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AI Generated from session transcript and edited.
Speaker A: Yeah, yeah. It says it's connected. No, that's just.
Speaker B: I was.
Speaker A: I was. Last Sunday morning, I turned to go to open my. To get the files off my fire and like not on. So I'm like, crap. So it's like push play with the power button a bunch, plug it in and it finally comes back on. And I was searching it up. It's like, oh, that's known to happen. It's like, oh, awesome. It just turned off. It wouldn't, you know, long press, turn on.
Speaker B: Nope.
Speaker A: Long press. Nope. Bunch of presses. Oh, it come back on eventually. It's like, I love it. Like you search it like. Yep, that happens from time to time on fire. So it's like, oh, that's cool.
Speaker C: And it's like. It's just like. It's just like a system on a chip too. There's like almost nothing to do it. So it's like, why, why does it do that? Yeah, you have to like actually run your feet on the carpet and reboot it. That's actually in the manual.
Speaker A: Oh, need that jump.
Speaker C: Yeah.
Speaker A: Okay. I guess for review, I just have short rest. We. You do have. You do have a limit of three per long rest.
Speaker B: Okay, that's not bad.
Speaker A: Yeah. So you can use up to three short rest and then if you do one. Yes, that's what I have. That's all I recall. Yeah. Let's see then. Last time you guys defeated the zombies emulators, the hellhounds saved a bunch of.
Speaker C: Buildings with people inside.
Speaker A: Then learned from the villagers that most of them were followed off towards Serpent Creek. Which was pretty obvious from the trail you guys hopped on your talons, chased down the rear and ran into the rear guard. And you are in the midst of fighting them right now. He quickly wiped out then two long snipers and now you're just fighting these heavy front line guys. One's dead already, one's entrapped. This guy over here has a net icon on it. I guess we're just gonna have wagy waggy connection. We're gonna have like 5 second lag. But anyways, this guy over here. Yeah, that guy over here is entangled still. Apparently.
Speaker B: Yeah.
Speaker A: So it's three guys. I'm gonna assume you guys still had.
Speaker C: Yeah, he murdered them back.
Speaker B: Yeah.
Speaker A: You guys annihilated squishies.
Speaker B: Hope and fear.
Speaker A: No, nothing that. None of that has changed. You should have whatever that just carries.
Speaker C: Over from that section.
Speaker A: Yeah. Okay.
Speaker B: Yeah.
Speaker A: Nothing changes on that part.
Speaker D: Mid flight preset.
Speaker A: Yeah.
Speaker B: So yeah, I think magna clear every.
Speaker A: Session.
Speaker B: No, I don't think so.
Speaker A: It's not in there. Rob. That just stays the same with your guys's hope. You should have whatever hope is on your sheet. Yes. And that's. Oh, and your tag teams, those are all reset.
Speaker B: You have one, but tag teams are limited.
Speaker A: Yeah. You can only do. Each character can do one session like you can. Each character can initiate one a second.
Speaker D: But you initiated, and I paid to hope for it.
Speaker A: Interesting.
Speaker B: Okay, so you can't. Power Rangers.
Speaker D: Every.
Speaker C: Every guy makes sense. Like, you're doing a desperate strike to get through some armors.
Speaker A: Yeah.
Speaker C: Yeah. Okay. That actually makes sense.
Speaker A: Yeah. Yes. Yeah. So I think that's. Yeah, that's where we're at. So I'll say you guys. And it also. Also, I guess it. It's late in the day. The sun is like. Just Is, like, starting to set. But that's where this is where we're at. So you guys are up.
Speaker B: So I'm gonna attack. I'll follow the dog because I get that.
Speaker A: That's right.
Speaker B: Pack. I mean, bonus.
Speaker C: If nobody else is. I'm gonna smack. Is it only on melee or any attack?
Speaker A: Any attack? I believe that's within close. Right. Immediately after. I know. Whatever your card says.
Speaker C: But if I'm gonna smack him. Unless you want to do something, go.
Speaker D: Ahead and smack him. I don't. Give me time to figure out.
Speaker A: Okay.
Speaker C: I'm gonna smack me here, guys.
Speaker D: I'm also trying to identify myself in that.
Speaker B: My guy.
Speaker A: Yeah.
Speaker C: This one, right?
Speaker A: Yeah. Yeah. I think I'm finished.
Speaker D: This is the mage.
Speaker A: Yeah. So your token. And then it looks like this guy over here is you. Yeah. Well, in five seconds.
Speaker C: Okay. So I'm whack on that guy.
Speaker A: Yep.
Speaker C: All right.
Speaker A: That's a need breaker. That just hits. Nice.
Speaker C: With fear. Sorry.
Speaker A: Okay.
Speaker C: With fear.
Speaker A: So I get a fear and I'll get to go.
Speaker C: All right, so damage something else. Oh, that was. So I do 10 points of damage to him.
Speaker A: Okay. That's a major move.
Speaker C: It takes two.
Speaker A: These guys are all gonna. Actually, that guy can't move because he's entailed. Actually, he's gonna. This guy's gonna move up. All right.
Speaker C: Stop above the grid, and then the.
Speaker A: Guy that you just struck is going.
Speaker C: To return the favor.
Speaker A: Actually. Let's see here.
Speaker C: Knee breaker.
Speaker A: Okay.
Speaker C: Yes.
Speaker A: Yep. So he's gonna.
Speaker C: He read the move. I'm like, oh, well, that's actually what.
Speaker A: The name of the enemy is.
Speaker C: Like gutter.
Speaker A: The big guy with the club. Anyways, he's actually gonna try and get a 13.
Speaker B: Do I.
Speaker C: My evasion's an eight.
Speaker A: Okay. Okay. So actually that's. I rolled it. So that's a 10. So he does spill.
Speaker C: Land of tiger. I don't get these.
Speaker A: Tier 1 enemies are so bad.
Speaker C: All right, grab me.
Speaker A: So he grabs you to grab my bar so you're restrained and vulnerable. So on your turn or if he takes a bunch of damage and then I'm going to spend a fear for his buddy that ran up and he's going to. So he's going to try and roll your bond advantage.
Speaker B: Thank goodness that was in that one on one dice and then 18 on the other.
Speaker C: So 15 hits.
Speaker A: Yep.
Speaker B: It's all.
Speaker A: Well, no, he just hits a single target. I roll my damage and then. Okay, so you take double damage since you're restrained.
Speaker C: Wow.
Speaker A: All right, so okay, seven double this. 14 damage physical.
Speaker C: So I'm going to actually.
Speaker A: Armor reduce.
Speaker C: It one and then spend fear on.
Speaker A: That guy to use his restraint at least.
Speaker C: Going to run up.
Speaker A: All right, that is.
Speaker B: Mine's gonna run up.
Speaker A: The other guy ran up. Yeah, that guy ran up.
Speaker C: Well, I st there like anybody want to hit this nut always forget my bar and stuff. Actually, I think what city would city would actually look at him in the face and say something like, this was an unwise move on your part.
Speaker A: Probably just snarl back.
Speaker B: Yeah, I'll try and take this hit.
Speaker C: From this other time. Not a good idea.
Speaker A: And he's just like, just what's good on boys? Has his buddy thrown up 15.
Speaker B: That 17 was fear.
Speaker A: Okay, that hits. I will take my fear.
Speaker B: So if I do power push, send these restraints.
Speaker A: I'll say he's going to go.
Speaker B: Okay, then I'll do the ice.
Speaker A: But it won't. I'll say he won't take the damage or the damage.
Speaker B: No, we need.
Speaker A: Well, let's. Well, let's actually, let's see here first. Because if you do. If. If the guy takes major damage or greater, he will drop the D10 plus 2. So if you. If you want to. If you don't break the threshold and he's still holding him, then he's going to get ejected. But your thing is what you target. Right. For damage against the target within far right. Yeah. So you can blast.
Speaker C: That's crazy.
Speaker A: So if you want to use that to try and blast that guy away and free.
Speaker B: Yeah.
Speaker A: But if you think if you don't break the. The threshold that he goes with him, I'll just put him with ice. Like.
Speaker B: Hooting.
Speaker A: Right on which guy?
Speaker B: The guy that's restrained.
Speaker A: Okay. The guy that's restrained, I have no fear.
Speaker C: They hit him at least once, so he's not happy.
Speaker A: That takes what was under his minor.
Speaker B: Yo, that spell kind of suits one day.
Speaker C: Should do what you're gonna do.
Speaker B: Well, you're a tank.
Speaker C: Yeah, well, no, right now I can't take anything. I don't think I can do a shield thing when I'm restrained, can I?
Speaker A: Yeah, you can still use your armor.
Speaker C: Well, my armor, but not mine. Because this is more stress to stand in the way and make yourself the target of the attack instead.
Speaker A: No. Yeah, I would say in this. Yeah, you're restrained.
Speaker C: So I'm gonna like, stick my foot out. Comes with the headbutt. Yeah. So there's the. The guy that's standing next to you.
Speaker A: Is going to go and swing at you for a 13 inch. Save.
Speaker C: That connect.
Speaker A: 18 damage physical on the city.
Speaker C: Spend some time. And I'm actually gonna use that all the way again. And I still have a lot of.
Speaker A: That would be my control and my spotlight. Okay.
Speaker D: The slayer pulled back, fires around. That's the one that's holding city.
Speaker A: All right.
Speaker D: 7.
Speaker C: Hope or fear.
Speaker D: Yeah, it's a fear.
Speaker B: Oh, swinging around.
Speaker C: So we were going to watch that go by.
Speaker D: This is your armor ricochets right past his head.
Speaker A: All right, this guy takes a swing.
Speaker C: 13. Another 18 damage. I'm gonna spin repo first to clear two armor slots. And then I'm gonna redraw the two armor slots to just nullify that. So it just like I put my shoulder up as it like, goes off of, like, my next armor. But I just look at him.
Speaker B: There we go.
Speaker A: I'm gonna spend the fear and his buddy's gonna try and hit me in.
Speaker C: The back of the head.
Speaker A: 13 Heat it all.
Speaker C: This is 14 physical damage. Come on.
Speaker A: That is my spotlight. So yeah, you have a guy folding city and then the other two guys are just beating and taking turns hitting them with their clubs.
Speaker B: So trying to beat him into submission.
Speaker C: Who else gone to try to hit this guy?
Speaker B: Everyone but my druid and my age.
Speaker A: And the mages and I'm just waiting for. So there's been three. You can also do a strength. Well, I'm just running roll to try and break out too.
Speaker C: But do I fail with fear on that? And then the spotlight moves.
Speaker A: Yes.
Speaker B: It's any feelings, any fear.
Speaker C: That's my thing is like, we just need to kill him.
Speaker B: We're trying.
Speaker A: The dice.
Speaker C: Do not roll to do here again too.
Speaker D: It's a fear again too.
Speaker C: And A fail.
Speaker D: It's a fail.
Speaker C: It's only a four. Oh, I'm gonna die. You're adding your.
Speaker A: I guess you're adding whatever trade that.
Speaker D: Would be with SO6. Yeah, adding the trade.
Speaker A: That's still.
Speaker C: This is.
Speaker B: Yeah, yeah. And I'm just waiting the druid to follow up till I get the bonus.
Speaker C: So question. Can I just retract in my shell? Like does that take. That take a roll?
Speaker A: Right, right.
Speaker C: I just say if I'm. If I'm getting P like that. You just see me go into my.
Speaker B: Shell.
Speaker C: Which gives me resistance to physical damage.
Speaker A: Okay. So then you would cut it in half. So yeah, they. They see you.
Speaker C: I probably would have done that before I didn't even think about it.
Speaker A: Yeah, that's all right. Let's see.
Speaker C: Just see me tuck in.
Speaker B: Yeah.
Speaker C: They're not.
Speaker A: They're not feeling threatened.
Speaker C: So I think they're just gonna try.
Speaker B: And crack your shell. Not doing anything.
Speaker A: Yeah, they're just pummeling while the rest of you guys are like standing around.
Speaker B: Cool.
Speaker D: So how many let's to the center of a chitz.
Speaker A: Yeah, that's exactly. I'd say too. They're probably like, surrender.
Speaker B: We'll keep. We'll pulverize your friend here.
Speaker A: Let's see. That's 18. Dam. 18. Physical damage again.
Speaker C: So what is. What is the resistance to physical.
Speaker A: You cut it. It's reduced the damage by half. So it's nine. Yes. Nine physical.
Speaker B: All right.
Speaker C: So I'm going to just nullify it. All right. So I'm going to. After they do that, then they say that out loud. I'm actually going to like pop out of my shell and be kind of like, like, like try to strength. But suddenly my arms now have leverage and try to push them off.
Speaker A: All right. 12 or better.
Speaker B: With hope.
Speaker C: So do I get hope on this roll?
Speaker A: Yes, if you rolled with hope. Yeah. You always 16. Yep. Break out.
Speaker B: Cool.
Speaker C: And then I proceed that like.
Speaker A: Maybe.
Speaker C: Stuck in the ground. I just pop out and then just go.
Speaker A: 16.
Speaker C: 18 with hope. 16 with hope. That hits.
Speaker A: I lost connection.
Speaker C: Oh, I hit him for 13. Damage. No, that was just damage.
Speaker B: Okay.
Speaker C: But yeah, it was the CO.
Speaker B: Follow up with the dome.
Speaker C: All right. 13.
Speaker B: Is that guy still moving?
Speaker A: Yeah, he's still. He's.
Speaker C: So you get your follow up attack.
Speaker A: He is not looking.
Speaker C: Health.
Speaker B: Would be 12, didn't it?
Speaker C: Yep.
Speaker A: It just hits.
Speaker B: That was with fears. 13 points in damage.
Speaker C: He's 26 between the two of us. 13 still major.
Speaker A: How do you want to do this?
Speaker B: Just like Jump up and bite into his throat.
Speaker A: Yeah.
Speaker D: As he's been flipped on the ground. It's an easy access.
Speaker C: Yeah.
Speaker B: Which one? This guy? Yeah.
Speaker A: It was advantage in this game plus a D6. You got a D6.
Speaker B: Advantage on certain things.
Speaker A: Yeah. That's. Yeah. Then after he. They both start backing up and saying, we surrender.
Speaker B: We surrender.
Speaker C: Mercy.
Speaker B: You were looking for people.
Speaker A: Yes. You were after villagers that have been captured.
Speaker B: You will step up and ask where the. Where did you take the villagers or where would they be? Back to our fort.
Speaker C: Serpent's Creek.
Speaker B: How far away?
Speaker A: He would have an idea. It's about a day's ride for Aussie. It's. Yeah. It's roughly like 80 miles from Penic. So it's like three days on, four days on foot, but two days on the town.
Speaker C: I forgot we had those.
Speaker A: Yeah. You guys are like all riding them unless you jumped off the dog.
Speaker B: Riding. Huh?
Speaker C: Why not?
Speaker D: Cat on the back of a bull.
Speaker A: No. Yeah, he says that.
Speaker B: Yeah, they're.
Speaker A: They're probably like an hour ahead.
Speaker B: What do I want to do with these guys?
Speaker C: I would like, line them up on their knees. I'll be standing behind them. I would ask them, like, are you going to continue to serve your old masters, your current masters? See what they say.
Speaker A: You need to return. You gonna let us live or.
Speaker C: So it's immaterial to the choice that you're going to make with your life. Are you going to serve your own master or are you going to overcome your weakness?
Speaker A: They're just confused about what you're asking.
Speaker C: So you're just gonna let us.
Speaker B: Let us go.
Speaker C: Ask them, like, if they're gonna go back to, like, serving this group. The same. Like, I guess I'd ask who hired me. Yeah. Who do you work for?
Speaker B: They're like hordes.
Speaker A: No, these guys are humans.
Speaker C: Oh, okay. Yeah, they're humans.
Speaker A: He just goes.
Speaker C: Serve lady. Serve the lady? I don't think so. Let me let you know where you're going. You'll continue to serve the lady.
Speaker B: You gonna give us.
Speaker A: Like, he's gonna give us a choice.
Speaker C: Said there's another choice that I chose long ago. And then we'll tell them briefly about the order. They would probably know it or heard of it. And you want to serve others. Protect those who are conserving. Overcome your weakness. Still your mind in a place where you can live a different way. You can be my brother or you can be my enemy. That's your choice.
Speaker A: How do you just let us go?
Speaker C: Unless. Decide for ourselves. Just don't get me to just kind of roll my eyes.
Speaker B: You just let him go.
Speaker D: Are you saying this from behind them? So they're on their knees and they're holding like what a great big hammer?
Speaker C: Like it's a. It's a two handed sword. I'm not like holding it like I'm going to hit him.
Speaker B: But we already beat them. We can beat them again if they show up.
Speaker C: I kind of put my head down between both of theirs and just said don't let a super again. We will not be kind next time. And then I.
Speaker A: On both of them.
Speaker C: I put a cut on both of your cheeks with my sword. Now we'll recognize you when we see you again.
Speaker B: Druid.
Speaker D: Which I.
Speaker C: Get in my mouth. I told you that offer stands to all who want to overcome weakness. Protect the weak. But you'll have to find your own way there. I don't recommend you go back to the league. It's obviously she has no other. I just trapped up the path a little bit waiting for whatever.
Speaker B: No, I just leave them.
Speaker A: I say it is they like. No, they're free. They just run into the. Run into the bush to get away.
Speaker C: What they have for weapons and stuff.
Speaker A: Those guys just had like big clubs.
Speaker C: Gotcha.
Speaker A: Two bandit clubs.
Speaker C: I was like throwing them into the woods. What about the guns?
Speaker A: Rifles?
Speaker C: I don't know if they're worth anything.
Speaker B: We got people.
Speaker A: You guys re mount and get on here. Following the trail.
Speaker B: You need hpv.
Speaker C: I'm hurt by two and I'm a little bloody or bruised.
Speaker B: You only get one. Ben. My name is Ben Hope.
Speaker C: Yes.
Speaker A: So you guys travel for hours or.
Speaker C: So following a trail.
Speaker A: Eventually you follow the trail kind of off to the off down this creek.
Speaker C: And you see Parliament in the distance.
Speaker A: Yes. So you guys. So you roughly come up over here. You can see kind of like through the.
Speaker C: Darkness a little bit.
Speaker A: Kind of campfire down there.
Speaker B: Yeah.
Speaker C: All right. That will be.
Speaker B: During that ride I give the rally speech or whatever. So I wanted to rally.
Speaker C: Less to use on anything or just damage or attack or so dislike the actual reactional damage rule. Clear number of stress equal to the result.
Speaker B: Yeah.
Speaker A: So are you trying to.
Speaker C: Nikki, what are you doing this weekend?
Speaker A: We're like what's everybody doing? Since there is five of you on.
Speaker B: Town.
Speaker D: Probably dismount and go into scout.
Speaker C: Who's the stealthiest.
Speaker D: Out of the two? I'm playing kinepat. Would definitely. Because he's wild born. Yeah. There's a light flip.
Speaker C: That'S like finesse. Is that what that means?
Speaker A: Yeah. I'd say hide. Yeah.
Speaker C: It's a finesse role.
Speaker D: Your movement is naturally silent. You have advantage on rules to move without.
Speaker C: Sounds like you're our scouts from the distance you want scout or however you all go out here.
Speaker D: Well I'd probably go into scout. I don't know if the druid has a form if they want to get close.
Speaker B: I can go with you.
Speaker D: I'm just turning a spider right on my shoulder. Is this like she loved spider which.
Speaker B: Says tarantula wolf spiders.
Speaker A: They're pretty tiny.
Speaker B: Her name is Marcus.
Speaker A: Strip.
Speaker B: The spider. We have spiderman back.
Speaker C: I melted them all down.
Speaker B: Gotta try some of these druid horn.
Speaker C: Because they actually do stuff. Yeah.
Speaker D: Let's see a cat. A rooster.
Speaker C: There we go.
Speaker B: I don't think we have spiders which is interesting.
Speaker A: Yeah I'm not surprised we don't have haven't gotten.
Speaker B: There we go. This be a rooster for sneak. There's a big one but that's too big. That's too big.
Speaker C: Yeah.
Speaker B: Any of those.
Speaker A: All righty.
Speaker C: Going in spells and he like.
Speaker A: Oh.
Speaker D: In that case we'd use you as a distraction. Get around the middle of the camp. See which one is for s meats on the menu.
Speaker B: Yeah. Dinner.
Speaker A: All right. As you're. Yeah. As you're finding this meek up there. Give me you guys as finess rolls the 12 or better.
Speaker B: I mean advantage for sneaking spider and.
Speaker D: That'S just a D6.
Speaker C: Yeah.
Speaker A: You get a band.
Speaker C: Yeah. Yeah.
Speaker A: A lot.
Speaker B: Crit.
Speaker A: Oh I got a pair of sevens. Alrighty. And then you also mark a hope and clear a stress. Yes.
Speaker B: I got 16.
Speaker D: I'm bringing me back. I'm stress free.
Speaker A: Yeah. So how close do you guys want.
Speaker C: To sneak up to the But I.
Speaker D: Can'T close enough to hear conversations and maybe figure out where the prisoners are. That combination of how many people are we fighting and where are the hostages.
Speaker B: If there is hostages in here or.
Speaker C: If they've already been meeting. Yeah.
Speaker A: Closer then you do see a small. A bigger tent with a With its own fire. You just hear snores from the tent.
Speaker B: And then.
Speaker C: North.
Speaker B: A little bit north up in this.
Speaker A: Direction.
Speaker C: Yet.
Speaker A: Creeping around.
Speaker B: Over.
Speaker D: Nobody pay attention to you at all.
Speaker B: Not in snowy hole.
Speaker C: Yep.
Speaker A: So do you want to get closer.
Speaker D: If towards the north is where we're. We're seeing like a secondary camp. I would probably peel off.
Speaker A: Yeah.
Speaker B: I think that's just a bigger tent.
Speaker A: Yeah. The one in the south down here is a bigger tent.
Speaker D: So you want to go bigger tent.
Speaker A: Yeah.
Speaker B: I'll go take a Look towards the bigger tent.
Speaker C: Do you want me to come with you?
Speaker B: If you want. Or we can scout two different things.
Speaker C: I'll. I'll go a little north.
Speaker A: Okay.
Speaker D: But that's with fear.
Speaker B: It doesn't.
Speaker D: Does it matter?
Speaker A: Oh, it would.
Speaker B: Well, does it? Yeah.
Speaker A: These are action rules. Oh yeah. See, as if you were.
Speaker B: My last one was with fear.
Speaker A: Yeah. Actually I guess they might be react. No, these would I guess be reaction roles.
Speaker B: So nothing else.
Speaker A: They call these as reaction rolls.
Speaker B: That's what I thought they were. Oh no. It's scurry up to the big tent.
Speaker A: Probably are supposed to be absolutely up.
Speaker C: We'll just call those both reactions for now.
Speaker A: They're not giving off the land.
Speaker B: I just drop out if I take major greater games.
Speaker D: I didn't know spiders are such good eating. Look at that protein.
Speaker B: They might. They even countries eat today.
Speaker A: Yeah. So. Yeah, see. Well the spider has like. No one's gonna notice this regular sized spider calling. But I'll say. Yeah. So for Kenape, you get up here using the tents, using the shadows silently. You do see like a cave opening in two. You can just make out two guards up here, the north of you. You guys just hear snoring, like people sleeping in the tents.
Speaker D: Does the cave look like a place a leader would be or a place where you would hold captives? As far as if it's cut out, if it's got bars, if they've kind of closed off the opening.
Speaker A: It's just an open cave with two guards in front of it.
Speaker B: Okay.
Speaker A: It's just a natural cave. I say probably on the ground around you, seeing a lot of footfalls in that direction. But that's. That would be it. Because it is nighttime, it is dark.
Speaker D: Does my character think that if he were to remove one of the guards, the other would notice.
Speaker A: It'd be impossible to attack somebody in here. The outside guy seems they're only like 50ft away. I said you guys would know that like attacking someone in the tent might work, but there's not going to be like any cootie graces or like instant killings, I don't think.
Speaker C: Okay.
Speaker A: Well, it would just kind of depend. But like attacking anybody in the.
Speaker C: They're vulnerable or something.
Speaker A: Yeah. Worst case they allow vulnerability.
Speaker C: But just start playing a song. Yeah.
Speaker A: So what do you guys want to do?
Speaker B: I'll just get up here and see who's in there, if I can.
Speaker A: Yeah, you can crawl over there and just see.
Speaker B: If I see prison injury.
Speaker A: Yeah, you like crawl closer. It just looks like the leader's tent.
Speaker B: Me in there sleeping.
Speaker C: Yeah.
Speaker A: Everyone in the tents are sleepy.
Speaker D: You're gonna do what I'm thinking.
Speaker B: Oh, I give him a bite. That is, like, one of the most voice rolls you can get.
Speaker C: Oh, no, girl point. You have your. Your extra six die. I guess I do.
Speaker A: I don't know if it'll help, though.
Speaker B: It helped a little bit. 10 plus one. So 11.
Speaker A: What would hope or fear?
Speaker B: Fear.
Speaker A: So, yeah, I was gonna say he. You bite him, and then, like, he is, like, in his slate kind of like slap. Like, slap takes damage. No, he didn't. Like I say, like, he didn't take damage.
Speaker B: Then he gets poisoned and takes D6 plus 1 plus the poison.
Speaker A: No, you don't actually.
Speaker B: Like, almost one of the worst rolls we can get.
Speaker A: Oh, he just, like, Just slaps it.
Speaker B: Yeah.
Speaker A: Slaps you with his hand.
Speaker B: This might get real awkward real quick.
Speaker A: He wants to brush you off.
Speaker D: You're sitting on his chest, and you suddenly go full size.
Speaker C: For 8.
Speaker A: Physical damage. What are you hit? He's just smashing it with it. Like, he's slapping it with his hand. He felt like he feels you crawling on him. Like something crawling on. Just, like. Just smash it.
Speaker C: He doesn't have to attack me. All right.
Speaker A: And he shouts out, what the hell? And it's like. And then, like, you hear everyone in the camp starts.
Speaker C: Start moving in.
Speaker A: Waking up.
Speaker D: To the two guards by the cave. Are they drawn away from the cave?
Speaker A: Honestly, from where they're at, they're pretty far away. So they're holding their position for now. Yep.
Speaker C: So people are coming.
Speaker A: Carrying out of the tents.
Speaker C: Oops. Still by their talents.
Speaker A: Are rushing towards the leader's tent, who.
Speaker C: Is now in a fight with the.
Speaker A: You guys. The rest of you guys are still back here. So that will be rolling. You got smash. So. And they all woke up. So I'll say. Yeah.
Speaker C: That is spotlight shift.
Speaker A: I will shift the spotlight back to you guys.
Speaker C: Start running in. Yeah, if we heard it. We're watching the tents. I mean, we would see everybody coming.
Speaker A: Yeah, you guys are all. You guys are back our way back here.
Speaker C: Probably there.
Speaker A: No, you guys are not even. You're way back here.
Speaker C: So I said earlier I'd want to be where I could see the camp.
Speaker A: Oh, then you. We should have done it. I didn't hear that. You guys. You would have needed a stealth roll. Okay. No, that's closer than where you guys are at.
Speaker B: I'm gonna.
Speaker A: Everyone else is back.
Speaker B: Marcus stressed it Turn into an agile scout.
Speaker A: Okay.
Speaker B: And then spend a. Hope to move to far range without rolling.
Speaker A: You turn into what, like a fox.
Speaker B: Or a mouse here.
Speaker A: I'll tell you something.
Speaker B: I'll just turn into a weevil.
Speaker A: Well, that. All the far that we're not zoomed in enough so far would be like here into the bushes.
Speaker B: That's fun.
Speaker A: You can rush into the bush first.
Speaker C: He's the only one that's been discovered so far.
Speaker A: Yep.
Speaker C: It's just a weird experience.
Speaker A: Surprise. Yeah. So. And then. Well, with that, you're ducked into there and say you're hidden now. All right, Kinnip, you're in very dangerous spot right now. Those guys are rushing towards the leader's tent. I'd say he's probably like rushing out now. Now yelling like, intruders.
Speaker D: Intruders.
Speaker B: So it's.
Speaker D: Is this bush as well?
Speaker A: Yeah, this is. This is water. Like water. Which maybe will probably take a very. Unless you just run across it. Water. And then this is in bushes here. But all the rest of this is rock.
Speaker D: I would try and dive into the bushes.
Speaker A: All right.
Speaker C: What is this? Oh, that's where you guys were previously.
Speaker B: All right. Yeah.
Speaker C: Is it.
Speaker A: What's this like six is very close or is close range on the six?
Speaker B: I think. Yeah, that's close.
Speaker C: All right.
Speaker A: And then give me.
Speaker B: I wish I had fear 2 so I can just turn into a bear sleep. I'm running in the bushes and there's just a bear.
Speaker A: Yep. You dive into those bushes and then you hear someone go. And then a shot. Someone goes to shoot at you. But is it dark?
Speaker B: So.
Speaker C: Somebody hidden in the bushes?
Speaker B: No.
Speaker A: Is it. Oh, dove into the bushes.
Speaker B: Huh.
Speaker A: And get shot at. And you realize there is someone in the bushes in front of you somewhere that hurts. You dive in there and fire. But you can't see each other.
Speaker B: This is great.
Speaker A: Yeah. So. All right.
Speaker D: Yeah.
Speaker A: So the spotlight is still on you, J. Skull. Yeah. So shift it back to you guys. These guys are all. Now they're starting to, like, rush towards the gunshot.
Speaker D: Gunshot.
Speaker C: Do we hear him back there?
Speaker A: You would hear the gunshot for.
Speaker B: Yeah, the bar and be like, we gotta go.
Speaker A: Yeah. I was gonna say because that's 30. Yeah. That's only like 150 some feet.
Speaker B: Roughly charging to. Yeah.
Speaker D: There would be a curse in my native language that if you are of a friendly tribe, you probably know that isn't. The invaders would not know this word.
Speaker A: Yeah. They say most of these people are like. They're from the civilized territory that's been took over by slowly capture, I guess is sided with the monster. So they're Attacking it with smeared land. Yeah. So that guy. You hear the guy shouting, everybody's over here.
Speaker B: He's over here.
Speaker A: So, yeah, so, yeah, continue.
Speaker D: But how. How close were they?
Speaker B: You're.
Speaker A: I would say they're.
Speaker B: They're.
Speaker A: You're from where you're at, it's like right on the edge of close. Very close. Like there. It's close, but it's dense. It's a bush. And you, like your warrior self is like, oh, if I was watching here, you know, this is where I'd be watching to see if people came into this little canyon or this little room.
Speaker C: I.
Speaker D: Do you understand my words? Shoot the people coming up. Not me, the people coming up. Once we clear them, then we'll get.
Speaker C: To know each other.
Speaker A: I heard the guy. The guy just responds by shooting at you, which was only a five. So he misses again because he can't see you.
Speaker B: It's like, guys, he's over here.
Speaker A: So you.
Speaker D: Now I curse again. I say, if I have to kill you first to take out my enemies, I will do it. And if I'm unsuccessful, kiss the villagers goodbye. And this is all just kind of a guttural, almost like a cursing, like, damn it, you shot at me. Just shot at me twice.
Speaker A: Yeah, I hate to say he shoot. He's shouting for his buddy, like, telling he's over here in the bushes with me.
Speaker D: That's it. I'm going right for him.
Speaker A: All right, so, yeah, we'll resolve. We'll get to your guys's spotlight one.
Speaker C: All right.
Speaker A: Yeah. See you come starving through. Brushing up to where the gunshot came from. You go ahead. What would you like to do?
Speaker D: I'm gonna take the bayonet on the end of my rifle and I'm gonna stick him with it. And then I'm gonna pull the trigger.
Speaker A: All right, Give me an attack roll.
Speaker C: Please do that.
Speaker D: Could you?
Speaker C: Last time giving me a plus one armor was this attack.
Speaker B: So I cast it again or next rest. So it's just on.
Speaker C: So it's still on? Yeah, yeah.
Speaker B: I was about to recast it.
Speaker C: So I still have it.
Speaker B: Yeah, it's got the plus 110 on the attack.
Speaker A: A little hope or fear?
Speaker D: There's a little bit of fear there. It's a crit. If I include the two for that.
Speaker A: No, all antidice is rolled. That is a miss. This is dense brush. So.
Speaker C: And then the.
Speaker A: And you hear the guy, whoa. And you like, kind of like stop by. You kind of like see him in the bushes, like, running away from you, friend.
Speaker D: I see you and it's my turn to count.
Speaker A: So he jumps out here. These guys are going to start running into the water trying to get you.
Speaker C: Up this way.
Speaker A: Hang on back. And then I'm going to spend two fear.
Speaker B: Three.
Speaker C: And I'm gonna have.
Speaker B: All four of.
Speaker C: The riflemen shoot at you and shoot.
Speaker B: At you in the bushes.
Speaker A: Every attack is with disadvantage. Okay.
Speaker D: So I want to know if they hit the other guy.
Speaker A: He ran out. Oh, he ran out of the boat.
Speaker C: When he saw you like come like.
Speaker A: Charging through the bayonet and sorry. Like he was like, I'm getting out of here. And he comes. Brian D's in the bushes still. He's trying to stab me.
Speaker D: And I probably get down to the ground.
Speaker C: I need to get my money.
Speaker A: All right, 15 hit.
Speaker C: Yeah. I've got 14 for evasion.
Speaker A: Okay. Physical damage.
Speaker D: Okay, so yeah, that would be major.
Speaker A: Then you can mark an armor slot to reduce it to the next tier to a minor. And then does a 10 hit you?
Speaker C: No. Okay.
Speaker A: That death. Oh, actually, wait.
Speaker C: No, I can't. I don't roll.
Speaker A: Okay, that's double threes.
Speaker C: But you don't hit. One kick on a 20.
Speaker A: Is the last one.
Speaker C: There's a 15 to hit. That one we did.
Speaker B: Okay.
Speaker A: And eight, physical damage.
Speaker D: This gets into the major.
Speaker A: All right, then we'll put the spotlight back to you guys.
Speaker B: Run up.
Speaker A: Yep. Well, which. Which guys are. So everyone in the bat. Okay, so measures.
Speaker C: Is it possible that I renounce run up like stealthy, being apex predators?
Speaker A: Yeah, that's where you guys are. No, I thought we were. Yeah. No, that's why I say you guys are back there. Except for the two guys that snuck up because you would have needed the stealth to get any closer.
Speaker D: Good combat.
Speaker C: What's I was going to ask is that does Melbourne combat any different?
Speaker A: No, it hasn't been.
Speaker C: We're not.
Speaker A: Not treating it. So if you. You can. You guys can move to here. And if you want to move further, you will have to give me a group agility rule. If you want to go further than that.
Speaker B: Well, you have to.
Speaker C: Well.
Speaker A: I swallow. Who's. Who's the leader?
Speaker C: Probably me.
Speaker A: All right, so then you won't roll yet.
Speaker C: So 10 10.
Speaker A: Okay. That's what you guys.
Speaker B: I would say 17 with fear.
Speaker A: This is just a reaction role. So it's just one.
Speaker C: All right.
Speaker A: Yeah, so that's. I guess that's just each guys. All right, so you have a plus two. So Paul, you would make here now you would make the action roll with a plus two bonus to whatever else doing your reroll. Yes. And this one generates. Correct. Okay.
Speaker C: Even 1011. Eleven.
Speaker B: Was it a crit?
Speaker C: 1011 with double force.
Speaker A: Yeah, that's a crit. So yeah, you guys can critically.
Speaker C: Good time to quit.
Speaker A: So yeah. So you guys get up here. That was with. Actually it's with hope. So you mark hope and clear stress. Yep. Just the leader. It's still on you guys.
Speaker D: Charge them now. Earlier when I attacked him, I missed, but he moved out of the way. Would that trigger an attack of opportunity?
Speaker A: Does your guy have that feature?
Speaker C: Yes.
Speaker A: Then it would have.
Speaker B: Okay.
Speaker D: Something good to know for next time.
Speaker A: Yep.
Speaker B: So from here, do I hear anyone coming or did they all go for you?
Speaker A: No, they're all. No one's chasing you. They all are. We can zoom in soon. Yeah, zoom in closer.
Speaker B: Are they within far from me?
Speaker A: Yes, as far as far as 12, right. Yeah. That's the entire ruler. So yes, all eren it is dark. So depending on which guys you target, you have. But what are you. Yeah, they say who are you? What are you trying to do?
Speaker B: I would try and vish. Entangle one of these guys and then if there's one that's very close range of that guy, I can entangle him too.
Speaker A: Yeah, these guys are close. These guys would be close range to each other.
Speaker B: Zoom in a little bit more and someone else has. I don't say what I do beforehand.
Speaker D: Oh, I'm gonna charge the guy who's been screaming out at me. I'm putting him back in. In peril.
Speaker A: Yeah. So these. These guys are all definitely then close range of each other. So if that's what you're doing. Yep.
Speaker B: And then tangle them. I put those off.
Speaker D: 13.
Speaker B: I take the first guy takes six damage and then we'll spend a hope and the guy next to him will.
Speaker A: Be in their bulk entangled.
Speaker B: They're in restraint.
Speaker A: It.
Speaker C: All right.
Speaker A: That was beer. Yeah.
Speaker B: No, again, my roles have been with hope.
Speaker C: It's going to be downhill for me because I've only had hope so far in a crit.
Speaker B: Yeah.
Speaker C: Megan absorbing harder probabilities.
Speaker D: Last week.
Speaker B: Yeah.
Speaker C: It's all flipping.
Speaker A: No.
Speaker C: Buildings. A cool mistress. Need fireball lightning. Yeah.
Speaker B: Made my lightning ring from Pathfinder. Drew a line.
Speaker C: Yeah. The thing is amazing. I was excited when they were always.
Speaker A: I'm going to spotlight this guy and he's going to get out.
Speaker C: Stop.
Speaker A: These guys are going to come running into the bushes. That is my spotlight. So you heard? Yeah. So you hear two guys rush into the cross the river and come stomping. Into the bushes looking for you.
Speaker C: So the entangled didn't get did, but.
Speaker A: I used my spotlight to undo it.
Speaker C: Oh, gotcha.
Speaker A: For one of them.
Speaker D: Gotcha.
Speaker B: The.
Speaker D: The voice that ratted me out.
Speaker A: You heard him run across the water.
Speaker D: Oh, I'm still going after him.
Speaker C: We're still charging in.
Speaker D: If anything, I'm gonna chase him into the wolves at the end.
Speaker A: Well, so, yeah. So if you guys are charging, do you want to.
Speaker B: I'll let Steve go first.
Speaker C: Okay.
Speaker B: We have to roll.
Speaker A: Well, that's only depending how far you move. So, like, if you move, we should.
Speaker B: Move then before the roll.
Speaker A: And now I gotta get in there. Yeah. Spotlight. Yeah.
Speaker C: Otherwise, he's gonna get eviscerated once he's.
Speaker B: Out of the bushes saying, I drew it.
Speaker A: Said, you guys can get to share. So I'll say you guys come bounding out of the bushes on your.
Speaker B: Steamville.
Speaker C: Yeah. All right.
Speaker A: Then Steve is charging down here, which is three, which is very close. So you can still, I guess, do you want to be on a certain.
Speaker C: Side of it or you see.
Speaker D: Solid ground?
Speaker A: Yeah, probably there.
Speaker D: If everybody's coming up, maybe rejoining the group.
Speaker A: It's. You can go to close distance without rolling past that or very close without rolling, and then you have to roll if you want to go close.
Speaker C: Do our mounts move faster than we do? What is it to say?
Speaker A: I've been allowing them to move faster because they are our talents.
Speaker C: That's what I was curious about.
Speaker D: Cool. So, like, I'm bounding out. You can just see he's pissed.
Speaker C: Clearly some history has happened in the bushes.
Speaker A: Oh, yeah.
Speaker D: And he's got that bayonet. It might dip in the water a little bit. Just what shines.
Speaker C: Lubinois.
Speaker D: The fear kicks in, and there's a 14 on the attack.
Speaker B: With hope.
Speaker C: I believe my hope, by the way.
Speaker D: And it does 11 points of nice damage.
Speaker A: That hit. That's his major. That guy crumpled up.
Speaker C: Yep.
Speaker A: How do you want to do this?
Speaker D: It's just this wild man.
Speaker A: He's.
Speaker D: He's got face paint on it. Looks like a mask. And that bandit just. And just rips it out as he falls down into the water. And he just kind of. There's a. A grimace, but it is kind of. It's done.
Speaker A: All right. You guys saw spotlight thanks to them.
Speaker C: Are your other guys gonna do something before I do anything? So I'm just gonna keep charging it to whatever target I can see.
Speaker B: Are these guys, or do we not know they're there?
Speaker A: Oh, that guy. Yeah. You should see that guy.
Speaker B: Okay.
Speaker D: At first I thought that was one of us.
Speaker A: Yeah.
Speaker D: Like that's where we. We stopped and then we parted ways.
Speaker A: Ended up there.
Speaker B: That guy died. Do you want to charge in?
Speaker C: If nobody else is doing anything, that's what he's gonna do. He's gonna run in and beat on.
Speaker D: Do you hop off your mouth or are you riding your mount?
Speaker C: If it doesn't matter, I'm probably just gonna write my mountain.
Speaker D: I would probably hop on to the back just to get close with my sorcerer.
Speaker A: I said your sorcerer would be mounted too. Unless you guys are all mounted. And let's do some more.
Speaker C: Does it affect my ability to use my I am your shield?
Speaker A: No.
Speaker C: Okay.
Speaker B: Okay then.
Speaker C: Then yeah. I'd run in.
Speaker D: I'd ride in right next to you with.
Speaker A: Well unless you guys are tag teaming. Setuk has the spotlight. So you'll be back there still.
Speaker C: Did you want tag team that activity?
Speaker D: I don't have to.
Speaker C: If you want to, that's fine. I don't have any hope to spend on. I blew it on healing my armor.
Speaker D: That's okay. I'm just looking at getting in ranging.
Speaker A: That guy does as possible. You do have advantage on this guy that you're attacking because he's restrained.
Speaker C: Bonus. I'm a little thirsty for that when I see it.
Speaker A: Yeah.
Speaker C: 1622 with hope.
Speaker A: That hit start. Still have may roll.
Speaker B: So we're good.
Speaker C: So I come by with my sword. I'm gonna do like. Like dragging it behind me in the at like water's edge and then cleave up through him for 10. 10. Is he vulnerable?
Speaker A: Yeah. That just gives you advantage. It doesn't change the damage for 10.
Speaker C: Oh. When I was getting hit earlier for double. That was just a feature of those guys.
Speaker A: Yes.
Speaker C: Gotcha.
Speaker A: Von Boy gives the advantage. Yeah. Look at that's a major move for him. Cries out bleeding.
Speaker C: You guys still have it.
Speaker B: He's not in far angle to the guy by the camera. Who from my drill. My bard number two.
Speaker A: Because it'll be just out of range if you don't move. No you don't.
Speaker C: Yeah.
Speaker A: I was gonna say you want to tag team them?
Speaker B: I'll spend the hope and. Okay.
Speaker A: You're on talons. So you guys are gonna say you guys can move far without rolling.
Speaker B: I'll.
Speaker D: I'll write up right next to you because they're.
Speaker C: And that will be the.
Speaker A: Yeah.
Speaker B: I just get within range. Yeah.
Speaker A: Four. So you guys just. Sweet.
Speaker B: We'll move up.
Speaker C: This is a great use of tag team.
Speaker B: And Then I'll spend the hope and we'll blast him with magic.
Speaker A: All right. Actually, I guess does. Yeah. I was going to say as long as Amic can reach, too. Needs to move to where.
Speaker D: Yeah, what I'm doing is.
Speaker B: I do.
Speaker A: Yeah.
Speaker B: I do the power push. You can blast, and then I'll push.
Speaker A: Yeah.
Speaker C: Far range. Yep.
Speaker A: And you can decide which roll you use.
Speaker B: I got a crit. Go with that.
Speaker A: All right, so you both mark a hope and clear a stress. And now you roll your damage and then combine it.
Speaker B: And then. Is it crit damage?
Speaker A: Yes. So you both have crit damage. So you max your. So I guess. Yeah, I'll start.
Speaker B: So on the roll.
Speaker D: Oh, there's that.
Speaker A: So what?
Speaker D: Yeah, that iridescent fireball that you've seen before flies through, hits him square in the chest for 29.
Speaker B: Mine's 12.
Speaker A: 29 and 12. Wait.
Speaker C: I can see what this guy does.
Speaker B: And then I roll my damage again.
Speaker A: Yeah. Steve, so what did. So you.
Speaker D: Oh, I thought you just maxed out the.
Speaker A: You max your damage, die.
Speaker C: Okay.
Speaker A: And then you roll them. Then you roll your damage guy and add those together plus. Whatever. Oh, okay. And then. Okay, so you're not. Your space is 12 plus.
Speaker B: Plus 8.
Speaker A: Okay, so that's 20.
Speaker B: Good. Nice.
Speaker A: 49.
Speaker C: I think that might exceed his next threshold.
Speaker A: That is. That is definitely double his. That might be the biggest double line.
Speaker C: Yeah, I think it is. He takes four.
Speaker A: Yeah.
Speaker B: And then that's.
Speaker C: To far range.
Speaker B: Yeah, they get knocked back to far range and take.
Speaker A: All right, so he was blown through. Just blasted through the fire and then threw a tent. And I think he actually in the bush. I think he gets blown into the. He might get blown into the water, actually. Get 12. Yeah.
Speaker B: And put the fire.
Speaker A: That's.
Speaker C: So what did you hit him with?
Speaker B: I just did my power push and.
Speaker D: And I unleashed chaos. And he crit. That's the roll.
Speaker C: We did the rainbow beam, and then he just goes flying.
Speaker B: It was just a rainbow.
Speaker C: His is a rainbow.
Speaker A: Yeah. Oh, yeah. And then you hear him hit water as he's, like, screaming, what the crap?
Speaker C: My ivory.
Speaker B: And then we still have spotlight. Yeah, that's.
Speaker C: Holy cats, you guys. That's insane. I just.
Speaker B: Yeah, you can. That guy again.
Speaker C: Is he still up?
Speaker A: Yeah, he's still alive. He's still trapped in vines that doesn't end until they get out of it. Right?
Speaker B: Yep.
Speaker C: Second advantage on.
Speaker A: Yeah.
Speaker B: Just temporary restraining.
Speaker C: Yeah. 15.
Speaker A: That hits.
Speaker C: I do 12 damage to him. Major.
Speaker A: How do you want to do this?
Speaker C: It's like, right on the deck. And it like sinks into them and I just pull it out those face first into the room. And that was with here. Directly here. Sorry guys.
Speaker D: He.
Speaker C: Pretty sure that was up here.
Speaker B: We took out something that we don't was maybe a big bed. I don't know.
Speaker D: Never know. He might be able to swim.
Speaker B: Or.
Speaker D: He might be on the other side of the lake. He might have skipped.
Speaker C: All right, let's see this guy.
Speaker A: You see one of these guys here? Well, one of the guys in red.
Speaker C: I was patient.
Speaker A: They had. Yeah. You start see them start. He starts tracing. No sigils in the air.
Speaker B: And then there's no boy.
Speaker C: I think he's going actually I'm going.
Speaker A: To random but roll. It's gonna be 1, 2 or 4.
Speaker C: So he's gonna target 2.
Speaker B: Who is the barn.
Speaker A: Oh. All right.
Speaker C: So you are cursed. Oh so I can spend.
Speaker A: That guy can spend a stress to.
Speaker C: Turn your hope here all.
Speaker A: No. When things always hope you can. Smart strats.
Speaker C: That's great.
Speaker A: I think I'm gonna.
Speaker C: Actually not burn.
Speaker A: Spin. Yeah.
Speaker C: One.
Speaker B: You're getting hot.
Speaker C: Yeah.
Speaker A: This guy. You hear a gunshot out of the bushes.
Speaker C: See if he even hits first. Does a 14 hit the bar.
Speaker B: Easy.
Speaker C: Okay.
Speaker A: He gets. You get shot.
Speaker D: Did I see where the shot came from?
Speaker A: You see a flash in the bushes but you don't see the guy. It's to the side. Yeah, it's. He's down here. Well south of you guys. And the other clump of trees. You see a flash from there and the sound and then he does seven physical damage.
Speaker C: All American. Take that one.
Speaker B: All right. That'd be two be mag.
Speaker C: Not for me.
Speaker B: Okay.
Speaker C: Because it ends up being my threshold. Because I take it. So. Yeah.
Speaker A: And I was gonna. And then these guys. Okay.
Speaker C: How many interfaces.
Speaker A: These guys run are run. Come running out of the bushes up to sit there.
Speaker C: No. There we go.
Speaker A: And that is my spotlight.
Speaker C: Oh.
Speaker A: Once the map updates.
Speaker B: All right.
Speaker C: Can you send me something or am I going to hack on you?
Speaker B: You can hang on.
Speaker C: Are you sure?
Speaker D: You hack and I'll shoot it.
Speaker A: These guys move to the two rifle and move them back.
Speaker C: Did I kill those mages? Then start hacking on the. I'll just hack on the one that's closest to you that's still alive next to the dead body.
Speaker B: The only thing I would do is Margaret stress and turn into a wolf.
Speaker C: Yeah.
Speaker A: No.
Speaker C: We'Re not like in a field of his AOV thing where they have to traverse it like that was just a one time thing.
Speaker B: Yeah, that's just on the target.
Speaker A: Yeah.
Speaker B: It's not.
Speaker C: They're not like moving into the field or something.
Speaker B: Okay. No.
Speaker A: Target.
Speaker C: 13 with fear money.
Speaker A: Okay, sorry.
Speaker C: Mark of fear 13.
Speaker B: Yes.
Speaker A: That just hits.
Speaker C: Seven points of damage. Seven points on him is his. There's a minor. Oh, oh.
Speaker A: He rolled with fear. So I'm gonna spotlight another mage and he curses. C.
Speaker C: Is there any resistance to that?
Speaker A: Nope, it just happens.
Speaker C: I'm gonna put this. Okay.
Speaker D: How long do we know as characters how long a curse lasts or how they're a curse?
Speaker A: You there. I'd say you probably wouldn't. This would be unknown magic to you. You would know, like, they're casting magic, but, like, you guys aren't. I mean, you're the bard and the sorcerer. Probably like realize what it. Like what it is, but not if you wanted to. Like, if you want to spend your. Do an action roll to try and counter it. I would be fine. Like would. To remove it. I'd be fine.
Speaker D: That.
Speaker A: But yeah, you see them tracing sigils and then you'd see that same thing, like hit the person.
Speaker D: Okay, well, the. The top across my mind is if they die, does their magic die with them or is. Is it like a time limit on it or do they carry it with them?
Speaker A: I would say. You wouldn't. You wouldn't. You wouldn't be able to know. You wouldn't know at this point. I'd say this is the first time you guys are probably actively engaging with this magic. Okay. He curses and then the spend of fear and you hear. Oh.
Speaker C: Let'S see.
Speaker A: Yeah, you hear the. The leader comes like running up and he shouts, kill the prisoners.
Speaker C: And then that's basically kill them.
Speaker A: So he's like. You see him now? He gets back into the firelight. He's like gushing blood and just yelling at the guards to kill the prisoners. Let's see, what's his name? Okay. Yeah, that's spent the fear of spotlight him. And he has the tactician feature which I can mark as stress to spotlight two allies within close range, which I don't know.
Speaker C: That's actually.
Speaker A: I don't think that's in.
Speaker B: Oh, good.
Speaker C: Yeah.
Speaker A: Oh, you know, that's actually all he's going to do. Yeah. So. And you would see. Actually you might hear the guards up. You probably can't actually see them. But yeah, so he yells to kill the. Kill the prisoners. I say these guys probably back up a little bit. But yeah, back to you guys.
Speaker C: I probably don't know where the prisoners are.
Speaker A: Nobody does except you might sit there. Kenopec might. Probably has an idea.
Speaker D: But there's a cave to the north.
Speaker C: I mean, would you be saying that? I was thinking.
Speaker A: We heard.
Speaker C: We all heard that.
Speaker A: Oh, yeah. You definitely heard him say, kill the prisoners. You guys aren't that far away. Like, it's like, maybe 100ft. Like, no, no. My second is I can't drag him around. No, now it's not showing the measurement.
Speaker C: Yeah, I'm not sure, but we'll be able to get over there. Yeah. All right.
Speaker B: Stuff wants to hit a mage. I'll follow up with the wolf Ran.
Speaker C: Have to leave these guys to you.
Speaker B: To run up there, or my druid will take a shot. Or not. Your bard could take a shot at.
Speaker D: I was gonna say my sorcerer would probably be into those.
Speaker B: Yeah, you can roll it up.
Speaker D: And as far as movement, the warrior would probably be cutting behind, running. It's like, I think the prisoners are this way across the stream.
Speaker A: All right. So if you want to move him, you can move very close.
Speaker C: Actually, that's probably still not easy yet. Which.
Speaker A: Yeah, you can, like, just get back into the bushes, like, sort of up here roughly.
Speaker D: Okay.
Speaker A: Three without rolling three squares. Yeah, basically. Yeah, that's true. Yeah. You guys can just count squares, get there, and then I need to write that on the. The rulers with the marker. So it's like one to three. Would this be very far for him? For your warrior?
Speaker C: Yeah. Count out 12 from your position.
Speaker A: That's within far.
Speaker D: Okay.
Speaker A: What about that guy Is probably.
Speaker D: Or is he out of sight?
Speaker A: He would be out of sight, I'd say. Yeah, he would definitely be out of sight.
Speaker C: Too much.
Speaker A: Too much bush in the way.
Speaker D: As far as with. He'd move, fire. Kind of a try and take out one of these guys and draw attention. 21. There's a bit of fear in it, but it's for 10 points.
Speaker A: Okay.
Speaker C: 10 points. A bit of fear. It's the same. It's just one point.
Speaker D: It's not like, oh, here's a two. Here's a 12.
Speaker A: Yeah. How do you want to do this?
Speaker B: The.
Speaker D: The bullet just passes straight through his head, and he collapses.
Speaker A: You guys, their threshold is low. All right, so I.
Speaker C: Let's see this guy next to.
Speaker A: These.
Speaker C: Guys just going to abandon it north.
Speaker A: Going to attack. Probably just miss. Oh, he actually has a positive attack modifier, so an 11.
Speaker C: Don't hit me.
Speaker A: That hits.
Speaker C: Okay. You only need eight for me.
Speaker A: Yeah. Oh, 10 physical damage. Oh, nine physical damage.
Speaker C: Yeah, but I'm gonna go through my armor. I'M fast.
Speaker A: And then I'll spend a fear. And his buddy is also gonna follow up on septic verse 17. That's not damage. That's the hit.
Speaker C: Yeah.
Speaker A: And then damage is 6. Yes, 6. Physical damage. And that won't be my spotlight.
Speaker D: I'd be moving towards the king that I'm talking about.
Speaker A: So if it's so you can get to like here if you're. If you want to move without rolling in five seconds.
Speaker B: And then my wolf would move up to.
Speaker A: So you can get to about here, which is like just this bottom of the tent without rolling.
Speaker B: Yeah.
Speaker A: Okay. And then so you guys still have spotlight.
Speaker C: Yeah.
Speaker D: You want to take a hit. And then I'll fire one of the.
Speaker C: I can even let you guys kill the mages like that.
Speaker B: Then I'll follow the bars.
Speaker C: I probably need to save most of.
Speaker D: My resources anyways here unleashing chaos. So 13, 14, 15 on the attack.
Speaker A: That hits as you're. Oh, I said yes. Who are you targeting? Okay. One of those guys. I'm double check. You said 14.
Speaker C: Yeah, yeah.
Speaker A: That fits.
Speaker D: And 19 points of.
Speaker C: That'S Sorcerers are crazy.
Speaker D: Yeah, that was with hope.
Speaker C: You want to do this?
Speaker D: He explodes in a prismatic cloak of color and just kind of gross falls down.
Speaker C: Gross but pretty.
Speaker A: Yeah, yeah. As he explodes, Tula, you see like that sigil like kind of just like shatters that lives around you. You're not coasting. What? Yeah, he doubled his severe threshold. Just barely massive.
Speaker C: He breaking this day.
Speaker B: My barn within far of him or.
Speaker A: Do I have to? Yeah, yeah. You look like that looks like.
Speaker C: Oh yeah. It's less than 12 squares.
Speaker A: Yeah.
Speaker B: I'll try and hit him with a nice place.
Speaker A: Oh, I see was. I seen a run here. Attack was with gold, right?
Speaker C: Yeah.
Speaker B: I hit with 24 to hit.
Speaker A: There you go.
Speaker C: That hits.
Speaker D: Don't push him too far.
Speaker B: I didn't. This is just an ice spike for five damage. Because an ice spike flies through the.
Speaker A: Air and hits him breaks his major.
Speaker D: Okay so now the wolf follows up.
Speaker B: Can the wolf actually follow up?
Speaker A: You will have since you've moved. Well, I guess the the spotlight you did. You guys have shifted the spotlight so now you can. You could move. You could move.
Speaker B: Can I get.
Speaker A: You can get there, I think.
Speaker B: Unless you want to swing.
Speaker C: I'm not anywhere near there. Oh. I mean I can hit at those guys, but we need to kill them again.
Speaker A: Oh, you can get. Oh, to that guy. No, you'd have to run roll to get. That's like four spaces. If you Want to go for the other? If you want to go to him. Yeah.
Speaker B: I have to kill that guy.
Speaker A: You'll need to roll to get agility. Yeah. Or you can move like to he. Like to here and then.
Speaker B: Is that just a reaction or is that a roll that. If I roll fear, you go.
Speaker A: Yeah, it's an action roll. So if you roll with fear. Yeah. So you can get here and you swing.
Speaker C: You actually see me. I actually reach back and I pull out a shotgun and go, boys. And I shoot up both of them.
Speaker A: That's right. That. And it.
Speaker C: It hits everybody in my very close range.
Speaker B: When your meat folds.
Speaker C: It'S just like on my hip pack. Like, strap on a little loop that I've got bolted to me. It's an agility issue.
Speaker D: Depends on the.
Speaker C: Oh, sorry.
Speaker A: What does it say?
Speaker C: Oh, it's a strength. Sweet.
Speaker B: Yeah.
Speaker C: So 23 to hit, but it's with fear.
Speaker A: Okay, I'll take the fear. That definitely hits both of them.
Speaker C: So it just does the damage to all within range of them.
Speaker A: Yeah.
Speaker C: So I do six damage to both of them. Okay, six damage is actually.
Speaker A: I'm gonna.
Speaker C: Actually. No, I need to take my stress down there.
Speaker A: Yeah. So that's one. Does one damage to each of them.
Speaker C: Yeah.
Speaker A: And you rolled with fear. Right.
Speaker C: That is crap.
Speaker A: Oh, no. Let's see. I was going to stop, like the.
Speaker C: Guy in the bushes.
Speaker A: He's going to take a shot at the barn.
Speaker C: So how does he miss this horribly? I didn't really ask about weapons switching. That's not really a thing in your actor.
Speaker B: Right.
Speaker A: If it's in your. Because you can have a primary and secondary. So if swapping one of those would require a stress. So I think you might need to mark a stress to swap between your break and your.
Speaker C: But question. Does the effect of like. So my massive weapon is minus one evasion. If I switch to and I'm using the other weapon, do I get that evasion back?
Speaker A: Yeah. Okay. I would assume just so I know.
Speaker C: What I'm switching and what I'm carrying.
Speaker A: Because it makes a difference.
Speaker C: I mean, I'm still going to get hit all the time, but.
Speaker A: Okay. I assume the shotgun is a primer.
Speaker C: It's a secondary.
Speaker A: Oh, is it actually a secondary?
Speaker C: Yes, because I think it was listed. Maybe I'm wrong.
Speaker A: Yeah. I was going say you guys should have the equipment.
Speaker D: It doesn't.
Speaker C: Oh, it's not a secondary. I don't think I can do that. Oh, so I can't carry that weapon.
Speaker A: But you can weapons you could carry It. You just have to mark a stress to swap to it.
Speaker C: Oh, okay. I'll just mark the stresses.
Speaker A: Yeah, it's the secondary weapons you can just use interchangeably with your primary.
Speaker C: But if you're.
Speaker A: If you're running two primaries.
Speaker C: Nope, nope. We'll just go with that. Okay, no worries.
Speaker A: Okay, let's see. Oh, yeah, that guy shot and missed. I have a lot of fear, so I think I'm going to spend 2 fear to activate the 2 guys next to CIC.
Speaker C: It's a 14 hit.
Speaker B: Or.
Speaker C: 4 damage.
Speaker A: And then a 10 to hit 2 damage.
Speaker C: Starting to get stacked up a little bit.
Speaker A: All right, back to you guys.
Speaker D: This guy's gonna move safely.
Speaker B: Yeah.
Speaker A: Move your three squares about there. Be going in here.
Speaker C: All right.
Speaker A: This no would be running up just.
Speaker C: I might tell you guys, like, save the business. But I mean, we all.
Speaker B: Maybe we all have to go.
Speaker C: I don't know.
Speaker A: It should all be moving around. All right. Yeah. You guys still have spotlight.
Speaker C: You want to try to clear those guys or you want to.
Speaker D: Go within range, but to take out the other.
Speaker B: Yeah, then I move up in one. Safely move the wolf so I can get within. Okay, So I don't know how high.
Speaker D: Do the tents go?
Speaker A: I say if you want to shoot at this guy, this would be with disadvantage. The red guy in between the tents. This tent, that would be disadvantage.
Speaker D: So if I'm ride my mount down for.
Speaker A: Yeah, it's still be disadvantage. Yeah, wherever he's at, it's going to be disadvantage.
Speaker D: All right, so disadvantage is 2D12 with an extra D6 minus.
Speaker A: Minus the D6.
Speaker C: Yeah. Okay.
Speaker A: Oh, you're trying to shoot him. So he's just out of. He's just out of range. So you would need to move up a few spaces. Oh, he moved way up there.
Speaker C: He was moving.
Speaker D: No, I was.
Speaker A: I see how far. No, I didn't see where he was.
Speaker D: Rethinking as far as. Because I'm on my mount.
Speaker A: So, yeah, you can move 12. So here I'm checking. Just do this.
Speaker D: Where's the boss man?
Speaker A: He.
Speaker B: You.
Speaker C: You probably.
Speaker A: You bought you. I would say you probably wouldn't have seen him cross because he's like, on the edge of the firelight because it is nighttime still.
Speaker B: Okay.
Speaker A: Yeah, I should have actually had you guys all been rolling with disadvantage on the range attacks anyways, but that's whatever.
Speaker D: Well, the other ones were out in.
Speaker A: Front of the fire.
Speaker D: They were a beautiful silhouette.
Speaker A: This is basically like. Well, if it ever shows up, the green sphere is where you originally Were you can move within that green sphere on your horror talent without issue. Okay.
Speaker C: So.
Speaker D: I mean there that way I'm using them. And then it'd be shooting across the.
Speaker B: Fire.
Speaker A: Yep. That sounds good.
Speaker B: That.
Speaker A: That'd be normal.
Speaker C: So you know before you act some of the simultaneous stuff we need to do safe movement. Like we need to go save the prisoners.
Speaker A: Yeah.
Speaker B: If I could move on because I'm still bard still on the column. How far can I move?
Speaker A: It's green circle. Basically. Yeah. Yeah.
Speaker C: I would actually leave these guys and move with them.
Speaker A: Yeah. Then you could basically move like one square further. So if you want to run up to this archer guy or rifle gun.
Speaker B: Yeah.
Speaker C: Yeah. Okay.
Speaker B: 9. Just stay close to see.
Speaker A: Yeah.
Speaker C: Now you can do what you're gonna do.
Speaker D: Okay.
Speaker C: We'll see how spotlight flows.
Speaker A: Yeah.
Speaker B: All my finger.
Speaker A: Okay. I can just move this. Good. And I can also turn it off.
Speaker C: All right.
Speaker D: So sources probably thinking the caster is probably a greater threat than the boss.
Speaker C: I'm cursed right now.
Speaker D: That's why I'm thinking the caster is a greater fault.
Speaker C: I've been really fear but.
Speaker D: Okay. So it's with disadvantage to go for the red cloak.
Speaker A: No you for you now it'd be normal because you're gonna move up there. Yeah. You moved up pretty far. Hey. Well he's probably Greece. Yes.
Speaker B: Was that no Wolf hasn't found the follow up.
Speaker C: That's right damage.
Speaker A: Yeah. That definitely double assists that would cause.
Speaker D: So he just turns to ash.
Speaker C: Yeah. Open distress.
Speaker A: Yep. Mark a hope and clear stress.
Speaker D: This works out well because I need to stress to recharge the card.
Speaker B: If I can. I'm gonna go for the boss.
Speaker A: Okay. You will need to roll to get there.
Speaker B: That kind of sucks in this.
Speaker A: Yeah. I need to.
Speaker B: It can't be just.
Speaker D: Well if it. If the sorcerer wasn't so strong to to drop him in a one hit.
Speaker A: Yeah.
Speaker D: Right now you would have been cleaning.
Speaker B: Up on both of those. No, it's just movement.
Speaker A: Three very closest three.
Speaker C: And then close is up to six.
Speaker A: Yeah.
Speaker B: You can only move very close without having to help.
Speaker A: I believe so we can double.
Speaker B: Listen.
Speaker A: We can double check it.
Speaker C: But.
Speaker A: Let'S see movement. Oh, never mind. It's. You can. That's close range.
Speaker C: So six squares.
Speaker B: Yes. I could get to him right out of the meter.
Speaker A: All right.
Speaker B: It is with hope though Wanting to hit.
Speaker A: Yeah.
Speaker C: That's four damage.
Speaker A: Four damage on him as a minor.
Speaker C: He's cursing and he's bleeding badly. Best to not feel horrible.
Speaker A: And he's also like yeah, he's like, not hurt. Like. Yeah, he's actually like.
Speaker B: He's.
Speaker A: I guess after that he's just like, I surrender. Mercy, let me live.
Speaker B: I would have been like, I would just turn away.
Speaker A: Okay. Yeah, he, like, he threw. He threw down his guns and it's just like.
Speaker C: Do I hear him say that where I'm at?
Speaker A: Yeah, because he would be like shouting.
Speaker C: I would say, call off your guards.
Speaker B: Tell him to not kill the prisoners. That's what the bard would say.
Speaker A: Yeah, you. You would hear him shouting, come back. Don't kill him. I'm gonna.
Speaker C: Actually, I would charge in, make sure that I don't.
Speaker A: Yeah, because you rolled with hope, right? Yeah, so, yeah, that would be totally fine.
Speaker D: And then be right behind you.
Speaker A: You guys. Yeah, you guys could easily get up in there.
Speaker B: I would be next, but I'd be kind of watching our vacuum, see if anyone else.
Speaker A: Yeah, and then you could get right there. Yeah. So I don't have to worry about.
Speaker D: Always rolling a fear either.
Speaker C: Yeah, thankfully.
Speaker A: Yeah. So you. You guys, you would see the guards. You would see two guards, like, we're in the process. So, yeah, that's why the other guys, like, threw down their weapons too much, I guess. The. And then. Yeah, these guys, you'd see them and you see about 45 people and they're chained up in groups of five with like a. They have like a chain like around their neck. And then their hands are kind of like chained to, like, they're chained up to that as well. And then. Yeah, they have five people, like, strung them chained together like that. There's about 45 people in there. Yeah, These guys, like, throw down their weapons and get out of the way of your car or talent. You guys come in there. Yeah. So I'll say. Yeah, so they're. Yeah. So the owl actively stopped fighting. I basically surrendered at this point. So what do you guys want to do?
Speaker C: I'll start, actually. I guess I lead them out of the cave. If you guys want to start freeing them, I'll lead them out of the cave. Some other people to go guard the guards, round them all up around in the.
Speaker B: By the campfire.
Speaker D: Who has the keys?
Speaker A: The leader would, when you asked for them. Yeah, he would, like, take them off his belt and just hand them, like, hand them up to. You.
Speaker B: Would come in with the keys and then go back out.
Speaker C: Yeah, I would need all the guards out around the fire, disarm everybody.
Speaker A: Yeah, yeah. They threw down their weapons and everything, like, where they were once they heard.
Speaker B: The leader would stay out all four.
Speaker A: Then you finally see the guy climbs, comes out of the bushes, throws his gun out and then. Please. Yeah, yeah. So I'll assume.
Speaker B: Everyone.
Speaker A: Yes. That's a corpse. Yeah. So you guys get all the villagers.
Speaker D: Off the villagers put them on the enemy combatants.
Speaker A: There you go.
Speaker B: Yeah, yeah.
Speaker A: Yeah. And they're. They're are not happy about being chained up with their. Much rather be that undead. Especially as fast as he is. After seeing a few other mages explode and the dude getting blasted. That was awesome.
Speaker C: What is your. Does your force have a visible thing to her? Do they just go flying?
Speaker A: It probably would.
Speaker B: It'd just be like. I almost be like music notes or music. Just like this music wave just hits the sound wave.
Speaker C: So basically the guys did a nyan cat attack.
Speaker B: Yeah.
Speaker C: Threw him into the bushes. What's that? Kung Fu Hustle. Those guys with the. Yeah, it's a force blast. I have to watch that.
Speaker A: All righty. Yeah.
Speaker D: Being a sequel, but I haven't heard anything in years.
Speaker B: No, they really old.
Speaker C: I guess you guys want to question. Yeah.
Speaker B: Ask them what they were going to do with the prisoners.
Speaker A: The leader though speaks with a gravely Russian accent.
Speaker B: Always the Russians. Oh.
Speaker A: Now you see him. He kind of has like, like kind of red blonde hair, light green eyes, narrow face, 30ish African looking. But he is just like the.
Speaker C: Taking him to the lady. He's the lady.
Speaker A: Our leader.
Speaker C: She's like.
Speaker A: He looks like. Yeah, he's our leader.
Speaker B: We know anything of the lady?
Speaker A: I would say there's probably been some.
Speaker B: Rumors.
Speaker A: That she's just like one of the people that's been responsible for like just one of the higher ups that's leading like attacks on when she. Whispering Marshes.
Speaker B: I forgot the name of that town.
Speaker A: Serpent Creek.
Speaker B: Yeah. Is she in Serpent Creek?
Speaker A: I need to check something on my own.
Speaker B: I have to figure out where.
Speaker C: She's at.
Speaker B: Bars talking and playing right now.
Speaker C: Play this. Yeah.
Speaker D: Little comfort there.
Speaker A: No goes there. The captain on the fort.
Speaker C: In Serpent's Creek.
Speaker A: Where.
Speaker C: Yeah, the lady here.
Speaker A: Yeah.
Speaker B: Well it's a lot of people though.
Speaker A: They like. They're like worried weary and like beat up.
Speaker B: I give like probably go around and ask if they know how to use the weapons and give them to them.
Speaker A: You. You would know that like because they're all. They're the. They're like. Oh like they're the same tribe. They're all into it. Yeah.
Speaker C: They're giving them their weapons.
Speaker B: The tribes people like the people we rest.
Speaker C: Oh, these people.
Speaker A: I thought you're talking about those yeah, they. They have. They know how to use them. They would all be like. There are a lot of them would be like hunters, gatherers. They know how to use guns. A few of the. The sword.
Speaker B: Are we long rest here. I drew can be the rest for sure.
Speaker C: I'm gonna call over the our tribesmen and have them stand across the leader over the fire like on the other side of the fire. And I would say you're gonna put.
Speaker D: Him on a spin over.
Speaker C: I'm gonna say to the leader, he's gonna say the leader is responsible for his actions and said here's the faces of the people you were going to murder. And city's going to run him through.
Speaker B: That.
Speaker C: I'm assuming he's vulnerable since he's chained.
Speaker A: Oh you. You won't need to roll if you just straight up just kill him without.
Speaker C: Yeah.
Speaker A: Yep.
Speaker C: So he's just dead. I plant my sword in the ground and I say any of you others want to tell us anything else about the fort? Not if you're going to kill us. Then start talking.
Speaker B: So you let us go and then we'll talk.
Speaker A: The.
Speaker D: The villagers that were saved, what is their mental state? Are they like, yeah, we'll march them back or are they like looking for revenge? It's like you march us all the way out here, you're dead.
Speaker A: There would definitely be some of that. I mean if you were captured.
Speaker C: Oh yeah.
Speaker D: No, I'm just kind of.
Speaker A: There's. That there'd be. There's. There's a mix of that and just like I just want to go home. Get me out of here.
Speaker B: Yeah, just let them go and let the villagers deal with them when they go on their way and we rest for the night at work. They can go our separate ways in.
Speaker A: Dawn.
Speaker D: If the villagers are willing to take them.
Speaker B: Yep.
Speaker C: If not, I would say, I guess.
Speaker A: There'D be a spokesman basically that would speak for lizards. Like, we don't want prisoners. We don't have any use for them unless they want to join our tribe.
Speaker C: Have them re fortify your walls.
Speaker B: They can rebuild the place they burnt because that place was on fire when we went through it.
Speaker A: You guys put it out.
Speaker B: Yeah, well, that's what I would say.
Speaker D: There's a lot of turn.
Speaker C: Yeah.
Speaker B: A lot of rebuilding. That's for them to say.
Speaker D: Let them earn their redemption.
Speaker B: But they can go their own way. Hope we never see them again doing this type of stuff.
Speaker D: You go that way. You know, city's got a legal mark.
Speaker C: On each of them. So do the tracks. People Want to take them to use them in the town.
Speaker A: Their leader, Irene, I guess they should be. Just because we don't. We don't do slaves. You know that. Or are you not from us and she's looking directly at you?
Speaker C: I wouldn't say that. Then if we. If that was like our.
Speaker A: She's also. She also says that we generally don't murder surrendered enemies either.
Speaker C: Just knowing.
Speaker A: She just like let them go. They've invested.
Speaker B: Yeah. I mean, you would be like, we've seen enough.
Speaker C: Woods haven't put it telling like three of us that you won't show. Back to the lead here, Fort.
Speaker A: Would you believe us if we said we weren't. Anyways, what is it? You won't see us.
Speaker C: Won't see us.
Speaker A: You won't see us.
Speaker B: You won't see them again.
Speaker A: Yeah.
Speaker C: From a tribal standpoint, like, if I'm violating stuff that a tribe would do, I would do it. I'm just thinking more of the order born. If that's not a thing you would do, then that's not a thing you would do. He would want, like offender drive.
Speaker A: These are like your people, but not necessarily the same. Like direct, like familiar driver or anything like that. They're still whispering marks, sharing. They're still Inuit, but they may have different values.
Speaker D: So the villagers are Inuit? Different values. The people that the other warriors, are they Inuit as well, then just switch sides?
Speaker A: No, these would be a different. I guess, different. They would be different people. A different. Yeah, they're from a different culture. Or. Are you asking about your player characters?
Speaker D: No, I'm asking about the enemy soldiers. The villagers.
Speaker A: Yeah.
Speaker D: And then those that we've been fighting, are they Inuit as well because of that being a different culture? That could be.
Speaker A: So there. There would be. I mean, there's potential for them to be like anyways, like because they've been conscripted or enslaved or whatever. But no, in generally it's a different. A different culture from. Or a different group of people from the shadowy sweep, which is. Which is one of the territories that borders me, guys.
Speaker B: Okay.
Speaker A: I guess this borders the whispering Martians.
Speaker C: Gotcha. Well, then I guess then to you would just say in response to the thing about the murder to say we witnessed him ordering your guys the rest. I could care less about the facing.
Speaker A: So yeah, I guess. So what do you guys want to do?
Speaker B: Drew is going to take a longer. If you want to do.
Speaker D: Sleep through the night and let them figure out.
Speaker B: What to do with them. Yeah.
Speaker A: Leave them chained up and tell them to be on their way.
Speaker B: Let them go and tell them be.
Speaker A: On their way way or you really.
Speaker B: Would have let them go. There'd be no purpose. They want to stay and sleep for the night. They can where they can.
Speaker C: Like I would make him.
Speaker B: There's like 60 people here.
Speaker C: I'm talking about those five or six.
Speaker B: Yeah, but they're sick. Like my guys want.
Speaker D: The source would be curious as far as where they came from. Kind of wanting to know who. Who is my enemy really. The warrior would probably be looking for something to.
Speaker B: To drink.
Speaker D: This has been a great battle. And realizing he's going to have to.
Speaker A: Repair his.
Speaker C: Chained up for the night. Nope. Just so before they go so that we don't have to like watch them all night.
Speaker B: They can go. So Drew on chain and we like get out of here.
Speaker C: Saying, if they're staying, then I want to chain. But if they're leaving, then fine.
Speaker B: Yeah, dude, I just tell them to leave.
Speaker A: Yeah. Into the darkness with a few torches.
Speaker B: No, I.
Speaker C: What did you want to do with me?
Speaker D: Oh, the major be curious about where they're from.
Speaker A: If there's anything you want to ask. If you guys want to talk to, like, ask them or talk to them before they leave. Like before they enter. They could.
Speaker C: Where are you from?
Speaker D: Who's this lady? Is she like nobility? Is she the leader of your tribe?
Speaker C: Why come here anyway?
Speaker D: Is it so bad on the other side of the portal?
Speaker A: Oh, these guys are from here. They're not. They're not shadow Orcs or anything.
Speaker B: I don't know if they know about before.
Speaker A: No, you guys, your characters wouldn't at all.
Speaker C: Where are you serving this person? Where are you from?
Speaker D: What? You know, all those silly questions that would drive a normal person bad. It's like their captive audience.
Speaker A: So if you want to like, ask a question, I'll answer it. I'm not going to answer a deluge of stuff like that. I'm going to RP it out.
Speaker D: Where's the preview?
Speaker A: Okay.
Speaker D: Where are you from?
Speaker C: There were soldiers from Serpent's Creek.
Speaker D: You were born in this place?
Speaker C: In Serpent's Creek? Yes. Some of us.
Speaker B: Grown up in the.
Speaker C: The sweeps.
Speaker D: Why are you looking for slaves? Why are you raiding peaceful choices?
Speaker C: You serve the lady and she wants people either for. Either for her bosses or for the pit.
Speaker B: What's the pit?
Speaker A: Yeah, the guys would be like, I don't like, I don't know what it is, but it's this oozing. This is a hole in the ground that's a good dozen feet wide. And we Just toss people in there and sometimes they come back out.
Speaker C: Extremely loyal to the lady.
Speaker A: And they're not the same.
Speaker B: Those red cloaks were killed. Did they come from the pit because the mages had the red cloak?
Speaker A: Right. Yeah, yeah, they can have. Yeah, those were the. The mages there. They had. Yeah, we can say that they had.
Speaker B: This picture had.
Speaker A: Yeah.
Speaker B: Red something on.
Speaker A: Yeah, yeah, they can. They could be dressed in blood red. Sorry. So what did you do?
Speaker B: I said your red cloak. Mages that are coming from the pit or people just loyal when they come out of the pit?
Speaker A: They're just loyal. And they're more like. So they're pretty mindless. But he's like, no, the, The. The cloaks, I don't know where they came from. They just show up with other soldiers.
Speaker C: Where did the lady come from?
Speaker D: Is she from Serpent's Creek?
Speaker C: No, she's probably from. Probably came from Grim Ridge.
Speaker D: How did she get so much power in Serpent's Creek?
Speaker C: Because she's from outside of the leader. No.
Speaker D: Did she come in and declare herself a leader?
Speaker A: No, she came from the capital with orders.
Speaker C: Okay. Serpent Creek is a.
Speaker A: Is a military fort.
Speaker D: Okay.
Speaker A: Slash like town military base.
Speaker D: And do we know where Grim Ridge would be?
Speaker A: You get possibly. Like, you'd probably know that it's the capital of Shadowy Sweep and it's fairly far to the east.
Speaker C: Okay.
Speaker A: Actually, yeah. So, yeah, so he would have said that she showed up with orders from the sisters.
Speaker B: Nobel writers.
Speaker D: Well, it'd be who are the sisters? Because they're the same ones that our other characters.
Speaker A: Yeah.
Speaker D: Found out about.
Speaker A: So you guys, you guys would know like every, like every Inuit knows who the sisters like are.
Speaker B: Because.
Speaker C: They like the Bergman.
Speaker A: No. So they're the sisters of Nightshadow, which you guys, your veil writers have know a little about. But the Inuit witches helped us or were some of the people that helped the sisters tear the veil to restore their connection to Nanook. But then the sisters betrayed them. So they're like Nemesis now. So. Yeah. You. When you. When they said the sisters, you would know that it meant the sisters of Night Shadow. So you probably could make the connection that the lady is. Is one of the. Is a. Is a sister.
Speaker D: Is there anyone our group reports information to for communication.
Speaker B: Route or are we.
Speaker D: Pretty much.
Speaker A: You're. You have. I guess you're like standing orders would are to fight the shadow where you see. I mean, you were per. You were dispatched. Like, I guess Pimnic, where you guys were arriving was. Is kind of like. Is meant to be like Your base. I will say that like you guys were sent to Pimnic and then to use your judgment in fighting the Shadow and try not to die because it's expensive.
Speaker D: I was just thinking as. As far as with information like this, would we have to go back to Pimnic to report that or is there an another communication way that we've got for as we find out information about the war, the shadow, like the sisters being involved in Serpent Creek. That would be valuable information too.
Speaker A: I would say likely your talents would be like your messengers. If you. If there was urgent information, you would just send one of your talons and you just write double okay or walk or you or you just. Or the villagers would send a message. The villagers could take the message back.
Speaker C: To.
Speaker A: And it would eventually get back to the speaker.
Speaker D: Let's see that where that information needs to go on and whether or not we have to take it back or we go on to Serpent's Creek.
Speaker B: We go on Serpent's Creek.
Speaker A: And the villagers would tell you that like the rest of our village was. Was taken like a day or two ago. So like they are.
Speaker D: So there's another group or two groups.
Speaker A: Yeah, they. They would say that there's like this.
Speaker B: Is a big group.
Speaker A: Yeah, there's 45 here.
Speaker D: Besides it have no John firing 45 seemed like that was the bulk of.
Speaker A: Whatever the Pimnic that is just like that's not the act like that's just a battle map essentially.
Speaker B: Okay.
Speaker A: Pimac itself is around 240 people. So you guys. You guys saw like roughly like 40 people were like slain fighting off the people. Then you guys saved around the 20 or so that were in the. And so and then you rescued this 45 group. But so there's. There's still like 135ish people missing.
Speaker C: Okay.
Speaker A: In which they were. I'm going to say they were carried off in like wagons or whatever. And so yeah so the villagers say they're pretty sure they're probably already in Serpent's Creek.
Speaker D: That information is searching tents figures tent what not see what information we can gather that way. And.
Speaker C: Did any of them express desire to try with this or they all let me just go home.
Speaker A: Why don't you someone give me a present. Action Roll.
Speaker C: Don't want that from the turtle.
Speaker A: I don't. I guess. Would the Bard or the Drew. Would any of you guys actually like convert convince them to like come help Rebill and then be on your way as like just like as some like as a repayment or would you Just not, like, just go away then if.
Speaker B: You want to and probably just go home. Because we were trained to deal with.
Speaker A: Got the.
Speaker B: So definitely the druid would. For sure. The bars would probably be the same. I'm, like, looking at them.
Speaker C: I don't know if they had, like, warrior types with them or not.
Speaker B: Well, we took the. We dealt with them easy. They just get killed.
Speaker D: I could see maybe a hunter acting as a guide.
Speaker A: Yeah.
Speaker D: That would be able to cut down on kind of getting to Serpent's Creek and avoid patrols and whatnot.
Speaker A: Other than that, I would say if you want to come try and convince one to be a guide, you can get. You can give me a presence role.
Speaker B: Now 11 and 12, tell me a story.
Speaker C: This guy named his next kid out here.
Speaker A: Yeah, so I'll say one of the. One of the. The bush wookie guy, the sniper guy. Like, with the last one out of the bushes. It's. He's so sweaty.
Speaker B: A guy I don't think we ever knew about.
Speaker A: Yeah, he just shot at you guys. You never saw him. He was good at what he was doing. He's good at what he does. So, yeah, he's. You know, he's. He's. Oh, this is fun. Yeah.
Speaker B: Well, sure.
Speaker A: Why? Nothing.
Speaker B: Gilbert Godfrey boy.
Speaker A: No, he's got a bass voice.
Speaker D: Crazy booger.
Speaker C: Hopefully.
Speaker D: Is he even around anymore?
Speaker C: I don't know.
Speaker A: Yeah, he does this. He raises. He's like a short, like, barely 5 foot tall, early 20s. Now he. He has. He's a bass voice. Kind of mumbles a little bit, but he's just like, yeah, I can guide you guys.
Speaker B: Call me Ivy.
Speaker A: Then he's got like. Almost like a Billy Se.
Speaker B: Huh.
Speaker A: Looks like a bush that we never saw.
Speaker B: You must be good.
Speaker C: Of course, Clyde Might work.
Speaker A: Why were we talking?
Speaker B: Like, Drew would have been using his wandering medicine man experience and just kind of patching them up.
Speaker A: Patching who up?
Speaker B: There? Just everyone. Guys, we were fighting.
Speaker C: Probably making sure everyone had water.
Speaker A: Any more interrogation questions or you guys want a long rested. Hop into it?
Speaker B: Yeah, long rest.
Speaker D: Repairs and.
Speaker C: Feeling.
Speaker A: Oh, also, yeah, while you guys were searching, I need a couple of. Let's see, what does this say to roll? Actually, why don't you each three of you want. Each of you players give me a D12 rule.
Speaker B: Just one D12.
Speaker A: Yes.
Speaker C: This flat.
Speaker A: Yep. All right, hold on. All right, nine. So, Paul, one of your guys, whoever is searching, finds a grindel tooth venom. Grindel tooth venom. A vial of venom.
Speaker B: Druid's like, don't drink that.
Speaker A: So you say you can apply this venom to a weapon that deals physical damage to add a D6 to your next ner. So that's A1 use. Yeah, that's a D6 to a weapon. Be like.
Speaker B: Yeah, it's not a bladed question. It's not booze.
Speaker A: All right. I will write this down. Thank you. I will probably print these off. I print some of these off next week.
Speaker B: One of my guys have a bladed weapon.
Speaker A: All right, so who owes the next number 6A6? He found a potion. An enlightened potion. You gain a plus one bonus to your next knowledge roll.
Speaker C: Print some of these out publicly.
Speaker A: And then Steve of the jam.
Speaker C: An eight.
Speaker A: Minor stamina potion.
Speaker C: That's good.
Speaker A: Can clear 1v4 stress.
Speaker D: That's the same as the potion you started with, isn't it?
Speaker B: Yeah. The auction to take that or the health pump.
Speaker A: Actually. Then why don't somebody give me a deep well. I want more detail.
Speaker B: One of you guys can.
Speaker A: This will be something you find on.
Speaker C: 10. 10.
Speaker A: Oh, wow. That's.
Speaker D: This would be the warrior, the source.
Speaker C: From the other well.
Speaker A: Yeah, this is just you guys. You look. You look through the mages. You found a flat rod with a bunch of inscribed with runes. We'll say it's probably like a foot long. And there's like a button on the top. Yeah, it's like a foot long. Like metal rod or stone rod with runes inscribed on it.
Speaker D: Does this trigger the sorcerer's arcane sense consents the presence of magical people and objects within a close range.
Speaker A: Yeah.
Speaker C: Part of me really wants to push the button.
Speaker B: Maybe stand away from here.
Speaker C: Yeah.
Speaker A: Just a suicide risk.
Speaker D: The inscriptions on the rod, are they recognizable or are they completely formed?
Speaker A: I would say they would look familiar. But you could give me a knowledge roll. Let's see if you can decipher. Since you would be. You would be trained in this, I think.
Speaker C: What's.
Speaker A: I guess what's your spell cast or your spell cast?
Speaker D: Instinct.
Speaker A: Yeah. Yeah. Because your sorcerer. That also would make sense.
Speaker C: Yeah.
Speaker A: I'd say you can use knowledge or instinct.
Speaker B: Okay.
Speaker C: And you can actually 2d12. Yeah.
Speaker A: Yeah. Your standard. This will just be a reaction roll.
Speaker C: Okay.
Speaker A: 10.
Speaker C: Yeah. 10.
Speaker A: I would say as your. I would say you get the sense that the. It's more of like a utility item than a weapon.
Speaker D: With that sense of mind, I would move off a safe distance and I'd press the button.
Speaker C: All right.
Speaker A: Yeah. You press the button outside, the runes light up on it. You do anything else.
Speaker C: Move it around a little bit.
Speaker A: You go to try and Move and it doesn't. And like, it does it like when.
Speaker D: I take my thumb off the button, does it stay glowing?
Speaker A: Yep.
Speaker D: I get on top and I, I, I stand on it if it'll let me.
Speaker A: That you'll need to give me a finesse roll to climb and stand on a stick. Yeah, it is like, it's round. Maybe like a couple inch. I mean, it could be round. It could be round or square. I mean, you guys can describe it. I'll just say it's. It's roughly a foot and a couple inches and diameter.
Speaker C: So 12.
Speaker A: I say you can you try and climb up onto it, but this you can't. It's too small to, like, climb up on.
Speaker D: But it doesn't move the entire time as I'm trying to do that.
Speaker A: Yeah, it's just stayed where when you, where however you were holding it, when you push the button, it, it hasn't moved.
Speaker D: Okay, I press the button again.
Speaker A: Yeah. The runes go dark and it moves around.
Speaker D: Has my sorcerer ever run into an immovable rod before?
Speaker A: I would say, you guys, you may have learned that, like, artifacts exist, but I don't think, I don't know if you're. If their people would have any, like, around like, that would exist anymore because it's been a thousand years since the bell was shut off, like, cut off.
Speaker C: Okay.
Speaker D: No, that's, that's viable.
Speaker A: I'd say you'd probably know that they, they made like, stuff like that or, or you would know that you can at least infuse items with magic to make artifacts or stuff like that. So you definitely would not have, like, encountered one unless you have an experience or something. And that could just be something you want to. That is something your guy has.
Speaker D: Well, this ties into their observant nature and going through from the past. And at this point, it's like, it's a silver lining. We killed all these people, but we got. And there'd be some experimentation that would.
Speaker B: Happen.
Speaker D: As we travel, which would tie into the prankster, hit the button and leave it floating is the horror.
Speaker C: I would search the dead leader and his tent for, like, orders or unique symbology or tokens or I would say.
Speaker A: Other than, like, their uniforms, they're just like, there's nothing like, of import. Like, these guys weren't import, like, weren't really important.
Speaker C: They're just a correspondence.
Speaker B: Right?
Speaker A: Yeah, they're. I mean, they were out there to. They were there to round up the, like, the last group of villagers after the majority of the army had moved and went Back stuff or Serpent Creek.
Speaker C: Cool. Anything else?
Speaker B: No, I'm going.
Speaker D: Can that rod be used by anybody? Or does it take somebody who can inject mana into it to make it function?
Speaker A: No, it just says once it's activated, so anyone can.
Speaker C: Okay.
Speaker A: Unless you want to like first story or fiction or whatever where like you need to be, have a spell cast trait to actually be able to activate it, then that's all and deactivated. That's up to you guys.
Speaker D: No, that. Well, that would be one of the tests as far as. Okay. No, you try it. So sending it to a warrior or.
Speaker C: Whatnot, whether or not it worked, that's.
Speaker B: Up to you guys.
Speaker C: It could be a push button so.
Speaker A: Anyone can move it. Or you just have to activate it with a little magic.
Speaker D: No push buttons.
Speaker B: Fine.
Speaker C: Perhaps the.
Speaker B: The value of.
Speaker C: Yeah.
Speaker D: How it's used and where it's used.
Speaker C: I guess.
Speaker A: Yeah. And then I guess at some point you. Whatever everybody. You let everybody go. But Ivy. Ivy stays.
Speaker B: Yeah. People wanted to sleep here. We have a lot of people.
Speaker A: It was late.
Speaker C: I know.
Speaker B: The night, isn't it?
Speaker A: I'd say after you guys talk for like a couple hours. I'd say it's like 10pm so they would. I mean, those. The prisoners, would they.
Speaker B: I was like middle of like night time.
Speaker A: Yeah.
Speaker B: You wouldn't want to move around.
Speaker A: They would. I guess they. They would ask if they. They could stay around the fire at least or build their own fire somewhere.
Speaker B: Druid could help them build. And just using wild touch, he could like start the fires.
Speaker C: More people could fit in the tents and stuff.
Speaker A: Yeah, the tents are like tiny. They're basically like one man tents.
Speaker B: So make you guys use a cloth, maybe put it on their own.
Speaker A: Yeah, or build a larger structure.
Speaker B: Yeah.
Speaker A: So.
Speaker C: It'S just two people or one really fat guy put together a teepee with a fire pit, make a. What do they call those? The limehouse. No, I was thinking of the yurts.
Speaker B: Yurts, yeah.
Speaker C: Nice of your.
Speaker A: If you guys want to spend a couple hours building a more substantial or hood structure, then you're welcome to. That would be a rule. Then you have enough villagers and everything.
Speaker B: Yeah, but after the druid help people get their fires going, he would go somewheres and create his clarity of nature where you can make like natural serenity. And then he just makes like a space and it grows up around him. Different creatures come around, fireflies and stuff. And he just sits in there.
Speaker A: Is it just like this ball of vine on you? No one can see.
Speaker B: You can see. And when it is, it'd be like this.
Speaker A: Does it have a range for the size or does it just say once per long rest?
Speaker B: You can create a space of natural serenity within close range. I spend two minutes resting within the space. Clear stress equal to your instinct discernment as you choose between you and your allies.
Speaker A: I'd say it probably means, like, it could be very, very close size. Yeah. So you. A few people could fit.
Speaker B: Yeah. But it'd be like. If you wanted to, birds and animals would come in. You just like hang out, have conversation with plants source.
Speaker C: How do you do it Clears.
Speaker B: What that clears? Basically it gives me too stress to clear between anyone. I can just choose if I want to use it or I can give it.
Speaker C: You need to click 5 stress.
Speaker B: I'm gonna do the move that clears.
Speaker A: Yeah. So you guys throw long rest. Yeah. I mean, you guys have your. There. You guys do have your feet for long rest, but you can pick.
Speaker D: I took. Yeah. That's where my word that I'm on HP and major stress.
Speaker C: And this die is just for this session, right?
Speaker A: Yeah.
Speaker B: Rally die.
Speaker A: No, until you sleep. Right. Or do you have to. Or is it for the session? Yes. I mean, it doesn't really matter because you can just recast it.
Speaker B: It's the session and then it goes away. So every session I basically have to.
Speaker C: I don't know about close to the end of.
Speaker A: Yeah, we probably will after all this. Well, actually, we'll probably get. Well, we'll see here.
Speaker C: That's fine.
Speaker B: If my druid doesn't need to do anything or not a druid. But the bard and I have three moves. I can do three because of the elf. I can do it.
Speaker C: That's crazy.
Speaker B: So if anyone needs help with anything.
Speaker C: If you want to. Well, because I need to clear armor and hp. But any hope generation is always good. Let's see. Yeah.
Speaker B: If I can prepare with some other person and gain two. We each gain two hope.
Speaker C: Because you can lose hope, right?
Speaker A: Yeah.
Speaker B: Yeah, I can do that.
Speaker C: I don't know if anybody has extra to do to tend to my wounds.
Speaker B: My bard could.
Speaker A: Yeah, because you got 10 wounds. Because each. Each character can do two things. And that's it.
Speaker C: Unless you're an okay.
Speaker A: Yeah. But standard. So. Yeah.
Speaker C: Okay.
Speaker B: Clear stress. And my bar is gonna help my druid fix his armor. And then if you need help with. Yeah, then my bard is done.
Speaker C: And while you're, like, working on my wounds, I'm just gonna, like, do my. Still my mind after that fight.
Speaker A: Yeah.
Speaker C: Guards everything as my Order board dedication. That'll let me D20 as hope.
Speaker B: And then we'll prepare the gathering game Hope. We just get ready. We'll go and tell stories of folklore legends in our own.
Speaker D: I'll learn how to spend.
Speaker A: Hopefully.
Speaker B: You.
Speaker A: I mean you guys, you do have help and allies. So you can always. And that gives them advantage. Yeah.
Speaker B: Forget about you.
Speaker A: Just like. Yeah.
Speaker B: Because my druid or my bard, I definitely need to spend more hope.
Speaker A: Yeah. Or. Or do more tag teams. Because like that's true. Because if you had like six hope, that character could spend the hope on two tag teams. One of them could be his tag team and then he could help some and someone else could initiate.
Speaker C: He's right.
Speaker A: Burns the hope.
Speaker B: Yeah. I just need to help an ally spend that hope.
Speaker A: Yeah. And there's also. And you can use the utilizing experience which does give you that plus two to a roll. Or if you have a vote feature you can activate.
Speaker C: Yeah.
Speaker B: Mine. So like no, I need to use it more on my next to.
Speaker D: I can tweak some spells.
Speaker B: And.
Speaker D: The slayer is kind of weird because you have to roll with hope. And then instead of taking the hope, you can take a slayer die. So I can't just say, you know what? I got plenty of hope. I'm gonna cash all that in for slayer.
Speaker C: Oh, you have to do it when.
Speaker D: It'S generated that I. That's the impression I get.
Speaker C: But like right now, if you generated hope with someone in preparation, would you get some pick slayer die if we're.
Speaker D: Going to continue on.
Speaker A: Yeah.
Speaker C: But you can't hold on to those.
Speaker D: The slayer dice are cleared at the end of session.
Speaker C: Otherwise I would hit stuff.
Speaker A: Yeah. Yeah.
Speaker C: Give you this.
Speaker A: So you only get. You can only have up to your level. Right. Or twice your level or something like that.
Speaker C: Slayer dice.
Speaker A: Yeah.
Speaker D: Instead of getting a home, get a slayer die pool. You can store a number of slayer dies equal to your proficiency. So in that case that would be. Would be my agility.
Speaker A: Oh, your proficiency.
Speaker D: Is that like the level?
Speaker A: Yeah, because everyone has a single one proficiency.
Speaker C: Okay.
Speaker A: It's clear.
Speaker C: Depending.
Speaker A: It's the hot season though.
Speaker C: Oh.
Speaker B: Summon ac.
Speaker A: It's.
Speaker C: What was your summoner.
Speaker B: You have to summon.
Speaker C: Summon grenades. He be doing this ac.
Speaker A: Yeah. So what we'll do is next session will be fairly packed. Hopefully we'll get to where I want to go. But we will you guys.
Speaker B: We will get.
Speaker A: You guys won't have any issues of getting to so right now. But see you guys are on the outskirts.
Speaker B: You will start with you guys at.
Speaker A: The outskirts of Serpent's Creek.
Speaker C: And I probably change the lighting on this one.
Speaker B: Yeah, don't be fault.
Speaker A: You guys will be on the outskirts of Serpents Creek.
Speaker C: Down here.
Speaker A: I guess your guide that you. I guess he gets to ride with one of you.
Speaker C: Unless you want to.
Speaker A: Unless you don't want to take slower time.
Speaker B: Okay.
Speaker A: No, it'll take you two days. If you walk, it's two and a half days. No. And you wait for him and be.
Speaker B: Like, hope you're done for on this thing.
Speaker A: And just otherwise. Yeah. You guys have a day and a half ride. So you guys will actually arrive.
Speaker B: They don't bite. Unless we tell them or you give them a reason to.
Speaker A: You guys will actually arrive on. So you don't ride back here.
Speaker D: You ride up there.
Speaker A: Say early afternoon is where we'll start. Okay.
Speaker C: So that's.
Speaker A: All right.
Speaker C: So let's go back to that.
Speaker A: Yeah. So you get it. We'll worry about all that next week. All right, so let's see. End of session. We learned something new and important about. Did we overcome a notable monster or enemy maybe?
Speaker B: I think so. We just blasted them.
Speaker A: Yeah.
Speaker D: I was gonna say that boss might have been notable.
Speaker C: That was crazy.
Speaker D: 49.
Speaker C: Was that.
Speaker A: Yeah, it was 49. So ridiculous.
Speaker D: That was an incredible crib.
Speaker A: Yeah.
Speaker C: It was perfect timing out.
Speaker D: Yeah.
Speaker B: Once my anxiety rolled three and two and I was like, oh, that's so low. Then I was like, wait a minute.
Speaker A: Do we loot memorable treasure? Yes. Yeah.
Speaker B: We got the run and then poison.
Speaker A: Yeah. Did we solve a problem without violence?
Speaker C: No, not really. We were very violent.
Speaker A: Yeah.
Speaker C: In a way we did.
Speaker D: We got rid of all those prisoners. We let them walk away.
Speaker C: No, no, I don't think we did. There could have been a lot more.
Speaker D: Dead bodies on the road.
Speaker A: Any low lights, highlights.
Speaker C: Got my diatic rainbow portion.
Speaker B: My dice in the low light.
Speaker D: Beginning.
Speaker C: All of our dice was a low light. I did find it funny that the spider bite missed because I was like, really? Oh, good. This will be cool.
Speaker B: Well then like on that when you're poisoned. He took 1D damage every time he did it. So like he would have got blasted and then just moving. What if he would have just kept getting windy? 10 damage.
Speaker C: He tried to come back. He died. Yeah.
Speaker B: So I thought it'd be cool and do that and then run off.
Speaker C: Yeah.
Speaker B: No, I meadowed.
Speaker D: I thought, let's see how that I could just see it in your face.
Speaker C: You're gonna do it. I could admit, like, it's a good thing you guys did so Much damage to him because I don't know if we would have got the prisoners.
Speaker A: No.
Speaker C: Without him surrendering.
Speaker B: No.
Speaker C: Like I.
Speaker A: By this poison, they would have cut down those people fast.
Speaker B: Yeah.
Speaker C: Looks like at some point I was like, maybe you and I move.
Speaker A: Yeah.
Speaker C: It's been too long.
Speaker D: Yeah. We have kind of learned do all the movement and then decide who's going.
Speaker C: Yeah, yeah, yeah. Position tactically.
Speaker D: Otherwise you. You lose it. Nobody else moves after you get that one.
Speaker B: Fair. Yeah.
Speaker C: Yep.
Speaker A: And I. And I liked moving the enemies around too. Kind of when you guys were moving too, like, it felt. Combat felt a lot better for me tonight from the GM side.
Speaker B: Yeah.
Speaker C: Is that different than normal?
Speaker A: Yeah, because like, well, Raw, I'm cool with it. I'm just. Right.
Speaker B: Well, with Raw.
Speaker A: You want to use spotlight. It's. It's basically the same as you guys like to do an action in a. A move. But also I have the golden opportunity rule, which basically is I can do whatever I want whenever I want. So, like, you guys are moving. So the golden opportunity to move guys or whatever. And since they're. They're soft moves, they're not doing anything right that to you guys yet. Yeah, it's not doing. I'm not doing hard boots. Well, it makes like combat more stuff kind of.
Speaker B: Because people would be moving around in it.
Speaker C: Yeah.
Speaker A: Yeah. I definitely have. I need to spend fear now because when you guys long rest, I get a D4 plus the number of player characters. So I have. I don't. I had five left. So it's like, well, I get five.
Speaker C: You get to the fort. You'll be like, well, Dragon come out.
Speaker B: Of his face.
Speaker A: Yeah.
Speaker C: We've been greeted by the lady.
Speaker A: Yeah. Yeah. So I'll probably. Next week I'll probably be pushier for action stuff as far as like dealing with Serpent's Creek.
Speaker B: Yeah.
Speaker A: Because there is a fight I want to get to. But you guys need to learn about it first. Otherwise we may do a. Or we'll do a fifth session on the 8th or something like that because Wes is gone in November because, you know, next session is Daggerheart and then we have two sessions that are up in the air as far as Savicola or One Shot Slash and Or Swami Playtest. And so I'll drop that actually probably this tomorrow. Probably. I'll probably. For the heads up.
Speaker C: So no pressure at the play test. Doesn't sound interesting. And you guys wanted.
Speaker A: Well, that. That's. That's for you guys. Like, that's the table. You guys still just vote on all right. This dates well, I guess. Or the. The. The west session. That'll be up to Wes Flash, you guys. So if he says no, I don't want a gm, then well do Vel Riders. But I think he was. Either way, he may be down for Vel Riders when we all want new.
Speaker B: Veil Riders continue that story so we can get to Dagger Heart's new system.
Speaker A: So I think that's a plan. Unless you guys don't have any interest in swapping to Daggerheart from everyone.
Speaker C: No, I'm okay with that. I like this system. Yeah.
Speaker A: I'm enjoying it.
Speaker B: I'm enjoying it.
Speaker A: And then let's see.
Speaker C: Yeah. I do have one similar aspect in my system which is kind of cool to like, see this and go, oh, cool. But it's only similar.
Speaker A: Yeah. So. Yeah. So we have two sessions that I guess we'll vote on we want to do. And then that following session will either be a no session or it'll be session five of this was probably what will happen. I'll drop that stuff in discord.
Speaker C: I'm busy. To please. I'm not sure I've ever been like, we played systems where I'm like, it'd be okay if we didn't do this one.
Speaker A: Yep.
Speaker C: But nothing like that's very.
Speaker A: That's where everyone is for me because I guess the stats go up system. I don't like it. I don't care for those. And the whole. The whole way you make adversaries is obvious enough. Making enemies is the scale.
Speaker C: Oh, like for the gm.
Speaker A: Yeah.
Speaker B: That's pretty poop that ruin like the boons or whatever. Like law of like, that's so situational that I'm never gonna use it.
Speaker C: Yeah.
Speaker B: Or you just get the number go up that boom. It's like, I'm a genius. So I get plus one to my intelligence.
Speaker D: Those are two boons I got. Hey, you're doing magic. Roll an extra die.
Speaker B: Yeah.
Speaker D: You're doing this.
Speaker A: Yeah.
Speaker C: So it's just.
Speaker B: I don't like getting to the point where you just can't fail.
Speaker A: Yeah.
Speaker B: Unless you like the warm.
Speaker A: No, this, like, this will be. Make fights and stuff to. It'll be more interesting.
Speaker B: Oh, it was definitely interesting. Rolling with fear.
Speaker C: Yeah.
Speaker B: Definitely. After the spider bite because it was like, I truly die.
Speaker D: Everything went sideways.
Speaker B: I was like, oh, wait, I have.
Speaker C: A. I have that retreat skill is super handy.
Speaker B: Turn into a small thing and just spin through coal.
Speaker A: Yeah. No, this system is definitely made. Or at least the default, like combat encounter building. And like, how Much fear they recommend spending in a fight is definitely makes it like softball. So just so you guys know, I am spending more generally more fear than in fights than I wanted more and.
Speaker B: More high stakes fighting.
Speaker A: And then so far you guys haven't. Nobody's gone down yet. So I'll probably keep ramping it up.
Speaker C: And yeah, we're also learning like how to balance. Yeah, yeah, it's like, like how important is it to save your HP versus armor? You know, Because I'm like, okay, like you can start spending HP but then go, okay. I might actually take some of the direct damage at some point. So you have to be cautious about you're. You're not shielded by your armor where I only have one hit point left. But it's okay. I got five armor. It's like no, someone could take you down by doing direct damage. Yeah, you have to balance your stuff. We're still learning that. Yeah.
Speaker D: I would say this is probably a more advanced system. I'm not sure if I'd bring in a newbie to it just because there's so much stuff from the track. It keeps them active. But it could also be overwhelming too. But in our case we've done different system so I like it. I like the dynamic feel of it.
Speaker A: Yeah, yeah, I think definitely. Well having one character demand also two would make life easier.
Speaker C: And I like it better than Pathfinder. Yes, definitely.
Speaker B: We don't need an app. Managed character. Jeez, never again for me.
Speaker C: Because honestly, if I was going to play a long term system between like and this is. This is sound terrible but between Pathfinder and Warhammer, it actually would play Warhammer.
Speaker B: Oh, I'd love to play Warhammer.
Speaker C: Because. Because the, the long term you feel like, I don't know, you can plan your whole character out in Pathfinder and I go like this is the lock in order to min max. This thing I felt like with Warhammer is like I actually have like three directions that could go with my character and like career and path. And you might even go, oh, I'm actually going to change your character Journey could even get to the point where it's like I'm going to stop being a thief and I'm going to go do this other thing and you can do that. Like I can't just go not be a sorcerer. You have to go multi class. Like oh, but you're already multi class. You can't change your mind. Like that's the only thing. Like Pathfinder is very locked and it's hard to like you pre lock Your character into a lot of stuff. And that's kind of like makes it.
Speaker D: Hard for fiction at times.
Speaker C: Not that you have to like, always change your class, but it's nice to have some direction.
Speaker A: Yeah.
Speaker C: And this at least, like, with some of the cards and stuff, you can be like, I just swap out my style and.
Speaker A: Well, you can multi class in this too at level five. So. Yeah. And there's no restrictions on it. So if you want to become a Druid with wild shape. Right. Arcane shield, like, yeah, you can get that stuff. That's why at some point, we'll probably bring Weird wizard to the table, which is a D20 system, but it has similar unrestricted stuff like that. So you can start off with being a mage and then like, oh, I'm just gonna be a sword mage now. So pick a martial path and start fighting melee with your mage. So far, nothing too. Doesn't seem like it's useless.
Speaker C: Oh, like none of the stuff.
Speaker A: Yeah. It doesn't sound like there's anything that you guys have run into that's like, yeah, this isn't super helpful for my.
Speaker D: There's some stuff that's situational.
Speaker A: Yeah.
Speaker C: But none of it's worthless.
Speaker D: I could have figured out how to blank and get my major in the middle. It's like, daggers would be fun tonight, but I could never get the movement. It's like, oh, they're already kids.
Speaker A: Yeah.
Speaker C: I'm not planning my action just for right now. I'm always planning, like, maybe my next two or three actions, potentially depending on what happens.
Speaker B: Yeah.
Speaker C: Because you got to save a stat and like, I'm going to do this thing and sometimes you don't have an option. You gotta like, I gotta run before this guy smashes me on his chest. Like, you gotta do a thing that, like, for me with tanking, it's like.
Speaker D: Yeah, that'd be a spider on the chest. Into the side of the tent, dude.
Speaker B: Shout out back.
Speaker C: Yeah.
Speaker A: But no, I. I've definitely become a fan of no initiative for combat. I really like the. The more of the free flow.
Speaker C: Well, you'd be glad to know how we reveal this. There's no initiative in my system.
Speaker A: Already.
Speaker C: But it's different method. It's challenging though, like, to do that. I love what they did with this. They made me grin when you were done, but I was like, that's cool. Yeah. I haven't watched any of their, like, full sessions or anything. So this is my first intro other than like some mild stuff I saw online.
Speaker A: But yeah, no, I Think they're. They're rolling with. Fear is probably one of my favorite things of this because it makes. It takes away. Because that was like, the hard thing with Dungeon World is it's generally like always the player's turn unless the gm, like, does, like. Well, I guess the dice still influence things, but this is a lot more concrete of, like, when the GM is like, story to act and how to act, because you do have, like, four conditions instead of, like, three.
Speaker D: Could you easily implement that on Dungeon World? I mean, just two different colors, D6.
Speaker C: Yeah. And you could hope.
Speaker A: You could do that.
Speaker C: Yeah. I just need to try.
Speaker A: Yeah, you could. Out of the hope fear. And that would be interesting to add on top of the 10, the hit miss or hit mix miss. Yeah, that would be kind of interesting because.
Speaker C: Were we rolling in the shoe?
Speaker A: No, no. I generally was basically randomizing. I had a table that would just randomly pick a player and I would just click that each time because we had, like, six people at the table.
Speaker C: Yeah, I was trying to remember. Yeah, yeah.
Speaker A: So it's just like, oh, your turn, your turn, your turn. And then sometimes I would break that order and be like, oh, this thing's happening.
Speaker C: So it might plug in really well. Yeah, it would probably be potentially more punishing, but that is gonna be pretty easy to balance, actually. It'd be interesting to try sometime.
Speaker A: Said I want to play Dungeon World again at some point, and Wes hasn't played it either, but I think he was on the.
Speaker C: Yeah, we need.
Speaker A: Need to get to a good, I guess, swapping point with the veil riders. And then I want to get down to, like, where we're doing, like, 10, 12 session story arc, so we can, like, swap a little bit more if.
Speaker C: We want to give you more chance at the table too, which is nice. I like you as a gm, but it's nice having you as a player too.
Speaker B: I enjoy both of them.
Speaker C: Pretty cool.
Speaker D: Tomorrow comes way too quickly.
Speaker A: Yep.
Speaker D: We just need a drum.
Speaker C: I'm going to get us in my sleep.
Speaker D: Get the circle going.
Speaker B: Yeah. Drew in the barn.
Speaker A: Yeah, There you go. Yeah.
Speaker B: Keeping everyone up at night.
Speaker C: Drumming the whistle.
Speaker D: We hear your food already.
Speaker A: Yeah.
Speaker C: Yeah.
Speaker A: Later. It.