put her to sleep.

Speaker A: How much more insulting.

Speaker D: You crit.

Speaker C: Yes.

Speaker D: Well, yeah, I mean, you do have a higher crit chance in this system.

Speaker C: Yeah, but it's still wild.

Speaker A: That's amazing.

Speaker C: Insane.

Speaker D: Four crits.

Speaker B: Yes.

Speaker C: I have all my hope back on that tag team.

Speaker B: That's amazing.

Speaker C: Put her to sleep, you guys.

Speaker A: And then.

Speaker C: All right, I'm gonna go kick Junior awake if he's not up.

Speaker D: All right, so. So that. Well, so we'll swap. So the spotlight hits Junior. Junior takes three stress damage.

Speaker A: Oh, all right.

Speaker B: That max is my stress. And then it carries over an HP, right?

Speaker D: Only one. It's just one. You mark one HP, it doesn't matter if you took 80 stress, you still only marked 118.

Speaker B: I took. It's. I took one stress more than I had. So much. All right, so now efficient damage to me.

Speaker D: Yes. So now you. So Junior, as Edgar tries to kick.

Speaker C: You, take him away. You're like, come on, Junior.

Speaker D: Instinct, reaction roll from you to see if you can get out of the diaper.

Speaker B: 13.

Speaker D: No, you are still wrapped by nightmares and flying rattlesnakes.

Speaker A: I wanna. I wanna run up John and take.

Speaker D: Another three points of stress, which would.

Speaker A: Now just be 1h because 1h because.

Speaker B: One instance of stress. All right, I have 4hp remaining and I maxed out stress. Can't mark armor for this. I don't know what to do.

Speaker D: All right, so yeah, you guys, actually I will be moving. So there is a. So let me move. Move.

Speaker C: Yeah, guys, this person's still alive, but they're asleep. Yeah, I have fear.

Speaker D: I mean as a golden opportunity. Like I can. So as gm, I still have the fiat power whatever. Say she wakes up. But I'm not gonna do that. These guys are all moving.

Speaker B: We're aggroing the whole dump. It's very efficient for going through resources.

Speaker C: I'm gonna be out of resources after this. I'm gonna be close.

Speaker B: All right, so I'm gonna start using potions.

Speaker D: Honestly, I mean that's what they're for.

Speaker C: I gotta stand on a potion I can give you.

Speaker B: I have two stamina potions.

Speaker D: I need to wake up and I'm just. I can copy a big hit.

Speaker A: I still have my own style.

Speaker B: I should use that at some point too.

Speaker A: Perfect, actually.

Speaker C: Well, just gonna chug all your stance potions at one.

Speaker D: I'm say Doc and Edgar while you guys are trying to wait.

Speaker C: Come on, Junior. Junior up.

Speaker D: Give me an ins. Is it instinct?

Speaker A: Is the.

Speaker D: Or is that instinct?

Speaker C: Is sense.

Speaker D: Yeah, yeah, yeah. Give me an instinct roll.

Speaker C: 13.

Speaker A: Or 14.

Speaker C: If I had 19 songs.

Speaker D: I'll say you do. You do hear people coming running up from over here from.

Speaker A: Sorry, I don't see where.

Speaker D: Oh yeah, you guys. Oh, my bad. You guys do not see that on the map.

Speaker A: That's awkward.

Speaker D: Over here across the bridge down here. You're hearing people coming up the stairs or like coming through from that area.

Speaker A: But the stairs now.

Speaker C: Boom.

Speaker D: Yeah. So you. You hear people running from. Oh, down here maybe Check here.

Speaker A: No one else is.

Speaker C: If I cast slumber on you'll wait.

Speaker B: No, I just.

Speaker C: Inceptionist.

Speaker A: Bit deeper. Yeah.

Speaker D: Yeah. I've only watched that movie once and.

Speaker A: It'S been a spare time.

Speaker D: So yeah. So what do you guys want to do?

Speaker A: I am going to lay. You see me. I lead hands on Junior and my hands start to glow. And I spent two hope for a mendy touch and I'm actually going to use it its extra ability. So when you spend time. When you spend this healing time learning something new or about. About them or Revealing something about yourself. You can create two hit points to stress on them instead of one. But I want to ask the GM if I can do this was when, like, since he's in, like, a fear state, I'm going to use the menu touch to, like, channel into him, like, my memories of the time when, like, my sister left me. And, like, I overcame, like, my fear of being alone. And, like, as I'm mending him his stress, I'm, like, giving him, like, that courage through the touch. And, like, it emits a memory that he'll know from me when he wakes up.

Speaker D: All right.

Speaker A: As if he had experienced it.

Speaker D: So, yeah. So you. While you maintain contact with him.

Speaker A: Junior.

Speaker D: Will have advantage until he breaks out of this. But as you're. As you're.

Speaker A: That will clear two stress or two hit points. Okay. Okay.

Speaker D: But I'll say you are. You're also starting like, you're feeling like that you're feeling his emotional state, but then also, like, you're. You are sensing the strong shadow magic that's affecting this. So you. You know without doubt now that this is not natural sleep and it is going to take him to get out of it. He's fighting demons inside and be like.

Speaker A: Might have to kill the witch. You got people coming. Let me go after all right now, she should be. You might be able to kill her. I don't know how long she stays asleep in the critical.

Speaker D: You do. I mean, you know, they do. They've had. All of them have had, like, magical, like, armor and, like, and it's been hard to hit. So they are very durable. And you guys. I mean, you guys did seven points of damage with two tag teams. So she is still very much dangerous.

Speaker A: So you get to roll with advantage.

Speaker D: Yes, he gets an advantage roll.

Speaker C: Junior, wake up.

Speaker D: So, yeah, so we'll spotlight Junior here.

Speaker A: And then.

Speaker D: It'S a reactor also. There's no point to. All right, all right.

Speaker B: Give me advantage.

Speaker A: Yes. So what was Junior experiencing?

Speaker C: His nightmares.

Speaker A: And then.

Speaker B: I honestly. Let's keep it on theme with what Doc was saying. Junior has never been alone in his entire life, so he was probably did have, like, a fear of abandonment. Like, he was like, he was lost and couldn't find anybody. You know how kids that can be like that kind of childish. So he's, like, trying to find. He's, like, trapped in, like, a maze trying to find people, but he can't find anybody. And then Doc's memories of being resilient enough after losing his sister and standing on his own independently enter his mind and wake him and give him the resolve to go through the headrooms or something.

Speaker A: I haven't seen Doc's life. Welcome back.

Speaker C: You good?

Speaker A: We have company. Oh. Where's my axe?

Speaker D: There it is.

Speaker B: All right.

Speaker C: There's a witch on the ground over there.

Speaker B: If you want to take a swing, take a swig.

Speaker C: Yeah.

Speaker B: My stamina potion first.

Speaker D: Yeah.

Speaker C: Drink that.

Speaker D: That.

Speaker B: Those one. D4 restores.

Speaker A: Yeah, yeah.

Speaker B: Then he puts his Pale Rider glamour on and whispers to himself on the execution.

Speaker A: Do you have advantage or anything?

Speaker B: Because she's sleeping.

Speaker D: Yeah, you. 100% advantage. I would actually just say you just auto. Oh, no, we'll keep it actionable. You have advantage. Yes.

Speaker A: 15 with fear.

Speaker B: Hope.

Speaker D: All right. Yes. That hits. Load.

Speaker B: 22 plus 6. 28.

Speaker A: Damage.

Speaker D: Damage that just breaks into her severe wounds. So 1, 2, 3.

Speaker C: Oh.

Speaker D: What does this look like?

Speaker C: You are the executor.

Speaker B: That's exactly what it looks like. He just walks up. He's breathing heavily, and he's covered in, like, cold sweats from the terrible dreams. He just hefts his ax.

Speaker D: He.

Speaker B: He looks less maybe cheerful and boyish. As you know. He looks a little more grim. And he just hefts his ax and brings it down and lops off the head, chopping wood.

Speaker C: Yeah. Then we have more coming across the bridge.

Speaker D: All right. Yep. I was going to say. Yeah, I'll say. During that one, you guys see three minions. And then follow up behind them, another mage. She sees the bodies of her other sisters and just screams, kill them.

Speaker C: You probably came around. Correct. Finishing a little bit. Are they closer?

Speaker A: This is.

Speaker D: Oh, didn't update yet. Yeah, they're right on the. They're on the edge of the bridge. They're all right here.

Speaker A: Yeah, that's funny.

Speaker D: The witch is like. The witch is roughly, like, here, but they're like here. And those guys, there's three of them. Three minions. They're this assassin apprentice. There you go. Yeah. So that's where they're at right now. So you guys are up still.

Speaker B: You got your rifle.

Speaker A: Right now, how far can you move?

Speaker D: You can move close without rolling. If you want to move further than that, you do have to roll.

Speaker C: Now move to the middle of the bridge.

Speaker A: I will, actually. How high is it in here? Can I fly in here where you're at?

Speaker D: I'd say there's probably 10 to 15ft.

Speaker C: Then I am gonna flashbang them.

Speaker A: Oh, yeah.

Speaker C: Because they're all within range. If I move up onto the bridge.

Speaker A: Not really calling it to fly over the bridge.

Speaker D: Oh, you could fly over the bridge. Like where it like. Yeah. You just want to be up in the air.

Speaker A: I follow it.

Speaker C: Only 11. We're actually.

Speaker A: I think it's been a hope to assistance. I'm going with you.

Speaker C: It's.

Speaker A: 14.

Speaker C: It's fear. But then I'm going to use my ability. Mind furnace does mark construct and change it to hoop.

Speaker D: Okay. And a 14 does hit everybody.

Speaker C: They are all done. And forcing them to mark a stress.

Speaker A: Okay.

Speaker C: And while it's done, they can't use reactions and they can't change any other actions until they clear this condition.

Speaker D: Okay. Which means I have to activate them. And that's their turn. But the. The assassin apprentices are. You have advantage on them. They're all vulnerable because they're all stressed out because they need to only have one stress anyways. And that was what you.

Speaker C: I changed it to hope.

Speaker D: Yeah, that's right. So you did that. Yeah. So they're all momentarily days. So you guys are still.

Speaker C: Yeah.

Speaker A: So he came up and I flew over the top. You did something else. Yeah.

Speaker C: This one might be the action. She yelled at us.

Speaker A: What's that?

Speaker C: Oh, the witch. I'm trying to decide if this is the one that. Oh.

Speaker A: Oh, yeah. Yeah. Oh, yeah.

Speaker B: We've killed enough witches. It could be.

Speaker D: You know, I think you guys have toasted three now.

Speaker A: Yes.

Speaker C: Yeah. And I don't know how many are left.

Speaker B: So he's gonna keep introducing him until you pick them.

Speaker C: He's like, keep coming outdoors.

Speaker B: More witches.

Speaker D: Not. It's not entirely spoilers, but there are still several.

Speaker B: Don't worry about the witches. I got that.

Speaker A: She could help us though.

Speaker B: Oh, my God. Stacking witches. Like.

Speaker D: I will leave it at there. There. There's more. More left in the dungeon after this.

Speaker B: Okay.

Speaker C: We'll just nuke this one.

Speaker D: Okay.

Speaker C: So you do your thing.

Speaker A: So I fly over the top with you when you come down the bridge and you throw that.

Speaker C: And I come just over ability that just.

Speaker A: Yeah. So that ability chokes out. And as it hits them, then just white hot fire.

Speaker C: And then in their mind, they're just like on a stage with all the lights on them and like it's like stage right there.

Speaker A: Are they vulnerable?

Speaker D: The minions are.

Speaker A: Okay.

Speaker D: These the three maps? Yeah, the three. Everyone with the witch are vulnerable.

Speaker A: Yeah. That's as far as I can go. So I'm only hitting the minions. I'm not hitting the back is not getting hit.

Speaker D: Yeah. So that's. The mage is safe.

Speaker A: Okay. Okay. So. You're burning through all my double Spawns, baby.

Speaker B: That's great.

Speaker D: Yeah. I say you don't even need to roll damage because they're all dead. Because they only have one hp because they are minions Barrel dead. So yeah. So you just watch that hope and clear a stress.

Speaker A: Sweet.

Speaker D: And then.

Speaker A: That'S hope.

Speaker D: So back around to you guys. They're still on. You guys see this new.

Speaker A: What is she flashbang too?

Speaker D: Yes, she is.

Speaker A: So do it to it, man.

Speaker D: Momentarily. And you guys have not rolled fear yet. So what are you gonna do to her?

Speaker C: Whatever wants to do something. He hasn't gone.

Speaker B: I'm just trying to move forward still. I'm way behind.

Speaker A: You do okay, then I'm either gonna fire rifle or you be darn. I think that works with the picture better. Yeah. Because the flashbang and the fire hits and you run through the flames.

Speaker D: Yeah.

Speaker A: Sticker with you or whatever.

Speaker C: 18 with fear.

Speaker D: 18 hits. Nice.

Speaker C: Only 8 points of damage.

Speaker A: Still wound.

Speaker D: Yeah, that's on. All right. So it's my spotlight. You guys see three more minions run out here.

Speaker A: Oh, boy.

Speaker D: Oh, and then I'm going to run out where? Oh, they. Sorry, I did up that door down here. That one. Three guys come out of there. And then the windows there are like right along here, there are several windows. And you all hear a twinkling.

Speaker A: Twinkling.

Speaker D: Twing. As I'm going to.

Speaker A: Yeah, I will. Okay, let's see here.

Speaker D: I will activate the mage. So that night sister is no longer dazed. He shakes it off. And then I will spend a fear to do a group attack. So a bunch of darts fly out. Bolt cross bolts fly out of the windows at dock. And that's a five because those guys are freaking terrible. And it's background to you guys.

Speaker A: I want to go towards those little guys. Kill them as fast as possible.

Speaker C: Yeah.

Speaker A: I'll fly over there, but I'll fly where I'm not in view of those windows.

Speaker B: I just want to get up to.

Speaker A: At least a closer to.

Speaker D: Yeah, you can get up. You can easily get next to her.

Speaker A: Do you guys want to beat on her first or take the name Instagram?

Speaker C: Yeah.

Speaker B: This fear.

Speaker A: That's going to be 18 with fear. But I'm going to flip it thanks to the hook that was generated. There we go. So 18 another check.

Speaker D: Those guys, they are toasty.

Speaker A: And actually spend. Actually does how much damage? These don't take a ton of damage. Do they kill?

Speaker D: No.

Speaker A: So they're going to take 12 magic damage.

Speaker D: Yep. That burns them up.

Speaker C: These guys are shooting from like burner holes.

Speaker D: Yeah. Essentially like similar to what you guys were at before or were in that little room where you guys. Oh, gosh. Yeah. So it'd be.

Speaker B: Yeah, exactly.

Speaker A: It's mostly concrete.

Speaker C: What? Guys hear that rain?

Speaker A: We just learned about free. So I did change that to hook.

Speaker D: So.

Speaker A: Yeah. Okay.

Speaker C: Swing away, Junior.

Speaker A: Oh, wait, a fairness thing. I don't think I can do that. I don't have the blade out.

Speaker D: Yeah, that's the.

Speaker A: You have to have the blade out to use in this case.

Speaker D: Right.

Speaker A: I haven't done that since I had the gun out, but I think before I did, I had to blame.

Speaker B: I think that's.

Speaker D: Yeah, you would be able to. Yeah.

Speaker A: So I can't actually put that. So.

Speaker D: Okay, so it wasn't fair about that.

Speaker A: I haven't messed that up before. Just this. No good deals. I mean, unless I can spend an extra stress to do it. But, like, what is. What are the rules about swapping weapons during an action? I guess to stress.

Speaker D: Yeah, it's just a stress.

Speaker A: That's right. Another time.

Speaker D: But yeah, for these guys, a little bit. All right.

Speaker A: Access.

Speaker D: Yes. So, Doc, you can actually see someone here now, Jim crossed over. You do see soldiers rushing up here, which they can, but I'm not going to use soldiers. I'm going to use the night sister. Burn stress. When you see. She just like duplicates.

Speaker A: Oh, interesting.

Speaker D: And then she's gonna take a stab at Edgar.

Speaker A: Is this a melee, sister? She's a duplicated social stuff.

Speaker D: No, she's. She's a. Oh, she's a.

Speaker A: She's a.

Speaker D: She has this obsidian spear. And, like, she goes to stab Edgar because he also has one. Is not happy about that.

Speaker A: Where did you get that from your mom?

Speaker B: Your sister?

Speaker A: Jeez, that's trash.

Speaker D: 47 to hit.

Speaker C: All right.

Speaker D: Oh, yeah.

Speaker A: Back to the desk.

Speaker B: She's funny, too.

Speaker D: Yeah, there's like multiples of her. So it's when you. So you. So you roll the hit just normal. And then you have a constant roll to see if you actually managed to hit the real one.

Speaker A: 15 to hit with here.

Speaker D: That hits. And then do an instinct roll to see if you hit the real one. Then we'll be damaged.

Speaker A: And with your instinctual.

Speaker D: No, as you swing through, your ax goes through an illusion. All right. That's fear. So I'm.

Speaker A: Yeah, thought that was the one.

Speaker D: I think I'm gonna spend my double fear. Then she just looks directly at Edgar.

Speaker A: And.

Speaker D: Junior and just go.

Speaker A: Enjoy the nightmares, little boys.

Speaker D: So, yeah, so I need a instant cross for me, guys.

Speaker C: That's a crit.

Speaker A: 15 nice.

Speaker D: Did you say 15?

Speaker A: Yes.

Speaker D: Are you both. You guys both shape it off a nice. Five. I started writing them down.

Speaker C: Insane. It is stinking insane.

Speaker A: Did you have one tonight?

Speaker B: No, I haven't.

Speaker C: I'm stealing them all.

Speaker B: Let's send them all that way.

Speaker C: It's working. Yeah.

Speaker D: So that's back to you, actually. Let's see. I spent the 2, 3 to do that. So she actually will still stab at.

Speaker A: You with this fear.

Speaker D: Oh, 17 to hit.

Speaker A: Edgar.

Speaker D: Yep.

Speaker B: I need a shield.

Speaker A: All right.

Speaker D: I'm just gonna roll the damage. 26 damage. Now they do have the shadow damage. So you do mark an extra armor slot. Every time you've marked a.

Speaker B: We were talking about slot.

Speaker A: You have to roll that special thing, your 2:6 on your last armor slot.

Speaker B: Yeah, that is my last slot. So I'll use one arm. But I roll the six on the thing so I don't reduce it by one. But I don't know how that interacts.

Speaker D: So I. I would say like it ate your armor slot, but since you or you would have spent the armor slot but you rolled. So I just say both. Like that's cancel out. They're gone. Like say you'd have no armor. You don't get the benefit of it regenerating because it like ate the two.

Speaker B: Yeah, that makes sense to me.

Speaker A: Yeah. It still prevents the damage though.

Speaker B: At least one tier of it. Yeah, it's a major damage. I'm gonna spend three hope to regen two on our slots.

Speaker D: Then you would just spending one.

Speaker A: So.

Speaker B: Yeah, it's so inefficient. I might just take the hp. I think I'm just gonna take the.

Speaker A: HP.

Speaker B: Because I would just mark two hp.

Speaker A: I can take it. You get your hook back then.

Speaker B: No, I could have still cleared yet.

Speaker A: Oh, okay.

Speaker D: Yeah.

Speaker A: Oh, I see.

Speaker D: All right, you answered.

Speaker A: That is my turn.

Speaker C: Junior wants to swing again.

Speaker B: Oh, you should just roll.

Speaker C: You have my luck now.

Speaker B: 17 with fear to hit the witch that hits. Now I have to see if I don't hit the illusion.

Speaker D: Yep.

Speaker A: Yeah.

Speaker D: Keith has the illusions up only 12. 12 is not enough.

Speaker A: Oh, jeez. Illusion is strong.

Speaker D: All right, so back to me. These guys are going to come out.

Speaker A: Group attack from the jazz arena's cute that.

Speaker D: That dice is. Has it rolled above my eyes? I guess it's called 117, but that's just a 2 minus 1 to hit. So that's those Junior feels a bunch of cross bolts go by. Oh, and then doc is flying, right? Yeah.

Speaker A: To the side.

Speaker D: Yeah. So I will use My spotlight. Because the. The soldiers. That's so weird. That's not updating. Yeah. So strange.

Speaker C: Are they by the door now?

Speaker D: No, they're like out the door.

Speaker C: All these archers?

Speaker D: No.

Speaker C: Where's their new ones?

Speaker D: There's shadow. Orcs have run out in her underneath. So one of them. How many?

Speaker A: Four.

Speaker D: Oh, he rolls in that 20 on his lasso.

Speaker B: So I see boys.

Speaker D: Yeah. So he lasso Doc and jerks you out of the air. So you pull down to the ground and are restrained and bond will ball. And that is my turn.

Speaker A: So weird. It's not updated.

Speaker C: Probably a foundry too.

Speaker D: Yeah, it's probably this. This thing is not updated.

Speaker B: Getting close.

Speaker D: Not many.

Speaker B: I'm g pop both my potions.

Speaker D: Yeah, you guys are up. So yeah. So you Doc's surrounded by four guys. You have no Shadow witch in front of you.

Speaker C: L junior he's the executioner. And they keep going. And you can either get a hit.

Speaker A: Point or clear stress.

Speaker B: I'm gonna go to another stand. Like ocean.

Speaker A: He has a habit now. Yeah.

Speaker C: It tastes so good. Pass you mine. Okay.

Speaker B: I'm gonna try to chop her, I guess.

Speaker C: All right.

Speaker B: Have something you need to do.

Speaker A: Oh, I'm just gonna try to get away. But that we need to beat her down.

Speaker C: Hit her.

Speaker B: Yeah. I can't hit her. It seems like 20 with fear.

Speaker D: That will connect.

Speaker B: 13 on the instinct though. So that's how I'm thinking.

Speaker D: That just hits. You connect with the real one.

Speaker B: 23 damage.

Speaker D: 23 damage.

Speaker C: Thanks.

Speaker A: Oh, you rolling that 20 also. All right.

Speaker C: So this table is crazy.

Speaker D: Yeah, it is.

Speaker A: It's two minutes.

Speaker B: Well, the other one's like we can't do anything now.

Speaker D: They're. Yeah. Yeah. So. So yeah. So Doc's tied up. Lasted. And another orc just comes up and starts rifle biting you.

Speaker C: Look, Doc's on the ground.

Speaker B: Not close enough.

Speaker D: So that's 21 damage.

Speaker C: What happens if the champion of history.

Speaker B: Okay, we'll probably. If he goes down. I feel like we're at tpk. I think it's all or nothing.

Speaker A: Almost.

Speaker D: I'm good.

Speaker B: It's a narrow window.

Speaker C: It is a narrow window right now.

Speaker A: Which is fine. So you said how much damage?

Speaker D: 21.

Speaker C: This just makes the tabletop.

Speaker B: It does.

Speaker A: Okay.

Speaker B: This is awesome.

Speaker D: Huh?

Speaker A: I said okay. Yeah. Is it us now?

Speaker D: Yep.

Speaker A: Okay. So I have a question. It's a weird one. So with the wing sentinel, it says I can mark a stress to pick up and carry another willing creature approximately size or smaller. Since he's trying to pull me down if he's holding onto the rope, can I go up in the air? And he has to make a decision of he's. If he's willing or not to hang on to me.

Speaker D: I say he's pulling against you. So I would say he's unwilling to, like, fly with you. So it would be, I'd say a strength.

Speaker A: It's just an escape roll.

Speaker D: Yeah. You're fine if you want to. So you can either. I'll say you can either break out of the. Like, you're either trying to get out of the rope, or you're actually spend the stress and are flying and he comes along if your strength goal is strong enough. But yeah, so I'd say I'll say that this one. Yeah, I say it's.

Speaker A: That would be more difficult.

Speaker D: Yeah.

Speaker A: I'm just kind of clarifying for the fiction. I think he's just gonna try to break out of the rope and then give up.

Speaker D: All right, so that's. Yeah. So strength.

Speaker A: Yeah, no, She's not great. But it's 10.

Speaker D: Let's hope that does, you know, enough to get out.

Speaker A: Can I spend my odometer rule to make it 12, actually now. Okay, so I roll a 10. Oh.

Speaker D: I'd say. I mean, That experience, I guess. How does that experience not apply?

Speaker A: I just think it was. It was mentally resistant to my mind being dominated.

Speaker D: Okay. So that's like.

Speaker A: It was. It was an indomitable spirit. Not necessarily, like, physically.

Speaker D: Okay.

Speaker A: Unless my attitude of you can't restrain me, you know, carries over as just a general attitude of a character.

Speaker D: That's your call.

Speaker A: I think this was. It was formed under like, a mental capabilities. I don't think it applies.

Speaker D: Okay, so that was just a reaction rule. So. Yeah, so you failed to break out. But since it's not an action roll.

Speaker C: How big is the arcane naderigus.

Speaker A: And.

Speaker C: Will it hit doc?

Speaker D: Yeah.

Speaker C: I threw it into those guys.

Speaker A: I also look pretty good. So, I mean, depending.

Speaker C: Oh, we got to do something.

Speaker A: It's not going to kill me.

Speaker C: Yeah, but we got a new thing about resources.

Speaker A: They always throw it to me.

Speaker D: Well, it's actually. I don't. I don't have a range on it.

Speaker C: But we'll have far.

Speaker D: But I don't know how. Yeah. For how far they throw it. Yeah. But the actual aoe. This is probably one of those, like, nebulous things that I'll say, screw it. Back here you can protect.

Speaker B: Yeah, exactly. You still right past them.

Speaker D: I would say if you're even get these guys. I'll say if you're. If you're throwing it to. Not in encase.in the explosion, it'll be a 15. But if you're just throwing it into the group of those guys, that's like a 10.

Speaker A: What is it to throw it?

Speaker D: It's I think, finesse.

Speaker A: Well, I mean, if you fail the 15, would it still land and hit everybody?

Speaker D: As long as it's over 10. Yes. Yeah. So this is. So this is where it's at. So a 10. I'll do what Brennan does. A 10 gets you hits the guys. It hits everyone right there, including Doc. 15 or better just gets the four guys.

Speaker C: 2D20.

Speaker D: Damn it.

Speaker A: Yeah. It's not gonna kill me, though.

Speaker D: Yeah. That's all you need.

Speaker B: That's like convert my prayer dice to hope and then spend one of them to give you help on this.

Speaker A: Oh, nice.

Speaker C: There's a lot plus two.

Speaker A: Oh, yeah.

Speaker C: With fear.

Speaker D: But all right.

Speaker A: So you pitch it, like, to the.

Speaker B: Door exactly where we want it.

Speaker A: Yeah, yeah.

Speaker B: All seven of those guys that hit the guys inside.

Speaker D: No, no, no. It's just.

Speaker C: Don't start.

Speaker D: B.

Speaker C: Twins.

Speaker D: There's just the four guys that are around you.

Speaker C: 15 and 19 points of damage almost max.

Speaker D: Dang.

Speaker C: Well, that's 2d20.

Speaker D: Yeah. Oh, that's right.

Speaker A: 2D20.

Speaker D: Yeah, there's still.

Speaker A: That's a good.

Speaker D: Yeah, that's a good roll. All right. So that's.

Speaker A: Do you say anything before you throw up? Doc just assumes like one of them drop one of their own dates. It's like, whoa.

Speaker C: The guy let go of the rope.

Speaker A: He might be dead.

Speaker D: I'm gonna say they're very close to being dead, I think, because that's major or that's massive damage. I will say. Yeah. I'll say. Doc will have advantage to get out.

Speaker C: Of that one with fear.

Speaker A: So.

Speaker D: Yeah. They are all severely messed up. Exploded in days. All right. That was right. That was. That was my. You rolled with fear into a group.

Speaker A: Thank you, good sir.

Speaker C: Try.

Speaker A: I think I will spend 2 fear.

Speaker D: On the witch and she's going to cast nightmare sleep on Edgar. And.

Speaker C: That's just instinct.

Speaker D: Yeah.

Speaker C: I got nine.

Speaker A: Fifteen. I'm probably asleep.

Speaker D: Yep. Edgar falls asleep.

Speaker A: Rally deck.

Speaker C: I already used it. No, worse. I'm out of re. Like, I got very little resources.

Speaker B: I hope.

Speaker C: I do.

Speaker D: And then. Yeah, and then, Junior, you resist the effects.

Speaker A: This looks like he's not sleep. Yeah.

Speaker D: So it's back to you guys.

Speaker A: I probably don't see that you're not. Are you gonna do something or no, you can you. I'm just gonna play the guys in front. Yeah, yeah.

Speaker C: Try and lower the.

Speaker A: Yeah, we got exactly.

Speaker B: Even the odds.

Speaker A: 13. 13.

Speaker D: That hits.

Speaker A: I'm gonna spend a hoe to do an extra deviate since. Oh, no, actually, I can't because I'm not flying anymore. That's right. They pulled me all the way to the ground. Not on the air. Okay.

Speaker D: Yeah, yeah, yeah. You're.

Speaker A: Yeah.

Speaker D: You're vulnerable industry.

Speaker A: So I do 10 points of damage. Right?

Speaker D: That is a major wound.

Speaker A: Which they would have died regardless.

Speaker D: So.

Speaker C: Nice.

Speaker D: They collapsed on fire.

Speaker A: That was Hope.

Speaker D: You give me a reaction strength roll. Very easy. So zero less than five.

Speaker A: I asked him.

Speaker D: You're out. And that was with hope. Yeah. Yep, yep. So you guys are still up.

Speaker B: Do I have suspended action? Try to wake him up or does he just get to try to.

Speaker D: No, we just roll over to him. And then. So if he's. If Edgar's spotlighted, I will go.

Speaker B: Let's try that first.

Speaker D: So Edgar takes three stress. And then you do your instinct roll. 10.

Speaker C: Yep.

Speaker D: Not enough. Reaction roll. So it's still your guys. Is.

Speaker A: I'm gonna wade into this door. And what do I see on there when I go there?

Speaker D: You see. You see three. Like minion. Like three assassin apprentices. And then stairs to your east. I do that.

Speaker B: Shooting at it.

Speaker D: And at the end of the room, there's a set of stairs going down. Great.

Speaker A: No, sorry, not strong. It was spinning.

Speaker D: 15 that hits.

Speaker A: It was spinning on this. On the floor, like. Oh, it's crazy. And then it went.

Speaker D: I just say you don't actually have to these guys because they.

Speaker A: Oops.

Speaker D: They didn't go invisible knock.

Speaker C: Is the champion, man. He just burn on everyone.

Speaker A: Yeah. Purify getting their minions there.

Speaker C: Yeah.

Speaker A: But then I'll fly. I'll run back out.

Speaker B: When that was fly back up.

Speaker A: It's probably about here, though, because it's.

Speaker B: Junior drink his health potion one. We'll take it.

Speaker A: We'll take it. Oh, when you marked your last one, did you incorporate your indomitable because it reduces the amount of damage you take. Yes, I did. Okay.

Speaker B: And then try to take out this witch.

Speaker D: Right.

Speaker A: God.

Speaker B: That's only a 13 to even hit that.

Speaker D: Does we not hit.

Speaker B: Just a bad roll? We had a hot streak at first.

Speaker A: And now I'm gonna die.

Speaker D: All right. So was there you a chance?

Speaker C: And we both went to sleep. We were in bad shape.

Speaker D: The witch goes to stab at you. That does hit. She lances into you for 18 damage. And this does Burn double armor, slots.

Speaker B: Duster reduces it by six, which puts it in the minor damage threshold. And because I'm unstoppable, it's zero.

Speaker C: Nice.

Speaker A: Yeah.

Speaker D: All right, back to you guys.

Speaker B: Doc, actually, how about. Why don't you want to roll the wake up?

Speaker C: Yeah, I'll try and wake up.

Speaker D: Okay. You take another four.

Speaker C: Stress, and that cuts into hp.

Speaker D: Just one.

Speaker C: Just one.

Speaker D: Mark one. Eight. Bad nightmares.

Speaker C: There we go.

Speaker A: There you go.

Speaker C: 21 with J. Hope not that matters. It's reaction, I think.

Speaker D: No. Yep. Correct.

Speaker C: It is reaction also, but I am stressed out.

Speaker A: I know it adds up.

Speaker B: Quick.

Speaker A: Here you go.

Speaker B: Here's your stamina.

Speaker D: Oh, but it is your. It's your guys's turn still.

Speaker C: Yeah. And she does the mirror image thing going on, right?

Speaker D: Yes.

Speaker B: You can swing that if you want.

Speaker C: I am gonna swing that.

Speaker A: But I Woke up.

Speaker C: You're three, I think.

Speaker A: No. 2 still better than being maxed out and honorable.

Speaker C: That is no more. Yeah.

Speaker A: I come over. I. I lay my hands on you. Nice. And I do that. You see the similar thing that I was doing to him, but this time, like, I have my eyes closed, but you have this rush of feeling of.

Speaker B: Like.

Speaker A: My feelings of, like, duty and responsibility to Mithras, but not so much like, being. Have this commitris.

Speaker D: Yeah.

Speaker A: It reminds me of your duty, you know, to. What's the name of, like, the resilience of that. Like, it's encouraging. So you. You share that memory of, like, when I became a champion, you kind of experienced that. So I would get either two hit points or two stress.

Speaker C: That stress.

Speaker B: Was that. And there's no actual for this. We just need.

Speaker A: Yeah, that one I just have to spin. Cool.

Speaker B: It is a good fight.

Speaker D: So this will be a long fight, too.

Speaker C: Good fight.

Speaker B: This has been.

Speaker A: Yeah, for sure.

Speaker B: The most fun combat we've had so far. Straight up.

Speaker A: Good.

Speaker C: If I use my makeup scene and distract the target and give him a minus two penalty to their difficulty, does that apply to the mirror image or just.

Speaker D: Yes, because the mirror image is. Is using her difficulty. So adversaries basically have a difficulty stat that's used for, like, everything.

Speaker B: It's their armor classes.

Speaker C: They're saying, yeah, So I will do that. So they are minus two easier.

Speaker B: That's nice.

Speaker A: That's a good move.

Speaker D: That's a pretty. That's a distinguished. Yeah. Yeah. That's big.

Speaker A: That skill is nasty. I want it.

Speaker B: Yeah. Seriously.

Speaker A: Congratulations, Junior with that.

Speaker C: All right.

Speaker B: Junior's gonna try to take advantage of the distraction. Do you want to narrate it at all.

Speaker C: I don't just give her the finger. Keep seeing everyone die around here.

Speaker B: That's a crit.

Speaker C: Yes. Get your hope. And stress.

Speaker B: I need to relieve stress, too.

Speaker D: I think so.

Speaker A: Because we've each had one. You got five.

Speaker C: All I'm gonna have for the rest of this whole campaign. No more crits.

Speaker B: We roll like, 1, 2, 3.

Speaker D: Actually, I roll. I rolled two crits.

Speaker C: Yeah, because he had two crits on Paul.

Speaker A: Yeah, I saw. I took 21 points of damage.

Speaker D: So we're at, like, nine crits for this session.

Speaker C: Steve's just kind of sick.

Speaker A: Yeah, random crits are parad.

Speaker C: No, hopefully he's all right.

Speaker A: That's a good sign.

Speaker C: A lot of damage.

Speaker D: Is it more than 12 or is that damage?

Speaker A: Oh, I'm rolling damage already.

Speaker B: My bad. Oh, why is that rolling damage already? That's only a nine. For the instinct. Do you.

Speaker A: You add your unstoppable die in her attacking day.

Speaker B: Yeah, but only.

Speaker A: No, only on the damage.

Speaker D: Yeah, I know that. Yeah.

Speaker A: I don't think I had yet.

Speaker D: It was hope, fear.

Speaker C: That was a crit.

Speaker B: It was a crit.

Speaker D: Oh, wait. Oh, yeah. Yeah. So.

Speaker A: Oh, no.

Speaker D: Yeah, so crits. You. You will hit her regardless. So whatever. Your damage was okay? Oh, yeah, I'm sorry. I didn't realize. Yeah, I got distracted with that. Yeah.

Speaker A: Base damage, plus your role. Yeah, this will be nasty. Plus you're unstoppable.

Speaker D: So.

Speaker B: So I was 36 damage plus whatever I have to crit. Which is what? Like, I just maxed out the 2D bomb.

Speaker D: Yeah, you just max.

Speaker B: So 36 plus 20.

Speaker A: 56.

Speaker D: Yep.

Speaker C: He's examined 56.

Speaker D: That's massive.

Speaker A: Well, you're your weapon, dice. Your weapon, dice, plus whatever your weapon is.

Speaker B: Yeah, because it does have another six.

Speaker D: You just max. You max it. You just max and then roll.

Speaker C: Yeah, yeah.

Speaker D: And then you just do another roll. Yeah.

Speaker A: 56. There you go.

Speaker D: Yeah.

Speaker C: Junior is good at.

Speaker D: You turn to. You can tell that she's getting ready to bolt.

Speaker C: Go to sleep.

Speaker B: See how you like it.

Speaker C: No, only 10.

Speaker D: Okay.

Speaker C: With fear.

Speaker A: So can I just. Out? Yeah. Three seconds.

Speaker D: Yeah. You guys gotta remember to help each other. Yeah.

Speaker C: Before I miss. With the sleep. Shakes it off.

Speaker D: Yep.

Speaker A: Yeah. So she.

Speaker C: She bolts. We need to, like, go short, rest.

Speaker A: Somewhere, maybe grab me a force.

Speaker D: She's gonna. She's gonna stab Edgar because she does.

Speaker A: Not want to try to go to sleep.

Speaker D: But that's.

Speaker C: Overnight.

Speaker A: All right, that's 13. And then she.

Speaker D: Lance is into you for 13.

Speaker C: Damage over to Junior.

Speaker A: Zero damage.

Speaker C: More damage from stress.

Speaker A: Yeah.

Speaker D: Yeah. Well, like, when they put us to.

Speaker C: Sleep, it's nasty because you get stressed out.

Speaker D: She runs down here, and then I'm.

Speaker A: Going to spend my year to activate her.

Speaker D: And she's going to. You see her make the motion of throwing a spear. This one's at Ed, or not Edgar, but Junior for a 21 to hit. For 21 damage.

Speaker B: And is this. This is a double armor.

Speaker D: Yes. And then she runs through the door. Do not sleep there anymore.

Speaker C: She just ran south.

Speaker D: No, she. Oh, it wasn't up. She ran east over here. Yeah, I totally forgot about. That's where she would have actually ran.

Speaker A: Down there, but that's right.

Speaker C: And then. Is there anything here? Or is it that door?

Speaker D: It's that door. Yeah. She ran through that door. Girl, adjust this.

Speaker A: She's gone.

Speaker B: All right. I marked the two armor, which puts it down to my arm because I'm unstoppable thanks to zero damage. And then I spend 3. Hope to refresh to your normal. Just gotta try to keep the machine moving.

Speaker A: Yeah.

Speaker C: Yep.

Speaker A: Pizzas are being made. Oh, yeah.

Speaker D: All right. So. Yeah, it is. It is. You guys have spotlights. Thanks.

Speaker A: After. Yeah, I think we all run together.

Speaker C: Okay.

Speaker D: All right, so as you guys are.

Speaker A: Getting down here, we fall into the next trap.

Speaker C: There's a boxing. You fall into my trap ring.

Speaker B: Loaded.

Speaker D: Oh, the thing's not.

Speaker C: No, the map of the map.

Speaker D: That thing is. That's frozen. It might be.

Speaker A: Yeah, if you refresh it, it might work. Good enough. That's right.

Speaker D: I think it's. I think it's actually the disconnect.

Speaker C: No, it just disconnected.

Speaker D: Well, I just told it, you know. No, because, like, this would have been so much more dry. But yeah, as you guys run down chasing her, you do you.

Speaker C: Oh, is this actually the surface took it, though?

Speaker D: No, it's just. It's like. I don't know what it's doing. You see. You see the witch, and then right behind her are. Three of the, like, Shadow Orc guys. Three more, which is like the, like, the leader guys. So these guys are in heavier armor and they have their rifles.

Speaker B: I hate those guys.

Speaker D: They have. They have. There's three of them. When the rifles are braced behind this bar because you're. You can see. It's like. And then behind them, used to. You see another sister. And this one has the Shadow Daggers.

Speaker A: More than aids.

Speaker C: Nope, that was the only one.

Speaker D: So, yeah. So you guys. I'll say that that's like, halfway through, like, you. So you guys can still like it. Do Something else if you want.

Speaker B: Sorry.

Speaker C: Wrong, though.

Speaker D: But that. The other sister. It does have her back to you and is still running because she is very messed up.

Speaker A: Yep. You can probably do more damage with, like, pull up. If I get hope on the shooter in the close door, they can see her running towards her. Oh, yeah, they got.

Speaker C: Yeah.

Speaker D: Okay. It did update, finally. Yeah, yeah, yeah. So this is like you guys. That's what you guys see now it's hope to Hope.

Speaker C: I'll spend a.

Speaker D: Hope to help.

Speaker A: Yeah. How you gonna help?

Speaker D: Sweet music.

Speaker A: There you go. Music comes up the stairs a little to the left.

Speaker D: So if you guys want to. If you use your full movement, you're. You're all the way up by the door, if that's where you want. I think so.

Speaker A: Yeah.

Speaker C: Yeah, he actually would have been. And looking through the door would have.

Speaker D: Saw that been like.

Speaker C: Oh, a fireball would be 18 with hope. Nice.

Speaker A: 18.

Speaker D: That would hit anyone in the room. But I assume you're shooting the fleeing mage.

Speaker A: Yep.

Speaker D: And that you will need an instinct roll to see if you get the real one.

Speaker A: She still has debuff, though, right? It's temporary flat 20. So unless he spent.

Speaker D: Yeah, 20. That hit this hitter. Yeah. So that lowered it, so. Yeah. But yeah, no, I haven't. I haven't debuffed her.

Speaker C: She's still here. The music.

Speaker D: She's running.

Speaker A: So 16 damage.

Speaker B: Nice.

Speaker D: That's.

Speaker A: That was Hope, though. So I can retreat a major. Does she die?

Speaker C: Nope.

Speaker A: Well, guys, do we want to retreat or close? Like, and close the door or.

Speaker B: I'm still unstoppable for a little while longer.

Speaker C: If we want to go in, we can go in, but.

Speaker B: Yeah, it's getting dice here.

Speaker A: All right. I'm just going to raw shoot. Unless you guys want to run in and do something.

Speaker C: I got nothing.

Speaker A: There's a lot of useless to close.

Speaker B: I'll start moving, I guess.

Speaker A: Yeah.

Speaker B: Unless we. I think we're better in me than.

Speaker A: At least I am.

Speaker D: Oh, yeah.

Speaker B: So I'm making my way.

Speaker A: I move together, but I take another shot then.

Speaker D: All right, See? So you guys move into your close.

Speaker A: Yep.

Speaker C: Yeah.

Speaker D: So you can get all the way up to the night like the.

Speaker A: The one we're killing.

Speaker D: Like I said, she would still be moving too. If you guys are running. She would be moving. So she was at. She's at the top of that. She would clear her teammates and be at the top of the stairs.

Speaker C: Now you need to shoot her.

Speaker B: No shooter.

Speaker A: I'm gonna twist 21, but I'll actually flip it to hope because it was feared. I want to maintain this momentum in the face of rifle fire. Actually, I can't do that. That I have to keep remembering that this the second time I've tried to do that. So it's 21 to hit.

Speaker D: That hits.

Speaker A: 16 damage.

Speaker D: 16 damage. That's the night, sister. Yeah.

Speaker A: Come on screen.

Speaker D: How do you want to do this?

Speaker A: Just to get. Everybody sees this screaming elder at ground come by and they just hear a scream as it rips like from her back. Just like punches through her chest. She falls on this. Are the stairs going down?

Speaker C: Yes.

Speaker A: Yeah. Then she falls and they hear her body go down the stairs. I don't know. She cries out. I did put that to hope or I couldn't flip that to hope. It was fear, okay.

Speaker D: It was fear, okay.

Speaker A: Because I don't have the sword out. I have the rifle. But in this I will. I can flip to it. I think I'm going to spend my one fear.

Speaker D: And you see the night system.

Speaker A: Throw out a grenade. Same grenade?

Speaker D: Yep. Same type of grenade. Right on.

Speaker C: You guys intact.

Speaker A: Don't jump on this one.

Speaker D: I don't think that would be a good idea. I just rolled two threes in a row, so that's six damage to all of you. So it would be 1:18 if I jump on it.

Speaker A: Yeah, I think I should jump. I don't think you should jump on it.

Speaker B: I'm unstoppable.

Speaker A: Does it negate it?

Speaker B: It's not fully, but I could mark one armor and absorb it all, basically.

Speaker D: Like I said, do it here. And you know, this junior would do it too. So just jump on it. Because Mario combat is fast. You guys are rushing in here.

Speaker B: And then he jumps on it again.

Speaker D: All right, back to you guys. Yep.

Speaker A: Do what you're gonna do because I switched my sword.

Speaker C: Yeah, we gotta get in close.

Speaker B: Do you, like, stand up on the table?

Speaker D: You guys want to run up there and jump on the table?

Speaker B: Exactly.

Speaker A: Actually, I want to try something. I want to do a.

Speaker C: We all spend our time team. Yeah, we did.

Speaker A: Not that many times. I want to do a strength. I want to go up and I want to, like, dart out with my wings. I actually want to use my wings and do a strength to. I want to actually, like, flip the table into the three soldiers.

Speaker D: So the thing that that's they're behind is like the bar.

Speaker A: Oh, they said it was a table.

Speaker D: No, it's a bar. Yeah, it's a bar.

Speaker A: All right, then we'll just go out, rip it off the floor.

Speaker B: I'm help you rip it off the floor.

Speaker A: What you're going to do. These are the harder or.

Speaker D: Yes. They're not.

Speaker B: Should we type as they are first or first? All right. I'll start with one of the orcs. I don't really even care which.

Speaker C: No.

Speaker B: That'S a CR8.

Speaker A: Dodge. It is. 39 damage.

Speaker D: One of these parts, boys. All right.

Speaker B: Oh, at plus three because of unstoppable. Okay.

Speaker D: So it makes it. You say 39 plus. Yeah.

Speaker B: So 42.

Speaker C: I don't know what that means.

Speaker A: So if you hit again, you become.

Speaker B: So I probably should not swing for a little while.

Speaker A: Oh yeah.

Speaker D: So I'll just mark the top.

Speaker A: The north.

Speaker D: Yeah. Three.

Speaker A: Things are correct.

Speaker D: Yeah, I was correct. So you guys clear stress?

Speaker B: I didn't clear a stress. I added. Forget about clearing stresses.

Speaker C: Yep.

Speaker A: Only one blow fire.

Speaker C: Unless y.

Speaker D: No, we need. I think that's good.

Speaker A: All right.

Speaker B: You might even go four of them.

Speaker D: Right.

Speaker A: Any assist from good. Well, for those I did switch with a stress to my sword.

Speaker D: So I had that 18.

Speaker A: It's with fear but I am going to flip it. So 18 to hit.

Speaker D: Yep. Everybody, close range, everybody.

Speaker C: Man.

Speaker A: That is 10 damage.

Speaker D: Okay. Take 10 damage. Yeah.

Speaker A: Nice.

Speaker C: Support.

Speaker D: Moving on, everyone. Mark and hp.

Speaker A: Cool.

Speaker D: All right. We prevented it, so.

Speaker A: Yep.

Speaker D: You guys.

Speaker A: Can you. Well, yeah. It'll be worth sleeping at some point probably.

Speaker C: Yeah.

Speaker D: Yeah.

Speaker A: All right. We'll get another hope. So that's a 22 to hit. The hope. That hits the hope. Only seven damage. That's magic. Yeah.

Speaker B: That's still far enough to neck hp.

Speaker D: Yep.

Speaker A: Yeah.

Speaker D: I mean basically if you hit them, you they market hp. Unless they have some sort of ability that just keep blowing fire.

Speaker B: I'm basically just defending you.

Speaker A: Yeah, I'm like fiction wise too. Like we're like rushing up. She got shot from the door. She runs past.

Speaker B: We nail her.

Speaker A: She goes flying down the stairs and we jump on the bar and just dispense fire.

Speaker C: Yeah.

Speaker A: After you hack that guy's face.

Speaker C: Because I got most damage but it's only single target.

Speaker A: This is maybe where it ends. 13:13 misses. Okay. That's a fear. I can flip it if we want hope.

Speaker B: How many times can you do that?

Speaker A: I can flip it, but it's.

Speaker D: It's.

Speaker A: It's spending resource. I guess I have to spend a stress and the hope.

Speaker B: I think I do think that's incredibly valuable.

Speaker D: It just.

Speaker A: It gets spins of fast because having both those go the opposite direction. Yeah, I'll spend it.

Speaker B: It's up to you.

Speaker A: But I Think.

Speaker B: I don't think it's a bad use. That's what you're asking?

Speaker D: Yeah, I was going to say, as you're blowing fire, you see another mage comes up the stairs.

Speaker B: Oh, God.

Speaker A: No room. All right.

Speaker D: But yeah.

Speaker A: Is that her?

Speaker D: That's your spotlight still.

Speaker A: All right.

Speaker C: One more time.

Speaker A: I was gonna get like stressed out. It's gonna be amazing.

Speaker C: Does it add stress or anything?

Speaker A: Yeah, when I flip that I. I been to hope and distress.

Speaker C: Oh yeah.

Speaker A: So it's like I'm going to both. Yeah. It's nice.

Speaker B: Let us know when you're like maxing out on stress because that's when we really gotta stop.

Speaker D: Yeah. Because then you become vulnerable and that's.

Speaker A: Only 10 with fear. So I have to do it like one more time.

Speaker D: No, at 10 I wouldn't do it. Well, wait, did your. Your last one. Your last one missed, didn't it?

Speaker A: That's right. That's right. So no.

Speaker D: So take those both back. Take that back. Because it would have been my spot. So I would have had the fear and then that spotlight. That's true. Yeah. Oops. No, that's. That. No, that's all right.

Speaker A: That was my. I should have thought that too.

Speaker D: I didn't catch it either. So these guys are all gonna split because they all spread out. This guy's gonna run over towards Edgar. This guy's gonna attack Junior.

Speaker C: I was like barbecuing.

Speaker D: Yeah. I'm just gonna spend my fear and then.

Speaker A: Pizza.

Speaker C: Hello.

Speaker A: Finish my turn.

Speaker D: All right. That's right.

Speaker B: She was.

Speaker D: She is going to throw a grenade.

Speaker A: And I'm going to apply the same rules to her.

Speaker D: So if I get 15 or better. This only hits on you guys, which that doesn't.

Speaker A: So she did.

Speaker B: Yeah.

Speaker A: Blow up your own guys.

Speaker D: Blows up.

Speaker C: Which one threw it?

Speaker D: Oh, the. No, the. The dagger one. She threw it because he. I'll say like those fast. She didn't quite hear this person come up. Yeah. So she.

Speaker A: The.

Speaker D: The dagger sister threw it back and then as it hits the bar, explodes running up. All right, so let's see here. Oh, that's.

Speaker A: Oh. Oh.

Speaker D: Now the walls come in. Well, I mean it's bad for you guys and for the. And also good for you for the.

Speaker C: Minions tag team Blaze of glory.

Speaker A: Oh yeah, brother. All right, so I can only spend one armor on reducing normally, right?

Speaker D: Yes. So that is. I have a one skill 35 damage. That roll was 17 and 18.

Speaker C: That's my severe past my severe.

Speaker A: But does it's not double.

Speaker D: Yeah, yeah. No. Yeah.

Speaker A: One armor.

Speaker D: Yep. And drops it down.

Speaker A: Okay so since it hits my severe I'm gonna use my dracona.

Speaker D: These guys I'll take the rear.

Speaker A: I can mark a stress on my dracona.

Speaker D: Let's see where is the.

Speaker C: Even come back when we all knew people. Oh one guy got blown up and.

Speaker D: The other guys are super beat up. And that will be my turn.

Speaker A: We'll go once you guys take mark your hps.

Speaker B: Maybe you should have looted all those other witches to get more grenades.

Speaker C: We haven't had time.

Speaker B: That's true. It's just been one battle after another.

Speaker C: Yeah. We haven't had the time to even short but yep.

Speaker D: So yeah. So you guys. Yeah. See you. It's 35 damage and then you would one armor to reduce it to the next slot.

Speaker A: I did it.

Speaker D: I took damage hp.

Speaker C: I got my armor's utterly oh no.

Speaker D: I got two and then we'll go eat some pizza.

Speaker C: We'll be fine.

Speaker A: We have armor.

Speaker D: Yeah, I hope.

Speaker B: Unless it's a big one. You could be okay for it.

Speaker A: I can do it either hand.

Speaker D: Yeah.

Part 2

Speaker A: Okay.

Speaker B: Yeah.

Speaker C: There we go.

Speaker B: Wasn't recording.

Speaker A: I wasn't recording yet on that. All right. All righty.

Speaker C: No sound like fitting music.

Speaker D: Two sisters, two other guys.

Speaker A: They'Re both messed up looking after that grenade. Sister has some damage on him.

Speaker C: The dagger one, there's one of the daggers. And then the one in the back.

Speaker A: Has this figure or something. Yeah, yeah. So, yeah, this is.

Speaker B: Yeah. The closest one is a melee one. Sass.

Speaker A: And then the other one is the magic future. Try not to lose my own Stop. Great. Yeah.

Speaker D: Did you want to put somebody to sleep?

Speaker A: I would have, actually.

Speaker D: You were talking about that before.

Speaker A: That's Chris.

Speaker C: Yeah, whatever. I'm gonna spend a hope that I'm gonna telepathically talk to this person up.

Speaker A: Here in the back.

Speaker D: Yeah.

Speaker C: And it would kind of be like a booming voice and be like Roche fondant. That was her name.

Speaker B: Yeah, that's her sister's name. Her mom actually gave me her name. Gave her her or something.

Speaker C: Was it Rose? Okay, then that's what I do instead. Be like Rose.

Speaker B: Yeah, it was. Yeah. Rose.

Speaker C: I can't remember my note to fit. Rose was the mother or the dog.

Speaker A: Blaze of glory music. That was making hard to hear.

Speaker C: Yeah. Pretty intense.

Speaker B: Yeah, that's right. Her Rose, Richard.

Speaker A: That was her brush fire.

Speaker B: That's her sister Rose Richard.

Speaker A: That's what it was.

Speaker B: In her head. Yeah. Yeah. So. Yeah, so when you.

Speaker A: That.

Speaker B: Yeah, that. That young, corny, Ish. He has like slick black, red blonde hair.

Speaker A: Paul 5:10.

Speaker B: But yeah, I was gonna say when you say that.

Speaker A: Said her.

Speaker B: Eyes go wide. And I guess when you're telepathic people do they know they can just like talk back to you in your mind or. I assume so. Or they just.

Speaker C: Yeah, I would probably be like, looking like, making eye contact with them.

Speaker A: Yeah.

Speaker C: The eye that's missing behind the mask would probably glow like a purple or something.

Speaker B: Yeah.

Speaker A: So.

Speaker B: So what did you say?

Speaker C: I was just like, bro, like, called her out. It would just be a voice in her head.

Speaker A: Yeah. Terrible.

Speaker C: In the real world, all people would be black people.

Speaker A: Yeah.

Speaker B: So I guess if she knows that.

Speaker A: It'S you speaking to her through your.

Speaker B: Brain through, like telepathic. Your eyes would go wide and you just. You just hear like quickly back.

Speaker A: How do you know that name?

Speaker C: Another name is Gindu.

Speaker A: Yeah. Ida.

Speaker B: Yes. Yeah, that's okay. They'll say this is like at this. So you can have your. Like this. Yeah. Quick initial exchange.

Speaker C: Like, your mother. Loves you and.

Speaker A: Daughters, witches, best sisters.

Speaker C: Night sister's time is up.

Speaker A: The fleet.

Speaker B: I think she would. You probably get a sense of may, a little confusion, but also more of, like, you probably just hear prove it. And now I need you guys to.

Speaker A: Like, we have that letter.

Speaker C: Yeah.

Speaker A: I blocked the bandage with it.

Speaker C: Need a really big one.

Speaker A: Yeah, for sure.

Speaker B: So, yeah, so now you guys need to, like. Well, I like that dialogue goes real quick and then back to like.

Speaker C: And I just have a line communications to, like.

Speaker A: So you end it.

Speaker C: Yeah, so I rest or cast it again.

Speaker B: So she's kind of, like, confused, like, kind of, like, unsure and stuff. So she's, like, holding, but I think you guys still have the spotlight.

Speaker A: Then hold four.

Speaker D: I mean, I don't mind not throwing fire, but I can hit the three in the front with fire. That'd be great.

Speaker C: I think that's what we do.

Speaker A: All right.

Speaker D: See how it goes. Any assistance? We know I'm gonna save my hope. I need a little hope still.

Speaker A: That's me.

Speaker C: I got1Hope.

Speaker D: 23 was here.

Speaker A: Do I want to spend it?

Speaker D: Getting expensive, y'.

Speaker B: All.

Speaker A: Yeah, yeah.

Speaker D: We need to maintain. So I'm gonna go ahead and spend it.

Speaker A: Okay. So 23 does hit.

Speaker D: I'm going to turn it to hope.

Speaker A: Okay.

Speaker B: Yeah. Let you know the 23 does hit. So spending it to keep it from fear is good.

Speaker A: Sure.

Speaker D: I can't fly in here, can I?

Speaker B: I would say. No. This one. This is pretty narrow. It wouldn't help.

Speaker A: Where are you up on the bar?

Speaker D: I only got six.

Speaker A: That's one damage.

Speaker D: All right. I probably won't be doing the thing anymore.

Speaker B: It does kill the two guys on the sides. Nice. Because that grenade did so much freaking damage.

Speaker C: So it's just the two sisters.

Speaker B: Yep.

Speaker C: Perfect. I let them know. Yeah, I let them know. It's rush fire back there.

Speaker B: All right.

Speaker A: And then.

Speaker B: Yeah. So had we.

Speaker A: Would you.

Speaker D: That's a retcon thing or a back story thing. Would we have discussed how we would approach her?

Speaker C: I'd let her know.

Speaker B: I'd probably let you guys know.

Speaker C: But I'm like.

Speaker D: But when we have coordinated how we.

Speaker B: Were going to approach, I don't think there was a plan. Because you had no clue where she was in this place.

Speaker D: I mean, for the three of us, when we encountered her, what we would say to her.

Speaker B: You guys didn't discuss that. So, okay, then.

Speaker D: Otherwise, stab that guy.

Speaker C: Stab the dagger point.

Speaker B: Yep.

Speaker C: All right.

Speaker D: Am I doing that then, or are you doing that?

Speaker B: If you want to share words with her again, like another sentence or two.

Speaker A: You can do that.

Speaker C: Do I want to try and Go invisible.

Speaker A: Oh, whoa.

Speaker D: Have you done that yet?

Speaker A: No. That's awesome.

Speaker D: I totally didn't realize. I actually don't remember that at all.

Speaker B: Do I succeed?

Speaker A: Stress. That's H.B.

Speaker D: You'Re killing yourself.

Speaker C: Get it together.

Speaker A: Now.

Speaker D: Instead of going invisible, he just stabs himself.

Speaker C: I'm just going to walk around and. And just pull out a letter. I'm invisible next to her. So it's like this letter just appears out of the air to her.

Speaker B: Yeah.

Speaker C: Back here. And then in her head, I just be like, here's your proof.

Speaker D: That's awesome.

Speaker C: Then I would drop my invisibility right next to her. Just be like crow feathers. Or raven feathers would be.

Speaker B: Yeah.

Speaker A: Okay.

Speaker C: I would hope so.

Speaker A: Right.

Speaker D: Come off the bar, smack her with my sword. Yeah.

Speaker B: I think she's kind of conflicted, but. Yeah. That was with hope, but, yeah. It says she's kindly, but she does, like, snatch the letter from you.

Speaker C: If it had a seal, I think.

Speaker B: Yes. Only she could open. Yeah. She sees that it's conflicted because they see you, like, attacking her sister. Her other sister. Her other sister is also engaging.

Speaker A: So. Yeah. Blown on my wrists. Hey. With 19 with boat.

Speaker D: So hitting her with blade of Mithras, obviously. If candles twice. Mithras closed break. She sees that it's coming down. If it blows, glows hot fire white. Are you guys injured?

Speaker A: Oh, yeah.

Speaker D: As it's coming down, it's actually going to pulse and a light fills the whole area. And everybody gets one G.4 hit points or stress back. I can only do this once per long rest.

Speaker B: Oh, my goodness.

Speaker A: I gotta get HP1.

Speaker D: I'll take it one. We all get ones.

Speaker A: Yeah, that's funny. Okay.

Speaker C: Good old D. 4.

Speaker A: Damage is.

Speaker D: Nine damage.

Speaker A: Is that what you hold?

Speaker B: Yes.

Speaker D: The whole thing was. I said that before.

Speaker A: Yeah. All right, so she takes Mark.

Speaker D: You want to talk to her again or say now that you're standing next.

Speaker C: To her, I gotta walk down here to this other one and kind of just put the spear on her back and tell her to yield.

Speaker B: All right. Give me a present and be like.

Speaker D: When you do that, I'm gonna, like, fan my wings out, like, bright hot. And I'm gonna spend a hope to help you.

Speaker C: So you're like night sisters. Time is done.

Speaker A: Yeah.

Speaker D: So roll your in your advance your advantage.

Speaker B: D. Does Ed or does Junior do? I guess if you have hope. Does Ed do anything to help or Junior do anything to help this?

Speaker A: I have enough hope to sp for this.

Speaker B: You already got one. And if you have experiences too, you can Spend hope.

Speaker C: I got charming.

Speaker B: Yeah. Your. Your doctor experiences would build.

Speaker C: I don't know if this is a.

Speaker D: Charming situation, but it's charming would also.

Speaker B: Fall under like that. It's being like you're communicating.

Speaker C: You have to spend a hope to activate.

Speaker B: But I guess it. Yes, I guess it. I guess. How are you like. Like you being more, like, threatening? Or is this like, kind of like just putting a spear out there to be like you're surrounded?

Speaker C: Yeah, kind of that. Let's talk like you.

Speaker A: This is. Yeah.

Speaker C: And since she's conflicted about the artificial dumpstering her friends or trying to.

Speaker B: So what. So, like, what's Edgar's tone? I guess.

Speaker C: I think it'd be kind of stirring, but not like the threatening like, yield or die.

Speaker D: It's like just matters back.

Speaker C: Yeah. Like yield. This time the sisters is done.

Speaker A: We've already spotted.

Speaker C: We've killed like, the big guy over there has already killed, like.

Speaker A: More. I'm going up together.

Speaker D: Yeah.

Speaker B: Let's see what.

Speaker C: Well, then all the other ones we found in other places too. And Junior's killed by Paul.

Speaker B: Yeah. Did you guys also. Yeah. So you killed like, six of them? Six figures? I think so.

Speaker C: I just added D6. Or is it plus two?

Speaker A: Okay.

Speaker B: And a D6 for the advantage.

Speaker A: Okay. Because.

Speaker B: Yeah. Docs Doc's flaring out with his.

Speaker C: 20. 20.

Speaker B: The crits for 28 total. Nice. Go ahead and clear some stress.

Speaker A: That's right.

Speaker B: Yeah. I think. I think with you just with the conflict from brush fire with bros. I think also.

Speaker C: And I did just disappear. Then all of a sudden, like.

Speaker D: Yeah, there's some intimidation factors.

Speaker B: There's that. And I mean, like, Edgar's or not Edgar, but Junior. Well, he's big and he's got this nasty battle ax. I mean, the. The sister that ran. Actually, I guess these ones here wouldn't necessarily seem the carnage, but they would.

Speaker C: Have seen, like, the one that fled and then got.

Speaker D: I should have some idea how we got this far too.

Speaker B: Yeah, well, that. Yeah, there's like. All of that is like, coming in and I think. I think Edgar, too. You had mentioned that, like, I've already, like, we've already sent six of your sisters to the. Yeah. To the ferryman. And I think too maybe as part of this crit, there's actually. You guys see like. Like butterfly wings, like, manifest, like, out of Edgar.

Speaker D: Nice.

Speaker B: As, like, like, signs of Kovos are floating in the area.

Speaker C: Yep. Kobos have, like, main colors.

Speaker A: They're.

Speaker B: I mean, that can be up to you. But they had A lot of. Let's see if I can leave the.

Speaker A: Description.

Speaker C: Because, like, his mask itself always lights up when he's doing his magic.

Speaker B: Because she had so, like, Koas does have large pink eyes. Pupils are, like, black teal.

Speaker A: The orange.

Speaker B: Black.

Speaker A: Yeah.

Speaker B: Because they're just being blue. Black. Yeah, Black, red, black, red. So, yeah, a lot of, like, black.

Speaker A: And red and blue.

Speaker B: I think, too, like, on that grit, there would probably be some of Kovos's. Voice.

Speaker A: And.

Speaker B: I guess that matronly love being, like, caring presence would probably wash out from that in this situation.

Speaker A: A little bit of double voice.

Speaker C: Yeah. And maybe Edgar also mentions that, like, this doesn't have to be your time.

Speaker B: Yeah. So I'll say this.

Speaker D: Guy.

Speaker C: Imagine a rock concert in a swamp.

Speaker A: Sounds stimpy.

Speaker B: Yeah. You said you would see the other. The other one, like, throws up her hands and the daggers evaporate. And then she looks at. She looks over at.

Speaker A: Rose. Are you just standing there? Why didn't you help me? And Rose just, like, cracking. He's got a letter. He knew my real name, and it's a letter from my mother with the.

Speaker B: Seal of Kobos on. And at that point, the other. Stop fighting.

Speaker A: If you stop fighting.

Speaker B: I was like, Yeah. She just like, then surrender. I'm done.

Speaker A: Like, we should be clear up.

Speaker C: Take your stuff and leave. Then if you know a nice place we can hold up.

Speaker B: All right. The. The rose, which says would just say.

Speaker A: It's like you decimated everyone that's here. Pretty much. There's only.

Speaker B: Kraken and myself and then a few guards that aren't allowed to leave their posts. They're defending.

Speaker C: Hager would just be, like, real. Like this disbelief. Almost, like, real. There would be, like, the sigh of relief, like.

Speaker B: And then, yeah, there's.

Speaker A: So we can go grab a drink here and have a chat, I guess. How do you come to possess this letter?

Speaker C: Like, a drink sounds good.

Speaker A: A little.

Speaker D: So in this, though, there's an obelisk, like, the same the cap that's using used to capture Mithras right now.

Speaker C: It holds in or Z. And they were trying to crack it, right?

Speaker D: Or is there anybody else in here.

Speaker A: Trying to crack that right now?

Speaker D: So I guess I would ask, you know, what's the status of the obelisk here?

Speaker A: Like, oh, she's. There's a couple. She's like, there's a couple sisters.

Speaker B: Down there with acolytes researching it.

Speaker A: Are they trying to break it right now? Of course they close. I'm not sure. We will be able to Tell if you're close to shaking and crying.

Speaker C: That'd be my guess.

Speaker A: You could do with the gr.

Speaker D: Ask her if she has magical beads to get them to stop.

Speaker A: From here.

Speaker B: No, we'd have to walk down to there.

Speaker C: I'm gonna sit down and have a drink.

Speaker A: Yeah. Short drink.

Speaker C: It's the most trash Dagger's ever been.

Speaker A: Interested.

Speaker B: Yeah. I was gonna say they. And even Kraken is like weary. And they're both like, bro. They're both like. And not. I'd say. I think Kraken just. Just goes. So that's it?

Speaker A: You're just gonna let me. Let me be. Huh?

Speaker C: That's it.

Speaker D: I would look at her and say that's a.

Speaker A: What are your plans for the future?

Speaker D: This is all I've known you're gonna continue in the way of the night. So stretchy.

Speaker A: She's like out of the world. You could live in a cave. That's what I did. She.

Speaker B: She would go as like don't have.

Speaker A: A reason not to. People raised by them. Why would I stomp? So you should listen to my friend. What do you want to do?

Speaker D: But you can do anything in the world.

Speaker A: What would it be?

Speaker D: Do you like ponies?

Speaker B: It's like.

Speaker A: I love teamwork, but I've always wanted to like run a brain. Okay. I don't know what that is. Is that okay, Doc? If she does that?

Speaker D: So what do we know as far as the. The head of the Night sisters? What we know versus what they know.

Speaker A: I don't.

Speaker B: I don't think the characters have been. No, you guys have not been exposed to the actual head sister. There might have been trying to think if. If I like you guys, would I remember if in Audrey's commission as the Blade, if he would have been told he needs to go take out the sisters, including the lady and the assassin. I know the assassin was mentioned.

Speaker D: We've heard the lady mentioned before.

Speaker B: Right. But that I know the lady was talked about in our four part. Our five part dagger heart when you guys were the war dogs. And I'm trying to remember if we're. I want to say to this for the sake of this that you guys would have learned from the elders down south that part of your commission to take out the sisters would be you have to take out the lady and the assassin is the only way that.

Speaker A: That'S the head of the snake.

Speaker D: I guess I would tell crack in there that, well, I appreciate your. The bond of family and working together that your. Your leadership is leaving you astray and you're on the wrong side of history. You're about to unleash a darkness on the land that it's never seen before. And you're helping tip the scales in a way that would be destructive not.

Speaker A: Only to.

Speaker D: Everyone else, but also to the Night Sisters. There would be no coming back. And every Night Sister that's gone on before we came here has come to realize this truth. Unfortunately, realizing it the hard way where they had to be on the other side to see the truth of things.

Speaker B: Give me a present.

Speaker A: I compared.

Speaker B: Yeah, I was gonna say if you got. If you don't spend a hope, I'll.

Speaker D: Spin a hope on Pale writer.

Speaker A: This is like my truth.

Speaker D: Nineteen plus six.

Speaker C: Yeah, that'd be six.

Speaker A: 23. Yeah, 23. Type. She. Responds with that. That sounds interesting. But what proof of this do you have? Not just gonna walk away with family with no proof and have your family. You just can't have.

Speaker D: We know her name.

Speaker B: The Lady. No, you just know the Lady.

Speaker D: Would you know the lady the name?

Speaker B: Yeah, that's what I said. I think. I think you. You guys in your commission from. From the elders down south, you would have known. Another part of taking out. To take out the Night Sisters, you have to take out the. The lady and the assassin both have to be destroyed.

Speaker D: You don't have to. It's not an all or nothing. You don't have to give up your sisters. It's. Your leadership is steering you in the wrong direction. That point of my friend is like. My friend here is of a different type of darkness. And yet here we are in the spirit of life. If we were like true darkness, we would have just ended the discussion. Yeah, at our own expense. Of our own safety. You come here to only kill if we have to. Like, this is the nature of the light. It's not the pale writers that live in the mountain. It's the true pale writers which we're trying to revive. We're trying to free Mithras, push back the darkness. Because once that darkness is free and it takes over this land, nothing will spare you or your family if you want to protect them. You need to leave the lady if she's going to destroy you and all.

Speaker A: The rest of your sisters.

Speaker D: Yeah, and the rest of this world. We could have killed you. Not to manipulate you, but if you're going to go and follow, maybe it would put us in a very difficult situation about whether or not we could let you live.

Speaker B: Actually, I think she responds to that. That's a nice speech.

Speaker A: But if you're if my choice is to walk over your death, it's not much of a choice. Is like you're not walking away alone and have roads.

Speaker C: Jesus, sister.

Speaker D: We know some places you can go and be safe.

Speaker A: And we have places for everyone.

Speaker D: I would actually totally. What's the. Is it nightmare?

Speaker C: Nightmore is the carnival.

Speaker D: And I was like, have you heard of nightmare? But she would surely know.

Speaker B: Oh yeah, she would know of Nightmore.

Speaker D: Like we cleansed it. We rid it of the murderous clowns and free the spirits that plugged it.

Speaker B: Because that's what they would know about. And I think.

Speaker D: There's other places that you could go and be safe and other sisters could potentially come there, but they'd have to renounce the lady, not each other. And we know it's the evil darkness that's trying to free.

Speaker A: This darkness that's coming that's trapped behind obelisks. May just need a place to rest. We know some places where you can just rest and figure out ready to go.

Speaker B: I. While you guys have been talking to Kraken, I think. I think Rose is finally like open her letter and it's like read through it. And I think Edgar, you would probably notice that like when they open that they actually are like become like face to face with like.

Speaker A: The other side.

Speaker B: Not the other side. But I think the message is like played tune. Like they like experienced a message as if it was like happening to them. Yeah. So I think you guys as you're talking to like cracking. Because Rose doesn't really seem too much of a threat.

Speaker A: So the other way is kind of.

Speaker B: Keeping a mild eye on her as much.

Speaker A: But.

Speaker B: I used to. You start hearing sobbing and crying as she like reads this letter.

Speaker D: She responds like that with a good Dracula say when you talk to your sister, that might be more proof than I can talk to myself.

Speaker A: And then.

Speaker B: Cracking. Look surprised. That brush fire roses behavior. You can kind of see like the wheels turning that maybe there is something to what you guys have said. But for now you can tell that she's not convinced. Then this is more of he's just.

Speaker A: Holding her ground to not be killed.

Speaker B: She's unsure of you guys because of.

Speaker A: All the slaughter you've dumped out. Oh yeah, give me tore up bloody right now. I would say.

Speaker D: I would say another answer. I think it's fair what you said that today. If you leave this place and you don't remain here or if you joined.

Speaker A: Us, then that would be fine.

Speaker D: If you choose to remain here and go and support those who are trying to free the obelisk, then that would be difficult. But if you want to go, think about it and leave this place today. And then we can let you live because we want you to have hope that there's something better for you and your sisters that we have to protect against the darkness. If you're saying here now that you want to go back down and protect your friends below, then we would have without you. But you're free to leave this place. If you want to consider your path.

Speaker A: In a different direction, maybe you can convince your friends to give up too.

Speaker D: I don't really want to find anybody else. You have places they could go.

Speaker B: Can you kind of see that? That too is kind of like she's unsure. Because they're used to being feared. Like, these are people that they do work in the shadows. But when they. They will prey on a lot of.

Speaker A: Fear and intimidation and.

Speaker B: Like that. So when people. And you guys are kind of just like. Oh, it's like set up legs probably on the table are like indifferent to. Yeah. That they're not as sure how to react with that. And also that you like, just like mow through.

Speaker A: Apparently pretty much the fire gears and the people you got put to sleep game. Old epic story, man. Yeah.

Speaker D: I would tell events. I have to see what my friends.

Speaker A: Think, but that's fine with me.

Speaker D: But if you turn on us, we'll be forced to respond as we have since we've come in, which we rather.

Speaker A: Not have to do.

Speaker D: Just look at me.

Speaker A: Good. She wants to run around.

Speaker C: That's what she wants to do.

Speaker B: But I think she eventually goes and.

Speaker A: Sits with brush fire and they kind of just.

Speaker B: And then she like looks at the.

Speaker A: The letter.

Speaker D: Would she be able to experience it?

Speaker A: But we only need for the first piece of paper.

Speaker D: Yeah.

Speaker B: I like the words are on there. Yeah.

Speaker A: Okay.

Speaker B: But I don't think they get the actual.

Speaker A: I don't know.

Speaker D: She would understand at least that that's what kind of letter it was.

Speaker A: Or brush wire.

Speaker B: I think when you. I think like if anyone sets their eyes on that letter, especially the seal, I think it's kind of just like a. An instinctual thing to know that, like.

Speaker D: Well, I guess I'm confused. Is this a letter that's from the power of the Night Sisters writing it or is a letter from me?

Speaker A: Okay, okay.

Speaker D: So it's more the nature of your world that it is. I think it was. It was a night sister.

Speaker B: No, no, that's. That's a letter from the fairy that co host.

Speaker A: Okay.

Speaker B: Kobo's pendant herself so they don't know how that interacts. Even though we would say that so they. Well the. The. The sisters are all have magical abilities that like they would know and they're well versed in the Anuin and the weird because they've kept that information alive over the thousand years and that's how they were able to craft the things.

Speaker A: To ensnare Mithras and tear the veil.

Speaker B: But both of these people are pretty young.

Speaker A: No.

Speaker B: I think Kraken is examining it and then.

Speaker A: Sitting with brushing with Rose. They're kind of fly asleep.

Speaker B: Talking and.

Speaker A: Kind of like trying to decide what.

Speaker B: To actually like do while you guys are eating some food and drinking and resting some beer.

Speaker A: Then yeah you guys can take your short rest.

Speaker B: And also make sure you.

Speaker A: Take your team up tokens.

Speaker C: I don't have any.

Speaker B: Yes. Yeah we'll say any once per session. Oh because we're doing that because this is a recall this session 2 so all your all the once a session things refresh.

Speaker A: Sure.

Speaker C: If you prepare with someone they have.

Speaker D: To but you get more out of it.

Speaker A: Yeah.

Speaker B: If you want the two ho.

Speaker A: Yeah. How are you doing? Fine. Full on stress. Just got a few damaged pieces of.

Speaker D: Armor and only missing 3 HP taking 3 damage. I just wonder if to actually tend to wear ones to five.

Speaker A: It would give.

Speaker D: Yeah. I mean I still have three damage. The internal mana you have.

Speaker A: I have a couple damage but you.

Speaker D: Take it way more objects than I do.

Speaker A: That makes sense.

Speaker D: That's true. Would be better to help clear your.

Speaker A: Armor or your HP probably. There's the other thing actually can't do that.

Speaker D: Is it hp?

Speaker A: I think I know so hps back. Thank you. Okay.

Speaker D: So yeah I rolled the fork.

Speaker A: So. How are you doing? Good.

Speaker C: I'd ask Rose and Craig what they plan on doing because we have to stop him from breaking this elbows.

Speaker A: She's like well if you're willing.

Speaker B: You're willing to spare the our other.

Speaker A: Sisters and we will. We can just take you there. They will need convincing but I'm always doing this fair.

Speaker D: I like sounds like the actions of.

Speaker A: An ally but like we're under no illusions that you can kill us so we don't want to.

Speaker D: Exactly.

Speaker A: I've seen enough.

Speaker B: Rose is like just today and Rose I think now after like reading experience the message hearing you guys talk with Kraken and she's like I'm done.

Speaker A: I mean a new. A new start. A new sisterhood but better than marathon learning group.

Speaker D: I think I would share with it too that the tail writers lost their way and started becoming judgmental of all things not like them. Or darkness and negative burns. As someone who knows a family that has been led astray, like, don't throw out the good parts of what you are. Like, you can still, like reform the sisterhood into something that isn't led to darkness and not the darkness that they're chasing now. But I do think there's value in that.

Speaker A: The world needs that. You have to be compared to the.

Speaker D: Possibility that not everyone will believe you or go with you.

Speaker B: Rose kind of like. Kind of a sad chuckle.

Speaker A: But she's like the ones below researching will be very hard to convince to walk away. Even with Arnold.

Speaker D: How do you feel? You have to watch her strike them down.

Speaker A: You cover your ovens. It might help.

Speaker B: I think. Ro. Like when genius come Rose, would you see some steel in her stomach? Feel or hear some steel in her voice? But she's like.

Speaker A: I've slain my share.

Speaker D: I tell her I hope I have your resolve. If that comes to the time where.

Speaker A: I have to do that to a writer. It doesn't come to that.

Speaker B: I. I think you. Yeah. Rose would be like.

Speaker D: That was not insulting.

Speaker A: That was.

Speaker B: No, no.

Speaker D: She.

Speaker A: She.

Speaker B: She says the. The pell writers we've dealt with are.

Speaker A: Way more fanatical than most of us sisters.

Speaker D: It's not very much. This is part of the problem. So most of us colonizers.

Speaker A: If your goal is to change them, you probably have much slaughter in the future if you're.

Speaker B: If you are truly out to write.

Speaker A: Good guess their path.

Speaker D: I wish the death of many others. Every pale writer that stands in the way of what's coming is just represents death to those who would be at their hands later.

Speaker A: She goes.

Speaker B: If you plan to fight riders, then.

Speaker A: That may be a boon for saving some more of my sisters. Because I know some of them have.

Speaker B: Long held grudges against writers.

Speaker A: Maybe they can.

Speaker D: You can help distinguish between the new writers and the old writers. It's the current ones that live in the white rock or not. Some of them are. But many of them are fanatics.

Speaker A: Some of them are not.

Speaker D: But the word is out together.

Speaker A: Let's go. How. How banged up are they right now, the sisters?

Speaker B: One of them is totally fine. The other one, singed, is beat up. But like not blood.

Speaker A: Like they're above 50%. Let me charge you this quickly.

Speaker D: I'm just gonna do a healing here. Just healer now. If I need to roll that because they're both piping.

Speaker A: No.

Speaker B: I will say as like I would.

Speaker D: Ask her first, if I can, then I.

Speaker C: First in the flames.

Speaker D: Exactly.

Speaker A: I.

Speaker B: She would look at you wearily. But then it's like you would feel a potential enemy.

Speaker D: I think there's more hope in making this gesture than it is.

Speaker C: Are we animals?

Speaker D: Yeah.

Speaker C: It's all angry with him.

Speaker A: Yeah.

Speaker D: And you say that first. And I would say I think there's more hope in offering this gesture than having a powerful way than there is. And assuming that you're in. Based on what you told me, you have more desire for your fellowship and your family and your sisters, which I identify with. Then your beard that you're starting to.

Speaker A: Learn is maybe not who thought she was.

Speaker D: I have less concern with you now.

Speaker A: Than I did when you were ready to kill me a few minutes ago.

Speaker D: I would rather take a shot at.

Speaker A: You being my friend than my.

Speaker D: And I think that your sisters will need you.

Speaker B: She kind of, like, is more contemplative.

Speaker A: But.

Speaker B: Then she has.

Speaker A: A sense.

Speaker B: It's like, oh, good evening.

Speaker A: It's like, if you wish, I can refer to that point with the.

Speaker D: I don't know with that. If I can give her a sense. Maybe a different sense than like the. Whether it's through feeling or through a transfer of some kind. Just that she can feel more. More of the. The warmth of Vithros than it is like the coldness of the fanatical tailwriters.

Speaker B: Guys, I. I like some of your intention and honesty, I think would come.

Speaker A: Through that touch road is like, all right, Follow us down, Huh?

Speaker C: Gotta rally, everyone.

Speaker A: Take a friend. Yeah.

Speaker D: So that I have the power.

Speaker C: Damage. You have to clear a number of stress equal to the result.

Speaker A: Yeah. So I'll just activate this.

Speaker B: But yeah. So you guys, they just lead you down the stairs and like through a store room, Through, like, this little light. You see like a card game. It's like the chair's knocked over as it was, like, abruptly left. Yeah. You see some windows out here.

Speaker A: You see more whoops.

Speaker B: See over that area. See, like, more crystal down below.

Speaker A: You as walk up across.

Speaker B: And as you get up to here, this area, you do see some more of those, like, armored guys. And like brush fire just like, waves.

Speaker A: Their hand and they move off to the side.

Speaker B: You guys head down.

Speaker C: Like, you guys can control those guys?

Speaker A: Yes, there are creations. Well, they were tough to fight.

Speaker D: Those are the razor blade things.

Speaker B: Yes. They look like they were. Were human, but they're covered in, like, carpets.

Speaker A: And.

Speaker D: I'd say for the record, I hate those things.

Speaker A: A little bit of a laugh. People are laughing orange. Okay. There's something.

Speaker C: It's working on it.

Speaker A: Yeah.

Speaker B: Anyways, yeah. So you guys, like, go down, like, this natural, like, cave with some from this natural, like, fairly narrow, like, cave trail, kind of like lava tubey feeling.

Speaker A: For, like, a couple hundred feet, just.

Speaker B: Down this path, winding cave down into this other area, and it opens up into, like, a natural cave area, which.

Speaker A: Founder is just not going to ever update you guys.

Speaker B: Oh, you know what?

Speaker A: I bet I forgot. You can't see it. Yep, I did forget that. There we go. No, the light dynamic lighting turned on. Yeah.

Speaker B: And there's another one of those armored guys. They just kind of wave away. And then as you're walking through here, you hear that, like, screaming, buzzing. Like, before that you guys were fighting, and you see one of those, like, hive ladies in here. And again, Rose just. Waves, and it, like, ignores you guys.

Speaker A: How do you make those?

Speaker B: Rose goes.

Speaker A: There'S some rituals we learned from the assassin that the assassin caught the lady.

Speaker B: All right. One thing you do see in here as you're, like, walking by is you would see a giant, like, gold Mithra.

Speaker A: Symbol in the center of this room. Turn your memory. Just don't be man.

Speaker D: I want to, like, kneel down and.

Speaker A: Put my hand on it. Okay. Exorcist. Yeah.

Speaker D: I just want to see if there's any interaction that I can have with it. I feel magic presence from it or focus.

Speaker B: Yeah.

Speaker A: So the.

Speaker B: The hive, like, moves to, like, the back of the room, like, away from you guys.

Speaker A: As you come down.

Speaker B: As you, like, walk into it, I think the whole.

Speaker A: Thing starts to glow or sometime.

Speaker B: That's right. When you hold up a sword. No, I think you get. And then Rose goes, Haven't done that before.

Speaker A: He must have a legit connection. He's a champion.

Speaker D: Can I hear Methodist do this?

Speaker A: I don't think you.

Speaker B: You don't hear him, but you get. You feel connected to him, which you haven't since you touched the pillar.

Speaker A: Like, touched a pillar?

Speaker D: Yeah, I just flow back. Like a feeling of progress and mission conviction.

Speaker B: Then I think you guys would see. You would see more, like, dragon features.

Speaker A: On Doc while he's in here.

Speaker B: Oh, but it's not like. But he's like, almost like a future, like, future thing.

Speaker D: It's a temporary visage.

Speaker B: Yeah. Like, you're kind of like. I don't know if you, like, notice. Yeah, I don't think you necessarily notice it, but you feel more connected to Mithras, but. And you also feel, like, more power.

Speaker A: Flowing to you if it doesn't feel.

Speaker D: Like, I'm drawing it away from mithris in a dangerous way. I would just.

Speaker B: Yeah, there's nothing like. It's. It's just. It's more like, this is the holy site kind of, like, deal. And I think that you guys would see, like, you would see docs, like, the drawn draconic wings are, like, furled out, and you see more of, like, he looks more draconic and more mithris shaped while he's standing there.

Speaker D: I'd be like, I'm in a hot shower. Just put my head back and just.

Speaker B: Be like, yeah, that's. Honestly, that's. That's exactly like, what it would feel like.

Speaker A: It feels wonderful and peaceful and just the end of the day.

Speaker B: Or like, where it's like you're just.

Speaker A: Done and stresses leaving.

Speaker D: I guess if it fades.

Speaker B: It doesn't. Like, as long as you're standing there, it's.

Speaker D: Oh, it's going okay.

Speaker B: It's going to, I think, cracking and be like. I think Edgar and Junior.

Speaker A: You probably hear her kind of like, whisper to Rose. Maybe he is the real people. Certainly looks that way. Yeah.

Speaker D: I would step off the symbol and.

Speaker A: I'd be like, sorry.

Speaker C: So 20 minutes to hustle.

Speaker D: Yeah, yeah. Junior left. Actually partway through. I would have actually invited you in. Like, that would have made total sense because you. You made the covenant. I did, yeah. I would have invited you in. So I would. I don't know if it would react with him as well.

Speaker A: He just looks cool.

Speaker B: No, I think you guys actually. Yeah, you, Walter, experience, like, the warmth and niceness, but then I think a connection. So you start to begin to, like, feel each other, like emotional states and thoughts.

Speaker D: You would get the sense from Doc that he is, like, he is charged and he's committed, but he's pensive about what the future is going to hold. And the white tower. What do you call it? The chapel.

Speaker B: Oh, the Fortress of Light.

Speaker D: Yeah, the Fortress of Light. And just the uncertainty of the future. He's less concerned about the war. It's in the back of his mind. But, like, that would be taken care of. Like, he's just. There's a lot of duty and responsibility and uncertainty about the future, but he's committed. You feel, like, all that responsibility and, like, the saving of life and what the future of our world's gonna look like. He's feeling a lot weight on their shoulder. Then he also. That he's thankful for the people that.

Speaker A: Are going with him. Nice.

Speaker D: I think from Junior, you get. Almost like a sobriety or dread about the future because he doesn't. That's the most killing and fighting he's ever experienced and he did not like it. He wishes he didn't have to do this basically, But he's committed. He's just wishing there were other ways. So when we step off, I would say I think I'm sorry that we have to go. But I would kind of turn to you as we're starting to walk out and say, I'm glad you're with me. Any one day would be less violence.

Speaker A: Hope still.

Speaker D: Was y. Pat you on the back on that one. It's like I'll run right next to you.

Speaker B: I would say. And then after that experience as you guys walk off, You are both like aware of each other's like movements and in tensions.

Speaker A: Oh yes.

Speaker B: To the. That like you could. You could predict each other's like switch.

Speaker D: To a golden team up token. Yeah, yeah.

Speaker B: And I think Rose too also like has like pulled out a notebook and.

Speaker A: Has taken a bunch of notes while.

Speaker B: You guys were in there.

Speaker A: Make it double crossed from TPK maybe.

Speaker D: It's gonna be pretty violent though.

Speaker B: Yeah. So you guys, they take you over to. They just keep walking into this.

Speaker A: It's like larger room.

Speaker B: Which kind of looks like it's almost like a. A very old like chapel.

Speaker A: There could be. And then. Brutal.

Speaker B: Yeah, they just. And this door is like a heavy metal door that's like new. Rose just goes up to like traces a pattern on it that slides open and then you guys are. Oh, and then what?

Speaker A: Actually. Yeah. Yeah.

Speaker B: These are kind of like little alcoves. Yeah, no, it's.

Speaker A: I didn't release the mouse yet. Yeah.

Speaker B: So then you guys get up to like this.

Speaker A: The crossroad up here and.

Speaker B: Shape roses goes up you to the.

Speaker A: Obelisk or to the sisters or a fellow sisters that are studying Sisters. I don't think we have anything to do with the office. Yeah.

Speaker D: They're not in the obelisk.

Speaker A: Really. No.

Speaker C: Probably not having conversations.

Speaker B: Yeah.

Speaker A: So. Oops.

Speaker B: Yeah. So you guys go down here. That's kind of just a normal wood door.

Speaker A: Opens it up.

Speaker B: And then she have her. I see some apprentices are like looking at.

Speaker A: Studies and coffins.

Speaker B: And roses is like.

Speaker A: Is that rose up front? Yeah.

Speaker B: And they like look at you. But.

Speaker A: And then kind of like.

Speaker B: Yeah, it gets super bloody and. But yeah. Then eventually nobody go to the lobby. So eventually you guys get into the main room.

Speaker A: Oh, it's green dollar Boy juice.

Speaker B: Get into the main. But you see like two of the.

Speaker A: Double check those people. Yeah, yeah.

Speaker B: You see as you come around the corner and. Rose just says, you see two sisters turn around.

Speaker A: They both have the large like shadow bows strapped to their backs.

Speaker B: Bandit and boots. Yep.

Speaker A: Oops.

Speaker B: Yeah. And she just goes.

Speaker A: Sisters. And it's time to leave this place.

Speaker C: Rose.

Speaker B: Yeah, rose says that. Yeah. And he tells. And then she goes to both Boots and Bandit that. We have these. He looks at Dot. And goes.

Speaker A: Introduces.

Speaker B: Yeah, introduces Doc and Edgar and goes. And Junior entered all three. She points at Dawkin Junior and goes, these two.

Speaker A: Are hell writers. And that one over there.

Speaker B: Da.

Speaker A: The apparent champion.

Speaker B: And then she goes and Spy, gentlemen, she points to.

Speaker A: Edgar.

Speaker B: Has given me a letter from my mother.

Speaker A: With instructions to leave the sisterhood because it is done.

Speaker D: What was the last part?

Speaker B: Because it is done, Sister. The sisters. The Night Sisters are done. And you can see that they're like super skeptical and they're just like. She's like, why.

Speaker A: Why should we abandon our mission? Turning the old monstrous would be lovely. Destroying this pillar and freeing our. Our savior or Zena would be. How can you just walk away from that?

Speaker B: And I think cracking. Be wary of your words, Sisters.

Speaker A: These three slaughtered our garrison.

Speaker B: And six.

Speaker A: Of our sisters already.

Speaker B: No, that was a slaughter.

Speaker A: I mean, it was. I mean, you guys, we almost. We definitely speak. I would.

Speaker D: I would chime in then, you know.

Speaker A: Say, I'm not a champion of the.

Speaker D: Pale Riders, you know. They are a heresy against Mithras design. As is your.

Speaker A: Who you claim to be.

Speaker D: What are they called?

Speaker B: There's the lady and the Assassin. Well, you know, the assassin is but the free there.

Speaker D: Oh, Or Z. Oh, they said. Or Z said. They didn't say. Like neither is. Or Z. It is not true. Just like the current pill writers that you have come to hate are untrue. Your sisterhood is real. But true leadership of the lady is.

Speaker A: Going to plunge the world into darkness and it will destroy you all if you don't care. For you.

Speaker D: To listen to your sisters.

Speaker B: I think too they would. They both would ask what?

Speaker A: Like, what proof? Why would we believe the words of just some dirty old men?

Speaker D: I don't know if you want to say something about your realm, but I think Doc w. I just mean the. The fact that they've. Some of the sisters have gone beyond.

Speaker C: Yep, I mentioned that. I mentioned their names, actually. I think I talked to.

Speaker A: Cool. Yeah.

Speaker B: You've talked to two of them for sure. But we can always say that like.

Speaker A: You went to all of them.

Speaker B: You could just list off their name.

Speaker C: I'D list off like their sister name, but then their real name.

Speaker B: Okay. And I think. Yeah, that would be like I already sent.

Speaker C: Saw them off on the fair.

Speaker A: Then they had conversations about things I.

Speaker B: Think when you mentioned. Yeah, especially when you mentioned them because they would have all come from this base. So they. These people would have all known all the ones that you've killed and talked to and I think. I think. Oh, that you were able to kill crazy. Like is the.

Speaker A: Crazy regretted when you.

Speaker B: Share that and then what was that.

Speaker C: Name I crazy regretted after seeing.

Speaker D: Yeah, that's right.

Speaker B: Yeah, she did.

Speaker C: She regretted following the night sisters after.

Speaker B: And yeah, I think you guys can share all that. And then I will do a group presence role.

Speaker D: I want to add that too. I'd look at. Because Kraken seems to be like prominent right in this group.

Speaker A: We might actually make.

Speaker B: Yeah. I guess as you notice, they're all. They all look in like their mid-20s. Except for bandit, she looks a little older. But most of them are all like.

Speaker A: Mid to late twenties.

Speaker B: The other. I guess the other three. Rose is the youngest.

Speaker D: Is there any.

Speaker A: No. Okay.

Speaker D: The Kraken, they don't.

Speaker B: They don't really have ranks per se, but these people would all be like similar ranks.

Speaker A: Okay, gotcha.

Speaker D: I just curious.

Speaker A: Yeah. Okay.

Speaker D: So roles, you said? Yeah.

Speaker A: Well, we'll see. Main group presence.

Speaker B: Royalty, I guess. Or if we just want to have.

Speaker A: If one. If Edgar or Doc just wants to do it.

Speaker D: You're trying to convince them of their sister's messages from beyond the grave is probably more than a pill, right?

Speaker A: Just trying to convince them right now. Oh yeah.

Speaker D: I think from a lore perspective, it makes more sense for you to.

Speaker A: Edgar wouldn't be like threatening. Yeah. You just chill about it. It's just a conversation. Yeah. This is the way it is.

Speaker C: Yeah. I'm going to spend a Hope to use Charming for sure.

Speaker D: I guess. Can I assist them then since we're both having a conversation?

Speaker A: Yeah. Yeah.

Speaker B: Then with Rose's letter and Kraken's kind.

Speaker A: Of like on the.

Speaker B: She hasn't worked against you guys. But also she's been like.

Speaker A: You should listen to the.

Speaker B: Yeah.

Speaker C: I just mentioned like maybe start another.

Speaker A: System that this one isn't. Yeah. You don't lose the bond. You just change your goal.

Speaker C: Or maybe you run marathons like cracking off.

Speaker A: Dr.

Speaker D: Lightning gets the pillar. Just nod approvingly being supported.

Speaker C: Maybe you rest somewhere safe and meet.

Speaker A: Other people that don't want to plunge the world in the darkness. They just want normal nights.

Speaker C: Realize they're just normal people that when.

Speaker A: The world's not worth plunging into darkness, they're bringing those.

Speaker B: Yeah. Yeah. So they're taking all this in. So yeah, let's do a rough now. So yeah, we'll just. Yeah. And then it doesn't come to that. You also would get advantage from rows.

Speaker D: You get more than one advantage.

Speaker B: Yeah, you just use the highest one.

Speaker A: Okay.

Speaker B: So you got my advantage basically. You. Basically you're.

Speaker A: You're.

Speaker B: You roll your advantage with advantage. So you just pull your highest advantage.

Speaker A: Use my rally d. 17.

Speaker C: Yeah, that's with my stat. I didn't hold that great without that.

Speaker A: Normally 15 is pretty hard.

Speaker C: Let's see.

Speaker B: Yeah. So this. Yeah. So you. I think at this point too, like you've know you've started seeing like all the assassin apprentice. Like these apprentices have all kind of.

Speaker A: Like creeped up around them of creeped.

Speaker B: Up on the periphery.

Speaker C: Not an emergency flashbang.

Speaker D: Like one more thing.

Speaker B: No, with the 17. I say the 17 actually be 19.

Speaker C: So I didn't add the plus two from my charm.

Speaker A: Oh, okay.

Speaker B: I say with that they're. I think they. They look at each other and. And it grows.

Speaker A: Well, tell me of these places you have that we can go to. One of them. Need a teacher. Always need futures.

Speaker B: And that was.

Speaker A: I think it was Bandit eventually.

Speaker B: And you. And she looks at Doc and says.

Speaker A: You wish to slaughter Pel Riders. I don't wish to slaughter anyone.

Speaker D: The Pill Riders do not wish freedom. They're the ones that don't truly follow Mithras, but follow a trio of selfish leaders. They've killed hundreds, if not thousands wrongfully. They consider everything that's not like that darkness.

Speaker A: That's not the message of emphasis.

Speaker D: If they oppose me, they oppose Mithras, then yes, it'll do what's required to accept the world. Right. The power they have in the world is obviously not that beneficial to being.

Speaker A: Able to live freely.

Speaker D: There are things in the darkness that the Pale Riders would still not want to come to pass. True darkness. Like the Shadow Realm. The people who would seek to turn us all into monsters.

Speaker A: Which I know you talked about doing.

Speaker D: That, but there's not the biophrase. But there are creatures in the world that can exist. I would actually mention. Like we've been friends with one of the talents. The talents? What are they called? Dark towns. Like we're friends with horror talents and others that the pill writers would not be friends with. Not everything that is different is darkness. The world would be a different place. There'd be places for more people who.

Speaker A: Don'T have a place today.

Speaker D: And we have entire cities that are havens.

Speaker A: These kinds of things.

Speaker D: I was laughing again. Stranger though, Night war has become sort of a surface town without the murderous clans. But yes, Pale riders. There will be pale riders that die.

Speaker A: I have no.

Speaker D: Delusions that all pale riders will come to follow because some desire power in their own selfish objectives.

Speaker B: I think Boots.

Speaker A: Actually, no, it's the other bandit. This is the oldest one here.

Speaker B: Looks over it. Boots. And then looks at like, Rose and kraken. They like share along. Like, they kind of share long looks between each other. And then you notice, like, all four of them nod.

Speaker A: And they. And then. Bandit. For now we're not in this. It will accompany you tonight, Lord. I know. I'm not saying that's enough for me. And we will see. We will do our research to see whether your words are true. Be weird because Prison.

Speaker D: Emily, we know the assassin.

Speaker B: Yes. You would have learned from the elders that the assassin is. Is actually a demon.

Speaker D: Do they know that?

Speaker B: I said this is where RP Comes in, so it's time for like.

Speaker D: Yeah, I would just share that then. To be like Orine. The lady and the assassin are not out for your interest.

Speaker A: They're out for their own. To the devour of you in a heartbeat.

Speaker D: They're out for their own power. We just ask them, as he.

Speaker A: Not be trusted.

Speaker D: For your own safety or for your sister's safety.

Speaker A: I think this is a great decision.

Speaker D: And I think you'll find purpose in our cities and in the future.

Speaker A: Man. They're free.

Speaker B: You probably see all of them. I think they all agree that, like, you know. You know, the.

Speaker A: The lady's in for herself. That's part of the nature of our sisterhood. The strong rise in the weak fall. She's been the strongest among us. So we come from. Weakness can be made stronger in a group. Yes. There will be people all by the.

Speaker D: Wayside, but we teach each other. I used to be just a simple doctor that ran on the railroads and hired myself out to whoever can be.

Speaker A: And I'm championing at this.

Speaker D: I should have fallen by the wayside many times.

Speaker A: And yet here I am.

Speaker D: Had I been discarded then, what will today be like?

Speaker A: I think it may be another champion.

Speaker B: Looks at all the apprentices here.

Speaker A: And goes, preparing for travel. They all just turn around and think, who said that? Nightmore.

Speaker D: Got cash.

Speaker A: Yeah. No, he's in the mine. Okay. It's.

Speaker B: Ollie is basically.

Speaker D: I mean, I forget the name of the guy we left in Charge of the circus.

Speaker B: Yeah. Yeah.

Speaker D: Ollie's great to have there for this situation.

Speaker C: Yeah.

Speaker D: Leo is the security in Nightmore.

Speaker C: Yeah.

Speaker D: Ollie might become the new night sister.

Speaker A: Let's see.

Speaker B: That's Gilbert. I think is. Gilbert might be the.

Speaker A: I think you're right.

Speaker D: I remember we put somebody in charge.

Speaker B: There might be the head clown now.

Speaker C: Yeah. Because he didn't like this.

Speaker D: I have a question mark.

Speaker A: Okay.

Speaker B: Yeah, I think.

Speaker A: I think Gilbert must try. Let's see who else is in here.

Speaker D: This list that works for me.

Speaker A: Yeah, it's probably Gilbert Bowl Bridges. Sure. That sounds that right. Trying to see if I had a voice.

Speaker B: Yes, he's the Mickey Mouse voice.

Speaker A: It's Gilbert.

Speaker C: Perfect.

Speaker B: Gilbert. I probably have that in a note.

Speaker A: Somewhere too.

Speaker B: I think. Yeah. So then Bandit would ask you. So you guys wish to kill the.

Speaker A: Lady of the assassin. Actually here to take out rz.

Speaker D: You say that.

Speaker B: I think all of them you actually hear probably like Hobo sent me here.

Speaker C: To deal with rz.

Speaker B: I think all of them would kind of be like shocked at that. Especially because, like you've been pretty non assuming.

Speaker C: Yeah. I did hand a letter to Rose.

Speaker B: Yes. She. She. Like, I think at this point I.

Speaker D: Would just keep eye contact with him too. Like that doesn't phase me at all. Like we all are confident that this is going to happen.

Speaker B: Oh, I think Rose too would be like, yeah, but he's synchro of Cobo. And she hands the letter to the other two. And then I think. I think if anything that is probably like one of the like the final little nudges because they would be familiar with.

Speaker A: With Kobos.

Speaker B: Yeah. I think vanity goes like.

Speaker A: For how.

Speaker C: To figure that part out, we have to find.

Speaker A: Well, not.

Speaker B: Not Orzine.

Speaker A: How.

Speaker B: How do you know? Like, how are you a messenger for Kobos?

Speaker A: Nobody comes from the ferry like I did.

Speaker C: I died 20 years ago.

Speaker A: I think it was 20 years ago.

Speaker B: Yeah.

Speaker A: I woke up one day.

Speaker C: Alan was crafted.

Speaker A: In my time.

Speaker C: I ferried people passing both my priest.

Speaker A: Maybe on our travels back you can share some stories. Can you take us on the ferry? Can we speak with our sisters that you slay?

Speaker D: Maybe. So would that require of your death or do you have a skill?

Speaker B: I think that's up to you.

Speaker A: If you can take people with you.

Speaker C: Want to level up next level it.

Speaker B: But yeah.

Speaker C: So the.

Speaker B: Yeah. Are they.

Speaker C: So.

Speaker A: Yeah.

Speaker C: So then like, I guess this is just the study.

Speaker A: And then the pillar is ultimate.

Speaker B: The pillar was in that behind that.

Speaker A: Other door over here. The store.

Speaker C: We should go look at the Pillars.

Speaker A: Well, they pack up. Yeah.

Speaker D: Yeah.

Speaker A: Definitely check out them.

Speaker C: I'd ask about the creatures outside.

Speaker A: Like, what are you saying that they're.

Speaker B: With them for the what with monsters.

Speaker C: And creatures like the hardware guys and the hive.

Speaker A: Stripes that involve conversion of humans.

Speaker B: Like.

Speaker A: See disadvantage. Pretty helpful. These people were willing.

Speaker D: To figure out the balance of how the darkness is affecting this world.

Speaker A: So don't introduce more power to. May be nothing.

Speaker D: Discovering new forms of darkness. It sounds like every few days stopping some of it. And I would say it's been bleaching.

Speaker A: And I'm thankful that there was. But it would be good to have.

Speaker D: Powerful allies like yourselves.

Speaker A: Your knowledge. See, here's the. I don't have much to discuss, much to think of. We'll decide our passport. Once you see this nightboard of yours, see if those words are even true. Sounds good.

Speaker B: Yeah. You can just see that like the obelisk is just like basically like in a giant pit. There's been scaffolding like built up around it so they can finally put down to it.

Speaker D: Does it look like this has an aperture that can close over it like.

Speaker A: The other one did? No.

Speaker B: You're like a couple hundred feet, like down.

Speaker A: I barely just think feet, but it's.

Speaker B: Built into like this. Well, this. This spot here looks like it's has been like carved out.

Speaker D: Dock would fly down to it.

Speaker B: But you can see that it's been like. It's been like damaged and there's like.

Speaker A: Cracks and stuff in it.

Speaker D: Does it look like something that we could repair?

Speaker A: No.

Speaker C: I think we just leave it.

Speaker A: I am touching. But like I did the others, it.

Speaker D: At least signals mithris that we're making progress. And I think last time we kind of got a gist of where the other one.

Speaker A: We're doing our job.

Speaker C: Yeah.

Speaker D: So I would find out.

Speaker A: Yep. You're enveloped.

Speaker B: You turn bright white. But I think that all the sisters would all come up there and stand on the balcony area. And watch as you like fly down there.

Speaker A: And then.

Speaker B: Yeah, you reach out and touch it.

Speaker A: Turn like gold white.

Speaker C: In front of.

Speaker B: The eye of Mr.

Speaker A: Obelisk is damaged.

Speaker D: None of the night sisters are considering.

Speaker A: Abandoning lady and Dorsey.

Speaker B: Just get like a.

Speaker A: Sense of.

Speaker B: Proud and glad.

Speaker D: And I wasn't sure that they're struggling with the proof.

Speaker A: But we'll show them what we built. They're being convinced by the messenger of cobalt as well.

Speaker B: I think you get a little chuckle. It's a weak chuckle. Not 30. It's not.

Speaker A: Finds it.

Speaker B: You tell it.

Speaker A: He finds it humorous. But it's just not strong. Very strong.

Speaker B: I'd say you could that you.

Speaker A: Can.

Speaker B: Tell that like he's a little weaker.

Speaker A: Than he was last time you talked to him.

Speaker D: I would ask I would say what.

Speaker A: Can I do to a previous.

Speaker B: The only thing I mean he just goes.

Speaker A: Are you a leader?

Speaker B: They kind of like weeks lapse at that. It's like I'm always so like I've.

Speaker A: Always been in pain since I've been captured. But they need my my blood and.

Speaker C: My.

Speaker A: Magic for their schemes find their badly. What can I do next? You get stronger.

Speaker D: Try.

Speaker B: I did say yeah he just goes.

Speaker A: He just thinks stronger more experience or out before you. Before you're able to break through to get to me that they know that you're coming trying to get me out. The Trinity will come and fight you directly and you are no match for them in your state. To ask for that.

Speaker D: I would share about the symbol here that is in.

Speaker B: Your.

Speaker D: Experience but then I also would share more specifics just about to my sister's relationship and for. I guess there's a benefit to.

Speaker C: Go.

Speaker D: Find the next envelopes can secure them.

Speaker A: Just the third one we've secured.

Speaker B: Yes. I think when you mention that this.

Speaker A: Oblusion.

Speaker C: I think we've done three.

Speaker B: Yeah you have. He says that. The other ones feel safer now. Because this was the only one that actively feel being attacked.

Speaker A: Why should I focus my next effort.

Speaker D: Now we're getting stronger but any advice. Something gathering.

Speaker A: That continue to wage war against the Shadow. I was like I don't know what's going on outside the world. What you've told me it's sealed in a cave. War is going on.

Speaker D: We have some friends. What's that?

Speaker A: If you ever met Joe. He didn't he.

Speaker B: No m never did.

Speaker D: Oh no I was talking about.

Speaker A: No I'm not done with him. Yeah.

Speaker D: Friends with talents in the Legion of War.

Speaker A: Are you there in the printed emergency.

Speaker B: Then if you've mentioned I since you mentioned the.

Speaker A: Sisters you mentioned killing that border would be beneficial. Definitely thinking about it. All right.

Speaker D: Looking forward to meeting you. I did my best to make it through the gas.

Speaker C: A lot more fights are heading.

Speaker A: Yeah hopefully we'll be again. As I look forward to it. Thank you for the opportunity. Even if I back up.

Speaker B: I think as you like come up like they're dragon wings and they're like still like glowing like white and gold. I think rose ghost. You probably see all four of the sisters talking to each other. And then they just ask you like. Yeah ask you what you did not.

Speaker D: Just now.

Speaker B: Yeah. So you can tell that, like, they're. They may be, like, warriors, but you can tell that a few, especially the two that were down here.

Speaker A: Are more.

Speaker B: Like, scholarly than at first glance.

Speaker A: Say I make sure that the OB.

Speaker D: Is okay, and then I communicate.

Speaker B: They kind of look at each other.

Speaker A: Kind of like, what? Any jealous how?

Speaker D: No, only the people who are attending. What's that?

Speaker C: I'd ask him what happens when they stick their hand off. Yeah, because even Edgar stuck his hand on that one.

Speaker D: Yeah, but he didn't see the eye, did he?

Speaker B: Yeah.

Speaker D: Oh, he did.

Speaker A: Yeah.

Speaker B: I think that. Yeah. You were gone. Yeah, you were gone.

Speaker A: That.

Speaker B: Yeah.

Speaker C: So that was when Junior and Andre.

Speaker B: Oh, yeah.

Speaker D: That's when Wendy Kim fell, Right?

Speaker A: Yeah.

Speaker B: And Cash has done it. Cash did it too.

Speaker D: He just didn't agree.

Speaker A: Would I know?

Speaker D: Like, would this be draining? And if you're supposed to do that.

Speaker A: You'D have no clue.

Speaker B: You would know that these pillars, like, contain, like, part of Mithras. Like, that's why it's, like, connected to him. Like, there's essence of Mithras in these pillars. So, like, shattering them would make Mithra.

Speaker A: Stronger.

Speaker B: You would conclude. Yeah, but it also would let likely.

Speaker A: Or D would eventually get out.

Speaker D: That should remind me, too, who. Who builds these obelisks. Do you know.

Speaker B: Mithras did it?

Speaker D: Because that was after the battle, right? Yeah, one, but then tied to sealed.

Speaker A: I was trying to remember for sure. Yeah, no Mithra sentence.

Speaker D: I guess I would ask him, like, have you touched Nautilus?

Speaker A: Has anyone touched the Atlas?

Speaker D: It seems like they would in all the research.

Speaker A: I.

Speaker B: No, I think they were. I think. No, they go, no, we were. The lady forbids it.

Speaker A: We were just destroyed. That's what we were figuring out how to do, is destroy it.

Speaker D: You should touch what you destroy, but.

Speaker A: I do not know how it will affect you. Maybe you wouldn't become a pale rider.

Speaker B: I think all of them.

Speaker A: Laughs. I was not a pale writer at first, and I decided it was a good idea.

Speaker D: I guarantee you that if Mithras speaks to you, you will realize that what is in the White Tower and what is Ko will communicate with you are not the same thing. I can't guarantee that arm will come to you. Not because Mitris wishes it, but I don't know what relationship you have with the Darkness.

Speaker A: I think Rose just goes, oh, you'll touch it.

Speaker D: Is it hard to get down there?

Speaker A: Should I fly her down and you could ask her.

Speaker B: I mean, there's scaffolding stuff, so you can like crawl or they could like walk out. There's like scaffolding.

Speaker A: So you can get like down to the base and stuff.

Speaker D: But I deal with Rose.

Speaker B: Yeah, you get. Yeah, you guys get down to the bottom and then you just place her. Place your hand on it. And I think he's. And then Rose like does the same.

Speaker D: Well, I put my head. And I would ask Mithris, I'd be like, some. My sisters wanted them.

Speaker B: You would get the sense that he's.

Speaker A: No, I'm doing crisp.

Speaker C: What's that? Don't fry into a crisp.

Speaker D: Yeah.

Speaker B: Now you wouldn't. Yeah, I think you would know that.

Speaker A: You would do anything. Okay. To them at first. Yeah.

Speaker D: Okay. But then as we walk out, I would just tell the sisters then that I don't have any fear about what Methus would say. It will only view the truth. But whether or not you're ready to hear it.

Speaker B: Yeah. So Rose goes down and just touches it while the other sisters, like stand there and watch. And then like she like appears in.

Speaker A: Front of the.

Speaker B: Giant eye. And I think you hear. Mithra speak to her with like a.

Speaker A: Very gentle.

Speaker B: Voice that like there's underpinnings of love.

Speaker A: But it's kind of more of like.

Speaker B: When a good father like corrects their.

Speaker A: Kid a little bit of pity concern.

Speaker B: But you can tell that he's like mustering some extra like, strength and he just. Then he. Shares like the entire story of Orzine.

Speaker A: With her and with her flash.

Speaker D: Brain fry.

Speaker A: You know, I know the Lord don't.

Speaker B: And he. And I think you also hear that.

Speaker A: Uhoh, he can be in the shadow.

Speaker B: But use it for light. He just says do good and embrace the content. And yeah, you would see her eyes are glowing white. And I think all the. The other sisters start talking to her and she would be. She would probably be crying just from the overwhelming. But also like confirmation too that there.

Speaker A: Are other like, I guess another. A better path to walk.

Speaker B: Because generally all the sisters are like raised from it. Like they're indoctrinated.

Speaker A: It's like a cult.

Speaker B: So yeah, you see the. Yeah. They be like talking and she starts sharing their. And I think all the other three would do the same thing.

Speaker A: They would like rush over and touch it. That would be 10 with each one.

Speaker D: So I know what was said.

Speaker B: This is basically the pretty much the exact same thing. Like. They get there or like sucked in.

Speaker D: Like meth every time.

Speaker B: Yeah. The history of what Orzine is than what Orzine wants. And then I think.

Speaker C: And they.

Speaker B: Yeah. When they Come away from that. They all like I think all four of them.

Speaker A: Are.

Speaker B: Convinced that like what you guys.

Speaker A: Have shared is true.

Speaker B: And they welcome a place to contemplate what they have witnessed for a time.

Speaker D: I would tell it too like there'll be many places for the piers and not all of them will be about killing.

Speaker A: I probably understand that from the now.

Speaker D: There'S justice and sometimes that may involve death.

Speaker A: Yes. There's in war.

Speaker D: A lot of the things that you talk about being teaching, helping others being the family.

Speaker A: Members out.

Speaker D: I don't think I have another copy. I think I gave Ramsey's my copy of the like the surface pale writer like tenants my.

Speaker B: What's that?

Speaker C: My thriss.

Speaker A: Yeah.

Speaker C: Right.

Speaker D: So just like understanding like what governors are actually talking about.

Speaker A: Again.

Speaker D: Let's travel in particular. They'll have everything you need there, including some protection.

Speaker B: I think Bandit goes like I don't know.

Speaker A: If you.

Speaker B: The assassin is hidden. You will need our help to get to them.

Speaker A: If that's what you wish to do.

Speaker B: And if you wish to do it.

Speaker A: Then you may want to move.

Speaker C: Quick.

Speaker B: Before anyone comes into the portal and.

Speaker A: Discovers what's happening here. Yes, our fireboard.

Speaker B: Yeah.

Speaker A: We have.

Speaker B: We have a blood portal to travel to.

Speaker A: Our capital. Do we have Grim Ridge?

Speaker D: Do we know anything about the assassin.

Speaker A: As far as like how you guys don't.

Speaker B: No. You assume they're fairly strong like third demon. Which you guys haven't. I think the closest thing to a demon you might have that while you and Doc and Audrey would have ran into would have been that crazy like mind devourer thing.

Speaker C: Right.

Speaker B: But no, you guys haven't. Nobody's encountered an actual like being always excited.

Speaker A: Yeah but I'll agree with him. It's like we can take you there to. We wish to travel there Control.

Speaker D: You guys probably should.

Speaker A: Probably.

Speaker B: Sure.

Speaker D: I think we put a stop to this nonsense with the other ones.

Speaker A: Is the lady there too? No, she.

Speaker B: I think Bandit goes. The last we heard is she was preparing the assault. Preparing a major offense with new stuff.

Speaker A: From scrap beat the push to finally.

Speaker B: Break the line on.

Speaker A: Into scrap page. It's a new name.

Speaker D: So we don't know that one.

Speaker C: No.

Speaker A: Okay.

Speaker C: That's a new one.

Speaker B: So yeah. There you guys are kind of like I think you would just moved out to this area.

Speaker A: Yeah. Yeah.

Speaker B: I don't know if you guys are walking and talking or if you assume we're walking and talking up to get.

Speaker D: Ready to go to neighbor or whatever.

Speaker A: Or go to the or rest she.

Speaker B: So they would Take you all the way back up to like the first level. And you guys would have to walk.

Speaker A: Like back across the bridge. I'll just take you over to. This area. B.

Speaker B: Yeah. So you guys blocked up the.

Speaker A: Up to this area. That's right there.

Speaker B: Mentioning the lady. Yeah, she was down south.

Speaker A: Prepping like the final assault to.

Speaker B: Break past Grave Cliff. Break the defensive line into Grimwater with.

Speaker A: New machines for scrap Beak. Is there something we can stop?

Speaker B: She will be at a military camp out there somewhere.

Speaker A: Most likely. You wish to kill the.

Speaker B: Killed the assassin. And like none of that like the four of those is like we've never met this.

Speaker A: Well, she just.

Speaker B: She's like no, we.

Speaker A: She.

Speaker B: Yeah. No, neither.

Speaker A: The four of us.

Speaker B: Neither of us have ever met.

Speaker A: The assassin. That's reserved for elder sisters in the lady. There's rumors he's in the suit. Like has lives in the sewers or that's where his lair is. The sewers of Grimbridge. Let me double check. Yep.

Speaker B: And you see like in this room where you're at like this altar here is similar to like the insignia they wear. It's just like a humanoid.

Speaker A: Like made out of bugs is what it looks like. So weird he wants to do that.

Speaker B: But yeah. So it's just like this humanoid and then there's. It looks like place of the light.

Speaker A: Give to the assassin. Like some scrolls and stuff in here for. Various rituals.

Speaker B: And then Bandit.

Speaker A: Because we can. If you want to move quickly, we can use the blood portal. And maybe we'll either convince a couple.

Speaker B: More sisters that guard it.

Speaker A: They leave with us, or fight them.

Speaker D: Adding more outlines is better.

Speaker A: Sounds like the most.

Speaker B: Yeah. So.

Speaker A: Go down the. Go down here.

Speaker B: So he goes down the.

Speaker A: Yeah.

Speaker B: So you guys go down the stairs that were to the east. On the east side of the of.

Speaker A: The.

Speaker B: Temple room you were.

Speaker A: Walk through.

Speaker B: An area that's guarded by some apprentices.

Speaker A: And then a couple Shadow Orcs. Thank you.

Speaker B: I think the apprentices. Bandit just tells them to.

Speaker A: Go pack for things for travel or leaving. And then as the.

Speaker B: Sisters tell the rose tells the two Shadow orcs they.

Speaker A: Come into the portal room which is.

Speaker B: Also guarded by three more of those armored things.

Speaker D: The freezer blade.

Speaker B: Yep.

Speaker A: And then.

Speaker B: The sisters, two ranger.

Speaker A: Sisters take and draw their bows and shoot the Shadow works nice.

Speaker D: Does it kill me?

Speaker A: Oh, for the purposes of this, it does. Sneak attack. Yeah. You guys are over here. You're in this bay.

Speaker B: Yeah. So these.

Speaker A: Both these orcs are killable.

Speaker B: And then as their blood like spills on the ground, the runes in here light up. And like this weird like.

Speaker A: A maroon like blood colored portal opens in the center of this room. And then. Rose and crack in you go. Just step through it and it's kind of like, kind of like bushes and splashes like water sound so. And then the boots and bandit look.

Speaker B: At you guys expectantly.

Speaker A: Like kind of like your first time.

Speaker C: For everything.

Speaker D: Junior follows.

Speaker A: For the next adventure.

Speaker B: You guys find yourselves like shin deep and like liquidy blood, like uncoagulated blood. And you already see like Rose and crack and making their way out.

Speaker C: New shoes.

Speaker D: Is there anybody else?

Speaker A: Yeah, not that you see.

Speaker B: You just see like a wall and then stairs that go down.

Speaker A: I pop up before I open the surfaces one day like monsters.

Speaker C: You gotta get new shoes.

Speaker A: Every time you use this, It's soaked. Yeah.

Speaker B: Yes.

Speaker D: It's just one love. Sending dragons where I have to be.

Speaker A: Like, Burn it off.

Speaker B: Yeah. Then they just walk you down this way.

Speaker A: Oops.

Speaker C: Rose.

Speaker A: And then.

Speaker B: I cracking stays with you guys and the other ones. Walk it down.

Speaker A: And here.

Speaker B: Actually when you get here, cracking kind of like tells you guys to hold up. And then Rose, You just hear Rose go.

Speaker A: Sisters, it is. Time to walk a new path. Join us or perish.

Speaker D: To be asked to hold that.

Speaker B: She kind of motioned to slow down, but then she also starts advancing once. Rose goes like just the direct. Yeah, actually I think Kraken actually turns around and walks. Weight jogs that way.

Speaker C: Because if we just pop around the.

Speaker A: Corner, I don't think we're supposed to be.

Speaker B: You.

Speaker C: Maybe not like them.

Speaker B: You hear like an older voice.

Speaker A: Go, who are you little girl? To or us. Giving us all giving us an ultimatum, we'll just stay to your death.

Speaker B: And then you, you hear Rose go.

Speaker A: I've seen our future. It just ends in death.

Speaker B: So whether it's today.

Speaker A: Or tomorrow, it matters not. The sisterhood is done. There are three here that killed the assassin. So surrender or die.

Speaker B: So what do you guys do while.

Speaker A: You'Re hearing this conversation?

Speaker B: You go down. Do you go to help help her or you just let it play out?

Speaker C: I think I'd step out after she.

Speaker A: Said there's three people.

Speaker C: Yeah, that seems like the right time now.

Speaker D: I guess.

Speaker B: Which way do you want to step out? Behind her or over on the opposite side with Kraken?

Speaker C: I think I'd step out with Kraken. So we're just like around.

Speaker A: And if.

Speaker B: You want to, for narrative purposes, you could be invisible and just show up next to Kraken.

Speaker A: Sure.

Speaker B: And then where are the rest of you? I was gonna say. Yeah, I. So what will happen is like Kraken took off this. But Edgar went visible and followed her. So where the rest of you, where did you two want to be?

Speaker C: I'm not thinking of a room.

Speaker A: All right, I'll stay on the roadside.

Speaker D: Then I'll go down.

Speaker A: Okay.

Speaker D: When it gets to the second Strat.

Speaker C: You gotta do your armor too.

Speaker B: And I'll say, walk out in withers.

Speaker D: There you go.

Speaker A: You guys a tail rider? Yeah, yeah.

Speaker B: I was gonna say, Edgar, as you come around the corner, you see in the. Off to the side, these alcoves glowing blood red. And there's just like cut. There's just bodies there. And then same thing on the other side.

Speaker A: So much waste. Yeah.

Speaker B: Yeah. So you guys come down and you're like full. You got your wings out.

Speaker D: Well, I would like when. When she says that second threat, I would actually come out. I would actually float with Lang and say, what she speaks is true. Do not fight your sisters.

Speaker A: It would be a waste.

Speaker D: You're what? Your what by saying? I would say. What is her mom's name? Ida.

Speaker B: I sister Ida.

Speaker D: And then they know her by rose or by.

Speaker B: They would know Brush fire.

Speaker C: Brush fire.

Speaker D: I would say, listen to your sister.

Speaker C: Brush fire.

Speaker D: Daughter of Ida, I guess. Passed on through the theory of Kobos.

Speaker B: Yep. And at that point, I get to dagger. Just appear. And then you. Do you do anything else besides just appearing?

Speaker A: Flash. No. Flashback, if you want.

Speaker C: No, I'm gonna bounce.

Speaker A: Say that you're.

Speaker D: Say the champion of the true Pale Riders. The Pale Riders in the White City are here to see the lies. Just like the Assassin and Orzine, unfortunately have deceived you. They do not have the best interest of the ancestors of Heart. So you should listen to your fellow sisters and save yourselves. You do not push your death.

Speaker B: You'll see. This one up here is older looking, like a little bit more ornate.

Speaker A: Armor.

Speaker B: And she just like kind of like spits on the ground. Because.

Speaker A: I served the assassin Shadow and death is what we bring. Why should I kneel before a foul man? A foul omen. Oh, man.

Speaker D: I asking you to kneel. Asking you to stand against the darkness, against the waste and destruction. As your sister said, is one day.

Speaker A: Going to befall you.

Speaker D: Today does not have to be that day. There's a different than a.

Speaker A: So she give me a present school. Here it goes.

Speaker B: You'll need a. This will be very hard.

Speaker D: Well, I have some stuffs now, so I still have an extra.

Speaker C: Yeah, very hard.

Speaker B: Is 25.

Speaker C: Let's go.

Speaker A: For some crimps. Let's go.

Speaker B: Yeah. To prevent. Yeah. So we'll see.

Speaker C: Yeah.

Speaker B: You guys have you got hope and stuff if you want to get.

Speaker C: Well, I could spend. I hope to get an advantage, I.

Speaker D: Would have to roll a six and.

Speaker A: Spend all my paradise. No. 13. That's exc.

Speaker D: Yeah, I'd have to actually roll my. All my paradise and roll a six on the extra die to get 25.

Speaker B: So I. So I will say that. Yeah. So you're spending. Giving him advantage.

Speaker C: I could. Yes.

Speaker B: So reading that like, this is a critical moment.

Speaker C: It.

Speaker A: I'll spend.

Speaker C: My last hope is give you advantage.

Speaker B: That if you have. It's worth spending that if you make the. If you make this.

Speaker D: Okay, can I recon my hook Dice as a D20?

Speaker B: Yeah, I'd be fine with that because you. I'd say. Yeah, because this is.

Speaker D: This is against the darkness.

Speaker C: Here comes the swings.

Speaker A: Oh, cool.

Speaker D: That made a huge difference. I was like, oh, yeah, I forgot we rested.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker D: That actually makes it a 27.

Speaker A: 28. She rolled that bandage I gave you.

Speaker D: That's without your advantage. So with your damage, roll the six.

Speaker B: There you go.

Speaker D: So that's a. Sorry, what did I say? 28 plus 6.

Speaker A: So that's 3. 4.

Speaker B: Yeah.

Speaker D: If this is like a moment like that, like, my wings, like, flare and.

Speaker B: Glow, I'm going to say all of you in this room, like, this is like, this is the tipping point of this conversation. It's either going to avoid combat and your diplomacy will reign, or it's a fight for the death. And with a 34, I. Between your. With between your speeches, Edgar's presence.

Speaker A: And.

Speaker B: The other four sisters.

Speaker A: Will it convert them all or is some. Too bad?

Speaker B: I would say the. Well, with the 34. Because. Because 30 is a nearly impossible task. So I will say with a 25. With the. With breaking 30, you even the. Even the Sounds accepting like a.

Speaker C: Like a five.

Speaker B: The matronly woman up here.

Speaker A: 34.

Speaker B: Agrees that.

Speaker A: Bloodshed will.

Speaker B: I think. Yeah, I think you can tell that, like, she was ready to, like, attack. But then with you guys coming in, the sisters here, Edgar here. She puts her dagger vaporized.

Speaker A: And then.

Speaker B: She looks directly at brush fire Rose, and this goes. How do you know the future of our system?

Speaker A: Tell me.

Speaker B: And then I think we have. We have. They kind of. All the rest of these guys gather.

Speaker A: Up.

Speaker B: And then Rose basically shares. Well, she gives the L letter to the matronly lady.

Speaker A: Who needs a name now? Sure, why not? Frank?

Speaker B: That's her sister, but she's she's imposing. She's imposing. She was like early 40s, but she's 6. 6 and kind of has like the. Probably kind of like, like a cross. CrossFit, like, very, like, fit bill. Yeah.

Speaker A: She's large.

Speaker C: How. What you doing later?

Speaker D: How'd you guys be? Well.

Speaker C: Probably not.

Speaker A: Oh.

Speaker C: Romance cobos. First.

Speaker D: You have to find the gifts, though.

Speaker A: Good.

Speaker B: Yeah. So she starts talking to.

Speaker A: Yeah.

Speaker B: Gives the let letter to Frankie.

Speaker C: Just flirt 20 times. Like the Sims.

Speaker B: Yeah. So she.

Speaker A: She.

Speaker B: Basically gives the letter, hands the letter to her, and then Frankie, like, looks at it. And then with the other sisters, like, reiterating and sharing the mythos experience.

Speaker A: It'Ll.

Speaker C: Be a ride at the carnival.

Speaker A: Go.

Speaker D: By and everybody gets to slap the obelisk.

Speaker A: Yeah.

Speaker D: Like, one brief moment.

Speaker A: Don't roll your toes there. An amusement park ride can change your life.

Speaker D: Thinking like the. The horse merry go rounds. You know, where they have the rings that you, like, try to grab off the horse.

Speaker C: It's like.

Speaker D: Like in your description of them slapping every minute, just going.

Speaker A: See if you can get a touch.

Speaker B: Yeah. So, yeah. Rose, like, basically regurgitates, like, shares all the experiences they've had and everything. And then the elder sister, Frankie, looks at you, Doc.

Speaker A: And what says?

Speaker B: Will you.

Speaker A: Escort us to the Obelisk?

Speaker C: Is the assassin in here?

Speaker A: Huh?

Speaker C: Is the assassin.

Speaker B: Did you ask her? Yeah, she has no, but I've met.

Speaker A: Them and I can take you to them. But first, I wish to confirm if these. To confirm these words myself. But no one can know what we're doing right now. We don't want it to. Obviously.

Speaker B: She's like, oh, there's no.

Speaker A: There's no travel scheduled for. Soon. So.

Speaker B: Besides Band. She's like.

Speaker A: And besides, Bandit Boots can monitor the. Turn away the people, anyone that comes in here. But we have no. No one should be coming in here today. At least not till later.

Speaker D: So is the obelisk required to have this experience with Mithras or is something I can journal? I think it's the essence of Mithra. So you'd have to find.

Speaker A: Touch it.

Speaker B: Yeah, I think right now he's pretty weak. Yeah, he's. He's weak and.

Speaker D: Okay, that makes sense.

Speaker B: He needs to do that. So.

Speaker A: Yeah.

Speaker B: So, Rose.

Speaker A: I will go with you then.

Speaker B: Kraken's like. And also, you know, stay here to.

Speaker A: Make sure.

Speaker B: No one tries to use.

Speaker A: The portal to the base. But.

Speaker B: But Frankie, yeah, she's like, no one else. No one should be traveling too.

Speaker A: The Grim Peaks arrivals may happen, but that's Not a good issue. And like.

Speaker B: So, yeah. So Kraken and the Boots and Bandits are staying here. So this.

Speaker A: And then.

Speaker B: Yeah, and then Doc and Rose are going.

Speaker A: So to. The rest of you want to go or do you want to stay here.

Speaker B: Or do you want to go up into the city? You guys are now in Grim Ridge.

Speaker A: Which I will show you the map. So you were.

Speaker B: You were up here at the Son.

Speaker A: Base, which I will reveal on the map. I will show. No, no, I pushed the wrong button up here.

Speaker B: This is where you guys were.

Speaker A: You took the blood portal and now you're down here. Oh, thanks.

Speaker B: So, yeah.

Speaker A: So you went from way up north up here, right the way down here.

Speaker B: And this is a capital city of the Shadow. Sweet place. Well, it's a cap. So. So the. So the assassin and the Sisters. The Sisters mostly do like smuggling and trafficking and like assassinations and like that kind of stuff. They control. They do. They use subterfuge and skull duggery and stuff for the.

Speaker A: For control.

Speaker B: So like Grim Ridge on the surface to like the average person is just like a regular capital city.

Speaker A: Like the, like, it's run just like.

Speaker B: Any other kind of like normal city.

Speaker A: But.

Speaker B: Only the people that are like in the upper echelons of the local.

Speaker A: Government or whatever we go, that they.

Speaker B: Are actually just puppets. So do you guys all go with.

Speaker A: Doc or do you hang out here or do you want to go up into the.

Speaker D: Yeah, that's my job.

Speaker C: I'm gonna go with Doc.

Speaker B: So yeah, so the.

Speaker A: This you guys all head back to.

Speaker B: Walk through the Blood, Head back over to the. Go through the portal back, make your way all the way down to the obelisk.

Speaker A: And then.

Speaker B: They all make their way down the scaffolding to the bottom and then all touch it at once. And I think. I think we'll just say for the most part these people are all like late 20s to mid 30s. The elder sister is the oldest, Frank. I think they're. Yeah, they all have like a similar reaction of kind of like shock more than anything. And I think he then Mithras and.

Speaker A: Or not Orzine, but Mithras and Frankie converse for a little bit. And she asked him a fair amount of like pointed like historical questions and.

Speaker B: Then asked a little bit more like.

Speaker A: Asked a bit more about like.

Speaker B: The actual like or between the Light and Shadow. And you can tell that like, she's definitely like a leader, like examining.

Speaker A: Planning like a new mission for her, like troops or sisterhood.

Speaker D: There's a new order. How am I going to Survive in it.

Speaker B: No more like, how am I going to be this. Younger indoctrinated.

Speaker A: People? You know?

Speaker B: But then. Yeah. And then they finish.

Speaker A: And then.

Speaker B: She looks directly at you.

Speaker A: Doc, and goes.

Speaker B: Actually, no, she looks directly at Rose.

Speaker A: And just says, thank you. We have work to do. Let us return.

Speaker B: And so they all. And then she also looks at the three of you and says, come on.

Speaker A: You have a job to do. And then.

Speaker B: Yeah, so you guys, on the way.

Speaker D: Back, I went to place for the sisters.

Speaker A: Oh. She's like, well, we may stay here in this city and do some work. Especially if you're about to chop the head off because things take her. There'll be a power vacuum and we'll fill it. But for now, we are allyzing this. That's all I've ever wanted. And then.

Speaker B: Yeah, so you guys make your way.

Speaker A: Up and walk back up to 700ft.

Speaker B: Path from the obelisk. They make your way back into the flood portal.

Speaker A: Nice.

Speaker C: You ran a marathon.

Speaker B: And then you guys. Yeah. Find your guys self. Yeah. So you guys, you make your way like through the rest of this.

Speaker A: Blood portal building.

Speaker C: Quite the adventure. We had to find them.

Speaker A: Oh no, we would have survived.

Speaker B: You guys. You guys would have done the. You would have survived the base fight. I think you guys would have won that fight. It might have been a little short dress.

Speaker A: A huge crawl, but yeah.

Speaker B: So you guys walk through here and.

Speaker C: Then get new decor. Yeah.

Speaker A: Refurbish the place a little bit.

Speaker C: No making masks out of people's faces.

Speaker B: Yeah. So you guys. Yeah, so you guys come up and then as you come up, you come up from the.

Speaker A: Disappearing.

Speaker B: Step.

Speaker A: Yes. You guys come up the stairs.

Speaker B: And you find yourself like in like, just like a regular, like, like upper middle class, like home. You might come up out of the cellar.

Speaker A: All right. And Frankie just goes, welcome to our little home.

Speaker B: She just gestures to the other sisters here and we're like.

Speaker A: We're just the portal keepers. Yes, sir. Welcome to. I guess.

Speaker B: What do you guys.

Speaker A: What would you guys want to. How do you guys want to proceed?

Speaker B: You want to go get some lodgings.

Speaker D: In the city.

Speaker A: Or do you just.

Speaker B: Want to go straight into the sewers?

Speaker C: I do in the city.

Speaker A: At least for need to rest. No, tonight need to rest quickly. Go after.

Speaker C: Yeah.

Speaker A: She.

Speaker B: She goes. We'll make sure no news from the.

Speaker A: Grim Creeks arrives or anyone travels there. Yeah, like we stay for a night full rest. And so she goes.

Speaker B: They'll either.

Speaker A: They'll either capitulate to my leadership or be executed.

Speaker C: But all this traveling and talking, it's.

Speaker A: Probably gotta be bleed.

Speaker C: Yeah.

Speaker B: I say, yeah, we'll just say it's because I don't really remember what time. I think it was like noon when this fight started. Like the original assault on the. Yeah, it was like noon when the original assault on the outside base. I mean, like, the combat was probably less than like 30 minutes or like in real time anyways. So that means that like also. I always. That also adds, like more emphasis to your guys's.

Speaker C: Yeah.

Speaker B: Skills and lends more weight to, like, you being able to talk to these other people. Yeah. So I would say, well, then, like all this trial. Yeah. I say it's probably like get close to like, dinner time. You say guys around dinner time. So.

Speaker A: Yeah. And then.

Speaker B: Yeah, she. She looks over to. One of the.

Speaker A: Sisters.

Speaker B: That's why she.

Speaker A: Goes gambling. Once you be their. City, their guide and get them squared away. She just goes, yes, ma'. Am. She's like.

Speaker B: This appears to a back room.

Speaker A: And your clothes change real quick as you just come down and.

Speaker B: Some regular.

Speaker A: Like middle class clothes.

Speaker C: All right, gentlemen, don't worry.

Speaker B: Would you like to.

Speaker A: What kind of accommodation would you like for that? You believe?

Speaker D: Something that would not gather attention.

Speaker A: But it's like, as well.

Speaker B: I don't know you guys, I guess, like, well, dressed as pell riders, you.

Speaker A: Would garner some attention.

Speaker D: That actually just resumed. It turns back to my old clothes.

Speaker B: It's like, yeah, you guys will just.

Speaker C: Look like regular summers with a hot bath.

Speaker A: She's like, there's like 80,000 people in here. You ain't gonna stick out, all right, unless you cause trouble.

Speaker B: She's like, there are taverns for that.

Speaker A: If you want to go brawl, we have arena taverns here. Look at me. I think I can brawl. I don't know. Messenger of death kind of gives you a little wink.

Speaker C: Dr. Junior, you want brawling?

Speaker A: I don't want to brawl. We did enough brawling today.

Speaker C: He sure did.

Speaker A: I only brawl when I have to. She goes like, what's the fun of that? You're a big, strong boy. I don't find it very fun to hurt people. You probably give her a fun tumble in the hay as well. Never tumbled in hand before.

Speaker D: I don't know.

Speaker A: I don't know if that would be fun.

Speaker C: Some has its moments.

Speaker B: I think she looks at either of you kind of like it, like, raises an eyebrow like that question, like, just.

Speaker D: Look at her and go, he's like.

Speaker C: Six weeks old or something.

Speaker B: I think. I think when you. I think when you say that like every. Like all the sisters that are gathered here just all kind of go, like.

Speaker C: What, he came from a cave?

Speaker A: I don't know.

Speaker C: It's a long story.

Speaker D: It is a long story. A trusted friend of ours.

Speaker C: I don't understand it. He just came from a cave.

Speaker B: But I think bandits Is the son.

Speaker D: Of a trusted friend of ours. His.

Speaker B: So rapidly create boost just goes. Because she kind of, like.

Speaker A: Certainly sounds interesting. Do you mind if I study you just. Or do you ask you some questions? Study me? I don't know.

Speaker C: You have to tumble on the hay to get studied.

Speaker A: Mark is okay if they study me.

Speaker D: So we should probably wait until after.

Speaker A: We'Ve accomplished our goals. You can study me later. All right.

Speaker B: This was. This was Boots, one of the, like, I guess one of the main sisters that was studying how to break the scout learn how to break the obelisk. And I think too, like, while you guys were asking, they probably would have been asking more about, like, night or. And Braves Landing that you. I don't know if you guys would mention Braves Landing.

Speaker A: I kind of did.

Speaker B: But just asking about these places you set up for.

Speaker D: Be pretty open to that. We liberated Graves Landing because basically a slave town, trapping everybody there. Now it's kind of becoming open community.

Speaker A: Of weird and normal. Yeah.

Speaker D: Just living life and protecting each other. And then liberated Nightboard from evil spirits and murderous clowns in the house.

Speaker B: Yeah, that's true. I guess that was pretty close. That was. That would have been considered a demon.

Speaker A: Yeah.

Speaker B: So you guys.

Speaker A: Yeah.

Speaker D: Because I couldn't exercise it.

Speaker B: Yeah. You guys have fought. Yeah. So you have fought one demon. And I think that. I think that. I think elder sister Frankie would be actually, like, surprised and genuinely impressed that you actually have slain a demon already.

Speaker A: And.

Speaker B: And then as you guys have been talking, you're really realizing that most these people, even though they're trained in these various, like.

Speaker A: These particular groups.

Speaker B: Well, the ones that were at the obelisk base, most of them are actually more scholarly than they would have Would.

Speaker A: Have appeared and educated.

Speaker B: And then the ones that were in this temple are definitely more of kind of like. Like, kind of like a priest. Like, priestly vibe. Like priest vibe to them, but also more of legit, like, hard warrior assassin.

Speaker A: Type people like that.

Speaker B: That's probably too why it was so hard to, like, even, like, get to.

Speaker A: The point where you can talk and.

Speaker B: Have a conversation with them at that initial encounter. Because these are especially the elder sister. But when she learns that you've actually.

Speaker A: Killed a demon before she goes, maybe you will succeed.

Speaker B: Yeah. So Gamblin. Yeah, Gamblin is the sister that changed into like normal clothes to go out onto the street.

Speaker A: One.

Speaker B: I think the other. I think the other sisters that were from Grim Peaks. Actually I was just worried about they'll like or they'll be staying here too for the night.

Speaker A: That elder Frankie just says let's convenient and talk about plans over breakfast.

Speaker B: And then. Oh, I guess too like while they were talking after they've asked about like.

Speaker A: Your place if they would seriously start asking about like your weapons, especially the.

Speaker B: Elder items because they've never in the counter.

Speaker A: Well, that's my. Paul made it. Hey.

Speaker D: I would say our friend that had the rapidly growing sun was also the source of some of our.

Speaker A: Jacques is the actual humanitarian. Yeah.

Speaker D: And we have friends with skills to get material and skills to wield them, Skills to make them.

Speaker B: I think you probably hear.

Speaker A: Frankie, you mentioned to Rose, really. The more we've talked to these people that you would probably overhear this a little. It appears your mother is more correct not to believe. So.

Speaker B: Yeah. So. Yeah. So gambling. Yeah. Back to.

Speaker A: She's so.

Speaker B: She's just like what. Where you guys.

Speaker A: What would you guys. Where would you guys like to stay?

Speaker B: Like luxury hotel.

Speaker A: Luxury hotel being the upper class hotel.

Speaker B: Looking for some.

Speaker A: I don't have anyone looking for some.

Speaker B: Particular kind of entertainment. Dancing, gambling, drugs, companionship, fights.

Speaker D: Drinks.

Speaker B: This is not the drug.

Speaker D: Just a good bed and a good food and some.

Speaker A: Probably some good ale. Some place to get cleaned up.

Speaker C: That'S warm.

Speaker A: No. Cold. Yeah. And dry.

Speaker D: Middle upper class.

Speaker C: Yeah.

Speaker A: Sure. I'll take you over to the Chipmunk's Chest.

Speaker D: Chipmunk's Chest.

Speaker A: What's the name of this? This is Grim Bridge. All Wonder. Yes.

Speaker B: Yeah. So gambling takes you up to.

Speaker A: To one of the quarters, one of the districts of the city. And I should take you to the. To Bluestone, which is like the town center, the Blue Stone district.

Speaker B: And like all the buildings here are like made out of like this blue stone. Like blue stone, blue brick with roofs all in like oriental, like Japanese style. Kind of like. Like their. Their, I guess like their temples and stuff.

Speaker A: This pagodas. Is that the name of that building?

Speaker D: Something like that.

Speaker A: Yeah. Yeah.

Speaker B: But that's like the general architecture for.

Speaker A: Everything here is like that just layered, slippery.

Speaker B: Yeah.

Speaker A: Japanese tiles.

Speaker B: Yeah.

Speaker A: Open.

Speaker B: And gets you guys checked in.

Speaker A: And we're gonna end session there. That was good. That was a lot.

Speaker C: So if we fought all the way.

Speaker D: We made good progress.

Speaker B: Yeah, all the way through.

Speaker A: We would.

Speaker C: When we would have found up through the portal, the blood portal.

Speaker B: You would have had to figure out how to either how to open that or with brush fire there.

Speaker C: That's true.

Speaker B: She would have known how to operate it.

Speaker A: That would have been.

Speaker B: That's partly how I like That's.

Speaker A: Yeah.

Speaker B: That was some of what like were real. Well actually it came into play that you. You got that vested. Otherwise it was that you guys were just going to have to blast all these people because I don't think either any of you guys nor myself thought.

Speaker A: Diplomacy was going to be an option.

Speaker B: But I like it.

Speaker A: Yeah, that's fun doing stuff like that.

Speaker B: Yes.

Speaker A: And these.

Speaker B: This little group you have the Sisters of Shadow, Shadow Light or something now.

Speaker A: So.

Speaker B: You may have. You may have a. You may end up with a capital city, resources.

Speaker C: Inner works and stuff.

Speaker D: Man, you gain some trust. Imagine night shadows with overnight stuff.

Speaker B: That like ultimately that's. This is where this.

Speaker A: The.

Speaker B: The culmination of the story is going to come come down to whether you guys and dock whether you guys save. Save this planet from the shadow or it falls the shadow.

Speaker A: And that's the story.

Speaker B: That's where the story is.

Speaker C: And then the next is going to.

Speaker D: Be on a whole other world fighting the shadow. How many campaign worlds did we lose to the shadow?

Speaker A: Yeah.

Speaker B: I mean that. That is going to be. I think just it's going to be a general theme and I think any of my games I run is not always going to be the Light versus Shadow deal going on and what that plays out with. And there's probably always going to be like some sort of like empire colonial UK Colonial America type gnarly corpo, West Indian Tea company or whatever it is, East Indian Company. That there's going to be some sort of always objectively like evil entity that is trying to consume everything. And then how you guys operate in.

Speaker A: That world is the fun part. Because I like those things.

Speaker B: Let's see. End of session.

Speaker A: Time for some poke.

Speaker B: Oh yeah.

Speaker A: Heck yeah.

Speaker B: Did we learn something new and important about the world?

Speaker A: Sure did. Learn about scrap leaf. We learned about the lady.

Speaker B: That's also something too. I would for you guys. Right. Is write down some questions that for this end of session so that we can pick them up next time we meet.

Speaker C: I may also have. I have to think about it but because they wanted to meet the sisters we just killed.

Speaker A: Right.

Speaker C: The other ones. But someone asked about.

Speaker B: Yes. I think Boots or Bandit asked if they could, you know, prove like I want to talk to them. And I think as you guys were Would have been like, all that walking there. Probably like, close to, like an hour.

Speaker A: Of walking so much.

Speaker B: That. That the elder sister would have. If that, like, would have asked about that.

Speaker C: Like, you want to think about how that would look if Edgar can take people or I just bring letters back.

Speaker A: For all of them. That's true.

Speaker B: You could do.

Speaker A: Sage.

Speaker B: Yeah. So, yeah. Then if there's questions you want to ask about, like, the assassin, the lady scrap, be like those. Write those. Like, write some of those down. Or even just write a reminder, you know, ask about the lady Scrappy. Because you have an elder sister. Yeah. As an ally right now. So there's a ton of information you could learn there.

Speaker A: Yeah.

Speaker B: Let's see. Did we overcome a notable monster or enemy?

Speaker A: Which one I was supposed to die.

Speaker C: And then two or three and then that. Those sleep rolls would have destroyed us if we.

Speaker B: Yeah, that was definitely the one where.

Speaker C: Me and Junior got hit and. Because if we would have both felt it.

Speaker B: No.

Speaker C: I almost died.

Speaker D: He's like, he's gonna hit you to asleep. I'm like, oh, crap.

Speaker C: Oh, this fight might be over.

Speaker D: Let me just go.

Speaker B: That's why I really like the beer thing too, because it's like. Because, like, for a while, like, we started to fight. Like we started the war. Fear was like, maxed out and it was like, oh, this going to be hard. But then as it got end, it was still hard, but it was like, it felt like you guys were like, pushing on, like, near the end. Like, the hope was, oh, yeah. Why at the end of the tunnel was there then also, like, I was like, capstoned on, like, I couldn't just, like, keep dumping you.

Speaker C: I had, like, no resources left over.

Speaker D: Starting to suck wind there a little bit. I look at my stuff and I'm like, five of my cards are completely consumed.

Speaker A: Yep.

Speaker B: But I think I'm probably gonna bench. I think I'm gonna have to figure out how to, like, integrate the fear tracker kind of deal. In any system I start playing, that's a cool mechanic and use it for, like, stronger abilities.

Speaker A: So it doesn't.

Speaker B: So you as the players know, like, oh, this could go bad.

Speaker C: Yeah.

Speaker B: All right. So doing loot.

Speaker A: Memorable treasure. No, I don't think so.

Speaker C: We don't lose any. Got some hot bay.

Speaker D: At no point did he describe them as hot.

Speaker C: CrossFit chick. Come on now.

Speaker D: Six foot six, CrossFit, you know, bunch of murdered bodies.

Speaker A: You know, what's.

Speaker D: What's not to like?

Speaker B: If you want physical descriptions, I'll get my npc over here. I'll roll them.

Speaker C: So you guys assassins, they gotta be fit at least. Come on, man.

Speaker B: I say all the melee ones would definitely be like. Well, that's not necessarily true. I will say. Because they are. They are primarily. They are an assassin order. Like, that's their core.

Speaker A: So.

Speaker B: So I guarantee there's definitely some like, very beautiful. But then there's also very like ordinary, normal ones. And there's also like, probably like. Yeah, ones that you consider like ugly or like, you know, there would. They would come in all shapes and sizes because their mode of operation is infiltration.

Speaker C: Yep.

Speaker B: Just ignore me. And they generally. And I think, as you guys saw here, like, when they're just out and about in the world, like not on mission, they're.

Speaker A: You wouldn't know that's type.

Speaker B: And if you've watched the.

Speaker A: What was it?

Speaker B: The Paradise. Yeah.

Speaker A: Was it. Yeah. Paradise.

Speaker B: Yeah. The Secret Service.

Speaker A: That.

Speaker B: That one lady was the. You wouldn't know.

Speaker A: And she kills you.

Speaker B: Did we solve a problem without violence?

Speaker A: I did.

Speaker C: Big problem. At 34 or whatever. Usual.

Speaker B: Yeah, that's probably one of the highest.

Speaker D: I think that orderborn man once a day.

Speaker C: That's gotta be one of the highest.

Speaker B: I think so. I think it's probably wherever the highest ability rolls. And also are like six off of your assistant. And then with our like 10 crits.

Speaker C: Yeah, that was a big one.

Speaker A: I said.

Speaker C: Wait, chills. Next time. Like 1, 2, 1, 2.

Speaker B: Yeah, they were today, I guess.

Speaker A: On the front carousel for Audrey, so that'd be interesting. He knows a lot now.

Speaker B: Low lights, highlights, damage tank.

Speaker D: It was fun. It was fun.

Speaker A: They'd be pushed.

Speaker B: Yeah.

Speaker D: It was in combat.

Speaker C: Yeah. Finally had 2 GP left.

Speaker A: I was like.

Speaker C: I put to sleep. That's it.

Speaker D: I don't look at my resources and go like. Like, oh, I have tons of room. Because I go. This can deplete very quickly. So it's nice to like.

Speaker C: All my tokens and all my songs I actually have to use.

Speaker B: That's.

Speaker A: Well, of course I can.

Speaker B: But that all gives me an idea of, like, what it takes to actually, like, push characters and dagger.

Speaker A: We can be more aggregate.

Speaker B: Yeah.

Speaker D: I actually learned stuff about your classes.

Speaker A: Yeah.

Speaker D: Like, stuff I didn't realize you could do.

Speaker A: No, that's awesome. No, that.

Speaker B: That I really.

Speaker A: That was enjoyable.

Speaker B: And I also. I don't track any of your guys's like, HP or resources, so I don't know. Which helps me, like.

Speaker A: Yeah.

Speaker D: Play more honestly than fiction.

Speaker C: Because it was.

Speaker B: I really like.

Speaker C: It was like, we might die here. Like A junior.

Speaker A: That was one.

Speaker B: I was like, I got two.

Speaker C: Fear.

Speaker A: There's two.

Speaker B: Sleep. It's like that's what they do.

Speaker C: It's like, well, that's what you do, man.

Speaker D: No, I would. I'd be more irritated if the thing that was supposed to happen, like obviously didn't happen.

Speaker C: Yeah.

Speaker D: Like this is plot armor. It's like. I'm sorry. I'm on my knees. My jugular is showing. They're gonna cut it.

Speaker B: Yeah.

Speaker D: I'm sorry.

Speaker C: That sucks.

Speaker D: Oh, that was the thing to do.

Speaker B: No, you guys actually probably would all been. They wouldn't have killed you. They would have captured you. And then Steve comes back.

Speaker C: Yeah.

Speaker A: Oh, they're all.

Speaker C: Just in this tunnel by himself.

Speaker B: See? Okay.

Speaker A: Any new long term goals are.

Speaker D: We still did adjust that we don't have to like go rescue all of the oblisks.

Speaker A: Yeah.

Speaker D: Now we have a target to kill the assassin and the lady maybe and.

Speaker A: The scrap beak probably.

Speaker D: Yeah. So I feel like we kind of shifted gears quickly now where we can target the. The war a little bit more directly. So this is a natural segue, I think.

Speaker A: But.

Speaker D: So I guess this stuff with the Night Sisters figuring out eventually how Ramses is doing. That might be like just a time accelerator.

Speaker B: Yeah. You guys may get done with like this piece here. And then we'd skip while you wait for Rams. Or there may be something else that comes pressing up.

Speaker D: Yeah. Something oddly.

Speaker A: Pick him up or something.

Speaker D: Because he's got a couple things I think he's trying to accomplish and we'll just gel with him. Because he. One of his goals to kill the.

Speaker B: Yes.

Speaker D: Night Sisters.

Speaker B: He was specifically commissioned to take out the Night Sisters.

Speaker D: Is it enough to take out the Night Sisters by taking out the head and having the sisters convert? Or will he be like, nope, gotta.

Speaker B: Go kill them all.

Speaker C: We'll see.

Speaker B: No, because he was specific. I think to destroy the. Or like destroy the sisters and.

Speaker A: Kill.

Speaker B: The assassin, I think is his specific mission.

Speaker A: But you guys are dismantling the. Otherwise still got.

Speaker D: Yeah.

Speaker B: I think Odd's character. See the wisdom. He has a pretty good. See a pretty good view of what's going on too, I think. And I guess next session, two weeks, nothing. Yeah. Everyone.

Speaker A: Yeah, I think we're good for the 31st. Yeah, 31st.

Speaker D: I found out my April trip was canceled. So I only have a day trip now.

Speaker A: To Spain. Cool.

Speaker D: Comes to Del Sol. I never heard of it before. It's kind of on the eastern southeastern area. There's a big long strip there. Speed is huge.

Speaker A: Yeah.

Speaker D: Like, I was just looking at that strip going, that's really long. That would take me like five. I have a friend who lives there and he's like gonna be like six hours away. But I was looking on the map and did the distance. Like, wait, that's not far. But then I started zooming in. I realized it says like five point, you know, six hours drive.

Speaker A: I'm like, holy cats.

Speaker D: But there's a summit thing that our parent company's having was in Spain, so that'll be fun. And Katrina and I are having our 30th anniversary. So I told her, let's just use that trip. Since I'll be there. She'll either go come after or come before. And we'll hang out and go soul and take some time. So probably after because there'll be a.

Speaker A: Lot of prep beforehand.

Speaker D: But after the event, everybody will be like, don't come.

Speaker A: So they did the time to take the vacation. Okay.

Speaker B: So yeah, so I guess Carousel Assassin.

Speaker A: And then see what happens after that. Awesome. I'll be there.

Speaker B: Assuming you guys survive Assassin, you will earn a level up.

Speaker A: Level four. This will help me plan my next thing. Knowing how hard you guys have to get pushed the fuel.

Speaker C: Yeah, it was a lot of guys.

Speaker B: But also, it also gives me a good feel too of like, what kind.

Speaker A: Of enemies to use.

Speaker B: Because like, I don't. Did you guys like minions or was that kind of just, I don't know, silly? Because they just died of one hit. Do you want.

Speaker C: I think they have to be like moral.

Speaker B: Chunkier enemy. Yeah, I like chunkier enemies and just like fewer enemies.

Speaker C: Because like the problem with the minions was like, at least in this, it's like I can hit one guy. So it's like oh, Paul or Steve, but just right, you know, Huck fireballs or fire breath on. Because he's gonna.

Speaker A: We could cleave the minions.

Speaker B: Yeah, and I mean with your spear. Like, I would be fine with that. Like, it goes. Because it's just bullets, a shadow. Like it goes through multiple minions and kill them. Yeah, the minions are kind of like are basically like rabble. Yeah.

Speaker D: That's like balancing is like our hold rules better than minion or so very specific to the.

Speaker C: I don't know.

Speaker A: Yeah.

Speaker B: So like a horde would work really good. Like if you were fighting like a. Like, like, like you married earlier on, like the war dogs with zombies. So it's like one token, like, oh, that's 10 zombies. And so they. They basically function the exact same as a normal mini. There's Just in the fiction, there's like 10 of them. Or you could say like that's a thought. That's a horde of a thousand zombies. So you like wade into it and you're just chopping down. So when you kill, when you do HP damage, that's like. Oh, you just like cle through like 20 zombies.

Speaker C: No, I mean try to mess around.

Speaker A: Yeah, yeah.

Speaker D: I like the diversity of elements, I guess. Unless they quit and then I don't like. I don't like when they do anything.

Speaker A: Yeah, yeah.

Speaker B: Next week's really Assassin.

Speaker A: That'll be fun.

Speaker D: Nice.

Speaker A: Then I'll to figure out the name. Actually, I already have the lady figured out. That's right. I knew. I just check her staff block, make sure she's competitive. At Tier 2.

Speaker B: The tier system is kind of is interesting, like for the.

Speaker C: Mania or the mobs or just, just.

Speaker B: For Daggerheart in general. It's kind of like just a number goes up thing. But the enemies do actually like get.

Speaker A: Harder to hit the higher tiers you get, which is interesting.

Speaker C: And they're supposed to be better, like equal to us. Huh?

Speaker B: Yeah, it's. It's been interesting.

Speaker A: It's interesting.

Speaker B: But I think overall the system is good and it's definitely very good if.

Speaker A: You want to do like heroic fantasy for sure.

Speaker B: But it's very adaptable.

Speaker C: I feel like you have a ton of resources. At least every class seems like they have a ton of resources they can actually use.

Speaker A: Yeah. All right, I got sleepy, so.

Speaker B: Yeah, thank you for the long game.

Speaker A: And yeah, I'll then wait for pizza when I get home and my phone recharges. I'll see you guys next week.

Speaker B: Yeah, sounds good.

Speaker A: Because Matt Facts can go to sleep. Yeah.

Speaker D: I will check and see what hardware I have because if there's a decent laptop.

savacola/campaign_one/session.44.txt · Last modified: by rabidbaboon