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2025.05.10 - Frontier Scum - Part 2

System

Frontier Scum

Players

  • Jacob (GM)
  • Nick
  • Paul
  • Steve
  • Wes

Adventure Summary

  • Date: 18-22nd of Mistwalker, 1866
  • Location: Vicious Creek
  • Task: Hunting for Skinner to repay the 183s gambling debt and get another body for Priest Silas

Session Notes

1866.06.18

Drizzle with 91% humidity and temperature between 30.7c (87.3f) to 13.0c (55.4f)

  • foggy and misty as the season transitions from hot and dry to raining and warm

Dunderhead shoots Priest Silas Hale, priest just turns, laughs and a tangle of vines shoot out of his mouth.

Dunderhead head gets captured and his being carried by walking vines to be offered to RotJaw

Church members start chanting join us, join us, hissing snake sounds

Rest of gang at Doc Holloway’s getting fixed. Cadaver Kid must stay the night. Other two given tea from the backroom.

Rest of gang sees Dunderhead and negotiates replacing him with Tallow's body and another human body.

Cinder and Tombstone get chased by Hellhounds.

Arrive in time to see Tallow’s body getting offered to Rotjaw, a massive croc.

About 30 people gathered around the dock to watch.

Crowd chanting, “they have arrived” while Rotjaw is on the way. “they are satiated” after Rotjaw ate.

Rotjaw thrums the water, before leaving, and the crowd sways in euphoria for a few minutes then go back to business.

Gang goes to Bone Saloon

Cinder makes offering to Prince, hoping to get his hair back

Gang goes to Harrow & Sons General Mercantile to get bait and new hats

Gang goes hunting - bring back 43s worth of skins

Gang goes to bed

1866.06.18

Clear with 90% humidity and temperature between 31.8c (89.2f) to 14.7c (58.5f)

  • foggy and misty as the season transitions from hot and dry to raining and warm

Gang wakes up

Checks on Cadaver Kid, he is fine and healthy

Gang goes to The Bone Saloon for breakfast

Tallow smiles with to many teeth.

Session ends.

Recorded Audio

AI Transcription

Speaker A: This cre.

Speaker B: You end up in a bed like in a room. You just wake up on the side of the creek river.

Speaker A: There was birds from the creek.

Speaker B: All right.

Speaker A: Just glances around y.

Speaker B: Like.

Speaker C: I didn't even think he had a chance to bob. I think he just kind of tossed you in last time I saw you. Are you armed?

Speaker A: Yeah. He pulled out his revolver, but he didn't say. I'm just saying. Still hanging with it too. I wouldn't. I wouldn't say it out loud and just look in to see if you're armed. Oh, yeah.

Speaker D: Okay.

Speaker C: Digestion brought new life.

Speaker A: What's for breakfast?

Speaker D: Yes.

Speaker A: Coffee, eggs, coffee biscuit, Cindy's.

Speaker D: Just don't bite it all. With this rifle.

Speaker A: Kind of close to bugging it. Looking over it. The too many teeth.

Speaker C: My guys are close. Kind of leans over, says, what do you think the problem would do with him now?

Speaker D: Also.

Speaker A: Has cinder noticed any change in his hair?

Speaker E: So you did that, what, last night or middle day? I guess it was midday.

Speaker B: So then I went.

Speaker E: Lunch.

Speaker D: No.

Speaker E: Yeah. I would never say.

Speaker C: Did she scalp?

Speaker E: I say, yeah, some. Some of your. You found hair on your bed in the morning.

Speaker A: On the bed?

Speaker E: Yeah, like it fell out.

Speaker D: Like some more of it fell out.

Speaker A: Are we in the place with the prince?

Speaker E: Yes.

Speaker A: Once we're. You guys are talking to him, he's gonna walk over to the bar, look at the prince and just start. Is the girl there?

Speaker E: Yeah, Mercy. Yeah, mother mercy. Yeah. She's tender barred.

Speaker D: Yeah.

Speaker A: When she's free, he wants to be.

Speaker D: Like, hey.

Speaker A: Little bit of juice comes out.

Speaker D: Yeah.

Speaker E: She comes over with her slow smoker Irish accent.

Speaker D: What can I do for you?

Speaker A: I think it'd be a bit confusing than what I talked about yesterday because now I have less hair than I had before.

Speaker E: Changes. Oh, don't worry.

Speaker D: Don't worry, Pencil. Fulfill your wish in time.

Speaker A: Like how much time?

Speaker D: I don't know. It works in mysterious ways.

Speaker A: Can you put in a good word for me?

Speaker D: It's his own person.

Speaker A: Can you actually understand what I'm saying?

Speaker D: Yes. Oh, cool.

Speaker A: Thank. Maybe not the most patient man, but really looking forward to having my locks back. Same time. I kind of lost a little on account of the fire. Lots of fire.

Speaker D: And he just orders a drink and.

Speaker A: Sits there waiting for the rest of the group.

Speaker C: And if you come across somebody who's. Well, not that living way.

Speaker D: Or that.

Speaker C: Needs to be shown not so living way.

Speaker B: We need a body for rock, John.

Speaker D: Check.

Speaker A: Nobody annoy us today because we have reasons for everything.

Speaker B: Yeah.

Speaker A: Skins in a body. Cinder Might even be looking around town and some of the overweight people wondering how much they might be worth.

Speaker C: If your hair comes back, I'm going to call you Cinder locks.

Speaker A: Just wait.

Speaker C: And if it's a like fiery hair Flame and Cindy lost.

Speaker E: I say most of probably majority of the people that like you catch their eye then you they want. They just smile and there's like too many teeth in their smile.

Speaker A: Like everyone.

Speaker D: Not everyone.

Speaker E: Just the majority of them. There are a few like the minority would be people and they just like don't smile at you. They kind of look like they don't.

Speaker C: Want to show off.

Speaker A: They're too many too.

Speaker E: They kind of seem like the saloon workers kind of like farsighted and like don't really like stare. They feel like they stare through you.

Speaker B: Then they'd be like, well, let's finish breakfast and get going. Sooner we get the skins, we can get out of here.

Speaker C: Sounds fair.

Speaker A: When you find skin so far Skin tree.

Speaker B: Oh wildlife members like elephant size too.

Speaker C: G Barks too much.

Speaker B: Yeah.

Speaker C: All right.

Speaker A: Should be a good day.

Speaker B: Any of us dies, you're getting fed to rock.

Speaker D: It's just the deal these days.

Speaker A: Just like just burn me. I don't want to come back with too many teeth. Just do this.

Speaker C: I might get all your hair.

Speaker A: Not worth it maybe.

Speaker C: That's a mysterious way.

Speaker D: Yeah.

Speaker E: So the hunting will be. I'll run a little different. Basically it'll just be like the entire will be a day of hunting and then we'll just kind of day it each time.

Speaker B: Yeah.

Speaker E: When you come in and go back.

Speaker D: And if you need to.

Speaker A: What did we do with our 87,000 rations?

Speaker D: Sold them.

Speaker A: Okay.

Speaker C: We sold the meat to.

Speaker A: Because we had talked about it.

Speaker C: I can't remember to mercy.

Speaker B: We got 43 silver off the we're eating for breakfast. I think probably whenever we killed.

Speaker C: Not enough time to smoke it. So it's fresh.

Speaker E: Yeah. You give most of it to the mother. Mercy bought most of it. Or like the stew in the evening for the morning stew.

Speaker C: And we've yet to come across the shrine. Not that we're sacrificing anything there anyway. That's a possibility but.

Speaker A: So just take his uncooked meat over to the rims fire. Just sit there holding it way too close.

Speaker C: Is your hand cold?

Speaker A: Just turning it over.

Speaker C: Says I. I think there's still another relic here.

Speaker A: That was bell tower.

Speaker C: Not positive though. I knew that might just be cursed.

Speaker A: Might be in the bell.

Speaker D: Yeah.

Speaker C: Rocket Tal you see anything interesting through.

Speaker E: I would say like your like your earliest new memory was like, you like waking up on this shore.

Speaker B: How was that underneath?

Speaker D: Yes. From the main hood.

Speaker E: Yeah.

Speaker D: All right, who wants to.

Speaker E: I guess, be the.

Speaker D: Tractor?

Speaker E: Let's see, it's widths or what's first?

Speaker B: I got two or minus three.

Speaker C: Haram's got two and two. Deadwood has two for wits.

Speaker E: And yeah, it's width.

Speaker C: He's not cursed. He's got zero luck.

Speaker E: Yeah. You check its wits first and then a D8 plus luck for the type.

Speaker D: Of game you'll find.

Speaker B: D20 and a D8.

Speaker E: Yeah. You roll the D20 to check your wits.

Speaker C: You see what you found. If you found.

Speaker B: Can I use Survivalist?

Speaker E: Yeah. Give you advantage right here. Yeah. So you'll be the guy hunting, basically tracking for everyone. Unless you guys want to split up.

Speaker D: Into, like, separate parties. Okay.

Speaker C: Then Dragonfly was definitely 2020.

Speaker D: Oh, dang. Okay.

Speaker E: Yep. So. So yeah, now you roll the D8. Add your luck to it.

Speaker D: 1, 2, 2, 2.

Speaker A: The blurless jack Mar the blender Buzz.

Speaker C: We the horn of Jack Lou.

Speaker A: There's no skin. Whoops.

Speaker D: It's sustained.

Speaker A: A really long standing.

Speaker C: It just got smeared into the grass and didn't stop.

Speaker A: Just kept going.

Speaker E: Yeah. You see two, like, as you're tracking, you see two, like big rat. They're not like giant rats, but like two rats run across, like the trail. So you can shoot at them if you want, or you just let them go by.

Speaker D: Do another. Another.

Speaker B: Check someone out. Throw it. That's too small. We need bigger stuff using for bait.

Speaker D: That's true.

Speaker A: In front of everyone.

Speaker E: Yeah.

Speaker B: Thunderhead won't ever send her. Stand behind them.

Speaker C: Take a step behind.

Speaker A: Yeah, missed.

Speaker B: Thunderhead is always behind when their guns are out.

Speaker A: Are they far away?

Speaker D: No, they're.

Speaker E: They're. I'd say it'll just be two of them.

Speaker D: Two.

Speaker A: So I'll try to give a shotgun shield to both of them.

Speaker D: Okay.

Speaker A: 11, 12.

Speaker D: 30.

Speaker A: 12.

Speaker D: Nice. That will hit the rats.

Speaker A: So six to one and three to the other.

Speaker D: The SN6 is just their bait.

Speaker C: Little ring of fur.

Speaker A: Oh. When one rat ends and the other begins Sausage.

Speaker C: Ms. Y. Just remember to spit out the seeds.

Speaker D: So.

Speaker C: Almost make a hat band out of this.

Speaker E: You like, get like there each. There's like enough skin there for one silver worth each.

Speaker B: Use it for bait. We'll get something big.

Speaker C: We'll save the skin. One silver is better than that. But the meat definitely forbade.

Speaker A: Hide in the bushes.

Speaker C: See if we can find the game trail.

Speaker A: With some luck. Right?

Speaker E: Yeah. Wits. That the wits Check first and then the D8.

Speaker D: Plus luck is for.

Speaker E: What kind of animals do you plant.

Speaker A: Eight.

Speaker C: Getting lost in the wood. Whatever we did was pretty cool because that's seven. Stumbled across the big game after the rat.

Speaker D: Me.

Speaker E: All right. Yeah. So I'm gonna say you spend the next like quarter of the day tracking around and don't find anything.

Speaker D: Nothing.

Speaker E: So we can do the next.

Speaker D: There we go.

Speaker A: Change those one around.

Speaker D: Yeah.

Speaker A: Seven and.

Speaker D: Four.

Speaker A: Nothing and nothing.

Speaker C: I think they recognize these traps. Wait a minute. They're mine.

Speaker A: He's a leg.

Speaker E: Yep. So I'm gonna say it's shot sooner.

Speaker D: It's getting dark.

Speaker E: So do you guys want stay out.

Speaker B: For an evening hunt?

Speaker A: The game comes out at dark.

Speaker C: Right.

Speaker A: He sounds like. Let's do this. When he starts looking.

Speaker E: All right.

Speaker B: Everyone start moving.

Speaker E: Yeah. So.

Speaker A: 14 and four.

Speaker E: All right.

Speaker D: Found something. All right.

Speaker E: Yep. So as you guys are checking around, trucking around in the night.

Speaker D: You hear some buzzing.

Speaker E: And this. This is more like fly buzz like a big fly sound.

Speaker A: Like the dragonfly, though not.

Speaker E: It's not.

Speaker B: Better not.

Speaker A: Doesn't sound like the wool war.

Speaker E: No, it doesn't sound like that. It's I guess a little bit slower and more like.

Speaker D: Higher pitched. But you do see as the sun is setting.

Speaker A: Search for targets. Think of all the 8 million flies. And.

Speaker E: You see 4 of they're about 5 foot long. And it resembles a large white like grub with wings, no legs. And its head has like. And their heads have large black eyes and a small like mouth that's ringed and then off kind of like trailing off.

Speaker D: There is like four long tentacles.

Speaker C: Zombie suckers.

Speaker B: Yeah. Can we skin these?

Speaker E: And you guys would know these are. You would know that they're native. They're native. They're carry on flies. And then they're. And getting hit by their tentacles can paralyze you.

Speaker B: Oh boy.

Speaker E: And they do. And can spit acid.

Speaker B: Get behind a tree and get ready to aim.

Speaker C: Shotguns are out.

Speaker A: Tombstone say shotguns make it interesting. Should be pretty. Let's go see what kind of skins they got.

Speaker D: Yeah.

Speaker A: How close are they?

Speaker E: I'll say right now, like, do you spot? You hear them? Like in the dense jungle. I'll say right now it's tough shots if you want to wait if you want to shoot at them right now.

Speaker A: Rifle's tough shot too.

Speaker E: I'll say tough shot with advantage since you have a chance to aim.

Speaker A: What is tough shot?

Speaker E: Just minus or it's just rolling. You have to roll the D20 plus slick and hit the D12 or better.

Speaker B: We have advantage for aim.

Speaker E: Yeah.

Speaker B: Just for rifles. My guy holding a shot.

Speaker E: I say. I was gonna say if you wait for him to get in the shotgun. I'll say they're still tough shots for shotgun. If you want.

Speaker B: You guys just wait. Sit behind the tree and wait.

Speaker C: Probably do the same.

Speaker A: I don't want to spook them in if everybody's waiting. It's like a lady.

Speaker C: You bring them in.

Speaker B: Bring them in, we toss the rat.

Speaker A: If you tell me then you're the right. That might be. I am surprised that Cinder is not.

Speaker B: Dead by the way.

Speaker A: He has two gp. I'm surprised his hat's the only thing.

Speaker D: That'S kept in my hats, man.

Speaker A: And killing his own people there.

Speaker C: Yeah. That guy just made the mistake of bringing a knife to.

Speaker A: So it's advantage.

Speaker E: Yes.

Speaker A: No. I got a nine.

Speaker D: All right. Yep.

Speaker E: So you let rip and you see that they.

Speaker D: That's why.

Speaker E: Yeah. And you see that they like actually start flying towards the side.

Speaker A: That's why it's called.

Speaker B: It's your weird power.

Speaker E: Yeah.

Speaker D: So.

Speaker E: So you guys. So someone could roll a nit for the.

Speaker B: Go for it. Somebody.

Speaker E: I'm gonna say. Yeah.

Speaker A: This is D20.

Speaker E: Did only. Only one person. So only the D6.

Speaker D: It's a D6.

Speaker E: Yeah.

Speaker B: Let's see more. There we go.

Speaker A: Two.

Speaker B: There you go.

Speaker C: They're coming. They're coming.

Speaker E: Yeah. I say they're flying like right towards the gunshot. If you guys want you can put your. Put some dudes on the table.

Speaker D: So.

Speaker B: Yeah.

Speaker E: But like where are we on.

Speaker A: That side of this side?

Speaker E: Maybe Wherever you want. I just. Yeah, whatever is easiest.

Speaker A: I'll put in more front cuz you through the shot.

Speaker D: Shoot.

Speaker E: Yeah, wherever you guys want to be.

Speaker C: Deadwood. Pretend you're a tree.

Speaker A: Nice.

Speaker B: There you go.

Speaker C: Hell are you grown.

Speaker D: Too many teeth.

Speaker A: I'm too tall.

Speaker E: Yeah. I was gonna say you guys can set up however you want. My guy be over here and everyone else is hiding that you just see that they all like gravitate towards.

Speaker D: Oops direction. Yep.

Speaker B: Threw you off on the other side. Shoot them up once they got get in shotgun range.

Speaker E: Yeah. Let's say they get. So you'll have to wait for your turn. But yeah, one of them. I'll say they all.

Speaker D: Swoop in toward Cinder, try to slap with tentacles.

Speaker E: So Cinder give me a can Tombstone.

Speaker A: Get a shot before they do that.

Speaker E: Since we're an initiative. Yeah, we're an initiative. Yeah. So I guess luck or slick or I guess grit to try and not grit to try and die. Try and dodge or bat away tentacles as they come in.

Speaker A: I'm gonna call it luck because Cinder's just gonna be like. And turn around and like.

Speaker C: Cinder just like grabbing the tentacle and giving it again.

Speaker D: You tried that once before and didn't.

Speaker A: Work so well when he tried to grab that farmer's leg. That is a five.

Speaker E: And he's gonna.

Speaker A: Take it like a dead man.

Speaker D: Got a hat? I do have a hat.

Speaker B: We wouldn't bought hats.

Speaker C: I was going to say. I think we all have hats.

Speaker E: Yes, everyone has hats and even tallow.

Speaker C: What about buying extra hats? It's stacking.

Speaker E: Yeah.

Speaker B: Keep them in our bag.

Speaker D: Pull one out.

Speaker E: Yeah. So pile of br. So one of the. One of the flies grabs you with his tentacles and so give me a grit check.

Speaker D: Basically nail this one. Perfect level six.

Speaker A: No.

Speaker E: All right. Yeah.

Speaker A: You.

Speaker E: You see Cinder get grabbed and then he just goes limp and the. The fly turns around and starts carrying him away.

Speaker D: Good luck.

Speaker A: Decisions, decisions.

Speaker B: Bye.

Speaker E: All right, so you guys are all up now.

Speaker B: Shoot away. Yeah.

Speaker A: Well, Frank would definitely react to that one.

Speaker E: Yes. You'll need. Well, actually, so these.

Speaker A: These are twenties.

Speaker D: If you're shooting.

Speaker E: These are not. I'll say. If you're shooting at the one that's carrying Cinder, that will be a tough.

Speaker D: Shot to not hit him.

Speaker E: But the other ones is just auto.

Speaker A: He's shooting at the one.

Speaker D: Okay.

Speaker E: Yeah. So you'll need a 12 or better to.

Speaker A: I. I shot. All right. 14.

Speaker E: Okay. That good.

Speaker D: Okay.

Speaker A: And he gets six points. Now, we had a thing.

Speaker D: We could.

Speaker A: No, no, that was the. What does the ace do for us?

Speaker E: Let's see.

Speaker B: Re roll.

Speaker D: Okay.

Speaker A: I think this was from the other day. Okay.

Speaker E: Yeah, yeah.

Speaker A: That's the other thing where we could.

Speaker E: Get an ace that we could judge hero points. Yeah.

Speaker D: So I need six to it. All right.

Speaker E: Yep.

Speaker D: And it's still flying away.

Speaker E: You can try and get. Actually, never mind. He's knocked out, so he can't try anything. And then what are the rest of you guys doing?

Speaker B: I shot that one. The underhand shot that one for five.

Speaker D: Okay.

Speaker B: And then I guess D would be the same. Is it still alive?

Speaker E: Yes, it's still up. He put a big wound in it.

Speaker B: 10 points of damage. Shotgun 2D. Six.

Speaker E: All right. Yeah. That one almost hits the, like, you see it, like, rock. And it is turning around. It's saying, I don't want any of that. All right. So the rest of these two are.

Speaker A: The one carrying or not?

Speaker E: No.

Speaker D: Yeah.

Speaker E: This one is the furthest one out is the one carrying the kid. And then this one is turn and lead, looking like it's leaving as it's like, leaking fluid.

Speaker C: So, Herman, Deadwood, both take their shotguns. They fire at that one in between them. They do 11 points of damage.

Speaker D: 11 points.

Speaker E: Okay.

Speaker C: Yeah. One hits for six, and the other one barrels for five.

Speaker D: Okay.

Speaker A: That one.

Speaker E: Same starts coming towards you.

Speaker A: That will try to finish you off.

Speaker D: Okay, one damage.

Speaker B: Got water in your go.

Speaker E: All right, let's roll initiative again.

Speaker A: By the Chimps. So much hydra.

Speaker E: Oh, yeah. You can move if you want. You can run up there.

Speaker D: He's.

Speaker E: He's not moving very fast because it's.

Speaker D: Carrying a whole body.

Speaker A: He's just moving around like n shells.

Speaker B: Yeah.

Speaker C: Trying to circle.

Speaker E: Oh, yeah. So roll initiative, somebody.

Speaker C: It's just straight D6.

Speaker D: Yep.

Speaker C: D6. 4.

Speaker B: 4.

Speaker A: You guys are upstone. S still a hard shot.

Speaker E: Yes, the one. Yeah, we'll say that one.

Speaker A: All right, he's going to reroll.

Speaker E: All right.

Speaker D: Yeah, you just toss that or toss it to me.

Speaker E: Yeah.

Speaker A: We got worse. He fails.

Speaker D: No.

Speaker E: It'S not in that one. He'll be all right.

Speaker D: He's not.

Speaker A: He's like Darus.

Speaker D: Yep. All right, the rest of you guys.

Speaker C: Cameron, Deadwood, fire off their shotguns again for total of my.

Speaker E: I got the same one you shot already. Yeah. All right, that one, it's like abdomen kind of and hits the ground.

Speaker D: You want to watch you dead. Yep.

Speaker E: It's like. It's a Gallagher kind of like. I don't know if you ever stepped on a grub or whatever, but. Yeah, it's kind of like white, like, pus. Like, stuff comes oozing out of it, and it hits the ground. All right.

Speaker B: Five. Damage is from CAD aggregate. On that one.

Speaker E: Okay.

Speaker D: On the one that's running, that's.

Speaker B: And then can I shoot it? That one, that Tegan cinder would dunder head.

Speaker D: Yes. It's just the other one that you.

Speaker E: Shot hits the ground, you blow its blow hole through.

Speaker B: Is it a D20 or D6?

Speaker E: D20. Yeah, D20 plus slit.

Speaker D: Two. Release it.

Speaker B: Five.

Speaker E: No.

Speaker A: Try to shoot, too.

Speaker E: All right.

Speaker A: 18.

Speaker C: That hits six damage. Now this is the explosive system.

Speaker E: Oh, if you roll the nat6. Yeah. You roll again because it's explosive. Yeah.

Speaker A: Oh, dang.

Speaker E: Dang. So we're at 12. So roll again.

Speaker A: All right, 14. Total headshot.

Speaker E: Yeah, exactly. Yeah. He hits the dirt.

Speaker A: It's like a tiny brain, but you just go a hole about this stuck to the bullet, which is way over there.

Speaker E: This one. All right, so everyone's gone.

Speaker C: Yep.

Speaker E: Anybody? Everyone's moved that they want to.

Speaker D: Yep.

Speaker E: All right, this one's just gonna takes off flying into the bushes. So let's do initiative one more time to see if you. If you guys go first, you'll get shots.

Speaker B: Go for it.

Speaker E: If not, it'll be gone five.

Speaker D: Oh. Yep.

Speaker E: You guys, these all be tough shots because it's just. Yeah.

Speaker B: My guys would run off after that.

Speaker A: As it's going by, he would, like, stand over cinder body.

Speaker D: All tough shots.

Speaker E: While we're.

Speaker C: Could you run to be in range?

Speaker E: I'll say you gotta run like it's just gonna be. Because it's just straight and with the terrain and stuff, it's just gonna be a tough shot no matter how it's. Yeah.

Speaker B: Okay, here's another chase.

Speaker E: If you guys really want to. We'll pick over to the.

Speaker C: It's a tough shot. They're both gonna attempt.

Speaker B: No, I missed both months, and they both miss.

Speaker E: Oh.

Speaker D: All right.

Speaker E: So that thing.

Speaker A: On the attack, I don't think I changed anything though, right?

Speaker E: I don't think so. But let's just double damage because I.

Speaker A: Only rolled the one damage.

Speaker E: Yeah. Actually, no. On a NAT20. That's right. You can either get a skill or you can get another eight.

Speaker A: Oh, that's great.

Speaker E: Yeah, yeah, yeah.

Speaker A: Sharpshooter.

Speaker E: Obviously, you think we're on the same wavelength, so remind me what the skills do. Essentially, I've been using them as, like, it's something you know how to do for sure. But also, like, if you're shooting it, like, it'd be like you get advantage on whatever check you're doing is how it's written.

Speaker A: Okay. Yeah. It gives, like, an advantage on whatever you're doing. Yeah, I'll be dead. Nice. One damage.

Speaker E: Deal.

Speaker D: One damage.

Speaker A: Yeah. We're just pissed. At least I hit it.

Speaker E: Yeah, yeah.

Speaker B: Blew one of his feet off.

Speaker D: Yeah.

Speaker E: So if you guys are. Yeah, so if you guys are chasing it and shooting at it, that's just gonna move, and then we can roll initiative. And if you guys win again, you'll have.

Speaker B: Yeah, you'll have shots as well when you skin.

Speaker E: Otherwise, it'll get away.

Speaker D: All right.

Speaker E: It got away.

Speaker D: All right.

Speaker E: But you have skins.

Speaker A: We got some skins over here.

Speaker D: Wings.

Speaker C: I'm not sure if skins are going to be worth much.

Speaker B: Hopefully maybe some bait we could sell.

Speaker E: Now I'm going to say, like, the. The larva body is, like, really good leather. Like, you guys would know that because you're.

Speaker D: You're.

Speaker E: This is a actual Native creature. Oh, so.

Speaker C: There.

Speaker E: Would be worth 60 each? No, total 20 each.

Speaker A: Tombstone just reaches down and gives Cinder a good slap in the face.

Speaker E: Doesn't react.

Speaker A: Kind of picks him up by the frame front of his chest and like shakes him around and then drops him.

Speaker B: He's dead, guys.

Speaker D: He's still.

Speaker E: He's like breathing, but he's unconscious, like doing whatever. It doesn't seem to do anything.

Speaker A: Grip knocked him out.

Speaker D: Yeah.

Speaker B: Tell us. Go smile at him.

Speaker A: I'll take him to town. Yeah, I don't know if that's a good idea. Only need 80 more dollars.

Speaker C: They said he just hadn't looked dead. Right.

Speaker A: Anybody want to go through his pockets for loose change? That's what frontiers come with.

Speaker C: I didn't gamble against him. He has a blade.

Speaker B: He's still breathing. I won. He died.

Speaker E: Sure.

Speaker B: Can use him for the praise. But he might wake up. He had the body.

Speaker E: I say that's how it is.

Speaker D: Night.

Speaker E: So if you guys want to camp in the wood, like, if you trek back, it'll be like morning. Or you can just camp in the woods.

Speaker B: Start slapping this shinging like cinder. We need fire.

Speaker A: Cinder, Fire, fire. Can I make a roll or is it too physiological?

Speaker E: We'll do a roll, but we'll make it a.

Speaker B: A 14/ that way after the boat heist, I'm just like light air stuff on.

Speaker D: Yeah.

Speaker A: Luck, roller and grit.

Speaker D: Will.

Speaker E: We can do either. We can do grit or luck. I'm fine with either, honestly.

Speaker D: I'll.

Speaker E: I'll just say too, like.

Speaker A: Like, this is black. It's coming out both sides of his mouth.

Speaker B: I resent it.

Speaker A: He just goes like a sneeze. But it's like all this crap comes out.

Speaker B: He's like, just wipe my face.

Speaker A: But his arms are kind of limp.

Speaker D: Fired.

Speaker B: What are you on fire for the night?

Speaker A: I feel terrible. Lays back down. Okay, Give me a minute. Did somebody hit me in the face?

Speaker B: I had to wake you up. We almost had Dallas. Take me back to town.

Speaker A: See him for the next like 60 seconds. Trying to be like.

Speaker E: Sitting up slowly.

Speaker C: That's one hell of a way to strike Flynn.

Speaker A: Yeah, yeah.

Speaker B: Lift it up.

Speaker A: Let it drop. Now he can get. He'd get a couple of sticks together, has some string and makes a contraption. And it's just like you have a fire protest.

Speaker E: Do you have fire making skill?

Speaker A: Yes. I just guess hardiness, weather, and that's about it.

Speaker E: All right. So. Yeah, give me a check. All right, now I'm just gonna start saying that. And when I say give me A check. Just pick your. Your stat. If it makes sense fictionally. Like if it'll make sense fictionally. Or you can explain how it.

Speaker A: He's having trouble with his. With his ignoring his curse. In the dark.

Speaker E: I was gonna say cinder. In his current condition is unable to make fire. So unless someone takes over or helps assist.

Speaker B: Dodger head will take like either take over assist.

Speaker D: He has survivalist.

Speaker E: Okay. Yeah.

Speaker A: You would see whatever he like halfway managed to build. Okay. There's a progress here.

Speaker E: Yeah. I'm gonna say between the two of you, definitely advantage.

Speaker D: 16. Oh yeah.

Speaker E: There you go. Got fire.

Speaker A: Cinders land really close to this.

Speaker B: Like.

Speaker D: Yeah.

Speaker A: I feel terrible.

Speaker E: I guess too. I don't. I guess. A question. Would you guys have brought your horses?

Speaker B: Oh, in the dense jungle.

Speaker C: Well, how far away are we dense?

Speaker A: It is that if we needed to pack stuff out.

Speaker C: Yeah.

Speaker A: We may have.

Speaker D: We probably would have our.

Speaker C: The skins and the meat. Like last time we. We would have had to have had our horses. Considering what we skinned them in the back.

Speaker A: Yeah.

Speaker C: I'd say the odds are good.

Speaker D: The horses. Yeah. No, this is.

Speaker E: This is. This is a question for you guys. If you brought your horses.

Speaker B: I don't know if I need my horses in that place.

Speaker A: Yeah.

Speaker E: Well, that was my other thought too. Is like would you guys leave your.

Speaker B: They might get too many teeth or just skip it.

Speaker E: Oh, that would be. That would be sketchy. A horse with too many teeth smiles that be like that unicorn movie.

Speaker D: We just watched that movie.

Speaker E: That movie was wild Death of a Unicorn.

Speaker A: I've heard of that.

Speaker B: Has Paul Rudd and Jenny Ortega.

Speaker A: It looks bizarre.

Speaker D: It's.

Speaker E: It's weird.

Speaker B: It's weird.

Speaker E: It's violent.

Speaker A: Really.

Speaker E: And gory. Yes.

Speaker B: Yeah.

Speaker E: If you want to see terrible humans get destroyed by his life. Nasty unit. Like probably original lore unicorns like German. Yeah. Fake creature unicorn. Yes. Then it's worth watching if you don't mind Gord and some language. But yeah, they're. They're fading unicorns. Yeah.

Speaker B: Interesting.

Speaker E: Yes. But the people that. Yeah. You want to see terrible people get.

Speaker D: Destroyed by fade unicorns.

Speaker E: Totally worth watching.

Speaker C: Kind of like watching Sweeney Todd.

Speaker B: Yeah.

Speaker C: Everybody ends up in the pot.

Speaker D: Yeah.

Speaker B: Well, it's in a musical would be messed up.

Speaker C: Even as a music. Pretty messed up.

Speaker D: All right.

Speaker E: Yeah. So you guys get your. Oh, then I guess too. If anyone. I don't think anyone needs to heal, dude. No. And no one else got hit.

Speaker A: I just got passed down.

Speaker E: Yeah.

Speaker B: So.

Speaker A: Yeah. So the night.

Speaker E: You guys want to keep watch or.

Speaker B: Absolutely keep watch.

Speaker D: Oh yeah.

Speaker A: Did I lose my hat in that encounter.

Speaker D: I took.

Speaker A: I. I got taken, but I guess.

Speaker E: I didn't take any. No, no. I'm gonna say. Well, that will just be like, a thing in the part of the. The world where, like, your hat is, like. Unless something happens to actually knock your hat off, then, yeah, it's just always on your head. Do you guys know how to wear hats?

Speaker C: There's a magic ruin in there. Seals it to your scalp.

Speaker A: Yeah, I just want to make sure I lose it and not realize it. Cool.

Speaker B: No, definitely keep watch.

Speaker E: Yeah. So, yeah, pick. We'll do two watches since it's pretty late. So two people can give me a watch.

Speaker A: But not Cinder. Cinder's just like dragon. He's lost all control of whatever's back here.

Speaker D: But we'll make this a 10.

Speaker E: Or. Yeah, we'll make it DC10. So whatever you. Whatever makes sense to you. Perception is listed under SO5. All right, give me. Give me the D8 plus black roll. See if something visits two.

Speaker A: The skins come to us.

Speaker D: Definitely makes sense.

Speaker C: That's what I was thinking. Bright fire, middle of this forest, bunch.

Speaker B: Of guts around right on the ground. Hopefully we don't meet our shadow creatures from.

Speaker E: I'm gonna say why you're on watch.

Speaker D: Everyone else is sleepy.

Speaker E: Within gunshot range, I guess. Yeah. Pistol range.

Speaker C: I guess, are like, holding onto their shotgun.

Speaker E: Just.

Speaker A: Yeah.

Speaker C: They'Ll be deaf when they pull the trigger.

Speaker E: But you see a couple.

Speaker D: Dozen cool eyes that are glowing red, and then you.

Speaker E: And the next thing you know, they're rushing at you.

Speaker A: Give them both barrels and retreat.

Speaker D: One of those wake up calls, and then.

Speaker E: Yeah. Yeah. So everyone else.

Speaker D: Going over.

Speaker E: Yeah, you see. Yeah, you see probably a dozen. At least a dozen sets of eyes come rushing at you, and then you let off rounds. So give me a damage roll.

Speaker A: I'm just shooting both barrels.

Speaker E: Okay. Yeah.

Speaker D: Okay.

Speaker E: Oh, no.

Speaker A: One and one damned.

Speaker E: Oh, yeah. So he's panicking a little bit. Yeah. Panic. Panic route as you start. As you see dozens and then. Yeah, so you hit one.

Speaker D: What was that?

Speaker E: You guys will all know what they are shortly.

Speaker C: Are the hounds back?

Speaker E: Yeah.

Speaker C: It's got to be a different pack, right? Or do they just multiply quickly?

Speaker A: They respawn.

Speaker E: Oh, maybe.

Speaker A: One damage to two different ones. Or two damage.

Speaker E: I'm gonna say with. For the way it played out is you just letting both barrels rip into one for the free. Two damage to one. Cool. You see one of the. One of the bullets glances off the collar. So it did. No, like, some of it glanced off A collar did no damage, and so saw the rest of you. And then like the bane, that unmistakable Bane of the Hellhound sound you hear. And they are like. So you guys shoot up.

Speaker C: It's like make the fire bright.

Speaker D: Chaotic melee.

Speaker E: Yeah, I was gonna say they're, like, all on, actually. Yeah, I'm gonna say they're all on you, actually. The three.

Speaker D: The rest of you.

Speaker E: Give me luck rolls to see how bad off you are.

Speaker B: Mat Hay Ron.

Speaker E: Yes. 20s everyone that was asleep, give me luck.

Speaker A: Cedric.

Speaker D: 4.

Speaker A: Oh, sorry. He got a 3.

Speaker C: 11 and 10.

Speaker E: Anybody over 12 or better?

Speaker B: One Gunderhead.

Speaker E: All right. See, you react fast enough to act, and then we're gonna roll.

Speaker D: Initiative.

Speaker E: Did all of your hits.

Speaker C: 11 and 10 into a quick shot.

Speaker E: Yeah.

Speaker C: Not above 12, but.

Speaker D: Okay.

Speaker E: Yeah. So you guys, they're all. They're like all. All up in your business now.

Speaker B: See the first one that moves close to Dunderhead.

Speaker E: Yeah.

Speaker D: You just picked.

Speaker E: Yeah. You just picked one.

Speaker D: Or I'll just put them.

Speaker B: Yeah, all right. Whatever. One.

Speaker E: All right. That. That one drops.

Speaker B: Then. I don't know.

Speaker D: The natural one.

Speaker B: Go there.

Speaker E: I would say give me.

Speaker D: Actually.

Speaker E: I'll just say you woke up to being bit.

Speaker B: Okay.

Speaker E: Yep. You're.

Speaker B: Your.

Speaker E: Your leg is being tore up by a hellhound for.

Speaker D: Pretty damaged bit.

Speaker B: My hat.

Speaker C: Don'T chew off your head.

Speaker B: Yeah, Pulled my hat off. And every kid lost his hats.

Speaker E: All right.

Speaker B: Way to go.

Speaker D: All right.

Speaker A: That way. Wake up.

Speaker B: My hat.

Speaker D: Roll Initiative.

Speaker E: You guys are up.

Speaker A: Bang, bang.

Speaker B: Yep.

Speaker D: Shoot away.

Speaker E: Yeah. This is all just damage rules. They're all. They're like all in and around you.

Speaker C: Six and six.

Speaker A: Six and five to two different ones. Three.

Speaker E: Okay, so. So all those guys drop two. What'd you get, Steve?

Speaker D: Six and six. Okay.

Speaker E: Two different targets.

Speaker A: Yep.

Speaker C: And then gave them both barrels. They're not thinking. It's like, just die already.

Speaker E: All right, Then what I got three damage.

Speaker D: Okay.

Speaker A: Is your pure rifle D6 or D6? It is D6. That's right.

Speaker C: Actually, what was going to.

Speaker A: So four from sending. That one was the double barrel.

Speaker D: All right.

Speaker E: I'll say between the. The guy that the damage from west and then rescue drops another 1.

Speaker C: Use D6 to get explosive damage, but not shotguns. I do a D4, so.

Speaker A: Yeah. You don't roll explosive damage on.

Speaker E: No.

Speaker D: Yeah.

Speaker A: Unless you live.

Speaker B: Double six, I guess I got ten on one. Not split those to two targets.

Speaker D: Do you want to.

Speaker B: Yes.

Speaker D: No.

Speaker B: I last two different.

Speaker E: For what?

Speaker B: Five and five.

Speaker D: Okay.

Speaker B: And then six damage to another one.

Speaker D: Nice.

Speaker A: We Rolled high. That's good value. That was like first, actually. 5, 5, 6. 6, 6.

Speaker B: Yeah.

Speaker E: The other double barrels are all done. These ones are just running.

Speaker D: They're running.

Speaker E: So if you guys want to, oh.

Speaker B: You know, take the top shots. The skins.

Speaker E: Yep. Actually, I guess we'll roll initiative and see. Roll initiative. Yeah, to see if they get away.

Speaker D: First.

Speaker B: Or in like a second.

Speaker C: Three.

Speaker E: Yeah. They're booked and giveaway.

Speaker B: Our guys have slept in the woods a couple times.

Speaker A: They all roll back over. We'll get the skins in the morning.

Speaker B: Never care. Go find his hat. He could.

Speaker E: That is. Yeah. That's a luck goal. To see if the dog destroyed it or not.

Speaker B: 21.

Speaker A: Yeah.

Speaker E: He got the hat and fashioned a new one. I say if you want to with a 21 because that's like almost impossible.

Speaker B: 18 plus 3. So.

Speaker E: Yeah. Gee.

Speaker D: Yeah.

Speaker E: I was gonna say if you want to fashion a dog's.

Speaker B: Yeah.

Speaker C: Oh, fresh meat for the morning.

Speaker D: Yeah.

Speaker B: We got breakfast.

Speaker D: Hellhound.

Speaker B: Stack the body somewhere. We'll skin them.

Speaker C: It's naturally smoked.

Speaker D: Yeah. Little sulfur.

Speaker E: Say it's good for your health. Chelsea are worth half because they're like.

Speaker D: Their skin is like.

Speaker E: Messed up.

Speaker D: Yeah.

Speaker E: So that.

Speaker D: That'll be 13 silver in the morning.

Speaker E: So as you guys wake up able to get 15 silver with the hide off them. Getting closer to has a hellhound. No ass.

Speaker B: Kid minus three width and three luck man.

Speaker C: Jesus. Is say die. Yeah.

Speaker D: Stupid.

Speaker B: Just lucky.

Speaker C: How much meat did we get off those?

Speaker E: If you really want to eat hellhounds, I'd say like, as you're carving those up, they have like a kind of like that sweet rancid smell. It's not quite. It's not quite rancid, but you can tell that it's like it's going bad. Yeah.

Speaker A: That's where they pump.

Speaker C: Not enough sauce on that.

Speaker E: Yeah. So. Yeah.

Speaker D: Morning. Eat some.

Speaker E: Fry up a little breakfast.

Speaker B: Our beans.

Speaker E: You have all that, like, maggot meat. Caron fly meat.

Speaker B: If you want to eat some. I don't know.

Speaker D: Yeah.

Speaker C: So scramble with some eggs. See if you notice the difference.

Speaker B: Yeah.

Speaker D: Yeah.

Speaker C: So out through the day.

Speaker E: Yeah. Who wants to start?

Speaker D: I guess. Yeah. This the next day. 6. 19.

Speaker A: I already failed at the end of fel. Snake eyes.

Speaker B: You can go for Steve if you want. I'll do the next one.

Speaker D: You know, I'm not so 8 for.

Speaker C: The search in 7 for if there was anything there to be found.

Speaker E: Okay.

Speaker D: Yep.

Speaker E: So the first quarter of the day.

Speaker D: Nothing. Shoot.

Speaker C: That scared all the game boys.

Speaker E: Yeah. I'm just gonna assume you guys are getting. Are going further away further and further away from.

Speaker D: Yeah yeah.

Speaker E: So you're getting further away.

Speaker D: Yeah. So the first part of the day is first quarter nothing.

Speaker B: All right. Time is my survivalist.

Speaker D: Yes.

Speaker E: Width. Yep.

Speaker B: 18 on and then a four. Actually that's a 19B 20 is one and then four up in the V8.

Speaker E: Okay.

Speaker D: Give me a roll.

Speaker B: Seven.

Speaker C: Shakes his head. You're always wondering is this a variation on the thing are medium and that's probably a big.

Speaker E: I say it is. You hear flies like coming towards your camp.

Speaker D: Don't forget to touch.

Speaker E: I guess. Yeah. As you're traveling you see five flies moving like towards your guys's old camp.

Speaker C: Where all the fell down corpses are mercury and flies.

Speaker E: Yep.

Speaker D: This might be enough.

Speaker B: You get them debt pain.

Speaker D: So yeah.

Speaker E: This is up to you guys. If you want to engage them set up a ring.

Speaker C: Let them come in for the meat first.

Speaker B: Yep. Maybe we can ambush them.

Speaker C: Be so nice. Right. Get them all bundled.

Speaker E: Yeah.

Speaker D: Kill them.

Speaker C: I hope they're shock waves.

Speaker D: We can have something to make a.

Speaker A: Concussive kind of.

Speaker C: Shake up the innards and read the skins low.

Speaker D: All right. If you guys want to set up.

Speaker E: An ambush then give me a. Someone give me a chat that makes.

Speaker D: Sense to see if you guys are.

Speaker E: Able to get a ahead of them.

Speaker D: Set up a good spot without getting noticed.

Speaker A: He's got some skills for some of the. I have a being watched skill.

Speaker D: I've got survival because I I had.

Speaker A: Reacted to somebody that was watching me. Could I use that to have an advantage on setting up an ambush the other direction?

Speaker E: I'd say that yeah you. That would give you.

Speaker D: Survival.

Speaker E: I said you guys could combine and someone can roll with triple advantage.

Speaker B: Help you. You can order.

Speaker D: Okay. They're all 3D.

Speaker A: We're over there going Excited.

Speaker E: Yeah.

Speaker A: But like width.

Speaker E: Yeah.

Speaker B: Makes sense to me.

Speaker A: Well good thing we got triple advantage. 16. It was 7, 9 and 14.

Speaker E: So yeah.

Speaker D: 16. Yeah.

Speaker E: Yeah.

Speaker A: We have several bad plans with that one.

Speaker E: Yeah. I say yeah. You guys are able to set up how set up your describe your ambush how you want this set up. I think it'd be like a house.

Speaker B: Circle almost like if there's meat.

Speaker D: Yeah.

Speaker E: I was gonna say you guys can go ahead and arrange your guys and then it almost be like. Yeah.

Speaker C: Fires burning. Hellhounds are right there. Nice and stinky.

Speaker B: Make sure you don't stand behind center.

Speaker A: Cinder's.

Speaker B: He's always on.

Speaker E: I said you guys are like a half day roughly or like a quarter Day from your original camp. But you can tell these guys are moving towards where you are. So you've set up. Okay, there's. Yeah. So you're in. You've set up your ambush to intercept them because they are just flying straight into. Yeah, you guys go ahead and just let those withdraw.

Speaker A: Damage.

Speaker E: Yeah. Yep.

Speaker D: Well, raw damage.

Speaker E: And we'll say that the top one, or I guess the. The furthest north one on here is number one.

Speaker A: Another snake eyes from the shotgun. Wow.

Speaker E: He A new ammo.

Speaker B: Yeah.

Speaker A: And then four from Cinder's rifle.

Speaker E: All right, so you just tell me which one. Yeah, we'll just go around starting with Paul. So this one is number one.

Speaker A: Sorry, which one?

Speaker E: This one is number one. And then we'll just go down. So they'll both point at it.

Speaker A: Exactly. I guess Cinder would shoot whatever's on the end. And he's going to put one into both of these guys.

Speaker E: Okay, so how much?

Speaker A: Four from Cinder and then one into two targets. Snake eyes. All right, I gotta clean this thing.

Speaker E: The damp got to your shells barely getting up.

Speaker A: Yeah, some of that slug junk in my shotgun, guys.

Speaker C: All right, Steve, Edward and Harem, focus fire on number two for 11.

Speaker E: Okay.

Speaker D: That one's boozing and starting as.

Speaker E: Changing its mind and starting to try, like, fly away from the paint.

Speaker D: All right.

Speaker A: He just shoots that one. That's trying to fly away for three.

Speaker D: Okay.

Speaker E: He'S definitely really flying away now.

Speaker D: All right.

Speaker E: Yeah, barely.

Speaker B: An arrow would shoot four or five. That one's still alive.

Speaker E: Yes.

Speaker B: Dunderhead would shoot it for nine.

Speaker E: That one is also flying away.

Speaker D: So now you roll some roll initiative.

Speaker C: My turn.

Speaker D: Oh, surprise. Cinder.

Speaker A: Cinder will actually take a shot at the W flag.

Speaker E: All right, I'll say it's moving. It actually. I guess it really hasn't actually moved. So you guys just cycled your weapon, so. Yeah, this Just be free.

Speaker A: So he puts two more damage into it.

Speaker E: Yeah, I'll say. This is all kind of like simultaneous.

Speaker A: Frank puts five. Five, Five into the pleading one and one into the number one. It's a five into two and one and.

Speaker E: All right, the one of that one drops.

Speaker D: Yeah.

Speaker E: All right.

Speaker C: See, not taking a chance for number one getting away. So they focus fire on it for 12.

Speaker D: Okay.

Speaker E: It is oozing badly. And it's saying. Nope, there it was.

Speaker C: Number one for three.

Speaker E: All right, it drops. Smashes into the ground.

Speaker B: Toast, Navigator, shoot that one. You'll find the one that's running.

Speaker E: All right, it's like.

Speaker D: It's like, starting to, like, lisp, like.

Speaker E: It'S about to crash. Losing blood, but it's barely flying down your head.

Speaker B: We'll shoot.

Speaker D: Closing the leak.

Speaker B: The other. This one for nine.

Speaker D: The bottom one.

Speaker E: Yeah.

Speaker D: Hurting on there.

Speaker C: All right, Getting the ring in.

Speaker E: Yep. All right, so they're gonna go.

Speaker D: So I.

Speaker E: Okay, so that top one, I'm gonna roll with that.

Speaker D: 1, 2, 3, 4, 5.

Speaker E: D6.

Speaker D: C3 goes.

Speaker E: All right. He goes. Okay, that's so laggard. He goes to the guy to my left. No, down. Next one in the Ford. Yeah.

Speaker D: Okay.

Speaker E: Flies up to him, tries to grab you with tentacles.

Speaker D: Give me a check.

Speaker E: And 12 or better. Not getting crap.

Speaker C: No, that ain't happening, is it?

Speaker E: D20. Yeah. D20.

Speaker C: Nope, that ain't happen.

Speaker D: All right.

Speaker E: Yeah, it's.

Speaker A: You have ace.

Speaker E: So he grabs you. Yeah. I say if you want to burn an ace or not, that's your call.

Speaker C: They've got two aces, so.

Speaker B: Yeah.

Speaker D: All right.

Speaker C: And what was the number to be?

Speaker E: 12 over.

Speaker D: Better roll the 12.

Speaker E: Nice. Yep. He dodged the tentacles, and he comes grabbing you.

Speaker D: And then going to random for the bottom guy because the other one is.

Speaker E: Just eating six and over the furthest bottom guy. That guy.

Speaker D: Yep. This one comes in, trying to grab you. All this tentacles carry you away, Slick.

Speaker E: Yeah, whatever. Like, if you. Yeah, whatever one you want to.

Speaker D: Yep.

Speaker E: Dodge those tentacles. All right, let's roll initiative again.

Speaker D: Boom. Nice.

Speaker B: You guys back.

Speaker A: Nice. Take. Take a shot with the rifle at the fleeing one.

Speaker E: That would be a tough shot.

Speaker A: He'll take the sh.

Speaker E: And everyone else will do straight damage.

Speaker A: 12.

Speaker D: 12 will hit it.

Speaker A: Or 3 damage.

Speaker E: Yep.

Speaker D: Long shots.

Speaker B: Nice.

Speaker D: Nice. Into the bush.

Speaker A: And he's gonna run over him because I guess it would be a difficult shot to not hit him.

Speaker D: No, the. The.

Speaker E: The way you guys are, like, moving around and like how the flies are.

Speaker D: I was gonna say it's just free.

Speaker E: Damage to shoot at. Nobody's grab, so.

Speaker A: Okay.

Speaker E: Yeah, so. So it's free damage whoever you want to shoot. So I guess that back then.

Speaker A: Yeah. Frank will shoot the close high one to him. I'll hit it for eight. Total damage.

Speaker D: All right, Steve.

Speaker C: Another nine from four barrels of saw off.

Speaker E: All right, that one is listing bad.

Speaker A: That's crazy.

Speaker E: Not dead.

Speaker D: Yeah.

Speaker A: One damage to contribute to take it out.

Speaker E: No, it's really. It's really ly.

Speaker A: Kind of like eight holes are just like.

Speaker E: Yeah, it's just kind of like trying to, like, fly up and get away. It's like.

Speaker B: All right, and that's 11 points for that one.

Speaker D: The bottom one.

Speaker B: Yeah, that's going after Dunderhead.

Speaker D: That's exactly what she. That's all F people.

Speaker E: Yep. And so it hits the dirt up at your feet.

Speaker D: Step back.

Speaker B: Cinder's over there. Thunderhead. Wood Canaver Kid doesn't know. Oh, sir.

Speaker E: Give me. Give me another. Actually, no. It's their turn now.

Speaker D: Y.

Speaker E: He's gonna. Yeah. He's gonna try and grab right in front.

Speaker D: Of.

Speaker A: That's a thing for Cinder knows. He just doesn't look. It's a special skill that's not on the paper.

Speaker B: No.

Speaker A: Let's go.

Speaker B: He spins every time.

Speaker A: He puts the rifle on the ground first. Puts his head on.

Speaker D: Worms.

Speaker A: Watch this.

Speaker B: Fight this guy in the game.

Speaker C: 20.

Speaker B: Oh, dang.

Speaker C: Nice advantage on evasion.

Speaker B: There you go.

Speaker E: Evading tentacles.

Speaker D: All right.

Speaker E: Yeah. So it tried to grab you and now it is fleeing up into the canopy. So it's kind of just like driving up. So it'll be. Be a tough. Well, actually we'll roll initiative and see if you guys get a chance.

Speaker D: No.

Speaker E: All right.

Speaker D: Yeah.

Speaker A: So everything.

Speaker E: Thick brush and it's gone.

Speaker D: All right. So.

Speaker E: But that's another 80 silver.

Speaker A: Not bad.

Speaker B: We're done.

Speaker A: I just need a body.

Speaker E: Let's see.

Speaker D: That's 60.

Speaker E: That's 120. You guys need 140 totals.

Speaker B: Last session I had 4043 already.

Speaker E: Yeah. And you guys owed 183. So you have maybe I think 20 silver left still.

Speaker D: That's fine.

Speaker E: Yeah. We're.

Speaker A: I trust whatever math is most convenient for me.

Speaker C: I got our account. 154 silver worth is. So as long as that 189 was our group total and not our individual total.

Speaker E: No, it was. It was the 183.

Speaker A: Yeah.

Speaker B: We're just leaving. We got other things to be doing.

Speaker C: I don't want to do skin for my bill.

Speaker E: You might actually be right because we.

Speaker B: Went last session, we hit 43 and then we went 103 tonight and then 116 and then a new one.

Speaker C: Yeah. We only got three silver off all the meat.

Speaker A: We got 43.

Speaker E: Oh, that's the one I didn't add. I did.

Speaker B: Yeah.

Speaker E: The rats and. Or the hell helm the 13th.

Speaker D: Yeah.

Speaker E: Yeah. You guys are getting done. You're up 13. So I added the 43 from last session.

Speaker B: You know, a little extra.

Speaker D: Alrighty. Yeah.

Speaker E: It'll start packing.

Speaker B: Scanning and packing them on the horses.

Speaker E: Yep. It will. You're like a day out.

Speaker B: So maybe there's a road we can find and find a traveler.

Speaker E: I. I'll say. If you. If you Want to roll luck that'd be. We'll do lot and we'll put it up very difficult. So you'll need 16 or better but if you hit the 16 or better.

Speaker B: The underhead would be looking.

Speaker E: You guys happen to find like another hunter in the woods.

Speaker B: 16:15 plus one dang.

Speaker A: Last day ain't it?

Speaker E: Yeah I'll say.

Speaker A: Yeah.

Speaker C: Greens with too many.

Speaker A: Yeah yeah.

Speaker B: Seven people just come out of the woods.

Speaker E: I was gonna say. Yeah you're as you're like as you're scouting around because I guess you. I want to say that's another you went hunting or tables. Yeah I'll say that you spent the the last part of the day daylight looking and you came across two. Two hunters.

Speaker C: If they grin at us with too many teeth we can't.

Speaker B: We just leave. We can't take them.

Speaker E: And yeah so you ought to say you like smell the camp smoke.

Speaker A: So cinder's like I smell smoke.

Speaker E: So you guys. I'll say you haven't. You haven't seen them yet but you you know you hear they can't.

Speaker B: But that's the big one body for Rock Joe.

Speaker E: So if you guys want to stealth in or you guys. Yeah. Describe how approach this camp and then we'll see how we do and then we'll do a check depending on if we need to depend on what you guys are doing.

Speaker D: Yep that could.

Speaker E: Yep.

Speaker A: Are we just calling some people just need one guy but is this just a scout?

Speaker E: No, no. You guys know like we'll say next guy found the camp and like yeah. Creep like so and then comes back and like tells you. Yeah tell you that there's the two hunters and then so this is how you guys want to approach this. Are you just going to run in there blast and we're trying to creep in and do something.

Speaker B: How pristine does the body have to be?

Speaker E: They never said they just wanted to.

Speaker A: Fresh just the fresh one.

Speaker C: Not quite.

Speaker A: In for just sort of look at you like well whatever we do is going to be fresher than he was.

Speaker E: Yeah.

Speaker A: No offense. You were pretty messed up man.

Speaker B: Look like a raisin.

Speaker A: Stitching back together and gave you too many teeth. Like you feel okay in here. You're feel better than I ever have before. That worries me. Not going to lie man. It's a little bit weird. Watch the gator eat you. You remember the gator?

Speaker D: No.

Speaker A: I don't remember being dead either. Can't remember that.

Speaker E: Yeah I say probably your last memory is either like the leeches like killing your. No, you got Hit by like of the. As it was dying. Like it's big hook. Like clean. That's what it was.

Speaker D: Yeah.

Speaker E: Yeah. So that's like your last memory. And then you're still there for that.

Speaker D: We were all there.

Speaker A: Okay. So.

Speaker B: Yeah.

Speaker A: Do you remember getting sliced and diced?

Speaker B: No.

Speaker E: He would have been. You were. Your two guys came in the day late. You wouldn't have seen. You would have seen his like. Like gashed like corpse.

Speaker A: Yeah. So we only heard what happened, but we saw your body. I remember getting sliced. Okay, well, you were laying there dead on the pier, and then they came and got you. And then they sang a song around you or something. And then out of the water came this gator and it just ate you up. True miracle. I guess that's what we'll call it.

Speaker B: Maybe the preacher's right.

Speaker A: Cinder's like, hey, I'm not gonna lie. You're kind of creepy now. You smile like they do.

Speaker C: You're just not used to this. Orthodontic.

Speaker A: You said you feel better. Anything else different?

Speaker C: Is it Any cravings we should be knowing about?

Speaker A: No, I just want to found this other body. Unless you want to find this other body. That's what we're out here for. That's all. Okay. Get thick. Right?

Speaker B: We gonna ride up. We'll just run and gun. And are we gonna have someone's peaceful stealth in?

Speaker A: Do you see them? Do we know these guys? We just know that they're there.

Speaker B: They're just unfortunate people. Wrong place, wrong time.

Speaker C: Able to ride in and start shooting.

Speaker B: I'm down for that.

Speaker C: Just holds the horses like I'm guilty by association, but I'm not up for full Montgomery. Deadwood's thinking about it. Did he go in for.

Speaker D: Yep.

Speaker B: Cadaver kid probably wouldn't be in for it, but Gunderhead definitely is. Like, we need a body.

Speaker A: Let's go get set him on fire.

Speaker B: Maybe the other one.

Speaker A: Okay, two bodies might be better than one.

Speaker B: Yeah, that's true.

Speaker A: And we're gonna have a reserve body just in case. Yeah. If we owe something else.

Speaker B: We just don't gamble. We shouldn't owe anything. Don't let cadaver kid gamble. Hanging off them loans.

Speaker C: Locals for sale and piercing eyes.

Speaker B: Carol.

Speaker D: Robbery.

Speaker C: Deadwood would probably be in there with you. Haram's ex law enforcement.

Speaker B: So leave cadaver and whoever else wants to stay behind with the horses and we just. Or we just ride in and start shooting.

Speaker A: Says I.

Speaker D: Boat.

Speaker A: Let's ride when we're riding. Shocking off. All right?

Speaker B: Yep.

Speaker E: Yeah. So you guys Are just come rushing in, man. I was gonna say. Yeah. You just been roll damaged.

Speaker B: Actually.

Speaker E: Give me. Whoever is the first couple in there.

Speaker B: Because I would be leading a few families.

Speaker E: Give me a luck roll to see if they actually shoot back. But otherwise you guys are just rolling yours. Yep.

Speaker D: D20 plus luck.

Speaker E: And then if you're just going single file or if there's going to be someone else.

Speaker A: A couple at a time.

Speaker B: Yeah.

Speaker D: Riding a breast with you. So whoever else that is can give me. Nope.

Speaker B: That's a nine.

Speaker D: All right. Oh.

Speaker E: Graded you for one. So one of them gets one gets a shot. So who's the next person?

Speaker B: I'll take one.

Speaker D: All right.

Speaker E: So you can give me a luck roll.

Speaker A: That's bad.

Speaker D: Three.

Speaker A: I rolled bad.

Speaker D: He shoots you for fire.

Speaker E: Like, right in the pat.

Speaker D: Yeah.

Speaker C: I'll probably use the pet.

Speaker D: Okay.

Speaker C: Depending on how this happens. I want to see if you come.

Speaker D: Back.

Speaker C: If you're now immortal or not.

Speaker B: Thunderhead may join. Get eaten by the gator if he.

Speaker C: Comes back immortal life.

Speaker E: Alyssa, you can describe how that impacts your body.

Speaker A: That it probably hits and, like, gives off weird, like, ripples across my body. Almost like it's watery or waterlogged maybe. Who all sees that?

Speaker B: Whoever's riding.

Speaker A: Whoever's riding her.

Speaker E: Probably whoever's, like, right next to. Yeah.

Speaker B: I'd say we're, like, in a line. Yeah.

Speaker E: But. Yeah. So the. Yeah. And then whoever, like, you first two guys. You guys can go ahead and shoot and see if you shoot down. These guys start damage. Yeah. He scroll damage exploding.

Speaker C: Eight damage.

Speaker B: Six damage.

Speaker E: Yeah.

Speaker D: Head shot.

Speaker A: Don't even get out of their sleeping bag. They picked up their gun shot.

Speaker E: Yep. Surprise them because it would be, like, late and be out of their roles.

Speaker D: Mid.

Speaker B: So that's going down.

Speaker D: They're just sitting around the camp.

Speaker E: So they're both dead. One guy's head explodes or gets shot. Shot through it.

Speaker B: Gallagher. I think that's the guy.

Speaker C: I have to start wearing a poncho.

Speaker D: In the splash zone. Too much.

Speaker E: Yeah.

Speaker C: Not a mallet.

Speaker D: Oh.

Speaker E: And then there's. I guess there are two mounts then.

Speaker B: We got them both down.

Speaker E: Yeah. Both guys are dead.

Speaker D: Oh.

Speaker B: Take their mounts and set them on, like, just throw them on there and tie them down.

Speaker C: Don't want to fall off.

Speaker D: Yep.

Speaker A: Or the horse is good.

Speaker E: Yeah.

Speaker D: Because you did six damage was the lowest.

Speaker E: Yeah.

Speaker D: These are just.

Speaker E: Yep. That was enough to kill them both.

Speaker D: See if you can find her.

Speaker B: Hey.

Speaker D: I did not find my hat. Oh.

Speaker C: Two guys are dead. Maybe it could take theirs.

Speaker E: I was gonna Say those guys have hats because everybody wears hats inside.

Speaker B: Don't take the one that got Gallagher.

Speaker C: Could they still be gone because their iPad shot off?

Speaker A: They're not PC only.

Speaker E: That's a PC only thing I believe.

Speaker C: Yeah, I can see that going either way. But they're the first ones we fired on to have hats. They're just off the boat.

Speaker B: They were sleeping. They didn't have their hats on.

Speaker A: We slept with our hats on. That's why we're the PCs.

Speaker E: Yeah, we could. I mean, do you guys want that rule? It goes both ways or no.

Speaker B: I think if it did on the boat.

Speaker D: Yeah, that's what I'm trying to remember, too.

Speaker E: I don't think.

Speaker B: No.

Speaker E: Had anyone had them lose paths even on the original, it would be a.

Speaker A: Lot more lethal if they did. But. Because I don't know if that's a good thing.

Speaker B: Yeah.

Speaker E: Because I took it out already.

Speaker B: Pretty lethal.

Speaker D: Yeah.

Speaker E: I know you guys do everything I say.

Speaker A: No for now.

Speaker D: Yeah.

Speaker A: I'm open to whatever.

Speaker C: A few more D20s.

Speaker A: Yeah, I. I think I say no too, because that's the plot armor. Yeah. And the plot armor should be for the protagonist.

Speaker D: Yeah.

Speaker E: And also. Yeah, it says also before rolling damage, you may lose your hat to block all damage. Okay. So you actually have to decide if you're gonna lose the hat. Yeah. Okay.

Speaker A: So really, it should be like your last line of defense. You should be like, I'm at 2 HP. I'm gonna use my hat here.

Speaker D: Okay. No.

Speaker A: Four damage.

Speaker E: Yeah.

Speaker A: Okay. I'm fine with not NPCs.

Speaker C: Yeah.

Speaker B: Then drawing the fight.

Speaker D: We just get Dumpster.

Speaker A: Yeah, I think we would get them soon.

Speaker E: Yeah. All right, let's see what you get. All right. One of them is a riding horse.

Speaker D: So just a regular horse. And the other one is a mule.

Speaker B: That's better. That's all right.

Speaker E: It's got a mule and a riding horse.

Speaker C: In the camp. Any other sweet beats in the camp?

Speaker B: Any more skins?

Speaker A: Skins.

Speaker E: Someone's giving me a lucky hole.

Speaker B: I'd be tying them up on the horses, getting ready to move.

Speaker D: Who else came?

Speaker E: I think all of you guys. All right.

Speaker B: No cadaver can stay back.

Speaker E: Yeah, Whoever. Who else came with them if someone wants to look at you?

Speaker B: Probably got an average stage with the skin. I don't know if. Normal skin.

Speaker D: Yeah. 19. Two stonewalls of 17. Nine.

Speaker A: What do you know? They're sheriffs from another.

Speaker B: Probably work for dinner.

Speaker D: I don't know what it is.

Speaker A: You guys have too many teeth.

Speaker B: Check their teeth. Bounty hunters combine.

Speaker E: Yeah. I'll say you find another five skins that are worth. I'll just make the math easy. Instead it's 20 once I roll the.

Speaker D: 19 on the D27.

Speaker E: You found five more skins that are worth 27.

Speaker D: It's more carry on leather.

Speaker B: No, no. You gonna camp one more night?

Speaker E: I would say. Unless you guys want to ride up. You have to ride through the night. You're like a day and a half out roughly.

Speaker C: Probably get to the day point kind of.

Speaker E: Yeah. So if you wanted to, we could just use aircraft.

Speaker A: That's true.

Speaker B: It's already set up.

Speaker A: Pretty nice set.

Speaker B: Pretty warm sleeping bag.

Speaker A: Just a little bunny over here.

Speaker C: You sure you want a preheated bedroll?

Speaker B: One might look like an exploded. Not pocke.

Speaker C: Might have to burn that one.

Speaker B: Yeah.

Speaker C: Clean out the scent of blood so we don't get more stuff in the night.

Speaker B: Yeah.

Speaker A: Not the dirty sleeping back. We probably dirty as bed roll.

Speaker C: The last thing I want to do is get in a bed roll. That's going to eat me.

Speaker B: Yeah, man, sleepy.

Speaker C: Bed bugs.

Speaker B: Oh, that's just standard in this place.

Speaker D: Yeah.

Speaker A: You don't have bed bugs. I'm not sleeping in that.

Speaker B: Bug free. That's not natural.

Speaker A: Get sick that way.

Speaker C: Next you're gonna tell me you take a bath once a month.

Speaker B: That's crazy.

Speaker C: Take a bath, let it rain, nature shower. It's a natural musk.

Speaker E: Yeah. See you guys.

Speaker D: Set up camp here.

Speaker B: Yep.

Speaker D: Okay.

Speaker E: Soon we'll do four watches. So say each one of them, each one of your guys just wanted. All right, we'll do. And then I will roll.

Speaker C: Find out they were hunting with friends and.

Speaker E: Yeah, the RNG might happen that way.

Speaker D: All right.

Speaker E: So Wes, one of your guys is one of your dudes. Oh, yeah, that's right. You're one guy.

Speaker B: More bodies for us. Yeah.

Speaker E: Yeah. So give me a check. And we'll need a tenor better. See if anything comes in the nighttime.

Speaker A: I only got four.

Speaker D: What's your lot? Minus two. Minus two. Okay. Medium shows up.

Speaker E: Yeah. As you're. You're on watch and you hear like.

Speaker D: Pig snuffling.

Speaker A: Right here.

Speaker E: Like rooting through the bushes near you there.

Speaker A: I assume it's just a pig. So I'm going to go over there and see if I can get drop on by myself.

Speaker E: All righty.

Speaker D: You give me another check. See if you sneak up on the.

Speaker E: Now as you're creeping up on them.

Speaker D: Actually find this. You step on a dry twig and it snaps.

Speaker E: And you kind of hear like the alert sound like pigs make coming out of the bush is like see what it is. If you see two bores.

Speaker D: Tusks.

Speaker B: Wake up and grab my gun.

Speaker E: So. Yeah. So why is they're interested in hollow. They're not attacking you but they're like investigating you.

Speaker D: We eat them more skin, more meat. All right.

Speaker A: I'll wait till anybody else is like ready. I guess.

Speaker C: What you do just stand there kind of hold your hands out.

Speaker D: Yeah.

Speaker A: Trying to try not to aggravate them or spook them.

Speaker C: Back way slowly easy.

Speaker E: Yeah they're kind of there's like kind.

Speaker D: Of sniffing you picking you out.

Speaker E: So the rest of you guys, if you're gonna try and wake up quietly, I'll need some checks from you guys. 10 or better get up and move into position quietly for other characters for whoever's trying to gunderhead those shoot at the pigs.

Speaker B: I use stealthy with yeah.

Speaker D: Ability score.

Speaker C: Wow.

Speaker E: 0 only makes sense. Probably they're not locked or let's lick.

Speaker D: Most likely.

Speaker B: Functional team failure.

Speaker C: Got 12.

Speaker A: Harold got a 23.

Speaker E: So three. Three people make too much noise. But we'll say Steve. Yeah. Your. Your guy with the 20 for sure.

Speaker D: Gets into position for just what kind.

Speaker C: Of skill would you try out that one.

Speaker E: What off. I guess you rolled manage to to wake up stealthily. Did you roll? Not Tony.

Speaker D: Oh nice. Just stealthy.

Speaker B: That's what I have for good average.

Speaker D: Okay. Missed the skills.

Speaker E: Yeah. I'll say. Yeah. With the nut 20 you'll be able to get in and get free damage. And then who else that had got like an 18. Oh wait, I'll same thing with you down so you can sneak in and get free damage.

Speaker C: That we've got 12.

Speaker D: Is that enough to.

Speaker C: To sneak in as far as.

Speaker E: Oh you just get ready for. I was gonna say for this was to see if you guys got got up quietly and then. Okay and stuff. And I just say with your NAT20. The NAT20 you are able to get up and get sneak into quietly to a spot to just shoot them. And same with Dunderhead.

Speaker B: 10 points advance.

Speaker D: Wow.

Speaker E: Yeah. So you head shot one of them.

Speaker C: Or I just pissed off the other.

Speaker E: Yep. The other one is pissed off.

Speaker D: Got one.

Speaker A: Do you have my shotgun? I'm just curious.

Speaker E: Yeah. All right. Yeah. So one of them dies. The other one goes in. It tries to the Igor tallow since you're like right there in front of them. So. Yeah. So give me a check to dodge or slap it away.

Speaker D: Yeah.

Speaker A: Knock it away.

Speaker D: Damn.

Speaker A: This dice is so bad. Always has you got a new 17 dice that survived and got me the one.

Speaker B: That's true.

Speaker C: Free ride. It's a very swingy dice.

Speaker D: All right. Yeah.

Speaker E: Don't. And it slices into your leg for two damage.

Speaker D: Oh, all right, so let's roll initiative. Actually. Let me see. It may run away first.

Speaker B: Yeah, please.

Speaker E: Yeah. It slashes you tallow. It takes off running away. If anyone else wants to try and shoot at it, it'll be a tough shot.

Speaker B: Pretty sure.

Speaker E: Yeah.

Speaker D: Had that shot.

Speaker A: My guys had a shot, but they just. They had the long.

Speaker B: Could our kid have the same thing?

Speaker C: Go for the tax run by 15 and another four points.

Speaker E: All right. That eats dirt.

Speaker D: He has got two bores.

Speaker A: Back on.

Speaker D: The.

Speaker C: Edible meats back. Is Hender gonna cook it through them? Roast those through the night so they're ready in the morning.

Speaker A: You definitely need to apply heat.

Speaker B: I don't know if you want him as the fitness might just be charmed.

Speaker C: Well, applying heat, I have a feeling it's not the spicy nature.

Speaker B: He.

Speaker A: He just forgets that he's cooking. Is just staring at the fire. Turns black. He's like, oh, yeah, sorry. Forgot I was cooking. I got carried away. Just tastes like lighter fluid.

Speaker C: Oh, burnt s' mores. It's all charred on the outside.

Speaker D: That's right.

Speaker B: Like rare in this one.

Speaker D: Little sliver of rare. Yeah.

Speaker E: So you know, the rest of the guys deal with the ores in the.

Speaker A: The morning, get some bacon.

Speaker D: Get another 14 silver pied if you want.

Speaker B: Yeah.

Speaker A: Must be you overnight if you.

Speaker E: Oh, that's right.

Speaker D: After a scuffle, you would have.

Speaker B: You would have actually got my 1hp back.

Speaker E: Yeah.

Speaker D: For after the scuffle, you'd heal D. 4hp.

Speaker E: So after the. The first gunfight with the hunters, you. 4hp plus one for each smoked drink and.

Speaker D: Nah. Oh, nice. Yeah.

Speaker E: And then a full night, you heal. 2 GP for each sleep, food and entertainment.

Speaker C: You get a bandolero instead of bullets. Cigars.

Speaker E: Yeah. So you feel for at least four.

Speaker A: Yeah.

Speaker C: For little airline whiskey bottles.

Speaker B: There you go. Yeah.

Speaker A: Every other one.

Speaker D: Oh, yeah, there you go.

Speaker B: Need an extra horse that is carrying all our sal.

Speaker A: Big pig.

Speaker B: Yeah.

Speaker C: Forget the St. Bernard. We need this in bulk.

Speaker A: I have the donkey. Just have you like the two big bags, two humidors.

Speaker B: Smoke some kegs.

Speaker E: Yeah. So it's the 20th and then I guess Wes, I guess you can decide now if your other guy would have been like, why aren't like, where's the rest of the guys then?

Speaker A: A day.

Speaker E: It's been a couple. I'd say it's been two Days.

Speaker B: Two days.

Speaker D: Yeah.

Speaker E: It's been two days and they haven't showed up.

Speaker A: Might start back, but I don't think he. He wouldn't just ride into town. Even if he gets close. He just stake it out for a while.

Speaker E: Okay.

Speaker A: See if he ever sees anybody.

Speaker C: If not see it.

Speaker E: What's your guy's name again?

Speaker D: That guy.

Speaker A: The old after claps.

Speaker E: That's right after class.

Speaker D: All right.

Speaker E: Yeah. So you guys start writing back. Somebody give me a.

Speaker D: Guess.

Speaker E: Probably L. Your wits to see how.

Speaker D: See if anything comes. If you happen upon anything or something comes and harasses. 15. He said wits.

Speaker E: Wits are luck.

Speaker D: Yeah.

Speaker A: 15.

Speaker E: All right. Do you want to encounter anything or do you just want to have a nice day of travel?

Speaker D: I think we gotta travel back.

Speaker E: All right. All right. Yeah. So you're. So you're less than a half day out.

Speaker D: As it's getting darker.

Speaker E: Do you just want to ride through the night when you get back into town, or do you want to camp once more?

Speaker D: Let's get hold.

Speaker C: Push to draw the river.

Speaker A: We're going to push through.

Speaker D: Yeah. All right.

Speaker A: Push through.

Speaker B: Yep.

Speaker E: So then give me. Oh, yeah, I did. And need another.

Speaker D: Do one more roll to see if anything comes in the night wits.

Speaker E: Yep.

Speaker D: What's our luck?

Speaker A: 3020.

Speaker D: Nice.

Speaker E: You encounter anything or nothing happens.

Speaker D: Easy.

Speaker A: Blue moon. The three amigos version. Animals joining in.

Speaker C: Didn't summon the invisible guide.

Speaker A: Blue shadows. What's that?

Speaker C: Didn't have to summon the invisible guide.

Speaker D: No.

Speaker A: You shot the invisible sword.

Speaker E: Yeah. So you guys get in. I said probably during the witching hour.

Speaker D: Oh.

Speaker A: Everyone has twice as many teeth.

Speaker C: I'm watching the bell tower.

Speaker E: Yeah. I say, as you guys are riding as you're coming back into town, the gate is. Is closed.

Speaker C: Sorry. This world.

Speaker B: Yeah.

Speaker C: Witching hour.

Speaker B: Knock on the gate.

Speaker C: We brought up a dead.

Speaker E: Yeah. Greeted by a lady that has, like, wild uncut hair that's kind of like that. Kind of like silvery lead color.

Speaker D: Kind of talks like Patrick Stark on spongebob. The German accent.

Speaker B: Oh, my God.

Speaker A: German sponge. German.

Speaker D: Patrick.

Speaker A: Patrick.

Speaker D: Patrick.

Speaker E: This guy, like, opens the, like, slot. I guess she's on top and looks down.

Speaker B: Yeah. Patrick stars one of the bathroom.

Speaker A: But would you. Sure.

Speaker B: Yeah.

Speaker A: Generated version of that. I was trying to imagine.

Speaker C: We've had some really unique voices in this village.

Speaker E: He's just like, what can I do for you?

Speaker A: Trying to get in.

Speaker B: Just returning with the skins. Neo.

Speaker D: Too many teeth.

Speaker B: And then some fresh bodies for Ron.

Speaker E: You smile at her. Yeah. She smiles back and it's like, all right.

Speaker D: Yep.

Speaker A: Welcome back.

Speaker E: And yeah. So then the door starts to open.

Speaker C: Sylvester Stallone.

Speaker D: Spanish.

Speaker E: Tim Curry.

Speaker B: We had Stallone Spanish. That's like impossible. Yeah, that one.

Speaker A: I really can't. It'd be slow, though, not speak like fast Spanish.

Speaker C: We get Rocky with a Spanish dub.

Speaker B: There we go.

Speaker E: And as you're. As you're like coming, you're riding into town, the lights, the lamps are like a really like dark, like bruised purple color. As you're riding, as you get on the bridge and there's like a really dense fog around the dock and you just make out like there's a boat there and people are unloading something, unloading crates. And then as you get closer to the clock tower, you see six bodies.

Speaker D: Swaying.

Speaker E: About six foot off the ground.

Speaker D: Swaying from the clock tower.

Speaker E: And the like, swinging nooses. Yeah, swinging, I guess.

Speaker D: Swinging from their necks.

Speaker E: Yeah.

Speaker C: Trees grow strange fruit in this part of the world.

Speaker A: Oh, told you we couldn't just go find a body.

Speaker D: Tree skin tree.

Speaker B: The church. Is he the preacher in there?

Speaker E: If you stop and listen, you hear.

Speaker B: Him preaching and stops the bodies and go dump them at his feet. Like, here you go. Sure was Shotgun.

Speaker D: Island.

Speaker B: This was his wife.

Speaker E: Yeah. So he's. Because you walk in, he like under how to do that with the bodies, he just like abruptly stops and he smiles really wide. Oh, yeah. He's not just alone in Spanish.

Speaker B: He has the.

Speaker A: Heel. Listen to his long sermon.

Speaker B: Yeah, Adrian.

Speaker A: We don't understand anything but the word Adrian.

Speaker D: Thanks. You go stick around for the ceremony.

Speaker B: And in the morning, we'll probably be here.

Speaker D: All right. That will be good. Thank you for breaking for us falling, Pierce.

Speaker E: No problem.

Speaker C: My pleasure.

Speaker D: He's like something out in the pews.

Speaker C: Did you go in with him?

Speaker B: I want to have me carry the second one. Sure.

Speaker C: Was there a reaction Tallo going into the. The chapel priest, He.

Speaker E: Yeah, he just be. He would nod and just be like, greeting brother. And he like has this too wide smile with too many teeth.

Speaker D: Evening, Father.

Speaker B: Lock the guy down in the puke. That's what.

Speaker C: Parishioners on their laptop.

Speaker B: Hey, this is the sewed sleeping bag. Because this is a hot pocket. You may not want to open this one. A little liquidy in there.

Speaker A: That cinch.

Speaker C: Trent.

Speaker A: You now apply pressure.

Speaker C: I'm just imagining that bed was soaked.

Speaker A: Yeah, that's after like a day and a half. Yeah.

Speaker B: Well, swollen from the heel.

Speaker A: I got busted up.

Speaker D: Yeah.

Speaker E: Yeah. So you deposit the. The two bodies on the back view and you would hear, I guess the parishioners in there some of them they're like kind of like hissing would change to like Tupac 2 Bar.

Speaker D: I don't know if I want to.

Speaker B: Do anymore no more we're getting out.

Speaker E: Of here soon Peter debts and then yeah and then.

Speaker B: That'S the gambling and.

Speaker E: Then I guess dude so yeah so after unless you have any more business you want to conduct with I don't pre Silas so you guys continue across.

Speaker D: The bridge.

Speaker E: You would notice the spot on under the clock tower that's there kind of usually that's kind of like slowly like oozing out is like probably close to like half the town square right now.

Speaker C: The six swinging in the breeze do they look familiar?

Speaker D: Well you can decide this sounds weird.

Speaker C: Enough for all I know I'm the one swinging and I'm just walking by seeing my own demise.

Speaker A: Maybe we all think they're same for some recognized could.

Speaker B: Be.

Speaker A: Don'T worry about.

Speaker D: A lot will.

Speaker A: Never catch me tombstones just give you eyes at the side of his hat.

Speaker C: We come back here we got to bring him it's supposed to be a good luck charm.

Speaker B: Yeah.

Speaker E: Yeah. You guys I assume you're gonna head back to your lodge or is the.

Speaker C: Bar still open Saloon still my scammings.

Speaker A: In there but she's probably not.

Speaker D: If.

Speaker E: You want to roll luck we'll if.

Speaker D: You want to check your little luck we'll see if she's.

Speaker E: Yep So you guys you walk around the pool or through it?

Speaker B: I go around it ain't no way I'd go.

Speaker E: I'd say your horses would be like shy about it. Yeah they'd be doing kind of like a dancing side step thing.

Speaker A: Some trigger horses.

Speaker B: Yeah definitely.

Speaker A: You don't really know what the heck's.

Speaker D: Going.

Speaker C: They were getting sleepers when the hellhounds attacked right now can we get in to.

Speaker E: End that's the boarding house.

Speaker C: The boarding house or would it be closed up?

Speaker D: It's.

Speaker E: It's not locked and when you when you go in there you're greeted by widow pool he's sitting behind the town the heck the stuttering Gilbert God for you would read Russian accent yeah oh.

Speaker B: Yeah Russian hill hurt God that's how.

Speaker A: You know this town of actual Paris.

Speaker B: We need to have a town meeting so we could hear everyone talk.

Speaker E: Yeah I see what yeah I see I'm going there see if just greet you much too loudly.

Speaker A: Ain'T much night.

Speaker E: Left.

Speaker B: Do you ever sleep?

Speaker E: Who needs sleep for that she smiled.

Speaker B: Like much too many teeth do you feel tired Helen?

Speaker A: I like rest all right a little Tired. Been a long day.

Speaker B: Long day, sir.

Speaker E: Yep. See you guys a little.

Speaker B: Go wander around. Try to find my room with all.

Speaker C: The doors, step out, settle skins off to.

Speaker E: Yeah. See there. There would be like a stable. Yeah.

Speaker B: Stable.

Speaker E: Near the stable. And like that's attached. That has too many doors, but yeah. So you guys sleep a few hours nice. And then if you want to, you can get up at the crack of dawn or whatever.

Speaker A: Yeah. Or we go to bed. You just don't hear this, but tombstone says. Hey, I think I heard talent whispered asleep not wanting to get you for your scheme.

Speaker D: Who did you say that thing?

Speaker A: Tombstone says that cinder hit the trail with that chimney teeth eye guy coming on the trail to watch your back. He's out for you.

Speaker B: In his own room. Yeah.

Speaker D: Good money.

Speaker B: Decent money.

Speaker C: He's a cinder. Ryan.

Speaker D: Yeah.

Speaker B: Sleep you may go.

Speaker E: So I guess so after collapse. So he probably would arrive like on the 21st. So what does he do for like that day? That's the 22nd. Yeah.

Speaker A: If he's staking it out, he doesn't see anybody ever.

Speaker D: You.

Speaker E: You might have seen. Depending on how late you're staying up, you might have. You might have had a chance. I guess we could roll luck to see if you saw the game. Your gang right in.

Speaker A: He does not see them. Yeah, he passed out.

Speaker C: I think he's still out there.

Speaker D: Hold up.

Speaker A: Probably well disguised in a blind or something at this point. Where the hell. Maybe they all got got.

Speaker E: Yeah. So you guys wake up anywhere, as.

Speaker D: Do you want to go before. Before heading towards.

Speaker B: See go find Skinner. Unless they're doing the ceremony thing.

Speaker E: Yeah, actually, yeah. Because they did that in the early. I think in the.

Speaker B: I was thinking in the morning. We saw it.

Speaker C: You got to get a kick out of this.

Speaker B: Maybe something happened to you.

Speaker A: Just watches with a big smile.

Speaker D: Yep.

Speaker E: So, yeah. So like most of the towns gathered there, like the priestess on the dock also. Yeah. It's already, like, partly started. When you guys come out, the priest is like on the edge of the dock. Can you see, like, the two bodies? They're just laying, like, right on the very edge. Easily, like, pushed in.

Speaker D: He's.

Speaker E: There and you like, see him, like, cut his hand and drop blood drops into the river. And then like the parishioners and like most of the. Most of like the town, like a good chunk of the town is like gathered in the. Like the town square. Nobody's standing in the shadow made by the clock tower or the bell tower. And then they all kind of just start chanting, like, here he's like, here he comes, Here he comes.

Speaker D: Here he comes.

Speaker E: And then you see kind of like. Kind of like you just barely see a little bit kind of down the river, but then, like, there's like a. Like a rolling, like, wave coming up the river. And then the chanting, like, changes. And then you would. Talis would know, like, when it was time to start knowing, the chanting changed.

Speaker D: To, like, they have arrived. They have arrived.

Speaker A: Now when they're chanting Tombstone, he's already Cinder and says, glad to see you made it through the night. I don't know how many times this guy had. Talus is one of them.

Speaker D: Now.

Speaker B: I'm just gonna snag up.

Speaker E: I guess I did. I. I forgot. But we'll do it now.

Speaker B: But.

Speaker E: Oh, when sinner woke up this morning, had too much hair. Like, it's like. Oh, like, down to your waist.

Speaker A: So, like, it was all coming out.

Speaker E: Yeah, it's all.

Speaker D: All your.

Speaker E: You grew hair overnight. You woke up and you have.

Speaker D: Matt's full of hair.

Speaker E: Full head of hair, zero weights.

Speaker A: Cinder would have been, like, running up. You're like, everybo. Just blonde, beautiful, silky mess. Yeah. And he's just like, this is amazing. He would go find the underhand women.

Speaker B: Like, where'd you get that? How'd that happen?

Speaker A: This is how I always look.

Speaker B: Nothing.

Speaker C: Does that count as two hats?

Speaker A: He's, like, trying to figure out how to, like, mess with it style.

Speaker B: Gotta get some of that pomade.

Speaker A: I mean, if it grew that fast, it'd probably be looking pretty brand new.

Speaker C: Cinder strikes me as a dap tan man.

Speaker A: This is amazing. He's trying to get his hat down over. It kind of, like, pushes there.

Speaker C: But we'll have to go find you, Doug. Braided all nice and pretty, maybe.

Speaker A: I'm thinking maybe my ponytail.

Speaker C: I can see a large braid, kind of shortened up a little bit.

Speaker A: Yeah. Hopefully we'll have a lap type.

Speaker C: Get your little pigtails.

Speaker A: I look like a little girl. That's what gets the wings.

Speaker E: Sure.

Speaker A: Things seem big so bad.

Speaker B: It's the black.

Speaker C: You know, in celebration, you buy breakfast.

Speaker D: He's.

Speaker A: He's pretty jovial.

Speaker C: Show off your generosity of the celebration.

Speaker B: No loans getting started.

Speaker A: Yeah.

Speaker C: Everybody kind of looks at cadaver.

Speaker B: You know.

Speaker C: You want to sell a soul, boy, sell your own.

Speaker E: Yeah. So then we would jump back over to. I guess we'll jump forward. Back to the priest and stuff. Yeah. The title, like, the. The tidal wave is, like, coming up the creek, and then it kind of like, the movement kind of stops it. The wave, like, goes along and then this mass of alligator crocodile that like belongs to 30, 40 foot croc kind of comes up to the nose to the front of the dock, kind of opens his.

Speaker D: Mouth.

Speaker E: Then Silas like kicks in one body and then the tone like kind of like wraps him up and like sucks him down into his mouth and just.

Speaker D: Like swallows him whole.

Speaker E: And then it does the same one with the other one. And then the croc kind of like sinks back a little bit and then I don't know if you've seen an alligator is like from the water. They do like that weird. They like vibrate the water and you can actually hear it. But it does like a huge.

Speaker D: Crowd starts chanting.

Speaker E: They are sated.

Speaker D: They are saved. They are sated.

Speaker E: And they kind of like start swaying. And then when that thrum like goes out, most of the crowd kind of like starts swaying in euphoria for a minute or so.

Speaker A: This doesn't say this Tal got named same way. He's a freak. He's coming for you.

Speaker E: And then the send of Cinders just.

Speaker A: Pulls his hair down.

Speaker D: Nervous.

Speaker E: And then the, the raw jaw slides back into the.

Speaker D: Water.

Speaker E: And then everyone kind of just disperses and goes back to back to normal.

Speaker D: And the priest kind of like leaves.

Speaker E: His parishioner back across the bridge into the church.

Speaker D: What a great start to the bay.

Speaker A: Tim just looks at Cinder like and he's like, what do you mean great? Star Trek fed a crocodile. Two dead guys. Yes, those are the dead guys.

Speaker D: We brought them.

Speaker A: Yeah. You know this happened to you like a few days ago.

Speaker D: A lovely gift. I don't understand.

Speaker A: Smiles attended to you. Why are you smiling at me? Shall we go sell our skins?

Speaker D: He swears.

Speaker A: Stay away from me.

Speaker B: Yep. Let's get out of this town. Hopefully we never have another job here. Clap Took off with the thing or not.

Speaker C: Well, if you weren't sure you see them, the frog prince might be able to make your wish.

Speaker A: That's true.

Speaker B: May we try and steal that frog?

Speaker C: I just got my soul back. I just want to get out of this place.

Speaker E: Yeah. So you guys make your way over to the bone saloon. It has the giant bar itself.

Speaker D: It's the long yellow bone.

Speaker E: And then the tables don't quite sit.

Speaker D: Right and the floor squishes.

Speaker B: Who put shag carpet in the table? Ground's also wet.

Speaker C: Waiting for it to turn the monster and shut its mouth on us.

Speaker A: It's the same consistency as a pocket.

Speaker C: This floor is what I imagine my tongue feels like if I were to ever walk.

Speaker D: And yeah, you see Skinner in There.

Speaker E: She's easy to spot since she's like 6 4, so she's like a foot taller than most people in there. Her dark skin and sky blue eyes with her.

Speaker D: Tim Curry, Irish.

Speaker B: Hello, Tim Curry.

Speaker C: Well, that's a little closer. I mean, at least he's British, you know.

Speaker E: But I see like as you guys walk up to her, it's like, well, what you got for me today? You guys been gone for a few days.

Speaker B: I hope you were successful. You got a bunch of skins here out in the stables. Good, good. Let's go check.

Speaker A: Can feel it.

Speaker B: Yep.

Speaker E: And like when she says let's go check, she doesn't even like wait for you guys to say yes or whatever. She just like walks through you and heads to the. Heads to the stable. And then as you guys get over there, she's like looking through. You guys done good.

Speaker D: I'll say.

Speaker E: This will cover your dips and we'll be square. And like, if she's like, she like pulls one out and like throws it in in this bag in her like duffel bag thing. And she just keeps doing that as she goes from like each of your horses. And you're not sure how it fits in the. How it fits in the bag and why the bag doesn't look to be filling up.

Speaker B: How does that bag work? Keep throwing stuff in there. Nothing comes. Never gets bigger.

Speaker E: She just turns like. And this guy looks at you and smiles with too many teeth and just says, you should join us.

Speaker A: You should. He whips around Tombstone just.

Speaker B: That's all right.

Speaker C: So she just take the extra for.

Speaker D: As a bonus.

Speaker A: She pays us. Did she pay us off for the.

Speaker C: Extra or do we have to keep a stack of who knows what on to the next town?

Speaker E: I guess that would be like kind of up to you guys because she doesn't look like she's like particularly counting. She's like just taking. So you guys will have to speak up if you want to get paid extra or you just let her take all of his skins.

Speaker C: Kind of looking back and forth. Deadwood's doing the same. Notice his cinder's look and Tal is anxious grin. Let's just get out of here.

Speaker B: Yeah.

Speaker D: Let'S make a note on this.

Speaker C: In case we bump into somebody that we want to get rid of.

Speaker B: Good time to make people disappear.

Speaker C: The only thought dead was like, so.

Speaker E: The gator eats dead.

Speaker C: Does the gator eat the livid or does it kill him, make him dead?

Speaker B: Maybe.

Speaker E: Scanner would be.

Speaker D: Of course, of course the ma eats the living.

Speaker E: It devours all.

Speaker B: Those guys that got thrown in the river come back tonight. Like, callous just showed up on your payment.

Speaker C: I said rebirth. A lot of reincarnation, that's for sure.

Speaker E: Jesus replies, that's up to the God beneath the creek.

Speaker D: That will be done.

Speaker B: But as long as your God stays in the creek. That's following me.

Speaker A: Is that the gator?

Speaker E: She just smiles.

Speaker A: Gemstone. She.

Speaker E: Yeah. There's like a really big super, like, teethy grin. And it almost looks like her teeth almost kind of look like out like croc teeth kind of like jagged. But when she does, like, the full big smile, Cinder would have a childlike.

Speaker A: Panic of, like, this hair flipping down, like, looking at the floor, like, I think we have time for it to go.

Speaker E: And she just goes, you'll just have to join us.

Speaker D: You want to know that an.

Speaker E: Even.

Speaker C: When the children come out and play.

Speaker B: Children never leave their house.

Speaker A: Cinder pushes past everybody.

Speaker D: You go.

Speaker E: So, yeah. So Skinner will take all. Takes all the things and. And again, it's like we're square. You ever want hunting jobs, just come look me up.

Speaker D: Sure.

Speaker A: All right.

Speaker B: I'd be thundering. I'd be like, are you betcha, Yo. Sure thing.

Speaker A: Pleasure working with you.

Speaker C: I'm already starting to walk away like Deadwood. They followed Cinder out.

Speaker B: Yeah. Get my horses and our extra horses.

Speaker D: And.

Speaker C: The burrows are on the run.

Speaker B: Start leading them out.

Speaker A: That point. Maybe after class sees them and finally meets up. There you guys are right off to the next town. Next adventure.

Speaker D: Yeah.

Speaker B: Tell them all the fun stories we had to do. Tell them talus to go look at towels.

Speaker A: Sounds like a fish.

Speaker C: That's the point's gonna wait and see what Talis is like once we're away from town.

Speaker A: Start with eagle sounds.

Speaker D: I am.

Speaker B: You can stay.

Speaker A: I'm the same timing. When I was like, when everybody was.

Speaker E: Going, oh, I was. I think you guys sold everything. Just like, get the heck out of here.

Speaker B: No one wants to steal friends.

Speaker A: Anybody that wants to stay.

Speaker E: Oh, yeah. Also, Cinder, when you guys walked into the.

Speaker D: When you walked into the bar, you.

Speaker E: Just hear and like this kind of like, harsh, like, dark, like, tone voice. You owe me, Cinder.

Speaker A: Just like, absolutely. Like, he, like, shrieks like a little girl, like, like opens the door and, like, goes outside.

Speaker E: It was very obvious that it was Prince who talked to you. So, yeah, you guys, unless there's anything else you want to do here, you.

Speaker B: No one want to steal prints.

Speaker E: You leave town and meet up with after collapse.

Speaker C: I can see Cinder may be wanting to grab prints and go outside.

Speaker A: All right. Deb paid.

Speaker C: We're getting out of town.

Speaker D: He's.

Speaker A: He's freaked right now. When we get a little ways out of town, somebody will be like, hang on a second. Like, I don't think that we got to talk about this problem with Mr. Too Many Teeth here. Like, this is ridiculous. It's obviously not the same guy that we rode in here with. Like, nobody else seeing this?

Speaker D: He smiles.

Speaker B: James, sounds like.

Speaker A: Why don't you calm down, Cinder? What's the problem? He's just smiling at you.

Speaker E: Like, oh.

Speaker B: You haven't done nothing yet.

Speaker E: Yet.

Speaker A: See any of the stuff that's going around the town?

Speaker E: Yeah.

Speaker B: Kill us in our sleep when he had.

Speaker A: Well, Tombstone said that he was kind of skinny. I don't know what you're talking. I think you need to calm down, Cinder. This is not right. Did you see where he got shot the other day? Like, bounced off of.

Speaker C: I didn't see anything. I stayed with horses.

Speaker A: That's why it was Tombstone.

Speaker D: You.

Speaker A: You told me about it. I don't know what you're talking about.

Speaker B: I was too busy dodging bullets to see anything.

Speaker D: How I know?

Speaker B: Got shot.

Speaker C: Just keeps his mouth shut.

Speaker B: Fabricated with the horses. That's it.

Speaker A: So you take me seriously? I think he's a pro. Pulls out his rifle.

Speaker D: He points it in tallow.

Speaker A: Tombstone pulls out a shotgun. Bleeds in a cinder. Talo says, would you like to meet the drowned ma? It's like, shaken, like, easy Sunday.

Speaker D: Yeah.

Speaker A: We're on the same team here. What's your problem, man? You're the one who told me that you know, kill me. I don't know what you're talking about, man. What's going in your head? You're the one who has like, crazy hair that grew last night. Where'd that come from?

Speaker B: Under which, like, yeah, what type of deals you make? And no one grows hair that fast.

Speaker A: Obviously, you're the one that did something unnatural. You got more hair than he has teeth. Cinder switches his gun to Tombstone. Tombstone just starts riding around behind Cinder's horse. And then he fires.

Speaker E: That's just a hit, okay?

Speaker A: He does nine damage to him. So it's gonna blow his head off.

Speaker D: Who got shot? 2.

Speaker A: Storm just shot Cinder.

Speaker E: That's up to whatever you guys.

Speaker B: Like.

Speaker E: Yeah, this is all you guys. Whatever your frontiers come with do. And whatever is just going down, it.

Speaker A: Knocks them to the ground.

Speaker E: Because this is all just auto hit. If you just shoot someone, they get.

Speaker B: I would be on my horses. Underhanded, point the shotgun at Sender. Black Sender. You want to beat Rockjaw or are you gonna calm down?

Speaker A: This is all outside of town, too.

Speaker E: Yeah, they're like an hour out or.

Speaker A: So, and I've still got my. Putting new shells in the shotgun. I don't know. I think he's the problem.

Speaker B: You're the one that's making be.

Speaker A: I saw him talking to the Frog up at the bar. Talking with that witch woman. I don't know that he can be trusted. He's only been smiling at us. I don't know what's going on with him. I don't know if I can ride with him. I think he's one of them.

Speaker B: May we just shave his head and he'll go back to normal?

Speaker A: Grew it all last night, I think. I think he's made a deal with the devil. With the Fish God, or whatever it is.

Speaker B: Starting to agree with you. What type of deals you make in there, Cinder?

Speaker A: Well, sort of encounters. He just said that sometimes he grants wishes. So I made a wish and, you know. And now I have hair. So you didn't give him nothing? No, I had to drink a whiskey with. I had to put some hair on it. She's like, so you're doing like a witch's brew. Moses on their show. I say we didn't even hear on the ground, Warren. Cinder's like, don't lift that rifle.

Speaker E: Yeah, lift that rifle.

Speaker A: You're gonna be. You're gonna bleed out right here.

Speaker B: Calm down, Cinder. You're making the deals.

Speaker A: He's a traitor.

Speaker C: Aaron just keeps writing. I am not far away enough from the sound for this.

Speaker A: He's coming. He's coming for me right now. He's gonna come for you next. And dead was just mark my words. You smile about that. I don't think he trusts either one of us. All I did was ask for more hair. And I got it.

Speaker E: Like, a lot.

Speaker A: When the Frog person told me that. Now I own.

Speaker D: So.

Speaker B: I was not the right answer there. Cinder.

Speaker A: Yep. He shoots again. Does seven damage to Cinder. He's dead.

Speaker E: All right, so while we do the drop. The death drop kick or the death drop. So after rolling that. So do the full damage to his hp, because it does. He can go negative.

Speaker A: Okay, so the first one the hat got. So now he's negative five.

Speaker E: All right, so then you roll your D20 plus grit, minus your negative 18.

Speaker A: He has negative grit grade. Oh, yeah. Like minus eight. What do I have to hit?

Speaker E: There's a bunch of different options.

Speaker B: There's a bunch of.

Speaker E: Yeah, it's on the it's on. Oh, a difference.

Speaker B: Yeah, this one has it down here. Yeah.

Speaker E: If you don't. Yeah, it's probably over here.

Speaker A: Yeah, it's here.

Speaker E: Yeah. On the death. The death drop check. Yeah. Under death checks, that's the whole list. So you'll see what we get.

Speaker B: Gunders watched every team member fight, kill each other. Thunder killed the. Your guy on the boat. And now Tongue's done shooting.

Speaker A: I rolled. And this is just a straight roll.

Speaker E: Yeah.

Speaker A: The minus dead dead in D6 minutes.

Speaker E: Oh, you gotta roll another D6. So you got a 2 to 5 with your minus 8. Because you do you subtract your.

Speaker C: Yeah, that's what happened to cadaver.

Speaker A: Oh, oh, wait, sorry. It's a minus 8 from the death drop check.

Speaker D: Yeah.

Speaker E: Yeah. So you roll you the E20 and then minus grip, minus negative HP.

Speaker A: So I'm at negative five.

Speaker E: Okay. So it'll be one or less. Yeah. He dead.

Speaker A: Yeah, dead. It's like bust dead, but it's something even worse than that. So he just like paints him like that. Just splatter. Just like chest and head. Just like. He's like unrecognizable. So it's just this blonde hair with just like. Right. It's just like a matted mess. Yeah.

Speaker C: And tell it I'll be right back.

Speaker B: Yep. Kick him off the road.

Speaker A: Then he puts the shotgun up and looks around. You guys any problems with this?

Speaker D: Nope.

Speaker B: Dabber went with.

Speaker C: Haram's gone down.

Speaker D: He.

Speaker C: He was not.

Speaker A: Opens it back up, puts new shells in and puts it back in his.

Speaker B: It was crazy.

Speaker C: Deadwood just looks like he's like.

Speaker D: Nope.

Speaker A: Natalie just smiles.

Speaker B: He lost his rocker, man.

Speaker A: Then Tombstone gets down off his horse and he takes the coal bag and he dumps it all over him. Lights it there. He goes back on his horse and takes the other horse with him. Takes Cinder's horse.

Speaker C: Rocket's not getting well.

Speaker A: He checks his pockets. He like. You see him go over him pretty quickly. You know, he's an ex grave robber, so he completely steals everything that is of value. So you see him, he pulls a wrench out, 22 pieces of silver. He tosses a bag over to you. He pulls out a chocolate bar, pockets that dumps the charcoal on him. The hats, the hat's been. Yeah, I'll say. It's been obliterated in the first shot. And then his rifle, he goes and just sticks the repeater rifle in his saddle horn. Ties up the other horse.

Speaker B: And more guys are dying to PvP.

Speaker A: Well, like when his. When his Character. I'm like, tombstone hates this.

Speaker B: Yeah. Yeah. Well, then he was going crazy, and so it was like. Underhead was like, where'd you get this hair?

Speaker A: Yeah, we were gonna let it slide.

Speaker B: Then he started talking about making a.

Speaker E: Deal with something they gained rights off. Yeah. We doing drama. I'm just.

Speaker C: I can already see Cinder coming back. Long blonde hair on some iron with too many teeth.

Speaker D: He's.

Speaker A: He's getting burned.

Speaker C: Going to Tim says, he killed me, man.

Speaker D: No.

Speaker E: If not wanted to come up, then you probably would. Then maybe down the line you would have probably ran into something. But he's like, negative.

Speaker A: But Tombstone does look at you and say, child, we're gonna have a problem. Nothing for me. Smiles this looks down at Cinder's about burning by and says, that's good.

Speaker D: Turn.

Speaker A: Just starts walking the direction you go.

Speaker B: Yep.

Speaker A: He pulls out the chocolate bar, starts eating.

Speaker B: Amazing.

Speaker E: Yeah.

Speaker D: Honestly, that's the end.

Speaker E: Unless you guys have anything else you.

Speaker A: Want to do.

Speaker E: Then. Yeah.

Speaker D: Next week.

Speaker E: We'Ll be back to.

Speaker C: Oh, yeah.

Speaker E: Veil riders. Outside the libraries, guys are prepping to head to head into the twilight wilds, which you have to cross. Figure out how to get across the front line. And then some shopping.

Speaker D: I know there was some crafting for.

Speaker B: Shopping, for sure.

Speaker C: Glasses.

Speaker E: Glasses. And then you're focused the focus, which.

Speaker C: Might end up being glasses.

Speaker E: Yeah. And then you'll, I guess, figure out whatever.

Speaker A: Depends on the difficulty.

Speaker C: Can you make multiple fetish or focus?

Speaker E: I don't see why. You could have multiple ones if you want. I don't see why that would be. I think I'll look at the project things, but it'll probably be like a weak project per each one. Just.

Speaker C: Just working with it, like learning how to do this. It's like, okay, what do we want to make a focus on?

Speaker E: But yeah. And it would be specific. It's kind of. We'll treat it kind of like how Jedi have to build their own lightsaber or whatever. Like, you build your own focus that's specific to you or whatever.

Speaker C: Well, there's a certain fear after everything's happened. It's like, what if I lose my focus? I better have backup. What if I lose that one? Might need another backup.

Speaker E: But yeah, it'll be. We'll use the downtime project rules to craft one. So it may take you more possible. It may take more than a week.

Speaker A: Cool.

Speaker D: Just having like all this stuff to you.

Speaker A: You're bandana different.

Speaker C: It's like maybe a coin, a pair of glasses, bandana. Maybe a hat. And if I get really courageous and downright scary. Carve it into the bones. That's just gonna be painful.

Speaker D: Yeah.

Speaker E: And then I guess for Nick and Wes, your guys' pretty much like whenever we want to locate Elder. Right?

Speaker D: That's.

Speaker E: We'll just pick a spot on the map. I'd probably like a cat or something.

Speaker D: Yeah.

Speaker B: Royal back room game with realms chair.

Speaker D: Yeah, it's funny.

Speaker E: Yeah, I'd probably just read over last sessions or. Yeah, I'll post actually. I guess. Link.

Speaker D: They're already in the Discord.

Speaker E: Gonna do the check the recaps for the last couple bell rider sessions since it's been a minute. Otherwise.

Speaker B: Yeah, good job.

Speaker A: Sweet.

Speaker C: Other mysteries to be solved later.

Speaker A: Yeah, exactly.

Speaker B: Almost shot Skinner to take that bang.

Speaker D: We can go back.

Speaker B: I mean always go back.

Speaker E: Yeah. And that's, I guess another thing. If there's like some like one shots you want to do for Coyote gang, you can always just drop me. Like if you want to do a specific kind of like mission or whatever, just go ahead and drop it in Discord.

Speaker D: Yeah.

Speaker C: Way too many mysteries in that village.

Speaker B: Yeah.

Speaker C: Nothing but mysteries. Honestly, everything's weird.

Speaker B: Yeah. And that village was extremely weird.

Speaker C: Just like, how many people are in your part? 6. How many people threw in for the bell tower?

Speaker E: 6.

Speaker C: Is that me swinging from the bell tower?

Speaker B: No.

Speaker E: Oh, that town will be interesting if you're bell riders.

Speaker D: Yeah.

Speaker C: Wow.

Speaker D: I'm crashing.

savacola/oneshots/2025.05.10.1746975642.txt.gz · Last modified: by rabidbaboon