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savacola:oneshots:2025.04.26

2025.04.26 - Frontier Scum

System

Frontier Scum

Players

  • Jacob (GM)
  • Nick
  • Steve
  • Wes

Adventure Summary

  • Takes place on Month of 16-17th of Mistwalker (6), 1866
  • Clear with 96% humidity and temperature between 35.2c (95.4f) to 23.4c (74.1f)

Task

Investigate rumors of a relic located in Viscous Creek, Storm Jungle

Session Notes

1866.06.16

  • chased by hellhounds
  • survived the hellhound chase
  • entered Vicious Creek
  • went to The Bone Saloon
    • spent the evening carousing
    • lost all their money, got a loan to cover their debt from Skinner for 186s
    • have 5 weeks to collect enough skins to pay the debt
    • learned that Mother Mercy, Widow Poole, Doc Holloway, and Priest Silas keep the town going
  • spend the night at Veil’s End Boarding House

1866.06.17

  • morning visit Doc Holloway’s Surgery & Sundries
    • learn that Priest Silas might know where to find the relic they are looking for is
  • go to The Church of the Twisted Cross
    • listen to a 30 min sermon about the old gods
    • talk to Priest Silas
    • tells them the are free to look in the cellar / crypt under the church
  • go into crypt
    • fight a Meathead
      • Tallow is killed
      • several others survive death rolls
    • find orb that glows underwater
    • swim under water, find crypt room
    • open sarcophagus, grab bone wand
    • undead knight in full plate, sword and shield wakes, demands wand back
    • party runs, chased by knight
    • everyone but two escape, Dunderhead and Afterclaps
      • knight starts swinging, Afterclap survives and unleashes the lightning bolts from the wand, double 6s, exploding damage, 5,6 explode again, 28 total damage.
      • knight is obliterated
    • last two escape
  • dunderhead shotguns the priest
  • Afterclaps, gallops off to the hideout
  • rest of party at Docs
  • ALL hats lost

The End?

Recorded Audio

  • first ~45 mins is missing. I forgot to start it :(

AI Transcription

Speaker A: The cadaver kid would be not smart and just kind of be direct like very magical items around bone long. Unless someone in their party stopped him.

Speaker B: I don't think anyone would because if you're out in this place I assume you guys are all like they're all at different tables.

Speaker C: You guys are like what? Oh no.

Speaker D: You know Baggins. Sure I know a bagging.

Speaker C: Get that man a pint. Carry him out quick.

Speaker A: Oh looking for wall. A bone.

Speaker B: You would get. You've been eating a block roll for that question.

Speaker A: Sam. Hey, there it comes. Here comes the swing.

Speaker B: You're we might get scanned to pay our bill.

Speaker A: Cadaver kid. His name. He's not as smart as a corpse.

Speaker B: Yeah cadaver you're just met with toothy grins.

Speaker D: Like they know something that they want to.

Speaker A: He's not far enough. It just doesn't take.

Speaker B: Yeah possibly but it's also like kind of like don't be like asking those kind of questions.

Speaker A: The wrong guy to pick up on that.

Speaker B: Yeah. So I say he didn't like find anything useful. So what about the other three of you guys?

Speaker C: They probably roll for it but they would be more subtle like what does this place do to survive and short of skin it because well that's the dead I got. So what keeps this place up and running? Give me several questions.

Speaker B: There'd be some like there'd be like a little bit of farming, some hunting, some fishing. So that's it is like in the middle of nowhere on like this, the very like end of a river.

Speaker C: Yeah. Like what keeps this place not going under and evaporating into that.

Speaker B: But I would say you would probably.

Speaker C: When they chalk it up to the twisted cross or would they say the.

Speaker B: Goblins you would probably get answers like Mother Mercy and priest Silas and. And the doc and the doc and the widow. They all keep us in keep us going here and it's all. I mean it's also like a lot of like subsistence self sufficient any like and you would, you would pick up like talking to the local. That's pretty close. They're not unfriendly but they're not friendly.

Speaker C: Just drunk enough to give us tidbits.

Speaker B: But not.

Speaker C: I think when I my.

Speaker D: Guys are asking like.

Speaker C: Any parts of.

Speaker D: Town that we should avoid or anything like that. Don't want to get caught there.

Speaker B: They just go stay out of our houses.

Speaker C: Thinking where's a good spot to.

Speaker B: Crash? Barn or just get yourself a room. They'd be like get yourself a room at the boarding house. Bill's end.

Speaker C: I'M broken. I owe a Skinner 183. You sure she's going to take pity on me?

Speaker B: Oh, for sure. Widow pool take care of you?

Speaker D: All right, so we go check in.

Speaker C: Gentlemen, as soon as I finish the bottle.

Speaker A: Both of.

Speaker C: Mercy take pity on those that fall asleep at her tables.

Speaker B: They're brave enough.

Speaker D: She puts you into a bottle, turns you into a frog.

Speaker A: Yeah. Last guy's hand is still in now.

Speaker C: No, that's the frog.

Speaker B: The frog takes five fingers.

Speaker A: Is it a frog?

Speaker B: Yeah, it's a creature.

Speaker A: There's a hand in there.

Speaker B: It's like a monstrous frog creature. There is a hand. He has it pressed against the glass, his lidless eyes watching you guys like.

Speaker D: The worm at the bottom of the key. It's basically the same thing.

Speaker C: He might be able to make really fanciful conversation, but he stuck way up there on the shelf. And I'm not about ready to climb up and pull him down.

Speaker B: But I guess too you would have heard, like, if you're looking for something, like, if you're just like the ones that were more subtle about it and maybe even your guy would have been like, you go leave an offering to the nameless thing at the shrine up just outside the town. You rode by it.

Speaker D: Do we see it? Do we remember seeing it?

Speaker C: I mean, with the dogs hot on our heels.

Speaker B: No, you guys wouldn't have. No, you wouldn't have seen it because they would have said it's like, down a little path.

Speaker D: What kind of offer?

Speaker B: Oh, bullets, a locket, a finger.

Speaker D: Okay.

Speaker C: Got any extras?

Speaker D: No, but that doc mat.

Speaker B: No, I have to know and then be like, oh, the doc, he'll f you. Fix you right up. Need a got broken bone favors. You get taken care of overnight. It's the best.

Speaker C: So it's what, about seven, eight now?

Speaker B: I'd say you guys probably spent a good few hours like playing cards and losing all your money and getting a loan. Yeah, stuff like that. So the whole saga, it'd probably be closer to like nine fabric after long 10 or 11. Getting late.

Speaker C: Yeah, I two bottles in between my characters. They probably wanted to go to the little pools and try and forget the mess they got themselves into.

Speaker D: You want to sleep here?

Speaker C: You want to go outside the walls?

Speaker A: What we're doing, we're sleeping here.

Speaker D: All right.

Speaker C: Unless you want to float down river.

Speaker D: Will have something more amenable. We'll go over the wheels.

Speaker B: Yep. So you head over to the. The boarding house, which is like just right next door. Yeah, right next door. Awake as you like. Kind of like go in the lobby. You notice that the house just has too many doors. And at the desk sitting there is a like mid-40s Indian return body, elongated face, light green eyes like a beehive up dude that's white blonde. And they greet you with a stuttering Gilbert. Godfrey. Godfrey. A voice doing a Russian accent.

Speaker A: Good luck trying to understand that.

Speaker D: Is there anybody else here that could.

Speaker A: Help us find this person's purse or possessed. Stuttering with you.

Speaker C: Translate you. You said, I let my. My grandmother.

Speaker B: So eventually you understand, like they asked you like, how many rooms can I would you like six can do they actually give you like keys to the room and then you guys hit the sacker, head to your rooms or.

Speaker C: Check out the room. Yeah, they do that. And depending on how they feel about the rooms, it might be one of those things if you know what, I'll take the floor.

Speaker B: Yeah. So as you like walk like to your rooms, you notice there's like lots of doors. Almost like the. Almost like the walls are doors dirty, honestly. And then some of them, and they like all have numbers on them, and some of them have like, you know, like 2.4, like decimal extra numbers on them or just like random numbers. Maybe we'll just stay up and then you guys do event like you each like, do if you want, and all you can find your brooms. And they're just small little rooms with like a. Like a hay mattress, like a haystack and hay stuffed like sack and pillow, like a wool blanket and like a little chest of drawers and a chair.

Speaker C: They're drunk. They're not going to pay too much attention to it. Then it would probably crash. Long day on the ride, chased by dogs. The weirdness of the gambling and the.

Speaker B: They're out.

Speaker C: One guy says, I got the bed. That's the reaction of the other guy.

Speaker D: All right, I guess we're going to sleep.

Speaker A: We're going to go to sleep. The underhead would probably just stay up on it and his river all doing separate room rig. His shotgun playing at the door. So if that door opens, it just goes off.

Speaker D: Morning coffee.

Speaker B: I guess too, like in your. In your rooms, there are like extra doors too. Yeah.

Speaker D: You can't ring them up for all the doors.

Speaker A: Why he would stay up all night.

Speaker C: The one that's still awake would have to look inside every door, every door. Was it a closet? Is it a hallway? Kind of peek around, make sure there's nothing that's gonna pop out.

Speaker D: Yeah, maybe they pair up and take turns.

Speaker A: Andrews's bear trap on one of them if it went somewhere.

Speaker B: No, like some of them you open and they just don't go anywhere. You do find like a closet and then some would lead like upstairs or downstairs.

Speaker C: They've never been to the library, but.

Speaker B: Yeah.

Speaker C: After seeing stairs going up and down. I know. Stand and watch.

Speaker D: Well in the decimals that's what it made me think of. Right. We survive the night.

Speaker C: Just hang.

Speaker D: That's all.

Speaker C: Yep.

Speaker A: You wake up, refresh as much as.

Speaker B: You can with a hangover.

Speaker A: Well you got Doc Silas. A preacher man.

Speaker D: All right, let's just go talk to Doc, see if we can do that.

Speaker C: In your offering you volunteer in the digit of your own.

Speaker D: No, I'm sure he's got cadavers. Otherwise. Cadaver has one.

Speaker C: Cadaver boy's volunteering to sacrifice, he kind.

Speaker A: Of goes over his head. He doesn't know.

Speaker B: Yep. So you guys make a make your way to Doc Holloways first thing in the morning. Sign swings on rusted chains. That paint peeling to reveal older stranger symbols Business. When you walk in, it's actually surprisingly clean. It's just like one room. And then there's a door that goes to the back. And let's see. Doc sitting at like a little table. 30ish years old, Indian, average body. Elongated face and very pale blue eyes. Shoulder length hair that's like earthen brown, pulled back in like a ponytail. And he greets you formally with a squeaky Spanish voice.

Speaker D: Doc, you need some healing. Not right this minute. That's too bad.

Speaker C: I got a cure for hangover.

Speaker D: Don't buy the strips of things. Bloody Marys. You know anything about the shrine outside the gate? Oh, should it take this thing? Sounds about right.

Speaker B: It's a bit old. Some old forgotten God I guess. Twisted props.

Speaker D: Probably the same. I don't know. How long you been here Doc? All my life. Right.

Speaker A: You have a finger we could borrow.

Speaker D: For an offering to the nameless?

Speaker A: Gum you were told from the bar last night. That's what you got to do.

Speaker D: My name was Gum. I like that. Yeah, people do leave a finger there sometimes.

Speaker B: But I mean bullets and lockets.

Speaker D: I think work is just as good if you believe in that stuff.

Speaker C: You really want to give a finger to animals?

Speaker D: I don't have no cadavers.

Speaker B: Because we just put them in the river.

Speaker D: Got to give the offering to Rock Jaw. Is that a different God? I. I gotta see the biggest croc I ever seen in my life. Got to be over 25ft.

Speaker A: Wrong.

Speaker D: I could use some new boots.

Speaker A: Get a skin. Correct.

Speaker D: Well Good luck hunting that. That skin might be worth 180.

Speaker B: Yeah, maybe.

Speaker A: We get one scan and be done.

Speaker D: If you want to finger, I gladly.

Speaker B: Cut one off and Carterize it so.

Speaker D: You be good and healthy. You were hoping you had a spare. No, I just saw them back on. Or cut them off if you need it. What you be would you be hoping.

Speaker B: For from the nameless thing?

Speaker D: Look for a relic of sorts. Heard a rumor has roundabout here praise Silas. He may know something about that. He likes to worship them all gods. Silas the friendly type thing that tell us he likes to preach at you. So he may have to endure some of his sermons. He's not. But he does like to talk about his twisted cross. All right. Thank you, doc. Sure thing. Make sure you come here if you hurt. I love to do the surgeries.

Speaker A: Hopefully not, you know, die.

Speaker D: Yeah, if you die, make sure your buddies bring the bodies for the crack after I autopsy. Yes.

Speaker A: I'm not. That's not a bad way to go.

Speaker D: My dad. Do not let him touch my body.

Speaker A: We'll just throw you in the river.

Speaker D: Just throw me in the river. Leave me as an offering.

Speaker A: We can do a bait. Maybe we get that skin.

Speaker C: That's what I was thinking.

Speaker A: One of us dies, that's the pack.

Speaker D: We all start eyeing each other, use.

Speaker A: The other as bait.

Speaker D: Should we go to the church of the twist across?

Speaker A: Yeah, let's go to Silas.

Speaker B: All right.

Speaker A: I'll die to drop John.

Speaker D: He attacked us as we go across the bridge.

Speaker B: Yeah. So yeah, you guys make your way over to the. Make your way across the the bridge. Oh, you walk around the. Around the bell tower and like as you're walking by it, you do still see like that black spots, like still kind of like slowly creeping and damp. And I guess you guys would have heard the bell toll in the morning.

Speaker D: That's what woke us up.

Speaker B: Yeah.

Speaker D: It's really unsettling.

Speaker B: Yeah.

Speaker C: Wasn't too much a ring as a ping.

Speaker B: And like as you're crossing, like as you're walking by it stick to you guys. Let's see. 1, 2, 3, 4, 5, 6. So, Nick, one of your guys. As you walk through the shadow of the bell tower.

Speaker A: You hear whispering voices. They're like, what's that? Who's talking? What do they say.

Speaker B: If you stop and stand there? Oh, he would for a bit. You start hearing whispers of your own final moments on the wind. Like how you can die. Or how you die in agony.

Speaker D: Trying.

Speaker C: To hop on the end of a train.

Speaker B: And that's it. Yeah. No, you don't have like that's. You don't have whistles.

Speaker D: Let's go.

Speaker A: Yeah, he would just like stand, listen to it. Like there are some noises over there. Sound like someone was dying.

Speaker D: I killing myself.

Speaker B: You don't.

Speaker D: Hurry up. Keep up.

Speaker A: All right.

Speaker B: Yeah. So you guys make your way to the church and you enter through the doors. The air inside is.

Speaker C: Thicker. Same humidity.

Speaker B: Stick with the scent of melted tallow and wet broth.

Speaker D: That's my name.

Speaker B: You see, the pews are like warped like splintered things. They curve inward like ribs towards the altar where the inverted crucifix paints crooked, blackened as if by fire that never quite caught. And as you're walking on the floorboards to sit by a few. The floorboards groan underfoot, their nails weeping rust between the cracks. Something dark in viscous seeps up, cooling for just a moment before retreating as if the church itself had breathed. But then. Yeah. The news. You notice the stained glass windows depict no saints, only shapes half form things with too many limbs, their colors shifting with the flickering of the lamps. And then like, I guess often to like the. The corner there they have. There's like a little confessional curtain. And you don't see any feet underneath it or anything. And it twitches a little bit when you hear like the faint sound of something licking its teeth. And then like past the, I guess the. The altar preacher podium, there's a back door that's slightly if dark. And you see at the. And there's several people. Like there's people sitting. People sitting there sitting motionless, heads bowed. And they hear their whispers weave together in a language that rise like snakes. You see up at the. The front preacher, Silas sees you walk in and you see a smile that is too wide for his face. And then he continues with his sermon about the God beneath the creek. Freaking last night he was like.

Speaker D: He had a lot of material.

Speaker B: And then he. He talks there like for like 30 minutes. And then he finally.

Speaker D: Go sit in the front.

Speaker A: Yeah, sit in the front. See someone walk up and like, oh, I guess what we do. Underhead would stand in the back.

Speaker C: That's what my guys would be doing. Especially with the creep of the face. Doesn't quite fit. The ribs look like they've been broken, splintered. And the building breathe. They'd almost be like, you know what? How much can I get from a donkey? I think I'm going to cover my debts in.

Speaker A: Yep. Stand by the door.

Speaker C: I'll blow the raft down. Deal with the croc.

Speaker D: You don't understand. If we get this bone relic. That's. That's a big score.

Speaker C: I want to be alive when I score.

Speaker D: More shares for me if you just banned it now.

Speaker A: Get that rock jaw skinned too. Throw him in the creek.

Speaker C: I don't want to deal with a God under the river either.

Speaker D: Yeah. We learn anything from the sermon he.

Speaker B: He is talking about? So the preacher, he's like mid-30s, 5ish, Latino, green eyes, square face. He's kind of portly too. And like whenever he smiles, it's too wide for his face. He's got a braided ponytail that's like gray with like streaks of blue in it. He has like a drone. He's. He is droning speech that sounds like Sylvester Stallone with a Spanish accent.

Speaker A: Oh my God.

Speaker D: I don't, I can't even try to do it. Just like the Russian Gilbert Godfrey.

Speaker A: Yeah, I don't know how you do that.

Speaker B: But yeah, he did two different accents.

Speaker A: Very different.

Speaker B: Yeah, he just. You learn that he keeps talking about the return as soon. So you better get right like a very typical, like hellfire and damnation like Christian preacher. That kind of very much. But this, but this is like, this is older. But this is like. Yeah, but it's directed about get right with the twisted cross or like parishion is rising.

Speaker A: During that whole speech. Dunder's finger would be getting itchy listening to this. Shoot him. And we heard.

Speaker D: We've heard doom say profits before. Nothing crazy.

Speaker B: But if you as I guess players have stuff you want to make up or add to that. We don't not. You don't need to do it now, but post session, feel free to send some stuff for the twisted thoughts.

Speaker C: What is the reaction of the other parishioners as they're listening?

Speaker B: They're.

Speaker C: Are they like replying kind of that Southern Baptist.

Speaker B: No. You hear them like it would almost. They're. They're been entirely motionless with their heads like at this point you're not sure if they're like alive or dead or if they're just like in some weird trance and they're whispering and it sounds very like hissing sound almost. But it would be extremely unnerving.

Speaker D: It is.

Speaker B: But I'll say like the twisted cross is like, has like elements of like fire. Fire and like growth. But then he also talks about like the, the God under the creek as something that like still like drown all your sorrow and take all your tears.

Speaker D: Too bad.

Speaker C: So does he play him against each other like one is what you want to prepare and you want to live for and the other one will pull you down and end you. Or is it one of those where the pantheon kind of they work together in harmony to do whatever it is.

Speaker D: So balanced like a dualism.

Speaker C: The hell of the creek will swallow all your tears and it'll end you. If you're right with Cross and you know, Twisted Cross. The rebirth. Yeah.

Speaker B: Yeah. I'd say that would probably be pretty. That would work good. Like they're kind of like stay away from the creek complimentary. Like if you don't like give your offerings to like the creek or whatever, it will just like swallow your. Swallow you and then they like. I guess you would have mentioned like that's like why we need to like give our offerings to rock Jaw because that's like the avatar of the. The creek is the. As the priest is putting.

Speaker C: You said.

Speaker B: Yeah.

Speaker C: Kill an avatar.

Speaker B: If you succeed.

Speaker C: If you skin it. They'll kill you for killing an avatar. It'd be whispered. It wouldn't be like a loud proclamation to the. You're not confronting them. No. That.

Speaker D: Yes.

Speaker C: Stuff like Gavin asking questions in the bar. Say it loud though.

Speaker B: Yeah, I guess too like maybe with some of your guys experience is in this changed world post veil tearing that you also like. I'm sure you guys probably would have been being in the underbelly been exposed to like some of the shaft forces a shadow and like demonic like tinglings of this and this. You probably get a sense of like. This is all this whole influence of like feels a little off here that he may just be blabbing about trying to get people to come to the shadow. And maybe that's part of it too. Is getting. Yeah. He's encouraging.

Speaker D: Twisted.

Speaker C: But have we seen any children in this town there.

Speaker B: I mean there would. There probably would be. Maybe that's for you. For the players. How that's. That's up to you guys. Have you seen kids? I'll throw it out. That's what we'll do. Yeah.

Speaker D: We went to the saloon last night.

Speaker C: But just walking back and forth.

Speaker D: That would have stood out.

Speaker C: Like there's children here.

Speaker B: It's.

Speaker C: It's off the grid.

Speaker D: We don't gotta stay here much longer. If we just find the goddamn.

Speaker B: Yeah. Do I have no kids here? Just to add more to this place.

Speaker D: Yeah.

Speaker C: Let's add to the creepifying factors.

Speaker B: Well make it a little more creepy. All the faces that you've seen staring out of the windows have been like child. Children's faces.

Speaker D: The children all stay inside.

Speaker A: Yeah.

Speaker C: Where they're safe.

Speaker D: Let's See, don't look at him for too long. All right.

Speaker C: Here I was thinking just a couple little singing kids, like, out of the shin.

Speaker B: Yeah. So then after his, like, 30 minute, he. He stops and comes and talks to. Comes and meets you guys in the front row and.

Speaker A: Yeah, there's only two of us in the front.

Speaker D: Both of my guys.

Speaker B: Okay.

Speaker A: There's three of us.

Speaker C: Good morning.

Speaker D: Heck of a sermon.

Speaker B: Oh, thank you. You guys must be doing town.

Speaker D: What can.

Speaker A: What can I do for you? Your confessions.

Speaker D: No, we don't have time for that, unfortunately. It take too long when we're looking for something, Padre. Hoping you can help us find it, because I don't want to stick around here much longer. I don't want to stick around here and get tangled up in the rebirth of the twisted cross and all that we're looking for a relic would be of considerable value.

Speaker A: Made of bone, perhaps.

Speaker B: Oh, there's. You go down in my cell. There's lots of bones.

Speaker D: Wow. All right, never mind. I thought they threw him in the river.

Speaker B: He goes, that's dip. That's for the non believers.

Speaker D: So.

Speaker B: And then he does, like, his. Like his grin. That's way too, like, wide for his face.

Speaker D: Any of them bones got ritualistic carbons in them? I don't know what voice I'm doing.

Speaker C: Gives you the sign of the twisted cross.

Speaker B: He was all. Probably. I haven't. I haven't, like, searched through him. Yo, Adrian.

Speaker A: You have to do, like, Antonio Band.

Speaker D: Damn it. Starting to lose patience here. We're looking around. We can't find a hide nor hair of this wand bone.

Speaker A: Tell us where.

Speaker B: What? You know, it's probably in the crypt. My notice of is called blackbone.

Speaker D: All right, show us to the cell of that.

Speaker B: Yeah. So he walks over to the. To that back door that was slightly ajar. Oh. And walks down some stairs into the cellar. And then he points at another set of stairs that descend into a wet, echoing dark. It's like, be down there. Probably.

Speaker A: Not gonna lock us down here, are you?

Speaker B: He smiles real wide. Why would I do that? I love the visitors when they come.

Speaker D: If you do, I'm going to feed you the crocodile.

Speaker B: He smiles real wide. He was. Oh, old rock me. He just put me back on the surface. Continue preaching that twisted cross.

Speaker A: You know.

Speaker B: But you feel free to go down in there and look about for your magic bone. Maybe that'll bring you to know the God down below in the creek. Or the twisted cross.

Speaker D: Enough of this. And he grabs, like, a lantern or a torch.

Speaker A: Yep.

Speaker D: Candle Whatever is available.

Speaker B: So there'd be some candles.

Speaker D: Yeah. So we got like a couple of candles.

Speaker A: Yeah, all of us.

Speaker D: All right, let's find this and get out of here.

Speaker B: All right. I need to use the restroom real quick. But guys, you're descending into stairs that it just gets like damper and damper and then you start like stepping on water as you're going down.

Speaker C: Did we split the party?

Speaker D: Is it just the three that were.

Speaker C: On the front that went down?

Speaker D: No, we like gestured if you wanted.

Speaker A: If this wasn't a one shot cadaver, kid would be like, is that all true? Like a preacher. I know he's not smart enough.

Speaker D: He converts immediately. Whatever the last thing he heard is was he converts to.

Speaker A: Yeah. Judgment.

Speaker B: Yeah.

Speaker D: I gotta get right. Benny. Oh my God, what a great character.

Speaker A: I call him you right For George.

Speaker D: Such a good ttrpg.

Speaker A: Yes.

Speaker C: Yeah.

Speaker B: Yeah.

Speaker C: They're going down.

Speaker A: Their guns are gone.

Speaker C: They don't know what they're going to run into.

Speaker A: What's the door made up? They opened it.

Speaker B: Which one?

Speaker A: Down into the crypt or something.

Speaker B: Oh, there. There was no door. It was just a black hole.

Speaker A: Oh, well, not worry about getting logged in again.

Speaker B: Yeah.

Speaker A: Looks like the.

Speaker C: Well.

Speaker A: Take the candle and melt it a little bit and stick it on.

Speaker D: My bear flashlight Innovation right there.

Speaker A: Flashlight. Attention.

Speaker B: I'm a say those candles like provide like five feet of light. Yeah. Like, and like maybe like you can see some shadows at like past five feet. Doesn't mean crap light. No. Yeah. So as you're walking down here, you the, as you start going down these stairs, you probably go down like 30, 40, 50ft. And just going down like you're beginning to think you're like under the creek.

Speaker A: Yeah.

Speaker B: You're going down. And then as you're after about like the first like 15ft of just black stairwell and splashing in the water, you can see that the walls are just lined with fused skeletons. And as you start getting deeper, you notice that like on the stair, thick like black hairs are starting to sprout on the floor. It's growing directly out of the stone. And then you finally get down to the bottom standing like a puddle of water that's about ankle deep.

Speaker C: When you brush the hairs, is there a reaction?

Speaker B: Not that you notice, but as you get down to the, the bottom here, the floor is actually like all covered in like this thick black hair that's probably, probably just moss, like 4 inches tall.

Speaker C: It better be worth it. I feel like I'm crawling up somebody's nose.

Speaker B: And then you See, just enough. The ceiling is probably about 7ft and some vault, like, so, like, it's vaulted to about 7ft. So it's pretty, like, cramped in there. And you can see looking at the rock ceiling, that seems like it's rippling with waves passing across it from side one side to the other.

Speaker C: So it kind of reflects on the ceiling.

Speaker B: No, it's. It looks like the actual, like, rock itself is rippling, like, oh, wider, basically.

Speaker D: Okay, well, I think we're in the right place.

Speaker A: There's something going on down here.

Speaker B: You can. You can feel the room, like, opens up in front of you, but you can't really see much, and you're, like, ankle deep water.

Speaker D: Well, let's spread out. Our candles are coming.

Speaker C: More ground that way.

Speaker D: I didn't say split up. Just spread out.

Speaker C: K says, I got extra candles if we need them. He, like, totally raided every candle before going into that pit. As many as you can have in advance. Mine is duster.

Speaker B: Yep. So I'll get. So you guys spread out. You see, the room's about 15ft wide. And as you go deeper in, you. You do finally get onto, like, solid. Well, solid. Like, it's still hard, but it's. The fur is growing out of it.

Speaker C: Shag carpeting.

Speaker D: Yeah.

Speaker B: And then you finally come across a door.

Speaker D: What does this door.

Speaker B: This is a solid wood door.

Speaker C: What's its state? It's, like, coated with black slime mold. Or is it dry for some reason?

Speaker B: How to say? It's. It is wood. And then it has, like, a thin, wet shine to it, but it looks, like, solid, like, in good condition. And down here, too. Like, all the walls. All the wall e space is just fused skeletons.

Speaker D: Is the door locked?

Speaker B: Nope. But it does not open. It's like it's stuck.

Speaker D: Try to force it.

Speaker C: Can ever use your hand?

Speaker A: Sure. They all rot.

Speaker D: We'll help him, I guess.

Speaker B: Yeah, I don't want them. Yeah. Give me a grip. Advantage. Yeah, you guys.

Speaker A: Two dice.

Speaker B: Yeah.

Speaker A: Oh, yes. And that's right. Three in a ten flat roll. For the kid fabrication, I have minus one.

Speaker B: So I'm gonna do it now. You go ahead. How do you. How are you trying to open this door?

Speaker A: He just tries to run into it. That is the shoulder jacket.

Speaker B: You feel it, like, slide a little bit, like, move a little bit, but you bounce off it hard again, you.

Speaker A: Know, go again over 16.

Speaker B: Yep. So that one you right here, and you just. You slam it like you can.

Speaker A: He would.

Speaker B: He would be like, oh, me slam into it and then tumble. And the the door just, like, slams. Slams open. And then you got your guy, like.

Speaker A: Splits and falls on the fur for.

Speaker B: A little bit.

Speaker A: Eats it.

Speaker B: Whoops.

Speaker C: This would be clunkers. What does it taste like?

Speaker B: And then you find yourself. You find yourself in a narrow hallway.

Speaker C: Are we still about ankle deep dry?

Speaker B: No, it's dry here. Yeah. Because the. The water is actually the flu there.

Speaker D: All right.

Speaker C: Open the door, Find out it's all flooded.

Speaker B: Yep. So you find yourself in a narrow hallway about five foot across.

Speaker A: Keep going. Keep going.

Speaker D: Yeah.

Speaker B: So as you walk forward, you're opening. You come to, like, an opening. You tell the room. This opens. This room's quite a bit larger than the previous one. On the far side, like, across from you see something glint, like, off the.

Speaker D: Wall that reflects light drawn to that.

Speaker A: Walk in a line.

Speaker B: You just walk straight for, like, the probably fan out.

Speaker A: Underhead would be watching.

Speaker C: Karen would too.

Speaker A: Could have just do, like, what today? Walking for a bit.

Speaker B: Yeah. You see, you keep going across. Let me get to the far side. And you see, like, hanging on the. Hanging, like on the wall is a pair of silver horseshoe. Yeah.

Speaker D: I need to adjust the display.

Speaker B: Oh, sorry. Fine.

Speaker D: After collapse, you just reach up, try to take them.

Speaker C: Are they turned up or down?

Speaker B: They'd probably just be, like, hanging.

Speaker D: Like one supposedly lacking it.

Speaker C: The other one not so much.

Speaker A: It's a you. It's lucky that's upside down.

Speaker B: They're like, this.

Speaker D: Ambiguous.

Speaker A: Yeah. And.

Speaker D: Yeah. I try to take one.

Speaker B: They pop off the wall. No.

Speaker D: Issue it. Come on, now.

Speaker C: Hang on to those. That might be the only weapon we got. You.

Speaker B: All right? Yep. See, you guys are on the far side. See, which was about 25ft across the probably.

Speaker C: Fan out. Check the rest of the room.

Speaker B: Yep.

Speaker A: Looking for bones and rooms. Draw. Maybe another door.

Speaker B: Yep.

Speaker A: You find.

Speaker B: Probably some loose debris. And then a few vents, like grates into the floor and then down. Yeah, they're like watery grates and, like, drain it. Like a crack in the floor.

Speaker D: That's funny.

Speaker B: And then there is a door over here on the west side of the.

Speaker D: Door. Sound good?

Speaker C: We probably take look down that grate, see if you can figure out where it's going.

Speaker B: You don't see.

Speaker C: He knows it's kind of dangerous to stare into the abyss. It might look back.

Speaker B: You just see, like, a glint of, like, liquid or something. Not much further below the gray.

Speaker C: As long as it stays there, that's not sentient fluid. Does not sound good right now.

Speaker B: Yep. And then this door is similar. Looking to the other one. Not as Sturdy looking, but it's another wood door with a lock on it.

Speaker D: So it's also locked.

Speaker C: I don't know.

Speaker B: Let's try it. Yeah, it doesn't. It doesn't turn.

Speaker A: Cadaver advantage or no kid was like, all right.

Speaker B: Advantage six. Oh, he just. You just bounce off the door.

Speaker D: You gotta stay still.

Speaker C: Hinges on the outside or the. The inside of the door?

Speaker B: Give me a left roll. Find out. Oh, you do hear. After he slams into the door, you hear a heavy footstep on the other side of the door.

Speaker D: Hello.

Speaker B: Then you hear something. You hear a couple quick steps up to the door. And the door vibrates as it slams into the door.

Speaker D: A lot of revolvers.

Speaker A: Shotgun.

Speaker C: 17 Thunderhead.

Speaker B: The hinges are on this side.

Speaker A: Erica Rose the top of his head.

Speaker C: You want to torment whatever's on the other side of that door and see if we can figure out what it is, or do we want to pop the hinges on this thing and breach it?

Speaker A: How about we just shoot through the door?

Speaker C: Well, it is a lighter door.

Speaker D: Let's do that.

Speaker C: But if we kill whatever's on the other side, any information goes with it.

Speaker A: All right, we'll say hello one more time if it doesn't answer and shoot it.

Speaker D: Are you any sort of intelligent lap.

Speaker A: Are you part of Silas's preaching up there?

Speaker D: Speak or be shot.

Speaker B: Oh, yeah, exactly. When you. When you hear that. When you do that, you hear a huge impact in the door. And then the door shatters. Yeah, out towards you.

Speaker D: Anyway, I started blast.

Speaker B: And then you. And then you hear behind you a stone slab slam down. And you guys are like kind of clusters. I should actually probably put the. I'll do this. I'll put this back. So you guys, like. What you guys, like, would have, like, vision. Probably like this, I guess, depending on like, how close you're. So you hear us. Things slam behind and then in front of you.

Speaker A: I assume the nameless thing. Hold on.

Speaker B: The stores explode.

Speaker D: He's waking up.

Speaker B: You see a huge obese skin like. Or obese gray skin, Waterlogged. Eight foot tall, headless humanoid creature covered in giant leeches. One arm is a long serrated blade. And then there's four, like giant leeches. They're like, probably like this big around crawling on the ground behind it. And this thing is right here. So let me see. I'll try and zoom in maybe a little bit more. And you guys can put your figures on the board.

Speaker A: Every kid's like, it's the name, this one. Judgment's Hair.

Speaker B: Actually. I guess you guys Would actually see a little bit more because those are only, like, under.

Speaker A: Highly smart area in the back one.

Speaker B: Yeah. However. Yeah.

Speaker A: Never Kid ran them in the door. He can be in the front.

Speaker B: Okay.

Speaker A: Yeah. So he'll kneel down with a shotgun or a sledgehammer, I guess.

Speaker D: A candle in one hand, and they're going.

Speaker C: Farmer's little helper, anyone?

Speaker A: Wait.

Speaker B: Yeah. Who wants to roll the initiative? Initiative D. Six. One to three enemies go first. Four to six pieces.

Speaker A: I'll roll this one. I guess the fourth.

Speaker B: All right, you guys are up first.

Speaker A: Never Kid just freaks out and goes.

Speaker B: Yeah.

Speaker D: I didn't all just shoot.

Speaker B: I was going to say, yeah, you guys can all basically roll your damage. Because the guns don't miss in this. Because this is not a tough shot. Because you guys don't see it.

Speaker D: 12.

Speaker A: Damn. Double six is seven total between the two. Double six. Which one can have her kid? Both males. He's just screaming about baby.

Speaker B: Alice is right.

Speaker A: Judgment is here.

Speaker B: So it's 12.

Speaker A: Yes.

Speaker B: Okay. For ex. Six and six. Yeah.

Speaker D: Then.

Speaker A: Underhand. Got eight points of damage.

Speaker C: Six and two for shotgun rounds.

Speaker B: Well, let me do. What was yours? Your second one. Eight. Okay, then, Steve, what was your six.

Speaker C: And two, so eight total. They both had shotguns.

Speaker B: Teach West.

Speaker D: Five and two. Seven.

Speaker C: And then they would kind of.

Speaker D: Yeah. Start backing up.

Speaker C: Yeah. Kind of split up.

Speaker A: So if he charges, Thunderhead would step back. D's too scared. And just, like, panic loading. Just.

Speaker C: Hear the shells kind of bounce around on the.

Speaker B: Yeah. Eli and coat. And you just see your bullets unpacking it.

Speaker C: Oh, do they go in or do.

Speaker D: They just cause ripple effects?

Speaker B: You see them impacting and, like, flesh is tearing and stuff. But this thing is, like. It, like, is, like 8ft tall, and it's. It's fat and like. Oh. Like, it's just huge. So you see all your stuff. It's, like, flying into it. Oh. Actually, who's the closest? He just runs up. Yeah, he just runs up to the closest guy.

Speaker A: He's freaking out.

Speaker B: So you'll need to give me a grit.

Speaker A: Natural 20. The panic scare.

Speaker C: I need my ammo.

Speaker A: Looking for shotgun shells, and then, you know, the thing moved up.

Speaker B: All right. Yeah. So you. So, yeah, on a Nat 20, you can get. I forgot about aces. But we don't really have to roll too much. So you can either get an ace or you can get a new skill related to what you just rolled your Nat20 on.

Speaker A: I'll do an ace for now just because it would be easier.

Speaker B: All right.

Speaker C: Acrobat that's flexible.

Speaker B: This. This leeches runs. Crawls out to whoever that is up there. Needs to give me a grip check.

Speaker C: Yeah, they fell.

Speaker B: Two. Okay. So you. A giant leech grabs onto you and starts sucking your blood. So you lose 1 HP.

Speaker A: Oh, it would be.

Speaker B: Might have been.

Speaker D: Yeah. It's not too late. Let's.

Speaker B: And this leech crawls up to whoever this is.

Speaker A: That's Dunderhead.

Speaker B: Yeah. Give me a grit. Avoid getting grabbed. And whoever's over here, that's Tallow. He needs to give me a. A grip check.

Speaker D: 2.

Speaker B: Oh, good thing it wasn't a crit fail. Yeah. So he. You have a giant leech grabs onto you and sucks off one health.

Speaker D: He's got winter coats of one armor. Does that negate it or does it go through that?

Speaker B: It goes through that because he attached onto you. And then this. Whoever this is.

Speaker A: Bang.

Speaker B: Yeah, this guy here.

Speaker D: That's after class.

Speaker A: All right.

Speaker B: Yeah. Give me a grit check.

Speaker D: Seven.

Speaker B: All right, so that's also a fail. So you have a giant leech grabs onto you and sucks off one light.

Speaker D: All right.

Speaker B: All right. Roll that initiative.

Speaker C: Four.

Speaker A: Four. Oh, you guys are up first.

Speaker D: Well, those of us with leeches. What can we do? Can we like shoot it or do we have to like wrestle it out?

Speaker B: I mean, you can try shooting it, but it'll be a tough shot. So you will have to roll for it, which would be the 12. Or you can use your grip to try and like rip it off.

Speaker A: Gun. Your head would step back and shoot his.

Speaker B: It's a. If it's on you, it's attached to that one.

Speaker A: He didn't get attached.

Speaker B: He dodged it. Okay. Yep. That's just an auto hits normal your damage. It dies out of like coagulated like blood.

Speaker A: He reloads the shotgun and you hear.

Speaker B: Like a roar from this thing.

Speaker D: Yeah.

Speaker B: You see it start like shaking double.

Speaker C: This one triggers shotgun to whichever leech is the closest. Fires on it. Does five points.

Speaker B: All right, which one are you shooting?

Speaker C: It'd be the closest.

Speaker B: So be that one. That one's attached, I believe.

Speaker D: Yes.

Speaker B: So give me two off the roll for it.

Speaker C: Okay.

Speaker A: The sledgehammer would be a heavy hybrid.

Speaker B: Yes.

Speaker A: Okay. Stabber kids doing me freaking out. That's trying.

Speaker B: Yes. For shooting. Yeah. You can go ahead and roll it's grid for me. Yeah, sorry.

Speaker D: You're gonna tip it.

Speaker A: It's gonna further one.

Speaker C: It's a six.

Speaker A: I'm burning my ace.

Speaker B: All right, so what roll up your damage. And whoever that is, he just beats all that damage and say the, the. Let's say both of them. So you just shotgun blast the lich, the leech, and whoever that's attached to.

Speaker D: How much does this is after collapse? How much does after collapse take?

Speaker B: It was five damage, you said. So we'll, we'll split.

Speaker D: I can lose my hat.

Speaker B: You can lose your hat to avoid the damage, but we'll, we'll split it. So it'll be two and two.

Speaker A: Okay, I got six. I used my ace to re roll that one.

Speaker B: Oh, wait, so just six. So you missed again.

Speaker A: Yeah.

Speaker B: Okay.

Speaker C: And then harem drips it and shoots and hope he doesn't take his own head off. 19 for 5.

Speaker B: So what are you. What are you doing? Shooting the lit.

Speaker C: Taking care of the leech on him.

Speaker B: Okay, so then What'd you roll?

Speaker C: So 19 was the base roll.

Speaker B: Okay.

Speaker C: So yeah, five points of chunk.

Speaker B: Yep. So you shoot that? Do you shoot. You shoot your leech off. So you're all covered and coagulated and less non coagulated blood. Stand up. All right, so has anyone else?

Speaker D: Yeah, both of my guys got. Okay, so after collapse, I try to shoot this one off the moon. That is a 1617, right.

Speaker B: Nice for six damage. Yeah, shoot it off nice.

Speaker D: And then tallow.

Speaker C: He's not a good shot.

Speaker B: Can use grit to try and rip it off.

Speaker D: I'm not good at that. He's gonna try to take his candle.

Speaker C: And like burn it off.

Speaker D: That's probably good still.

Speaker B: But yeah, basically anything. Like don't put your candle out. Melee attack.

Speaker D: Yeah, actually he does have a little pickaxe. We'll use the pickaxe, try to smash it off. Okay, that's exactly 12 with the minus one grid.

Speaker B: Yeah, that, that succeeds. That you hit the enemy. Yeah, because that would be the wrestling clause. Yeah. So you, you'll hit two damage. All right, that one goes. You smash that one too.

Speaker D: All right.

Speaker B: All right. Everybody has gone. Yep.

Speaker D: Technically alive.

Speaker B: Pretty low, but. So you see the giant creatures shake and two leeches plop off onto the ground.

Speaker D: We gotta blast this thing.

Speaker A: Yep.

Speaker B: And then whoever is directly in front of me, give me a grip.

Speaker D: Could never.

Speaker A: No. 5.

Speaker D: No, never.

Speaker A: Lose his hat. He could lose his hat. Got a 10 gallon hat.

Speaker B: That's four damage.

Speaker A: Yeah.

Speaker D: His hat falls off.

Speaker B: This leech goes up over here. And then this leech squeaked over to this guy. So. Yeah, so whoever's down over here. Yeah, we need a grip roll. And then up here, north wind. Grip roll.

Speaker D: An ace lets me re roll.

Speaker B: Yes, you can burn your Ace.

Speaker D: I'm gonna do it. Nope, still a nat3.

Speaker B: All right, so he attaches to you and sucks off 1hp.

Speaker D: All right, I might lose my hat. What happens if I go to zero? Because that's what he would be at.

Speaker B: If I don't lose you, we go into. We do a drop check or a death check.

Speaker D: You can die pretty quick or you can come back. Yes, I might as well just lose my hat.

Speaker B: All right, so you lose your hat and avoid getting stuffed. So we'll say it's attached to you, but it didn't suck. Any of you attached to my hat.

Speaker C: There you go. Easy to take off.

Speaker B: All right, and then 19. All right, so you avoid getting. All right, my initiative.

Speaker D: Three.

Speaker B: That's the enemies go first. All right, so that one's gonna die. This guy, this speech just sucks off you. Like sucks on you.

Speaker D: All right, so he goes to zero.

Speaker B: Yep. Okay, so let's see when your HP reaches zero below roll D20 plus grit subtract negative HP from over here at 5. Zero.

Speaker D: The one. How many 20.

Speaker B: Oh, so nat one. No. Oh, two.

Speaker D: Minus one for me is minus one.

Speaker A: Grid nine two three.

Speaker B: Yeah, it says one or less dead. End of the end of the line. Okay. And that one is dead. But somehow worse than that. Oh, oh, that's in that one.

Speaker C: Start to blow like a river.

Speaker D: Yeah.

Speaker B: Turn into a design. Come back as a revenant to kill your teammates for letting you die.

Speaker A: Oh, one other dude. 20. That one's request.

Speaker B: Oh yeah, this guy rolling hot.

Speaker D: It's okay. We all know after claps is my main character.

Speaker B: The gray dude shakes and another leak pops off. Here's a this actually you just automatically lose one hp.

Speaker C: He didn't attach.

Speaker B: Oh, that's right. So he's so. Yeah. So then he goes to attach. So give me a grip tool. All right, so that is a fail. So he attaches and you lose 1hp. This guy.

Speaker A: Go here.

Speaker B: Whoever's up here needs to give me a grip roll and then Sick. Okay, so that's a fail. So that's attaches and he sucks out one life or the front of the big dude needs to give me a grit roll. Right. Here comes the big meat hook for one damage. It just scratches you.

Speaker A: Fabric is lucky man. That three luck that would go. All right, PC, you guys are up. Double barrel on him.

Speaker B: I just damage or do I just as damage? Cuz he's. You're right there.

Speaker A: Pretty sure 10 points of damage.

Speaker D: After collapsing. He's going to shoot that one as it's sucking on the mount. Corpse of tallow.

Speaker A: Double barrels go.

Speaker B: All right, so how much was it? 10. 10. All right, who's it up? Who's going next?

Speaker D: After class is just going to shoot that one. The leech that attached tallow for four damage.

Speaker B: Okay. That kills it. All right, he's going next.

Speaker C: Pulls the leech off.

Speaker B: All right, give me a rip. All right. So that I guess this is wrestling clause. So on success you'll hit the enemy, but on failure, the enemy hits you.

Speaker C: So I don't know if you're better off shooting it than trying to pull it off and stump it.

Speaker B: That's your call. I mean, either way it comes back.

Speaker C: To get me, but I'd probably do more damage to the gun than I would.

Speaker B: That's your. I mean, yeah, it's grit or slick, but 12 or better.

Speaker C: 16 and 4 points of damage. I'll slip and actually add. Make it 19, but either way that would hit.

Speaker B: Yep, that kills it.

Speaker D: Nice.

Speaker B: All right. And then. Oh, that's next guy up there.

Speaker C: This one hasn't done anything yet. He would shoot.

Speaker B: Okay. Are you. Is it. What kind of gun is it?

Speaker C: It's a shotgun.

Speaker B: All right, that'll be a tough shot because there's a guy in front of him like in melee with him, so. Oh, with a shotgun.

Speaker C: He hasn't moved yet.

Speaker B: Well, I'm just saying with this guy is engaged. It's going to be a tough shot with. With a shotgun, it's tough shot.

Speaker C: What does it take to succeed a tough shot?

Speaker B: 12 plus it's a slick.

Speaker D: It's just you have to roll instead of automatic damage.

Speaker B: Yeah, that's a roll versus and it's a shotgun. Got it in that spread carefully.

Speaker D: You got your ace.

Speaker C: I haven't spent one yet.

Speaker B: Said everyone starts session die with an ace.

Speaker D: That's for sure.

Speaker C: He'll spend his ace. So he doesn't kill.

Speaker A: Or have one. We don't start with one. Yeah, yeah, sorry.

Speaker B: Yeah, I forgot about that.

Speaker C: That's what happened.

Speaker B: Worse.

Speaker C: No, it's bad and bad. First was three, the second was five. But the two slip doesn't make any difference for success. So there's five points of damage that.

Speaker B: Are two and two split. So you. Your Kadara gets shot in the back or two. Yep. So you follow?

Speaker A: Yeah.

Speaker B: Then two hit damage. Yeah. You have a drop check or death check.

Speaker A: Negative HQ from the MO that I don't.

Speaker B: Yeah. So if you're just zero D20 plus grit.

Speaker A: Gone or dead.

Speaker B: So roll a D6. Let's see how long?

Speaker D: You could have plenty of time.

Speaker B: Three minutes. No, no, three is one D. Eight hours. So then you roll a D8.

Speaker A: Eight, and what happened?

Speaker D: You got tons of time.

Speaker A: Four hours. All right? You got four hours to live.

Speaker B: That's pretty funny. To make a note of that for now, who is that? Cadaver. That's true. Because you get negative eight. That's that thing, like if something attacks you and you get negative hp, I think you roll a chip.

Speaker A: Probably makes sense.

Speaker B: I don't know. Yeah, but that means you're. Let's see. Gone or dead in an. Okay, so you're like.

Speaker D: While at negative hp, you move it a call or stun. It doesn't say you can't do anything else. Still.

Speaker B: That's. Yeah, that's true, actually. I think so. Remember that you're not actually, like, you're not out. You're not unconscious.

Speaker D: Yeah. Six to ten would have been out cold.

Speaker A: Yeah, I'm a goner. And four hours.

Speaker B: Yeah. So you're basically, like, bleeding out, but you're not dead. So I think you can still act.

Speaker A: D head hasn't gone yet.

Speaker B: Yeah. So who is active? It's either grit if you're trying to rip it off, or slick if you're trying to shoot it off.

Speaker A: What do skills do? Because you guys.

Speaker B: Quick shot. Oh, yeah. That does, like, give you, like, advantage on roles if they apply. Which, let's say quick shot would. Could apply.

Speaker A: Natural.

Speaker D: Let's go. Take an ace.

Speaker B: When you get an acer, you learn a skill related to aces over here.

Speaker A: That he still has his only 13 damage.

Speaker B: Oh, into that leak. All right, that drops. Okay, so all PCs have gone. All right, so I think we're Back to initiative.

Speaker A: 2.

Speaker B: Two must be the bad guys.

Speaker A: All right, Falls away, Falls down the sewer.

Speaker D: You just get SW by leeches.

Speaker B: Yeah. All right, one leech pops off.

Speaker D: Nice. Hop off. Le.

Speaker B: It crawls up to here. So where this is. Give me a grit check.

Speaker A: Underhead or over there?

Speaker B: Yeah, this one. Oh. All right, so the leech grabs onto you for 1hp, and then the giant dude rushes over to here. Uh.

Speaker D: Oh.

Speaker B: I just rolled a random dice, and it came up seven. So give me a grit check as the giant, like, serrated arm blade is.

Speaker A: Almost swinging at you.

Speaker D: What a three? Jeez, I might have drawed it in dog shoes.

Speaker B: And that's five damage coming in behind.

Speaker D: Lose my hat.

Speaker B: That gets annihilated. Or I guess damage we'll see at the end. All right, that is the bad guys.

Speaker A: I got a shot. Guy. That guy.

Speaker B: Yep. Roll up that damage.

Speaker A: Eight damage.

Speaker B: All right. What are the actual individual damages? Four and four. Okay. How do you want to do this?

Speaker A: All it would just be both barrels. Explodes. Yeah.

Speaker B: Explodes. And then coming bileted blood from the leeches.

Speaker C: Paramount takes a deep breath and deals.

Speaker B: With leech the guy or that got attacked here. I'm sorry. Right here. Give me another. Let's see. You can give me. Yeah. Slick or block the death throws as it's. Thank you for all six damage as it. As it explodes and takes a Death Throw Swing Negative 4.

Speaker D: Let Me Roll my death chips.

Speaker B: Yeah.

Speaker A: That was max. This bone better be worth it.

Speaker D: Let's see. What is that? That's a five. So I'd be gone or I'm gonna use my ace to re roll it. There you go. 11 A lesson. For better or worse, roll to increase.

Speaker C: Lower a random ability.

Speaker B: Increase.

Speaker A: Increase. Slash lower.

Speaker B: I guess if it's negative useful. Yeah.

Speaker A: I don't know what that means.

Speaker B: Let's just increase it. So yeah, so I'd roll. I guess roll a D4 and whatever ability that you. That whatever number that you have. Four stats, right?

Speaker D: Yeah. So grit.

Speaker B: Yeah. So that would just go up by.

Speaker D: One and then zero grit.

Speaker B: Oh sure. That works for me. I know. Increase lower a random ability. Yeah.

Speaker D: That's interesting. Why would you lower?

Speaker A: Yeah.

Speaker B: Yeah.

Speaker C: I don't know.

Speaker B: Alrighty. And then that other. That leech that is attached to your guides. Dies.

Speaker D: Withers away.

Speaker B: Yeah. But just kind of like disconnects and like shrivels up. All right.

Speaker D: I can probably move stumble because I'm at 9hp.

Speaker C: Everybody needs a little.

Speaker B: So. So after. So after a scuffle you heal D4 plus one for each smoke, drink or nap.

Speaker A: Anyone have smoke? This guy is five. Six could ever kid.

Speaker B: Yeah, that's it. That would be enough for everyone.

Speaker A: I think.

Speaker B: One of you is dead, right? One of you is actually dead. Yeah.

Speaker D: And actually I'm gonna take his winter coat. That has one on.

Speaker B: There you go.

Speaker C: You remember into talos.

Speaker A: Heals for four. The D4.

Speaker B: Yep.

Speaker A: Full health.

Speaker D: Yeah. I'm at zero. Then.

Speaker A: To get back up.

Speaker D: How do you put your hat back on?

Speaker B: That's a luck check to see if you find it. So anyone that lost their hat, that's basically it. Whether it got destroyed in there.

Speaker D: Mine hat got chopped in half by that gone.

Speaker C: What about Tal's hat?

Speaker D: Can I look for Tal's hat?

Speaker B: Yeah, if.

Speaker C: If he took his coat, why not his hat?

Speaker B: If he tried to use it, he did.

Speaker D: And that's a 13.

Speaker A: Nice. You found.

Speaker D: Yeah.

Speaker A: You found his hat.

Speaker D: I'm going to write talos.

Speaker A: There you go.

Speaker B: Nice.

Speaker A: So is cadaver kid still four hours.

Speaker B: Till dead, or is he. Yes.

Speaker A: Yeah. Good money.

Speaker B: Yeah, it's. Yeah, you're just. You're just dead or, like, you will die in, like, that amount.

Speaker A: So he is at full hp, but he's gonna die?

Speaker D: Yeah, he's mortally wounded. He's infected. There's a leech inside of him. I don't know.

Speaker B: Yeah. So. Yeah, you still have been laying in this verb.

Speaker C: Oh, maybe we can heal him if we find the relic.

Speaker A: Yeah.

Speaker D: All right, let's go then.

Speaker A: Let's keep going. Let's get this over with.

Speaker B: All right. Yeah. So you guys come into this next room.

Speaker A: I need to roll D4 for him.

Speaker B: Yeah, yeah. Make sure you guys all did D4. Yeah. You come into this room. The only thing I've note is there's a crystal orb, like, sitting about torch level by this wood door. And this one looks like the first door you encounter. Like the heavy wood door.

Speaker C: Is it locked?

Speaker B: Yes.

Speaker A: He could wonder if he would die.

Speaker C: I have to check the orb. The crystal orb. So, like, a lever, a handle.

Speaker B: How, like, are you trying to, like, pull it, move it? Yeah. What are you trying to do?

Speaker C: Well, reach out and grab it. Does it feel like it would have.

Speaker B: Any give to it when you. It just lifts right out of the thing.

Speaker C: Is there a hole in the locked door where this orb would probably fit?

Speaker B: No, there's just, like, a standard, like, keyhole. But the orb's about, like, softball size.

Speaker C: Is there a. I would then take the candle, go back. Is there a key on the. The bloated?

Speaker B: No.

Speaker C: After we killed the bloated, did this door open up?

Speaker B: No, it is still sealed.

Speaker C: Okay.

Speaker D: We don't got time to mess around with this.

Speaker C: Is this anything important or is it just artwork?

Speaker B: Oh, it's just artwork. It'd be like, okay, stuff on the ground.

Speaker C: It'd be my luck that the key is actually on the floor. It's caught in the crack.

Speaker B: No, I. So just as a note for you guys, I would. I wouldn't ever do that. If the key was on the floor, I knew I would see it. Or I'd be like, oh, give me a little.

Speaker D: I reload my revolver. Shoot the door.

Speaker A: Yeah.

Speaker D: Breach it.

Speaker C: Yeah. Hinges on the inside or the outside.

Speaker D: Lock mechanism, whatever it is.

Speaker B: Yeah. You. You shoot the lock out. It doesn't. Takes a shot or two. Right. Like, are you revolvering? Yeah. You just shot. Yeah. I say like two shots into it, puts it out.

Speaker A: Bam.

Speaker D: Bam. After claps ain't messing around anymore. 0hp. The T was dead.

Speaker B: Yeah. Yeah. So yeah, you, you go in the door and you find water and the floor kind of starts to slope down.

Speaker A: Oh, keep going.

Speaker B: It starts getting deeper. Oops.

Speaker C: Oh my goodness.

Speaker B: I'm just gonna. Just for the. Also the interest of time too. Yeah.

Speaker D: We plunge forward.

Speaker B: Yeah. You guys enter into this room and as you like wade into it, the water like gets deep enough where you kind of have to like start swimming around and then there's. There's like enough air above you. Yeah. As you're walking in, the water is getting deeper and deeper and then there's a point where you like realize it's getting, it will. It's getting deep enough that the floor is sloped down enough that it, you'll go underwater. But there is space like half a foot at the top so you can still get air.

Speaker C: Is the crystal Doing anything?

Speaker D: 1.

Speaker B: As soon as that orb touched water, it started glowing and gives off about like a 10 foot radius of light underwater.

Speaker D: Thank goodness.

Speaker C: Sticky fingers to the rescue.

Speaker B: Oh, and as you like. So, yeah, so to explore this room, you have to swim around.

Speaker D: Okay.

Speaker B: So yeah, as you, as some of you swim around in here, I guess following the orb, you do see a petrified human arm and a stringless guitar.

Speaker A: I'm interested.

Speaker B: Oh, and then the door is a solid wood door and this one is also very wet looking. It's underwater.

Speaker D: Give me the orb.

Speaker C: Is it, is it locked?

Speaker B: No, it can push it open with some effort because of the water.

Speaker A: But ocean open.

Speaker C: Brace yourselves. I'm gonna drain.

Speaker B: As you open it, you just really pull water on the other side of the wall. And as you swim in and you go to swim up to the top. There is no airspace at the top of this room. So to operate in this room, I will need a grip. Check.

Speaker D: Nat20.

Speaker B: All right, give me that aspect.

Speaker A: What's the DC12.

Speaker B: It's always going to be 12 and.

Speaker A: Then one of my.

Speaker B: There's.

Speaker A: That's worse.

Speaker B: So if you want to go for it without with a failed roll. I was, I was going to say it's. It will cost an H to swim into that room and get back out. Or you can just wait for your. If your buddies to see if they like come back and record.

Speaker C: Yeah, they'd wait.

Speaker B: Okay, so we get a nat 20. So we have two people.

Speaker C: I got a nat 21st.

Speaker B: So yeah, so let's say the two of you go in here and swim, and you find a stone door that's locked.

Speaker D: There's no key or anything.

Speaker B: There's a. There's a keyhole, but you don't.

Speaker D: You don't have a key.

Speaker B: Yeah.

Speaker D: All right, I'll try to tug on it. Try to just open it by brute floors.

Speaker C: And I'll swim back and take a closer look at the pet. Have one person look at the petrified arm and the other one with the guitar.

Speaker B: Okay. Give me a grip check. But this one will be difficult, so I should. Yeah, difficult. So I need a 14 or better. Nope. You push on it, and it does not move. So if you want to stay in here and try and do another action, you'll need to give me a grip check. Or you can swim back and get air.

Speaker D: All right, I'll swim back and get air and then try to do it again.

Speaker B: Okay. And then you went and looked at the petrified. One of your guys went and got the petrified arm.

Speaker C: Yeah. Took a look at the arm and the guitar. In case the key is by the arm or in the guitar.

Speaker B: Okay. Yeah. Something in here. See something? Oh, actually, yeah. You don't find a key in the guitar, but the petrified arm might work.

Speaker C: Okay. Take the petrified arm in and give it a shot.

Speaker B: All right. Give me a grip roll to see you make. It can go in there without losing HP.

Speaker C: No, it's gonna cost me a little bit of 10.

Speaker B: Okay. Yeah. So you can go in there and do your action for the cost of an hp, or you can send somebody else.

Speaker C: I'd probably just do it.

Speaker B: Yeah. You get down there, and it looks like the peaky finger might fit in the keyhole.

Speaker C: Put it in, give it a turn.

Speaker B: Yeah. When you stick it in there, the. The door opens. So if you want to, I guess you can swim in there and possibly risk losing an hp, or you can swim back and guarantee no HP loss.

Speaker C: I would swim back, let them know that the door is open.

Speaker D: All right, settle it.

Speaker C: Take a breath.

Speaker B: All right. Yeah. So everyone that's going, give me the grip roll.

Speaker C: 15 and spend. Oh, I'm going spend the ace for that 20. Hey, got the ace back.

Speaker A: Spend my ace on.

Speaker B: Yeah.

Speaker D: 920 on the ace roll.

Speaker A: Get my ace on both my guys.

Speaker B: So this is like. So the guys that are rolling aces, you could use this skill to be like. Yeah, like, can learn. Like, can either hold your breath for a long time. I'd be fine. Just like you learn how to. Actually, I'll say you could have, like, a Skill could give you like advantage to underwater checks.

Speaker C: Okay.

Speaker B: If you want to take a skill.

Speaker D: Rather than the use.

Speaker B: Yeah. So that's up to you guys. Amphibious. Yeah.

Speaker D: I'm gonna do the same.

Speaker C: Water gadget.

Speaker B: All right. So is anybody. So of all. Anybody lo.

Speaker D: Yeah, everybody.

Speaker B: Okay. Yep. So you guys swim into this next room and as you spin around and explore it, you find that the top of the room has enough space for air.

Speaker C: Kissing the ceiling.

Speaker A: Yeah.

Speaker B: And then as you swim around nice and explored a little bit, you find nothing of note. And then as we. As you. But you do know, I guess now that the, the, the slope of the room goes up so the water gets shallower until you get across this threshold where it's about waist deep. Actually wait, I'm sorry I lied. It's still. There's head space for water, but if you keep going, you see stairs up out of the water at the top and you see a sarcophagus upon this podium.

Speaker D: Maybe it's in there.

Speaker B: Whoops.

Speaker C: This has almost got the feeling of a fist mission.

Speaker D: Yeah, a little bit.

Speaker B: Yeah. So basically in here, like if you're on the. On the podium thing, you can. You're out of the water. Otherwise you're treading water.

Speaker D: There, you'll do it.

Speaker C: Any writing on it?

Speaker B: I say read it.

Speaker D: Yeah.

Speaker B: I say there's, there's all. There's like runes carved into the sides of it.

Speaker D: You got to keep the orb in the water so we can see anything.

Speaker B: Yeah, that's. That's true.

Speaker C: The candles are wet, but they can't be lit.

Speaker D: So are the revolvers and shotguns.

Speaker B: I'll say, gun wise, those will be okay because they're the casing. The shells will be. Should be fine. Plus it's Savicola with tons of rain all the time anyway. Your guns would pretty much would function like water.

Speaker D: Okay.

Speaker B: Yeah, with water.

Speaker D: All right, well, I'll get out of the water. Look at the sarcophagus.

Speaker B: Yep.

Speaker D: Touch it.

Speaker B: Nothing happens when you touch it.

Speaker D: Trying to lift the lid, you ought.

Speaker B: To push on it. So you'll need two people or I guess you can roll grit.

Speaker A: I'd help. And then underhead would help.

Speaker C: Crystal spirit. Is there a spot where it would fit in on the second turbo.

Speaker D: Okay.

Speaker C: No, it's a crazy thing. It could be a key too.

Speaker B: Yeah. So as you push the. The lid off, you see in entombed here, basically an old knight from the histories. This full plate. Mel has a. Has like a big sword. One handed sword, like crossed over the top of his full, like, tower shield laying there. Skeleton. And then, like, I guess kind of like embedded on the shield is a bone wand. Start.

Speaker D: Crowded.

Speaker B: Yep. As you. You grab the wand, pull it and pick it up. No issues. But then a deep purple light flashes. And under the helmet. And it starts. And the knight starts to get up.

Speaker A: Yeah.

Speaker B: And just go. And you just hear, like, a booming voice. Return my treasure.

Speaker A: I just unload and run with a double round. And then run.

Speaker B: All right. Roll damage. And then.

Speaker A: Workshop thing. 9, 4, and 5.

Speaker D: Try to use the wand.

Speaker B: Actually, let me. I guess we'll probably just. We're just grabbing it, using it. Let's just make that a luck roll. All right. What are you rolling?

Speaker A: 4 and 5. 9.

Speaker D: Hope you guys really loot my body.

Speaker A: Got any aces?

Speaker D: Became amphibious instead.

Speaker C: Yeah, that's three.

Speaker A: That dice is cursed.

Speaker D: Yeah.

Speaker B: Oh, it's been fun.

Speaker A: Throw that one for me.

Speaker B: No. You guys. See, you hear the sound of thunder. Clap in the room, but nothing happens. Starts swimming away the judgment upon.

Speaker D: You've been saying that all day.

Speaker A: After that sermon.

Speaker C: And he heard the whispers. He knew something was up.

Speaker A: Yeah.

Speaker B: You see a lot of your. The two double barrels that went into the. Into the night. A lot of. Some of it scattered off the armor. Some of it.

Speaker A: Yeah.

Speaker B: His bones. The rest of your. And then he. He just gets up and starts, like, wades in. Yeah. He just steps off and he just stinks to the bottom. And it's just whoever. Whoever has the wand. He's just beelining straight for the wand. Yeah. He's doing his best. Trying to run through the water.

Speaker D: I'm swimming away.

Speaker A: Yeah.

Speaker D: I'm literally. I'm just bailing.

Speaker A: That's the plan. We're already trash. You know, we should.

Speaker B: Let's.

Speaker A: We can do the chase. Yeah.

Speaker B: I was gonna say let's do the chase because that would be perfect. Everyone is just gonna have V6, and you guys started first, so.

Speaker A: D6.

Speaker B: Yep. D6.

Speaker A: Do we start on one or do we start?

Speaker B: Let's just start off the board and count. So it'll just be easy. Like, it makes sense to me.

Speaker C: 5 and 4. Which guys go for 5 on him and then 4.

Speaker B: 6.

Speaker A: Every kid's got that judgment.

Speaker B: All right. All night. Move one.

Speaker A: That's made underhead.

Speaker B: Okay. So we do a grit check.

Speaker A: I believe Flat rolls your head on 12. Well, I might survive.

Speaker B: That's just. Yeah, just enough. You dodge as you feel that. You feel the. The movement of water coming by sword. All right. Just rolling. Go ahead and roll it.

Speaker A: This way.

Speaker C: Oh, no. Yeah, I had to look at it.

Speaker D: It's like, where am I?

Speaker A: Somehow fast.

Speaker B: Then Knight moves three.

Speaker D: Oh, no.

Speaker C: Can we try shooting him? No, that's underwater shooting.

Speaker D: I'm not doing.

Speaker B: No, I didn't say. Yeah, that would be. I would make all those would be difficult shots.

Speaker A: Oh, I found a rap. I went in one of those sewer holes. Oh, you're going on the right, too. Yeah, water spots.

Speaker C: So you get taken out and five.

Speaker D: Five.

Speaker A: Oh, your mom. You found him. Oh, trying to duck behind a corner.

Speaker B: Trying to juke him. All right. Hey, he's getting out of here. Yeah, he does. He didn't survive the meathead, man.

Speaker A: He says three luck and minus three wits. God.

Speaker B: Does it. No.

Speaker C: When he go the other way.

Speaker A: Yeah, he split up.

Speaker C: 1, 2, 3, 4, 5.

Speaker A: No way.

Speaker B: He'S getting out of dodge. Oh, only one for the night. He's slow underwater.

Speaker C: If I could just get to Doc.

Speaker A: It's the judgment, man. He believes it. Oh, dang. Heck yeah.

Speaker B: Oh, five for the night. I'm gonna do chase. I like this.

Speaker D: I like this a lot.

Speaker B: I'll post the. I think it was free or it was like a.

Speaker A: No, this is good.

Speaker D: It's a fun way to do chases. It feels more like a chase.

Speaker A: Yeah, one for him. The adrenaline's wearing off, I think.

Speaker B: I'm pretty sure it was a pay what you want on itch IO but it might be by the same guy that made the gun stuff a little bit. All right. The night. Oh, five. Oh, track below. Because he went 12. He was on 12, right. So I think he actually goes down.

Speaker A: Oh, almost. How do we all get so far in him?

Speaker D: We all get some shoots.

Speaker A: Yeah, we know the way out.

Speaker D: Yeah.

Speaker C: Suck through the graves.

Speaker A: Oh, man.

Speaker D: Oh, my God.

Speaker B: Knight had three.

Speaker A: Yeah.

Speaker B: Right. Now you guys can just keep rolling because unless you land on somebody. Oh.

Speaker A: Look at that.

Speaker B: Did he actually land on it? You're gone. You can move the knight up to his marker there. Go ahead, Go again.

Speaker A: Oh, slide.

Speaker B: Oh, yeah. That's what they're. Everybody did that round.

Speaker A: Yeah.

Speaker B: All right, next round.

Speaker A: And under had dies over cadavery.

Speaker B: Nope. The night moves. So next round. Yeah, I moved down there. All right, next round.

Speaker A: Oh, I landed on the. Oh, grip check. 10.

Speaker B: 10. What is this? Oh, this is. You might be cut in half here. Max damage. 8.

Speaker D: You have a hat.

Speaker A: I do have a come down, right? All right.

Speaker B: Did everybody move?

Speaker D: Yeah.

Speaker B: All right, Nice.

Speaker A: Picking up speed again.

Speaker D: Yeah, I'm stalling out. Did you escape?

Speaker C: Yeah, barely.

Speaker A: Nice.

Speaker C: The one thing that's nice. When you play two characters and roll for it, you can kind of.

Speaker A: Give him a little bit of flexibility.

Speaker B: All right, if everybody went, then.

Speaker A: Yeah, you're out.

Speaker D: Oh, he's right on my.

Speaker A: I landed on him.

Speaker D: Oh, no.

Speaker B: Roll that grit.

Speaker A: Seven. He might die.

Speaker B: Oh, this dice is rigged, man. Another eight you got.

Speaker A: So that's a minus four. Yo, I just add that to my roll.

Speaker B: Yeah, you'd subtract, so. Yeah, so it's D20 plus grip, minus negative health.

Speaker A: 19. So 15.

Speaker B: You're lesson. For better or worse, you're still alive. So you have to enroll. Increase the random ability. So roll the D4.4, and then whatever one it gets gets. Goes up by one four.

Speaker A: So I get one lock.

Speaker C: Yeah, I'd say that's pretty lucky.

Speaker B: Yeah, that's great. But you're at negative four health.

Speaker A: Yeah.

Speaker B: So we'll say for this. And so your move speed will be halved. So you'll roll a D6 and then bucket it by two.

Speaker A: Works for me.

Speaker B: So we'll say if the knight gets there before you, then.

Speaker A: Yep, that's fine. That's fine.

Speaker B: All right. Everyone's gone.

Speaker D: Yeah.

Speaker A: Half of three is what? One.

Speaker B: No. What'd you roll? Three. So it's. So it's. Yeah, you divide it by two and round up. So it'd be two spaces. And then the knights down there.

Speaker A: Yeah, we just go in. I got one. We both might be out of luck. Why not?

Speaker B: Now, I'll say it like, if you guys get caught, it'll be. It'll be combat then.

Speaker A: Well, like a foot lizard or the.

Speaker B: Yeah, so the lizard makes it out, then you guys have to fight them.

Speaker D: The two of us left.

Speaker B: Yeah, whoever's left. Whoever's left in here means he blocked off the thing. He's a two two.

Speaker A: So one.

Speaker D: This is gonna be a. I'm in trouble. Yeah, you could get on some shoots. Yeah, you could.

Speaker B: Do you have the wand?

Speaker A: Yep. This is cinematic.

Speaker B: I will say it is perfect. Yes, it is perfect.

Speaker A: This kid made it out.

Speaker B: All right. Yeah, we can just roll again. He's taking his time now. He's waiting for it.

Speaker C: He's.

Speaker A: He's waiting for that income, which is on him, I think.

Speaker C: Yeah.

Speaker D: Oh, yeah. Oh, buddy.

Speaker A: 18.

Speaker B: Oh, Dodge, are you thinking.

Speaker C: You want to write him?

Speaker B: All right, we can go next round. No, I think this has been the best way.

Speaker A: Yeah, that's his. Oh, he's slowing down.

Speaker C: No, he got caught up.

Speaker A: Oh, dang.

Speaker B: Yeah, he landed on that. Oh, yeah, he did land. He's okay. Yeah, he does.

Speaker C: But he could roll a two.

Speaker A: Yep. If he rolled the two. Yeah.

Speaker B: Oh, he rolled a four.

Speaker C: He's out.

Speaker B: All right. So now I'll just go and we'll just do combat here now. So I guess what we'll do is I'll swap back to we're in, and we'll go.

Speaker C: I think they would have made it to the. The last room where the door is sealed.

Speaker B: Yeah, That's. That door wasn't. Is not no longer sealed. What is this? Foundry?

Speaker D: He's walking our way at this point.

Speaker B: Yeah.

Speaker C: But at that point. So you made it through all those realms.

Speaker B: Yeah. You guys. You guys made it.

Speaker C: You can throw leeches at him. Guts.

Speaker B: Yeah, I was say you guys are in this room. Yeah. So you guys are in this room over here. All right.

Speaker C: Ever boy. And the other two are like, where are you guys?

Speaker D: They're gone. They're out of the church.

Speaker A: Yeah.

Speaker B: Yeah.

Speaker D: They're getting horses.

Speaker B: Yeah. You guys, like, forget we have the relic. Yeah.

Speaker D: Really?

Speaker A: What?

Speaker B: Really?

Speaker C: This whole town is just kind of.

Speaker A: Or wherever.

Speaker B: Yeah. Yeah. It doesn't matter. Yeah.

Speaker D: We can't escape at this point.

Speaker B: Yeah.

Speaker A: Yeah.

Speaker B: You gotta fight this out. All right.

Speaker A: Yeah. About minus 4 hp. Like, next hit. I'm dead. Do you just keep rolling on that table?

Speaker D: Just keep rolling on the table?

Speaker B: Yeah, I'm not. I think so. Yeah. Because you would. Because you're. You're low, but your HP keeps going negative. So you're guaranteed to die eventually. All right, let's.

Speaker A: Five. We go first. You guys are up first. Double barrels. That's all I got.

Speaker B: All right. Yeah. Give me the individual rolls. Because he's not. He's walking straight for the wand. Like, that's all he cares about. Yep.

Speaker D: I'm about to try to use the wand again.

Speaker B: All right.

Speaker A: You just rolling damage.

Speaker B: Yeah, you're just rolling damage. This is not a tough shot or anything.

Speaker A: Six.

Speaker B: Is that. But both of them. Yeah.

Speaker A: One and five.

Speaker B: Okay. One.

Speaker C: That's a happy face.

Speaker A: That means no, that dice is getting thrown out.

Speaker D: I got a zero.

Speaker A: That is like, the worst dice. Scene two.

Speaker D: Minus two.

Speaker B: Yeah. If you see. You see, like, lightning, it should backfire and kill me.

Speaker D: Honestly.

Speaker B: If it's in that one, it would.

Speaker D: Okay.

Speaker B: And that one, it'll probably. But you see lightning start, like, crackle, and then you hear the sound.

Speaker D: Use it.

Speaker B: Oh, come on.

Speaker D: Broken.

Speaker A: Say the words correct for the night.

Speaker B: Yeah. He just walked straight up. Two. Oh.

Speaker D: Throw. If my hat falls off.

Speaker B: Yeah. And so you just have to give.

Speaker A: Me I guess you have a hat.

Speaker B: A grit roll.

Speaker A: I should have tried to find my hat.

Speaker D: Seven.

Speaker B: All right, so he'll. He swings at you. That dice is loaded. Seven damage.

Speaker D: Yeah. Knocked my hat off.

Speaker B: Roger that.

Speaker A: Sorry, I. We're not really using it.

Speaker B: Yeah, we don't really need it. All right. Yep. So roll the initiative.

Speaker A: We can roll three goes first.

Speaker B: Yep. So grit. Check for power of the 1 out of 10. And nope, that is a failure.

Speaker D: He snaps my neck.

Speaker B: All right, this guy might need to get changed. Seven.

Speaker D: Well, that's awesome. All right, so I'm at negative sentence. That's a nat 20.

Speaker A: Oh.

Speaker B: Second win.

Speaker A: Increase max HBO one and recover D4HP.

Speaker B: Oh, and you also. You can get an ace. You get an ace or a skill.

Speaker A: Titanium skin.

Speaker B: I don't.

Speaker D: Unkillable.

Speaker B: I was gonna say.

Speaker D: Yeah.

Speaker B: Or my.

Speaker D: Or the skill could be related to using the wand if.

Speaker B: Yeah, I could say. Well, yeah. Yeah. Let's see. Yeah, you get advantage on unknown art relics. There you go. Yeah. So you get advantage.

Speaker D: I'll take it.

Speaker B: Do you want that thing?

Speaker D: Really?

Speaker B: This is amazing. All right, so you're still alive. The night, like, cops you, but you.

Speaker A: Come back, the magic of the bowl.

Speaker D: Try to use it again.

Speaker C: The eyes burst into flame.

Speaker A: I was gonna shoot him, and now I have advantage.

Speaker D: So 12.

Speaker B: 12. All right, give me a 2.

Speaker A: D6.

Speaker B: Roll.

Speaker D: 12.

Speaker A: Double 6.

Speaker D: Double 12 double sixes.

Speaker B: All right, roll them again. This is exploding.

Speaker D: They do explode.

Speaker B: Yep.

Speaker A: Both of them. Holy crap.

Speaker D: Six again.

Speaker A: No way.

Speaker B: Yeah, roll another six.

Speaker D: Another five.

Speaker A: Wow. Holy crap.

Speaker B: Yeah. Amazing. So.

Speaker C: 22.

Speaker A: 18.

Speaker D: 28.

Speaker A: Nice.

Speaker B: 27. Right. 12. Five. Six, and five.

Speaker C: I'm gonna laugh if you all die from shrapnel.

Speaker B: No. So I'll tell you this.

Speaker A: So, yeah.

Speaker B: So, Wes, this is. This is 100. The thing's dead. But describe me. It's. It's a wand that shoots lightning bolts. So describe.

Speaker A: These are not in water.

Speaker B: Yeah. So this is how you want to do this with your wand that shoots lightning bolts?

Speaker D: No, he grabbed. Like, he grabbed me and chopped me, knocked my hat off, put me up against the wall, and he's, like, clearly about to end me, and I just, like, stab it into his eye or where his eye socket would be, and then it just starts radiating out electrical arcs, and he immolates.

Speaker A: 28.

Speaker B: Damn it.

Speaker A: Holy crap.

Speaker B: I'll have to make a note of that. That's the record damage. That was amazing. Yeah. So you just. And melt his, like, armor melts.

Speaker D: Is it, like, crinkles and shrivels on Himself.

Speaker B: Yeah. And he's gone.

Speaker D: Old after class.

Speaker B: I was saying this door is not for anyone, but. Yeah. So then you guys get out of the shirt. We get up to the shirt and flip priest there. Yeah.

Speaker A: I just double barrel two damage double ones.

Speaker B: You got it. You can use an ace to re roll and you die.

Speaker A: Oh, I don't have any nose. Could ever kid.

Speaker B: He was in the middle of his.

Speaker C: Sermon and he tickled him. Bird shot.

Speaker A: I'm too wounded and.

Speaker B: I need to check.

Speaker C: Better have your wand at the ready, man. You're going need it.

Speaker A: I had enough.

Speaker C: Cadaver boy to the dock. Yeah, we fled the building.

Speaker A: Yeah. You guys probably.

Speaker B: Yeah, so you guys. Yeah, so I guess where are the. Yeah. I say where is there everyone else?

Speaker A: The advocate would be at the doctors because he has four hours.

Speaker B: Yeah. We would have just ran to the dock. Okay. Yeah. So the doctor.

Speaker A: You can keep going. This is just underheading.

Speaker B: Yeah. No, so those. So. Yeah, so they're not even. They're not in this scene. Yeah. So you two guys come up. Dunderhead runs up, blasts the.

Speaker A: The preach just be like. Yeah.

Speaker B: The priest, he goes down and there's like blood and stuff everywhere.

Speaker D: He's still alive.

Speaker B: He looks dead. He looks dead.

Speaker A: All right, time to go.

Speaker D: Yeah, we. I'm still running. I don't give a.

Speaker C: You just ran out.

Speaker B: Yeah. You don't. Not the. The people that were in there. None of them stop what they're doing.

Speaker D: Okay.

Speaker A: Yeah.

Speaker D: Yeah. I. I honestly, I don't even. I think I go mount my horse and ride.

Speaker A: Okay.

Speaker B: So you're gone. Yeah, that's. That's. Yeah. You guys have a hideout where you would all eventually meet up.

Speaker D: So see you at the hideout.

Speaker B: Yep. So you're gone with the wand.

Speaker A: I go to the doctor.

Speaker B: So then everyone else went to the doctor. So. Okay. And that. That's.

Speaker C: See, you're wondering. You spot.

Speaker B: That's where we'll end session.

Speaker A: We got the relic shooting up a.

Speaker D: Lightning bolt as I'm like riding out of Taji.

Speaker C: It's an electric.

Speaker D: Yeah, I do have a weight problem.

Speaker A: I can't.

Speaker B: All right, so you rode for.

Speaker A: I only lost one person.

Speaker B: That was amazing.

Speaker A: That was insane.

Speaker D: I. I was like, I'm dead. I'm so dead.

Speaker A: Same with him. The Rolls.

Speaker D: No, the roll saved us. Yeah, the rolls made for good drama.

Speaker C: Yeah, that was a clutch moment.

Speaker B: All right. No, that's. That's totally fitting too, that you ride off into the sunset with your wand to the hideout.

Speaker C: Please remember to stop at the Hideout so we can see you again.

Speaker B: So. Yeah. So next. I guess any. Any I guess highlights, low lights, stuff that you like, didn't like. So with this particular session, some new.

Speaker C: Flavor for the chase that's kind of fun. It's got some quirks to it.

Speaker D: Yeah. I think. I think there's a few refinements on the chase that can be done. Like making it clear where the path actually goes because I think we were all going the wrong way multiple times.

Speaker B: Yeah, yeah.

Speaker A: No, then I'd make something where like you cross paths while you're moving something.

Speaker D: Yes, yes. Like it would have it passed you. It doesn't have to land on your square or something. Or like it's like a slides side swipe rather than like a full.

Speaker A: And then like if you pass it, you get to do damage or something.

Speaker B: Yeah, yeah. That I have the.

Speaker A: That's kind of like running past the night.

Speaker B: Like. Yeah, he kind of like. Yeah, yeah. So maybe next time we'll. We'll add something that you can. Whoever's riding bike can do. Yeah.

Speaker A: The night passes, dude.

Speaker B: Yeah. Drop the blade gets it. Yeah. It gets to swing at you as he runs by. Okay.

Speaker D: I just like to unsettling. A whole lot uncomfortable. It's great.

Speaker B: Yeah.

Speaker D: Here's a good investigative horror, which is not what I expected for Frontier Scum right away.

Speaker B: Yeah, I was kind of like. It's like I was kind of having a hard time coming up with like the idea for the mission because we've done the train heist. We haven't done a bank heist yet. I thought about doing that, but then the stuff that got generated for this is like, okay, we're. I want to do a relic. We're going to do some weird relic.

Speaker A: We haven't gotten too weird with our other characters.

Speaker B: Yeah, that's. That's the other thing too, because we.

Speaker A: Haven'T spent much time in the world. We've been in that mega city.

Speaker B: Yeah.

Speaker A: And then before we were on like that plantation.

Speaker B: Yeah, yeah. And I've been. I've been wanting to get more weird. Weird in the. In our western.

Speaker D: Yes. It's a good ramp up.

Speaker B: Yeah.

Speaker D: That's what you want.

Speaker B: And I guess it's also good too because we're the Twilight wilds where you guys are heading. And the shadow. Yeah, it's gonna be gnarly. Yeah. Okay. And then. Yeah. Next week we'll pick up with all the other characters. Plus Swami's calls to you guys will show up at this place and then Wes guy will be Gone. So he'll have the relic at the hideout. Yep.

Speaker A: And the priest is dead. Maybe.

Speaker C: I'm hoping that doesn't set the town.

Speaker D: Off, you know, I'm sure there'll be no repercussions.

Speaker A: I have a feeling we're gonna go back in there and he'll just be preaching.

Speaker C: Now if you'd shot the priest, hauled him out to the river and tossed him in for. For the croc.

Speaker A: Yeah.

Speaker D: The croc would eat him. Yeah.

Speaker C: Yeah.

Speaker D: Let's see if it pushes you back.

Speaker C: Up to the surface.

Speaker A: Now we gotta go hat shopping. So I think everyone lost their hat.

Speaker D: Oh my God.

Speaker C: Lucky didn't lose any hats.

Speaker B: No, I'm. I'm definitely liking this system for side. Yeah. Side stories.

Speaker D: I agree.

Speaker B: Running two characters makes it fun too. So then you have a good chance of someone making it being able to still play. Because the system is brutal.

Speaker C: Yeah.

Speaker D: Oh, I like a lot of the way it's designed though. Like losing your hat to make it damage.

Speaker A: Yeah.

Speaker D: So charming. I like even like the drunk where you can just swap two steps. That's fascinating mechanic.

Speaker B: Yeah, I forgot about that because. Yeah. You guys would have like while you were. While you're drunk. Yeah. You do two stats swap. And those ones always swap when you're drunk until sober.

Speaker D: Yeah.

Speaker B: I haven't done too many of the death drop checks. Yeah.

Speaker A: Death drop is interesting.

Speaker B: Yeah. That was.

Speaker D: I like that you automatically hit when you're in normal shot.

Speaker B: Yeah. Which is brutal. When you're done fighting other people too, because you're just.

Speaker D: Everybody just shoots each other.

Speaker B: Yeah.

Speaker D: That's awesome.

Speaker B: And then. So. Yeah. So Wes, you're gone next week and then you're back.

Speaker D: And I think I'll be back floating a bit.

Speaker B: Nice. And then. Yeah. Then Paul will be backed up on. We're. We did talk about doing. Sometimes we do pizza before session, like from five to six, just kind of hang out and stuff. So I think we'll try and do that on the. I think it's the 10 kick off our bell riders again. So you guys get. You get a big fill in.

Speaker C: Yeah.

Speaker D: Yeah. A lot of lore.

Speaker B: Yeah. Okay. And then. Yeah, the next session for you guys that will be here. We'll be picking up here in Vicious Creek because this is a good spot to pick up and we kind of have a second quest already, so. Plus whatever consequences your actions retail for Dunder. And then so far we've only lost one character a session because last time.

Speaker A: Last time I got shot in the back of the head from one of our own dudes. I shot at a guy that went for a melee.

Speaker C: I went up, like, we might need him to steer the boat. God bless. It's like, maybe not.

Speaker D: I thought for sure both of our other characters are dead.

Speaker A: I thought I was.

Speaker D: I thought both years were gonna die.

Speaker A: I thought Kadamber kid was 100 dead. And I was playing it that way, like, he's just gonna die.

Speaker B: Well, the one you guys are fighting, the meathead that first round, I was like, well, he. This isn't gonna be much of a fight too. Like, yeah, blasting into it. But then, yeah, we unloaded and then.

Speaker D: It'S like, no leeches.

Speaker C: The leeches were.

Speaker D: Yeah, good.

Speaker C: And it's like, all right, I'm losing one hp. I don't have a lot of them.

Speaker D: Yeah, exactly.

Speaker C: Focus.

Speaker D: I really. I really got to focus on this leech. On me. I know he's spawning them, but this will kill me.

Speaker A: Yeah, that was fun.

Speaker C: My only thought was, why don't I have a flamethrower?

Speaker D: Yeah, it's the old west. Exploring with just candles for lighting is creepy. Yeah, it was good.

Speaker A: It was good.

Speaker D: That was very fun.

Speaker C: I still have the crystal Lord. So does that mean the next thing of water we deal with, it'll light up again? Or is it only.

Speaker D: We'll find out when I use it?

Speaker B: Yeah, I was gonna say, you'll have to find out.

Speaker D: Honestly, after Claps made it out with like, all of tallow and more grit than he started with, like, and a couple new skills was an adventure.

Speaker B: Now that's something too. That's interesting is the. On the NAT20, you can learn a skill related to the situation or get an ace, but I'll post the where to get this chase system or the two.

Speaker A: Yeah, please do.

Speaker D: I actually needed to leave it like.

Speaker B: Nine, but yeah, I was. I meant to say that too. Leslie, if you. Whenever. If we. If you need to leave at 9.

Speaker D: Just having too much fun, let us know.

Speaker B: We can do that. Because that is like, our goal is to have that hard cut off at nine.

Speaker D: So good. It was fun.

Speaker B: Yeah, that was pretty.

Speaker D: See you guys in a couple weeks.

Speaker B: Yep.

Speaker A: Ggs.

Speaker C: The creep factor was well done. By that time, both my characters, like, I'm done. I'm out.

Speaker A: A kid with vine and all of it because he's not smart. Tell me after the service, if it wasn't a one shot per se, he probably would have been like, I believe all this stuff and like, talk to the creature.

Speaker B: These are like, there's like a. I guess There's a story developing, I guess, with the gang, but they're still like isolated adventures. For the most part. Yeah, but no batting that into the lore. Like, he becomes, like, a believer. The old in the old gods or something.

Speaker A: Definitely after going down.

savacola/oneshots/2025.04.26.txt · Last modified: 2025/04/27 10:21 by rabidbaboon